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    Friday, May 15, 2020

    Destiny This Week At Bungie 5/14/2020

    Destiny This Week At Bungie 5/14/2020


    This Week At Bungie 5/14/2020

    Posted: 14 May 2020 03:11 PM PDT

    Source: https://www.bungie.net/en/News/Article/49027


    This week at Bungie, a new quest was discovered.

    Guardian Games has come to a close. Hunters won the first day, but Titans showed up in force to completely dominate the rest of the event. Warlocks took home the silver, and Hunters still look frabjous.

    The final Iron Banner of the Season is also live this week and, along with it, players have discovered a new quest. The community has been tasked with helping Rasputin by completing Seraph Tower events and are currently working to complete the objectives on EDZ, the Moon, and Io.

    We've seen feedback that the Tower events are too difficult and that it's hard to wrangle up enough people to join the cause. We have made some server-side changes to lower the difficulty of the event to help alleviate frustrations and increase your success rate.

    We made an error when we calculated how many completions were required, so yesterday we introduced bonus multipliers to help the community's progress and get you all on your way to the next step. You can read more details on the changes we made here.


    Max Power Level

    Back in February, Luke spoke about upcoming plans for Legendary gear infusion. The Destiny Dev Team has more details on how this system is going to work.

    Destiny Dev Team: Today we're going to talk about changes to the Infusion system that are coming to Destiny 2. These changes are going to be visible starting in Season 11 but won't start impacting your arsenal until Season 12. More on that in a bit.

    We want the sandbox to feel interesting, exciting, and dynamic, and to evolve in compelling ways over time in the same way that the game evolves. Our weapons are the primary way that players interact with the world, and Season over Season we want players to discover new weapons that feel powerful, have interesting new perks to explore, and power the builds that players craft in new and unexpected ways.

    The changes to the Infusion system we're talking about today are designed to promote the following:

    • We want you to more frequently earn and enjoy more powerful and standout gear.

      • Right now, if a new Legendary weapon isn't better than the current best-in-class, there is no reason to replace your existing weapon with it.
      • If a new Legendary weapon is better than the current best-in-class, we risk power creep, removing challenge from the game, or making the item mandatory/the only option for challenging activities.
      • Both above points apply equally to new mods and perks, as well.
    • Powerful weapons can be era-defining, but eventually those eras need to end so that new eras can begin.

      • We want strong weapons to have their time in the sun, and whenever possible we want you to expect and prepare for powerful gear to cycle out of the endgame meta.
      • We can't solve this by just making weapons that are always "better" than the previous ones. This will steadily lower time-to-kill in both PvP and PvE, until the combat sandbox is neither fun nor tactical.
    • We also want to foster a gradually evolving meta that regularly promotes experimentation and debate.

      • We believe Destiny is at its best when you have new desirable things to pursue and when you have active debates with your clanmates about which of those new things to bring into the new raid, or which is going to be hot in Trials next Season.

    With those goals stated, let's break down how the changes will work:

    • Each Legendary weapon and piece of armor will have a Max Power Level it can reach through infusion.

      • Exotics will not have a Max Power Level.
    • The Max Power Level for these items will be set at the player Power Cap attainable 3 Seasons after its release Season (4 Seasons total).

      • This means all Legendary gear has a one-year span of time during which it can be used in activities where being at or near the player Power Cap is important (difficult and Power-enabled activities).
    • The Max Power Level for these items will be visible in game in Season 11, but no items will be at their Max Power Level at the start Season 11.

      • This means all your gear will be relevant in all activities during Season 11.
      • You'll be able to see what the Max Power Level is for all your gear, and plan accordingly.
    • At the start of Season 12, weapons and armor released in Seasons 1-8 will have a Max Power Level at the Season 11 player Power Cap

    • Gear from Seasons 9, 10, 11, and 12 will all be infusible to new player Power Caps for 1 year after their release.

    • Weapons and armor from the Last Wish and Garden of Salvation raids, will be granted exceptions and will have a higher Max Power Level"

    Image Linkimgur

    Example of how Max Power Levels will be displayed in Season 11

    Those are the basics. But you may have additional questions, such as:

    • Can I still use gear that has reached its Max Power Level?

      • Yes. You will always be able to equip and use any piece of gear.
      • Reaching the player Power Cap is beneficial, but not strictly required, for most activities in Destiny. You can continue to equip and use all gear in these activities.
    • This applies to armor as well as weapons?

      • Yes - all Legendary gear that provides Power will have a Max Power Level.
      • Starting in Season 12, armor will no longer have a Seasonally rotating fourth mod slot. Instead, there will be a mod slot that accepts mods introduced into the game throughout a full year. We recognize that the current need to replace your armor every two to three Seasons, and hoard armor from past Seasons, is undesirable.
      • Transmogrification, which we talked about in the TWAB last week, will give you the ability to keep your favorite looks and apply them to new armor pieces with higher Max Power Levels.
    • When gear drops after its debut Season, what will its Max Power Level be?

      • It will have the same Max Power Level as it did in its initial release Season.
      • Note, this is different than gear that is re-issued. See next question.
    • Will gear ever have its Max Power Level updated?

      • Not directly, but gear can be re-issued in future Seasons.
      • These re-issued versions will have a new Max Power Level based on the Season in which it is re-issued.
      • We're going to experiment with how and when gear is re-issued into the game throughout Year 4. Let us know what you think of the different methods as you experience them.

    We're sure you'll have more questions that aren't covered above, so please let us know!

    We're committed to Destiny 2 continuing to grow and evolve for years to come, and a part of that continued evolution is the curation of an interesting, exciting, and dynamic player sandbox. The introduction of Max Power Level will allow us to create exciting new gear more frequently without significant concerns of permanent power creep, which is unsustainable in any game. This also should open up creative and experimental builds, season over season, while letting you anticipate and prepare for how the sandbox will change over time.

    Please continue to share your thoughts and feelings about these changes as you get your hands on them.


    [REDACTED] Engrams

    We spoke a lot about rewards last week, but still have some more juicy nuggets to share with you on some additional plans we have for next Season. Here's Creative Lead Robbie Stevens with the details.

    Robbie Stevens: Hey everyone,

    In Season 11 we're trying something new with how and where you can earn Seasonal rewards.

    So far, every Season in Year 3 has followed a formula where the Seasonal activity (Vex Offensive, Sundial, Bunkers/Seraph Tower) asks for a significant amount of playtime to earn new rewards. While we believe that new content should be one of the best places to earn new rewards, we also realize that Destiny 2 is a big game and it can be frustrating to have so much of your playtime dictated by and focused solely on Seasonal activities.

    So, in Season 11 Seasonal rewards will drop from completing core activities (Strikes, Crucible, Gambit) as well as basically every other activity in the game, (see the full list detailed below). We want to make engaging with the entire game feel rewarding, and for every play session to give you a chance at earning Seasonal loot. In addition to new rewards, Season 11 also features two returning weapons each from Season of the Undying, Season of Dawn, and Season of the Worthy, for a total of six weapons that are free for all players.

    Okay, we've talked about some of the places where you'll earn rewards in Season 11, now let's talk about how you can influence those rewards to chase god rolls and high-stat armor.

    Over the last few Seasons we've introduced Weapon Bounties that give you agency to chase specific rewards. While addressing bounty fatigue will be an effort that extends beyond Year 3, for the upcoming Season we've moved away from Weapon Bounties as part of that effort. Instead, we're introducing a new type of [REDACTED] Engram that contains the majority of the Season 11 rewards, and by spending Seasonal currency you can influence the contents of this [REDACTED] Engram.

    To clear up any confusion let's imagine if we launched this [REDACTED] Engram in Season of the Worthy. Imagine this engram contained all the Season of the Worthy weapons and armor. Now imagine you could take this engram to a Seraph Bunker and spend Seasonal currency to Focus the contents of this engram so it only contains the Seventh Seraph SMG and Shotgun. By focusing [REDACTED] Engrams in Season 11 you can choose your rewards, this includes the ability (once you've earned it) to Focus engrams so they only contain Season 11 armor with high-stat packages.

    All free players and Season Pass owners will receive [REDACTED] Engrams while playing Season 11, however only Season Pass owners can access the full suite of Focusing categories in Season 11.

    Here is preview of the [REDACTED] Engram focusing categories that all players can access after completing the Season 11 opening quest:

    • Season 11 Armor Focusing reduces the number of rewards in the engram so it only contains Season 11 armor.
    • Previous Season Weapon Focusing converts the rewards in the engram so it only contains the six weapons that are returning from Season of the Undying, Dawn, and Worthy.

    When Season 11 launches, all players will get three focusing categories and Season Pass owners will have access to an additional 15

    List of Activities that Reward [REDACTED] Engrams in Season 11:

    • [REDACTED]
    • [REDACTED]
    • Public Events
    • Strikes
    • Gambit
    • Crucible
    • Dungeons
    • Raids
    • Adventures
    • Nightmare Hunts
    • Forges
    • Reckoning
    • Menagerie
    • Escalation Protocol
    • Blind Well

    Note: In addition to the above list, [REDACTED] Engrams have a chance to drop when defeating combatants anywhere in the system, similar to Legendary Engrams. They share the same loot pool as Legendary Engrams and when you hit that loot pool you have a 66% chance to earn a [REDACTED] Engram and a 34% to earn a Legendary Engram.

    We hope this preview of Season 11 gives some insight into how we're approaching the communities' feedback in the short term.


    Guardian's Heart

    Image Link

    Earlier this week, we wrapped our Guardian's Heart Charity Initiative that had been going strong for the last month. We asked you to help support Direct Relief in their efforts to deliver supplies to hospitals and healthcare workers around the world. Guardians everywhere answered the call in full force and together you raised $788,923.19. Smashing our goal of $700k.

    We'd like to thank everyone who donated, and everyone who volunteered their time to help spread the word by streaming in one of the 39 Bungie Bounties that we put on during the event. It's been inspiring to watch this community come together once again to make the world a little better during a tough time.


    More Fixings

    Image Linkimgur

    The Player Support team is keeping an eye out for any issues players are reporting and have updates on how we are handling them.

    This is their report.

    HOTFIX 2.8.1.2

    On Tuesday, May 19, Hotfix 2.8.1.2 will be available to players. Below is a timeline of Destiny 2 maintenance for Hotfix 2.8.1.2:

    • 9 AM PDT (1600 UTC): Destiny 2 service maintenance begins.
    • 9:45 AM PDT (1645 UTC): Destiny 2 is taken offline on all platforms.
    • 10 AM PDT (1700 UTC): Destiny 2 Hotfix 2.8.1.2 begins rolling out across all platforms and regions. Players will be able to log back into Destiny 2 at 10:01 AM PDT.
    • 10:01 AM PDT (1701 UTC): Destiny 2 is back online on all platforms.
    • 12 PM PDT (1900 UTC): Destiny 2 service maintenance concludes.
    • For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

    UPCOMING RESOLVED ISSUES

    Below is a list of issues that will be resolved with the release of Hotfix 2.8.1.2:

    • Season Pass Small Fireteam XP Buffs will now work as intended.
    • The Wormgod Caress gauntlets will no longer grant infinite 5x Burning Fists when repeatedly taken on and off.
    • Removing the Winter's Guile gauntlets will now properly remove all Warlock's Sigil perks.

    ERROR CODES

    On Friday, May 8, a potential fix was implemented for those experiencing frequent WATERCRESS error codes. Since May 8, we have been closely monitoring WATERCRESS reports and have noticed a significant decrease in WATERCRESS errors appearing. While we continue to progress toward a resolution, we recommend anyone continuing to experience WATERCRESS errors to report in our #Help forum.

    We are continuing to monitor increases in BEETLE, RABBIT, BEAVER, and ANTEATER error codes.

    GUARDIAN'S HEART

    The Guardian's Heart Initiative ended on Tuesday, May 12. Any donations made after 10 AM PST on May 12 are not eligible for the Guardian's Heart emblem.

    If you donated within the Initiative's timeframe and still have not received your emblem, please contact the Bungie Foundation with your donation receipt order number and date of donation for assistance.

    CURRENT KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • The Ascendant Champion triumph is not unlocking for some players.
    • The Enhanced Fusion Rifle Loader, Enhanced Auto Rifle Loader, and Enhanced Bow Loader mods are not dropping as intended.
    • The Clenched Fist perk for the Stronghold gauntlets is not working as intended.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    Streaming Now

    Image Linkimgur

    Now let's check in with the movies that caught our eye this week.

    Movie of the Week: Velocity

    Video Link

    Honorable Mention: Eye of the Storm

    Video Link

    As always, these winners will be receiving a special emblem as proof that their creations were featured here. If you won, make sure you have a link to your Bungie.net profile in the description of the video.


    We hope you enjoyed the little preview we gave you of the new [REDACTED] Engram coming next Season. Next week, we'll share more changes coming to how you earn rewards in Season 11. Some of you know what a world loot pool is. Many of you have no idea what I'm talking about. Don't worry, we'll talk next week.

    <3 Cozmo

    submitted by /u/DTG_Bot
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    Daily Questions [2020-05-15]

    Posted: 14 May 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    I frequently go back to play D1 because I miss being able to kill enemies with a primary weapon and it not taking 38 shots.

    Posted: 14 May 2020 09:10 AM PDT

    Hey Bungie damage boosting perks wouldn't be so sought after if my guns did enough damage to begin with. Let me one tap red bars again! Also buff scouts.

    submitted by /u/Stewbeef12
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    I seriously don't get shaders. How did I get THIS from this shader?

    Posted: 14 May 2020 04:27 PM PDT

    https://i.imgur.com/nxFvjfy.jpg

    So, the shader "Silver Tactical" is gray, dirty white, spring green, and rust red, right? How did I get gold, yellow, black, and wood white? The gold in this shader looks more realistic than gold in shaders that actually HAVE gold.

    I seriously don't understand how Bungie determines it's shaders. Is there any explanation?

    submitted by /u/Flomosho
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    It's almost been a year and still nothing about Tarrahbah

    Posted: 14 May 2020 05:42 PM PDT

    No buffs, no drop rate increases, no word, NOTHING. There have been numerous post about the most lack luster raid exotic to exist. Every other raid exotic has had some kind of talk about it. Either a buff to drop rate or a buff in damage but nothing has ever been said about Tarrahbah. At this point I would take anything about the weapon, even if you said that the way it was coded prevented it from working like Symmetry.

    Anything Bungie it's time to talk about this raid exotic.

    submitted by /u/AmbidextrousWaffle
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    Bungie. Please do not raise the power cap by 50 again next season.

    Posted: 14 May 2020 03:29 PM PDT

    The image shown as an example for power cap in the TWAB indicates that season 11 will have a power cap of 1060. Please don't do it. No one is asking for a new power cap raise for 3 months. Please!

    Edit: Woke up to the post exploded and on the front page. Glad to see people share my sentiments regarding season 11. I am OK with a power grind in the fall expansion, but raising the power cap of mid year seasons by 50 isn't adding anything to the game apart from an artificial grind. Hoping Bungie is listening.

    submitted by /u/riseinflame
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    The meaning of Exotic is lost

    Posted: 14 May 2020 06:06 PM PDT

    "Exotic" has lost its meaning in Destiny 2

    When I have more Exotic Ghosts, Sparrows, Emotes, etc... than I can count, this loses the wow factor of seeing one. Having some sort of meaningful journey attached to acquiring an exotic should be tied to its rarity

    When the changes discussed in the recent TWAB about Eververse happen, all Eververse-acquired Exotics should be turned into their own Rarity

    Bring back meaning to the word Exotic and the story attached to them

    submitted by /u/ParabellumJohn
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    I really hate how little weapon foundries provide flavor to weapons anymore

    Posted: 14 May 2020 10:36 AM PDT

    Back in d1 pretty much any weapon that didn't come from RoI or raids had a weapons foundry plastered on it, and a theme to those weapons. Now? not so much. Sure we've got weapon "themes" like black armory, crucible or vanguard. But i've noticed most weapons really dont follow the theme of "tex mechanica produces big yeeehaw weapons, Hakke produces reliable all rounders, etc.." anymore and while the weapon may have a foundry stamp these days, they so very rarely follow the design choices of or archetype that was so common to foundry weapons as we had back in d1 and early d2.

    submitted by /u/dark1859
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    An argument for the most useless job in Destiny..

    Posted: 14 May 2020 04:42 AM PDT

    The two armed guards that stand in front of Zavala's catwalk. What are the guarding exactly? Are they stopping an assassination of someone that can be resurrected an infinite amount of times? Are they there stop incoming invaders. Since somehow weapons strength is tied to your light/power level are these two powerful enough to take down guardians? Or maybe they are there to stop normal people from approaching Zavala because the tower is pretty much the only military base the last city has so it makes sense to let random people walk around it? Nope... Hmmm I got it.. Maybe they shoot the pigeons to keep them from using Zavala's head as target practice. You stop those pigeons guys.... You stop those pigeons!

    submitted by /u/blue_sky_rain
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    Bright engrams should drop every 1 or 2 levels after level 100, if not before as well

    Posted: 14 May 2020 08:30 AM PDT

    It's not like any of the stuff in them is sold for silver anymore, why be stingy?

    submitted by /u/PaperMartin
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    Why does the mida multi tool and Ace of spades have 4 ornaments but anarchy and le monarque don't even have a single ornament

    Posted: 14 May 2020 10:10 AM PDT

    Title. The first 2 mida ornaments made sense, but then people stopped using it as time progress, because it just wasn't the thing anymore. I'd say anarchy is still used pretty often and yet it hasn't gotten an ornament yet. Tarrabah and 1k have had ornaments, but anarchy got shafted.

    submitted by /u/TheMisfits012
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    Warden’s Law has been broken since its inception. Has anything else been DOA and unfixed by Bungie?

    Posted: 14 May 2020 11:24 AM PDT

    Warden's Law has been broken since its release. The archetype (double fire) is SO COOL but not only is the gun broken, it doesn't work with Champion mods.

    Can we get an update on this gun, guys?

    submitted by /u/kidpotassium
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    To the invader that ruthlessly killed three of my teammates....

    Posted: 14 May 2020 08:53 PM PDT

    Thank you so much. If you would not have killed them, I wouldn't have been able to get my half-banked medal for the collector emblem. I know this sounds messed up but I am sure reckoners understand. I really can't express my gratitude. You are the best. Keep it up!

    submitted by /u/Z-Man1
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    Bungie can we please get an update on HDR? It's been, I don't know how long now, and having HDR turned on is still a nightmare to see in so many areas of the game, going completely against the entire point of HDR.

    Posted: 14 May 2020 01:26 PM PDT

    They've acknowledged this several times before but it's still in dire need of an update.

    submitted by /u/stead10
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    so uh... what happened to armor sets?

    Posted: 14 May 2020 03:57 PM PDT

    joker's wild introduced armor sets with activity specific perks. I know the season itself is pretty controversial, but I feel like most people agree that the Gambit Prime armor sets were a great addition (outside of the way they were obtained).

    So... how come we haven't seen anything like this introduced since?

    submitted by /u/malchiik
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    Infinity Cubes not infinite…why??

    Posted: 14 May 2020 08:39 PM PDT

    The emote is titled with infinity but yet it isn't, and that being said it would be cooler if it was and made it seem like my warlock was solving some next level rubix cube while waiting for blueberries in raids

    submitted by /u/ZukaReaper
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    Implement kill trackers for all Exotic Weapons instead of locking them behind Exotic Catalysts

    Posted: 14 May 2020 12:11 PM PDT

    let me flex my 3 kills with trinity ghoul

    submitted by /u/Caffete
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    It's about time Chaperone gets a Masterwork. And it should be Vorpal weapon.

    Posted: 14 May 2020 07:04 AM PDT

    It's about time Chaperone gets a Masterwork.

    And it should be Vorpal weapon.

    Is Chappy a Semi-God weapon already? Yes
    Is it necessary that it has a catalyst? Yes, as all Exotics do.
    Why Vorpal? Because there's literally nothing else to add that wouldn't affect its 'normal' behaviour:
    Would you make Chappy a full auto? NO
    Would you give Chappy MORE RANGE? F-NO
    Would you give Chappy a faster aiming, ready, reload speeds? JA;NO

    - Then what else is there to give it? How can you make sure that one of the toughest weapons to get is still reliable, and it won't take a huge crap on ALL other guns?

    You give it a perk that will balance out what it's been missing,and it will ONLY be good for that.

    > Vorpal would make Chappy a full round-the-house weapon, with the necessary stopping capabilities but also without OP-ing it beyond reason.

    Can you imagine having a 6-shooter-max-ranged-1HitKill-full-auto-RoadbornProcked-killing-Machine ape-ing down a 3 people fireteam within 40seconds in match? (Oh YES Trials, I am talking to you back there).

    Well that's not what I want in my neighbourhood; I want children to be able to play in the sidewalk , green grass stains in their knees,lemonade stands, and for them to be able to mow-down a Taken Minotaur, a smelly Fallen Kel, and even a coke-headed-Apex-Striker-PanicFist with the stopping power any Exotic weapon should have.

    Nowadays Chappy can stop a few supers with a nicely placed headshot, however it has never been able to shut down any other super with less than 3 shots (THREE, on a Shotgun [!], you might as well deal more damage spitting).

    All in all, Chaperone is a perfect gun for an imperfect game.It's a gun that requires timing, skill, and a (somewhat) dependant loadout, it's time we give it it's rightful place amongst the Big ones. For it to reclaim its Exotic status without recurring to a 'Buff Rant'

    We don't want the game to adapt itself to 'patching' a gun.We want to earn ours,catalyse it, and gun it.

    Vorpal, is the only thing that could complete the gun, without breaking the environment

    Chappy is the gun from yesterday, for the needs of today, for a brighter future.

    submitted by /u/spikeblackfire
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    Celestial nighthawk should have a Chicken Ornament as a tribute to the Colonel.

    Posted: 14 May 2020 07:48 AM PDT

    The festival mask is not enough!

    submitted by /u/Dadoxiii
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    4 new .FLAC audio files were leaked for the next event

    Posted: 14 May 2020 10:19 PM PDT

    I just find it weird that nobody is talking about these audio files

    so I had to make this post the leak was found 4 days ago on Youku [ Chain's most alternative video streaming to YouTube] but it was taken down or deleted one of my raid teammates who actually lives there did alert me about this and linked me to the audio files via Wechat and I had to upload it recently . Audios are in .FLAC which usually means they are audios to a cinematic rendered clips.

    So I am assuming this has to do with the next event on D2 I heard the audio files and this female sure has to do with the Bray family in one way or another other audio files are suggesting she is having a conversation with Rasputin and Calus. I am beyond the believe or not / fake or debunked grey area but these audios are something.

    Unidentified female voice 1

    Unidentified female voice 2

    Unidentified female voice 3

    Unidentified female voice 4

    submitted by /u/voving
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    Now that we can change the elemental affinity on our armor, we should be able to acquire class items from our collection as they have no stats.

    Posted: 14 May 2020 03:26 AM PDT

    Give me the ability to emote with my Ghost

    Posted: 14 May 2020 02:48 PM PDT

    Ghost does a flip

    Ghost makes a flash and pulses

    Ghost explodes

    Give me something to do while my teammates carry me through a raid

    submitted by /u/DefinitelyNotThatJoe
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    Fusion rifles need something like a unique damage perk to be competitive in pve

    Posted: 14 May 2020 02:18 PM PDT

    You know how sniper rifles have perks like triple tap, FTTC, firing line? You know how shotguns have trench barrel and OTP? You know how they both can get vorpal weapon? Yea those are the top tier perks for pve special weapons because they have low or no activion cost and give you just bonus dps when needed.

    Fusion rifles need something like that. Rampage or kill clip wont cut it, the activation requirements make them too burdensome to take advantage when you need extra damage in a pinch.

    My suggestion is a perk where firing while crouched does bonus damage at the cost of slightly increased charge time. I'm not creative with names so idk what to call it? Anyway something that would make fusions an actual option in pve.

    Edit: LOADED QUESTION DOESN'T COUNT. It's a pinnacle, Bungie stopped making them for being OP for crying out loud lol. Even still it's ONE fusion compared to like a dozen snipers and shotguns that people can run.

    submitted by /u/aa821
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    Hey Ikora, about this whole pyramid thing, er, you still just chillin? Cool cool cool. Want me to do any quests or...

    Posted: 14 May 2020 06:48 AM PDT

    I mean, I can even do a bounty if you want

    submitted by /u/SirKnightBoom
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    Introduce a new fusion rifle perk on par with One-Two Punch or Trench Barrel

    Posted: 14 May 2020 08:35 AM PDT

    Shotguns have been the bread & butter of big boss damage for many moons now, and, as a voop & floof main, it occurred to me that we could use such a perk on fusion rifles to mix things up.

    Generally speaking, fusion rifles deal decent damage at greater range than shotguns, but there's no denying they fall way below the performance of the two big shotgun damage perks. Granted, fusion rifles can rip & tear through ads much better than shotguns, but even that isn't quite enough to forego the shotgun perks for high level activities in particular (not even linear fusion rifles with box breathing can do it). Here are some spitball ideas.

    1. Transfusion bolts - landing all fusion rifle bolts of the last charge in the battery rapidly charges your grenade & your grenade deals 2x damage (I dunno what would be appropriate for damage here, but whatever would compete with the shotgun perks to compensate for needing to burn through the battery).
    2. 6-Bolt Punch - When the fusion rifle battery is full, landing a charged melee converts the battery charges into one massive damage burst. (maybe just any melee? I dunno, maybe it would depend on the damage since there's high potential be knocked back and miss some bolts)
    3. Guardian Typhoon - pre-charging the fusion rifle repeatedly within a short time causes it to convert into the Angel Arm cannon from Trigun which destroys the moon. (it was haunted anyway)

    Just a few ideas. I like running fusions, but I'd like to see more perks introduced. Snipers have some nice exotics & technically have Firing Line, but we all know how snipers have been treated. Let's *spread* the dps love, Bungie.

    Edit: Adding ideas from the comments:

    From Nimiol:

    1. Shockcharge - enemies who recieve damage from this fusion become more vulnerable to all grenades for a brief period
    2. Overcharge - hold reload to create a honed edge x 2 which also adds range, consumes 2 'bullets'
    3. Enhanced demolitionist - what the name says, exclusive for fusions
    4. Fire selector - hold reload to become full auto and fast firing, damage is slightly decreased (if you ever need to spam a fusion)
    5. Fist Capacitor - enhanced trench barrel for fusions, but only benefits the first shot
    6. Slideshock - firing after sliding creates an extra bolt
    7. Insult to injury - hitting an enemy with all bolts increases damage to next shot by 10%, stacks 3 times.

    From One_ill_KevinJ

    1. Induction - Breaking a combatant's shield with this weapon provides a damage increase to subsequent attacks with this weapon.

    From KingOfTheDollarzone

    1. Trench Barrel for fusion rifles

    From x_OralB_x

    1. For them to have any use as an add clear weapon, they must be able to hold minimum double the reserves. Currently Merciless can hold 8 in the mag, and 6 reserve. That needs to be increased to 12 reserves. Giving it minimum 20 shots, before any reserve perks. This alone would help them substancially.
    2. As far as perks go, I don't know how genesis has evaded the perk pool for fusions so far. Another perk from D1, that could be brought back is Murmurs signature perk "Aspect Swap". If a fusion in D2 had the ability to swap elements on the fly, it would fulfill it's role as the energy weapon jack of all trades, for match game nightfalls, and other heavily shielded enemy activities.

    From DaHlyHndGrnade

    1. Firing this weapon changes the element of the next round. Causing damage with this weapon weakens the target to the matching element. Call it Confusion.

    From TheSupaCoopa

    1. "landing a full burst creates a blinding orb" (ie: landing all bolts causes a flashbang)

    From PM_SHORT_STORY_IDEAS

    1. Marksmans Reactor - landing all bolts in a shot buffs next shot damage
    2. Cut down - kills cause a buff that staggers/slows targets, like High Cal's but on a buff timer like rampage, but longer timer
    3. Ravenous Battery - kills add bolts to subsequent shots, stacks like swashbuckler up to 5 for a 12 shot burst
    4. Double shot - reloading after a kill causes the next charge to fire off two shots in rapid succession (think trench barrel, multikills would grand charges like multikillclip, consumed like trench barrel stacks). Consumed two ammo as a trade-off, max 3 charges

    From claricorp

    1. Give fusions a perk that weakens enemies for a few seconds that works like box breathing (activates after ADS for a short time) or opening shot (cooldown based).
    2. This makes fusions have a powerful followup and makes them excellent support weapons for bosses and champions.
    3. Having them do other status effects like slows or blinds would work well with fusions natural penetration power and crowd sweeping ability.
    submitted by /u/jpugsly
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    After hitting 1000 base power, can we get blue drops reduced to 1/3 of their droprate?

    Posted: 14 May 2020 09:07 AM PDT

    Every game of Iron Banner or when completing a various activity, I have to go into my inventory (which is a slog in itself) and dismantle the blues.

    Another solution would be to have an auto dismantle function for blues that can be turned on and off.

    It just seems like another tiring job at the moment and the speed in which my postmaster gets full seems to be within an hour of doing any activity.

    submitted by /u/FiRe_GeNDo
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