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    Destiny [D2] Trials of Osiris Megathread [2020-05-15]

    Destiny [D2] Trials of Osiris Megathread [2020-05-15]


    [D2] Trials of Osiris Megathread [2020-05-15]

    Posted: 15 May 2020 10:02 AM PDT

    Trials of Osiris are LIVE

    This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

    FAQ

    What is Trials of Osiris?

    • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.

    • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

    • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.

    • It uses Win Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.

    • There is NO fireteam matchmaking. You need to team up yourself!

    • Power Level matters, however bonus power from the artifact is not enabled.

    How Long do the Trials of Osiris last?

    • Event Starts: Every Friday at Daily Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to compete with in the Trials?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Trials question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Trials of Osiris Map

    Midtown

    Rewards

    Rotation not known yet, please let us know!

    • 3 Wins (Powerful): Legs
    • 5 Wins (Powerful): The Scholar (Scout)
    • 7 Wins (Pinnacle): Class Item
    • Flawless (Pinnacle): Legs

    Bounties

    Name Description Cost Requirement Reward
    Trial of Decryption Collect Trials Engrams before Trials ends this week. 1000 Glimmer 3 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token
    Starfire Alignment As a fireteam, defeat opponents using Solar damage in the Trials of Osiris. 1000 Glimmer 100 [Solar] Solar XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

    Passages

    Name Perk Cost
    Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
    Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
    Passage of Wealth Increased tokens from completing and winning Trials matches. 35000 Glimmer & 25 Legendary Shards
    Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
    submitted by /u/DTG_Bot
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    Daily Questions [2020-05-16]

    Posted: 15 May 2020 06:01 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    If legendary weapons are going to be sunset, don't ever make them require a massive or timegated grind. Keep that for exotics since they are immune.

    Posted: 15 May 2020 03:34 PM PDT

    Why on Earth would anyone complete a grind for something like the ritual/pinnacle weapons of the past when it comes with a shelf-life of less than a year (year- minus time to obtain)? If the response is "we want players to chase weapons" then respect their time with those weapons in your new system of planned obsolescence.

    It's like a new car instantly losing value the minute you start driving it away from the dealership. Sure we'll use and appreciate the gun but there will always be that shitty feeling of "welp, this isn't gonna last."

    Also lmao to people who come back near the end of that year cycle and get a gun they love that's about to be sunset.

    Edit: it's crazy how asking for player time to be respected translates into pepega as "wanting freebies."

    I'm saying if weapons have a shelf-life the roads to get them have to adjust accordingly OR something about them has to increase in value. Otherwise you are simple getting less output for your input.

    submitted by /u/SwervoT3k
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    "Destiny fans... new stuff coming at ya. Check out my voiceover setup. #Destiny2" - Lance Reddick

    Posted: 15 May 2020 12:40 PM PDT

    Sunsetting weapons is something I can deal with. Sunsetting armor-with how many materials it takes to masterwork it-is something I am absolutely not okay with.

    Posted: 15 May 2020 05:16 PM PDT

    Something about the coming system needs to be changed mid-course, either make masterworking armor cheaper, or extend/remove the concept of sunsetting armor.

    submitted by /u/TheBellHunter
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    The Lie would have been a lot more engaging if we got it at the beginning of the season and we worked towards it throughout the season rather then one week towards the end of the season.

    Posted: 15 May 2020 02:08 PM PDT

    IMO I just think if Bungie wants to be doing these long community quests it would be much more engaging and interesting if its a quest that is supposed to last the whole season and we can complete it earlier then what they scheduled. It would feel better to have a quest like this that engages the community and have Bungie say "This is when we think it should be done, but you can complete it sooner if you think you can" as opposed to what we have right now which is just time gating with extra steps.

    submitted by /u/ANDALphage
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    Hunters have throwing knives, Titans have throwing hammers. Warlocks should get throwing books!

    Posted: 15 May 2020 06:00 AM PDT

    Imagine throwing a book halfway across a map and the death recap says "You got hit with some knowledge"

    (Obviously a joke)

    submitted by /u/Toothlesssv1
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    I read more about Destiny than I play Destiny

    Posted: 15 May 2020 09:08 AM PDT

    It used to be something where I would love to hop on, and just waste hours on end. If I didn't have something to do in PvE, I'd hop into PvP and work towards grimoire, or triumphs, or any number of other things that felt interesting and new.

    Nowadays it feels like the only Destiny I "play" is coming to Reddit to hear about what is going on. I still swing by to say hi to Xur and see if there are bounties I "might" want to pick up and do, but I just don't have that "I have to hop on at reset, get my blue flames, knock out a raid or three and then play the game at my own leisure".

    I miss the gunsmith, I miss buying heavy ammo for faction packages, there are a lot of little things like these that somehow got me excited. I don't have that same excitement. It's been said 1000x, it feels like the game is a universe wide, but only a couple inches deep.

    I read about Destiny every day, I might play once per week and it's not because I don't have enough time.

    submitted by /u/thegeneral87
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    I have finally done some proper mathematical calculations as to the size of a thrall tongue

    Posted: 15 May 2020 10:53 AM PDT

    I was playing some escalation protocol when this thought hit me.

    Alright so first I did the glitch where if a hive dies their body doesn't burn up, which is easy with Aussie internet because it's so shit. The I calculated the exact height of a guardian based on them standing next to a jersey barricade in the EDZ, using that I figured out the guardian is 2 and 1/4 jersey barricades tall or 1.84 meters tall (6 feet) I then calculated the exact amount of pixels in a guardian to determine how many pixels per meter I found it to be a total of 1364 pixels from head to toe of the guardian so I did some more math and figured out that 737 pixels per meter. So dividing that by 100 equals 73.7 pixels per centimetre. So I then did the thrall death glitch and zoomed with a sniper rifle counted how many pixels their tongue was and it came up with 2375 After doing some rounding and accounting for perspective differences the actual values are 1000 pixels per meter and the thrall tongue was 400 pixels long so the actual length of a thrall tongue is exactly 16 inches long, now add in the extra 2 inches for the inside of the mouth and that's 18 inches of tongue. Now imagine making out with that.

    submitted by /u/Asteroidhawk594
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    I've done 53 seraphic towers today.

    Posted: 15 May 2020 03:52 PM PDT

    This...

    This is for you guys. I want to give you that shotgun.

    BTW I'm Miguelstein you can find me on warmind.io you're welcooome

    submitted by /u/yuochiga93
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    With the EDZ finished, everyone work on Io next. Not the Moon.

    Posted: 15 May 2020 05:46 PM PDT

    With the EDZ seraph towers finished, we should focus our attention on Io next for a couple of reasons:

    1) Io's got Vex this week, which can spawn Cyclops' as their yellow bars. Since they're stationary turrets they will NEVER capture a plate. Conversely:

    2) Moon has Fallen. Fallen can go invisible and won't show on the radar. They can interfere with plates without anyone even knowing they're there.

    3) Starting next reset the Moon will weekly destination, so there will be the bounty for getting moon completions anyways. A minor point, but an extra reward is an extra reward.

    4) Fallen can go invisible.

    Spread the word! Get Io done next, and worry about the Moon third!

    submitted by /u/Dredgen_Vo1cl
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    Weapon sunsetting is like burning your house down to get you excited about moving into a newer, more expensive copy of your current house...

    Posted: 15 May 2020 08:39 AM PDT

    Leaving the comments about "re-issued" or recycled weapons aside, the real issue with weapons today is not that the older weapons are better, it's that newer weapons aren't differentiated. Perk variety and potency is a constant across all weapons, and that is what defines the most sought-after rolls.

    When I read the TWAB from yesterday, I hear, "Every season you will have to chase a new weapon with Outlaw / Feeding Frenzy / Rapid Hit and Rampage / Multi-Killclip / Explosive Payload so that you always have one that is usable." We aren't going to be chasing new rewards so much as replacing our existing weapons--which goes against the idea of investing in your specific loot and developing an attachment to loot.

    Let's look at the goals for weapon sunsetting:

    Bungie Statement Weapon Sunsetting
    We want the sandbox to feel interesting, exciting, and dynamic, and to evolve in compelling ways over time in the same way that the game evolves. Making us earn similar weapons with the same perk combinations... doesn't really fix this? You need to fix this with innovation. Evolution and dynamism naturally imply change!
    We want you to more frequently earn and enjoy more powerful and standout gear. Same issue... When I earn a Season 12 Feeding Frenzy / Rampage Machine Gun, I'm going be annoyed I can't still use my curated Hammerhead I already ground hours to get, not thrilled to get a standout weapon.
    We want strong weapons to have their time in the sun, and whenever possible we want you to expect and prepare for powerful gear to cycle out of the endgame meta. But... You're not removing weapons, you're making us re-earn the same / similar weapons. You know how you could cycle things out of the endgame? Sandbox changes and archetype tuning! If you want one weapon type to cycle out of the endgame, change its' performance so that other options are more effective...
    We also want to foster a gradually evolving meta that regularly promotes experimentation and debate. Again, sunsetting won't do this. If scouts aren't competitive, then no one will experiment with them... If a weapon can't come close to competing on paper then it will always be dominated by one that does with the same / similar perks.

    Great, another Reddit post full of complaints! Nope! Plot twist! Some suggestions for how to fix these issues.

    Suggestion 1: Create a more volatile, seasonal meta. If you want to shake the meta up, then... Shake the meta up! Make a season of high impact weapons, where all high impact archetypes get buffed and TTK values (used a proxy for effectiveness in both PVP and PVE) on other archetypes is raised. Create a season of bodyshots, where non-precision damage is buffed so that optimal TTKs are roughly constant but weapons that are less accurate can compete (looking at you SMGs)--Recluse was dominant for so long for this exact reason! These sort of experimental meta-metas (sorry!) would do a lot more to advance Bungie's goals than weapon sunsetting.

    Suggestion 2: Change how perks work. This can be viewed as a more complex version of Suggestion 1, but what if the efficacy of perks varied by weapon type or archetype or both? Or had different effects when paired with other perks? For example, what if the increase in reload speed from outlaw was far more pronounced on a scout rifle than on a hand cannon? Or what if a damage perk buffed high impact weapons less than other archetypes, but reload perks were more potent on those same weapons? What if odd perks that were less than stellar alone had unique synergies--for example, pulse monitor could extend the duration of damage buffs and increase their potency when triggered (but you wouldn't get those outsized benefits if you didn't have a perk that buffed damage). Changes like this would "evolve" the sandbox, would give strong weapons their time in the sun and then bring other weapons to the forefront, and would certainly foster an evolving meta! The goal would be to rework perks so they enable new metas and new playstyles that aren't effective today.

    Suggestion 3: Re-boot weapons. I can think of a lot of ways that weapons could be re-worked to align with Bungie's goals. What is you had an entire perk pool that you earned into over time and didn't "roll" on weapons? For example, if you got enough kills with a weapon then you would unlock a new perk that you could "forge" onto your weapon--a very potent perk that cannot be randomly rolled? Some examples... If you got 1,000 kills with a sniper rifle you could spend upgrade materials to replace one of your perks with a new perk that gave its bullets tracking. If you killed 100 majors in strikes with a better devils you could get a version of explosive payload that does elemental damage. The goal here, as with Suggestion 2, would be to create perks that encourage new playstyles and enable people to play the game entirely differently than they have to without these new perks.

    Anyway, those are my thoughts and constructive suggestions. Thanks for coming to my 'LOCK-Talk.

    TL:DR Weapon sunsetting seems to be the worst, least rewarding way of shaking things up. Bungie shouldn't make us earn new versions of our old weapons, they should make different weapons worth using and investing in!

    submitted by /u/JustTooKrul
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    Sunsetting without major systemic changes is a hard sell

    Posted: 15 May 2020 05:40 PM PDT

    Gear sunsetting doesn't sit right with a good portion of the playerbase. It's a highly controversial announcement during what's already a controversial season with lackluster content. It's an unspoken plead from the devs to trust that "the game will get better" and its a feeling destiny fans have known during the series dark periods. I've had a lot of discussion with my friends about this since we play a lot of destiny, and I want other people to join the discussion too.

    I have a lot of suggestions and I have no clue how difficult they can be to implement. These aren't demands. This isn't a "REEEEEEE FUCK YOU BUNGIE" post either. Quarantine just naturally gives people a ton of free time so here I am writing my thoughts on a video game I play a lot.


    What needs to be looked at in order for sunsetting to fit right…

    RNG

    There's too many layers of RNG in the current grind. There's very little influence to the way you actually get a weapon in a majority of D2's content. On top of that, all of the barrels, sights, strings, rounds, the stuff that influences a gun feel — random. The last two perks that dictate a playstyle — random.

    Getting a god rolled Coldfront was really time consuming (with no promise of actually getting the roll you want) and now it's unavailable with no way to grind it out again. It feels like a kick in the throat that it's going to be sunsetted after putting in the work. You can have a short time with a seasonal event and quickly get the roll you want, be satisfied and have good memories. Or...spend way more time than there is depth to the activity, become miserable, and possibly stop chasing the carrot entirely. It all depends on luck.

    I feel a lot of players are gonna get tired real quick if the way of grinding weapons and armor doesn't change to account for sunsetting. So let us target loot better. Put less garbage perks in the pool (looking at you air assault) and let us reroll masterworks again. Give us the ability to influence the actual rolls of weapons and armor. I really enjoy having loot that has two sets of perks like the end-of-season pass Dawn weapons had, and I think all drops having that system would do a great job at reducing RNG.

    Some weapons in collections have all of the available rolls listed on them...perhaps there could be a way to "wishlist" a roll and have some kind of guaranteed influence towards it? Bungie talked about saving god rolls in collections in the past, now is the time to bring that discussion back.

    Vendor rolls returning would be really nice. Who asked for them to be removed, anyway? They could be super useful if gear is going to have an expiration date, and make more actually memorable "had to be there" moments.

    Armor in destiny was never really as important as the weapons (barring exotic armor). I get why armor mods will be sunset as some have become too hard to deal with such as Taken Armaments. Plus running charged with light builds for the games lifecycle will get old. The problem is grinding good armor can be even worse than grinding good weapons! If you're going to give us a rotating seasonal mod slot and transmog, there's no reason to sunset my high rec/int chest piece. I might get a new one thanks to it being up to RNG, but it won't feel any different because it's just a number that's being changed. Give us more influence on stat distribution, make dealing with armor less expensive, maybe it'll sit better having to regrind. If the system is untouched…it's gonna be hard to motivate players to make new builds.

    RNG mitigation was touched upon with Menagerie and also whatever Bungie is planning with [REDACTED] engrams but there's not enough info. RNG mitigation has to encompass the whole game.

    Ritual quest design

    Quests in destiny 2 can leave a lot to be desired. I'm going to use Mountaintop's original quest as my talking point for how bad it can be for pinnacle/ritual weapons. So in order to get what is essentially a completely unique special ammo rocket-launcher-thats-a-grenade-launcher that was highly OP for pve at the time, you have to go out of your way to get double kills and killstreaks with grenade launchers in the crucible. When the quest first came around the requirements were very unreasonable and had to be toned down in numbers. You essentially had to master grenade launchers and your reward is a grenade launcher with no drawbacks and higher damage. You had to purposefully be selfish and gimp yourself to chase this goal as grenade launchers aren't exactly meta… Doing this quest made me loathe PVP for a few seasons. The gun is still insane in PVP with very little ways to counter it, too.

    If weapons will be sunset, you shouldn't make quests like mountaintop again. Having a really unfun quest that only hardcore players will chase, that then gives those hardcore players a further advantage over others is already a hard sell. Making it even more brutal by giving the reward an expiration date is going to make hardcore players just lose interest over time.

    Ritual weapons were made to not be as obscenely OP as pinnacles… they generally have much less hardcore of a grind but it's still not exactly fun. A sad thing about this though is that pinnacles were really unique and those kind of weapon types might not exist again. Bungie has said the way ritual weapons are going to be obtained can be through multiple ways of playing now, so that's good. I just hope they can stay interesting and not break the game too hard. Its also nice to sweeten the deal with an overall weapon type buff like they did to sidearms when they released Buzzard.

    If you're going to sunset pinnacle weapons, now is the time to start thinking of them as ideas for new weapons. Give us a special ammo rocket launcher archetype to replace mountaintop. Give SMG's a niche as weapons that can be buffed by other weapons. I don't know, just spitballing. Wave frame grenade launchers could've been a one off pinnacle but I'm personally glad it was a unique random roll instead, more people could appreciate it.

    More unique weapons like wave frame launchers available every season softens the blow of losing pinnacle weapons.

    However… season pass exotics are different. They're unique,sure, but they are just handed to you if you pay money, and then are unavailable for who knows how long if you missed the season. Erianas Vow is a staple in endgame nightfalls but you're fucked if you didn't get it in Season of Undying. And not because you have to do an interesting quest or challenge, no, because "you had to be there."

    Legacy Content

    Don't make us wait for the end of the games lifecycle to make all the raids relevant! They're by far the best content in the game, in my opinion. Update the drops, make the drops have perks that help specifically in the raid… it's criminal that this content could be sunsetted! Same with the dungeons.

    I also personally dislike this concept of just removing story from the game. Story that was once there now just being cut out. Don't even care if the loot isn't up to par, I had a blast playing through ALL of the content in D1 Age of Triumph as a new player. I got a pretty full story and did the raids and most exotic quests in order and left satisfied. If I were to be a new player in D2,not only do I need a guide telling me what story missions to do in order… I also have to deal with missing the entering the dreaming city mission, missing the Saint 14 missions, missing the Uldren waking and Eris being possessed cutscenes, missing the warmind bunker encounters with Ana and Zavala (I doubt this will stay)… those are huge portions of story just up and deleted! Not sunset but just gone completely. Have to watch them online…

    Bungie has said they're planning to keep these seasonal activities like Sundial, Vex Offensive and Seraph Towers in the game in the future. I'd rather the story content stay and the activities go, personally, if the activities remain as underwhelming as they are.

    If they want to have an evolving world...maybe a world state modifier is something that can be planned? Similar to Division 2 on that end. So if Titan ends up getting destroyed you can always go back to play that content at a previous world state.

    Seasonal grind

    Grinding power every season is not fun when you're doing the same content for years on end. There, I said it. Vanguard strikes haven't been touched in ages. Gambit hasn't been touched in ages. Patrols and lost sectors as part of flashpoints...you get the point. The base content is getting stale.

    Holding onto blues and low rolled armor because they're high light isn't fun. The whole point of raising the infusion costs and making masterworking so expensive was so that you could feel attached to your gear and have to make decisions or whatever, but that doesn't work when gear now has an expiration date. Lower the cost of infusion, give more MW materials, and give us more for dismantling MW'd items.

    Also, the champion system being restricted to just a few guns a season sucks. Exotic weapons in pve feel sunset already due to this. It still baffles me that Symmetry was changed when the community was and still is begging for more champion modded exotics.


    Lack of clarity on sunsetting

    The TWAB said a lot but there are still some things about the weapon sunsetting system that need to be clarified.

    Re-issuing

    If weapons are literally just dumped back into the game the exact same as they were before, and you can't just infuse your new halfdan into your old god roll halfdan...thats gonna be real dumb. This is implying that none of the other topics in this get addressed. If we can target a roll on a reissued weapon and get it guaranteed in a reasonable timeframe (less if you've owned it before) then it would be alright but still a little stinky.

    Availability of all weapon archetypes

    If you turn away Johnny Jim who refuses to play with anything but a 450 kinetic pulse paired with an adaptive fusion and rapid fire machine gun then you make that person enjoy the game way less and risk them leaving entirely. So a weapon of every type in each slot should be available every year at least. Full on vendor refreshes. New art, new sounds, new perks, that'll make this sit easier.

    Maybe just keep some weapons around all the time, too? Mida Mini Tool and Drang, as examples. Same art, same sounds, maybe different perks…. But they're parts of exotic weapons that aren't being sunset, so these shouldn't either.

    Rebalancing

    PVE feels a bit weird right now if you're using a scout rifle or hand cannon. The reason damage perks are so sought after is because primaries are not as crispy as they were in D1. Enemies are tougher. A cabal mook can take two headshots from a scout rifle or hand cannon… Fix the enemies health and weapon ttk, suddenly rampage on my duke isn't so necessary. Now I'm open to the idea of getting a different 110hc with different perks. On the topic, we really need more frequent sandbox updates too. Fusion rifles in PVE besides Loaded Question are pretty pointless, and in PVP it feels like you run Erentil or bust.

    Expanding legendary ornaments

    Spending money on these not knowing the weapons would be sunset really suits wrong. Make the ornaments archetype specific as opposed to weapon specific, introduce transmog for weapon archetypes. (legendary/blue weapons only) That way if I really love the way my blast furnace looks, I can transfer it to a new aggressive frame pulse and it would feel a bit different but still look as dope as I want it to. If I want the exact feel I can go back to that original sunset blast furnace, but I can bring the look and sounds with me as transmog. Some weapons are already reskins of the same model like Better Devils and Service Revolver, too. Just my own idea, have no clue if it's possible to implement let alone a good idea in the first place.


    Bungie went through with gear sunsetting at a time where trust is very low and a good portion of the community doesn't want sunsetting. This season is controversially low on quality content, trials is reskins/ports and the mode is filled with hackers, seraph weapons are niche, GM nightfalls are unrewarding, balance patches are still too slow... I won't get too much into specifics because it turns away the point of my ramble. If you've proven to us you can churn out quality content and enough of it that can sustain an MMO, sunsetting wouldn't hurt so bad. As it is, if we get more seasons like the current one but you implement sunsetting... yikes... I know I sound like a billion bungie plz posts merged into one but we really need Bungie communicating even more than before for a live game like this making such drastic changes. There's too much speculation going on right now. A lot of this speculation is justified, too. People are stuck at home and Bungie is messing with our vault again. So all in all I hope these suggestions get talked about, and I hope if gear sunsetting does get implemented that the whole game improves around it to support the change.

    submitted by /u/Shapedrift
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    EDZ is done, let's start the Moon

    Posted: 15 May 2020 04:58 PM PDT

    GG boys, let's knock this one out

    submitted by /u/fleshmcfilth123
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    Is grinding weapons really why we play Destiny?

    Posted: 15 May 2020 01:37 PM PDT

    To me, it was never about the loot. Loot isn't the thing. It's the thing that gets us to the thing.

    Every time we "enjoyed grinding", it was always towards some larger goal -- gearing up for a raid, or to unlock more story content. Whenever Destiny was at its best, loot was just a side dish, not the main course. Except for Menagerie, I suppose, which was just so fun on its own that it didn't matter. Because of this, I find Bungie's Y3 loot-centric approach kind of depressing.

    But that's just my opinion. Have any of you been excited to grind out a weapon, just for its own sake?

    submitted by /u/ActivePea6
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    Sunsetting Leviathan gear alienates new light players

    Posted: 15 May 2020 04:51 PM PDT

    I recently got a few of my friends into D2 and we completed the Regular Leviathan raid after a while of forcing them to keep grinding and getting on. The issue was that once we finished and everybody saw their gear, the question was "what was the point?" and "what did I get that was better than what I had?".

    The changes introduced in the TWAB this week aren't helping with this issue, I for one was hoping to see some love for the old content and the only raid available to new light players.

    I'd like to hear other's thoughts on this as the decision by Bungie to forget the Leviathan is frustrating to me and I think it doesn't help to engage the newbies.

    submitted by /u/CDXVI_
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    Banshee is selling Dawn Armor Mod "Heavy Handed" today.

    Posted: 15 May 2020 10:53 AM PDT

    Banshee is selling a dawn armor mod today that was previously available from the Tangled Shore obelisk. If you didn't pick it up last season, you can get it today.

    Heavy Handed (7 Arc Energy): While Charged with Light, regain half of your melee energy when you use a charged melee ability, consuming one stack of Charged with Light. Secondary perk (active with at least one other arc energy mod slotted in the armor piece): While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves.

    submitted by /u/Rinewick
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    What if an exotic world drop awarded you an Ascendant Shard on dismantle?

    Posted: 15 May 2020 10:41 AM PDT

    Some friends and I were briefly discussing this, but we talked about another way to obtain ascendant shards and make use of badly rolled exotic drops would be to have them drop and ascendant shard on dismantle. Of course, an exotic from collections wouldn't drop one, and neither would purchasing one of the listed exotics in xurs inventory, but maybe his fated engram?

    Do you think this would be a good method or does it make acquiring them too easy?

    Edit: Seen some people saying that it might be better to have a chance at dropping an Ascendant Shard, instead of 100% drop rate. I think this would be better to help preserve their rarity while not making them too scarce. Perhaps on the dismantles that don't award one, prisms or cores could drop instead.

    submitted by /u/gr3at0ak
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    Dear Bungie, can we please have a FULL loot Table in the September Raid?

    Posted: 15 May 2020 06:51 PM PDT

    Dear Bungie, can we please have a FULL Loot Table in the September Raid? As in "This Raid has a FULL set of Raid Weapons to earn" Full Loot Table.

    I was just thinking about this, and no single D2 Raid has a Full Set. Leviathan's are spread out over the lairs, LW/Scourge/Crown/Garden all have partial sets, and in the case of Garden it isnt even a balanced table (2 Kinetic, 5 Energy and ZERO Power? Cmon man).

    I understand that you're probably running a reduced crew now, and Covid19 isnt doing anyone any favours, but if you want Raids to feel "proper" again, then they need a full Weapon set!

    submitted by /u/LondonDude123
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    Me and my friends found out about this after we did a SOTP raid and we decided to try it in Crucible

    Posted: 15 May 2020 06:29 PM PDT

    Pretty much we were screwing around after the run and found out if you have 3 well and 3 bubble titans you can infinitely cycle supers to the point of lagging. we found this very entertaining and went to a control match and try it out. https://youtu.be/nJ7nirG0IgI this is the result

    submitted by /u/chickenjoejim
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    We NEED an update in the TWAB on developer bandwidth and loot creation

    Posted: 15 May 2020 01:10 AM PDT

    Destiny 2's loot is a bit of a mess right now. We still have a year 1 weapon loot pool, year 1 raids have never received updated loot, some Nightfalls don't have proper nightfall specific loot or none at all and Bungie informed us that they only had the bandwidth to make EITHER a trials weapon set or Ritual weapons.

    I wanna believe in the direction the franchise is taking, but with the recent TWAB, I need to know whether we will essentially end in a small loot pool of weapons that are infusable. What will happen to Nightfall loot? Menagerie? Reckoning? Black Armory?

    I was hoping we would eventually see updates to planetary guns, armor, year 1 weapons- and now it seems they will just be left behind even more?

    What about year 1 raids? Actually, what about scourge of the past, Crown of Sorrow?

    I just don't think a game where 90% of the loot is not aspirational anymore because the power level is so low seems like an evolving world... Are we simply gonna grind seasonal activities for a couple of weapons and never be able to go back to older activities for loot?

    Please Bungie, tell me you have a plan for all of this.

    submitted by /u/iahangir
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    For those running the EDZ towers atm vs Cabal

    Posted: 15 May 2020 07:14 AM PDT

    SKYBURNERS OATH WORKS WITH THE WRATH OF RASPUTIN MOD!!!! It generates warmind cells at least on the hipfire! It could be handy considering the slight damage buff vs cabal and phlalanx shield penetration.

    Go nuts ;)

    submitted by /u/Stuza95
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    A List of Weapons That Will be Usable In Season 12 (So Far)

    Posted: 15 May 2020 03:54 PM PDT

    Wanted to make a quick breakdown of what guns that exist right now that're confirmed usable for Season 12 as well as some reasonable speculation on what to expect as well. This isn't meant to say "Look how many/few we have!" or anything like that since we don't have a full list so far, but more of a "Hey if you want to prepare here's a list of weapons to grab ahead of time".

    Do Note, old weapons aren't going away but rather this is a list of weapons that'll be infusable up to the maximum power within season 11

    What's currently missing from this list:
    -The new weapons being added into the game with Season 11 and 12 (estimated to be around 40-50 new weapons based off of past seasonal trends) -Any Activity associated weapons (bungie has yet to announce what's being done in regards to these, but there seems to be some sort of plan for it according to posts from community managers)
    -All 67 weapon exotics, as they're a bit different from the standard weaponry.
    -An important note for all the Seventh Seraph weapons, Warmind cells are incredibly potent tools for PvE content and aren't factored into their standing of being Meta as this is more about the individual weapons themselves.
    -This is somewhat opinion based for Meta/Considered to be near meta in viability.
    -Any weapons added back into the pool by the [REDACTED] engram, as we know we'll be getting two weapons from Season of the Undying (as well as Season of Dawn and Season of the Worthy, but those latter two are already accounted for on this list)

    Short list of #s
    Weapons that are currently confirmed: 62
    Weapons that are currently obtainable: 50
    Weapons that are no longer obtainable: 12
    Total estimated weapons in the pool at season 12: 100+ weapons (not including exotics)

    Legend:
    (E/U): Exclusive and Unavailable (if you don't have it you can't get it currently)
    (E/A): Exclusive and Available (you can still get it, but after this season it'll be unavailable)
    (EM): Considered to be Meta or close to Meta in the current sandbox for PvE.
    (PM): Considered to be Meta or close to Meta in the current sandbox for PvP.

    Kinetics:
    -Auto Rifles
    ---Steelfeather Repeater (E/U) (EM)
    ---Seventh Seraph Carbine (E/A)
    -Hand Cannons
    ---The Old Fashioned
    ---Dire Promise (M)
    ---True Prophecy
    ---Seventh Seraph Officer Revolver (E/A)
    -Scout Rifles
    ---Patron of Lost Causes (E/U)
    ---The Scholar
    ---Transfiguration
    -Sidearms
    ---Breechlight (E/U) (M)
    ---Buzzard
    ---Enigma's Draw
    -SMGs
    ---Cold Front (E/U)
    ---Escape Velocity
    -Pulse Rifles
    ---Chattering Bone
    --- Sacred Provenance
    -Bows
    ---Accrued Redemption
    -Shotguns
    ---Hawthorne's Field Forged Shotgun
    ---Perfect Paradox (E/U) (EM)
    ---Astral Horizon (PM)
    -Snipers
    ---Eye of Sol
    ---The Supremacy

    Notes: No breach grenade Grenade launchers in this column, though they were already fairly rare to begin with.

    Energy:
    -Auto Rifles
    ---Uriel's Gift
    ---The Summoner
    ---Reckless Oracle
    ---Age-Old Bond
    -Hand Cannons
    ---Jack Queen King 3 (E/U)
    ---Nation of Beasts
    ---Ancient Gospel
    -Sidearms
    ---Last Hope
    ---Traveler's Judgement 5 (E/U)
    ---Seventh Seraph SI-2 (E/A)
    -SMGs
    ---Seventh Seraph VY-7 (E/A)
    ---Pulse Rifles
    ---Infinite Paths 8 (E/U)
    ---Jian 7 Rifle
    -Bows
    ---Point of the Stag
    ---Tyranny of Heaven
    -Shotguns
    ---Python (EM)
    ---A certain Unreleased as of Yet Shotgun
    ---Seventh Seraph CQC-12 (E/A)
    ---Prophet of Doom
    ---Snipers
    ---Trophy Hunter (E)
    ---Distant Tumulus (EM)
    ---Omniscient Eye (PM)
    -Fusion Rifles
    ---Elatha FR4
    ---Gallant Charge (E/U)
    ---Exile's Curse
    ---Timeline's Vertex
    ---Zealot's Reward
    ---Techeun Force
    -Grenade Launchers
    ---Martyr's Retribution (E/U)

    Notes: No scout rifles in this category interestingly enough. Not that anyone was really using them.

    Power:
    -LFRs
    ---Komodo-4FR
    ---Line in the Sand (E/U) (EM)
    -Rockets
    ---Mos Epoch III
    ---Pyroclastic Flow (E/U)
    ---Tomorrow's Answer
    ---Apex Predator
    -LMGs
    ---Seventh Seraph SAW (E/A)
    -GLs
    ---Interference VI (EM)
    ---Swords
    ---Honor's Edge.

    Note: For whatever reason I couldn't get the bulleted list to work for me, apologies if the formatting kinda sucks.

    submitted by /u/Soleceon
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    Dismantling Non-Collection Exotics should give an Ascendant Shard

    Posted: 15 May 2020 01:05 PM PDT

    Or make exotics not take a whole 3 ascendant shards to fully masterwork.

    We got exotic shards for dismantling exotics in D1. If it aint broke, dont eat crayons.

    submitted by /u/OnJah0_o
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    Bungie nerfed Whisper of the Worm for being a weapon that everyone used all the time. We're now being given a shotgun that's more busted than Mindbenders

    Posted: 15 May 2020 08:05 AM PDT

    I believe there's some level of disconnect between the team of people who design weapons and the team of people who attempt to balance weapons.

    Felwinters Lie is an amazing weapon. It's not exaggerating to say this return of Felwinters Lie will make it the only shotgun that people will use in PvP.

    It has such a perfect set of perks and is being given to everyone in the form of a quest so the majority of the players will have it.

    I'm not salty that PvP will just be shotguns again I'm salty that Felwinters will be the only shotgun in PvP when Bungie has shown in the past they don't want to have a single weapon be the best of the best for any given situation.

    submitted by /u/DefinitelyNotThatJoe
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    Hey Bungie, do you know why Felwinter’s has so little hype going for it?

    Posted: 15 May 2020 09:12 PM PDT

    Not only is the quest terrible, but it's going to fucking useless in 3 seasons. Thanks a lot.

    SayNoToSunsetting

    submitted by /u/Daemon7861
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