Destiny [D2] Trials of Osiris Megathread [2020-06-26] |
- [D2] Trials of Osiris Megathread [2020-06-26]
- Daily Questions [2020-06-27]
- Hey Bungie, Luke Smith said to keep asking about SRL...so I'm going to do just that.
- Bungie, please allow us to use Vanguard and Crucible boon in orbit.
- Aeon armor should give fireteam members charged with light buff.
- Played the Broodhold strike today and it occurred to me...Spider sure talks a lot of shit to a guardian who cleaned up the ENTIRE TANGLED SHORE for him.
- The Temptations Hook sword should use less ammo for its heavy attacks.
- I just got used for my body
- Champion mods should be universal for any weapon and exotic weapons need a mod slot.
- After 3 days and 35 failed attempts, I'm giving up on trying to flawlessly soloing the Prophecy...
- No Powerful or Pinnacle drop should ever be a waste in terms of power increase
- With sunsetting starting next Season, here’s a list of all of the different Weapon archetypes that will be missing Weapons in those slots that can meet the new Season Power Cap:
- Eris revealed she was working with Mara at the end of the taken king in 2015. We still haven't seen them on screen together.
- Next Week In Destiny
- What the hell is going on with strikes right now?
- Champions should be a part of gameplay instead of a part of our loadout
- Either get rid of power level grind or make it actually meaningful
- Stats needs to be based on percentage, not tiers.
- 3 man raids(Dungeons) are the future of Destiny PvE; Bungie needs to commit to them.
- Sure Destiny may have it's flaws, but I think we can all agree that The Drifter saying "yum yum yum yum" is the greatest thing ever.
- Make Mida's catalyst increase stability instead of outlaw.
- The SEASONAL public event should have a small guaranteed drop of the SEASONAL crafting material
- I understand boss mechanics aren’t always obvious to everyone, but if a boss has an immunity shield DON’T just keep shooting, and hope it works
- I'm gonna be honest, Prophecy is the definition of non-stop chaos if you're solo.
- Prophecy dungeon final encounter changes after the 6th damage phase
[D2] Trials of Osiris Megathread [2020-06-26] Posted: 26 Jun 2020 10:02 AM PDT Trials of Osiris are LIVEThis thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris. FAQWhat is Trials of Osiris?
How Long do the Trials of Osiris last?
Where do I go to find Guardians to compete with in the Trials?
What if I have a question about another piece of armor/weapon or general Trials question?
Trials of Osiris MapSurprise! (beep boop please report) RewardsRotation not known yet, please let us know!
Bounties
Passages
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Posted: 26 Jun 2020 06:00 PM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Hey Bungie, Luke Smith said to keep asking about SRL...so I'm going to do just that. Posted: 26 Jun 2020 10:09 AM PDT Before anyone butts in with "tHeY aLrEaDy SaId ThEy ArEn'T bRiNgInG iT bAcK" because not enough people played it to justify the cost of making it or whatever, I'd like to point out that: 1) They said that years ago, things change. 2) The current seasonal model has been the creation of content that gets taken out of the game three months later. 3) Luke Smith literally said in an interview with DrLupo, just after Season of Arrivals launched, they don't have plans to bring it back currently, but he acknowledged that people want to see it return and he outright says to keep asking about it, meaning it's not off the table. SRL should be brought back because:
Suggestions on how to make the mode more dynamic:
EDIT: Because more than one person has asked in the comments, SRL stands for Sparrow Racing League. It was an activity in D1 that was first introduced as the winter event...I think during The Taken King. If I'm remembering this right, It was around for a couple of weeks and then it went away, then when the Dawning became the winter event the following year SRL came back as a part of it, and remained in Private Crucible matches after the event was over. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, please allow us to use Vanguard and Crucible boon in orbit. Posted: 26 Jun 2020 10:42 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aeon armor should give fireteam members charged with light buff. Posted: 26 Jun 2020 04:28 AM PDT As long as they're wearing their aeon armor it should also give them extra energy. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jun 2020 12:58 PM PDT Just a passing thought (and it probably not even original). Maybe one day we'll actually see him get his Jabba the Hutt ass up and do something. Carry on. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Temptations Hook sword should use less ammo for its heavy attacks. Posted: 26 Jun 2020 05:33 PM PDT Temptations Hook currently uses 8 ammo for its heavy attacks. Comparatively to regular damage this is pathetic on a per ammo used basis. Especially when Guillotine uses half the ammo for double the damage. Obviously it should do less damage due to the fact it is ranged, but the ammo usage cripples it too much. If it was up to me, I would make it use 6 ammo per shot, as that would actually make it worthwhile to use as a close range weapon with ranged capabilities. Or buff its ammo capacity, as for some reason it carries less ammo than it's much better counterpart, Falling Guillotine. And no, I do not believe this would make Black Talon useless. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jun 2020 07:34 PM PDT There I am hanging out with Eris just messing around minding my own business when this Hunter loads in, invites themselves into my fireteam, blows through bounties to level up, and then dips. I've never felt more violated in my Destiny career. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Champion mods should be universal for any weapon and exotic weapons need a mod slot. Posted: 26 Jun 2020 06:02 AM PDT There is no reason they shouldn't be. We should be able to use any weapon type with any mod. For example right now if you want anti barrier rounds your only choice is auto rifles and smg's. Currently if an exotic is a primary and doesn't have intrinsic barrier/overload/unstoppable (which includes all of them made before shadowkeep) is bad in PvE because you want to be running a special weapon as well, and special weapons don't have champ mods. (Except for divinity and eriana's vow) It's a problem with the seasonal artifact as well, it's very restrictive. The champion mods in there should just be available as regular mods that you can have regardless of the season. Same problem with exotic armor too. They only have 3 mod slots so you can't do any charged with light/warmind cell stuff with them. (I think these mechanics are awesome and so much fun, they should definitely be expanded upon! I wish I could get more warmind cell mods, I missed out on season of the worthy :( ) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
After 3 days and 35 failed attempts, I'm giving up on trying to flawlessly soloing the Prophecy... Posted: 26 Jun 2020 01:36 PM PDT Sike! I went in a 36th times and did the thing! I'm not going to give you a long list of tips, many good threads have already been made. Here they are: https://www.reddit.com/r/DestinyTheGame/comments/h7pnbt/tips_on_prophecy_solo_flawless/ https://www.reddit.com/r/DestinyTheGame/comments/hbibp3/solo_prophecy_dungeon_the_experience/ What I will do though, is giving you the tracking of all my deaths. Wednesday
Thursday
Friday
I gave up there & started to look for videos about that Boss Fight, as I was getting nowhere. I found this one that was extremely useful for this key point: always be moving ahead of the boss, instead of trailing behind him. I practiced a bit with the checkpoint I had unlocked, and was getting consistent solid DPS phases. And so with that renew confidence I went in through the whole ordeal. Though to be completely honest, after finishing the second DPS phase with barely a third of the Boss's health remaining and seeing my goal finally achievable, all my confidence went through the drain and I spent the last minutes of the fight with my hands shaking. Thankfully I didn't choked, and got myself a sick emblem! TL/DR I died. A lot. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No Powerful or Pinnacle drop should ever be a waste in terms of power increase Posted: 26 Jun 2020 09:23 AM PDT Using this season as an example, if any of your slots are below 150, getting a powerful drop should 100% guarantee a drop for a slot where it'd cause some kind of increase, no matter how small. If you get a drop at 1040 and there's only one slot that's below that power level, it should force a drop for that slot. Same with Pinnacles. If you get a Pinnacle drop, it should never drop for a slot where you've already got something the same level or better unless all your slots are already 1060. This alone would make the power grind much less tedious and frustrating. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jun 2020 08:33 AM PDT Auto Rifles:
Scout Rifles:
Pulse Rifles:
Hand Cannons:
Submachine Guns:
Sidearms:
Combat Bows:
Shotguns:
Grenade Launchers (Breech-Loaded):
Fusion Rifles:
Sniper Rifles:
Swords:
Grenade Launchers (Drum-Loaded):
Rocket Launchers:
Linear Fusion Rifles:
Machine Guns:
There are a few things to note here:
Now obviously I don't expect all of these Weapon Types to be filled with new Weapons come Beyond Light (hell, I'd be surprised if even half of them were). I think it just says a lot about what to expect next Season. We need A LOT of new Weapons, Bungie. If you have to rerelease a few oldies, then okay, just make sure you do it the right way. Make sure they're not 1:1 rereleases of old versions that had the exact same random rolls. Don't be afraid to reuse some D1 Legendary Weapons too. If I made any mistakes in this post, please let me know and I'll update it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jun 2020 08:48 AM PDT I'm pretty sure there's been some lore entries on it since, but I'm not a huge lore reader. It would be nice to get some of the story setup in game instead of just the BIG moments. I hope this happens in beyond light. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jun 2020 10:28 AM PDT
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What the hell is going on with strikes right now? Posted: 26 Jun 2020 09:57 AM PDT It feels like glass became a permanent modifier, but without the increased health regeneration. Add to that that most guns feel very weak right now and the game just plays very weird where you take immense amounts of damage very quickly but need more than a full magazine for bigger enemies like Knights or orange bars. I can't find anything being mentioned in the patch notes, and there was a thread about it on the frontpage already without any notice from Bungie. I'm 1060+ light, so that isn't the issue. Edit: some people are saying they're still breezing through, this experience was mainly on my warlock. Did the strike milestone on all three characters, didn't notice anything out of the ordinary on my Titan and can't really remember how it went on my hunter. So it seems to be weirdly inconsistent. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Champions should be a part of gameplay instead of a part of our loadout Posted: 26 Jun 2020 10:08 AM PDT I think most people will agree that the champion system in it's current state is not super fun to deal with. It's not that the enemies are too hard or anything it's just that it forces us in to certain loadouts and part of the fun of Destiny is choosing what weapons we want use. Maybe it's just me but I'd find it so much more bearable to sit down and grind Nightfall Ordeals if I could switch my gear around and play with whatever weapons I want. I keep seeing posts from people begging Bungie to continue to make the mods part of armor in the future so they can apply to exotic weapons, but I really think that's the wrong thing to ask for. What I propose is removing the mods entirely and instead make it so primary weapons break barriers, special weapons stun Unstoppable champions and heavy weapons stun Overload champions. I don't think the Champions themselves are a problem and actually would add an enjoyable additional challenge to gameplay if we didn't have to worry about having the right thing equipped. Now I know some people will immediately think, "What about exotics like Eriana's Vow and Leviathan's Breath that come with Champion mods inherently?" I say keep them as is! It would just make those niche exotics a little more desirable to use. Imagine Leviathan's Breath during a Nightfall like this week if it could handle both Unstoppable and Overload! Imagine Eriana's Vow breaking barriers and stunning Unstoppable champs! And the best part is that you don't feel forced to use it. It's great incentive to use these weapons but by no means necessary. I think that freedom of what we use is crucial for replayability. The only downside I could see is that we'd lose the extra benefits from AB rounds being able to shoot through Knight shields and Hobgoblin barriers but honestly, we went four years without that and I think the pros greatly outweigh the cons. I'd love to hear what other people think though! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Either get rid of power level grind or make it actually meaningful Posted: 26 Jun 2020 09:42 AM PDT Last night I ran the weekly mission in the cradle (can't think of its name of the top of my head) and I noticed it was set to a power level of 800, I am currently at 1036 power. Yet lots of acolytes and knights had the red icon with a sword next to their name meaning they are dangerous but I can still kill them. This would mean that they would probably be around 1040 power (not completely sure what their power would be but I think that's a safe assumption). So that means that a mission set for power level 800 had enemies approximately 240 power above the recommended. If enemies are going to scale that much they why do I have to bother grinding power in the first place. My rewards are the same everywhere (except nightfalls which have other modifiers to make them cancerous) and the difficulty is the same if I'm at 800 or 1060. So bungie, either remove the power grind all together and gate you new activities behind something else. OR add different level of difficulty that give higher rewards and actually make power level relevant and feel like I'm getting stronger. For example at 1036 I should be able to run through a 750 nightfall and lottery just shrug off the damage, I should be able to sand in an ogre's eye beam and survive because I'm almost 300 power stronger. The thing that forces people to play the more difficult one is the prospect of better loot (whether or not is that much better is an argument for another time). You could do a similar thing you did to nightfalls with raids, the higher the power level of the enemy, the harder the raid, the better the loot. But if you want to teach people the raid take them through the 800 version, less loot, weaker enemies, but you can carry the team more as you are just stronger and the new players can focus on learning the mechanics. However if you do this, DO NOT, I repeat DO NOT add more champions and other terrible modifiers that made everyone hate grandmaster difficulty. Long story long, fix my power level and make me feel like I'm getting stronger, not just managing to stay on par or below the enemies. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stats needs to be based on percentage, not tiers. Posted: 26 Jun 2020 10:56 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
3 man raids(Dungeons) are the future of Destiny PvE; Bungie needs to commit to them. Posted: 26 Jun 2020 08:37 PM PDT Instead of new strikes and throwaway seasonal activities, Bungie should focus on making two to three Dungeons and one Last Wish or bigger sized full 6 man raid per year. On top of that, Prestige/Heroic modes genuinely need to be added to both raid types. Now that'd be nice, but how about going further and integrating 3 levels of raiding as the primary PvE "ladder"? Imagine if each week there was a rotating featured playlist with one 3 man and one 6 man raid. Both 3 and 6 man raids would have a lower difficulty match made LFR mode activated, on top of a full suite of challenges being enabled in the Prestige/Heroic versions of both 3 and 6 man raids. The bounty system from Hawthorne just doesn't feel right, and a lot of the challenges feel uninspired.(Shuro Chi anyone?) The LFR modes activated for both raid types will also be a seperate pinnacle lockout, this will encourage new players to attempt them and experienced raiders to do them as well. The Prestige/Heroic version of both featured raid types will also drop pinnacle while they are featured; for instance, Shattered Throne(Normal) will never drop pinnacle but Shattered Throne(Prestige) will drop pinnacle if Shattered Throne is the weekly featured 3 man raid. Now on top of this rotating playlist, Ikora would sell bounties pertaining to both featured raids. These would include encounters cleared, enemies defeated, new players sherpa'd, LFR/Prestige completed, Guardians resurrected, Boss damage dealt etc. The bounties would drop gear from both featured raids, and every five bounties completed you could pick a specific piece of gear out of the loot pool for both featured raids. There would be 10 bounties a week that would count towards this for two guaranteed items of your choosing per week. There would also be repeatable bounties that would award the usual materials. All of these changes would also be in conjunction with all raids receiving Prophecy style lockouts; the first clear of an encounter each week rewards unique drops, any subsequent clear rewards drops from the gear you own from that specific raid. This would keep the LFR playlists highly populated. A system like this I honestly feel would put the PvE grind and endgame in the best and most focused environment it will ever be in. A way and reason for people of all skill levels to get into and experience raids, the content that truly makes Destiny unique. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Make Mida's catalyst increase stability instead of outlaw. Posted: 26 Jun 2020 03:15 PM PDT It's catalyst isn't really hard to get but boy, it sucks. Why outlaw on one of the fastest reloading weapons of the game? Give it range or stability or restore the original 21 mag, anything, but why outlaw? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The SEASONAL public event should have a small guaranteed drop of the SEASONAL crafting material Posted: 26 Jun 2020 10:34 AM PDT Maybe I'm in the minority, but I get inordinately more umbral engrams than I get altered element to focus them. I only maintain one character, so I only do a single batch of the daily bounties, but I find the drop chance of the mat way too low for other activities, especially with forge farming gone (different discussion, not here to debate that). With the daily bounties I can do a single tier 2 focus. With the number of weapons I'm looking to get god rolls of this is a pitiful amount. I think it was Cammy that made a good point in one of his videos that we should be able to perfect our builds fairly early in the season so that we can use them in high level, and late game activities like GM Nightfalls. I actually really enjoy the new public event, though I wish it was a bit harder now that I'm nearing pinnacle cap (1054 gear). It seems silly to walk away from a single run of the event with almost a full inventory to engrams and exactly zero of the material to use with them. So in summary the SEASONAL public event should have a guaranteed drop of maybe 25 altered element, 50 if Bungie wants to be generous. This way 1 run of the event gets you 1 tier 1 focus, 2 runs a tier 2, and 5 for the stat focused armor. I realize this could funnel players into a single activity for focusing, but gaining engrams from general play, and then participating in the SEASONAL activity that ties into what the Drifter is doing, and presumably relates to the Recaster in some way, makes a lot of sense to me. This is by no means a total or exact solution so please discuss options and share your secrets if you're not having any issues with altered element flow, and maybe send some good RNG my way so I can get some consistent drops. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Jun 2020 12:41 PM PDT Seems like common sense but doing this weeks Contact heroic boss proved to me that most people don't seem to understand this. Watching blueberries unload their entire arsenal on immunity shield is hard to watch, and especially annoying when they hinder the mechanic (which if you didn't know you have to get the bosses in close proximity to break the shields). Simply put: Immunity shield = don't shoot, no shield = shoot [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm gonna be honest, Prophecy is the definition of non-stop chaos if you're solo. Posted: 26 Jun 2020 06:23 AM PDT Finally completed my solo runthrough of Prophecy and while it wasn't flawless, I can say I'm damn proud of myself. I've never in my life of this game been in a constant state of, "This is absolutely insane, I'm going to die at any second", more than I ever have in this dungeon. Prophecy makes every other part of this game seem like a cakewalk. All I can say is, Witherhoard and Hush were the backbone of this project. Without them, this never woulda got finished. I'm going to miss Hush when it gets sunset, it's one of the only bows that feels truly good. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prophecy dungeon final encounter changes after the 6th damage phase Posted: 26 Jun 2020 08:14 PM PDT Been working on a solo run of the dungeon. I have really bad DPS and it takes me many phases to kill the boss - turns out that after the 6th damage, you are sent back to the ad room as usual but an ogre is spawned at each corner of the room right away. It also turns out that when this happens, the portal in the middle of the room is active immediately - you don't have to kill the ogres, all you have to do is make it to the center portal and you're back to damage phase on the boss. I was very confused when this happened to me, and was VERY lucky to accidentally run over the portal and get pulled in, rather than panicking and dying to the many, many ogres. Hopefully this helps some other poor soul going for the solo clear themselves. [link] [comments] |
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