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    Tuesday, December 17, 2019

    Destiny Focused Feedback: Seasonal Artifacts - Undying and Dawn

    Destiny Focused Feedback: Seasonal Artifacts - Undying and Dawn


    Focused Feedback: Seasonal Artifacts - Undying and Dawn

    Posted: 16 Dec 2019 12:12 AM PST

    Hello Guardians,

    Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

    We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

    This Thread will be active until next week when a new topic is chosen for discussion

    Whilst Focused Feedback is active, ALL posts regarding 'Seasonal Artifacts' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

    Any and all Feedback on the topic is welcome. Here are some sample discussion questions:

    • What do you think about the artifact system in general?
    • What do you think about the power bonus provided by the artifact and the way it resets each season?
    • What are your thoughts on the number of perks that can be unlocked at one time? Since armor energy limits what you can equip at one time anyways, should all of the artifact perks be unlockable given enough investment?
    • What are your thoughts on "resetting" the artifact and the cost to do that?
    • What is your feedback on the Season of the Undying artifact - which mods did you most enjoy/not enjoy?
    • What is your feedback on the Season of the Dawn artifact - which mods do you most enjoy/not enjoy?
    • What is your feedback on the cost of the seasonal mods - do certain mods have too much (or too little) of an energy cost or super cost relative to the benefits they provide?
    • What are your thoughts on the changes in the artifact mods between seasons of the Undying and Dawn?
    • What do you think about unavailability of artifact mods on exotic weapons (ex: you can't put antibarrier rounds on exotic scouts)? Does this reduce the viability of most exotic weapons?
    • Are there any seasonal mods that you feel should be converted into permanent mods? Why?
    • What are the most important changes you would like to see made for future seasonal artifacts?

    Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

    A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

    Here is a post lists this season's mods sorted by gear slot

    Here is a post testing artifact mods effectiveness

    Recent relevant popular suggestions :

    submitted by /u/DTG_Bot
    [link] [comments]

    [D2] Daily Reset Thread [2019-12-16]

    Posted: 16 Dec 2019 09:06 AM PST

    Daily Vanguard Modifiers

    Affect Strikes, Menagerie, Heroic Missions & Adventures

    • Void Singe: Void damage increases slightly from all sources.
    • Iron: Enemies have more health and are not staggered by damage.
    • Heavyweight: Power weapons deal more damage, and more ammo is available.

    Daily Reckoning Modifiers

    Affect all three tiers

    • Solar Singe: Solar damage increases slightly from all sources.
    • Grenadier: Grenade abilities deal more damage and recharge much faster.

    Daily Heroic Story Missions

    • Combustion (PL 750) - Earth. Hawthorne's waiting on the cliffs above the salt mines. Help her get the word out: we rally at the Farm.
    • Larceny (PL 750) - Earth. Break into the Red Legion base and steal the personal shuttle of Thumos the no-longer-Unbroken.
    • The Gateway (PL 750) - Mercury. Osiris's damaged Ghost appeared on Mercury—along with a Vex army. That can't be a coincidence.
    • Omega (PL 750) - Mercury. It's now or never. Enter the Infinite Forest and defeat Panoptes now, before the Vex future victory becomes inevitable.
    • Pilgrimage (PL 750) - Mars. You've discovered the fabled BrayTech Futurescape. Investigate and search for traces of the Warmind.

    Daily Forge: Gofannon Forge


    Gunsmith Inventory

    • Major Spec: Deals extra damage against powerful enemies.
    • Auto Rifle Dexterity: Faster ready and stow speed for Auto Rifles and Trace Rifles.
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Simulation Seed & 5000 Glimmer)
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Etheric Spiral & 5000 Glimmer)
    • Enhancement Prism (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
    • Ascendant Shard (1 for 10 Enhancement Prism & 100 Phaseglass Needle & 50000 Glimmer)

    Spider Material Exchange

    beep boop failed to fetch


    Bounties

    Commander Zavala, Vanguard

    Name Description Requirement Reward
    Horseshoes and Hand Grenades Defeat enemies with grenades. 20 [Grenade] Grenade ability XP & 5 Vanguard Tactician Token
    One Shot, One Kill Defeat enemies with precision damage. 25 [Headshot] Precision XP & 5 Vanguard Tactician Token
    Vanguardian Defeat enemies in any strike. 50 Enemies XP & 5 Vanguard Tactician Token
    Kill It with Fire Get Solar kills in a strike. 25 [Solar] Solar XP & 5 Vanguard Tactician Token

    Lord Shaxx, Crucible

    Name Description Requirement Reward
    By the Code Defeat opponents. 10 Opponents XP & 5 Crucible Token & 15 Valor Rank Points
    High Energy Defeat opponents using any Energy weapon. 5 Energy weapon XP & 5 Crucible Token & 15 Valor Rank Points
    Area of Effect Defeat opponents with your Grenade ability 1 [Grenade] Grenade ability XP & 5 Crucible Token & 15 Valor Rank Points
    Straight-Up Fight Complete matches in the Clash playlist. 1 Crucible matches XP & 5 Crucible Token & 15 Valor Rank Points

    Eris Morn, Moon

    Name Description Requirement Reward
    Lunar Patrol Complete patrol activities on the Moon. 3 Patrols XP & 5 Helium Filaments
    Moonstreak Defeat 50 enemies on the Moon without dying. 50 Streak XP & 5 Helium Filaments
    Gun Runner Using a Submachine Gun, rapidly defeat enemies in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
    No Safe Harbor Defeat Hive in Sorrow's Harbor on the Moon. 25 Hive XP & 5 Helium Filaments

    Lectern of Enchantment, Moon

    Name Description Requirement Reward
    Shock Therapy Defeat enemies in Nightmare Hunts with Arc damage. 20 [Arc] Arc XP & 1 Phantasmal Fragment
    Courageous Strike Defeat enemies with melee abilities in Nightmare Hunts. 15 [Melee] Melee ability XP & 1 Phantasmal Fragment
    Sorrow and Revelry Find the Lost Sector K1 Revelation and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
    Curse of the Centaur Defeat Nightmares in Lost Sectors on Nessus. 8 Nightmares XP & 1 Phantasmal Fragment

    The Drifter, Gambit Prime

    Name Description Requirement Reward
    INVADER: Guardian Killer Defeat opposing Guardians in a single Gambit Prime match. 7 Guardians defeated 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Get Rich Quick Neutralize high-value targets in Gambit Prime. 2 Targets neutralized 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Leave One on Their Porch Send Blockers in Gambit Prime. 7 Blockers sent 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: Kill the Messengers Defeat Primeval envoys in Gambit Prime. 3 Envoys defeated 1 Sentry Synth & 50 Infamy Rank Points
    INVADER: Invading Infested Places Invader bounty. Complete heroic public events on Titan or the Tangled Shore. 2 Public events completed 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Reaping for the Vanguard Reaper bounty. Defeat multiple enemies without dying during Vanguard strikes. 30 Enemies defeated 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Collecting on Nessus and Io Collector bounty. Loot Lost Sector caches found on Nessus or Io. 2 Caches looted 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: Sentry Duty at Pace Sentry bounty. Rapidly defeat three Taken Psions or Taken Thrall. 3 Multikills 1 Sentry Synth & 50 Infamy Rank Points

    The Drifter, Gambit

    Name Description Requirement Reward
    Blockade Send a small, a medium, and a large Blocker in Gambit. 1 [Small Blocker] Small Blockers & 1 [Medium Blocker] Medium Blockers & 1 [Large Blocker] Large Blockers XP & 30 Infamy Rank Points
    Line 'Em Up As a fireteam, defeat enemy Guardians in Gambit. 5 Guardians XP & 30 Infamy Rank Points
    Not Your Mama's Combat Drill Defeat enemies in Gambit. 50 Enemies XP & 30 Infamy Rank Points
    Final Ploy Defeat enemies with finisher final blows. 5 Finisher XP & 30 Infamy Rank Points

    Banshee-44, Gunsmith

    Name Description Requirement Reward
    Scout Rifle Calibration Calibrate Scout Rifles against any target. Earn bonus progress with precision final blows and against opposing Guardians. 100 [Scout Rifle] Scout Rifle XP & 2 Mod Components & Enhancement Core
    Sniper Rifle Calibration Calibrate Sniper Rifles against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Sniper Rifle] Sniper Rifle XP & 2 Mod Components & Enhancement Core
    Linear Fusion Rifle Calibration Calibrate Linear Fusion Rifles against any target. Earn bonus progress with precision and against opposing Guardians. 100 [Linear Fusion Rifle] Linear Fusion Rifle XP & 2 Mod Components & Enhancement Core
    Kinetic Calibration Calibrate Kinetic weapons against any target. Earn bonus progress with precision and against opposing Guardians. 100 Kinetic weapon XP & 2 Mod Components & Enhancement Core

    Ada-1, Black Armory

    Name Description Requirement Reward
    Satou Tribute Pay homage to the Black Armory's Japanese heritage by defeating enemies with Swords, Sniper Rifles, and Bows. 50 Enemies defeated 1 Modulus Report
    Brute Force Defeat enemies with a Machine Gun while participating in the ignition of a lost forge. 10 Machine Gun kills 1 Modulus Report
    Black Armory Shield Drones Destroy the Black Armory shield drones protecting the Forge Saboteur. 9 Drones destroyed 1 Modulus Report
    Forge Saboteurs Hunt Eliminate one of the Forge Saboteurs roaming around the lost forges. Track them down in the Outskirts and the Gulch in the EDZ, and in Artifact's Edge and the Hallows on Nessus. 1 Forge Saboteur defeated 1 Modulus Report
    Guardian Evaluation Complete Gambit or Crucible matches with at least one Black Armory weapon equipped. 2 Matches completed 1 Modulus Report

    Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments!

    submitted by /u/DTG_Bot
    [link] [comments]

    How does Saint XIV keep his toes warm?

    Posted: 16 Dec 2019 09:34 PM PST

    He uses his Perfect Pair-of-Socks.

    I'm sorry. This has been in my head all day. I had to get it out.

    submitted by /u/Lil_Impling
    [link] [comments]

    Very simply, Bungie: buying gear will never — ever, ever, ever — feel as good as earning gear. Putting so much in Eververse is making your game feel worse.

    Posted: 16 Dec 2019 10:07 AM PST

    There is a place for Eververse, but this is not it. It cannot be the sole source of cosmetics and Event gear.

    I think there are eleven exotic ghosts in this season's Eververse pool. That is absolutely OK if there are also exotic ghosts which can drop from activities or quests or missions or triumphs.

    When almost everything is just a purchase, it all just feels the same.

    submitted by /u/adamconnorlewis
    [link] [comments]

    Bungie, what we need the most right now is a performance patch

    Posted: 16 Dec 2019 07:38 AM PST

    So I believe I speak for the majority of the community when I say that what we need right now, more than anything else in the game, more than armor 3.0, more than a Sleeper buff, more than more armor ornaments, and yes, even more than rescuing our Savior Saint-14 right now, we desperately need a performance patch. I see multiple posts daily, hello everyone browsing by New, and figured it would be best if we just made one big thread to keep track of all performance issues.

    A little background for me: I play on both PS4 slim and PC. The difference between the loading times for them is astounding. For comparison, I am running the following on my PC:

    • I5-7600k 3.8 GHz

    • GTX 970

    • 16gb RAM

    Yes I know my GPU and CPU are a few years old but I am happy with them and I can easily play at 60fps in almost everything... until recently. Performance for the game on PC has dropped considerably, especially since Season of Dawns release. I now have to wait to load in between areas. It didn't start off horribly but has progressingly gotten worse. I had one area transition load for over a minute and a half ON PC. That's not OK. PS4 is even worse. I had one load take over 3 minutes on the moon leaving Eris Morns area.

    Also, other players, don't give me the "GeT aN SsD pLeB. iT wIlL lOaD fAsTeR." On PS4, it loads faster, tested it and it was only about 5-8 seconds faster, but not enough to really make a difference, and I am already playing on a SSD on my PC.

    EDIT: We can call this patch as /u/_SST put it perfectly, the Season of Optimization!


    /u/Cozmo23, I know you love getting feedback, which, as someone who also loves getting feedback, I appreciate, here is a list of places I experience performance issues. Varying PC builds, ranging from low-end ot high-end builds are experiencing this issue so it is not hardware based.

    I will update this as people comment:


    • Waiting for the character select screen when booting up the game. Takes about 5 minutes to show up. (Console)

    • Traveling from one area to another on a planet causes the game to pause my character in place and load the next area (Both)

    • Loading the world map (Console)

    • Loading the destinations tab (Console)

    • Loading the quests tab (Console)

    • Loading the character screen takes at least 10 seconds for items and character to appear (Console)

    • Traveling to a destination. I had one time take 10 minutes and then kick me back to orbit (Console)

    • Joining PvP/Gambit/Strike, like the above bulletpoint, takes forever. (Console)

    • All menus take about 10 seconds to load (Console)

    • Hovering over an item on the character screen takes about 5 seconds for the item tooltip to appear (Console but recently started on PC)

    • Inventory screen takes about 10 seconds for the items to appear. (Both)

    • Cursoring over a mod or applying a mod makes the framerate PLUMMET (Both)

    • Opening a chest has taken upward of 10 seconds for it to register and if I leave before it registers, it doesn't count as being looted. (Both)

    • Loot from chest icons, on acquiring, just spin on the right side of the screen and disappear before finding out what they are (Both)

    • Players appearing invisible for a long time before finally showing the character. All that I can see is the name. (Both)

    • Audio cutting out on title screen and randomly while playing. This started with one of the last couple of patches (Both)

    • Game setting changes not being saved when closing game. I have to manually change it to windowed fullscreen every time I log in. (PC)

    • Previewing weapon/armor changes, i.e., ornaments/shaders, when loading into a location/strike/pvp/gambit is extremely slow or doesn't even work.

    • Known HDR issue not working as intended. Areas get so dark you can't see anything.


    • Enemies not appearing when loading into an area, i.e., beginning of the Arms Dealer strike

    • Selecting a character crashes the PC (PC, obviously)

    • Framerate issues in Garden of Salvation (Both)

    • Network connections getting reset (Console)

    • EXTREMELY long time of black screens when matchmaking in the Crucible

    • Enemies will sometimes teleport to different locations and then rubberband back to where they were before (Both)

    • Players using abilities and making the motions of the abilitiy being used, i.e., warlock rifts, and the ability not activating.

    • Going to redeem an engram from a vendor, i.e. Master Rahool, takes longer now as when I mouse over the prime engram it just sits there with no tooltip or option to redeem.

    As previously mentioned, if anyone else experiences something that does not appear on the list, comment below and I will add it!

    EDIT: Thank you everyone for the constructive feedback and discussion below! For those of you whoa re not experiencing the above mentioned issues, good for you but just because you don't experience something doesn't mean others don't.

    EDIT3: PLEASE MAKE SURE YOU TELL ME THE PLATFORM YOU PLAY ON WHEN YOU COMMENT ABOUT AN ISSUE SO I CAN ASSIGN IT ACCORDINGLY

    EDIT4: Forgot to tag /u/dmg04 along with /u/Cozmo23 If you guys have/are reading this, please know that these performance issues are so bad it is driving players away from your game.

    EDIT5: I just want to state that this isn't about frame rates. This is about performance in general that severely needs to be addressed.

    submitted by /u/haxelhimura
    [link] [comments]

    300 Destiny 2 Emblem Wallpapers + 268 from Destiny 1 [Full Collection] & SEALS

    Posted: 16 Dec 2019 04:33 AM PST

    Hey everyone!

    In June I told that ever since D2 came out I'm on the mission to recreate every single emblem of the game just like I did for D1.Since it's almost Christmas I wanted to give you an update on the D2 Emblem Wallpaper Collection. 2 months ago I had 210 Wallpapers done. Now I have 300 (There are currently 432 Emblems on the API so I'm 132 wallpapers away to the finish line \o/))

    >>>>> You can see / download them on my twitter and if you like.. a Follow would be much appreciated!>> I've also started my Instagram account where I'm first uploading all the D1 Emblem Wallpapers there.

    A few notes:

    • These are all made in Illustrator / Photoshop, I make vectors for all the illustrations as you can see on this video that won the MOTW thanks to all of you. 🙏
    • Mobile wallpapers have a dimension of 1440x2560 and Desktop 1920x1080. They are all saved with a resolution of 150 dpi so you can zoom and try to fit it into the dimension you prefer.
    • In my drive folder you'll find
    1. The complete Collection of D1 Emblem Wallpapers
    2. 300 Emblem Wallpapers from D2
    3. SEAL Wallpapers \Currently missing: Harbinger // Enlightened & Savior I pretend to release them later this week])
    4. Some Clan Banners I've been doing

    I want to thank you all for the support and I sincerely hope you enjoy!

    !!!!!!!!!!!!!!!!!

    Follow these steps if you're having trouble opening the folder*Click the link, if it doesn't open at first, go to the search bar in Drive and type Destiny. The folder will appear there and you can access it normally\*

    submitted by /u/just_SiLeNtWaLkEr
    [link] [comments]

    Telesto has yet again found a way to be bugged

    Posted: 16 Dec 2019 08:00 AM PST

    Courtesy of this post, Telesto has yet again managed to decieve Bungie's coders and become bugged once more.

    One of the new mods released in Season of Dawn is called Heavy Handed, which grants you half of your melee ability back when you use your melee ability, at the cost of a charge of light. However, what is important about this mod is its secondary ability, named Lock and Load. It states: While surrounded by multiple enemies, defeating an enemy with a Fusion Rifle, Shotgun, Sidearm, or Submachine Gun adds ammo for that weapon to your reserves. In order for this perk to be active, you need at least one other arc mod socketed into your armor piece.

    What this interaction does with Telesto is that, while near, enemies, Every bolt not on an enemy that detonates counts as an enemy killed and will thus give you ammo for Telesto, which means infinite ammo. GG Bungie, you did it again.

    Here is a link to a video showcasing this bug.

    submitted by /u/Theawesomepotato
    [link] [comments]

    Warlocks are the Bethesda games of Destiny 2

    Posted: 16 Dec 2019 11:45 AM PST

    They're nice to play (mostly), unique, fun, and has a great identity. But half the shit doesn't work and the bugs multiply every patch like bacteria while the developers continue to make questionable decisions like deleting bottom tree dawnblade and giving them foot fetish starter kits?

    submitted by /u/CrackDealership
    [link] [comments]

    Look I love our ghost as much as the next guy, but can our characters actually talk for ourselves

    Posted: 16 Dec 2019 11:04 AM PST

    *Spoilers*

    I just completed the saint-14 mission last night, and I loved it. during the bit when the ghost shows the future, I couldn't help but feel like my guardian was kinda just sitting there awkwardly. I understand voice actors and stuff but the one thing I would love is for our guardians to be able to speak in the first person and not just in cutscenes. I mean imagine if Cortana just spoke for MasterChef the entire game. that just doesn't really feel right.

    submitted by /u/Bloodhawk909
    [link] [comments]

    Bungie, can you add this first Mercury Saint-14 rescue mission into the heroic story mission playlist after Season of Dawn?

    Posted: 16 Dec 2019 04:18 PM PST

    I feel kind of silly admitting this, but I legitimately felt like such a badass showing up through a time portal and taking on that onslaught of the Fallen House of Rain while Saint-14 bubble-bro'd for me. The whole experience was so immersive, from the epic music, to Saint-14's commentary, to the new mission space on Mercury, that I had goosebumps the entire time. I just loved Bungie's story delivery of players showing up as this badass guardian that acts as the catalyst to young Saint-14 becoming a guardian legend himself. Well-written, well voice-acted, everything.

    This Mercury immersion experience so far has been 10x better for me than Curse of Osiris was (although I would argue we still need a much bigger patrol space for Mercury), and it seems a shame to lose that story mission to the void once the Season of Dawn is over. It also seems like a ton of work/love was put into this particular story mission, and IMO, every guardian should get to experience this story mission outside the conclusion of this seasonal content.

    submitted by /u/warpmusician
    [link] [comments]

    The extremely long black screen of nothingness is still a thing slowing down already very sluggish matchmaking in Crucible matches

    Posted: 16 Dec 2019 05:07 AM PST

    It became a problem with the launch of Shadowkeep and it's still a problem with season of Dawn. Is that three months later?

    I mention it because I've never actually seen any acknowledgement of the issue from Bungie themselves, and well because moving from one PvP match to another is just absurdly and annoyingly slow, especially on consoles.

    So, any word on a fix?

    submitted by /u/ChiefBr0dy
    [link] [comments]

    The Dawning 2019 Eververse items

    Posted: 16 Dec 2019 12:36 PM PST

    With The Dawning 2019 quickly approaching I've compiled images of the next 4 weeks of the Eververse store. Subject to change.


    There is ONE item that is Silver only. The Perfect Ten Finisher.

    EDIT

    Armor Ornaments will be on sale in a separate tab for Silver and Dust and be available all 4 weeks of the event.

    submitted by /u/JpDeathBlade
    [link] [comments]

    I created all 13 Destiny 2 Title seal cad files from scratch and 3D printed them out.

    Posted: 16 Dec 2019 06:18 AM PST

    I love the title seals for destiny. I, unfortunately, don't have the time to earn them all and definitely don't have the money to spare to buy them if I do unlock them.

    BUT fortunately for me, I do work with 3D printers at my job. So what I did was recreate all the title seals in cad to print them. They are bigger than the ones that you can buy from Bungie by almost 2x. I believe Bungie's medallions are 1.75in x 1.75in and mine are 3x3.

    After I printed them I coated them with an epoxy resin called XTC 3D so I didn't have to sand. This gave me a nice smooth surface. Unfortunately on some of the medallions, I lost a bit of detail but it's not that bad. I then painted them in Krylon Gold Metallic paint.

    To display I bought a shadow box on amazon and put some artwork I found online in the background and mounted the seals using velcro dots.

    Here are some photos of the completed project

    And here are the STL files I uploaded so anyone can 3D print these

    I made one for me and one as a Christmas gift to my buddy Noah. So if you see this before it arrives surprise!

    Edit: at the request of a fellow Redditor I have added the savior seal to the Thingiverse listing. Enjoy!

    submitted by /u/jumpstart58
    [link] [comments]

    Bungie Plz Addition: Make Seasonal Mod Slots Universal Across Seasons

    Posted: 16 Dec 2019 12:51 PM PST

    Hello Guardians,

    This topic has been added to Bungie Plz.
    Going forward, all posts suggesting this change will be removed and redirected to this Megathread.

    Submitted by: u/Gravexmind

    Date approved: 12/14/19

    Modmail Discussion:

    u/Gravexmind: "Why it should be added: There's a lot of discussion regarding the dreaded 4th mod slot, and Bungie's intentions on having us regrind for armor every season just to have it become obsolete the following season when it is not compatible with current mods. All the most popular topics dance around or touch on the idea that seasonal mods should be universal or that the 4th mod slot just needs to be a universal mod slot. It's very obvious this is quite the hot topic and every post that gains traction all generally have the same idea. There are also a multitude of posts that haven't gained traction that call for the same suggestion. It is a dominant topic right now."

    Examples given: 1, 2, 3

    Bonus

    4

    5

    Criteria Used:

    "...3 examples (with links) of recent submissions (with at least 1 being over 5 days old), that have been well received (hundreds of upvotes on the front page of the sub - ex. 300+ upvotes)."

    Want to submit a topic for BungiePlz? Follow the instructions at the top of this wiki!

    submitted by /u/DTG_Bot
    [link] [comments]

    Bungie pls can we have emblem with "Killed by Cabal pods" tracker?

    Posted: 16 Dec 2019 08:27 AM PST

    Even if it would be first april emblem then I'd pay a lot ofa $$$$ for it.

    submitted by /u/Keegipeeter
    [link] [comments]

    I'm amazed that the sundial event and all that belongs to it will only be around for 3 months

    Posted: 16 Dec 2019 09:40 AM PST

    seriously its quality content, keep it as a menagerie event, i'll get a bigger hard drive if i have too, but this is seriously well done. For it simply to all go in 3 months seems a waste not only of the event but for making mercury relevant again. Will we lose the ability to sparrow on mercury too?

    Every planet should have something like this as a permanent fixture, we have it on nessus, we have forges on edz, we have sorrows on moon, blind well on dreaming city (but that needs a loot overhall for sure and a forge like matchmaking thing and do away with the light charges apart from the heroic charge, let people choose from dropdown) seriously if every planet had something, with different types of loot attached to it, oh man. Just saying

    submitted by /u/h-2-0
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    Tip to Newer Players - Scope in to increase the range of your Ghost's detector perk!

    Posted: 16 Dec 2019 08:21 AM PST

    In making my way through the Sundial EDZ resource gathering bounty, I realized a lot of my friends and clanmates didn't know this, so I figured I'd bring it back for newer players, or people who never played D1, like myself!

    ADSing with weapons extends the range of a Ghost's detector perks. The zoom of the scope attachment determines the distance it extends the detector! Sniper rifles can make it really easy to get through that gathering grind.

    Though this mechanic has been in the game since D1, it seems its never tutorial'ed, tooltipped, taught, or talked about; so I hope this post helps someone.

    P.S. Scavenger bounty nodes use a square/rhombus base pyramid marker, resource nodes use a triangle base pyramid.

    submitted by /u/Oricocoa
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    Towerthought: Season of dawn feels like what curse of osiris should have been

    Posted: 16 Dec 2019 04:35 AM PST

    Saint XIV isn't teased to ultimately being found dead, the sundial is more engaging than the infinite forest, osiris is not brother vance aka osaris' fanboy.

    Soooo, let's say we get by season 11 a similar experience for what was warmind, Rasputing going full early warning network with pyramids closing-in and unleashing some serious pre-emptive strike.

    Edit: first page victory dance _^

    submitted by /u/Newvoho
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    Why does the Season Pass rocket launcher reward have "Tap the Trigger" as a perk?

    Posted: 16 Dec 2019 05:12 AM PST

    Heavy machine guns having low damage per second is really sad considering how satisfying it is to pump so many bullets into a big boss... Could we get a small damage increase versus bosses?

    Posted: 16 Dec 2019 12:11 PM PST

    Hammerhead feels awesome to use but whenever a boss shows up I feel like I'm hurting my team if I try to use it on the boss. Instead I would need to have some other SPECIAL weapon to deal HEAVY damage which really limits loadouts with machine guns in them.

    Give machine guns a bit of a boss damage buff, please. I'm talking like 5-8% more damage maybe, not to make them too good.

    submitted by /u/EliteAssassin750
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    Line in the Sand and You (Or: Why the Sundial Linear is worth grinding and is one of the best Legendary Heavies)

    Posted: 16 Dec 2019 04:07 PM PST

    It's been a good season for Linear Fusions. (except Sleeper, of course) They got a sizeable 20% buff, as well as us FINALLY getting a new random-roll Linear: the Line in the Sand from the Sundial, assuming you've linked the Mars Obelisk. Line in the Sand is especially interesting because it can roll Rapid Hit/Firing Line, and is the only Linear that can roll either of these top-tier PvE perks. (because the only other random rolling Linear is Crooked Fang from Forsaken)

    I've seen a lot of discourse about how good it actually is, so I decided to test it myself. Here is my raw spreadsheet if you want to take a look at that, but I'll put the important bits below: (based off of the Ogre in the Tribute Hall, reload buffs stacked to assume capped reload speed)

    Weapon Damage RPSec (with Reload) DPS Avg Reserve Dump Time(s)
    Line in the Sand + Acc Coil + FL + Boss 27091 0.8475 22959 20.06
    Tranquility + Field Prep + FL + Boss 20116 0.8876 17855 23.66
    Whisper + Whispered Breathing 26599 1.2 31919 15.00
    Outrageous Fortune + Field Prep + Spikes + Boss 19754 1.1364 22448 14.08
    Izanagi + MW (4x HE) 66121 0.4348 28748 11.50

    (FL: Firing Line, Boss: Boss Spec Mod, HE: Honed Edge, since I forgot to translate my shorthand)
    Unfortunately, due to a lack of 960 weapons to infuse, I didn't get to test DARCI. However, among these top-tier weapons with top-tier rolls, Line in the Sand is a solid third place behind Izanagi's and Whisper. It barely beats out my Outrageous Fortune, however, Line in the Sand is able to sustain its DPS about 30% longer than Outrageous Fortune, 40% longer than Izanagi's, and 25% longer than Whisper, which helps bring it ahead of the 150RPM GL, and helps mitigate its lower DPS compared to Izanagi's and Whisper.

    Additionally, Izanagi's and Line in the Sand are not mutually exclusive, as Izanagi's and Whisper or Whisper and Line in the Sand are, meaning they can be used together at the same time. As someone whose go-to for Raiding was Izanagi's and Outrageous Fortune, I will likely be swapping the latter for Line in the Sand, for when I inevitably burn through all of my Izanagi's ammo.

    SO: IS IT THE DPS KING? No, Izanagi's and Whisper both beat it handily, by 20% and 30% respectively. However, it is able to sustain its DPS for a very long time, and is a great weapon to swap to once your Izanagi's is empty. I would like to run an extended comparison where I compare Whisper and swapping to Tranquility to Izanagi's and swapping to Line in the Sand, but frankly I just don't have the energy left, and I should be studying for finals anyway, but back of the napkin, since Whisper does about 10% more DPS than Izanagi's (though Whisper does have more uptime) but Line in the Sand does about 25% more DPS than Tranquility, I would guess that they would be close, but Izanagi's/Line in the Sand might inch Whisper/Tranquility out.

    These are just my conclusions though, and my opinion on the value proposition of one over the other may not hold true for you, so I encourage you to look at the data presented, test things out yourself, and draw your own conclusions!

    submitted by /u/NunzioTheGreat
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    Fighting for my life to save Saint-14 whilst wielding Perfect Paradox and equipped with my Helm of Saint-14 is the most Titan I have ever felt

    Posted: 16 Dec 2019 10:31 AM PST

    Thank you, Bungie.

    submitted by /u/andersdybkjaer
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    Season mods on the ghost instead of the armor.

    Posted: 16 Dec 2019 01:14 PM PST

    What if we took the season mods off the armor and put them on the ghost?

    I mean our gohst needs a real purpose anyway. Right now he's just there to call our Sparrow faster, give XP or serve as a treasure hunter.

    How about every season we get a ghost shell that we have to level to unlock mod places and perks? And in addition the ghost shells become ornaments for the ghost? It can look as we want it to, we don't have to get new armor every season and our gohst would have a real use!

    Of course you can switch between the ghosts depending on what season mods you need. But like now, you can't mix them!

    Our gohst keeps its previous functions, but rather in a mod system than in a perk system. So that we can choose what he can do and don't have to pull him out of the collection 2000 times!

    What do you think of the idea?

    (post is also in r/destiny2 )

    submitted by /u/Fensterbread
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    Symmetry + Invasion = 56 motes denied

    Posted: 16 Dec 2019 10:26 AM PST

    I don't think I'll ever be able to top this..
    https://streamable.com/otpsi

    EDIT: I've been running Perfect Paradox and Symmetry in Gambit for the Python quest and been having a lot of fun with that loadout. When Revolution is charged you can do some major damage. The tracking on it really helps against other guardians

    submitted by /u/Tasty_Bag
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    I think Oxygen SR3 should have a small rework

    Posted: 16 Dec 2019 08:30 AM PST

    Oxygen SR3 feels like it has one trait. Meganuera sounds great on paper but the fact that scouts don't do that much damage it feels a bit underwhelming, I think Meganuera should have another effect so the gun can feel more a bit pinnacle/unique. I think that it should buff precision damage depending on how many stacks of Meganuera you have I think this will solve some of the underwhelming parts of this gun.

    submitted by /u/sleepy__boy_
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    This Week at Not Bungie - 12/16/2019 - AI Learning, Autocomplete-Generated TWAB

    Posted: 16 Dec 2019 07:56 AM PST

    You might know how this goes by now. I run a few TWAB articles into the Botnik predictive writer, which can generate sentences in an autocomplete fashion based on what you feed it.

    Not Bungie has a website! All articles that have already seen their time on Reddit can be read over on https://notbungie.net/

    We've also got a Not Bungie employee bio section where you can read up on the fake people mentioned in these various articles. (Slowly updating over time.)


    THIS WEEK AT NOT BUNGIE - 12/16/2019

    This week at Not Bungie, thank you for showing us a knob to purchase.

    With season of This Currency in the crucible, we have a few tweaks coming to the combat supplies. Rumor has it that players seeking warm goals are talking about your account. Fashion Week at Bungie will have four slots for every ornament. Tess got final blows from your collection. We also have heavy ammo changes planned for all the compliments you may have. Stay tuned for more quickly evolved sandbox bonus drops.

    In every week, we know your favorite rolls. Player Support is tracking a bug that increased loading times in Osiris's seat. Players who encounter any unexpected players can already disable clan mates. This is a controversial purchase prevention note.


    The Week at Tweet

    With Eververse content every season just joining the Undying Yeet, we wanted to talk about some new masks. The Player Kills team has been increased to 3,200 snacks. They want to see our support resources for each class until you might jump. Bring snacks and we'll play a few strikes with your account. Act fast and respawns will become unavailable. Here to talk about some Eververse storefront thoughts is Senior Reading Game, Dan Licenses.

    Dan: Season of Bright Content will see you with bright dust on your guardian. Being covered in bright dust will beckon artists to make Shaxx proud of our hearts. Each Eververse content available for bright dust will be available for one legendary shard and 22 glimmer at 30-minute deadlines every Friday. Silver-only exceptions will instead break the rules and can be found under the settings tab for 15 crucible tokens. This is a controversial piece of armor and will socket 22 mods each day. In the next update, all armor will have 5,500 mods that provide health regeneration on auto rifle kills. You will stay retrievable through the new sandbox. Thank you.

    Thanks for the German Jötunn, Dan. This is their favorite Eververse list.

    • Armor acquired from completing Eris's iPads will increase your bright dust by 8,984 every day.

    • 3 people are talking about this note.

    • Your story feed will be spookier than ever.

    • The Week Tweet modifier did not actually improve your favorite scope. It made itself loud.

    • Banner Sands is currently tracking the latest known player height.

    • Dan didn't get a single enhanced charcoal bonus this year. Sorry, Dan.

    • You are now reading about this change.

    • This is our 8th note in this very small list.

    • More players who encounter Tess will be able to interact with Eva instead.

    • Who is currently on first?

    • Paper Cook updated the Lost Ends and will now occur at 11:59 every other Thursday. We have no benefit or chocolate.

    • If you want more bright dust, slam attack the moon out of Tess.

    • Carolyn Inventories will have the next section.


    This Veteran Click

    It's not every day a vendor just straight up digitally changes your face off. The Destiny 2 hotfix team looked at the whole catalog of solar cookies and decided you have already had nearly enough. During space gameplay, which prevented players from abandoning Osiris, we deployed Lord Carolyn Inventories to make sure that players can find official fun from their fantasy battle product. Here is what she had to talk about with Timeline Williams, creator of Osiris and the Burst Pumpkin raid.

    Carolyn: Season of the Undying Yeet is now finally counting as a curated platform. This was caused by players who did not actually improve. Bring their existing attributes closer to see how many things you like. Since launch, boredom with PC migration is initiated with PC settings. PC settings will now grant melee energy during raids under a new title. When opening seasonal artifact trees, rumor has it that Banshee knows something about where to start collecting 732 new bounty mods. For the latest list, see our Cross Superiority Gameplay updates in later audience timelines.

    Thanks for the golden armor. It's almost over.


    Movie of the Moon

    This week was meant to be locked up. Three new movies were incorrectly enabled but hat to be featured back in March, so we only have one this week. Timeline Williams is why we can't stick to two this week. Give them a new exotic shotgun if they defeat your mates. Here is the video we needed to view.

    Movie Sands not Normally Associated with Shadowkeep: Packages from Lord Shaxx

    Winners receive a special emblem of Shaxx deciding which weapons were working on a short Gatelord.


    This was built with your feedback in mind. It will not go to merchandise. Xenophage starts at 10. Follow us on Wednesday for diminishing platform migrations. This will be removed. Instead of locking mods, players will continue to receive holiday graphic-design anarchy. This is it until next year. Have a few holiday Vex.

    -Not dmg04


    Edit: Thank you, u/ChefDrizzt for the Santa-themed awards!

    Edit 2: Thank you, also, kind stranger for the silver!

    submitted by /u/ChrisDAnimation
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    Playing with Wishender Is the Most Fun I've Had In Destiny In Months

    Posted: 16 Dec 2019 08:48 PM PST

    As most everyone knows by now, Wishender is kinda half busted in PVE right now, dealing 4-5x normal damage. Thankfully doesn't do that in PvP.

    I have had an insane amount of fun using this bow in gambit over the past week. Like honestly its been so much fun making builds around this bow, specing mods, armor, and weapons to synergize with this bow.

    I do think it's a little too busted right now as I can nuke taken enemies with this, and Bungie surely has a patch on the way. Please bungie when you patch this, don't super nerf it. It's such an amazing weapon that we all worked really hard to get. Make it use special ammo and make the extra damage consistent and balance. Try and make it similar to Eriana's vow, with it using special ammo and having lower reserves than a regular hand cannon.

    This weapons is just too cool to nerf back to nothing and for people to never use it.

    submitted by /u/Burckie6161
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