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    Friday, March 27, 2020

    Destiny [D2] Daily Reset Thread [2020-03-26]

    Destiny [D2] Daily Reset Thread [2020-03-26]


    [D2] Daily Reset Thread [2020-03-26]

    Posted: 26 Mar 2020 10:05 AM PDT

    Daily Vanguard Modifiers

    Affect Strikes, Menagerie, Heroic Missions & Adventures

    • Void Singe: Void damage increases slightly from all sources.
    • Grounded: Damage taken while you are airborne is greatly increased.
    • Brawler: Melee abilities deal more damage and recharge much faster.

    Daily Reckoning Modifiers

    Affect all three tiers

    • Solar Singe: Solar damage increases slightly from all sources.
    • Heavyweight: Power weapons deal more damage, and more ammo is available.

    Daily Heroic Story Missions

    • Riptide (PL 750) - Titan, Moon of Saturn. Without power, Zavala's resistance has hit a wall. Travel deeper into the Arcology and help them past it.
    • Chosen (PL 750) - Earth. The Almighty is finished. Time to go home, save the Traveler, take back the City, and end this war. Be brave.
    • Hijacked (PL 750) - Nessus. You need a Vex Mind to help you read the map of the Infinite Forest. Head to Nessus to find one.
    • Off-World Recovery (PL 750) - Earth. You need something to draw out Xol. A fragment of the Traveler has been located in the EDZ. Recover it.
    • Scorned (PL 750) - The Tangled Shore. Follow Spider's tip to the Scorned Barons' hideout and avenge Cayde-6.

    Misc

    • Daily Forge: Izanami Forge
    • Altars of Sorrow Weapon: Apostate (Sniper Rifle)

    Gunsmith Inventory

    • Targeting Adjuster: This weapon gains better target acquisition.
    • Grenade Launcher Ammo Finder: Increases your chance of finding ammo while you have a Grenade Launcher equipped.
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Phaseglass Needle & 5000 Glimmer)
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Seraphite & 5000 Glimmer)
    • Enhancement Prism (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
    • Ascendant Shard (1 for 10 Enhancement Prism & 100 Simulation Seed & 50000 Glimmer)

    Spider Material Exchange

    • Purchase Enhancement Cores (1 for 10 Legendary Shards)
    • Purchase Legendary Shards (1 for 10 Phaseglass Needle)
    • Purchase Glimmer (10000 for 10 Legendary Shards)
    • Purchase Dusklight Shards (5 for 5000 Glimmer)
    • Purchase Alkane Dust (5 for 1 Legendary Shards)
    • Purchase Seraphite (5 for 1 Legendary Shards)
    • Purchase Etheric Spiral (5 for 1 Legendary Shards)

    Bounties

    Commander Zavala, Vanguard

    Name Description Requirement Reward
    One Shot, One Kill Defeat enemies with precision damage. 25 [Headshot] Precision XP & 5 Vanguard Tactician Token
    From Downtown Defeat multiple enemies at a time with your Super. 2 Multikills XP & 5 Vanguard Tactician Token
    Vanguardian Defeat enemies in any strike. 50 Combatants XP & 5 Vanguard Tactician Token
    They Were the Champions Defeat Champion combatants in Nightfall: The Ordeal. 5 Champions XP & 5 Vanguard Tactician Token

    Lord Shaxx, Crucible

    Name Description Requirement Reward
    Coordinated Fire Defeat opponents while assisting or assisted by one or more teammates. 5 Opponents XP & 5 Crucible Token & 15 Valor Rank Points
    Lightbearer Defeat opponents using any ability. 3 Ability XP & 5 Crucible Token & 15 Valor Rank Points
    Feedback Loop Generate Orbs of Light using abilities or Masterworked weapons. 3 Orbs of Light XP & 5 Crucible Token & 15 Valor Rank Points
    Balance of Power In Lockdown, capture zones. 5 Zones XP & 5 Crucible Token & 15 Valor Rank Points

    Eris Morn, Moon

    Name Description Requirement Reward
    Lunar Patrol Complete patrol activities on the Moon. 3 Patrols XP & 5 Helium Filaments
    Unscathed Deathdealer Using any Power weapon, defeat combatants in streaks of 3 or more without taking damage in between. 10 Defeated in streaks XP & 5 Helium Filaments
    Spray Pattern Disintegration Using a Fusion Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
    Knock Down, Drag Out Use finishers to defeat Fallen on the Moon. 7 Fallen XP & 5 Helium Filaments

    Lectern of Enchantment, Moon

    Name Description Requirement Reward
    Pyrophantasmic Defeat combatants in Nightmare Hunts with Solar damage. 20 [Solar] Solar XP & 1 Phantasmal Fragment
    Courageous Strike Defeat combatants with melee in Nightmare Hunts. 15 [Melee] Melee XP & 1 Phantasmal Fragment
    Sorrow and Revelry Find the Lost Sector K1 Revelation and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
    Which Moon Is Haunted? Defeat Nightmares in Lost Sectors on Io. 8 Nightmares XP & 1 Phantasmal Fragment

    The Drifter, Gambit Prime

    Name Description Requirement Reward
    INVADER: Mote Piñata As a fireteam, deny Motes in Gambit Prime. 15 Motes denied 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Get Rich Quick Neutralize high-value targets in Gambit Prime. 2 Targets neutralized 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Leave One on Their Porch Send Blockers in Gambit Prime. 7 Blockers sent 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: "Security!" Defeat Blockers in Gambit Prime using Fusion Rifles, Shotguns, or Sniper Rifles. 7 Blockers defeated 1 Sentry Synth & 50 Infamy Rank Points
    INVADER: Invading the Hive Invader bounty. Defeat Hive Knights or Wizards on the Tangled Shore. 10 Hive defeated 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Reaping Swiftly Reaper bounty. Rapidly defeat three or more enemies. 3 Rapid defeats 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Collecting from the Reef Collector bounty. Loot Lost Sector caches found on the Tangled Shore or in the Dreaming City. 2 Caches looted 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: Sentry Duty in Once-Lost Places Sentry bounty. Complete Heroic public events on Io or in the Dreaming City. 2 Public events completed 1 Sentry Synth & 50 Infamy Rank Points

    The Drifter, Gambit

    Name Description Requirement Reward
    Blockade Send a small, a medium, and a large Blocker in Gambit. 1 [Small Blocker] Small Blockers & 1 [Medium Blocker] Medium Blockers & 1 [Large Blocker] Large Blockers XP & 30 Infamy Rank Points
    All Right, All Right, All Right Complete a Gambit match. 1 Gambit matches XP & 30 Infamy Rank Points
    Fistful of Motes Bank Motes in Gambit matches. 25 Motes banked XP & 30 Infamy Rank Points
    Face-to-Face Summon Primevals in Gambit by filling up your team's bank. 2 Primevals summoned XP & 30 Infamy Rank Points

    Banshee-44, Gunsmith

    Name Description Requirement Reward
    Hand Cannon Calibration Calibrate Hand Cannons against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Hand Cannon] Hand Cannon XP & 2 Mod Components & Enhancement Core
    Sidearm Calibration Calibrate Sidearms against any target. Earn bonus progress against targets at close range and opposing Guardians. 100 [Sidearm] Sidearm XP & 2 Mod Components & Enhancement Core
    Sword Calibration Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Sword] Sword XP & 2 Mod Components & Enhancement Core
    Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP & 2 Mod Components & Enhancement Core

    Ada-1, Black Armory

    Name Description Requirement Reward
    Rasmussen Tribute Pay homage to the Black Armory's Norse heritage by defeating enemies with Power weapons and Shotguns. 50 Enemies defeated 1 Modulus Report
    Satou Tribute Pay homage to the Black Armory's Japanese heritage by defeating enemies with Swords, Sniper Rifles, and Bows. 50 Enemies defeated 1 Modulus Report
    Meyrin Tribute Pay homage to the Black Armory's French heritage by defeating enemies with Bows, Submachine Guns, and Hand Cannons. 50 Enemies defeated 1 Modulus Report
    Forge Saboteurs Hunt Eliminate one of the Forge Saboteurs roaming around the lost forges. Track them down in the Outskirts and the Gulch in the EDZ, and in Artifact's Edge and the Hallows on Nessus. 1 Forge Saboteur defeated 1 Modulus Report
    Guardian Evaluation Complete Gambit or Crucible matches with at least one Black Armory weapon equipped. 2 Matches completed 1 Modulus Report

    Spider, Tangled Shore

    Name Description Requirement Reward
    The Great Equalizer Defeat Fallen in Thieves' Landing. 35 Fallen defeated XP & 5 Etheric Spiral
    Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
    Patrol the Shore Complete three patrols on the Tangled Shore. 3 Patrols completed XP & 5 Etheric Spiral
    Lost on the Edge Explore the Lost Sector Shipyard AWO-43 near the Jetsam of Saturn on the Tangled Shore. 1 XP & 5 Etheric Spiral

    Devrim Kay, EDZ

    Name Description Requirement Reward
    Generator Create Orbs of Light in the EDZ. 10 Orbs generated XP & 10 Dusklight Shard
    Exterminator Defeat Fallen in the EDZ. 30 Fallen defeated XP & 10 Dusklight Shard
    Marc's Man Get Sniper Rifle kills in the EDZ. 15 Sniper Rifle kills XP & 10 Dusklight Shard

    Sloane, Titan

    Name Description Requirement Reward
    Throw It Out Get grenade kills on Titan. 20 Grenade kills XP & 10 Alkane Dust
    Chain Lightning Get Arc kills on Titan. 30 Arc kills XP & 10 Alkane Dust
    Crackshot Defeat enemies on Titan with precision damage. 10 Precision kills XP & 10 Alkane Dust

    Failsafe, Nessus

    Name Description Requirement Reward
    War Machine Get Power weapon multikills on Nessus. 3 Power multikills XP & 10 Microphasic Datalattice
    Cabal or Nothing Defeat Cabal on Nessus. 30 Cabal defeated XP & 10 Microphasic Datalattice
    Cache Out Loot chests on Nessus. 5 Chests looted XP & 10 Microphasic Datalattice

    Asher Mir, Io

    Name Description Requirement Reward
    Candescent Shadow Get Void kills on Io. 30 Void kills XP & 10 Phaseglass Needle
    Handcrafted Get melee kills on Io. 15 Melee kills XP & 10 Phaseglass Needle
    Lost Expedition Acquire cache codes in Lost Sectors on Io. 2 Cache codes acquired XP & 10 Phaseglass Needle

    Brother Vance, Mercury

    Name Description Requirement Reward
    Take It Orb Lose It Generate Orbs of Light on Mercury. 10 Orbs generated XP & 10 Simulation Seed
    Vex Vanquisher Get Vex precision kills. 10 Precision kills XP & 10 Simulation Seed
    Neverending Clear sections of the Infinite Forest. 7 Sections cleared XP & 10 Simulation Seed

    Ana Bray, Mars

    Name Description Requirement Reward
    Super Competitive Defeat multiple enemies with a single Super while on Mars. 3 Super multikills XP & 10 Seraphite
    Grenade Idea Defeat enemies on Mars using grenades. 20 Grenade kills XP & 10 Seraphite
    Arc-tic Adventures Get Arc kills on Mars. 30 Arc kills XP & 10 Seraphite

    Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments!

    submitted by /u/DTG_Bot
    [link] [comments]

    Daily Questions [2020-03-27]

    Posted: 26 Mar 2020 06:01 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
    [link] [comments]

    Trials is only going to get worse.

    Posted: 26 Mar 2020 01:36 PM PDT

    Video for the people who like videos here: https://youtu.be/liCwNA2btTI


    I don't want to make this post, as a PVP sweatlord. I want Trials to succeed. But we have to talk about last weekend. (warning: long read)

    Anomaly returned to extremely negative fanfare. This week was much, much harder to go flawless for a lot of folks, myself included. I played 100 matches and only went flawless once, thanks largely in part to getting error coded several times but also thanks to my fair share of bad mistakes. But the problems this weekend weren't just connection-related.

    Astral Horizon, the kinetic equivalent of Mindbender's Ambition, was up for grabs this week and to get it you just needed 3 wins. Some top teams cleverly decided to not go further than that, resetting their cards every 3 wins so that they would keep their loot pool down in order to farm the shotgun from packages from Saint-14. Effectively, they were token farming, meaning there was a disproportionate representation of top-level players at the early stages of the card.

    This ruined the experience for nearly everyone else involved.

    The Map and The Farm

    Look, let's talk about Anomaly itself. The map is hard, and a lot of people were saying it's a trash map. I'd argue it's more technical than outright trash, but it's not a great map period.

    The map is tailor-made for two things - Hardlight and aping. You could get kills with very little skill involved, just run up to them and shoot them with your shotgun or potshot from afar and let the ricochet rounds do the rest. Given the size of the map as well, it's extremely hard to recover a downed orb if it's not already near teammates. And even then, rushing the orb with numbers advantage usually works because said teammates can't react quick enough to cover off the rush.

    The end result is that Anomaly becomes a map of fine margins, a very technical exercise that can only be navigated by the very best players. It requires above-average decision making, positioning and split-second timing of plays with perfect execution. It's unforgiving as hell and it's stressful to play with people who aren't up to the challenge. It definitely led to tensions between myself and members of my core group of friends at times.

    And to make matters worse, all those requirements I just mentioned became prerequisites just for getting 3 wins.

    I already mentioned Astral Horizon and the token farming involved and actively advocated by some of the game's biggest personalities. This to me is the ugly side of PvP shining through - not from the community itself but of the way the system is designed. To blame anyone for the reason things transpired the way they did is incredibly short sighted - after all, when was the last time anyone did the Last Wish raid, specifically the Riven encounter, wholly legitimately?

    So, players found a way to farm the shotgun. The players who cared the most about this, i.e. Anyone with an active interest in a kinetic quickdraw shotgun, did the farm. And the overwhelming majority of players entering trials suffered as a result.

    The PvP playerbase at large is not suited for technical maps. Anomaly is fine for 6v6 because it's an absolute shitshow and should be treated as such. But it doesn't work for trials, because the majority of players don't know how to play technically. They don't know what it means to thread the eye of the needle or to close down great distances in the blink of an eye.

    Trials devolved into an absolute sweatfest from match number one because of the map, and because of the coveted loot that every clued-in PvP player was lusting after.

    THE LOOT

    In Destiny 1, we had this problem with a few maps - Drifter comes to mind. But casuals still played the game mode because the loot was genuinely compelling. You could get armour and weapons from weekly bounties and after games randomly. Flawless got you the chance to get adept weapons, which were primary weapons with elemental damage. These had INSANE utility in PvE as well, so there was incentive for PvE players to go flawless, thus boosting the Trials population. Now in Destiny 2, all we get are shiny pieces of armour. No adept weapons and an RNG token system.

    The loot part of the looter-shooter aspect of Destiny 2 has been frustrating since Forsaken. Shadowkeep didn't fix anything aside from giving us energy weapons: the raid and the subsequent seasons have drip-fed us mediocre to average loot. Nothing new has been considered coveted or a must have until this season's Astral Horizon and, I suspect, the Eye of Sol sniper to come shortly.

    Which brings me to the larger point - if there's no incentives for the larger Destiny population to play Trials of Osiris, it is dead in the water, and it will go down the same route as Trials of the Nine which led to its removal in the first place.

    SKILL CREEP

    I want to talk about something I'm calling "skill creep". Skill creep may sound like power creep, but it's quite a lot worse.

    Skill creep concerns the skill spectrum and the shifting of the median towards the top end. If we have a spectrum bar of relative skill, where we put casuals on one end and highly adept players at the other, most of us would fall somewhere in between, with a heavy bias towards the casual end of the spectrum.

    If the current iteration of Trials continues, the overwhelming population of players aka the "casuals" will feel helpless, overrun and frustrated to the point where they quit, never to return. Suddenly, you've done two things - you've lost a massive subsection of the population, and you've now shifted the skill median. Skill creep has now occurred.

    The people in the middle, the "good" players, are now at the low end of the skill spectrum. They're now under pressure, and all they play are players better than them. They're the new casuals. They quit. Skill creep occurs again.

    Now the great players are the ones on the tail end. In this bracket you're going to find players who are amongst the most visible of the PvP community and considered the eminent voices of the community. These are content creators, streamers or your mate Jack who used to skip school on Friday to play Trials on launch. But now even Jack is frustrated, because he can't compete with the only level of players in the competition pool - the sweaty elites.

    Jack's had enough. He calls it quits. Skill creep has reached its endgame.

    Now all you're left with is a fraction of the initial population, whose sole mission is to play PvP to the best of their abilities. The players who know every angle, every strategy and are good with every single weapon in the game and don't miss, the players who will take a mile when you give them an inch. PvP is now not fun for even them. It's a job. And that's probably why they keep playing - for the overwhelming abundance of recoveries and paid services that, due to the low nature of the population, they have to collaborate on and throw matches in order for everyone to get a payday.

    Congratulations, you've now killed Trials of Osiris and the integrity of pinnacle PvP.

    THE FUTURE

    Look, I'm sorry for being dramatic and I'm not a game developer, i don't know how to fix this and I'm not going to provide solutions. This is not my forte. Analysis is what I'm most capable of.

    And I think in many ways, Anomaly was a blessing in disguise. Without such a perfect storm of a terrible map, the shotgun and the Destiny community jumping on the loot farming technique, the issues with Trials of Osiris would have laid dormant for weeks or even months. This week exposed the bad with the game mode in one overwhelming fell swoop.

    To dmg, Cozmo and Deej, if you stumble across this post/video I hope you send this along to the people who need to see this. I said this week could be a blessing in disguise, but only if these issues are addressed and acknowledged in a timely fashion. I may be just one voice, but please look around and take it all in - there's hundreds if not thousands of comments on reddit, twitter and your own forums saying exactly the same things as I did.

    I hope something can be done for the April 2020 patch, but I understand the nature of game development is tricky, especially in the precarious time we're living in.

    One solution I have seen floated around, in particular by TrueVanguard and LogPowerslave of the Destiny Down Under Podcast, is that the token system should be changed so you receive more tokens per win. That would be a good start in my eyes, but it might not be enough.

    Please address this, we love trials and we want it to stay this time. It's up to you.

    Thank you for reading.


    tl;dr:

    • problems with loot + token system will have top teams farming for tokens after going flawless
    • this creates a hostile experience for casual players who are running into a disproportionate amount of high-level players at early stages of their card
    • this will create the problem of skill creep, whereby players at the tail end of the skill spectrum will quit progressively until only the sweats are left
    • the end result is that ToO will become the wasteland of recovs and paid services that led to T9's removal in the first place.
    submitted by /u/AscendantNomad
    [link] [comments]

    (Spoilers) So here is what really happened during Rise of Iron, and what "Felwinter's Lie" was really about.

    Posted: 26 Mar 2020 11:45 AM PDT

    Just like my post about The Lighthouse, this is using datamined info. However, this is even more spoiler filled because this is what the season's ending is about.

    This stuff will be revealed IN GAME, so if you would rather experience it for yourself, please avoid this post.

    Now that all that is out of the way, after I don't know four years, we finally have some closure on two great mystery's of Destiny. Maybe three.

    So let's get to our first subject:

    Felwinter

    For those of you who don't know who this is, or only know him as the guy who's name is on the new warlock helmet, let me give you a "brief" synopsis.

    He is an Exo, that when rezzed by his Ghost was told his name was Felwinter and basically don't ask questions because people are looking for you and they want to kill you. He only remembers the Deep Stone Crypt when he comes back to life, but nothing more.

    Time passes, and he becomes a Warlord. Warlord's were risen (guardians but not what we have now, pre-tower, most of them were not the best people) that controlled vast territories, think Medieval times. He was the only Warlord to hold an entire mountain, this mountain was named Felwinter's Peak (which later becomes Iron Lord HQ). Still very shady, we don't know much.

    He then links up with the Iron Lords, becomes Lord Felwinter, and taken the Iron Oath. Main points of his Oath, protect people, don't given Warlords/Risen their final death (killing them and their ghost so they can't come back). He does protect people, but absolutely doesn't give a shit about the second part. He kills Iron Lords, He kills Warlords. He has his own agenda and no one really knows what it is.

    Lady Efrideet knows Felwinter breaks his oath all the time, but she doesn't really do anything about it because the people he is killing either broke their oath too, or are just all around pieces of shit. The most relevant example is Citan (who's name is on the new Titan Exotic). Citan walked into Wu Ming (The Drifter) and tried to rob his bar of all the food. Felwinter showed up, killed him. Then they meet later on, and Felwinter just kills him and his ghost and calls it a day.

    Eventually, we get to the "Remembrance" lore tab Bungie posted, where we find out Felwinter's relationship with everyone's favorite Warlord, Shaxx. Now Shaxx was different, he was a Warlord, but all he cared about was protecting his people. He had a castle, and one of the walls got blown up by a Fallen Walker. Felwinter wanted to take the Castle, but he didn't want to have a full assault because a lot of people would die. So he went to meet Shaxx and broker a deal.

    He tried to get Shaxx to join the Iron Lords, Shaxx declined because he also thought the Iron Lords weren't great either. Felwinter challenges Shaxx to a duel. Shaxx literally decapitates Felwinter, and they agree to disagree. Then Felwinter decides to help Shaxx protect his people from an oncoming storm, so he can buy time and earn some respect for Shaxx. Also he keeps challenging Shaxx, and loses everytime, including getting decapitated a second time.

    Eventually Shaxx and Saladin are about to have a battle, but Felwinter finally convinces Shaxx to let the Iron Lords help him. He moves his people to Vostok Observatory, right outside of Iron Lord HQ on Felwinter's Peak.

    Why is this important BC?

    Because of what was UNDERNEATH Shaxx's Castle. Which is why Felwinter wanted it. Tunnels, Golden Age tunnels. Rasputin tunnels, that held weapons, armor, resources, and a certain type of material that could be a game changer. SIVA.

    We all know what happens with SIVA and the Iron Lords. Or do we?

    Do we really even know who Felwinter even is?

    This is where things get spicy, and where the actual genuine spoilers come out

    At the end of Remembrance, Felwinter and Lord Timur are in Fallen territory causing trouble. Timur notes that Felwinter has become obssessed with Warminds, Rasputin, all of that. He played dumb when Timur would ask about specific things, like Seraphs.

    Then this happens:

    "Have you ever wondered what it is that calls to you in that void of memory," Timur breathed, "where the edge of the past infects your present?"

    Felwinter was tense with expectation. He felt the world contracting around him until nothing existed but the sidearm in his hand. He heard his Ghost in his helmet comms, whispering: "Wait."

    Timur strode recklessly ahead. He expected Felwinter to watch his back, and he did. Watched him walk. Watched his Ghost, too. There were a lot of Fallen out here. Anything could happen to either of them. It would be easy to tell this story back home.

    "Don't jump to conclusions," his Ghost whispered as they fell behind, but Felwinter heard uncertainty in her voice. He adjusted his grip on the sidearm, lifting his hand a little…

    … and dropped it again as Timur turned around. "It's an itch you can't scratch, isn't it? Well, maybe you can."

    Felwinter's expression was blank. His finger twitched on the sidearm.

    "You think I am one of them?" he asked as Timur turned back around to lead the way. "That all Exo are?"

    "Lord Felwinter, I know what you are," Timur said with a laugh in his voice. Felwinter lifted the sidearm again. An familiar dread coiled in his chest. He saw his future changing. Again. He saw himself running. Again.

    He was so tired of running.

    The sidearm was level with the back of Timur's head.

    Timur had a smile in his voice when he spoke next. "I know what you are," he said. "And you are no Warmind or even one of its puppets."

    Felwinter's arm dropped and swung at his side, as if all his energy had gone out of him all at once. It was impossible, but he almost felt lightheaded. His Ghost whispered something again, but he didn't hear it over his own relief.

    "Come," Timur said. He walked with the arrogance of a man who didn't realize he'd brushed shoulders with Death. "You must see this."

    Timur thinks Felwinter is hiding something. Felwinter is clearly hiding something, and is literally about to murder Timur, but Felwinter's Ghost tells him to not jump to conclusions. Felwinter is tired of running, and decides this guy has to die if he does actually know.

    Timur, unknown to him that he is about to die, says that he doesn't think Felwinter is a puppet to the Warminds and Rasputin. Felwinter is overcome by overwhelming relief, because he doesn't have to shoot his friend in the back of the head because his secret is out.

    What secret is so important that it means he has to kill literally anyone who could possibly know

    He's obsessed with Warminds, Rasputin, the tech, everything about it. He's an Exo. Rasputin was made by Clovis Bray, Exo's are made by Clovis Bray. This season is about Rasputin, and there's a lot of references to Felwinter.

    What does it all mean BC, spit it out?

    Here comes the revelation to all the questions above:

    Ana Bray, in what is presumed to be the Hidden room in the moon bunker that is housing Rasputin's AI core, says all of this:

    I'm picking up a transcript of an old communication order.

    Rasputin sent it out to his subminds.

    He identified a threat in Old Russia.

    It looks like there was a data breach of some kind.

    I don't know what it was, but he threw out a lot of firepower.... Dropped a Warsat right on top of it.

    There's a record here of Rasputin executing an order to deploy assault frames.

    A whole army of them... but the target was a single Exo.

    Why would he need all of this for just one?

    There's a Warmind intelligence transcript associated with this spot. It references SIVA. But it... it doesn't make sense to me.

    From what I knew, the Iron Lords went after SIVA themselves. Felwinter wanted to use it to build up the City.

    And I thought Rasputin reprogrammed SIVA to attack them when they entered the vault.

    But this says he gave SIVA a new directive long before that. He was using it as... bait.

    The Iron Lords didn't go after SIVA on their own... Rasputin led them to it.

    That was... easier than I expected. I didn't open that door, Guardian. Rasputin did.

    I think he wanted us to find all of this.

    [Rasputin speaks]

    He's telling a story.

    In a time of great prosperity (the golden age), a tyrant king (Rasputin) sent his son (Felwinter) to live among the people and learn their ways.

    He did so for many years, until a great calamity befell the kingdom (the collapse).

    In the aftermath, the tyrant's son was changed (revived as a Guardian by a Ghost).

    The tyrant's son turned way from his father, and became a warrior (an Iron Lord).

    The tyrant chased his son across fields and mountains and oceans.

    He said, "If I can't have my son, then no one shall."

    In the end, the tyrant used his son's love of the people against him.

    He promised him a miraculous technology that could rebuild the kingdom (SIVA).

    When his son came to claim it, he unleashed a plague upon him.

    His son was destroyed.

    And the tyrant looked upon his tyranny and wept.

    The SIVA outbreak, wasn't cause by SIVA acting on it's own, or the Fallen discovering it. It was Rasputins own doing, because he lost his own Son to people, and he knew he could not get him back. So out of anger, he planted a trap knowing Felwinter's obsession to learn more about his Father, and his past. Led them into a room with promises of SIVA's abilities to change the world, and slaughtered them.

    Saladin doesn't like SIVA or the Warmind because of what happened to his family, his friends. He doesn't know that Rasputin did it on purpose, because he was angry about losing his Son. The Iron Lords were never seen as a threat by Rasputin. Atleast, it wasn't the main reason for killing them.

    Felwinter's Lie, the name of an infamous D1 shotgun, was about this. Felwinter probably knew all of this was going to happen, and he was lying about who he really was.

    All of this build up led to Rasputin asking for forgiveness, because he regrets what he did. He misses his Son, he knows he fucked up. He is actually trying to redeem himself, to humanity.

    Now this leaves us with a few questions, like was Felwinter a Seraph. How does Rasputin have a Son if he's an AI. Exo's used to be humans, but was Felwinter simply created to be a mobile Rasputin? Is Felwinter the manifestation of the cut content from D1 where Rasputin WAS an Exo?

    The irony is Rasputin wasn't even made to be the all seeing eye defense system. He was originally just a Golden Age safety AI, converted into a Warmind to control and defend all of human civilization.

    SIVA at it's core was never intended to be bad, it really was a game changer. The creators knew it had the potential to do horrible things, and they brought it up to the heads of Clovis Bray, who ignored it, fired them, and continued on. All it took was a simple change in directives for shit to hit the fan.

    There are more bits of lore to add to the story.

    Tatarstan

    A conversation between Ana and Rasputin

    "OK, Red. Back it up. These 'Seraphs' you keep referencing—what were they?"

    ::They were all things to me. Everything I required.::

    "That… doesn't help. What were these Seraphs for? These files suggest that you built and stored planetary combat platforms for 'seven Seraphs.' I thought the Golden Age was a time of peace."

    ::It was a time of peace.::

    "This is a lot of firepower, Red."

    ::Swords keep peace.::

    "And this armor—even a Guardian wouldn't turn this down."

    ::They protected me. I protected them.::

    "The Seraphs are gone now?"

    ::Everything is gone.::

    "So those blades you gave to the Guardians belonged to the Seraphs."

    ::Yes.::

    "You trust them?"

    ::Everything is gone.::

    Obsidian Wings

    Lord Felwinter inserted his hands into the piloting board, and the lights in the ship's cabin bloomed to life.

    "How did you find it?" he asked his Ghost.

    "I hacked a Rasputin bunker," Felspring said, shaking her shell. "This time along the coast of Varuna."

    "The drive is fully functional," Felwinter noted. "We can escape orbit with this."

    "We can get all the way across the system with this," Felspring replied.

    The Exo's eyes blazed inside his sleek, black skull. He sat listening to the hum of the ship's mechanics.

    "You've fought this fight a long time," Felspring continued. "We can plot a course around the Warsat network. We'd never have to touch a single planet with a Warmind presence. Any of them."

    "We've gotten very good at hiding," Felwinter said.

    "Yes."

    "You would leave the Iron Lords to fend for themselves?"

    "Would you?"

    Felwinter released his hold on the piloting board in response, and the ship shuddered and died. The Exo turned his seat around, lowered the landing ramp, and descended, his greatcoat trailing behind him.

    "You've changed," Felspring said.

    "So have you," Felwinter replied.

    There is also "Absalom Knife", but I think that is a whole different story. Which the jury is still out on, in my opinion. Short explanation, I and some other people believe in order to save humanity Rasputin killed basically every Human so that the Collapse would end. He called this the "Abhorrent Imperative", Abhorrent meaning awful.

    Absalom Knife just has the flavor text, "This is the abhorrent truth: to protect some, we must destroy others."

    Anyway, I hope you enjoyed this thread. I was really happy to see the overwhelming love my post yesterday got. I plan on doing on more regarding Clovis and Ana, and what we learned about them this season. And what Ana is learning about herself (it's not good).

    submitted by /u/BC1096
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    When invading, you're considered an ally to the creatures there. You can't hurt them, they can't hurt you. Can the Scorn tether NOT grab you while you're invading?

    Posted: 26 Mar 2020 09:41 AM PDT

    Just lost out on the Mote Thief Triumph because I had no idea why I couldn't move. Turns out, the Scorn Tether doesn't hurt you, but it sure does stop you.

    submitted by /u/Oblivisteam
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    Im_Mudkip hasn’t received his Fashion emblem, and it’s been over 2 months

    Posted: 26 Mar 2020 02:51 PM PDT

    On 2/6/20 Mudkip was featured by bungie for his Lucha Libre fashion. Others have received their emblems and even those featured less than one month ago and despite multiple Tweets at bungie and community managers and Threads on the Bungie forums, we've received no answer.

    My only option I haven't tried is asking the rest of the community for help with this, as I don't think that's fair to Bungie, but after no response, this is my only avenue for help; hoping that this post gets enough traction or for enough people to care to get bungie to notice.

    Thank you for reading, and I'd appreciate any help on this issue.

    Edit: WE DID IT! Thank you to everyone who helped get this thread noticed, he's received his emblem.

    submitted by /u/Juniper-Berry-
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    Reminder: Iron lords were not Damn samurais

    Posted: 26 Mar 2020 05:09 AM PDT

    So can we get more Knight based armor instead of the rusty samurai gear we keep getting lol.

    Edit: by the way for those who are saying Iron lords weren't knights and I only want D1 stuff to come back. How about you educate yourselves?

    Lore: Radegast smiled. "We will gather those you trust. We will not wait for this"—he gestured around him— "to force our hand. We will ride against those that would use the Light against our own. Humanity must have protectors. Like the knights of old."

    "Like the Knights of old."

    Also

    Lore: Saladin Forge grinned inside his helmet. The enormous wyrm towered above them, bleeding wounds covering its gleaming scales as it reared up for another breath. The massive axe in his hands was dented, scarred, and melted at the tip. But it still held an edge. "We are knights, Lady Efrideet. Do you not want to be a dragon slayer?"

    submitted by /u/Iamzeek2000
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    Seraph Tower Public Event should give more warmind bits

    Posted: 26 Mar 2020 09:57 AM PDT

    Doing a full run of the seraph tower is like 10 minutes which awards you 10 warmind bits while the bounties which take a few minutes to do awards you 50 warmind bits. What is the point of the event then if its going to be less rewarding than a bounty....?

    Rather than nerfing bounties at least match the event to reward you the same as a bounty as the event takes alot more time to do.

    submitted by /u/usmanrasheed44
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    Make Last Wish and Shattered Throne have pinnacle gear

    Posted: 26 Mar 2020 12:59 PM PDT

    People usually buy Shadowkeep and pinnacle gear comes out of it, so What about Forsaken? The money would be a waste if people bought forsaken but there would be no pinnacle gear given out to them from the raid nor dungeon.

    submitted by /u/jickzs
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    Spider has Seraphite for shards, also has glimmer for shards. Updrade modules cost Seraphite. Anna is dropping stuff at your power level.

    Posted: 26 Mar 2020 01:32 PM PDT

    Happy days.

    submitted by /u/ashley27790
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    Too much complaining and whining on this sub

    Posted: 26 Mar 2020 01:41 PM PDT

    I was thinking about it the other day, how its flooding this sub, how almost everyone is always complaining.

    I mean it's only the beginning of the season, and we still have some cool stuff ahead, so why all the angst? This game is built on top of the D1 engine, and it's old as hell, so this is basically what we got. You complain and play, complain and play. How about we stop for a second? These are covid-19 times, and it's probably hard for Bungie to do stuff they would normally do.

    And then I played IB today. Fuck it, you are all right.

    submitted by /u/Tomeru
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    The point of the stag isn't a pinnacle weapon. It's a weapon you accidentally unlock when doing the quest

    Posted: 26 Mar 2020 01:45 PM PDT

    In previous pinnacle or ritual quests, you had to accomplish a goal with a certain weapon type. In theory, it would prove mastery to give you that weapon. In practice, it was a lot of grinding. In this case, it just unlocks while doing an armor quest....

    submitted by /u/destinyvoidlock
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    We’ve gone from complaining about not enough new content to complaining about not even enough reskinned content.

    Posted: 26 Mar 2020 12:35 PM PDT

    Remember back when we had enough content to keep us busy, but it was just remastered D1 content for D2? Well now we don't even get enough re-skinned content. There's such a content shortage, I feel like I wasted my money buying this season pass.

    submitted by /u/cristianp2103
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    Another weapon found in the game files

    Posted: 26 Mar 2020 06:39 PM PDT

    An ornament for Felwinter's Lie shotgun from D1 has been found in the game files;

    https://twitter.com/GinsorKR/status/1243350538965655553?s=19

    submitted by /u/Jayelliott6
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    I miss getting Eververse engrams every time I levelled up.

    Posted: 26 Mar 2020 01:25 AM PDT

    Why was this removed? The only thing I can think of would be the inclusion of season pass, but why can't we still get engrams on top of seasonal level ups?

    Since the only cool armour drops from eververse now, at least give us a consistent chance to get it with the same RNG as regular engrams

    submitted by /u/breadalicious
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    Guys, don't worry, hard light will be nerfed for one simple reason

    Posted: 25 Mar 2020 11:46 PM PDT

    It's being used a lot, and we all know what happens to things people use a lot in destiny....

    submitted by /u/useless_tryhard
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    No that you can't buy Bright Engrams, can they go back to being a passive way of getting Bright Dust Again?

    Posted: 26 Mar 2020 07:44 AM PDT

    Edit: Title should be Now. Stupid Mobile Me.

    Edit 2: For players who didn't know because they are new Brightdust used to be passively earned anywhere, not just in ritual activities.

    I'd like to preface this with the bounties should stay. We earn way fewer bright Engrams now than before. It sucks that you can only earn in 3 specific modes of play that run counter to the new content. And we know for a fact they can and have implemented a system where an object can break down for either bright dust of legendary shards, looking at you Year 1 Dawning Shaders. But I mean that was the whole reason why it was changed to bounties according to Luke Smith was to prevent buying a ton of Engrams with really money to get the dust. Don't believe me? Here is a direct post from them from last summer on the changes:

    "Historically, the best way to earn Bright Dust in Destiny 2 has been to buy a bunch of Bright Engrams, shard everything from the engrams, build a giant bankroll of Bright Dust and then spend it when the Warlock Dire Ahamkara helmet shows up the Bright Dust row in the last week of the season. We're going to change this.

    This Fall we're changing Bright Dust from a pay- and/or play-to-earn currency to a play-to-earn reward. We're adding Bright Dust as a reward for completing Vanguard, Crucible, and Gambit bounties. We want all players to earn Dust for playing, not for spending money and destroying a bunch of items in their inventory. After you complete all your bounties for the week, there will be an additional avenue to keep grinding out Bright Dust."

    My biggest gripe with the new system versus the old is that it is no longer passively play whatever you want and earn brightdust. It is play Strikes, Gambit, and Crucible in ways you may not want to to earn brightdust. Bright Engrams no longer fo against Bungie's philosophy given to us. Give us back a passive pure EXP option.

    Source for the quote for those who weren't around or don't remember.

    https://www.bungie.net/en/News/Article/47935

    submitted by /u/Crusader3456
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    If you haven’t got the 4th Horseman catalyst yet, today is the day to farm. Skydock LLS has no barriers between rooms, you can invis, run to the final boss room, spawn the frame and clear it in about 1 minute.

    Posted: 26 Mar 2020 10:24 AM PDT

    Or 90 seconds if the frame decides to target the unstoppable champion first.

    submitted by /u/noodles355
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    Bungie- can we please get an Iron Banner Seal with the Title “Iron Lord”

    Posted: 26 Mar 2020 07:26 PM PDT

    Howl for the wolves

    submitted by /u/HavocMaker
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    Bungie, the banners between seraph tower events don't fucking work.

    Posted: 26 Mar 2020 06:18 AM PDT

    Please fix this.

    submitted by /u/Gravon
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    Gambit is currently the best game mode in the game (yuck)

    Posted: 26 Mar 2020 03:41 PM PDT

    Hear me out. Gambit and its associated modes (Prime, Reckoning) are currently the best core modes in the game, in terms of reward systems. I absolutely cant stand playing it sometimes, to be sure, it can be a frustrating experience when the enemy team seems to have an unending supply of heavy and your team isnt getting any. And I wholly believe the bonuses for all roles in Prime need to be reworked.

    However, the lack of Gambit tokens is what makes this mode the best one, and most reminiscent of D1. I dont have 1500 tokens held over from years of playing to turn in at the beginning of each new season. You want Gambit weapons and armor? You have to complete weekly bounties, or upgrade your rank by playing the game. You want Prime weapons? You HAVE to grind Reckoning, or play Prime. There is no token system allowing you to get all of the items in 15 minutes or less. You simply have to play the game mode. This makes the loot feel more special IMO, and when you get a great roll on something, you know you earned it (and had a bit of luck).

    submitted by /u/eggfacemcticklesnort
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    Datto's updated DPS video

    Posted: 26 Mar 2020 03:20 PM PDT

    Youtube link.

    TL;DW:

    Reload times done behind Rally Barricade/Lunafaction Rift to max out.

    • Whisper of the Worm + Catalyst: 29,469 DPS (firing as fast as possible, never miss a crit)
    • Xenophage + Actium War Rig: 28,908 sustained DPS (no reload required, not much aim either, Titan master race).
    • Wendigo: 26,996 DPS (6 Explosive Light shots, reload, 6 regular shots.) No Boss Spec, see video ~6:20
    • One Thousand Voices: 26,230 DPS
    • 150 RPM Grenade Launchers + Backup Mag: 25722 DPS (7 shots, reload, 7 shots) See video ~6:38. Consider Backup Mag.
    • Line in the Sand w/ 466 Charge Time + Rapid Hit + Firing Line + Boss Spec): 24,445 DPS (5 shots, reload, 5 shots)
    • Sleeper Simulant: 23,108 (11 shots in 18 seconds)
    • Xenophage, but reloading: 22,106 DPS
    • Izanagi's Burden + Catalyst: 21,358 DPS (firing as fast as possible)
    • Sole Survivor w/ Firing Line: 21,382 (before reloading). Makes a good secondary DPS.
    • Trophy Hunter w/ Vorpal Weapon + Triple Tap + Backup Mag: 20,150 DPS (before reload). Makes a good secondary DPS.

    Titans using Xenophage should absolutely be using Actium War Rig, but all options are pretty solid.

    submitted by /u/vitfall
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    Bungie I think it's time we had a serious talk about Lord Saladin

    Posted: 26 Mar 2020 09:47 AM PDT

    Guys we all love our Iron Grandpa very much. He's got old stories for days and just wants to see the younger generation grow stronger. But his recent behavior is...... Concerning.

    Saladin is no spring chicken, and despite being immortal he is still old. And it's showing.

    When he first returned to the tower after the Red War, it didn't seem weird for him to talk about how his fellow Iron Lords would have handled the Cabal attack..... But it's been 3 years.... And he's still talking about it. Almost like he keeps forgetting he already said it.

    And on the subject of his memory... He seems to be getting more and more forgetful. Remember when he used to have weapons available for purpose with rotating rolls? Remember that amazing Bite of the Fox he once sold? I think when he travels to the tower, he forgets to bring the weapons. It's either he forgets.... Or the discomfort of aging has made him agitated. And that pain is causing him to become cranky. Get to the tower and just throw us 4 bounties. He wants to go home because his back is KILLING him.

    Saladin raised us up as Young Wolves. I think we have a duty to make his older years more comfortable. I think it's time we called Efrideet. I know she's a pacifist but she once oversaw the Iron Banner for a time. I think she would be willing to do it again if she saw Saladin's current state. She can bring back rotating weapon rolls and some new armor. She's young, her mind is still sharp.

    Our Iron Grandpa deserves to spend some quality time at home painting and playing with the Wolves.

    submitted by /u/Stewbeef12
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    Dead Cliffs spawns are not fixed and it’s embarrassing

    Posted: 26 Mar 2020 07:53 AM PDT

    You can use pikes to block the path enemies travel through during Seraph Tower events

    Posted: 26 Mar 2020 06:56 AM PDT

    I remembered this trick I shared with this community a few years ago where you can use pikes to block the path of Vex can travel through during a public event on Nessus because the most enemies in the game don't know how to get around the vehicles (https://www.reddit.com/r/DestinyTheGame/comments/7f0bb1/stupid_vex_goblins_dont_know_how_to_walk_around/). Well a few weeks ago I noticed that enemies where moving in the same path towards a targeted area like the vex did in the Vex Sacrifice event, so I experimented a bit with pikes again and observed that the same trick works on most enemies (keyword 'MOST').

    Here's where I sat those pikes at the EDZ Seraph Tower events https://imgur.com/a/MFjTmjy

    The first week I tried this method at the EDZ event I noticed it worked pretty well on the Fallen. The second week with the Cabal didn't go as well because unlike the Fallen, they know how to jump over things like say rocks and pikes to get to where they have to go. But on the Fallen it worked pretty well. In the EDZ event there are 4 spawn in areas (the big open area where you land in when you use fast travel, the area in the back with the rocks, the area on top of the hill and the area at the bottom of the hill). With that trick it can allow you to focus in on two areas instead of four at the EDZ event. I haven't tried this yet but I think instead of putting those pikes on top the hill you could put them at the bottom of the hill and right next the big rock that's right there. The enemies at the top of the hill can sorta still fire at you, a path blocked over by the big rock might be more useful because Fallen can't shoot through said rock.

    I haven't tried this yet but that trick might be really useful for the Moon Seraph Tower event also. From what i've seen pike riders don't spawn into area that has the event so you might have to bring them in from other areas. The trick might be even more useful seeing how the Moon event only has three spawn in areas with two of those paths being very narrow. So shoving some pikes in at the top of the hill by the building and back the area in where the caves are could allow a fireteam to concentrate on the foes who spawn in the big open area. Io has no pikes and i'm not sure interceptors will work at the moment.

    submitted by /u/dynamicsearchguy
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    can we PLEASE get the faction shaders along with the faction loot

    Posted: 26 Mar 2020 04:54 PM PDT

    You are adding the updated mod slots so can you also ad the shaders PLEASE!

    submitted by /u/OgBrillo
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    There’s an entire column of mods in the artifact that never gets touched

    Posted: 26 Mar 2020 01:04 AM PDT

    I'm afraid to make this post with the slight chance it goes front page and bungie sees this and fucks everything up.

    Who's idea was it to have an entire column of mods dedicated to glimmer + material farming when we have a large fallen lounging on the shore waiting to trade with us? Even if we didn't have Spider we'd be missing out on the other useful mods in the artifact and resetting would become too expensive.

    And while I'm at it, the 82,000 glimmer in the season pass is pretty dumb.

    submitted by /u/SBMisntreal
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