Destiny Daily Questions [2021-08-01] |
- Daily Questions [2021-08-01]
- I got Jeff Steitzer, the Halo multiplayer announcer, to say some of Shaxx & Saladin's lines!
- Story explanations of Vanguard Strikes for new players (current strikes as of Season of Splicer)
- Zero hour and the whisper missions were perfect examples of what hard content should be
- grinding PvP in this game is just a never ending string of tedious annoyances between games.
- Man I miss escalation protocol. To me it was the perfect public event which you could either grind to solo it or have random people help and it was super cool.
- There are SEVERAL ways Bungie adds "Difficulty" to the game and ALL of them are valid
- This game doesn't have to be a game you play year round, but if more activities were as rewarding as GMs are this week, I'd probably never leave.
- Symmetry turns GM's into easy mode.
- Please remove the cap on Transmog Bungie
- Instead of Elemental Affinity, make armor mods elementally-exclusive.
- It is beyond time to add dedicated drops to activities
- Can we get a contraverse hold ornament
- Is 1340 a good light level to try my first gm?
- What's your favorite song in Destiny?
- There should be a crucible map on Deep Stone Crypt's spaceship.
- The disgraced suggestion
- Give Malfeasance a Catalyst
- I just started doing GMs and im having a blast
- Optimized Bounties For 2021/7/31
- Found a bug with Way of the Pathfinder invisibility. Not sure how to report it?
- Are the positive modifiers working in the EAZ?
- Do you think you could Bring back the Windego-GL3 it was a pinnacle grenade launcher that was specifically used with the orbs of light system .
Posted: 31 Jul 2021 08:00 PM PDT New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Season of the Splicer CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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I got Jeff Steitzer, the Halo multiplayer announcer, to say some of Shaxx & Saladin's lines! Posted: 31 Jul 2021 07:34 PM PDT |
Story explanations of Vanguard Strikes for new players (current strikes as of Season of Splicer) Posted: 31 Jul 2021 03:20 PM PDT Vanguard Strikes are assassination missions that are part of—or related to—a larger story campaign. As such, the mission voice-over often refers to events that would have been encountered in that campaign. Unfortunately, many of the campaigns are inaccessible at the moment (in content vault, in a paid expansion you don't own, or in a previous game). Also, the strikes from different time periods are all thrown together without any context into one playlist. So I thought this rundown could be helpful. I've also linked to some YouTube videos of these strikes, in case you can't picture them or aren't familiar with the names (not my videos, props to the original creators). Note to lore masters: I've simplified some information for the sake of new players. Strikes from Destiny 2 vanilla (fall 2017)
From Warmind DLC (spring 2018)
From Forsaken DLC (fall 2018)
From Shadowkeep DLC (fall 2019)
From Beyond Light DLC (fall 2020)
From New Light campaign (fall 2020)
From Season of the Chosen (early 2021)
EDIT: Some corrections due to keen-eyed fact checkers ;) EDIT 2: Thanks for those awards, much appreciated! [link] [comments] |
Zero hour and the whisper missions were perfect examples of what hard content should be Posted: 31 Jul 2021 05:56 AM PDT They were hard as shit and took a long ass time to beat. The best part is that they didn't have to cram champions into it to try and make it hard [link] [comments] |
grinding PvP in this game is just a never ending string of tedious annoyances between games. Posted: 31 Jul 2021 05:38 PM PDT Delete your 3 blues after every match Go back to the tower to decrypt prime and umbral engrams ever 10 matches. Hit max Valor, go back to Shaxx in the tower Open the 50 rank up engrams you have accumulated, all trash, delete all. Upgrade modules are maxed, delete 3 Enhancement Prism inventory is full, delete 2 Open exotic, it's trash, delete Why is the game still like this? Auto dismantle blues, allow us to decryt engrams in orbit, remove prism and upgrade module caps, and make the rank up engrams big exp gifts instead. Nobody needs all this trash, even new players. [link] [comments] |
Posted: 31 Jul 2021 09:58 AM PDT Don't get me wrong, altars and well are fun, but nothing beats escalation protocol for me. [link] [comments] |
There are SEVERAL ways Bungie adds "Difficulty" to the game and ALL of them are valid Posted: 31 Jul 2021 08:32 PM PDT Raids require puzzle solving and team communication. Master VoG also combines tougher enemies and you being a lower light level than normal to become one of, if not, the hardest content in Destiny right now. Dungeons are easier, with less complex puzzles and much less communication required. GMs test your combat skills like no other content in the game. It's not a mode where you can go guns blazing because it's not meant to be. Timed missions like Zero Hour and Whisper are intense and tough BECAUSE of their timers. That's why Presage on Normal is easy, and not on Master. You know another thing that almost all difficult content requires you to do? Be good at build crafting. (prepare for rant) I'll admit Match Game and Champions do a lot of the heavy lifting here on this part, but hard content in this game DOES ask you to pick your loadout carefully. You can't just run You have to look at the modifiers for Champions and more, look at the type of shields of the enemies you're facing for Match Game, look at the type of damage your enemies put out for Resistance mods, examine the content to find where to position you and your team, use defensive mods like Concussive Dampener and Protective Light, so on, and so forth. Hard content in this game forces you to prepare for its wrath. It also gives you a reason to have all these guns and armor pieces in the first place, by rewarding you for having gear to confront it. It also lets tools that otherwise wouldn't be used become your greatest ally. Stasis, Ursa Furiosa, Scout Rifles shine in hard content, where otherwise they wouldn't be necessary. This kinda turned into a rant about buildcrafting whoops but I hope you understand that there are a lot of layers to difficulty in this game, and that all of them are important. [link] [comments] |
Posted: 31 Jul 2021 05:29 PM PDT |
Symmetry turns GM's into easy mode. Posted: 31 Jul 2021 06:39 AM PDT Now hear me out ok at first i thought the same thing you are "this guy is nuts get him out of here that gun is straight trash" but boy was i so very wrong. Stack x15 by getting headshots doesn't have to be kills just head shots then hold R and melt everything in front of you. Barrier Champions get absolutely deleted as well as ADs. for video proof i give you this. https://youtu.be/bpGW-1DXHf8 [link] [comments] |
Please remove the cap on Transmog Bungie Posted: 31 Jul 2021 07:08 AM PDT Look Bungie, the Transmog cap should go. Many players want to collect every single piece of armor and Transmog it. But, since there is a cap, we can't. Just let players be able to use Transmog without a limit. Please consider it Bungie. [link] [comments] |
Instead of Elemental Affinity, make armor mods elementally-exclusive. Posted: 31 Jul 2021 02:39 PM PDT Title. Simply let me choose any mod. Choosing, say, an Arc mod will prevent me from slotting a Solar mod on that armor unless i take it off. This way it achieves the same goal, it's way more elegant and i can finally delete half my vault from all the armor triplicates i "Have" to carry around >_> [link] [comments] |
It is beyond time to add dedicated drops to activities Posted: 31 Jul 2021 10:18 AM PDT I know the discussion has been brought up recently but I believe it is beyond time to add in dedicated drops for loot at the end of certain activities; examples being 1340 & gm nightfalls. The current notion put forth by the game's loot system is that the player only plays destiny and has all the time in the world to sink into it. Why else would you be able to grind out a hour long solo gm nightfall only to get nothing you need in the way of loot. It is even worse when it comes to raid activities. In the current meta it is hard to get people together to do DSC because either everyone is tired of doing the content over and over again just to get a singular weapon or they already have the weapon. Recently I have met guardians who are in the hundreds of DSC completions without the exotic still and have heard of guardians in the past putting forth the same amount of effort for Anarchy (guy last night said it took him 168). Hopefully someone at bungie reads this and at least gives it some thought that you can increase the amount of people playing your game by giving more for sure loot opportunities . A solution could be , for example, that on clear 40 the exotic gun or armor drops. For nightfall it is as simple as guaranteeing a gun drop at every time, possibly every other time. I know there will be push back from the crowd who do have the time to spend 10 hours a day farming drops but for the rest of us change is needed and fast!! [link] [comments] |
Can we get a contraverse hold ornament Posted: 31 Jul 2021 06:58 PM PDT It's a really good and popular exotic can we please get an ornament [link] [comments] |
Is 1340 a good light level to try my first gm? Posted: 31 Jul 2021 02:42 PM PDT |
What's your favorite song in Destiny? Posted: 31 Jul 2021 02:52 PM PDT Destiny has had some banger songs in it's time, what are some of yours? My top ones are probably Journey from Destiny 2 Red War and The Traveler from Destiny. [link] [comments] |
There should be a crucible map on Deep Stone Crypt's spaceship. Posted: 31 Jul 2021 10:01 PM PDT We've had a map take place in a raid location before (leviathan) and deep stone has a ton of cool areas. [link] [comments] |
Posted: 31 Jul 2021 12:50 PM PDT Now this may just be me nitpicking but I have two suggestions for the disgraced to make the GM less annoying (but not easier) 1) give the two boomer barrier champions in the last array area slightly bigger platform so they don't fall off every 3 seconds and fully heal. It's quite annoying. 2) make it so Navota doesn't hang around so long in the corridor section. She's just kind of annoying because she's not THAT lethal if you position yourself correctly but she just kind of hangs around when everything is dead and puts a holt on the strike until she goes away. Just suggestions from someone who has done the strike WAY too much this week. [link] [comments] |
Posted: 31 Jul 2021 03:24 PM PDT It's a cool-looking weapon, with a unique perk. A catalyst that enables orb generation would be nice, and you could pack it with a perk like Vorpal Weapon that would make it a decent DPS tool, or a counter against Guardians who use roaming Supers in Gambit. An extreme option would be to reduce the number of shots required to proc the perk to 4, but that may have some unforeseen consequences in the Crucible. [link] [comments] |
I just started doing GMs and im having a blast Posted: 31 Jul 2021 10:31 PM PDT I don't know what everyone is complaining about. Gm's are fun and challenging yet i hear a ton of hate towards the mode. What is wrong with it that im not seeing? [link] [comments] |
Optimized Bounties For 2021/7/31 Posted: 31 Jul 2021 12:00 PM PDT Deer trivia: Like most deer, Barasingha bucks fight to impress mates. But unlike most deer, the fights rarely get as far as locking horns. The competitions usually begin with both bucks opening their pre-orbital glands to release a powerful marking scent, followed by a lot of barking and stomping of hooves as they move closer to each other. In most cases, the weaker buck will back down once they realize that they're in over their head. Step 1 - Have wingmen ready to hold you back, so it doesn't look like you're chickening out. Step 2 - Pick up the following bounties. Remember, you can use the Destiny 2 Companion app! Tower Bounties:
Planetaries:
Step 3 - Follow These Steps:
Total Bounties Cleared: 12 Dailies Total Time: 15 minutes Bounties Per Minute: .8 Rewards:
Season Ranks Per Hour: 2.88 [link] [comments] |
Found a bug with Way of the Pathfinder invisibility. Not sure how to report it? Posted: 31 Jul 2021 06:30 PM PDT I was playing trials today and had multiple issues with going invis at the entrance ways. Found that putting the bomb above the halfway mark at both spawns won't make the invisibility work. Also remembered it happened on Bannerfall awhile back. Replicated 100% of the time. Went into a private match to confirm. [link] [comments] |
Are the positive modifiers working in the EAZ? Posted: 31 Jul 2021 11:11 AM PDT Haven't seen any discussion on it. On the melee and nade days I'm not seeing the increased energy gen or damage. Heavyweight might be working? What gives man. [link] [comments] |
Posted: 31 Jul 2021 10:03 AM PDT I dnt remember the windego-gl3 being over powered or over used . It was a pretty decent vanguard weapon that could still serve a purpose in the current state of the game for some variety, plus i would like to kinda step away from relying only on serph warmind weapons . Still ... thx [link] [comments] |
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