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    Destiny This Week at Bungie - 7/15/2021

    Destiny This Week at Bungie - 7/15/2021


    This Week at Bungie - 7/15/2021

    Posted: 15 Jul 2021 11:26 AM PDT

    Source: https://www.bungie.net/en/News/Article/50488


    This week at Bungie, we talk rituals and reputation.

    Week two of Solstice of Heroes began. Between celebrating your accomplishments over the last year and a return of sunlight to the Last City, things are feeling pretty good. Make sure to pack some sunscreen on your way to the EAZ. Wouldn't want you to get sunburnt.

    We have six weeks until a new Season. There are many of us who have an insatiable appetite for content, but there's always going to be some time to relax during the Seasons of Destiny. Gives folks time to catch up, or just take a breather from our fight against the Darkness. We think it's about time we start trickling out some fun details. A few little snacks here and there, or a few bite-sized treats to enjoy if you aren't still chewing on a Season full of Overrides, Expunges, and more.

    This week, our Season 15 appetizers come in the form of ritual reputation updates.


    Earning a Reputation

    The steady climb towards rewards and reputation is something I've come to love in Destiny 2 over the last few Seasons. Sometimes a reset can fly by when playing with a group of friends, but other times, I could get stuck trying to finish out my Gambit challenges. Even so, having a direct way to grind out some Ascendant Shards was a welcome change with the release of Beyond Light. This week, Rituals Lead Alan Blaine will be walking us through some great changes that the team has been working on to unify the reputation experiences of our ritual activities. As a warning, we are going to be diving a little deeper into the details here. If you're a Destiny 2 Novice, don't be afraid to ask questions. We'll be more than happy to answer what we can after this TWAB is live!

    Alan: Hey Guardians! Season 15 will bring the next steps of our ritual unification that started all the way back in Season 13.

    *Unifying Ritual Ranks and Reputation *

    Over the last few Seasons, we've been looking to create a unified experience when playing ritual activities in Destiny 2. Starting with Crucible and Gambit, we created new vendor reputation systems and reward tracks. We did some backend work at the start of Season 14 in preparation for larger-scale changes to these reputations, while also preparing for the introduction of Vanguard Ranks.

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    Before we dive deeper on Vanguard Ranks, let's talk a little bit about the updates to reputation systems overall as we prepare for a future where more vendors are given similar treatment.

    • In Season 15, ritual reputation systems on Lord Shaxx, The Drifter, and Commander Zavala will be known as Crucible, Gambit, and Vanguard Ranks.

      • The names Infamy and Valor will be retired.
        • Glory will continue to live as our competitive Crucible reputation system.
      • We are also introducing Trials Ranks in Season 15 -- more about that in a future TWAB.
    • We're rebalancing all ranking systems to have similar progression times.

      • Our goal is to let players reset Vanguard, Crucible, and Gambit Ranks slightly faster, on average, than Valor currently allows.
      • There will no longer be ritual-specific rules that impede progress.
      • We are removing win streak bonuses, in exchange for activity streak bonuses.
      • Reputation bonus weeks have been standardized to 2x multipliers when active.
      • Bounties will no longer provide reputations as rewards, but primarily focus on XP.

    We looked at how long it would take for players who win nearly every game to reset their reputation versus players who lose nearly every game and tuned it so that the total time taken to reset is only around 2x, rather than the 3-4x right now. Overall, we expect two-thirds of your reputation come from simply playing activities. If you win matches in Crucible or Gambit, you'll still reset a bit faster.

    As we mentioned, Glory will continue to live as our competitive Crucible reputation system and will also retain win-streaks for faster ranking. We don't have any specific plans to share on Glory right now, but we will be looking at opportunities in future Seasons for potential updates.

    *Vanguard Ranks *

    Commander Zavala is getting a full ritual reputation, like Lord Shaxx and the Drifter before him. As a note, Vanguard Tokens are being retired, so make sure to spend them before Season 15 begins.

    Players may earn Vanguard reputation when completing the following activities:

    • Strikes
    • Nightfalls
    • Battlegrounds

    For those looking to take on a challenge, Nightfalls give different bonuses based on completion medals, which can be earned through high scores and defeating all Champions. Bronze, silver, gold, and platinum medals grant reputation bonuses, and Nightfalls grant reputation multipliers depending on the difficulty of Nightfall selected. The more difficult the Nightfall, the higher the multiplier will be!

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    Zavala will also have a full reputation reward line, similar to the ones we added for Shaxx and Drifter in Season 13. Powerful rewards will be granted every third rank, and an Ascendant Shard will be rewarded when resetting the first time.

    *Activity Streaks and Reputation Bonuses *

    As noted above, Season 15 will introduce activity streaks. The longer you stay in Vanguard activities (playlists or direct launch), the larger your streak bonus is. Guardians can leave the matchmaking queue to snag bounties from the Tower or clean out their Postmaster in the H.E.L.M. without worry of losing their activity streaks. As a note, quitting activities or going AFK for extended periods of time will invalidate your streak, so be ready to play if you're looking to keep yours going.

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    As with Crucible and Gambit, Zavala will be looking to host weeklong reputation bonuses throughout a given Season. Stay tuned for in-game announcements.

    *Seasonal Ritual Weapon Quest and Ornaments *

    Next Season, we are moving the seasonal ritual weapon and ornaments to the reputation reward tracks of Vanguard, Crucible, and Gambit. As players increase their reputation during the Season, they'll work towards unlocking the weapon and respective ornaments from each vendor. We're also opting to update Seasonal Challenges, removing things like "In it for Infamy" in favor of challenges to earn ritual weapon rewards.

    *Grandmasters and Conqueror Gilding *

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    Back when we introduced Grandmaster Nightfalls and the Conqueror title, with gilding Seals still nine months away, we wanted to give players a hard-to-reach goal that measured both skill, communication, build-crafting, and time commitment, but that was also mindful of player's time and real-life schedules. We saw a lot of feedback about rewards and general time commitments to reach Grandmaster levels, so we've been making some improvements Season over Season.

    • We added better Masterworking material drops, Adept weapons and mods, and title gilding.
    • Seasonal Challenges and +10 Power Seasons means it has never been easier to get to the Pinnacle and Artifact Power needed early in the Season.
    • The addition of a catch-up node, which currently appears during the final three weeks of a given season, helped many players conquer this aspirational content, even if they couldn't play every week of a given Season.

    Thanks to these changes, we're seeing a lot more players attempting Grandmasters and gilding their Conqueror titles than ever before. While we still believe that starting in week-seven gives GMs a nice Seasonal cadence, waiting until the final three weeks of the Season to gild no longer feels correct. We would like players to play the week's Grandmaster Nightfall for rewards, not Lake of Shadows the easiest perceived strike.

    Later in Season 15, we're planning to make the following changes to the Grandmaster catch-up node to let players gild their title earlier in the Season, while also addressing our concerns over a single strike being a boon for high-tier rewards over the last three weeks of a Season. :

    • The Grandmaster catch-up node will become available at the same time that Grandmaster difficulty is available, so long as you have the Conqueror title but have not yet gilded it this Season.
    • Each Grandmaster Nightfall will be available if the fireteam leader has not completed the gilding Triumph for that strike during the Season.

      • In other words, you may play each featured strike for a Season to earn your gilded title.
      • Once you've gilded your title, the catch-up node will no longer be available.

    We're excited to release these changes in Season 15 and are looking forward to your feedback. Once you've had some time to dig in and earn your rewards, sound off with your thoughts!


    Bungie Foundation: Charity Update

    Well, Guardians... you've done it again. Just last week, we announced the Bungie Foundation Giving Campaign, and you've already smashed expectations. We have a quick update for you on how much has been raised so far. We also have an exciting lore reading, since you smashed the $500k challenge!

    Bungie Foundation: One week down, one week to go! Thank you to all of you who have shown your support so far. We've raised an incredible $625k to date! With a goal of $777k, we know you're going to knock it out of the park and support us in our efforts around:

    • Improving children's health and wellbeing.
    • Uplifting the voices and rights of all individuals and communities.
    • Providing humanitarian aid in times of crisis.

    As a thank you for your generosity, we have a special treat for you today. Check out our Community Team's very own Nicole Olson in her amazing and dramatic rendition of "To The Witch Queen" lore reading.

    Video Link

    As a reminder, we have some sweet in-game items to thank you for your donation. Unique redemption codes will be emailed to you on Thursday, July 29:

    • $10+: 2020 "The Bungie Foundation" emblem
    • $25+: Above, plus the NEW "Circadian Guard" emblem
    • $50+: Above, plus NEW Exotic "Buoyant Shell" ghost
    • $75+: Above, plus NEW Exotic "Tiny Tank" emote

    Please note: To be eligible for the in-game items listed above, donations must be made to this campaign between July 7 and July 20 at 11:59 PM PT. Unique redemption code(s) will be emailed to you on Thursday, July 29 following the completion of the fundraiser. One redemption code per item, per email for qualifying donations.


    Rewards of the Prime Variety

    It's time for a refresh of Prime Rewards! This month, we've got something to love for the Fusion Rifle mains out there. Merciless takes the spotlight, packing destructive Solar damage and faster charge time with each non-lethal burst; this Exotic will be a welcome addition to inventories throughout the community.

    Image Linkimgur

    Here's the full list of items in this month's drop:

    • Merciless Exotic Fusion Rifle
    • Break the Dawn Exotic Ornament
    • Symmetry Flight Exotic Ship
    • Soul Velocity Legendary Sparrow

    Make sure to link your Bungie.net account to get these slick rewards. Not signed up? Head to the Prime Rewards portal and check out our Help Article to get the ball rolling, and stay tuned for future announcements and updated drops!


    Let it Glow, Let it Glow!

    Image Linkimgur

    Over the last week, our Player Support team has been on the hunt for missing Solstice of Heroes packages. These little boxes are important for those looking to earn white glows on their fresh new armor sets, not to mention the Guardians looking for a sweet new Shotgun. If you've fallen victim to the case of the missing Solstice Packages, we've got some important information for you.

    This is their report.

    MISSING SOLSTICE CONSUMABLES

    Upon investigation of reports of missing Solstice Packages and Solstice Key Fragments, it was discovered that creating new characters will result in all Packages and Key Fragments being removed from players' Consumables inventory.

    Players are encouraged to not create new characters during the Solstice 2021 event while they have these items in their inventories to ensure that they are not lost. If you're eager to create a new character, please be sure to spend all Packages and Key Fragments prior to doing so.

    *SECOND CHANCES EMBLEM *

    We have identified an issue preventing players who completed the New Light introductory mission from receiving the Second Chances emblem from Bungie Rewards. This issue will be resolved in an upcoming update, and the emblem will become available to all players who complete or have completed the New Light introductory mission.

    *BUNGIE STORE BETA NEW LAUNCH DATE *

    The new Bungie Store beta launch will now be rolling out on July 20 as we prepare to transition to a new e-commerce platform. Players with existing Bungie Store accounts will be prompted to change their passwords once the beta is live. With the new store, players will be able to sign in using their Bungie.net accounts, which will make viewing, browsing, and purchasing Bungie Rewards an improved and more streamlined experience.

    Please note that any generated Bungie Rewards codes for the Vault of Glass Art Print, Descendant Seal, Splintered Seal, Splicer Seal, Expunge Hoodie, and Solstice of Heroes T-shirt will no longer be valid after July 20, 2021. Players who do not purchase these Bungie Rewards before July 20 will need to sign in with a Bungie Store account linked to a Bungie.net account that has completed the appropriate Triumph(s) to purchase the associated Bungie Rewards item.

    For more information, please visit our Bungie Rewards help article.

    *KNOWN ISSUES *

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • The Solstice 2021 armor glows for Warlocks always display the Stasis glow effect when wearing Felwinter's Helm.
    • Reissued Dreaming City weapons are not dropping as intended.
    • Upgrading Solstice armor to the Magnificent set may drop the armor's Power level to 1100.
    • PlayStation 4 controllers may no longer be recognized by Destiny 2 when playing on Steam.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    "Teleports Behind You"

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    Even though it's summer here in the States, I can feel a chill running down my spine from time to time. Is it a cool wind from the Pacific reaching my window, or is it the whisper from the Darkness? I keep hearing the words Mask of Bakris echoing through my skull. It must be a sign.

    If you see me in the Crucible this weekend, just know... it's nothing personal, kid.

    Movie of the Week: Bakris Approved.

    Video Link

    *Movie of the Week: Clantage - Ronin *

    Video Link

    If you'd like to take a shot at the Movie of the Week, please make sure to put #MOTW in your title and submit your content to the Community Creations page on Bungie.net.


    We've Got Family

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    Something I love to see in this community is when parents introduce their children to the world of Destiny. Sure, the Hive can be a bit scary, but a family of Guardians can take on any challenge with ease.

    *Art of the Week: The Family is All Here *

    Just a family that plays together.#MeegaNalaQwishta #Ohana #Chibi #ChibiArt #Destiny #Destiny2 #Destiny2Art #Cute #Kawaii pic.twitter.com/rpMmPfOrYd

    — Darani Suarez (@RaNiiTH) July 14, 2021

    *Art of the Week: Cuties *

    Have some chibis

    {✨ #Destiny2Art ✨} pic.twitter.com/20tAsCQhXp

    — ✨JaxBeefle ✨Commissions Open (@jaxbeetle) July 13, 2021

    Cheers to all who have been sharing their wonderful work. If you'd like the community to see your stuff, tag it with #Destiny2Art or #DestinyArt when posting!


    Thanks for stopping by for another installment of your weekly TWAB goodness. I'm just finishing up on the white Solstice glows for all three of my characters. Excited for the lovely Ghost reward at the end of the road. Don't worry, I won't bore you for too long with more text about my Arc Logic journey or the Master Atheon Challenge. Tell me, what are you currently hunting in Destiny 2? Anything special? Or are you just killing time while dunking on Hive in Old Russia?

    August 24 is coming soon. We have some sandbox details and Cross Play to cover between now and then. Sometimes I still wish I could be locked in a cryo-sleep until announce days. The excitement and anticipation for August is thick enough to cut with a knife.

    We'll get there soon enough, cryo-sleep or not.

    Cheers,

    dmg04

    submitted by /u/DTG_Bot
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    Daily Questions [2021-07-16]

    Posted: 15 Jul 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

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    Why aren’t clears the main source of XP in this game?

    Posted: 15 Jul 2021 03:44 PM PDT

    I see a lot of posts about leveling, specifically for GMs and Master VOG and it reinforces a question I've always had. Why aren't clears the main source of XP in the game? Farming the same bounties we have had for years is how most players grind. And I can't think of a more mind numbing, less skilled way to meet a bar for endgame. I'll sum it up with two simple questions.

    Whats wrong with someone leveling through clears ( specifically endgame clears ) only? What is wrong with someone who has 50 clears of VOG being leveled for Master?

    It makes 100x more sense than farming bounties from completely unrelated activities as the most effective path to endgame content. Actually as I type this it makes 0 sense the way it is now.

    Edit : Thanks for the support and discussion everyone. I want to say I'm not advocating for removing people's paths to LL. Keep challenges and bounties and the over hauls for rep look nice. There should be a solo-able grind. It's just my thought that the viability of leveling through activities shouldn't be capped at the pinnacle they drop you once a week.

    If you want to live exclusively in NFs farming Heros with MM or Masters without MM or Normal raids doing sherpas or three manning, running strikes, soloing dungeons. You shouldn't have to leave those activities and throw on random gear piece by piece, weapon by weapon. Those activities mentioned above should level you as fast or faster than targeting bounties in much lower level content. My opinion here obviously. Eyes up guardians.

    submitted by /u/thegamethrowacc
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    Seasonal Challenges don't grant 10k Bright Dust as originally announced

    Posted: 15 Jul 2021 04:58 AM PDT

    Link up top for the math to prove it: https://docs.google.com/spreadsheets/d/1IYhBoebydycePznhbX9LZTihNEjSwdsAsKkj9uQmRG8/edit?usp=sharing

    At the start of the season when the list of challenges was datamined I quickly noticed a big difference compared to Season of the Chosen: there was an extra multiplier for XP and BD. Because of that, it was obvious that some tiers would need to grant the same level of Bright Dust, those being x1 and x2. Until Week 5 we didn't see any x4 and x8 to confirm the 150 and 300BD payouts.

    With the payouts confirmed, the total sum for the individual challenges came out to 5475 Bright Dust rather than 6000 as it was last season. This week we all reached the point where we could acquire the big payout for 75 Challenges completed, which as expected, was a flat 4000 instead of 4525 to adjust for the reduced BD on the rest of the Challenges.

    Now, why is this a problem, you may ask?

    https://www.bungie.net/en/News/Article/50040

    Here's a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13. Seasonal Challenges Bright Dust (All Players)

    Free Seasonal Activities – 6,000

    Seasonal Extra – 4,000

    Total – 10,000 Bright Dust

    For S13 Bungie announced a total 10k BD from Challenges for all players, implying that it would be the standard going forward (seeing as the Season Pass BD is always the same as well). But instead, it saw a small enough reduction that most people wouldn't notice unless they were keeping track of it. And if their intention was not to keep the total the same across seasons, it should have been mentioned back in that TWAB or at the very least with the launch of Season 14.

    Edit: I mean, if the Season Pass Bright Dust (which are fixed rewards) didn't see any change, why should the Challenges not also have a predetermined payout guaranteed across seasons?

    submitted by /u/KainLonginus
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    I just want scout rifles to feel like Destiny 1 again

    Posted: 15 Jul 2021 12:01 PM PDT

    I have been playing Destiny 1 again because boredom and I totally forgot that scout rifles were my favorite gun type. They just feel powerful in a way that has not been duplicated in destiny 2. I still use them because some content they do help but I used to use a scout rifle for everything and now they are only situational. I really miss it.

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    Just got booted from Vault of glass raid for low DPS, what weapon should I work towards getting?

    Posted: 15 Jul 2021 07:23 PM PDT

    I just want to know which weapons are super good right now against bosses, they told me they had to let me go because my DPS was low and have me replaced. I was using escape velocity, duality and code duello. Im going to work towards a good DPS so i dont get booted again.

    Edit: It was templar fight

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    Vanguard Bounties should be doable in battlegrounds as well as strikes

    Posted: 15 Jul 2021 05:26 PM PDT

    With the recent TWAB in mind and how you'll be able to raise your vanguard rank with battlegrounds in addition to strikes it only makes sense to allow players to complete vanguard bounties within battlegrounds. As an additional bit of future proofing, it may behoove bungie to allow completion of vanguard bounties within any activity placed in the vanguard playlist since we may see more activities there in the future.

    submitted by /u/darkwarrior2000
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    Bungie, I would very much like the ability to replay the campaigns from the beginning.

    Posted: 15 Jul 2021 08:54 AM PDT

    Title. Thanks.

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    Atheon, Times Conflux has been soloed

    Posted: 15 Jul 2021 05:24 AM PDT

    Congratulations to VoteForShifu for completing this challenge after many weeks of attempts.

    From his description: 'For this to work I use a finisher glitch to teleport back into the main room, but right before the teleport back i shoot a witherhoard and pick up the relic. The witherhoard shot kills the gatekeeper, allowing the portal to be opened. I then pop in and out of the portal to avoid the Lost in Time mechanic, and then do dps.

    For damage, I built 3x Roaring Flames stacks and then get 2x Empowered so i could throw 380k damage grenades. I procced this twice to get roughly 2.6 mil per phase.'

    https://youtu.be/AdWLiCnIU1I

    submitted by /u/AntarcticWildlife
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    So if the OG campaigns are gone, that makes introducing new people to the universe... "Fun"

    Posted: 15 Jul 2021 02:07 PM PDT

    Once my partner got her new spiffy laptop, I finally convinced her to download D2 and try it to see if she would like it. Only problem, is that she doesn't understand a single thing. She didn't get the point to anything, she didn't get who was where and why, and she didn't understand ANY of the game modes even after me trying to word it to her personally. I think "Oh, I'll just go get the OG campaigns, then everything will be fine~". But, it isn't. It's all gone. Why? Like, I get they implemented the new campaigns and all, but the RL campaign was super helpful to new players! It showed lore, power, rarities, characters, planets, the other modes, and a single player experience made perfectly for new people (to a degree, I'll admit). Not only that but I'm sure there were other reasons less smart people don't read into (kinda just talking about me), but still...

    How are people meant to figure it out now in game? Go play D1 for old lore? Sit and watch YouTube Videos? That's just annoying. Let me talk to Holiday and get my legacy quest again please and thanks. I'm sure plenty of new players would like to play through it over just googling how other people got through it.

    Look, I dunno where I'm getting at, but I just know I wished things were a bit different

    submitted by /u/SomeDudeOnTh3Net
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    Bungie should make seventh seraph / ikelos pulse rifle,bow and scout

    Posted: 15 Jul 2021 06:20 AM PDT

    Considering how strong warmind cells are I feel like these weapons will be used a lot in pve at least as there are no weapons of these archetypes that make warmind cells without wrath of Rasputin

    submitted by /u/dantemustneverdie
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    Dead Man’s Tale nerf adversely affected controller players instead of MnK

    Posted: 15 Jul 2021 07:27 AM PDT

    The point of the nerf was supposed to reign in DMT on PC MnK. However the opposite seems to have happened and the hip fire on controller is even more inconsistent than it already was. Bungie please look at balancing separately a la the Last Word so I can use my yee haw rifle on controller. All it needs is the accuracy angle reverted back and it should be at least usable. Pretty please.

    submitted by /u/mblow78
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    Why do a lot of people dislike garden

    Posted: 15 Jul 2021 08:24 AM PDT

    I see many people on this sub and other places who seem to not like the raid.

    submitted by /u/tonyYONG123
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    Can we get Tangled Shore weapons back?

    Posted: 15 Jul 2021 10:57 AM PDT

    Since the Dreaming City and Moon weapons came back (for the most part, still missing two DC weapons) can we get the Tangled Shore weapons back?

    It would be cool to get the world drop counterparts back too, (e.g ether doctor/misfit, trackless waste/bad reputation)

    These were some of my favourite weapons to use pre-sunsetting, it would be awesome if I could use them again, if not I kinda feel like the work put in to the custom models and such was kind of a waste.

    If they do end up getting reprised, please learn from the mistakes made with reprising the DC/Moon weapons and don't fully replace all the perks, a good middleground (in my eyes) is to replace some perks and add some new ones. I think this will please the most people

    submitted by /u/trillmatic99
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    What I’ve learned after half a dozen Master VoG Atheon kills.

    Posted: 15 Jul 2021 01:03 PM PDT

    This week I completed Master VoG on all of my characters and helped friends three other times with just Atheon Challenge kills in Master.

    There definitely some consistencies that seemed to help get it done for fireteams that were struggling and I thought I'd just take a minute to share those hoping that they would help some groups or players having trouble completing the challenge this week.

    Weapons and Mods

    As stated in other videos, this is one of those encounters that pretty much requires meta gear. I guess you could do it without Anarchy, but I feel like your individual DPS would suffer tremendously and DPS in general is a big issue in this encounter on Master as it is.

    Loadout wise we all ended up in a similar place:

    Kinetic: Hung Jury w/ explosive and Adept Big Ones mod (or any scout with explosive) Energy: Salvager's Salvo or Blinding GL (but you want mostly Salvo's, more later) Power: Anarchy

    Armor Mods: The only crucial ones are going to be concussive dampener and solar or void resist. The major harpies that shred you do solar damage, Atheon and the laser harpies do void. I ran concussive/solar resist personally.

    Team Composition and DPS

    This is one of those situations where it's going to be tough for Hunters. And as a Hunter main, it's hard for me to admit, lol. The Hunter supers for this encounter aren't great. Blade Barrage does great damage, but it's very hard to stay alive doing it on DPS island because the animation throws you so far forward, this has always been a problem. GG w/ celestial was pretty average.

    My suggestion is 1 or 2 well locks (second being a backup) and the rest either top tree Nova Bomb locks or Thundercrash Titans (although the titans did have a hard time surviving after super fairly often). But for my runs it allowed for 3 phase pretty consistently.

    Grenades as we all know do huge damage during the fight, so make sure you use them, especially well locks, the fusion grenade is nuts. There's really no major secret or anything to DPS, just land your Anarchy shots, throw grenades, don't be afraid to shoot Atheon with Salvager's and try not to jump up in the air and block your team mates Nova Bombs.

    TIP when you get detained go to the front left, there's a little nook you are pretty safe in. You can also jump to the back, but you don't have as much cover. Do not go to the sides, the adds will probably kill you.

    Strategies

    1. I cannot stress this enough: all of the adds must die all of the time. The #1 thing preventing the fireteams I helped from finishing was not continuously killing adds. The harpies will shred you, if there are harpies everywhere you are not going to succeed. Salvo is incredible for this with 2 or 3 people spamming grenades, especially during the Oracle phase where 3 people have to manage adds alone. The Oracle reader has to kill adds too, you cannot just stand there and read Oracles.

    TIP everyone knows about leaving one flying harpy left and right to prevent respawns, but you can also kill them during Oracles and they won't respawn until after which can be very helpful.

    Broken record moment here: if you do not keep the adds down you probably will not finish!

    1. Challenge shooting order: The Atheon challenge is to have each player shoot 1 oracle per round of oracles. The easiest way we found to do this was have the relic holder shoot LAST every time. The other two players would just call out "first" or "second". It worked very well and was very simple comms wise.

    2. DPS in the middle: you can DPS on stairs but the problem with that is if any supplicants get through, they will kill you in your well. Unless you are perfect with add clear it makes it extremely hectic. The middle makes it easier to handle, though not as efficient for DPS.

    TIP after DPS stay in the well in middle and kill all the adds, there's no reason to jump out right away if well is still up.

    1. Keep comms clear of chatter: this encounter is very challenging for many players, chatter on comms is just distracting. Unironically the players who chatted the most also died the most. Less talky, more shooty.

    None of this is groundbreaking or anything, but I just wanted to share it in the hopes that it would help someone.

    Good luck gamers! :)

    submitted by /u/h34vier
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    Dreaming City weapons should rotate weekly through Blind Well like Altars of Sorrow weapons on the moon.

    Posted: 15 Jul 2021 01:42 AM PDT

    It's incredibly difficult to get a particular roll of a Dreaming City weapon right now.

    There is already a solution for this problem - Altar of Sorrows weapons rotate weekly on the moon.

    Why not apply this solution to Dreaming City weapons using Blind Well? Surely Bungie are considering this?

    submitted by /u/DragonianSun
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    I really hope Bungie supports the new Proton release on Steam

    Posted: 15 Jul 2021 01:26 PM PDT

    D2 is on the top 15 active games on steam, I hope Bungie works with Valve to let Destiny 2 run on Linux via Proton with the release of the Steam Deck. This could possibly help with the performance issues since drivers on Linux are often more optimized but thats my 2 glimmer.

    submitted by /u/Kallum_dx
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    Detailed Armor Stat Tier Graphs (how much bonus does each tier give)

    Posted: 15 Jul 2021 07:08 AM PDT

    Link to imgur gallery

    I created these graphs to visualize how much of a bonus every tier of the 6 different armor stats gives.

    In this gallery you will find 7 images in this order:

    1. Universal Class Stat Bonuses

    • "Class Stats" are Mobility, Resilience and Recovery and their universal bonuses (across all classes) are walk speed, shield capacity and health regeneration speed respectively.
    • Mobility also increases strafe speed, crouch speed and base jump height but these aren't included in these graphs as that would get too convoluted.
    • The values used in these graphs are not taken from ingame numbers but from the actual bonuses they give during gameplay. The numbers shown ingame on the armor tiers are very poorly rounded and don't reflect the actual bonuses they provide.

    2. Class Ability Stat Bonuses

    • These are the class specific bonuses provided by the class stats.
    • Mobility gives Hunter Dodge CDR, Resilience gives Titan Barricade CDR, Recovery gives Warlock Rift CDR

    3. Discipline CDR

    • Discipline reduces the cooldown of your Grenade ability.
    • These bonuses are different depending on if you play a Light or Stasis subclass.

    4. Intellect CDR

    • Intellect reduces the cooldown of your Super ability.
    • These bonuses are different depending on if you play a Light or Stasis subclass.

    5./6./7. Strength CDR - Hunter/Titan/Warlock

    • Strength reduces the cooldown of your Melee ability.
    • These bonuses are different depending on your class and if you play a Light or Stasis subclass.
    • Titan generally has the lowest Melee CD while Warlock and Hunter vary.

    If I forgot anything or you believe any data in there is wrong please let me know and I will try to correct it.

    submitted by /u/zerik100
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    Does T10 Resilience let you survive a Hobgoblin Champion sniper attack in GMs?

    Posted: 15 Jul 2021 03:28 PM PDT

    TL;DR: Not by itself but 1 sniper resist at any resilience will let you survive

    A couple weeks ago I posted a thread testing whether or not T7 resilience would let you survive a vandal snipe in a GM. In the post I mentioned that although you could survive a vandal snipe, higher tier enemies like bosses and champions could potentially still one shot you and I still needed to test that.

    Well this week's GM, the Inverted Spire, features 2 barrier hobgloblin snipers in one of the beginning areas and was the perfect place to test. (*Edit:forgot to mention the modifiers are increased arc + enviromental damage and increase melee damage which should not affect my testing)

    Here are the results:

    My hunter running T1 Resil + 1 Sniper Resist
    My titan running T10 Resil and no Resist mods

    My testing wasn't as thorough this time, mainly because the beginning area of this GM is a pain and because I believe these two scenarios are a good representation of the extremes. In each scenario I made sure that all possible resist buffs (like omni's resist perk or stasis glacier resists) weren't active before I challenged the champions, you can see this in the buff/debuff area. The second clip shows the barrier champ almost brushing me with the first shot, I'm pretty certain I took no damage from this shot and it doesn't effect the results. This was actually my second clip of T10 resil testing, I forgot to show my stats in the first attempt, but I did also die in the first attempt.

    There a couple situations in which you may possibly still survive a boss/hobgoblin snipe while running high resilience without the proper resists and one I wanted point out one in partcular. "Overloading" or disrupting a combatant will reduce incoming damage by 25% (source: Pip1n's D2 Compendium). So in a GM like Glassway where you're running a primary with overload rounds, it maybe possible to survive more situations by disrupting bosses and champions to lower their outgoing damage.

    submitted by /u/AgentPoYo
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    Destiny 2 Hotfix 3.2.1.1

    Posted: 15 Jul 2021 11:17 AM PDT

    Source: https://www.bungie.net/en/News/Article/50483


    Activities

    Strikes

    • Fixed an issue where players could exit the play area during the Glassway boss fight.

    Gameplay and Investment

    Weapons

    • Fixed an issue where the Worldshaper ornament for Izanagi's Burden would sometimes cause ADS issues when zooming in.

    Triumphs

    • Fix for the Catalyst Competitor Triumph not showing complete for players who completed it during Guardian Games.
    submitted by /u/DTG_Bot
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    Forced-path lifts feel really bad to use, and the blue lifts on EAZ feel really REALLY bad to use.

    Posted: 15 Jul 2021 07:36 AM PDT

    I remember in the D2 beta, the very first difference I noticed (besides the weapon system) was how that launch circle at the start of the Inverted Spire kept you on a set path, and trying to double jump out of it would force you right back onto the path Bungie programmed you to take. That felt pretty shitty.

    I understand it for that strike, since you're flying across an entire map, and a slight nudge to the right on that one lift would send your soul screaming back to hell. If Bungie doesn't force people on a set path, 50% of D2's playerbase wouldn't be able to complete that strike.

    But the EAZ?? I'm trying to go UP to get to rooftops, and if I accidentally use one of those damn lifts, it'll start dragging me DOWN once I reach the high point, and using my double and triple jump don't do a damn thing to fight Bungie's top-tier game design pulling me back down.

    So, yeah. They feel bad to use. I don't use them. But every time I see them, I feel sad and disappointed as I walk around them.

    Edit: Shoutout to the guy who paraphrased my second paragraph, resaid it in a way that implies I didn't say it first, and got 100 free comment karma out of it. You da man.

    EDIT EDIT: While we're at it, what's up with those gravity lifts in Expunged one-shotting you if you jump onto it? I see the pretty design on those lifts have a lot of open space in its pattern, so I can only assume my guardian snags his ankle in between the rings and has the lift violently tear his leg off, causing instant death. I know it's a bit late to mention that, but... don't do that again, Bungie.

    submitted by /u/Rhett_Arty
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    Hey so now that all three rituals will have a reputation bar can we get the choice of a weapon or armor piece when getting legendaries, add the ritual specific weapons to each loot pool, and finally can the weekly challenge for BD require some amount of rep instead of 8 bounties.

    Posted: 15 Jul 2021 11:50 AM PDT

    The reputation system is great overall, but it has holes in it that need to be filled.

    1. None of the ritual specific weapons (Frozen Orbit, Bottom Dollar, Royal Entry) can be acquired from the faction packages, they really should. The absurd amount of perks these weapons have should warrant more chances to acquire them.
    2. I personally have like 70 legendary engrams sitting with Shaxx because I know almost more than half of them will be a really low stat rolled armor piece I will inevitably dismantle for shards. Please make it so we can have the choice between armor and a weapon or allow the armor from vendor engrams (ik about the armor rolls that can rotate) to roll with higher stats at the cost of maybe multiple engrams.
    3. The weekly challenge that awards BD is still annoying and outdated, now that bounties won't even award reputation alongside XP, I see even less of a reason to them aside from trying to boost my artifact but even then I don't really see the point in it. If I wasn't forced to grab bounties for the weekly challenge, I might actually be inclined to grab them, the simple ones like kills in super or normal kills without dying to do alongside my acquisition of rep. The amount of reputation can be in line with the pinnacle challenge, being about 3 of each activity.

    The rep system is great but as I said before, without more quality of life, it is starting to fall flat. Adding a new ritual specific weapon akin to Frozen Orbit every season is fine but kind of exaggerates the problems I have already discussed. Having the seasonal ritual weapon available for rep is a good step but I hope that they go further with the system.

    EDIT: In my third point regarding the weekly challenge, I'm not talking about removing the BD reward, I'm talking about changing the requirement from 8 bounties to some amount of reputation. Bounties are just eh, even dmg doesn't like them.

    Removing rep from Bounties will also be a nice change - no longer having to switch up my loadout and potentially preform worse is something greatly appreciated.

    submitted by /u/AllegedGames
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    Destiny NEEDS more open world activities and locations. I've never played a space set game and it feel so small.

    Posted: 15 Jul 2021 01:27 PM PDT

    I've been playing Destiny 2 since long before the content vault. I actually miss days of just bombing around IO and Mars and playing Contact and Escalation Protocol. The adventures added to the locations and it made me feel like there was a reason to the guardians being there. I even miss just having a variety of environments to look at.

    Now all Destiny is is just a rinse and repeat of bounties and playlist acitivities (and the pinnacle grind if that's your thing). I wouldn't mind, but my pinnacle rewards never tracks for the Crucible (which in my experience is the worst pvp gamemode known to man), and poor Gambit (imo) is a pale shadow of its former self post Prime merge. There's been one new Strike for god knows how long (not including rehashes from Destiny 1). Battlegrounds was really good fun but like anything Destiny, Bungie force you to play it that much that I just find them boring now. Override is just more field Gambit (to rub salt in the wound). Expunge is pretty cool.

    I just feel we need a break from the constant bounty, playlist, bounty, playlist, way this game plays and actually have some planets to explore and defend in a game where I have a spaceship. Even if we go back to just having some new characters on those planets who act as bounty vendors and adventure narrators I feel it would breathe some life into a currently lifeless universe. Or, maybe play on the "there's barely anyone left, the cabal and eliksni included" and have last outposts and darkness research stations that could be used as settings. Have locations that, similar to the Dreaming City, get progessively more corrupted/dark each week, therefore giving the Darkness a visible effect on the worlds.

    I understand the reason of "those locations got stale, there was nothing to do/no loot" and that's why I feel new locations need to be added and maintained.

    submitted by /u/One-Account-2712
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    Can we go back to Vendor-specific loot pools?

    Posted: 15 Jul 2021 06:50 PM PDT

    Each Vendor has a PLETHORA(that is, a lot) of potentially solid options to earn, including some decent-looking armor(yeah I know it's all the same), but being locked into World Pool loot instead of getting Vanguard, Crucible and Ga\**\ specific loot from Vendor Engrams sucks. They could even use it as an excuse to reuse old armor assets from Forsaken, aka the best-looking Crucible Hunter set that's ever existed, don't @ me. There's a lot of potential in being able to target the grind for particular weapons from different vendors, rather than having one giant open loot pool.

    For example, here are the drops that are currently specific to each playlist:

    Vanguard

    Empty Vessel: Potentially the best weapon in the game, hasn't yet gained traction, but is able to make Warmind Cells and blind enemies. It is a Solar Tube Launcher.

    The Third Axiom: An underrated and forgotten weapon, it is a 390 Pulse Rifle that rolls with Arc Energy. It can roll out with Feeding Frenzy and Multi-Kill Clip, as well as Dragonfly, Disruption Break, Subsistence, Opening Shot, Vorpal Weapon, Thresh and so on and so forth. It's not the best in the game, but it could possess unrivaled versatility if there was a way to grind for it.

    Xenoclast: Possibly the best non-slug shotgun for PvE, it can roll with Vorpal, Thresh, Rampage, and 1-2 Punch in the fourth perk slot, as well as being one of the only shotguns that can roll with Auto-loading Holster or Field Prep on a shotgun, which can have some utility. For PvP it can also roll with Killing Wind and Slideshot(which, in combination with Accurized Rounds and a Range Masterwork can situationally get it to 100 range).

    Royal Entry: Hands down the best rocket launcher in the game. It has tracking, can roll with Impulse Amplifier, Field Prep, Auto-Loading Holster, Lasting Impression, Cluster Bombs and Clown Cartridge.

    Crucible

    Survivor's Epitaph: The best 180 Handcannon in the game and is actually competitive. Why? Because it can get Killing Wind + Kill Clip, which allows it to 3-tap similar to Not Forgotten and Luna's Howl, with NEARLY as much range potentially. Not quite as impressive for PvE, but still!

    Stars in Shadow: An underrated pick, but it's a Pulse Rifle, so it's got some difficulties to use. It can, however, roll with Kill Clip and Surplus, which in my eyes makes it something that could be amazing. It is also probably the highest range pulse rifle in the game.

    The Keening: A semi-god roll I actually have is Threat Detector + Surrounded. Get a max range roll for PvP with Surplus and Wellspring and you have something with Last Word ttk with SMG range.

    Frozen Orbit: A sniper that doesn't need Snapshot? Indeed! Surplus + High Impact Reserves can increase the consistency of this gun astronomically, and all you need is a Handling Masterwork and Fluted Barrel to make up entirely for the lack of Snapshot. Is this necessary? I do not know, I haven't gotten the roll yet.

    Gumby

    Trinary System: A Fusion Rifle(the only one) that can roll with Surplus and Kill Clip. All you need is Surplus on this gun to make it decent, as long as you don't have something killing your Stability. It can also get Tap-the-Trigger, which is insane on Fusion Rifles.

    Bottom Dollar: A 120 Handcannon, they may have gotten nerfed, but they're still insanely strong. It can also get Explosive Payload, so there's not much else to say here.

    Borrowed Time: The new sleeper meta weapon, it can get Rangefinder and Frenzy or Thresh, both of which are pretty good. I personally have a Fullbore, Rangefinder and Thresh roll, and the gun slaps pretty hard now that Shotguns are out of line.

    Crowd Pleaser: Honestly not as good as Memory Interdict, but it's still a Void Grenade Launcher.

    submitted by /u/ILoveSongOfJustice
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    What did i do wrong?

    Posted: 15 Jul 2021 08:45 PM PDT

    Pretty new to destiny. I saw i could complete my solstice armor challenge for europa events on tangled shores public events. I was doing the pub event in soriks cut killed the last boss with my sword and everyone started shooting me then i caught a few rage messages telling me to learn to play... what did i mess up? As to avoid it in the future

    submitted by /u/MajestikMain
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    Cutscene viewer for vaulted and unlocked cutscenes

    Posted: 15 Jul 2021 08:43 PM PDT

    In Collections, I think there should be a Cutscenes tab to view all of the player's unlocked cutscenes, so those that didn't start playing year 1 can still look at past cutscenes, and to check themselves out in their cool new armour set. Raid Transmat animations could go there too.

    submitted by /u/Sphericalism
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