Destiny Destiny 2: Shadowkeep & New Light Information Hub (FAQ, Guides, & Questions) [2019-10-02] |
- Destiny 2: Shadowkeep & New Light Information Hub (FAQ, Guides, & Questions) [2019-10-02]
- [D2] Daily Reset Thread [2019-10-02]
- I guess we've really figured out how to classify Sword logic...
- There wasn't a single joke during Shadowkeep
- I don’t want to be a negative Nancy, but the lack of a vendor/world drop refresh makes this expansion feel more like the old style dlc than an expansion.
- Sony has agreed to implement Cross Play on any game the developers want to. Bungie, Let's EF'IN GO!!!
- About the first mission in Shadowkeep
- [Spoiler] So, uh, did Bungie get Skolas and Taniks mixed up?
- (SPOILERS) I am loving Shadowkeep so far, but please bungo, with the plot moving the way it is, No more reskins.
- There's a free powerful engram on the Bungie Rewards page
- DIM is now live!
- What Bungie has accomplished is impressive (A Sysadmin Perspective)
- Shoutout to everyone who broke their first blue item with a higher Light
- I got PTSD playing a certain story mission
- "Dont bother doing the old campaigns, its not worth it"
- List of Powerful and Pinnacle Rewards
- Perk changes from Patch 2.6.0.1
- Thanks Bungie UI team!
- Armor ornaments genuinely should be universal.
- Moon Locations Map
- If you never got Jotuun, Ada-1 now gives an exotic quest for it with specific steps!
- [Spoiler] I just want to say that I welcome catalysts like Cerberus+1 anytime
- I have a complaint about the Moon Lost Sectors...
- I- I don't... What do you want me to do with this, Eris?
- How nostalgic was is it for veteran Guardians going back onto Moon and seeing stuff you saw 5 years ago?
- Thank for letting me buy unlimited bounties everyday for the activity I want to play
- TOWERTHOUGHT: TMW you realize all major players in the Destiny universe are shapes.
Destiny 2: Shadowkeep & New Light Information Hub (FAQ, Guides, & Questions) [2019-10-02] Posted: 02 Oct 2019 06:00 AM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesHello Guardians, during the launch window of New Light & Shadowkeep, this thread will be posted daily to serve as a hub for all questions! Please also read the FAQs linked above, which we'll keep updated throughout the week. Please note to mark all story/lore spoilers with spoiler tags like this: What's Haunted? >!The Moon!!< (shows up as What's Haunted? The Moon!) The usual daily thread schedule is currently on hold and will resume soon. Be sure to sort by new to see the latest questions! Rules
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[D2] Daily Reset Thread [2019-10-02] Posted: 02 Oct 2019 10:06 AM PDT Daily Milestone(s)beep boop failed to fetch Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures Daily Reckoning ModifiersAffect all three tiers beep boop failed to fetch Daily Heroic Story Missionsbeep boop failed to fetch Daily Heroic Adventure (FP: )beep boop failed to fetch Gunsmith InventorySpider Material Exchangebeep boop failed to fetch BountiesUnfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I guess we've really figured out how to classify Sword logic... Posted: 02 Oct 2019 02:48 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There wasn't a single joke during Shadowkeep Posted: 02 Oct 2019 01:18 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2019 04:09 PM PDT I'm not really complaining, but it just feels a bit off to call this an expansion. When the only thing different about this one from old dlcs is that it's drip fed instead of all right there. Does anyone else feel this way? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2019 04:16 AM PDT You know Microsoft is all over Cross Play!! Just hit the switch. Edit : link to source, https://metro.co.uk/2019/10/02/ps4-crossplay-can-now-support-title-says-sony-10845969/ the image is wrong but I cannot change it unfortunately. Edit 2: oh hello Frontpage!, :) Edit 3: half of the comments here are worries about the pvp section between consoles and pc. I doesn't have to be that way. You could (theoretically) opt-out of pc lobbies. This won't be a problem. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
About the first mission in Shadowkeep Posted: 02 Oct 2019 09:39 AM PDT Did anyone else actually stop, stare and gasp when they saw the Pyramid for the first time? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Spoiler] So, uh, did Bungie get Skolas and Taniks mixed up? Posted: 02 Oct 2019 07:05 PM PDT The entire mission was set in Taniks' ketch and he even fought the way Taniks fought. This guy didn't use any of the moves Skolas was known for. It's like they threw Skolas name into Taniks... [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2019 11:56 AM PDT So after just finishing the campaign for Shadowkeep, I gotta say, im pretty happy. After years of teasing and building, they finally showed us the big ol spooky bois getting involved in the main story as direct antagonists. The mystery around the doom doritos still remains though, even with us now having explored the inside of one. I am legit so excited to learn more as the season moves forward, especially after that awesomely atmospheric final level. However. I was very aware that the majority of this dlc has been populated by assets weve already seen and killed a thousand times before. (Albiet with some fancy glows and a red paint job). For the size and nature of this content drop its not really a big deal, and it suits the gameplay and story just fine. Considering bungie just bought thier independance and have been working on a completely new business model for Destiny at the same time, I was hardly expecting to see an entirely new race added to the game or anything like that, but I do worry for the future of the game. Destiny by in large runs off of assets we saw being developed for the original destiny 5 years ago; the enemy factions, models and enviromental assets are all pretty darn familiar to most of us now. Now where I worry, is that with the introduction of our ultimate enemy; the pyramid ships, we will not be seeing a new faction, but instead yet another reskin of the already existing enemy types. Complete with largely the same animations and models, just now with an even SPOOKIER glow. There is already precedent for this with the Taken, SIVA, and even the scorn being fairly derivitive of pre-existing assets. And the story so far even leans into the idea of the Darkness not really being another enemy race, but a metapysical force antithetical to the light/traveler. But please Bungo, do the Doom Doritos Justice. Give us some badass new enemies to fight, with a crazy new look and vibe. It would make me love this game even more. TL;DR: Bungie please dont make the darkness another fallen reskin. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There's a free powerful engram on the Bungie Rewards page Posted: 02 Oct 2019 05:00 AM PDT Link to the rewards page for the lazy EDIT: Like most people are saying it's best to wait to claim/redeem this when you hit the soft cap of 900 light. For newer guardians, or for people who are wanting to maximize the grind to 900 This post by /u/chrisppapples has a good write up on farming a HVT like enemy on the moon Also an obligatory thank you to the redditors who gave my post silver and platinum [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2019 10:24 AM PDT Just went back online! For new guardians, its a must have app to help you manage your items as a google chrome plugin! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What Bungie has accomplished is impressive (A Sysadmin Perspective) Posted: 02 Oct 2019 01:11 PM PDT I want to point out that whoever manages the Bungie infrastructure, at some point some months ago they had directives that looked like this:
If anyone here has ever experienced something like this before in their professional careers, they gotta know how much work this is, and how much teamwork and coordination is required. It's amazing to me that today everything seems to be working just fine. It's not uncommon for this kind of thing to knock orgs offline for a week. Sometimes to the point to where you gotta roll everything back and try again. Whoever manages the Bungie Sysadmin/Devops team, hats off to you and your team. I hope you all get that PTO approved and you get a chance to sleep. Also, if you could write a whitepaper about how it all had to happen, I would love to read it. I bet it would make for a great learning tool on how to do such a large scale migration. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shoutout to everyone who broke their first blue item with a higher Light Posted: 02 Oct 2019 05:05 AM PDT And followed this action with a long facepalm. I mean, after more than 3 months dismantling blues without giving a single f***, it is normal, right? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I got PTSD playing a certain story mission Posted: 02 Oct 2019 04:15 PM PDT So here I am, happy little blueberry just around 800 light, doing the story when I walk into the boss room for a certain ogre, and it hits me, its THAT ROOM. From that god forsaken D1 strike. Edit: ya nightmare really is the correct way to describe that boss [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
"Dont bother doing the old campaigns, its not worth it" Posted: 02 Oct 2019 11:14 AM PDT Why do people keep saying this? Millions of dollars went into the creation of these campaigns: art, music, cgi cinematics, etc... Even if it doesnt give us better gear, I might as well enjoy the spectacle that many artists poured years of their lives into. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
List of Powerful and Pinnacle Rewards Posted: 02 Oct 2019 01:18 PM PDT List of Powerful and Pinnacle Rewards Notes:
Powerful Repeatable Sources
Powerful Sources: (max 950)
Pinnacle Sources: (max 960)
If you notice any discrepencies, let me know and I'll adjust accordingly. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Perk changes from Patch 2.6.0.1 Posted: 02 Oct 2019 11:50 AM PDT Hey there! We all know how wonderful it is when numbers get changed and we don't know what the new numbers are. So, I went and got them/collated them for everyone's viewing pleasure! Note, this is in regards to PvE, not PvP Rampage: 1x stack = ~10% increased damage 2x stacks = ~20% 3x stacks = ~33% Kill Clip: ~33% increased damage Swashbuckler: 1x = ~6.6% 2x = ~13.2% 3x = ~20% 4x = ~26.6% 5x = ~33% Multikill Clip: 1x = ~17% 2x = ~33% 3x = ~50% Master of Arms (Recluse's Perk) ~21% crit damage increase ~98% body damage increase (deals about the same damage as a crit still) Desperado/Onslaught Individual damage values per shot were decreased (for example, damage PER SHOT even with rampage stacks on Breakneck was about ~1.2% less. That being said, the perks increased ROF does lead to an overall substantial increase in damage though I couldn't get exact numbers. They still shred.) At Rampage x3, Breakneck still does an increase of ~40% DPS (so, quite a bit better than other Rampage weapons) on top of having better staggering and reload capabilities compared to most other Autos in the game, falling behind only really behind exotics. Surrounded's base damage (30%) wasn't actually affected here, only its precision bonus that was kind of random on weapons. Surrounded spec is still a +10% so any weapon with Surrounded can sit pretty at +40% increased damage. Subsistence went from reducing total ammo by ~60% to reducing it by ~35%. Still reloads an estimated 15%-20% Ricochet Rounds basically just lost some range overall. Not much else to say here because exact numbers vary wildly from weapon to weapon. Bonus stuff: Explosive Head, Explosive Payload and Timed Payload are outright increases to damage by ~10% for crit damage and ~15% for body damage due to the changes for red bar crits. This was always the case with higher tier enemies but previously it was a damage loss for red bar enemies due to damage weighting. Dragonfly's damage increased by the base damage values for each enemy (so any + to damage on a red bar applies to Dragonfly's damage as well) The Red bars in the Tribute hall still have 2x modifiers, and seemingly the Shadow Thrall in the Whisper of the Worm mission do as well. I have a guide going over all the non-pinnacle/exotic weapon perks in the game (as well as some of the barrel and magazine perks that have an impact in game). Feel free to check it out! Edited for Formatting (and somehow forgetting to put in Multikill Clip X_X) Edit 2: Exotic Boogaloo: Apparently my numbers for MKC and Swash were off because the Tribute hall is EVEN WEIRDER than before. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2019 05:20 AM PDT The Pursuits tab is much more usable now with the improvement to the loading time. It's much appreciated! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armor ornaments genuinely should be universal. Posted: 02 Oct 2019 04:34 PM PDT By universal I mean two things:
Honestly, a lot of normal armor looks great, and entirely deserves to be a part of the fashion mechanic in the game. And if it was applicable to every item, it would alleviate the commonly hideous mish-mash of items during light leveling. Preferably for players, anything in collections would just be an ornament by default, but I get that Bungie tries to make money by connecting things to the store. But there are ways you could have a universal ornament system yet still have it be connected to the store: For example, adding an option to fuse a certain item with bright dust in order to save it as an ornament. Or even just having "ornament tickets" drop from Eververse that allow you to convert a normal item into an ornament. Honestly, time and effort was already put in to establish the ornament system ingame, it is a shame if it doesn't have more of its potential used as it shouldn't be too hard. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2019 10:01 PM PDT This is meant to be a crosspost of my post over on /r/raidsecrets, however seeing as this sub doesn't allow that I'm instead reposting it here - hope that isn't an issue! Moon Locations Map (Spoilers!)Moon Locations Map (Spoiler-free!)Seeing how confusing the Moon can be to navigate, I thought it'd be really helpful for there to be a map to help with that! Along with zone connections, I've also added all secrets that have been currently discovered!
Spoilers relating to secrets ahead!
Jade RabbitsCredit goes to u/niitq for listing these all on their post! https://dm.reddit.com/r/raidsecrets/comments/dc5ven/all_9_demon_jade_rabbit_locations/
Dead GhostsCredit goes to u/GNGVir for listing these all on their post! https://dm.reddit.com/r/raidsecrets/comments/dcfk49/all_dead_ghost_locations_destiny_2_the_moon_lost/
I've gotten terrible pictures, but please use the linked posts for better reference as to where to find these instead, as I've listed them in the same order as on those posts! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If you never got Jotuun, Ada-1 now gives an exotic quest for it with specific steps! Posted: 02 Oct 2019 01:33 PM PDT I never got Jotuun personally so this is perfect for me personally. She has it right under the bounties section. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Spoiler] I just want to say that I welcome catalysts like Cerberus+1 anytime Posted: 02 Oct 2019 06:38 AM PDT I think this is what an exotic catalyst should be. For people who don't know, its catalyst is holding reload button will switch gun to a slower fire rate, lower range but tighter spread mode. It has a unique animation (it isn't a reload animation) and it changes the gun completely. There are catalysts like Hard Light where it adds a small amount of stability, and compared to this, its almost nothing. I think we are seeing a big change in catalysts after Forsaken and I hope this continues, I love exotic catalysts, chasing and completing them. It adds a lot to the guns. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I have a complaint about the Moon Lost Sectors... Posted: 02 Oct 2019 10:29 AM PDT I was told these would be Lost Sectors... Not Lost Worlds! Holy moly they're huge! Props to the designers that worked on them! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I- I don't... What do you want me to do with this, Eris? Posted: 02 Oct 2019 05:50 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Oct 2019 05:38 AM PDT It hit me really hard remembering the same Fallen enemies in Archers Line and doing the strikes and remember every hallways and door. Very cool stuff for the OG players. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thank for letting me buy unlimited bounties everyday for the activity I want to play Posted: 02 Oct 2019 11:41 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TOWERTHOUGHT: TMW you realize all major players in the Destiny universe are shapes. Posted: 02 Oct 2019 04:33 PM PDT Shapes are fun, y'all! Traveler is a circle. Pyramid is a triangle. Leviathan is a cylinder (or a oval, depending on perspective). Dreadnaught is a diamond. Zavala is a square. [link] [comments] |
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