• Breaking News

    Monday, August 2, 2021

    Destiny Sunday Plz - Give us a QoL and Refreshed Old-Content Focused Season!

    Destiny Sunday Plz - Give us a QoL and Refreshed Old-Content Focused Season!


    Sunday Plz - Give us a QoL and Refreshed Old-Content Focused Season!

    Posted: 01 Aug 2021 02:00 AM PDT

    Greetings Guardians!

    Ever since the conception of this sub, we've dealt with floods of reposts. We're sure you're familiar with them. Many are for important issues that are shared by the entire player base, while others are just for personal requests and desires for the game. The Bungie Plz was shortly implemented after conception as a central "wish-list" for all that we, the community, desired. It is completely user driven. With rare exceptions, nearly all submissions are sent in by you, the users of this subreddit!

    However, just like Destiny 2, our wiki article began to experience problems as it grew over time. It's been getting just a few sizes too big. We understand that the continued addition of topics has begun to encroach on your ability to continue the conversation towards matters that mean the most to you, and even though the Bungie Plz has seen so many successes over the years, with well over 100 officially implemented game suggestions and desires, there's still dozens upon dozens of retired topics that haven't seen the light of day for many months...even years!


    Every Sunday, this thread will focus on a certain retired Bungie Plz topic of your choosing, voted by the users. We will curate a list of 5 suggestions to help focus your voting process, but you get the final say on what is talked about each week. By all means, if one topic is overwhelmingly desired despite not being part of those 5 items we picked, then we'll be happy to go with that one. Our curated list is only to help you focus the conversation. The only stipulation is that the topic must be new every week. This thread is for the entirety of the Bungie Plz wiki, so no back-to-back voting!

    Think of these threads as a way to keep the spark alive, and to bring old topics up to fresh light. For example, do we still want to move Queenbreaker to the special slot? Or does Arbalest serve that purpose well enough now? Do we still want an all-black shader, or do we want to bring back Prismatic Matrix?

    You tell us! This is your conversation, guardians.

    For this week, you voted on:

    A season focused on quality-of-life improvements and refreshing old content

    For next week, here are some suggestions:

    • Make Raid Banners show the Clan Banner of the Guardian who deploys them
    • An exotic that allows Sunbreaker Titans to summon their throwing hammer back to their hand
    • Kill Clip should auto refresh when reloading while active
    • Adjust/reduce console weapon recoil to match PC
    • Give us a taken-themed shader (like Tincture of Queensfoil)

    Sound off in the sticky comment for which one sounds good (just give us a moment to put it up), or anything else in the Bungie Plz wiki that catches your eye, and we'll do our best to accommodate!


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Daily Questions [2021-08-02]

    Posted: 01 Aug 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    I wish it would rain in the tower at certain times.

    Posted: 01 Aug 2021 03:58 PM PDT

    The only time we have seen rain in the tower was during the Red War events, and I think this fan art is the closest we can imagine what it would look like. It is not important, but it would give a really sad / relaxing vibe to the place. (It depends on you).

    submitted by /u/Astraliguss
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    If a gun has adrenaline junkie it’s an auto dismantle.

    Posted: 01 Aug 2021 07:30 AM PDT

    Loud lullaby with adrenaline junkie and no distractions. Bungie. Please.

    submitted by /u/Dzienr
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    Story explanations of current raids and dungeons for new players (as of Season of the Splicer)

    Posted: 01 Aug 2021 05:18 PM PDT

    I had some time, so here is an overview of what the hell is going on in raids and dungeons, following my overview of what the hell is going on in Vanguard strikes. As with that list, this is context for (new) players who feel lost. As before, I'm simplifying information where possible to be digestible. There are deeper lore guides on YouTube (e.g. Byf and Myelin), at previouslyondestiny.com, on Ishtar Collective, and r/DestinyLore, among many others. We have a rich lore community, so dive in and enjoy!

    What are raids? Raids are complex "final boss" missions for six players. They are capstone activities that often conclude the story of a campaign, and take place in the most breathtaking locations the franchise has to offer. However, throughout Destiny's history, raids have had varying degrees of story introduction. Unfortunately you aren't always sure what the raid is about or why you're doing it from a narrative perspective. I hope this overview clarifies some confusion around the current activities of the game, which come from different time periods and campaigns. (I'm not discussing retired raids here as this isn't a full recap of the game's lore.)

    What are dungeons? Dungeons are the Destiny term for mini-raids, intended for three players instead of six, and with simpler mechanics. They also take place in amazing locations, and are some of the best PVE content in the game.

    Finally, I've included links to video guides, created by others. :)

    Free-to-play content (accessible by New Light players)

    Vault of Glass

    • Activity: Raid for six players
    • Location: Venus, inside long-lost Vex structures. The activity is launched from the Legends tab in the Director map.
    • Main enemies: Vex (time-traveling robots who contain canisters of intelligent microorganisms)
    • Premise of the activity: Enter an ancient Vex crypt and stop them from manipulating the spacetime continuum.
    • Background: In the campaign of the D1 base game, you were guided by the Exo Stranger (Elsie Bray of Beyond Light) to investigate the Vex presence across our solar system. That led you to an old human colony on terraformed Venus, where you found research about a possible Vex "temple" called the Vault of Glass. Later on Mars, you found a group of Vex worshiping a black blob of pure Darkness. That's all the information you had to go on. I'm not summarizing. This is literally all you knew before entering the raid. This lack of information was epitomized by this nonsensical dialogue-turned-meme of the Exo Stranger: "I don't have time to explain why I don't have time to explain." (Hence the name of the exotic pulse rifle.)
    • Campaign connections 1: There is no overt connection to the D1 campaign. After all, this is a long-lost Vex crypt, so no one knows about it. The raid has been imported "as is" into D2, and has no connections to the D2 storyline. Consider it a flashback since it is branded as one of the "Legends."
    • Campaign connections 2: The final boss room of the Vault of Glass is a throne room for a construct called Atheon, who is both a big dude with a big gun and also an intersection node of multiple timelines (yes, I just wrote that sentence). The throne room has portals to locations often called "Mars" and "Venus" by the community. This made sense in D1, because D1 Mars looked vaguely like real-life Mars, albeit with some dead trees. Meanwhile, D1 Venus was a lush, terraformed jungle. So when you entered those portals and saw a desert and a jungle, it was logical to call them Mars and Venus. However, lore masters were able to clarify you're not seeing rooms on other planets, but this room at different time periods. What looks like "Mars" or "desert" is actually Venus before it was terraformed (as it would look in real life), and "Venus" or "jungle" is a more terraformed future Venus.
    • Relevance to current events: No relevance, but remember this important lesson: "Guardians make their own fate." Hell yeah.

    Prophecy

    • Activity type: Dungeon for three players
    • Location: Alternate cosmic dimension (activity launched via a node on the Tower map)
    • Main enemies: The Taken (slave soldiers made of glowy Darkness energy)
    • Premise of the activity: With a Darkness fleet poised to strike at humanity, you enter a mysterious dimension to learn what the Darkness actually is. You learn that one must harness both the light and the dark to make it through this journey we call life. The more you know===\*
    • Background: This takes place in the Season of Arrivals (mid-2020), right before the Beyond Light DLC. A fleet of ominous Darkness ships called Pyramids have arrived in the solar system. Until this point, no one had direct contact with the Darkness—except for the Drifter. Yeah, the Gambit NPC and cowboy scoundrel. In the loading screen of every Gambit match, your spaceships arrive at a floating space sphere towed by Drifter's ship. Then he does his hokey coin-juggling schtick and gives you a pep talk to launch the match. Anyway, that sphere essentially contains an alternate dimension where Drifter engages with cosmic entities called The Nine. Who the Nine are is a whole other story. Suffice it to say that Drifter has learned about the Darkness via the Nine.
    • On comms: Ghost, Drifter, and Eris Morn (emo Moon sorceress and survivor of Hive attacks)
    • Campaign connections 1: The final boss may be Eramis, the main villain of the Beyond Light DLC, who has turned to the Darkness. Her dark "echo" resonates within the realms of the Nine.
    • Campaign connections 2: In Beyond Light, Drifter and Eris journey to Europa to continue learning about the Darkness.
    • Relevance to current events: Nothing concrete, more a general setup related to embracing the Darkness for good.

    From Forsaken DLC (2018) (paid content)

    Last Wish

    • Activity type: Raid for six players
    • Location: The Dreaming City (in the Asteroid Belt)
    • Main enemies: The Taken
    • Premise of the activity: Enter space Rivendell and defeat corrupt sorcerers, a shadow army, and a crazy dragon.
    • Background: This raid is reasonably well set up via the Forsaken campaign, and also has a voice-over introduction during the loading screen (this should be adopted in all activities). In the campaign we learn of a plot to break into the Dreaming City, a forbidden sanctuary of the Awoken (mystical pastel humans living in the Asteroid Belt). One of the Awoken's leaders, Petra Venj, enlists your help to stop this plot. You succeed, partly, but the doors of the sanctuary are unfortunately opened and its magical secrets are accessible to humanity's enemies. Petra desperately wants to guard these secrets on behalf of her Queen.
    • The actual premise of the activity: We learn the Queen's big secret. She's captured an Ahamkara, a legendary "space dragon" that grants wishes by altering time and space. Riven helped the Queen for untold ages, but was corrupted ("taken") at some point after a war in D1. We know only the supreme Hive leadership can "take" like this. Because of Riven's power, this corruption could have disastrous effects on the Awoken and then on humanity. The only solution is unfortunately to enter the Awoken's forbidden sanctuary, defeat all the corrupted Awoken there, then find and destroy the corrupted Riven.
    • On comms: Petra Venj, Riven (speaking in the distorted voice of NPCs you know and trust)
    • Campaign connections 1: The entire raid is revealed to be one big shell game by Savathun, the Witch Queen of the Hive. By killing Riven, you trigger a curse designed by Savathun to affect spacetime and trap the Dreaming City in a time loop. During this loop, various enemies assault the Dreaming City, and Guardians repel this assault. In doing so, we kill the invaders over and over and over again. The ripples of all this time-looped killing are harnessed by Savathun, giving her immense strength. This is the "last wish" granted by Riven, hence the raid's title. This curse continues to this day, and may have been further enabled by the boss of the Season of the Splicer storyline.
    • Campaign connections 2: The Ahamkara were referenced in multiple lore entries and exotic items in D1 (and some in D2). Many players looked for evidence of the Ahamkara in playable areas, sort of like a search for Bigfoot or the Loch Ness monster. The revelation of a surviving and truly awe-inspiring Ahamkara was a "chef's kiss" moment and a gift to that devoted community.
    • Relevance to current events: Last Wish and Forsaken are crucial to the long-term narrative of Destiny, especially leading to the Witch Queen DLC of 2022.

    The Shattered Throne

    • Activity type: Dungeon for three players
    • Location: The Dreaming City (in the Asteroid Belt)
    • Main enemies: The Taken
    • Premise of the activity: Enter a secret realm in the Dreaming City that's being invaded by the Taken.
    • Background: The Dreaming City was corrupted by the "last wish" granted by Riven. The Taken and the Hive are running amok in the Dreaming City, plundering its secrets.
    • Campaign connections 1: Major characters in the Destiny universe have the ability to survive death. To do so, they create an alternate dimension called a throne world. Consider this a cloud backup where the soul is kept after the body is destroyed. The Queen of the Awoken, Mara Sov, created such a throne world—this is it. However, when you arrive, the place is under siege and has been "shattered." This is because Queen Mara—who died back in D1—is gallivanting across the universe on some undisclosed quest. In her absence, Savathun has sent her agents to ransack Mara's throne world. In particular, there may be a gateway here to a sort of "heaven" where the Awoken lived for millennia. Regardless, we stop the bad people from finding that gateway.
    • Campaign connections 2: During the Forsaken campaign, we enter the sealed Dreaming City using a broken Awoken talisman. Killing various bosses in the Shattered Throne empowers and repairs the talisman. We can present the repaired talisman to a statue in the dungeon. This is a statue of a famous Awoken warrior named Sjur Eido, who is commemorated here in Mara's throne world. Upon turning in this repaired talisman, the statue grants you an elegant exotic bow called Wish-Ender. You use it to destroy sources of corruption around the Dreaming City, thus ending the effects of the last wish (to a degree).
    • Campaign connections 3: In the Season of the Splicer storyline, we briefly meet a Fallen/Eliksni historian named Eido, who was named after that legendary Awoken warrior.
    • Relevance to current events: Queen Mara Sov is a major character in Destiny and may return in upcoming seasons. Aside from that, the lore of Forsaken is crucial for the ongoing storyline. The curse on the Dreaming City has not yet been completely cleansed.

    From Shadowkeep DLC (2019) (paid content)

    Garden of Salvation

    • Activity type: Raid for six people
    • Location: A Vex garden sanctuary on Mars (but the activity is launched from the Moon).
    • Enemies: Vex
    • Premise of the activity: Defeat a robot army that worships a dark power threatening Earth.
    • Background: In the closing cinematic of the D2 base game (2017), we saw an ominous fleet of Darkness ships called Pyramids approaching our solar system. In 2019's Shadowkeep DLC, the wreckage of one such ship is discovered on the Moon. When we entered the ship in the Shadowkeep campaign, we found a mysterious shrouded statue and a Darkness artifact. This artifact sent out a transmission to Mars, specifically to a location called the Black Garden, which we once explored in D1. We suspect this transmission is part of a trap set by the Darkness, but the stakes are too important not to investigate it. Unfortunately, none of these enemies (Vex or Darkness) are really encountered during the Shadowkeep campaign, so the raid feels a bit disconnected from that.
    • The actual premise of the activity: Via a portal on the Moon, we travel to the Black Garden to investigate the transmission. There we battle a fanatical Vex faction, who we previously met in the Black Garden in D1. This faction is an offshoot of the main Vex collective. Unlike the more mathematical main collective, this faction has learned to use faith and worship. That's good. Unfortunately, they worship the Darkness. That's bad.
    • Campaign connections: At the end of the raid, we discover yet another Darkness statue and another artifact. This one sends direct messages from the Darkness. Those messages tell us more about the Black Garden, and about an ancient war between Light and Darkness that began at the dawn of time.
    • Relevance to current events: The messages may be important background for future DLCs and the overall "Light vs Dark" saga.

    Pit of Heresy

    • Activity type: Dungeon for three players
    • Location: Moon, subterranean Hive temples
    • Main enemies: Hive (creepy zombie-bug aliens in bony armor)
    • Premise of the activity: Enter a Dark Souls–style underground fortress to destroy a Hive champion there.
    • Background: Via lore cards in the Shadowkeep DLC, we learn of a gladiator pit called the Pit of Heresy, located under the giant red fortress on the Moon. From this Pit, a new Hive champion will emerge and lead the Hive to victory in the war against the Light. That would be bad.
    • Campaign connections 1: This was a side quest in the Shadowkeep DLC, and not directly tied to the campaign other than being another cool Hive location on the Moon. But, as with everything in Destiny right now, the Pit of Heresy is tied back to Savathun, who manipulated events in the Pit to help the Hive learn fearsome powers.
    • Campaign connections 2: The "heresy" in the title refers to attempts to circumvent the Hive dogma of "sword logic." This belief states that whoever dies deserves to die, and who ever kills deserves to survive. Yet in the Pit of Heresy, the Hive are using dark sorcery to transfer souls, resurrect defeated combatants, use cunning instead of violence—all things that go against the purity of sword logic.
    • Relevance to current events: The lore cards continue the "Savathun all along" meme. Various lore here and elsewhere state Savathun is trying to find ways around the sword logic beliefs of the Hive. This is partly why some people in the community believe she may become a sympathetic character positioned against an even greater villain. But do you believe a liar who always says, "I'm not lying"?

    From Beyond Light DLC (2020) (paid content)

    Deep Stone Crypt

    • Activity type: Raid for six people
    • Location: Europa research facilities
    • Enemies: Fallen (a.k.a. Eliksni, the vaguely Predator-looking aliens)
    • Premise of the activity: Stop the Fallen from retrieving technology from a research facility.
    • Background: Centuries ago, humanity built advanced research facilities on locations throughout the solar system. One such facility was located on Jupiter's moon Europa. It becomes a target of the Fallen/Eliksni faction called House of Salvation, who are looking for anything that will help them rise from their civilization's fall. They're even willing to use powers granted by the Darkness, which has a presence on Europa. You take on House of Salvation in the Beyond Light campaign, defeating most of its leadership. However, prior to the final confrontation with the boss, Eramis, she sent some of her lieutenants to "the crypt" to "prepare the body." "The crypt" turns out to be the legendary Deep Stone Crypt, the source of the Exo program that created robotic humans (one of the character types you can create when you start the game). The lore community searched for the Deep Stone Crypt for years, and had many theories about its location.
    • The actual premise of the activity: Locate the entrance of the Deep Stone Crypt, then enter it and stop the House of Salvation from retrieving Exo technology, which would make them essentially invincible. Things escalate from there, when the desperate House of Salvation tries to nuke Europa and even crashes a massive space station to prevent others from entering the Deep Stone Crypt.
    • Campaign connections 1: This is the culmination of the Beyond Light campaign. The completion of the raid by the community also unlocked additional areas on Europa.
    • Campaign connections 2: "The body" Eramis asked her agents to prepare is that of Taniks, the final raid boss. He's a "body" because we killed him twice already in D1.
    • Relevance to current events: So far, nothing beyond being the conclusion of Beyond Light's story. The boss of the campaign, Eramis, may return in the future. And who knows, maybe Taniks will return yet again. "You! How many times do I have to kill you, boy?"
    submitted by /u/orion_angelfire
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    Can we PLEASE get an ornament for Verity's Brow lol?

    Posted: 01 Aug 2021 05:21 PM PDT

    A bowling ball? Dice? Little Mermaid...anything?

    No seriously...I'd even settle for a Q-tip ornament at this point.

    submitted by /u/General_PATT0N
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    Crown of Sorrow was a really underrated raid/boss fight. Of all the raids that left the game, it was my favorite.

    Posted: 01 Aug 2021 08:08 PM PDT

    The year 1 raids were created with two primaries in mind and it showed. Scourge was a fun beginner raid with amazing loot. Crown had underwhelming loot. The first encounter sucked just because of how long it was, there's not denying that. HOWEVER the boss fight may have been my favorite in Destiny 2. It was very chaotic with a lot to keep straight. It tested teams in a way that not many raids do. I really hope we see it again with a possible rework of the first encounter (or just shortening it).

    submitted by /u/destinyvoidlock
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    Triumph for this old guy - finally got Unbroken

    Posted: 01 Aug 2021 02:31 PM PDT

    Finally got my Unbroken title today after a long road to get there. I'm sure that's not impressive to many of you - I would consider myself average or a bit above average in PvP, but boy do I play it a lot. But, aside from being decidedly average, I'm pretty up there in years for a gamer at 53. That's old enough that the first computer games I remember playing were on hardcopy terminals. For all you youngsters - and that's the vast majority of you reading this - that meant there was no monitor on the computer - everything you did printed out on big green and white bar paper. Back then it was adventure games or the early ancestor of the Civilization series that I played. That evolved into Atari, Colecovision (Who remembers that one? We actually had one when I was a kid), then Nintendo, Playstation, Sega and the rest. I did a lot of console gaming through college and beyond and got back into PC gaming seriously with the Battlefield series. I was pretty good with that back in the day, but more as a vehicle specialist rather than a sniper or infantry.

    Fast forward to 2013 and news about a new game, Destiny, hit my radar. It sounded like something that I would enjoy, combining co-op, PvP, shooting and some RPG. I tried out the beta and have been hooked since. Sure, I've taken breaks over the years (Looking at you House of Wolves!) for shorter or longer periods of time, but have always come back to Destiny as my main game.

    When Destiny 2 competitive came out, I tried my hand at it - hard to ignore with stellar weapons like Recluse and Mountaintop on offer. I was able to get to 2100, but no way I was getting to 5500 and Legend status. I figured that the Unbroken title would be forever out of reach and didn't think much about it for the better part of a year. But along came Season 10 (Season of the Worthy) and I didn't have that much to do in game, so I decided to see if I could get to Legend with the changes and get my Not Forgotten. I grinded hard with solo queue and was able to get to 5500, earning my Not Forgotten and a MIDA catalyst along the way. Since I'd done it once, I figured why not try again in Season 11 (Season of Arrivals) and once again, solo queued my way to 5500.

    Now, with two seasons of Legend under my belt, I knew there was no way I'd not go for that final, third season needed for Unbroken. But Season 12 (Season of the Hunt) wasn't to be the time for me. I put up reasonable numbers for the season with a 1.08kd and 1.43 kad, but went 133-142 for a 48% win rate and came up a few hundred points short at the end of the season. In Season 13 (Season of the Chosen), I didn't play as much, nor as well, not really doing much until the end of the season, but again finished a few hundred short of Legend, despite a 55% win rate, but dropping to a .99 kd and a 1.38 kad.

    This season I decided not to leave the push for Unbroken until the last weeks of the season, playing competitive more frequently than Season 13, putting my second gilded Conqueror and Dredgen titles on the back burner. I was able to get to 4k glory fairly well with a mix of solo queue and LFG groups, which I hadn't done often for PvP. But I stalled out at 4k for a couple of weeks until this weekend, when I was able to line up a couple of very good players to team up with (As much as LFG is better than solo queue at times, I'm not one of those guys whose going to even reply to an LFG post asking for 2.0+ kd's nor do I ask for them. I'd always post up or reply to posts looking for chill comp, but that does mean you're not always going to have top tier teammates.) Finally today, after a very winding road, I was able to get Unbroken with the help of two very good players. Did I get carried to the finish line? Maybe - although I held my own today in the home stretch with a 1.11 kd and 1.41 kad. Not bad for an old guy playing against teenage and 20 something reflexes.

    At the end of the day, I'm pretty stoked to finally have the title. Sure, I have a few - 22 titles and counting (Just missed Blacksmith and oh hell no I don't have Reckoner, nor have I ever even thought about Flawless) - but this one feels really good to have earned.

    And as a bonus, now I can go into the Survival playlist for the fun of it (I really enjoy the game mode) without worrying about my Glory rank. Double bonus - my wife will hear far less of me swearing at blueberries or opponents when close to Legend!

    Edit - Thank you for the Silver kind stranger. Not only Unbroken, but my first ever Reddit award in the same day? Damn, how am I going to one up this on vacation?

    submitted by /u/SDBolts-619
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    NEW: Bungie and Ubisoft have filed a lawsuit against the makers of Destiny 2 Ring-1 Cheat earlier this month.

    Posted: 01 Aug 2021 12:31 AM PDT

    Source

    The cheat in question was not only for Destiny 2 but for Rainbow Six Siege, Rust, and other games as well. Love seeing different companies working together this way!

    submitted by /u/Such-Opportunity
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    The lock on for swords is atrocious right now

    Posted: 01 Aug 2021 02:56 PM PDT

    Lament is damn near useless because of how often it decides to swing past the target during a combo. Happens with other swords too.

    submitted by /u/Azurephoenix99
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    Warminds Decree is an excellent addition to the game should be permanent

    Posted: 01 Aug 2021 05:29 PM PDT

    It's not OP, gives some flexibility to load outs in high level content and is a hell of a lot of fun

    submitted by /u/killersinarhur
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    Bungie, can you please fix The Lament?

    Posted: 01 Aug 2021 10:38 AM PDT

    While farming the Scavenger's Den 1310 Lost Sector for a good Dragon's Shadow on my Hunter yesterday, I realized just how broken and inconsistent The Lament is following its nerf a while ago. Here are three different aspects of the weapon which I found could need some tuning.

    1) Combo Consistency. Apart from its massive DPS, The Lament's selling point has always been the satisfaction of killing a Champion or boss with that perfectly timed rev combo, finishing with an epic over-the-head swing. By far my biggest issue with The Lament in its current post-nerf state is how often the combo will just stop abruptly while performing the initial left-clicking part. There's even an awkward cool down before I can rev up and start a new combo. This feels incredibly clunky and unsatisfying for a weapon that is all about combo-ing enemies.

    Edit: I've since found the reason for the abrupt combo-shutting was an empty guard bar.

    2) Enemy targeting and lock on. When I am looking directly at a Barrier Servitor, why would I want to begin the combo on the Vandal standing next to it? When I am mid-way through my combo on the Barrier servitor, why does it suddenly decide to lock on to the nearby Vandal instead? Is it too much to ask to consistently hit the target I am looking at when initiating, and then stay on that target until I've finished my combo?

    3) The Lament Launch (as I like to call it). Raise your hand if you've ever completely missed the target while performing a combo and instead propelled yourself into the nearest wall at Mach speed. Raise your hand if you've ever had to physically chase down a Champion with several combos since you kept launching yourself past it. Although it can lead to some funny moments, I think this ability should be reserved for the Worldline Zero.

    Thank you for coming to my TED-talk.

    submitted by /u/WW1Photos_Info
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    Turns out Wyverns are holding back.

    Posted: 01 Aug 2021 06:35 AM PDT

    I don't know what causes this. I don't know why or how it happened.
    But I am positively horrified.
    https://www.youtube.com/watch?v=y9VyFxZD0ik

    submitted by /u/The_quebecian
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    Hey friendly reminder on avoiding barrier champion shots in this week's GM

    Posted: 01 Aug 2021 11:12 PM PDT

    In the second encounter, there's 2 barrier champions standing on boxes ahead of you. You can move out of the back room and into that open area, but turn right or left as soon as you go outside, then put your back against the wall so you're facing the champs. They don't have the range to even hit you here, and you can plink away with your scout rifles for easy takedowns.

    In the third encounter just before the boss room, there's a barrier champion who has the high ground on your left. You know the one. You can do the same thing here, he can't hit you if your back is against the rocks behind you.

    Have fun

    submitted by /u/ragnarokfps
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    Remember, barrier rounds work on other enemies...

    Posted: 01 Aug 2021 09:18 PM PDT

    Hob goblins, knights, phlqnxes, hydras... I see players struggling sometimes in gambit or other pve activities with these enemies, granted people of course, use other weapon types, but if you plan on running an auto rifle or scout for various activities other than night falls, put on an antibarrier mod anyways.

    submitted by /u/know2swim
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    Add More Sensitivity Options For Controller

    Posted: 01 Aug 2021 03:05 PM PDT

    If you look at any FPS game today you will see that they have a ton of great sensitivity options for controllers but when you look at destiny, a nearly 7 year old game, the only sensitivity setting is one look sensitivity capped at 1-10. Horizontal and Vertical sensitivity should be separate settings that go through 1-20 with ADS sensitivity also being a separate setting that is further separated for 1x scopes, snipers scopes, and more. Additionally there should be settings for aim acceleration, deadzone, aim response curve type, and traction (I shouldn't have to waste a mod slot for traction in order for me to not have a terrible turning radius).

    submitted by /u/ThrowBUNGIEPLEASE
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    QoL: Define drop rates for farming

    Posted: 01 Aug 2021 08:25 AM PDT

    Let's face it, the only reason to repeatedly run content is farming for loot and when the drop rates are misleading it drives frustration. I ran 27 Nightfalls on Hero and received approximately 25 Prisms which are deemed a "Rare" drop while I received 5 Nightfall weapons which are deemed "Uncommon". I do appreciate the Prisms and Enhancement Cores but my expectation was more weapons than Prism.

    Edit: the point being that I should not receive considerably more "Rare" drops than "Uncommon" drops. If the solution is to switch NF weapons to "Rare" and Prisms to "Uncommon" I accept that as well but based on my admittedly small sampling size the nomenclature is misleading and therefore frustrating

    submitted by /u/dreadnaught_2099
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    Bungie, Please fix Leviathan's Breath dmg vs Unstop Champs

    Posted: 01 Aug 2021 03:17 PM PDT

    I am one of the rare people who love this weapon and thank you for the catalyst, but can we please get the correct dmg agaisnt unstop champs? The initial stun doesnt do the full damage.

    I actually think this is a slept on weapon, just needs this little tweak and it would be fantastic.

    submitted by /u/Mr1o4
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    GM's are sooooo fun

    Posted: 01 Aug 2021 08:14 AM PDT

    This week because of double Nightfall rewards, I decided to try grinding GrandMaster Nightfalls and bro they are actually really good. I know that this is only because of double rewards, but you get showered in loot at the end. I actually managed to get my first adept weapons and adept mods and they are pretty cool.

    submitted by /u/Madsam999
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    Fourth Horseman and Legend of Acrius are too overshadowed by swords

    Posted: 01 Aug 2021 04:37 AM PDT

    I feel like they both need some sort of boost to give them something over even a Legendary sword like Falling Guillotine.

    If you have Falling Guillotine you don't need to aim much, or reload. That's REALLY huge in terms of ease-of-use. Swords are a very consistent experience; heck, you can even prevent yourself getting 'boss-stomped' away by using a sword lunge when they do their ground pound attack, but with 4th Horseman/LoA you get sent flying away.

    Falling Guillotine doesn't even take the Exotic slot so you can pair it with Witherhorde or Izanagi's Burden or whatever, whereas LoA takes the Exotic heavy slot all for a weapon with the lowest Handling stat in the game and requiring aiming effort and reloading.

    4th Horseman is a Special weapon so it's not exactly in the same boat (ie. can't be expected to out-DPS heavy weapons) but it still occupies the same niche of only being good at point-blank range. So you still feel like you could easily just equip Falling Guillotine and then have a more diverse Primary and Special weapon loadout.

    If it's 'low' level content like Playlist Strikes, Gambit, Override, etc 4th Horseman's power doesn't feel very viable. You're spending too much time reloading it or with low ammo because even with all the ammo perks, it doesn't have the add-clearing or Major-melting longevity to its ammo reserves.

    And whenever you do empty the mag into a tough enemy but it doesn't die, you're in a pickle. Not to mention how dangerous it can be to get that close anyway. Imagine trying to use 4th Horseman in a Masters or GM Nightfall, or a Raid. You have to take so many risks to use it, and even when you do, it's doesn't exactly one-clip a Champion all on its own, or most Majors. Plus like I said before, if you're using it on adds, you're running out of ammo far too fast.

    Given how much more difficult it is to use these weapons compared to just spamming light attack a few times and throwing a heavy attack in every so often (not to mention how bonkers powerful Crown Splitter is with Energy Accelerant) thanks to the inherent nature of shotguns and reserve ammo issues, I think they need a damage and/or DPS buff to compete.

    Maybe drastically buff LoA's damage per shot so that it easily outpaces several swings of swords, to make up for it needing to be aimed, and reloaded, and with only like 8-10 shots total. Maybe it needs to be the close-range DPS king by a sizable margin so that it at least has that going for it.

    Perhaps give 4th Horseman a generous buff to its ammo reserves, and make it reload much faster if all 5 shots connect in rapid succession.

    Because at the moment, we might be able to look at damage/DPS charts and see that these weapons aren't peashooters or anything, but they're simply a much less user-friendly experience than just equipping a sword and spamming the attack button, never reloading, and with tons of reserve ammo...even without ammo perks or Scavenger mods.

    Think about how much easier things feel with, like, your preferred Primary, a Special grenade launcher, and Falling Guillotine compared to using a loadout with either Fourth Horseman or Legend of Acrius. You can use the former loadout in tons of content, I never want to use the latter in...anything, pretty much.

    submitted by /u/Faust_8
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    Make material deconstruction a thing

    Posted: 01 Aug 2021 07:42 PM PDT

    1 Ascendant Shard => 5 Enhancement Prisms

    1 Enhancement Prism => 10 Enhancement Cores

    I'd think something like this could work?

    With all the high end materials endgame gives you you'd think that there would be an abundance of common materials.

    submitted by /u/cpu-ia
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    2 Man Flawless Deep Stone Crypt - Post Update 3.2.1

    Posted: 01 Aug 2021 07:27 AM PDT

    Video Link

    So, Update 3.2.1 disabled the joining allies finisher and patched one of the Crypt Security OoBs leading to more interesting strategies at Security and Descent.

    Crypt Security

    Crypt Security now requires the Warlock doing OoB scanning to also solo break all fuses using Bastion and Chaos Reach. After completing a damage phase, callouts are immediately given and the Warlock uses Vesper of Radius and Dynamo stacking to get his Chaos Reach back each damage phase. Light middle and left require a Chaos Reach to be broken. The Titan just..... sits down there doing nothing.

    Atraks-1

    Atraks-1 is the same as before -- bake him using Thundercrash and Lament, solo cleanse with Ricochet Rounds and go fast. Not much to say about her.

    Descent

    Descent became more interesting as for a long time, we used to use finishers to joining allies which would; 1) Despawn both cores and 2) Disable scanner, allowing us to dunk the cores where ever we wanted to bypass needing to do scanner. Now that it was patched, we needed to get more creative than leaving with the ball and rejoining which is lame.

    We would have the Titan player run Thundercrash and OoB outside the map, and we'd shoot the panel as he started Joining Allies to despawn one of the cores. The Warlock would then delay the second core pick until it was on 0:00, the Titan would then Thundercrash to the OoB location, drop down to the add spawn door in middle and pick up the second core through the wall and despawn it in order to disable scanner.

    After that, it's just 6 long boring rounds of dunking cores, delaying add kills in order to let Augment Lockout expire and waiting for the encounter to end.

    Taniks, the Abomination

    Not much changed here, radiation timing is a bit tighter due to Cryoclasm nerfs a while back and that's about it. As always, you use Behemoth Titan to throw ice in front of Taniks pathing in order to to let Radiation stacks and Augment Lockout to drop off. Warlock shoot Ikelos at him while jumping to reduce Suppressor Bug, stick with Anarchy and pick up the core and walk into the other two drones and let the Titan grab the core off you after they dunk - take back the core from him at the dunk if his augment is deactivated so he has an easier time seeing where Taniks is about to go.

    Swap to an energy slug and go nuts on his head for 2 - 3 phases until you hit final stand. Swap to two snipers and bake his ass before you die. That's it for Taniks -- by far the hardest encounter due to inconsistencies and small mistakes that can wipe you.

    If anyone has any questions, feel free to drop them below and I'll try to reply to all of them. And thanks for reading this post and watching the video.

    submitted by /u/HateTTV
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    Please make Mods, Shaders, and Ornaments equippable via the Destiny API

    Posted: 01 Aug 2021 09:31 AM PDT

    I'd absolutely love to be able to create a fully specced out, perfectly rounded build, and save it in something like DIM so that I can equip it instantly. As it stands, I have to write down which pieces go where and what mods need to be on, and then spend 15 minutes finding and equipping them. All that just to change my build for the next activity. Not to mention all the different outfits we can have with transmog, and the hassle of individually reselecting the pieces and shaders every time I equip a different armor piece. Making these things not cost glimmer and letting them be changed in the API would make so much sense and is exactly the thing that would drive people to go in depth with the outfits and builds they make. It's such a beautiful, core part of Destiny, but is overshadowed by how long it takes to equip everything individually. I'd even run the risk of losing all my glimmer to a glitch in a third party program if it meant that this feature was available. I really hope that someone at Bungie sees this, as I'm sure the desire for this QoL update is widely shared in the community. Thank you!

    submitted by /u/ecs_void
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