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    Saturday, July 31, 2021

    Destiny Daily Questions [2021-08-01]

    Destiny Daily Questions [2021-08-01]


    Daily Questions [2021-08-01]

    Posted: 31 Jul 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    I got Jeff Steitzer, the Halo multiplayer announcer, to say some of Shaxx & Saladin's lines!

    Posted: 31 Jul 2021 07:34 PM PDT

    Story explanations of Vanguard Strikes for new players (current strikes as of Season of Splicer)

    Posted: 31 Jul 2021 03:20 PM PDT

    Vanguard Strikes are assassination missions that are part of—or related to—a larger story campaign. As such, the mission voice-over often refers to events that would have been encountered in that campaign.

    Unfortunately, many of the campaigns are inaccessible at the moment (in content vault, in a paid expansion you don't own, or in a previous game). Also, the strikes from different time periods are all thrown together without any context into one playlist. So I thought this rundown could be helpful.

    I've also linked to some YouTube videos of these strikes, in case you can't picture them or aren't familiar with the names (not my videos, props to the original creators).

    Note to lore masters: I've simplified some information for the sake of new players.

    Strikes from Destiny 2 vanilla (fall 2017)

    The Arms Dealer

    • Location: Earth, European Dead Zone (EDZ), ships and tanks in a Cabal military base and airfield.
    • Main enemies: Cabal (bulky Roman space turtles)
    • Background: Takes place during the Red War campaign (D2 vanilla campaign). The Cabal have invaded and occupied Earth. Then we fight back.
    • Premise of the strike: A high-ranking Cabal "arms dealer" provided weapons and logistical support to their army on Earth. Your task is to find and kill him before he escapes Earth.
    • On comms: Ghost (as always); Suraya Hawthorne, a human resistance fighter who is now the lady with the hawk in the Tower; and Cayde-6, a charming rogue and a leader in the Guardian "army" you're a part of (the leadership of this army is also known as the Vanguard). If you're wondering where Cayde-6 is now, he was killed in the Forsaken DLC of 2018.
    • Campaign connections: This was a side mission in the Red War campaign to reclaim Earth from the Cabal.
    • Relevance to current events: none.

    Lake of Shadows

    • Location: Earth, European Dead Zone (EDZ), ruins near the Last City.
    • Main enemies: The Taken (enemies covered in glowy Darkness)
    • Background: The Taken are an army of brainwashed soldiers who serve various leaders of the Hive. (The Hive are the fanatical zombie bug people.) We killed one of those Hive leaders in D1, so shouldn't the Taken have dispersed? Unless there's a new leader…
    • Premise: An old water filtration plant has been infiltrated and contaminated by the Taken. Save the water!
    • On comms: Ghost; Devrim Kay, a refined gentleman/resistance fighter (NPC in D2 vanilla campaign); and Zavala, bald blue Vanguard commander in the Tower.
    • Campaign connections: None, this was a standalone side mission during D2 vanilla.
    • Relevance to current events: The current leader of the Taken is the Hive leader, Savathun, a.k.a. the Witch Queen of next year's major DLC. Occasionally the mission comms will refer to Oryx (the previous leader of the Hive/Taken) and the Book of Sorrows, a collection of lore from D1 that detailed the history of the Hive.

    Exodus Crash

    • Location: Nessus, crash site of old colony ship, and Vex structures nearby.
    • Main enemies: Fallen (vaguely Predator-looking dudes)
    • Background: Nessus is a planetoid in the outer Solar System. It's also the crash site of an old Earth colony ship once destined for the stars. The colony ship's AI is called Failsafe, and it (she?) was damaged during the crash. After centuries of isolation, she has become glitchy, and she has a split personality. You hear this when she alternates between helpful and snarky. (That's one character, not two.) This was learned in the now-absent D2 vanilla campaign.
    • Premise: A group of Fallen are infiltrating the wreckage of Failsafe. You arrived on Nessus during the Red War campaign while Earth was occupied by the Cabal. The colony ship has technology from Earth's Golden Age which the Fallen scavengers are trying to retrieve.
    • On comms: Ghost; Failsafe; and Cayde-6, who got stuck on Nessus during the Red War. Failsafe often refers to "the Captain," her nickname for you.
    • Campaign connections: Part of the storyline to help Failsafe, whom you encountered on Nessus during D2 vanilla.
    • Relevance to current events: None.

    The Inverted Spire

    • Location: Nessus, Cabal drilling sites and bases, Vex structures.
    • Main enemies: Cabal, and Vex (robots that house canisters of time-traveling microorganisms)
    • Background: Nessus is occupied by the Vex and being turned into a planetary supercomputer, which is what the Vex do to every planet they occupy.
    • Premise: The Cabal who invaded during the Solar System during the Red War also arrived on Nessus. They're digging into subterranean Vex structures and installations, but in the process are destabilizing the physical structure of Nessus, which may lead to its complete destruction (whoops). You must stop the Cabal and, for good measure, kill the giant Vex mainframe robot they were trying to access. I mean, while you're here, why not.
    • On comms: Ghost, Zavala, Failsafe.
    • Campaign connections: This was a side mission during D2 vanilla, tying up loose ends of the Cabal invasion.
    • Relevance to current events: None.

    From Warmind DLC (spring 2018)

    Insight Terminus

    • Location: Nessus, subterranean Vex structures.
    • Main enemies: Cabal, some Vex
    • Background: None
    • Premise: A Cabal psion (basically a psychic scientist with guns) is trying to retrieve data from Vex supercomputers deep underground. You convince him with bullets that this is a bad idea.
    • On comms: Ghost, Zavala, Failsafe.
    • Campaign connections: None, this was merely new/additional content.
    • Relevance to current events: None, but some deep lore references exist to things Ghost mentions on comms at the end of the strike (Otzot, OXA, MSund12).

    From Forsaken DLC (fall 2018)

    Warden of Nothing

    • Location: Asteroid Belt (a.k.a. the Reef), specifically the Prison of Elders, a giant prison built by the Awoken—those mystical, magical pastel humans who live in the Asteroid Belt.
    • Main enemies: Vex, Cabal
    • Background: The Prison of Elders was an endgame activity in D1. We return there during the Forsaken campaign, when a prison riot occurs. (And, yes, this is a prison with trains and prisoners who walk around with guns.)
    • Premise: Inside one cell block, there's a Fallen servitor (those big floating purple robo-balls that shield Fallen) who has gone haywire. It's part of the prison control system, and as such its malfunctioning is causing further chaos. You must destroy it. ("Have you tried turning it off and on again?")
    • On comms: Ghost; Drifter (the Gambit quest giver and all-around scoundrel); simulated voice of Variks (the voice that talks backwards kind of like Yoda). The real Variks is a Fallen elder who lived in the Reef back in D1. He was on comms during the Prison of Elders endgame activity in D1, telling us to do things like "Dismantle mines, yes?" and "Your treasure awaits!" The haywire servitor you're killing in this strike uses old voice recordings of Variks.
    • Campaign connections: Side mission of Forsaken DLC, part of the aftermath of the prison riot.
    • Relevance to current events: Variks eventually ended up on Europa and became the NPC quest giver in Beyond Light.

    Broodhold

    • Location: The Reef, specifically the Tangled Shore (Wild West / Mos Eisley), caves and tunnels occupied by the Hive.
    • Main enemies: Hive (fanatical space zombie-bug race allied with the Darkness)
    • Background: A Hive fleet orbiting Saturn crashed here after a war in D1 (partly seen in the intro cinematic of D1's Taken King DLC).
    • Premise: Kill a Hive brood overseer who is encroaching on the territory of Spider (the gruff Fallen crime boss who is basically Jabba the Hutt).
    • On comms: Ghost, Spider.
    • Campaign connections: Part of the quest to help Spider, who in turn helps you in the Forsaken campaign.
    • Relevance to current events: No direct relevance, though Spider has connections to the new Guardian named Crow (who is a recurring character in the Seasons, currently looking like a Phantom of the Opera dude who hangs out in the staircase in the HELM).

    Hollowed Lair

    • Location: The Tangled Shore, various bunkers and strongholds
    • Main enemies: Scorn, a group of undead Fallen (yup).
    • Background: In the Forsaken campaign, you hunted down a posse of Scorn leaders who caused the death of Cayde-6, the beloved rogue who was one of the Vanguard leaders.
    • Premise: Kill one of those Scorn leaders, Fikrul, who can raise undead Scorn. And canonically, every time you replay the strike you're actually fighting him again because he keeps coming back from the dead.
    • On comms: Ghost, Fikrul (frequently taunts you, calls you "dead thing" because you too are undead and were raised by the Traveler)
    • Campaign connections: Part of the Forsaken campaign
    • Relevance to current events: The Scorn are encountered in the Presage mission, where they are also entangled in strange and unnatural Darkness experiments.

    The Corrupted

    • Location: The Dreaming City (forbidden palace of the Awoken in the Reef), and the Ascendant Realm (a shadowy, mystical realm only accessible by very powerful beings).
    • Main enemies: Taken, some Hive
    • Background: During the Forsaken campaign, we learned a powerful creature known as Riven was trapped inside the Dreaming City. The Hive leaders corrupted Riven (she was "taken"). In turn, Riven corrupted the Dreaming City ("the curse") and the Awoken's high-ranking sorcerers known as Techeuns. You encounter two of these Techuens in the Last Wish raid. (You can also see the Techeuns beside Queen Mara in the Taken King cinematic from D1.)
    • Premise: The third Techeun is encountered, defeated, and freed in this strike. To do so, you travel through the Awoken's palaces and enter the Ascendant Realm where she's hiding.
    • On comms: Ghost, Petra Venj (Awoken field leader).
    • Campaign connections: Part of Forsaken's secondary campaign in the Dreaming City
    • Relevance to current events: We'll likely continue the story of Savathun and the Awoken in the upcoming seasons and DLCs.

    From Shadowkeep DLC (fall 2019)

    Scarlet Keep

    • Location: Moon, Hive castle.
    • Main enemies: Hive
    • Background: An ominous fleet of Pyramid spaceships was briefly seen in the closing cinematic of D2 vanilla, on their way to the Solar System. Eris Morn, a survivor of the wars against the Hive, discovers an ancient Pyramid ship on the Moon during the Shadowkeep campaign. She asks you to destroy the Hive presence there, centered on a massive red fortress, because the Hive may be drawing power from the Pyramid.
    • Premise: You infiltrate the Hive fortress and kill the Hive leadership. The end boss of this strike is Hashladun, daughter of a Hive prince who famously killed many of Eris's friends.
    • On comms: Ghost, Zavala, Eris Morn.
    • Campaign connections: Part of the Shadowkeep campaign, and Eris's ongoing war against the Hive.
    • Relevance for current events: The storyline of the Hive, the Pyramids, and the Darkness is a major plot line in Destiny from D1 into the future. This strike ended up being a throwaway mission but it connects to larger plot events. Eris refers to our previous victories over major Hive leaders like Crota, Oryx and Omnigul. That all happened in D1.

    From Beyond Light DLC (fall 2020)

    The Glassway

    • Location: Europa, Vex structures under the ice.
    • Main enemies: Fallen, Vex
    • Background: A group of Fallen radicals called the House of Salvation have invaded Europa to find powerful Darkness artifacts and technology from an old human colony. They've also found a portal to the Vex homeworld, a portal initially found by a maniacal human scientist named Clovis Bray.
    • Premise: Time-traveling adventurer Elsie Bray (granddaughter of Clovis Bray) asks you to stop the Fallen from accessing this portal, and then to secure the portal. She is one of the main NPCs of the Beyond Light DLC and an NPC we initially met way back in the campaign of D1 vanilla, when we only knew her as an unnamed "Exo Stranger."
    • On comms: Ghost, Elsie Bray.
    • Campaign connections: Part of the Beyond Light campaign.
    • Relevance to current events: Part of the lore around the Darkness on Europa and Clovis Bray's discoveries there.

    The Devils Lair

    • Location: Earth, Cosmodrome, Fallen strongholds.
    • Main enemies: Fallen, Hive
    • Background: This was part of the D1 vanilla campaign (yes, D1, not D2). You explored the Cosmodrome as you now do in New Light, then defeated the Fallen faction known as the House of Devils, who gathered there. The strike is presented in D2 without any story changes. That's also why you hear a mission briefing in the loading screen, which was the style at the time. D2 strikes have mission briefings in the strike gameplay instead.
    • Premise: You must find and destroy the leadership of the House of Devils.
    • On comms: Ghost, Zavala.
    • Campaign connections: This was part of D1's vanilla campaign, specifically part of the opening arc that took place on Earth.
    • Relevance to current events: This is from back when the Fallen were solely portrayed as marauding pirates. Over time, and especially since Beyond Light and Season of the Splicer, we've encountered more of their factions and learned more about their culture. We've even befriended some of them. As such we stopped using the derogatory term "Fallen" and instead use their indigenous name "Eliksni." You'll hear the more old-fashioned "good vs evil" tone in Zavala's mission briefing when he tells us to send the Fallen's souls screaming back to Hell. (Damn, Zavala, that's metal AF.)

    Fallen SABER

    • Location: Earth, Cosmodrome
    • Main enemies: Fallen
    • Background: Another strike imported "as is" from D1 without any update to its plot. In D1, we visited several bunkers of a planetary defense AI named Rasputin, which were located in the Cosmodrome, and were variously invaded by Fallen and Hive.
    • Premise: Help Rasputin clear out Fallen intruders, who are led by the comically souped-up shank called SABER (the goofy hover-tank boss of the strike).
    • On comms: Ghost, Zavala, Rasputin (the robotic Russian voice of the defense AI).
    • Campaign connections: None, a standalone side mission from D1.
    • Relevance to current events: This may be a highly confusing strike to a lot of players who didn't play D1. Treat this as a flashback. It refers to various character/lore tidbits from back then. Ghost says, "There are so few ballet fans left." This is a reference to Russian classical music that is sometimes played by Rasputin around its bunkers, in the campaigns of D1 vanilla and D2 vanilla, none of which will make sense to new players unfortunately because that's all been taken out. At the start of the strike Zavala says, "We don't want another Omnigul situation." This refers to a Hive wizard in the Cosmodrome back in D1, who was killed in the original version of the Disgraced strike (she's now reskinned as Navota in New Light, see below). In the Warmind DLC, Rasputin was retconned to being located on Mars, and not on Earth in the Cosmodrome; some commenters additionally say that Rasputin-on-Earth was merely a local version of Rasputin-on-Mars (the real version). Either way, Warmind DLC and all in-game introductions to Rasputin are gone, so, yeah, not a lot of context for this strike. Rasputin helped destroy a rogue Cabal space station in early 2020, prior to Beyond Light. Also, Rasputin became self-aware.

    From New Light campaign (fall 2020)

    The Disgraced

    • Location: Earth, Cosmodrome
    • Main enemies: Hive, Fallen
    • Background: The Hive want to invade Earth and destroy the benevolent space orb called the Traveler. The Traveler has resurrected warriors called Guardians to fight back. You are one of them.
    • Premise: Kill the boss of the New Light campaign, a Hive wizard named Navota who has settled in the Cosmodrome, an abandoned human spaceport on Earth. To get to her, you'll also need to fight through Fallen militias occupying the Cosmodrome.
    • On comms: Ghost, Shaw Han (main NPC of the New Light campaign), Zavala.
    • Campaign connections: End of the New Light campaign
    • Relevance for current events: None, the New Light campaign is a standalone story to introduce players to Destiny 2. This strike is modified from a D1 version. The old version had a different storyline, in which the final boss was a servant of Crota, the Hive prince who invaded the moon and traumatized Eris Morn. Those events are still canon, but it's pretty much lore at this point and not directly relevant for new players.

    From Season of the Chosen (early 2021)

    Proving Grounds

    • Location: Nessus, enormous mobile Cabal headquarters.
    • Main enemies: Cabal
    • Background: During the Season of the Chosen (early 2021), a new Cabal empress named Caiatl tried to force humanity into a treaty—if we submitted to Cabal rule, of course. On behalf of the Vanguard, Zavala refused Caiatl's conditions. This resulted in a tense stalemate.
    • Premise: As in real life, the diplomatic kerfuffle is resolved by ritual combat between the Vanguard champion (us) and a Cabal champion selected by Caiatl. We have to fight our way into the ritual arena, killing everything in our path, then killing the champion.
    • On comms: Ghost, Zavala, Caiatl (the husky-voiced Empress of the Cabal)
    • Campaign connections: Conclusion of the Season of the Chosen storyline, stalemate ended, war averted thanks to honour and stuff.
    • Relevance to current events: Caiatl may become an ally in future events, particularly since the Cabal homeworld was destroyed (off-screen) by the Hive.

    EDIT: Some corrections due to keen-eyed fact checkers ;)

    EDIT 2: Thanks for those awards, much appreciated!

    submitted by /u/orion_angelfire
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    Zero hour and the whisper missions were perfect examples of what hard content should be

    Posted: 31 Jul 2021 05:56 AM PDT

    They were hard as shit and took a long ass time to beat. The best part is that they didn't have to cram champions into it to try and make it hard

    submitted by /u/anonymous32434
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    grinding PvP in this game is just a never ending string of tedious annoyances between games.

    Posted: 31 Jul 2021 05:38 PM PDT

    Delete your 3 blues after every match

    Go back to the tower to decrypt prime and umbral engrams ever 10 matches.

    Hit max Valor, go back to Shaxx in the tower

    Open the 50 rank up engrams you have accumulated, all trash, delete all.

    Upgrade modules are maxed, delete 3

    Enhancement Prism inventory is full, delete 2

    Open exotic, it's trash, delete

    Why is the game still like this? Auto dismantle blues, allow us to decryt engrams in orbit, remove prism and upgrade module caps, and make the rank up engrams big exp gifts instead. Nobody needs all this trash, even new players.

    submitted by /u/Alucitary
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    Man I miss escalation protocol. To me it was the perfect public event which you could either grind to solo it or have random people help and it was super cool.

    Posted: 31 Jul 2021 09:58 AM PDT

    Don't get me wrong, altars and well are fun, but nothing beats escalation protocol for me.

    submitted by /u/Porongas1993
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    There are SEVERAL ways Bungie adds "Difficulty" to the game and ALL of them are valid

    Posted: 31 Jul 2021 08:32 PM PDT

    Raids require puzzle solving and team communication.

    Master VoG also combines tougher enemies and you being a lower light level than normal to become one of, if not, the hardest content in Destiny right now.

    Dungeons are easier, with less complex puzzles and much less communication required.

    GMs test your combat skills like no other content in the game. It's not a mode where you can go guns blazing because it's not meant to be.

    Timed missions like Zero Hour and Whisper are intense and tough BECAUSE of their timers. That's why Presage on Normal is easy, and not on Master.

    You know another thing that almost all difficult content requires you to do?

    Be good at build crafting. (prepare for rant)

    I'll admit Match Game and Champions do a lot of the heavy lifting here on this part, but hard content in this game DOES ask you to pick your loadout carefully. You can't just run an Ikelos SMGwhatever into a GM and expect it to work.

    You have to look at the modifiers for Champions and more, look at the type of shields of the enemies you're facing for Match Game, look at the type of damage your enemies put out for Resistance mods, examine the content to find where to position you and your team, use defensive mods like Concussive Dampener and Protective Light, so on, and so forth.

    Hard content in this game forces you to prepare for its wrath. It also gives you a reason to have all these guns and armor pieces in the first place, by rewarding you for having gear to confront it. It also lets tools that otherwise wouldn't be used become your greatest ally. Stasis, Ursa Furiosa, Scout Rifles shine in hard content, where otherwise they wouldn't be necessary.

    This kinda turned into a rant about buildcrafting whoops but I hope you understand that there are a lot of layers to difficulty in this game, and that all of them are important.

    submitted by /u/w0ndersh0t
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    This game doesn't have to be a game you play year round, but if more activities were as rewarding as GMs are this week, I'd probably never leave.

    Posted: 31 Jul 2021 05:29 PM PDT

    Symmetry turns GM's into easy mode.

    Posted: 31 Jul 2021 06:39 AM PDT

    Now hear me out ok at first i thought the same thing you are "this guy is nuts get him out of here that gun is straight trash" but boy was i so very wrong. Stack x15 by getting headshots doesn't have to be kills just head shots then hold R and melt everything in front of you. Barrier Champions get absolutely deleted as well as ADs. for video proof i give you this. https://youtu.be/bpGW-1DXHf8

    submitted by /u/PapaJewbacca
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    Please remove the cap on Transmog Bungie

    Posted: 31 Jul 2021 07:08 AM PDT

    Look Bungie, the Transmog cap should go. Many players want to collect every single piece of armor and Transmog it. But, since there is a cap, we can't. Just let players be able to use Transmog without a limit. Please consider it Bungie.

    submitted by /u/Obey_Weather
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    Instead of Elemental Affinity, make armor mods elementally-exclusive.

    Posted: 31 Jul 2021 02:39 PM PDT

    Title. Simply let me choose any mod. Choosing, say, an Arc mod will prevent me from slotting a Solar mod on that armor unless i take it off. This way it achieves the same goal, it's way more elegant and i can finally delete half my vault from all the armor triplicates i "Have" to carry around >_>

    submitted by /u/TheGokki
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    It is beyond time to add dedicated drops to activities

    Posted: 31 Jul 2021 10:18 AM PDT

    I know the discussion has been brought up recently but I believe it is beyond time to add in dedicated drops for loot at the end of certain activities; examples being 1340 & gm nightfalls.

    The current notion put forth by the game's loot system is that the player only plays destiny and has all the time in the world to sink into it. Why else would you be able to grind out a hour long solo gm nightfall only to get nothing you need in the way of loot.

    It is even worse when it comes to raid activities. In the current meta it is hard to get people together to do DSC because either everyone is tired of doing the content over and over again just to get a singular weapon or they already have the weapon. Recently I have met guardians who are in the hundreds of DSC completions without the exotic still and have heard of guardians in the past putting forth the same amount of effort for Anarchy (guy last night said it took him 168).

    Hopefully someone at bungie reads this and at least gives it some thought that you can increase the amount of people playing your game by giving more for sure loot opportunities . A solution could be , for example, that on clear 40 the exotic gun or armor drops. For nightfall it is as simple as guaranteeing a gun drop at every time, possibly every other time. I know there will be push back from the crowd who do have the time to spend 10 hours a day farming drops but for the rest of us change is needed and fast!!

    submitted by /u/PhysicalScallion
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    Can we get a contraverse hold ornament

    Posted: 31 Jul 2021 06:58 PM PDT

    It's a really good and popular exotic can we please get an ornament

    submitted by /u/ClaydohGaming
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    Is 1340 a good light level to try my first gm?

    Posted: 31 Jul 2021 02:42 PM PDT

    I know 20 light level will make a big difference..

    submitted by /u/realjacen_
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    What's your favorite song in Destiny?

    Posted: 31 Jul 2021 02:52 PM PDT

    Destiny has had some banger songs in it's time, what are some of yours?

    My top ones are probably Journey from Destiny 2 Red War and The Traveler from Destiny.

    submitted by /u/Jkid789
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    There should be a crucible map on Deep Stone Crypt's spaceship.

    Posted: 31 Jul 2021 10:01 PM PDT

    We've had a map take place in a raid location before (leviathan) and deep stone has a ton of cool areas.

    submitted by /u/BigHippo-
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    The disgraced suggestion

    Posted: 31 Jul 2021 12:50 PM PDT

    Now this may just be me nitpicking but I have two suggestions for the disgraced to make the GM less annoying (but not easier)

    1) give the two boomer barrier champions in the last array area slightly bigger platform so they don't fall off every 3 seconds and fully heal. It's quite annoying.

    2) make it so Navota doesn't hang around so long in the corridor section. She's just kind of annoying because she's not THAT lethal if you position yourself correctly but she just kind of hangs around when everything is dead and puts a holt on the strike until she goes away.

    Just suggestions from someone who has done the strike WAY too much this week.

    submitted by /u/Jack_King814
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    Give Malfeasance a Catalyst

    Posted: 31 Jul 2021 03:24 PM PDT

    It's a cool-looking weapon, with a unique perk. A catalyst that enables orb generation would be nice, and you could pack it with a perk like Vorpal Weapon that would make it a decent DPS tool, or a counter against Guardians who use roaming Supers in Gambit. An extreme option would be to reduce the number of shots required to proc the perk to 4, but that may have some unforeseen consequences in the Crucible.

    submitted by /u/CoconutMilks
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    I just started doing GMs and im having a blast

    Posted: 31 Jul 2021 10:31 PM PDT

    I don't know what everyone is complaining about. Gm's are fun and challenging yet i hear a ton of hate towards the mode. What is wrong with it that im not seeing?

    submitted by /u/Kurkil
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    Optimized Bounties For 2021/7/31

    Posted: 31 Jul 2021 12:00 PM PDT

    Deer trivia: Like most deer, Barasingha bucks fight to impress mates. But unlike most deer, the fights rarely get as far as locking horns. The competitions usually begin with both bucks opening their pre-orbital glands to release a powerful marking scent, followed by a lot of barking and stomping of hooves as they move closer to each other. In most cases, the weaker buck will back down once they realize that they're in over their head.


    Step 1 - Have wingmen ready to hold you back, so it doesn't look like you're chickening out.

    Step 2 - Pick up the following bounties. Remember, you can use the Destiny 2 Companion app!

    Tower Bounties:

    • Abuela – Freeze and I'll Shoot – 10 Void Heavy Weapon Kills
    • Zavala – Horseshoes and Hand Grenades – 20 Grenade Kills
    • Zavala – Perfect Energy – 10 Fusion Rifle Kills in Strikes
    • Zavala – Into the Abyss – 25 Void Kills in Strikes
    • Zavala – They Were The Champions – Kill 5 Champions in the Ordeal
    • Banshee – Auto Rifle, Fusion Rifle, Machine Gun, Void Weapon Calibrations

    Planetaries:

    • Shaw Han – Crowd Control – Kill 50 Enemies in the Cosmodrome
    • Shaw Han – Target Practice – 20 Precision Kills in the Cosmodrome
    • Shaw Han – Bring Your Toolbox – 10 Ability Kills in the Cosmodrome

    Step 3 - Follow These Steps:

    1. Fly to the Cosmodrome, grab Shaw's bounties, then run a 1280 Nightfall. Use an Auto Rifle, Fusion Rifle, and Void Machine Gun. Lean on the Precision Kills first, then do the rest as you please. You probably won't finish 20 Grenade Kills in the Strike (unless you're Contraverse or Sunbracer Warlock), but you can finish that doing literally any other PvE activity. (15 minutes)
    2. Enjoy the rest of your Saturday!

    Total Bounties Cleared: 12 Dailies

    Total Time: 15 minutes

    Bounties Per Minute: .8

    Rewards:

    • 72,000 XP (unmodified)
    • 20 Vanguard Tokens, 4/8 Vanguard Weekly Challenge
    • 4 Enhancement Cores
    • 8 Mod Components
    • 5 Key Fragments
    • 15 Spinmetal

    Season Ranks Per Hour: 2.88

    submitted by /u/DeerTrivia
    [link] [comments]

    Found a bug with Way of the Pathfinder invisibility. Not sure how to report it?

    Posted: 31 Jul 2021 06:30 PM PDT

    I was playing trials today and had multiple issues with going invis at the entrance ways. Found that putting the bomb above the halfway mark at both spawns won't make the invisibility work. Also remembered it happened on Bannerfall awhile back. Replicated 100% of the time. Went into a private match to confirm.

    Proof with game clips and the private match.

    submitted by /u/Scoobaru03
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    Are the positive modifiers working in the EAZ?

    Posted: 31 Jul 2021 11:11 AM PDT

    Haven't seen any discussion on it. On the melee and nade days I'm not seeing the increased energy gen or damage. Heavyweight might be working?

    What gives man.

    submitted by /u/BreakEveryChain
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    Do you think you could Bring back the Windego-GL3 it was a pinnacle grenade launcher that was specifically used with the orbs of light system .

    Posted: 31 Jul 2021 10:03 AM PDT

    I dnt remember the windego-gl3 being over powered or over used . It was a pretty decent vanguard weapon that could still serve a purpose in the current state of the game for some variety, plus i would like to kinda step away from relying only on serph warmind weapons . Still ... thx

    submitted by /u/TheDarkBeyond1
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