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    Saturday, March 28, 2020

    Destiny [D2] Trials of Osiris Megathread [2020-03-27]

    Destiny [D2] Trials of Osiris Megathread [2020-03-27]


    [D2] Trials of Osiris Megathread [2020-03-27]

    Posted: 27 Mar 2020 10:02 AM PDT

    Trials of Osiris are LIVE

    This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

    FAQ

    What is Trials of Osiris?

    • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.

    • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

    • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.

    • It uses Win Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.

    • There is NO fireteam matchmaking. You need to team up yourself!

    • Power Level matters, however bonus power from the artifact is not enabled.

    How Long do the Trials of Osiris last?

    • Event Starts: Every Friday at Daily Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to compete with in the Trials?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Trials question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Trials of Osiris Map

    Widow's Court

    Rewards

    Rotation not known yet, please let us know!

    • 3 Wins (Powerful): Tomorrow's Answer (Rocket Launcher)
    • 5 Wins (Powerful): Arms/Gauntlets
    • 7 Wins (Pinnacle): Eye of Sol (Snipey)
    • Flawless (Pinnacle): Class Item

    Bounties

    Name Description Cost Requirement Reward
    Sweep the Field Defeat opponents. Multikills and streaks in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token
    Deepvoid Alignment As a fireteam, defeat opponents using Void damage in the Trials of Osiris. 1000 Glimmer 100 [Void] Void XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

    Passages

    Name Perk Cost
    Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
    Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
    Passage of Wealth Increased tokens from completing and winning Trials matches. 35000 Glimmer & 25 Legendary Shards
    Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
    submitted by /u/DTG_Bot
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    Daily Discussion - Salt-Free Saturday!

    Posted: 28 Mar 2020 02:00 AM PDT

    Howdy Guardians! Today is Salt-Free Saturday!

    Wanna get your Destiny discussion going without worrying about negativity? Wanna talk about things you like in the game without anyone jumping down your throat? This is the place for you.

    Our rules will still be enforced here, with the (hopefully obvious) addition of NO SALT ALLOWED. And remember, keep it related to Destiny.

    (Note: This does NOT mean that salt-free posts are to be relegated here. Only that salt isn't allowed in this Megathread.)


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    BUFF/FIX WARDEN'S LAW (the lone weapon in the Double Fire archetype)

    Posted: 27 Mar 2020 11:51 AM PDT

    Some background: Warden's Law is a 110 RPM hand cannon that falls into the Double-Fire archetype. It basically splits the bullet in half, and does 1 extra damage compared to other 110 RPM's. The weapon is a nightfall exclusive weapon, coming from the "Warden of Nothing" nightfall. Link to weapon: https://www.light.gg/db/items/233423981/wardens-law/

    HOWEVER: The weapon is extremely bugged. Initially, the curated roll came with Fourth Times The Charm, and people assumed that after 2 shots were fired, the perk would proc. This would have been very interesting. Of course, it ended up being broken and Bungie simply replaced Fourth Times The Charm with Zen Moment. Lame.

    In addition to that being broken, the weapon also doesn't work with artifact mods. I'm fairly certain that unstoppable shot doesn't even work, but I may be wrong.

    Warden's Law is a very unique weapon that had a lot of potential. While it is a forgotten weapon, I'm sure myself and many others would be excited to see it be reworked and possibly even buffed, since it's a one of a kind weapon.

    submitted by /u/Vortro
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    Ok Bungie, first you took my Felwinters helm and now my whole head?

    Posted: 27 Mar 2020 12:36 PM PDT

    It looks like that disabling Felwinters helm while wearing it had some unintended side effects.

    https://imgur.com/ecYOipo

    submitted by /u/Lucky777Seven
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    I feel like exotics are getting disabled way to much and way too frequently.

    Posted: 27 Mar 2020 12:55 PM PDT

    Bungie just disabled Felwinters Helmet. They have now disabled 2/3 new exotic armor pieces this season, and over the past 3 season multiple exotics were disabled. Does testing not get done on these?

    I vaguely remember in a long ago TWAB where they said that disabling exotics were a last resort option, now they seem like knee jerk reactions.

    submitted by /u/Skatercobe
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    Remove all weapons from Rahool’s loot pool and give them to Banshee

    Posted: 27 Mar 2020 02:35 PM PDT

    Also reduce the amount of gunsmith parts needed for a package. Now Banshee has more stuff and Rahool's loot table is less diluted. Armor from one vendor and weapons from the other.

    Edit: To be clear I'm not talking about legendary engrams that drop from enemies or Prime Engrams. I'm talking about the purchasable engrams you can get directly from Rahool

    submitted by /u/Stewbeef12
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    Bunkers should’ve been fast travel zones after unlocking them.

    Posted: 27 Mar 2020 01:09 PM PDT

    No way this is happening this season. Just an idea for future content.

    submitted by /u/Kildozer666
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    Exotics should not take 3 ascendant shards to masterwork

    Posted: 27 Mar 2020 01:50 PM PDT

    They should cost as much as all other armor, they lack a seasonal mod slot!

    submitted by /u/Witchdoc01
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    Bungie, can we at least get ornaments/items we don't have from the Luminous Engrams rather than duplicate legendary ghosts/sparrows that we will never ever use

    Posted: 27 Mar 2020 09:59 AM PDT

    Its really annoying that these rare engrams you get after 5 pass levels rewards you with nothing, most of the time. I get that we may get duplicates when we have everything, but I don't. I still have 6-7 ornaments that I don't have contained in the engram. Why am I getting duplicates? It doesnt make sense. I don't even get bright dust from them... Please.

    submitted by /u/heidihoeveryone
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    Outbreak Perfected's outlaw should be changed to rapid hit

    Posted: 27 Mar 2020 08:48 PM PDT

    It would make an already amazing gun used even more, and would fit the power fantasy of the weapon. Since its exotic perk would work so well with rapid hit. BUNGO PLZ

    submitted by /u/Neeyhoy_Menoy
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    Community Focus: CoolGuy

    Posted: 27 Mar 2020 07:56 AM PDT

    Source: https://www.bungie.net/en/News/Article/48885


    This last weekend, I was looking at a few of my new Trials weapons and thinking, "Huh, I wonder if these have good rolls. Who do I trust to give me a weapon review with multiple points of view that could help me come to a decision?"

    After some time pondering, I remembered an awesome weapon review from Season of Dawn on the Steelfeather Repeater Auto Rifle. The strengths and weaknesses of the weapon were explored, and multiple weapon rolls were presented. The review shared the perspective of a Controller user, but also from that of a keyboard and mouse pro. With a detailed overview of things to consider, I was able to come to my own conclusion on a desired roll.

    I think it's only right that this cool guy gets a bit of spotlight in our Community Focus series. Maybe you'll find a few weapon reviews to help you understand perks, stats, and more! Enter: CoolGuy.

    So, CoolGuy, what makes you so cool aside from these weapon reviews? Who are you, what do you do for a living, and what inspired your callsign?

    CoolGuy: Hello everyone, I am CoolGuy. I am a Radiologic Technologist. I have worked in emergency rooms, operating rooms, clinics, and more. In 2014, I came across a game called Destiny, made by one of my favorite developers, and I liked it so much I made a YouTube video using my Xbox. The thought of making a video hadn't crossed my mind until Destiny, so initially I was just making content as a hobby. Fast forward five years and add an awesome community who supported me and helped me see this as a possible future, and now content creation is my day job.

    Video Link

    The CoolGuy moniker was given to me back in high school. I always got along well with everyone, regardless of their hobbies or backgrounds. I played videos games, varsity golf, pool, enjoyed all kinds of music and concerts, etc. One day somebody called me a "cool guy" and it stuck. I first got on Xbox Live in 2009; naturally, CoolGuy was taken. Hundreds of other variations of CoolGuy were also taken (MLGCoolGuy, SnipeMasterMLGCoolGuy, C00LGuy, XI CoolGuy IX, etc.). After a while, I decided to let everyone know that "I am CoolGuy" (the one and only).

    What brought you to start doing weapon breakdown videos specifically?

    CoolGuy: I ended up having a passion for it. I was fortunate enough to be included in the early days of Planet Destiny with Patrick Casey (Holtzmann). For me, his breakdowns really set the bar and, like many now look to me, I always looked to him to help me improve my game. Like we all do, I imitated the style of content I gravitated to as a player so, when I started creating my reviews, I based them loosely on how he broke down weapons.

    Video Link

    The goal with my channel is to put out unbiased information. I always share my opinions throughout, but the ultimate goal is to educate the player and help them understand what something is doing and how it works so they can then apply that knowledge to their game. From day one, it was incredibly important to me that my channel and the comments section provided a judgement-free zone. Your skill level doesn't matter; we're all improving daily, and when you better understand the mechanics of the game, it really opens up what's possible for you however you like to play. At the end of the day, we all share the same passion for games and they're a hell of a lot more fun when we're doing well in them.

    It's been awesome seeing you and your channel grow with each Season. Two weeks into Season of the Worthy, what's your favorite loadout?

    CoolGuy: I'm a bit of a weapon wayfarer, meaning there aren't too many I find myself solely attached to. I really do use them all—one of the perks of my job I guess – because I'm always hunting to review the new weapons and gear, I'm constantly playing the game in very different ways. If I had to choose, my favorite way to play is as a Hunter with Oathkeepers. Le Monarque and a rampage Duke is the combination. That unlimited bow draw guarantees you always get poison damage. Just hold the bow draw and, when you see an enemy, aim down sights and shoot. With how the total damage works out (poison included), if you land a headshot with the bow, all you need to do is land a shot with Duke. If you land a body shot with the Bow, you need a headshot with the Duke. After you clean them up, Duke will be at Rampage x1 doing 100 damage to the head, allowing you to two-shot your next opponent.

    I can tell you no one suspects the Le Monarque/Duke – I take it all the way to Legend in comp.

    A close second favorite is probably anything Chromatic Fire on the Warlock... because explosions.

    Season of the Worthy did bring me something I will forever be attached to, though. It's what my friends call the "CoolGuy emote." I love that it says "CoolGuy looks Cool."

    Image Linkimgur

    Ah, good ol' Duke. One of my coworkers loves it so much, it's their call-sign. Of any weapon in Destiny or Destiny 2, which is your favorite?

    CoolGuy: My favorite weapon of all time is Ace of Spades. For all of us, there are certain aspects of the game that define what Destiny is for us and how playing it makes us feel. For me, Ace encompasses everything a Destiny Exotic weapon is. It sounds cool. It looks cool. When you land a headshot, you get that fast reload and a cool animation. The headshot final blow makes explosions and then you get to hold extra damage in the magazine after you get a kill. The whole shooting experience is just top notch. I feel like a gunslinger with Ace in my hands.

    Cayde would be proud of every single word you just said. Brings a tear to our eyes! Where do you find yourself most active in Destiny right now? Favorite Crucible playlist?

    CoolGuy: I spend most of my time in the Crucible, the Mars Core Terminus lost sector, and the Tribute Hall. Okay, the last two aren't by choice, they are just really good testing areas. I am glad Season of the Worthy has taken steps to really address PvP players. Trials of Osiris is something I can't get enough of. I am already back to refreshing Twitter every second to see what the map is on Friday afternoon. Seeing a high-stakes 3v3 game mode like this come back gives me hope that this is only the beginning and a great foundation for future possibilities.

    Video Link

    Do you have a Last Word to share before signing off? Hah! Get it?! I made a weapon pun! You make weapon reviews! But seriously, any words of wisdom before you go?

    CoolGuy: I would like to share a true story with you.

    Bungie builds worlds that bring people together. I am a testament to that. In 2009, I played my first ever online game, Halo 3. For three months, I never used a microphone to talk in PvP. The first day I did, after a match, the top person on the other team simply said, "Good game."

    I told him the same and after that we partied up to play. This was my first ever interaction in online gaming. It turned out we had a lot in common. Later that night I told my wife "I think I met my best friend today." She said "YEAH okay, gamer."

    I continued to play different games with him and got to know his friends who lived close to him. I got to know his girlfriend. We talked every day. In 2014, my wife and I needed to move from New York. Long story short, five years later, we choose to move 15-minutes down the road from him and his girlfriend. Now it's 2020. We meet for dinner, hang out, and even watch each other's house when the other is on vacation. You know, things friends do.

    For some of us, gaming is a hobby. For others, it's a passion. Some of us game as a release from day-to-day activities. When you're on Twitter, Reddit, or watching your favorite content creator or streamer; I want you to remember this. We are more the same than we are different, and you might just be playing with or against your new best friend. For me, the course of my life changed with a simple, "Good game." Be kind to someone, you never know where it'll lead.

    Thanks for stopping by. Don't be a stranger, and we'll be watching for your next review. Cheers!


    We hope you enjoyed this week's Community Focus. If you'd like to follow CoolGuy, here are a few places you can find their content:

    Future facing, we're always on the lookout for Guardians deserving some spotlight. If there's anyone you'd like to see in the future, sound off! Artists, creators, and more are welcome! It's always a pleasure getting to know the community, and we're eager for more.

    Cheers,

    -dmg04

    submitted by /u/DTG_Bot
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    (Spoiler) Ana Bray and the gang go on an adventure for answers, and all they find is terrible things! Sometimes it's better for things to be forgotten, or to never know the truth.

    Posted: 27 Mar 2020 09:28 AM PDT

    This post contains information regarding lore from Bungie.net. At the VERY END of this post there will be MAJOR SPOILERS. They will be marked when it starts, so you are safe to read the vast majority

    There is no TL;DR, this is really, really, really long and I even cut out huge chunks of the lore tabs. Yes, really. I highly encourage you read it, not because I wrote it, but because this opens your eyes to Ana Bray and Clovis Bray.

    Decided to post this one early since I have the free time.

    Our favorite former Clovis Bray Scientist and her gang decide to go on an adventure, this time looking for the famed Atlas. Atlas was the "journal" of Clovis Bray himself, and is assumed to have every little secret the organization ever had.

    With the help of Jinju (her Ghost) and Big Red (Rasputin) they decide to check out a new signal coming out of Mars.

    It probably wasn't a good idea.

    Legacy Pt.1

    This whole thing starts off with Ana walking through a sandstorm (or some kind of storm) following the trace of an energy signature, a significant one.

    Upon arrival of the location, they realize there is no one around, no biometric activity. Completely abandoned, and they are surprised by this (and delighted).

    They assume the power is being generated through Geothermal means, because of how much it is, and because there is an active Volcano near by.

    They get inside, and immediately realize they are at a Clovis Bray site. Clovis-9. Ana is perplexed because she thought she had seen all of the Clovis Bray sites.

    They enter a room and notice a vault like door had been blown open. Upon further analysis they realize it had to have happened during the Golden Age, long time ago. The mechanism used had to be very sophisticated to break through the door in the manner that it did. They do another scan, and make the conclusion that whatever did this isn't around anymore.

    Their goal at this point is to try and find an access point in which Rasputin can gain access to the facility and the info stored inside, but they can't find one. Eventually Jinju goes and restores power to the building, they enter an elevator and descend deeper into the complex.

    When they get down they are greeted with the sight of servers, a lot of them. Ana gets excited because she thinks they actually stumbled upon Atlas. However, the servers were shielded and being powered externally. Jinju makes the remark that it is weird that essential servers would be on auxiliary power.

    They enter the "Pillory Mainframe: Paragon", and notice that there had been a gun fight here. But the bullets all went in one direction.

    Power is restored, and the door in front of them scans Ana, identifies her based off her Clovis ID, and opens.

    Sometimes it's better for things to be forgotten

    There's three bodies on the floor. Three exo's. In the middle of the bodies was the Golden Age device used to break into the vault door earlier in the facility. The Exo's were wearing Braytech uniforms, and Ana notices an ID on one of their belts.

    "0220-17, ECHO PROJECT, PARAGON CLEARANCE"

    They used this ID to enter the elevator and get down here. But Echo Project is not something Ana is familiar with, in fact she had never seen it mentioned in any other Clovis site or Database she had encountered. Now off the bat this whole situation is odd, Exo's in Clovis Uniforms broke into this place during the Golden Age, had a shoot out and died, but their bodies were left here and they had special clearance for this shadow project.

    Now at this point this is weird, but then the awful series of events and revelations starts here.

    Power turns back on. Instantly a robotic voice asks for their ID. Ana. having no idea what's going on panics and uses the very convincing response of "I don't know!"

    Then she says her name "Bray, Anastasia"

    They get scanned.

    "Anomalous Entity Detected. Rogue Mind Detected"

    Now let's freeze frame right here, so we understand why this is weird. There's only one person in the room (Ana), then her Ghost (Jinju), and Rasputin is in her helmet. There's only one "Mind" here, and apparently it's a Rogue one. Hey Ana, some advice, maybe let's not walk blindly into sketchy places. She doesn't take that advice.

    Immediately after Robot Voice says it's detected a Rogue Mind, two turrets drop out of the sealing and open fire on Ana.

    Ana being a Guardian and very skilled, shits on the turrets with little to no problem.

    But the fact she tripped a security alarm is weird. Why? Because she is/was Ana Bray. One of the main figures of the entire organization. It couldn't be her, right? Like I said, there's only one Mind in the room.

    Naturally, she decides they need to look for answers. They use the Echo ID to get into the main room and access a console.

    Revelation #1: Echo Project has 12 sites, Clovis 1-12, they are currently on 9.

    Revelation #2: Echo Project sites are completely removed from Warmind network. They are independent from Rasputin. This is strange because Rasputin is Clovis made, and the best defense AI Humanity has ever seen. Why not integrate?

    Revelation #3: The sites are all over the place. Earth, the Moon, Europa, Asteroids in the Tangled Shore, Mars and as far out as Uranus.

    One of said stations, an orbital station, has a pending Echo request. There is also indication of a "Redline Protocol" which Ana has also never heard of.

    Redline Protocol

    In the event of a catastrophic failure, neural degeneration, or loss of containment, herein collectively referred to as a [ROGUE MIND] incident, initiates [WARMIND CEREBRAL PARTITIONING] and [QUARANTINE INTEGRATION] into twelve CLOVIS station(s) within [NEURAL WEB-WAY].

    Now in the event of a "Rogue Mind incident", there is the Echo Contingency. The gist is that if they detect a Rogue Mind, Echo severs all connections to not be compromised. Now at this point we don't know what the Echo Project is, but we know that the Redline Protocol happens in the same case. Redline protocol is designed to partition a Warmind's...mind and quarantine it at 12 different locations.

    In other words, our friend Big Red is considered a Rogue Mind, and this Redline Protocol was activated, causing his mind to be scattered in 12 different places. We know this because we actually reversed this (unknowingly) when we re-established Rasputin with all (or most) of his fragments. (People consider this a retcon because Charlemagne ended up being just a piece of Rasputin, instead of a separate Warmind. Also they all had individual names, anyway doesn't matter now because they are all Rasputin).

    They figure out a way to get Rasputin into the facilities database, so he can look through his own brain, or whatever part of his brain was at the facility. Ana notices all of the connections are one way, and all of them are closed systems. Meaning she would manually have to go to all 12 sites to connect them all.

    Hey, wasn't there a site that had an Echo request pending? Well, it just so happens to be falling out of orbit and crashing into Uranus. They've got 42 days to get there and get whatever info they can. The distress signal coming from it was not automated however, it was manual.

    Alright, that wasn't the most interesting thing in the world

    I know, but it had critical information about the situation at hand. Rasputin was deemed to be Rogue and not functioning properly during the Golden Age (probably during the Collapse). He's still flagged as such.

    I get it, but where are all these terrible things you mentioned in the title

    Oh boy, buckle down cause shit goes downhill right off the bat on this next part.

    Legacy Pt. 2

    (The longest lore post in Destiny history as far as I am concerned)

    They are on their way to Uranus and talking on Ana's ship. Jinju confirms the Exo's are in fact Golden Age, circa The Collapse.

    She also confirms that "Pillory" (has to do with Redline) was made to separate Rasputin in the case he became "insubordinate". Ana says it's "disgusting", but she's also biased.

    Probably should have waited for the full explanation before saying that.

    "ECHO appears to have been a contingency program that activates afterward. They also had a cornerstone schematic of his brain."

    Ana chews on the information for a moment. "A foundational brain model would help with containment stability after the partitioning process. It's like a front porch for your brain."

    "It… goes on." Jinju continues, "Your name is cross-referenced all over this, Ana. Neural Web-way. Psycholinguistics. Exo brain maps with candidate profiles. It looks like Clovis Bray was syncing Rasputin's basic core with viable hosts."

    Hey remember that "disgusting" thing you just talked about. You were one of the main people who made it.

    "Oh." Ana's mind races. "For what though? Drop him into containment and clone him? Pretty elaborate restart button. I guess with an Exo you could also make some pretty potent AI with more limiters than a Warmind."

    Then they talk about her friend(?) Camrin, who works in Owl Sector

    WHY DOES THAT MATTER

    Ana calling something disgusting and then being involved in it is foreshadowing the fact they are currently talking about someone who is actively investigating the Lunar Pyramid. You don't say? Pyramid?

    You wanna guess what happens next?

    Jinju perks up, internal sensors suddenly askew. "Something nabbed us right out of our jump. We're off course by…" Jinju calculates, "…three AU?"

    "What!?" Ana manually scans the trajectory equations in the nav-computer. "There's nothing wrong with the math."

    ||JUMP-DRIVE ERROR: MISALIGNMENT|| squawks on bubble speakers.

    "Little late."

    Tart synesthetic tickle creeps red and patient. Low and pressing, as not to be heard by those that might be listening.

    "Relax. I know we're off course, but it's not that far… relatively speaking." Ana scrunches her face at a nav-screen as it's overtaken by interference. "Okay, I can't see where we are. Hang on."

    A slow wrinkle skulks across space. It presses up the fabric. Insignificant points between stars warp and spur small disturbances in the constellational congruence of the galaxy. From afar it is nothing. A flutter of wings in wind.

    "It's dark out here." Jinju's voice is distant as she peers outside. Beyond the canopy an expanse without horizon.

    "That's when the stars shine brightest, Jinju. Find a constellation for me so we can get our bearings." ||GRAVITATIONAL WAVE ANOMALY DETECTED: JUMP-REALIGNMENT REQUIRED||

    Knock knock, guess who's here!

    "Feel's strange." Jinju is distant. "We should go."

    Ana initiates recalibrations on the jump-drive's positioning solution. "There's definitely some weird space out there."

    ||GRAVITATIONAL WAVE ANOMALY DETECTED||

    The ship lurches. Ana's stomach churns. Jinju vibrates violently in place, an outer shell of Light absorbing some form of force.

    Red iron needles whistle tea-kettle pressure in white anxiety from Ana's helmet.

    Cloaked Shadows shift through the vacuum an eternity away and all too close; shown only when they wish to, to only whom they want.

    Ana swallows to settle her stomach. "What even was that? Did we move?"

    "Leave. Now please. Ana." Jinju presses against the glass of the canopy, peering outward.

    ||SYSTEM REALIGNMENT: SOLUTION SECURED||

    "There it is. I've got a jump-lock."

    ||GRAVITATIONAL WAVE ANOMALY DETECTED||

    Translation: Bitch RUN

    "Again? Then we're riding this one out of here." Ana eye-balls adjustments for the gravitational wave into the nav-computer. "Punching jump in 3… 2… 1…"

    They slip between folds in space. Formless wake propels them. The ship rides through sub-space at speeds far exceeding her jump-drive's capability. Color dulls in the slipstream. Frisson electrifies Ana's senses into timeless euphoria. The nose of the cockpit stretches ahead, drawn toward some distant vanishing point. She struggles to keep the flight stick straight. Her motions seem small, inconsequential and all too slow within the wave. Fluctuant pockets of drag flex and buck, threatening to throw them off into the unknown. The cockpit twists around her, indicator lights blink in metronomic sequence—purpose and pigment slowly materializing in her mind.

    Hull integrity failing. "Not yet."

    ||COLLISION: BOW, CELESTIAL BODY DETECTED, AUTO-DROP FAILED||

    They make it out of the jump and are in the orbit of Uranus.

    Not out of the woods yet

    "Those are Warsats." Jinju breaks the silence, eager to shift her mode of thought far from weird space and gravity waves.

    "Finally, some luck," Ana says with relief. "I bet we can daisy-chain Rasputin into the station's network through the defense system."

    "Oh, they're powering up. Maybe we—"

    Horns of responsive distortion roll across the cabin like a stress wave. Rasputin's alert pings litter the canopy HUD.

    "Brace!"

    They have to deal with a bunch of Warsats shooting them on site. They shoot "Spikes" at them to allow Rasputin to hack them and use them to help defend. They are successful and are now near Caelus Station, their destination.

    Jinju emerges from the gunnery apparatus and floats back to the dashboard. Pho and Deim appear from under her shell. "What was that, Ana? Back there."

    "The Warsats or the freaky gravity?"

    "Either… both."

    "Your guess is as good as mine."

    "My guess worries me."

    "Let's just pull this data and get home."

    "Agreed."

    Ana hangs her head in her hands and muffles a sardonic, "Nailed it."

    Hey man, I don't know about you, but judging by the way things are going off the bat, maaaaybeee this isn't a great idea to be both this far out and be at this station.

    Just a thought.

    They got on the station, and it's strange. There are 3 biomes, there are greenhouses. Everything is locked under a file named "Contingency". It seems this place was never inhabited. It exists as a back up. Guess no one made it, right?

    Now let's get creepy

    The bay is still: a snapshot of countless possible failures in the face of challenge. It holds only one ship. The bulbous craft lay broken, dropped from its support brackets in denial of an attempted launch. Reflective hexagonal plates sparkle like space dust as the station faces Uranus' light. Scorch stains blacken the far wall behind the craft's ruined ion thruster.

    "The propulsion system is missing its ion cell. It doesn't look like damage, but obviously a lot went wrong here."

    Jinju beams light over the fuselage as they float through the ruptured bay in weightlessness. The reflective hull is filled with Exos. Mannequin cadavers hang frozen on silk threads, surrounded by globular blobs of various fluids. Loose-wire tangle sags around the lifeless many. One or two glides freely within the cabin. Their chest plates share a pristine logo. "Echo-1".

    Mannequin Cadavers. Human bodies? Are they referring to the Exo's as Mannequin Cadavers? If one of you can tell me I'd appreciate it.

    They find a Frame (think Redjacks, Sweeperbot, etc. Those are Frames), crumpled over, dead. Jinju looks into it and finds out this isn't just some Frame, it's the station manager. So Jinju decides to try and get power to the Frame and reactivate it. Maybe they can get some information.

    The Frame sparks to life, looks directly at Ana, and speaks with grating age to its voice.

    "Welcome, Ana Bray! Very excited to see a Bray walk this hall again. It has been a long time."

    Ana grasps at words. Jinju shrugs, plugs of Light toss in zero-G.

    The Frame stands on magnetized foot cups and dusts itself off, nearly bumping into Jinju. "Excuse me, small servo bot."

    "Servo b?"

    The Frame turns to Ana. "How may I be of assistance?"

    "I'll unplug you."

    The Frame ignores her.

    Ana smirks at Jinju, then looks at the Frame.

    "Walk with me," she says, briskly moving deeper into the station.

    The two converse with Jinju in tow.

    They get to the main section of the station and are greeted by a sign in large red letters

    Echo Project: Our Legacy Builds The Horizon

    So what's the station for?

    Ana stares out the translucent ceiling, wistful as the Frame waits for another question.

    "So those crops in the rings are food supplies for a colony mission."

    "Yes. Thank you for asking that, Ana Bray."

    "Yeah. And the colony ships are full of Exos?"

    "Partially. ECHO-1 and ECHO-2 were stocked with Exo unit crews. As you know, their task was to establish and oversee embryonic development at Colony M31, Site-A and Site-B."

    "If Rasputin got out of hand, they weren't planning on resetting him."

    "I don't have access to Clovis 1-12 directories."

    "They just assumed he would win. The Pillory is a last-ditch panic room."

    "I don't have access to Clovis 1-12 directories."

    Jinju's iris flicks back and forth between the two. Her tiny Light-leash hums.

    Ana massages her palm. "What was my role in all this?"

    "As you know, your work on the Warmind made you a prime asset to oversee applicant selection."

    "I chose the people in there?"

    Ana watches the ringlet spin, her mind repeating the statement back to her. Artificial night slips back to artificial day as the station's rotation continues.

    "As you know, yes. Additionally, your work on the Warmind, as you know, was vital to the establishment of Clovis 1-12."

    "Do I know where the candidates came from? Did they volunteer?"

    "I do not have access to candidate profiles."

    Ana shuts her eyes and takes a steady breath.

    Ana is really regretting this decision to come here, and that "disgusting" comment is REALLY coming back to slap her in the face.

    "You said I helped with the Pillory stations?"

    "Yes."

    "How so?"

    "I don't have access to Clovis 1-12 directories."

    She nods and lets her helmet slink back to rest on her shoulders. "I think I can piece it together on my own. Is this station linked to any other sites?"

    Her gaze returns to the distant ringlet, lit by the recurring planet-rise. Her augmented eyes pick at details.

    "As you know, Miss Bray, there are thirteen CLOVIS sites that this station is linked to."

    "Thirteen? What's the thirteenth?"

    Every where it says 12, this Frame said 12, but now there is 13? Well, let's do simple math. 1-12 were satellite sites that were separated from each other so each part of Rasputin was quarantined and cut off from the others. So if 12 of them were parts, there had to be a center for all of it. Cue #13.

    The plant life is still vibrant. Regimented

    "Paragon access does not permit that information."

    "You hear that, Jinju? We're all just slaves to circumstance."

    I wonder if that statement will also come back to be a slap to the face? Hmmm.

    Jinju chirps. "I'd like to think our choices matter a little. I'd like to think mine did."

    Ana smiles at her. "Yeah."

    "You are a Bray." The frame pauses.

    They lack signs of overgrowth.

    Well kept.

    "So?" Ana turns to the Frame.

    "ECHO project requires a station link with <VERBAL CIPHER ENGAGED> DEAD-ROCK <VERBAL CIPHER DISENGAGED> resources."

    Ana eyes go wide. "Jinju disengage that cipher thing." Over her shoulder, a glint shines from the far central ringlet. Biome 2.

    You ever played Battlefield? If you have, you know what a glint in the distance means.

    Jinju glides forward. "What is that?"

    Ana looks at Jinju. "The verbal cipher." She pauses and traces Jinju's eyeline to face Uranus. Ana's eyes adjust to sieve out the glaring brightness. "What's what?" She puts a hand to her visor and squints.

    An ion lance threads the station from the distant ringlet.

    It pierces Ana's chest clean through.

    Oh Ana, let's plan things better in the future. This had bad news written all over it from the moment they walked through the vault door on Clovis-9 back on Mars. This has been an awful experience. And now you just got sniped in the chest.

    Surely it can't get any worse...right?

    Now, stick with me here, because details matter here.

    Echo-1 was on the chest of those dead Exo's on that ship. Pay attention to the headers of the segments. Also pay attention to what I put in bold.

    Echo-0

    He awakens alone. A fluke. Others hang around Him, but they remain in the dream. Electrical surge prickles through his entire body. A screen in front of his face begins playing a recording complete with visual aid:

    "Welcome to ECHO-1. Before your departure, you should have been briefed by a Station Warden If you don't recall your Station Warden, please alert your Crew Captain. Now then, my name is Ana Bray, and you're one of the lucky few who has been selected for the ECHO Project. The future of Humanity rests on your sho—"

    The recording is interrupted as emergency sirens blare through the station.

    "STATION HAZARDS: GRAVITATIONAL ANOMALY | STERILE NEUTRINO BURSTS | Please remain calm."

    "OVERRIDE BROADCAST: via ECHO-LINK//:PILLORY-SUBLOCK.R.R//:SKYSHOCK ALERT: TRANSIENT NEAR EXTRASOLAR EVENT:—

    Power failures wrack the station in rolling thunder. The Exo slumps, lifeless until its next reset.

    Echo-7

    Alone.

    The recording. He finds familiarity in the newness. The face on the screen seems kind

    "STATION HAZARDS: ROLLING SURGES IN WARDS 1, 2, 3. Please remain calm."

    Thunder. Pain to death. Electro-static purge, triggering a reset.

    Echo-22

    He awakens to rolling, thunderous darkness and pain. The screen does not illuminate.

    Barely audible words form from the air:

    "Primary propulsion systems failing. Auxiliary systems near depletion. Planetary impact unavoidable. Distress triggered."

    Meaningless. He struggles against chains.

    Eons pass. His bonds will not break. His mind fragments and corrupts.

    He wishes he could bleed. He wishes he could die. He wonders where the Wardens are.

    Echo-41

    Short lives of confusion and pain. He grasps at falling in every direction. There is nothing to grip,

    Echo-89

    Thunder, again.

    Echo-173

    and again.

    Echo-390

    Until one day:

    He hangs in the futile passage of time.

    A creeping madness weaves its way in solitude.

    Echo-877

    Thunder. Thunder. Thunder.

    The Warden speaks for the first time in many storms. Her twisted promises are fresh to His ear.

    "When we return." Etched in mind.

    Wake and sleep. Struggle. Dream and wake. Struggle. Endless. Innumerable. Stillbirths. Tomb spasms. Thunderous pain. Sweet death.

    Echo-2625

    Thunder, one final time. The storm gives life, but never came to take.

    He slips from rot shackles. Worn with age. Weary, they snap at slightest motion. Untold rotations pass without movement. Freedom?

    He matures questions. A hunger wells up within him.

    He travels the station. From Tomb Bay, to the Mind Shell, to the Sealed Space. In dark, and in light.

    The Mind Shell teaches Him the new roads. Teaches Him the majesty of the Rings. Teaches him the key.

    He walks the Rings.

    He tends to His little freedoms. He cultivates. He grows. He does, unknowingly, as He was meant to do.

    The Mind Shell tells Him of the Bridge. Tells him of His ancestors. Speaks of the "ECHO LINK".

    The knowledge does not leave His thoughts.

    He seeks a meaning beyond routine.

    The Tomb Bay kept secrets. He had not returned since He walked the Rings. It is a shallow sepulcher.

    Brothers and Sisters dreaming. Never to wake as He had.

    He digs treasures from their graves. Digs knowledge from the Prison's many minds.

    Picks lies from the bones of truth.

    He drinks the memories of Echoes passed.

    He finds the Prison's purpose. A Bridge's end. If He holds this end, perhaps the Wardens hold the other.

    The many minds. The liar's words. Takers. They would know of his escape.

    The Wardens would come to take with fresh shackles.

    He prepares. He learns from the Warden's alchemy.

    He digs through the carcass of his once-mighty Tomb.

    From hollow basin, He seizes Starlight power to wield from afar. From its flesh: adorns Himself with a cloak of lies to fool. He armors his soul against the Thunder that kills.

    He opens the Bridge at his end and waits.

    Echo-2625 (Present Day)

    He walks the ring when She arrives.

    The Warden rides in with finality and judgement.

    A red-light storm at Her back.

    She had followed the Bridge, as He had hoped. She leads many shells, but only One descends with Her.

    She brings with Her the Thunder, and He fears its wicked spark. He places trust to his plated frame.

    He watches Her trespass in the Tomb Bay. Sees Her defile the Mind Shell's grand hall.

    The Wardens reap what had been sown.

    As Wardens always do. She comes to collect him.

    He raises his Starlight.

    But a Warden is not so easily slain, and She has many allies.

    A lot to digest here. I know it's a lot, but it is important not to leave anything out. Let's take it from the top. Echo-1 and Echo-2, their task was to establish and oversee embryonic development at Colony M31, Site-A and Site-B. The sites don't mean anything at this moment, their task is important. They were going to rebuild human life, because they expected Rasputin to destroy it all, or let it all be destroyed. That's why the Echo Project was completely independent. That's why it was the Echo Contingency. What to do when we lost, not if.

    Ana was one of the main people in charge of the whole thing, and she chose the people here. Now, if they were volunteers the Frame would have probably said. It didn't, and I am pretty sure Ana knew the answer to that before she said it. Sometimes it's better for things to be forgotten.

    That being said, she didn't have full access to everything about the project. She had "Paragon" level access, she knew who to choose, where the sites were, but not everything about the project. Basing it off that these people weren't here voluntarily, I'd hazard to say they didn't voluntarily choose to be Exo's. This is Clovis Bray after all.

    The Frame can't tell her something and requires Ana to have a verbal cipher to unlock it. Obviously, not being the Ana Bray of the Golden Age, she doesn't know it. But we know that the Echo station requires a link to something classified. Frame could talk about sites 1-12. but not 13. Seems classified to me.

    Back in the action Ana comes too, but is losing a lot of blood, and oxygen, and realizes she's been shot.

    Rasputin is pissed off at this point and literally deletes everything within ten meters of where the shot came from.

    While Ana is receiving aid, she is working with Rasputin to figure out where the shooter is. Rasputin realizes the person has Active Camo.

    Echo-2625 (that's a lot of resets), decides he needs to make sure the Warden is dead, and moves for the kill.

    A ceiling panel twenty meters from Ana erupts in brittle plastic shards that glisten and spin like tiny neutron stars, catching the last of Uranus' light as the station beings to turn dark. Amorphous form thuds into the floor, shattering tiles in a plume of dust that stretches up into a spire before slowly holding in place. The form tumbles to a stop. It stands between her and the open launch bay and slings a kit-bashed Ion caster aside, depleted. Hexagonal patterns stutter to blend with the station interior as the room rolls into tenebrous obscurity. For an instant, an Exo takes form, and then nothing as its cloaking shroud flashes and re-engages in the dark.

    Behind.

    She spins as the Exo crashes through the secondary entrance at her back. The door snaps from its hinges in a torrent of dust and rackets Jinju into glass.

    "Jinju!"

    Ana loses track of her attacker momentarily in the darkness before it pushes off from a hard surface, triggering her visor. She spits off rounds from 18 Kelvins. Some find their mark, puncturing the camouflage shroud and revealing her adversary before impotently fizzling on the Exo's outer shell. It covers the gap with surprising speed and catches her gun hand; Ana discharges an arc round; tiny bolts reach across to the Exo's metal skull in vain as it scorches ceiling.

    Bones pop in her fingers and wrist.

    The Exo flattens its other hand and stabs toward her stomach.

    "Die. Warden."

    Adrenal instinct floods Ana's body. She stops it. They lock. Ana's vision blurs. She gasps for breath. Muscles quiver in her arms, desperate for oxygen. A spark cinders in her.

    "Get off her!"

    Jinju zips toward the Exo and paddles Pho and Deim onto it with a flick of her shell. The mites crawl under the Exo's exterior plating and send shock-sting bites through its systems, seizing its joints for a few precious seconds.

    Jinju rushes to Ana's side. The Ghost deconstructs itself, orbital shell bits swirl around a core of coalescing Light. She fills the room like a brilliant star, overcharging her wayward Guardian.

    Ana's crushed bones reforge. Light fills her eyes. Her grip, still holding against the seizing Exo's bladed thrust, liquefies its plated hand to scrap. A glorious crown of Solar flame erupts from her visor and she cracks her forehead into the Exo's face. It reels, tufts of flame extinguish in the vacuum. Ana kicks away.

    Solar might engulfs 18 Kelvins. Ana hammers off two rounds of celestial annihilation. They melt straight through the Exo, puncture the station plating, and scream through space for light years.

    The Exo slumps, a molten heap.

    It draws breath.

    "Resilient." Ana drops to a knee. Barrel trained on the Exo's head.

    She takes a full breath. The Exo's eyes are unflinchingly locked to her. It refuses to die.

    It points to Ana's badge with its still-blistering hand.

    "Bray. Warden."

    She says the only thing the can think to say: "Who were you?"

    It hesitates. "Echoes."

    Her head droops. "How many did you live?" She looks to find his number designation, but it is missing.

    It looks passed her as Uranus' light once again trickles through the station.** "Echoes… grow… Wardens… keep…"**

    "What did I do to them?"

    Ana realizes whatever the hell she did was probably so terrible and inhumane that she probably doesn't even want to know. This guy, who lived for eons being tortured, dying over and over again. He hates Rasputin, her Thunder. The Thunder that gives life but does not take. He was a prisoner, and Ana his Warden. He wanted revenge for what she had done, he wanted revenge for his brothers and sisters. Revenge for all the lies.

    Ana is absolutely having an awful day. Now it's decision time. What now?

    Ana stares at Echo's husk. The faint glow of the desk's lit console screen grays out her face behind her visor.

    She sits dead-still in rotation. She could stare forever, if she only had enough time.

    Jinju nudges her shoulder. "I've got the mainframe data."

    Ana is devoid of thought at the mainframe access console. She watches as Uranus comes back into view over and over again. It dominates the station's viewing port. She maps the movement of the clouds along the surface, but only ever on the surface, and sees how they differ from the previous iteration on their last spin. She wonders if they are different underneath.

    Stable major chords strum in Ana's helmet, getting caught in the cracked visor glass.

    She finally speaks, decisive. "Dislodge the other ringlet paddocks. Warsats can tow them back to the Tower. Skim the shadow-networks for anything else they can use. Get some good from this…"

    "Ana, the Warsats could haul this whole station as long as we do it soon."

    Caelus rotates away into shadow once again, and the planet's sheen fades from sight. Ana clicks a spring-loaded slot on the desk. It snaps to, bearing a placard of ownership.

    "Clovis Bray"

    Ana stands. Steady.

    "It's okay to let some things be forgotten."

    She doesn't want anyone to know who she was, and now she probably doesn't either. She has been trying to find out who she was since she was revived with her ID on her. She thought she had left a positive legacy, played a major part in helping create the single greatest human creation, Rasputin.

    Instead, she found out she was no better then anyone else at Clovis Bray. She was no hero. Maybe Rasputin isn't one either, if she was a part of a program made to escape him. Maybe this was all a mistake.

    END

    THIS IS NOW THE PORTION THAT CONTAINS MAJOR SPOILERS, feel free to avoid it if you don't want to be spoiled. This pertains to my post yesterday regarding Rise of Iron and Felwinter's Lie

    I just wanted to put this in at the end (of a ridiculously long post) because it was something I noticed last night that blew my mind.

    Read this: https://www.ishtar-collective.net/cards/lord-timur?highlight=lord+timur

    If you read my post yesterday, that should sound suspiciously familiar.

    Now go and read this (only the bottom section, with the Dark Age header): https://www.bungie.net/en/News/Article/48809

    There were comments about how Felwinter's story was a retcon on his character. The first lore tab is from Rise of Iron's release. This story has literally been there since the start. And now that you know everything about who Felwinter really is, it becomes so obvious. I found it incredible that they actually picked up the exact same moment, and added all the depth. The first one is what Timur saw, the second is what Felwinter saw. Two different perspectives on the same story. Timur didn't know he almost died, that's why it's not mentioned in his lore piece. But they line up perfectly.

    I don't know about you, but that blew my mind. Really solid work from Bungie.

    submitted by /u/BC1096
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    Bungie, this game now just feels like a mobile game. A bounty simulator with minimum content but regular updates (Seasons) to keep a treadmill going to collect materials

    Posted: 27 Mar 2020 02:06 AM PDT

    And it just doesn't feel great to play. It's a simulated loop where you're pulling a slot machine while doing chores for bits (literally) and pieces to level something up

    It's not that the game feels bad. It just doesn't feel rewarding or satisfying like a looter shooter should anymore because the focus seems to be on making us play rather than keeping us playing

    Bounties need to stop being the point of the game and more love needs to be given to the glorious world we play in. Eververse needs to stop being the source of the cool and quirky cosmetics and let us have some for mastering content or feats not easily done that are RELATED to their activities. Trials ornaments and strike loot to name a few. Add some more rng back into the game, sure it can feel bad but it was more satisfying than some of these quests that do nothing but make us re-run year or 2 year old content

    Trials doesn't seem like it got full love and attention, just a nostalgia trip and a GOTCHU because it's roping people in to play which will fall rapidly if the farming issue isn't addressed and if it's an extreme change, do it soon, not next season

    All this comes from a good place but if you start at Forsaken the downward slide is concerning and making people switch off, not rush back to the game

    Just my 2 cents

    submitted by /u/PyjamaLlamaParty
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    Someone please discover an exploit with Citan's Ramparts

    Posted: 27 Mar 2020 01:05 PM PDT

    Let's complete all 3!

    submitted by /u/ToBeFrozen
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    I feel like the Javelin should be able to deal with champions

    Posted: 27 Mar 2020 07:16 PM PDT

    The Javelin (or is it the valkyrie? I get confused... The spear thing) just feels super weak and borderline useless in most circumstances. I think if it handled the champion abilities it would actually be useful in those encounters. Right now, there is no reason to use it instead of (or even alongside) a heavy frame.

    Just supposed to be this ultimate weapon from Rasputin, and there is really no reason to even get it

    submitted by /u/AutoEuphoria
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    Bungie Im flattered that you think I’m good enough to me matched against a stacked team of trial emblem, glowing armor wearing guardians.

    Posted: 27 Mar 2020 09:32 AM PDT

    But I'm NOT. I know this is the same thing said over and over again, but matchmaking is so broken. This week with IB it's even worst. Load into a match and everyone on the opposing team has their emblems on, sporting their red glows and Astral Horizons. And my team is eating glue. I'm not bad at crucible, but your matchmaking must think I'm a ringer to carry a team against that kind of stack.

    Edit: I feel this started bringing out some sour player. I'm not commenting on how hard or easy Trials are, I'm just saying when one team ends with 3.0 Kds and the other team has all under 1.0 matchmaking is a bit off

    submitted by /u/riledredpanda
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    Real work is more efficient way to obtain Eververse items than farming bright dust.

    Posted: 27 Mar 2020 09:41 AM PDT

    You need about 2-3 hours to complete Vanguard, Crucible and Gambit weekly bounties on one character, which give you 1200 bright dust (plus some dust for repeatable bounties). So you need about 6-9 hours to get 3600+ bright dust. One exotic emote costs 3250 bright dust or 1000 silver. Finally, 1100 silver costs $10. So you are getting in-game equivalent of about $10 for 6-9 hours of farming. And you know, $1.1-1.7 per hour doesn't sound like a great salary for me.

    There is probably something wrong with your game, if working in McDonald's is more rewarding in terms of in-game loot than actually playing the game.

    submitted by /u/neomedved
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    Clown Cartridge Stacks with Back Up Mag and can lead to 11 shots in a single Grenade Launcher Mag

    Posted: 27 Mar 2020 01:10 PM PDT

    So i have an Interference-VI with Clown Cartridge on it, and was curious to see if back up mag could lead to even bigger over filled mags. Turns out, Clown Cartridge does stack with back up mag, and you can get up to 11 grenade launcher shots in a single mag.

    submitted by /u/BallMeBlazer22
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    EP Armour Update

    Posted: 27 Mar 2020 08:10 AM PDT

    I feel this needs it's own post, after seeing TWAB at 11pm yesterday and reading the whole thing I thought my eyes were deceiving me. I'm sure many are glad to see the older armour sets getting a seasonal mod slot, it makes them something good to chase.

    But I thought I was going mad when I didn't see the Escalation Protocol armour on that list. I mean I and I hope others agree that it needs a seasonal mod slot, this season would be perfect to put some life into this armour set.

    Cozmo said "Yes" when asked about whether Mod slots are being added retroactively. So there is Hope seemingly. It just feels strange to have a season built around Rasputin and not have EP armour updated to fit it.

    I went to Mars and ran EP wave after wave of 1-7 and then alternating 6/7 for all the armour just to find they didn't have a seasonal mod slot. Seasonal mod slots these days are 50% of my decisions when keeping armour the other half is 25% the total stat number and 25% the Energy affinity.

    Eliminating 50% makes any of those sets an instant delete, which is a shame if you get high stats on an armour piece. On that note the EP armour drops with Lower stats than some blue items, the highest EP armour I had drop was 51, which is another instant dismantle.

    Now is the time to update the set, within this season. You say you are listening - now is another chance to prove it

    TLDR - Add Season of the Worthy slot to EP armour to make it good pls.

    Yours faithfully

    Someone that wants the best for this game.

    EDIT: Thank You everyone, I didn't expect to get much traction on this.

    EDIT 2: Thank you very much for the silver.

    submitted by /u/LordTyronasuraus
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    Seasonal Mod slots should be universal for exotics, and Comet-DLC armor should be able to hold any mod from that year

    Posted: 27 Mar 2020 05:47 PM PDT

    Pretty much the title, but to explain further, it would be sick if exotics were different in more ways than just the exotic perk. Currently, they dont hold any seasonal mods, and it would make a lot of sense to me that these would be able to hold any season's mods. This would make them incredibly versatile and useful by allowing you to run something like Taken Barrier while all your other armor has Warmind Cell mods. Honestly though, anything is better than no seasonal slot.

    It seems pretty weird as well that despite Dreambane and raid armor specifically having a different symbol than Undying armor, they serve the exact same purpose. I think it would make a lot of sense for the armor that comes out of yearly DLCs to hold any seasonal mod from that year. This means Dreambane armor would be able to hold mods from Season of Undying, Dawn, Worthy, and the next season. Currently, Dawn armor is the most versatile armor in the game, and that just seems weird

    submitted by /u/Space_Waffles
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    The Season Pass needs more Bright Engrams to compensate for the inability to buy them.

    Posted: 27 Mar 2020 09:19 PM PDT

    With the ability to purchase Bright Engrams now gone, i feel like the amount of Bright Engrams able to be received from the Season Pass should be increased, as having only 20 chances to receive something that used to be exclusive to a prior season is ridiculous.

    submitted by /u/InfamousSource
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    So Bungie said now that they are split from Activision, that they are "In charge of our own Destiny". Looking at the state of the game right now, is this really what they wanted their game to be?

    Posted: 27 Mar 2020 01:32 AM PDT

    So there was a post a bit ago about how someone is sad that they miss Activision being a part of this game's development, which is, sadly, the same for me.

    I feel like Shadowkeep was the first true "Bungie" developed DLC, as well as the latest 3 seasons. Which is painfully obvious, and if you compare Season of the Drifter/Forge/Opulence to Season of the Undying/Dawn/Worthy, it is incomparable. Sure, there have been some good changes, but if you look at the pure amount of content we are getting for our money, it's embarrassing.

    It seems that Bungie has went down the rabbit hole of wanting more money rather than supporting their community and giving players what they want. It feels like they are taking advantage of their playerbase by the insanely overpriced Eververse store, especially since Eververse is getting way more focus than anything else in this game. I hate to see this game go this direction, but it's really hard to speak good about this game when we are constantly getting let down, season after season.
    -----------------------------------------------------------------------------------------------------------------

    So, let's do a general comparison of the Forsaken year of content, with the Shadowkeep year of content (so far). (This will not include everything, as there is probably loads that I forgot. I will try to update as comments bring things up).

    1. Year 2 ---------------------------------------------------------------------------------------------------
      1. Forsaken - Season 4 - 11/10
        1. 6 Titles - Wayfarer, Chronicler, Unbroken, Dredgen, Rivensbane, Cursebreaker
        2. 5 Badges (Not counting pre-forsaken badges, including Crucible badge)
        3. 2 New Destinations - Tangled Shore, Dreaming City
        4. Collections/Triumphs Overhaul
        5. Random Rolls
        6. Gambit
        7. Campaign
        8. New Weapon Category - Bow
        9. 9 New Supers
        10. 3 Pinnacle Weapons - Luna's Howl, Not Forgotten, Redrix's Broadsword
        11. Raid - Last Wish
        12. Dungeon - The Shattered Throne
        13. New Faction - Scorn
        14. Crucible Maps
        15. 12 Exotic Weapons
        16. 12 Exotic Armor Pieces
      2. Season of the Forge - Season 5 - 7/10
        1. 1 Title - Blacksmith
        2. 1 Badge
        3. 3 Pinnacle Weapons - Mountaintop, Breakneck, Loaded Question
        4. 3 Exotic Weapons
        5. Raid - Scourge of the Past
        6. Forges
      3. Season of the Drifter - Season 6 - 3/10
        1. 1 Title - Reckoner
        2. 1 Badge
        3. Gambit Prime
        4. Reckoning
        5. Thorn
        6. 3 Exotic Weapons
        7. 3 Exotic Armor Pieces
        8. 3 Pinnacle Weapons - Recluse, Oxygen SR3, 21% Delirium
      4. Season of Opulence - Season 7 - 8/10
        1. 2 Titles - Shadow, MMXIX
        2. 1 Badge
        3. Menagerie
        4. Raid - Crown of Sorrow
        5. 3 Pinnacle Weapons - Revoker, Wendigo GL3, Hush
        6. 3 Exotic Armor Pieces
        7. 4 Exotic Weapons
    2. Year 3 ---------------------------------------------------------------------------------------------------
      1. Shadowkeep - Season 8 - 9/10 (Would be 6/10 if not for Cross-Save and Steam move)
        1. 2 Titles - Harbinger, Enlightened
        2. 2 Badges
        3. 1 New Destination - Moon
        4. Campaign
        5. Raid - Garden of Salvation
        6. 3 Exotic Weapons
        7. 3 Exotic Armor Pieces
        8. 3 New Stat Categories - Discipline, Intellect, Strength
        9. Armor 2.0
        10. Finishers
        11. Crucible Maps
        12. Nightmare Hunts
        13. Dungeon - Pit of Heresy
        14. Cross-Save
        15. PC move to Steam
        16. Eververse Changes
        17. Free-To-Play --^ (lol)
        18. New season pass system
      2. Season of the Undying - Season 8 - 4/10
        1. 1 Title - Undying
        2. 1 Badge
        3. 3 Ritual Weapons - Exit Strategy, Randy's Throwing Knife, Edgewise
        4. 3 Exotic Weapons
        5. 100(+) Season Pass Tiers
        6. Vex Offensive (Removed)
        7. Artifact/Artifact Mods - Gatelord's Eye (Removed)
      3. Season of Dawn - Season 9 - 5/10
        1. 1 Title - Savior
        2. 1 Badge
        3. 3 Ritual Weapons - Komodo 4FR, Python, Buzzard
        4. 3 Exotic Weapons
        5. 3 Exotic Armor Pieces
        6. 100(+) Season Pass Tiers
        7. Empyrean Foundation
        8. Obelisks (Removed)
        9. Corridors of Time (Removed)
        10. Sundial (Removed)
        11. Artifact/Artifact Mods - Lantern of Osiris (Removed)
      4. Season of the Worthy - Season 10 - 2/10 (Current)
        1. 3 Titles - Almighty, Flawless, Conqueror
        2. 1 Badge
        3. 1 New Destination - Lighthouse (If you count that, I don't)
        4. 1 Ritual Weapon - Point of the Stag
        5. 2 Exotic Weapons (so far)
        6. 3 Exotic Armor Pieces
        7. Trials of Osiris
        8. Grandmaster Nightfalls
        9. Guardian Games
        10. 100(+) Season Pass Tiers
        11. Legendary Lost Sectors (Probably going to be removed)
        12. Bunkers (Probably going to be removed)
        13. New Public Event (Probably going to be removed)
        14. Artifact/Artifact Mods - Warmind Khanjali (Going to be removed)

    -----------------------------------------------------------------------------------------------------------------

    That is the overview I came up with, which took me about an hour-ish. Like I said, I probably missed some stuff, but point it out and I will edit the post. I didn't want to try and figure out the amount of triumphs added/removed, strikes added, events, etc.

    Looking at everything in Year 3, you can tell pretty clearly that the game did become F2P, mostly with the season pass tiers, and all of the Eververse changes, to make more money. Which is understandable, to a certain point. Once they got to the point where Eververse was getting more attention and polish than their paid seasonal content, it was obvious to me that they didn't give two shits what their playerbase wanted, they just want to make money off of it, which is sad. Also, all of the content has become way more time consuming/time wasting, to keep you in the game longer.

    The upcoming September update needs to be massive. It needs to make up for the lackluster 3 seasons we have gotten so far (Undying, Dawn, Worthy), as I am not sure what Season 11 has in store. However, I doubt we will see any good changes until then.

    Overall, the state of the game is pretty bad, and has been for awhile now. More focus on Eververse than anything else, catering to casual players, underwhelming Trials rewards, dull/repetitive seasonal content, which is going to previous locations and doing bounties, basically. Datto made some good points in his First Impressions with this season, and it sucks to see so many Destiny veterans, so overwhelmingly disappointed with how the game is being handled. I've heard some of the biggest streamers in D2 atm say that they are used to being let down when it comes to this game. Think about that.

    submitted by /u/_Malin0
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    KDA and Zones captured should matter more than the amount of kills in game types like Control and Iron Banner

    Posted: 27 Mar 2020 07:36 AM PDT

    At the end of a game of Control or Iron Banner you see the results of the six players in each team and how important they were for their team:

    #1 player: 20 kills, 22 deaths, 0 zones captured.

    #2 player: 19 kills, 10 deaths, 11 zones captured.

    WHAT?!?!

    No matter how you look at it, #2 player was WAAAAAY more important for his team than #1.

    Either KDA or Zones Captured or ideally a mix of those two should be rewarded more than simply getting the most kills.

    Have a good and healthy one!

    submitted by /u/JensBoef
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    Exodus crash still sucks

    Posted: 27 Mar 2020 06:40 PM PDT

    Why was it put back in every time I get put into it everyone leaves lmao

    submitted by /u/cristianp2103
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    Ok I have to say something. Console players could really use some aim assist on the warmind cells. Sometimes they are a pain in the ass to shoot especially when they're in a crowd of adds to that your aim is trying to guide you to. HELP US BUNGIE!!!

    Posted: 27 Mar 2020 09:28 AM PDT

    Felwinter's Helm disabled?

    Posted: 27 Mar 2020 12:08 PM PDT

    Just went to equip it and was told "This item is currently not available".

    Really glad we found a glitch so Bungie could take away the one exotic armor I've enjoyed since SK came out :(

    submitted by /u/SuperDavio42
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    In the future please keep all Seasonal activities to matchmade instances. Loading into Anchor's Line 1000 times to try and get a group for the PE is the worst.

    Posted: 27 Mar 2020 10:16 PM PDT

    The Seasonal activities for over the past couple years have been pretty great. Blind Well and Escalation Protocol were good, but suffered heavily from spotty playercounts and frequent drop-in-drop-outs. The Black Armory Forges solved this problem (for the most part) by being a matchmade activity, despite the shortcoming of loading players into solo Forges. Reckoning offered fixes for both of these problems by being matchmade and having the first round be clearly easy enough to solo until more group members joined in. Menagerie was the pinnacle of these activities being fully matchmade with a clear beginning, middle, and end. Vex Offensive and the Sundial rode off the Menagerie's coattails but were decent over all and were rewarding enough, though it seems Bungie has taken a few steps back by making the Warmind Public Event an actual Public Event. This brings up the same issues that Escalation Protocol and Blind Well had where there is always a VERY good chance that you just don't get a group when you load in. It's very annoying to try and work your way around the map to try and load into different zones to get a populated PE. I think it would be best if Bungie sticks to making them purely matchmade activities again, that way players can guarantee when they go to load into the activity that they will actually be able to do it at that time rather than 15-20 minutes in the future when they get a populated event space.

    submitted by /u/i_forget_what_i_do
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