• Breaking News

    Tuesday, February 18, 2020

    Destiny Focused Feedback: Crimson Days 2020

    Destiny Focused Feedback: Crimson Days 2020


    Focused Feedback: Crimson Days 2020

    Posted: 17 Feb 2020 12:37 AM PST

    Hello Guardians,

    Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

    We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to Bungie.

    Focused feedback topics & discussion questions are created by the DTG mod teal without input from Bungie.

    This Thread will be active until next week when a new topic is chosen for discussion

    Whilst Focused Feedback is active, ALL posts regarding 'Crimson Days & Crimson Doubles 2020' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

    Any and all Feedback on the topic is welcome. Sample discussion questions :

    • What is your feedback on the crimson days event overall?
    • What is your feedback on the crimson doubles PVP mode?
    • What is your feedback on the rewards which are earnable for free from crimson days?
    • What is your feedback on the Eververse items available from crimson days?
    • What is your feedback regarding crimson days bounties and triumphs?

    Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

    A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

    submitted by /u/DTG_Bot
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    Daily Questions [2020-02-18]

    Posted: 17 Feb 2020 05:01 PM PST

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Bungie, I used to runs strikes for hours in D1. Can we give D2 strikes more of a purpose?

    Posted: 17 Feb 2020 09:47 AM PST

    I know this has been brought up many times but I'd love to have a reason to run strikes. More importantly than that, I'd like to have a reason other people like to run strikes. I used to get in a three man stack and do strikes just for fun and just hang out with friends. Even if I was motivated to do strikes, I can't find anyone on my friends list that interested in that.

    submitted by /u/destinyvoidlock
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    We need Mayhem Gambit.

    Posted: 17 Feb 2020 08:01 PM PST

    Almost instant super, 200 motes to fill, everything is yellow bar grade, and the finale is 3 bosses at once, together. The eye ball, the minotaur and the Cabal.

    It could be a collaboration between Shaxx and drifter, both screaming into the comms like mad men.

    Ask yourself. Did you throw enough grenades?

    YOU SHOULD BE THROWING GRENADES AS I AM SAYING THIS.

    I BET THEY DIDNT EXPECT THAT.

    TL;DR: MOAR CHAOS. GIMME.

    Edit: it would be Meyhem Gambit Prime.

    submitted by /u/Skifer91290
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    The biggest bamboozle of all time will be that trials is in fact not returning at all, but it’s an entirely new game mode catered to both PvE and PvP communities, similar to Gambit.

    Posted: 17 Feb 2020 09:08 AM PST

    And people will still hate it. Lmao

    submitted by /u/Bizarrmenian
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    Daybreak warlock practicing new spells from its grimoire, I really like how it turned out in the end and wanted to share with y’all

    Posted: 17 Feb 2020 07:13 AM PST

    https://i.imgur.com/qYiqMys.jpg

    If you want to see more Destiny Art or Art in general, you can check my portfolio on my ArtStation or my Instagram - Thanks again!

    submitted by /u/Azlaar
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    [ART] NSFW Awoken Queen and her Wrath

    Posted: 17 Feb 2020 10:06 AM PST

    https://imgur.com/a/EENNI7u

    Ohoho A rough sketch of Mara and Petra via procreate program in iPad.

    Enjoy, Guardians and Happy Crimson days

    Edit: my twitter http://twitter.com/kevinrages

    submitted by /u/fallerion
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    A Riven drawing

    Posted: 17 Feb 2020 06:05 AM PST

    Guardians, wanted to share a drawing of Riven. Thanks for looking!

    https://twitter.com/walsenburger/status/1229406126963249152?s=21

    submitted by /u/Walsenburger
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    The reason Ikora had 2 nova bombs in the first mission of the red war was because she had pre-nerf Skull of Dire Ahamkara built into her skull.

    Posted: 17 Feb 2020 07:05 PM PST

    Earning the Sugar Shell felt more rewarding and more satisfying than buying a shell.

    Posted: 17 Feb 2020 01:00 PM PST

    I wish Bungie would do this more often. Earning aesthetics through in-game achievement can creating some serious staying power for the game. I'm wearing that chocolatey shell with pride.

    submitted by /u/Mistur_Keeny
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    Solo Flawless Pit of Heresy, hunter guide for average players (PS4)

    Posted: 17 Feb 2020 07:59 PM PST

    So I finally managed to solo the Pit of Heresy flawlessly and thought that I'd write up a guide for anyone else who is an average PvE player, like me, who would like to try it. (My earlier guide for Shattered Throne is here.)

    Mods: The key to success for me was to have the right set of armor mods, as follows, with the armor set/year in parentheses:

    1. Hive Barrier (Menagerie/Leviathan)
    2. Taking Charge (Season of Dawn, any); gives stacks of light on orb pickup
    3. Protective Light (Season of Dawn, Void); gives 50% damage buff for 5 (1x charged with light) or 10 seconds (2x charged with light) when shields are broken.
    4. Stacks on Stacks (Season of Dawn, Void); doubles rate of charged with light pickup (meaning 1 orb = 2 stacks)
    5. Heavy Ammo Finder (helmet), Special Ammo Scavenger (legs) (can combine with 1-4)
    6. Perpetuation, Distribution, Better Already, and Taking Charge on cloak.

    Class: Way of the Trapper for the entire thing.

    Armor: For the first two encounters I ran with Sixth Coyote; for the third and fifth encounters with Orpheus Rigs, and for the fourth encounter with Stompees. To be more specific: my helmet had Hive Barrier and Heavy Finder; my arms had Protective Light, chest had Stacks on Stacks (when I ran Orpheus/Stompees), Legs had Special Scavenger and Stacks on Stacks (when I ran Coyote), Cloak as listed above.

    Stats: I priortized Mobility, and had 83 mobility + 15 because of Traction on boots (including Orpheus Rigs), which gave me an 11-second cooldown on Dodge.

    Weapons: Encounters 1, 2, and 3 : Izanagi's, Traveler's Judgment 5 (any sidearm, smg, or auto is fine), Wendigo, with one exception, see below. Encounter 4: Randy's (but any pulse/scout will do), Jotunn, solar machine gun. Encounter 5: Breachlight (but any sidearm/smg is fine), Loaded Question, Anarchy.

    Strategy.

    General note: This build relies on generating orbs with your weapons, so you want to be sure to be using masterworked weapons at all times. Multikills with Wendigo or your energy weapon will produce orbs; thanks to Stacks on Stacks, 1 orb is enough to get you 10 seconds of damage resistance (Protective Light) whenever your health bar turns red. Thanks to Better Already (on cloak) you will also begin healing every time you pick up an orb. A key survival strategy is to kill stuff, make an orb, and go invis to avoid damage while you pick it up. Or find an orb and grab it then go invis to recover. A lot of the encounters involve finding and using cover to make sure you're not dealing with too many enemies at a time, and then strategically generating and grabbing orbs and using invis to stay alive and healthy. Most importantly: BE PATIENT AND CALM. It will take hours to learn the encounters.

    Encounter 1: Always snipe Ogres from top of buildings before dropping down; use Wendigo, smoke, tether, and dodges to stay out of trouble. I often used tether for 1st room (A building) and third boss, with Wendigo in between to do crowd control. Be careful on Eye building as there are Ogres on both sides. Clear all adds before entering building; be careful because sword knights will sometimes spawn alongside two acolytes and two boomer knights; use Wendigo to slow/stun enemies while you kill them. The knight and shrieker bosses are relatively easy. With the knight just take your time, jump away or block with sword to avoid damage as much as possible. With the wizard encounter, switch to a solar energy weapon (I used Translation Theory) then go invis into room, get close to one wizard and break shield, kill it, use cover and dodge again to recover. Repeat until both side wizards are dead, then invis to leave room and get a sword. In general you can use cover against wizards (for side wizards there is a convenient half-pillar up the steps on each side) and the main wizard--jump back and forth behind a pillar firing from each side.

    For final section snipe the orange-bar knight from up high; rest of enemies will despawn though if they don't you can jump down there, go invis, and then go through the door as they despawn.

    Encounter 2: be very careful jumping down as you can die by hitting a corner on your way into the ogre encounter. I'll be referring to the map here. I always come in and head right (you start at the top of the map and are moving down, so right is to the left side of the map in the image) directly to Room 2. Be safe! Use your invis as necessary to recover; the main knight can one-shot you if he gets close. Kill adds, then boss. (Tip: kill adds, then go invis and line up Izanagi shot on boss; easy kill.)

    From Room 2, leave to the same side you came in on, go invis, pick up orb, and take the next left. Get in that room, drop orb, kill thrall (go invis if you need to). Pick the orb back up and follow path further down that side (basically this area, between 2 and 3 on map, allows you to make progress down the right channel). Once you get to the exit closest to 3 wait for ogre to move away (towards where you came in), go invis, carry orb to end of hallway and dunk. Hug the outside wall as you move back up towards entrance to 3, cross hallway and into 3. Kill adds (always kill the boss LAST because otherwise the orb might disappear while you're busy) and head to exit on the center pathway. Wait till coast is clear, head right, dunk, and go into entrance to 4. In 4, kill adds, then boss, and go to exit on the far left (right side of map in the image). Wait for ogre to move towards entrance (up on map, left as you're facing outward from exit), go invis, hug wall on right side and head down to deposit. Immediately after depositing head into room and wait till ogres are gone. (If you can avoid using Wendigo in this encounter, do so; it's too easy to kill yourself and it's nice to start the next encounter with Explosive Light x 6).

    Switch armor to Orpheus Rigs, plant flag, rally.

    Encounter 3: this is the really hard one; it takes the most practice. I started by using Wendigo on the center acolytes, then TJ5 on acolytes on the right side (Green area, right as you're facing OUT from the plate you have to stand on). Then head back to middle, Izanagi honed edge x4 on boss on left side (he's the only boss out at this point); reload Izanagi, then switch to Wendigo, fire 2 shots on Acolytes on that side as you head over, pick up orb, run back and touch the center plate, then dunk.

    The basic structure of the encounter from then on is this: (1) dunk orb (2) fire a tether to the left side of the rock that's in the center of the room as you face out, ideally catching 2-3 acolytes). (3) switch to Izanagi, and fire either 1 honed edge shot or 2 regular shots at boomer knight on top left balcony. (4) Dodge. (5) reload izanagi if needed, then as you're coming out of invis, fire 2 shots to kill knight on top right balcony. (6) use TJ5/sidearm/smg to kill thrall and cursed thrall coming onto plate; pick up orbs and go invis if needed to stay alive. (7) wait for super to get close to full; if you need to, make an ammo run (use invis if needed) or fire a Wendigo shot or two to clear out ads. (8) reload a honed edge shot (9) go invis, pick a boss on either right or left side (ignore bosses in far middle) and kill it. (10) hit center plate, then rush orb with 2-3 Wendigo shots to clear out adds; this should generate at least 1 orb of light which you can pick up along the way; (11) bring orb back to center plate to reset that plate; (12) make sure you have full super; (13) dunk orb, return to #2 above.

    Things you have to learn: (A) how to jump around to avoid fire to recover when needed (esp if you're waiting for dodge to regen); (B) how to snipe quickly and how to recover from missed snipes; in my experience you can survive having one knight up there for a while while you kill thrall etc., but not two. (C) how to use the very limited cover strategically--the cover on the right side (as you face out) is far more useful than on the left, but neither is great. (D) how to time getting back onto the center plate so that it doesn't wipe you.

    Once you finish switch weapons and pick up ammo. You should easily have full Jotunn by the time you leave.

    Encounter 4: The key here is patience. To drop down, take it level by level; use jumps to land lightly on sides (you will slide off if you land too hard). Once you get downstairs look at this map of the area. Each of these areas has a way to approach it that will not put you in too much danger, and a way to fire from cover or near-cover without getting wasted by the Wizards. One thing that can be quite hard is the "A" area, where there's a shrieker. The key here is to move past the shrieker (when it's on your right) further down that lane (killing ads if needed). You can then turn around and look back to the A area; you should see an acolyte peek out---if you fire at it the shrieker will open up and start shooting, which will allow you to move out of cover and hit it with 2 Jotunn shots (+ a few scout shots) and kill it. You can then kill the acolytes from that same position, one by one, and fire Jotunn shots into the Wizard (which will drift away when damaged, then come back) without ever having to jump over there.

    Basically in every single case you can approach the Wizard area safely, without putting yourself at risk. The easiest ones are the top right and left ones (on the map), the A, and the ice cream cone. The other two are tricky---the approach to the left middle one in particular is a bit annoying, as it involves lots of jumping and acolytes along the way. In general you can do well here by not pushing forward too far--if you kill acolytes the wizard will peek out and make itself vulnerable to Jotunn.

    Once you're done, head for the exit, jump down very carefully (I died on a corner here once) and move into the final encounter.

    Encounter 5: Remember never to go into a damage phase, or ideally any of the three pavilions, without making sure that you're Charged with Light x 2. I tend to kill the Wizard, then the Knight, then the Shrieker, but the order isn't critical. Remember that both the Wizard and the Shrieker can shoot you from distance which makes getting rid of them earlier a nice idea.

    In any case, be very careful at the beginning of this encounter--the two sword nights and the acolytes near where you start can very easily put you in a bad position or even knock you off the edge. Don't be afraid to use Anarchy, smoke, and dodge to take down both knights and some adds before grabbing a sword. Remember also that Loaded Question auto-reloads and that its first shot does extra damage.

    The Wizard: the key is to use distance attacks with the sword as you approach the pavilion to knock out the low-level adds; keep moving and get around to the right back window, where you cannot be hit by the boss. Make sure you have cleared adds outside the pavilion; there's one that hangs out around back. Jump across the window from left to right, doing distance attacks with the sword until the wizard is down. Leave the orb there. Do not be tempted to use the sword's super attack on the wizard; it doesn't always work and can put you in a bad position.

    The Knight: use distance attacks to clear adds, then melee attacks and blocks to defeat the knight safely. Be patient! Try to avoid losing your stacks of Charged with Light by taking too much damage or being reckless here. The sword's super attack works well on the knight, so use it. Also, since the super attack does not use ammo it's something to use if you don't feel like killing another sword knight, though I usually ended up killing 2 sword knights per round. Leave the orb where it is.

    The Shrieker: block till it's down, use distance attacks to weaken or kill adds in here. If you need Charged with Light, drop sword and use your kinetic weapon to kill adds and make an orb.

    Once the three are dead, you should have 3 orbs to dunk. Grabbing an orb will attract boss to your side, move around the room to one of the two other sides to dunk. A sword attack from a sword knight will cost you 1/2 your health, so be careful. Be careful also to not dodge off the edge of the map in a panic. After you dunk the first orb, take time to kill the thrall that spawn. Then dunk second orb, kill the thrall again. Make sure that any other adds are dead, and, if you want to be extra cautions, bring the sword knight down right before you begin damage phase.

    Damage phase: when you dunk the third orb, the boss will immediately attack you; you can jump away but will probably lose 1/4 or 1/5 of your health. While in the middle, use the center green gem to stay out of line-of-sight of the boss as much as possible. Jump from left to right and back so that you can do damage in the following order: (1) fire 2-3 Anarchy shots (2) tether boss (3) drop a grenade on boss. From then on alternate (4) loaded question 2 shots and (5) 2-3 anarchy shots. Around #4 or #5 you will want to start worrying about cursed thrall; some anarchy shots can be used to keep them off you, but you can also switch to your kinetic weapon and kill them. Remember that it's better to be safe and take an extra damage phase than to die and screw up your flawless run. Once the boss thrusts his sword into the ground, you can fire 1-2 more Loaded Question shots (or 2 more Anarchy); then get out of the middle, and get ready to repeat.

    In general this is not a very dangerous encounter, EXCEPT for the fact that the boss's AoE fire attack can kill you very quickly if you get caught in it. Absolutely learn to recognize that the AoE is coming and stay away--sometimes the fire that it creates stays for a few seconds after the visual effect disappears, so even if the ground looks safe, it can kill you! The key overall is to be patient. Using this strategy and being careful should take 5 damage phases... there is no limit to how many you can take so don't despair if you have a bad phase... if you get badly hurt, just bail out of the middle while dodging and live to fight another day.

    When you're done... put on that fancy emblem guardian, and live in awe of the people who've done this multiple times on multiple characters. For me, 1 run is probably going to be enough.

    If you have questions/comments I'd be happy to hear them! Thanks for reading, and good luck to anyone who wants to try this.

    submitted by /u/Ciborium616
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    To the community from an absolute beginner to video games...

    Posted: 17 Feb 2020 11:41 AM PST

    Y'all are the fucking best. I'm glad I chose this to delve into.

    That is all.

    submitted by /u/saiintmercy
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    Our ghost can respawn us, transmat us, make a sparrow appear out of thin air, zavala, ikora etc can talk to us from wherever we are, quest steps shouldn't involve having to talk to these people face to face.

    Posted: 17 Feb 2020 08:54 AM PST

    I can kind of understand if there's an item to turn in, but can't ghost just transmat it to them?

    I hate having to go to the tower after every step of a quest, especially when some steps are extremely quick

    It just seems like an unnecessary step when they could tell you over the coms what to do next.

    submitted by /u/Suicidalskies
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    Season of Dawn in one GIF

    Posted: 17 Feb 2020 07:35 AM PST

    Or should I say Season of STONKS? Enjoy the perfect loop!

    About 24 hours left to invest. Do it NOW!

    submitted by /u/GarryGREY
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    Midnight Coup Painting

    Posted: 17 Feb 2020 09:30 AM PST

    Midnight Coup - 24x18" mixed media on canvas painting as 19x13" w/ border.

    Got this after our third or fourth clear of the original Leviathan. When I switched to PC, I got trash on my first levi run, but sweeperbot was selling it, so I was able to keep it in my preferred loadout for a long time. Such a unique sound. It has a frame reminiscent of the last hand cannon that you can get from the crucible vendor in D1, but tempered by the exiled emperor's style...

    Hope everyone is getting in some good good Destiny time if they have the day off today in the US.

    submitted by /u/irrezolut
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    Not being able to see how much resilience, recovery, mobility, etc... over the cap we are is extremely frustrating.

    Posted: 17 Feb 2020 04:35 PM PST

    I am Warlock who heavy specks into recovery and I often go over the cap. That is fine but there is no way to view how over the cap I am. When I put my mouse over the stats near my armor it says 100 not 102 or 106. I can view it in 3rd party apps but not in my inventory.

    Also another idea, when you have a mod on an armor piece and you look over it it would be nice if the bars on the armor were two colors. The base stat be the normal white and whatever is affected by the mod maybe blue or something.

    submitted by /u/StormCPU
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    It’s ironic that the third most popular tag in the Xbox LFG for Destiny is “KnowWhatYourDoing,” because they don’t.

    Posted: 17 Feb 2020 10:23 AM PST

    I'm not going two tell you what the number to most used one is.

    submitted by /u/RegularSelf
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    Boy I love toiling through a solo flawless Pit of Heresy run only to be killed by invisible flames near the end.

    Posted: 17 Feb 2020 09:10 AM PST

    Hey bungie, the battle pass needs a few tweaks and to be a bit more rewarding to players.

    Posted: 17 Feb 2020 01:20 PM PST

    After a previous post drawing some aggressive feedback about rewards, I think the battlepass needs to be improved, have some better post 100 rewards, as well as improved pre 100 rewards.

    Examples for improvements being.

    100-250 shards rather than 10ish.

    1000-1250 dust ( a huge improvement from 100. Which is not enough for tess to even look at us with a straight face.)

    Planet mat bundles being 150-200 of each mat.

    10-25 cores

    50k glimmer

    5-10 modules

    10 prisms

    2-3 shards ( these being rare makes sense though. )

    These are some basic IMPROVEMENTS.

    We also could do with simply, a more fleshed out system. Every level has 2 item slots. Why not use all 200 slots rather than 125ish? ( the answer to this being a no makes sense though. Being ass 1 of the 2 rows is for FTP players. )

    Also perhaps let us reset the battle pass, with each 5 battlepass+ levels still giving a bright engram. This would be a good way to release a seasonal emblem to show how many battle pass resets a person did that you get upon reset.

    After clearing the first battle pass, we should have a much improved chance of getting battlepass armour above 58 stats each level up. This would be likely the easiest addition.

    Also, on the bright engram topic. If you are going to recycle old content that's fine I guess, but perhaps start mixing in some of the old cayde stash emblems. These are things a LOT of the veteran player base are missing because of bad drop rates. So this would benefit everybody?

    If the battle pass/leveling is going to be a large motivator to play the game, it should be far more rewarding. Especially after rank 100. The more hardcore playerbase ( I'm not even in the top 5% but I'm almost lvl 300) needs to be rewarded at the same rate as the casual majority. Or at least I believe that.

    Anyway. What do you think DTG?

    TL;DR: MOAR LOOT. GIMME.

    submitted by /u/Skifer91290
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    To the absolute madmen blueberries in my Gambit game from yesterday...

    Posted: 17 Feb 2020 01:59 PM PST

    I know this won't be a big deal for most of you youngsters, but I'm 41 years old and I've never even managed to finish a game of Gambit Prime because life has always stopped me before I could finish 1 game. Yesterday, I got off work early, the kids were at school and my wife was practicing wrestling so I had more time than usual to play. It is then that I thought to myself "today... today is the day I actually finish a game of Gambit Prime".

    So here I go... I launch a game, the Drifter makes his little show "ding, ding, DING... Hive, bring a sword!" this reminds me of something I've heard in a movie somewhere, not sure where though. I'm just thinking it HAS to be a reference for something haha. Anyways. The enemy team is on the other side and I see 2 Dredgens, 1 Reckoner and an Unbroken... I'm thinking this isn't gonna be a great game for us. To reference Aliens (haha!), I was shouting "It's game over man, GAME OVER!". My neighbor must have been wondering what the hell I was talking about lol. Fun fact : He's a college kid, like early 20s... no way he knows about Aliens... millennials am I right?

    The Drifter goes : TRANSMAT READY! And we're teleported to Titan. I've never seen this map before, it's really wierd with rotating platforms and whatnot. We're fighting hive, so I quickly switch to some Menagerie gear with a Hive Barrier mod for that 1000 IQ play (for you new light players, it gives you 20% damage reduction from the Hive). We're slaying some mobs and right before I can bank my 15 motes : Alert sound YOU'RE BEING INVADED!

    To quote some song from a great Prog-Metal group "Dream Theater" : Rapid Heartbeat Pounding through my chest! (that's exactly how I felt lol) I see the invader coming... and here he is! Pops out right in front of me and I'm thinking "this is it... I can kiss all that (my 15 motes) goodbye..." lo and behold, BOOM! He gets sniped by one of my blueberry!!! Totally saved my life, I thought this guy was the best player in the game at that time, it was so amazing...

    I then proceed to bank my motes, allowing one of my teammate to go and invade the other team. He gets a few kills after and repeating this process of killing adds, banking motes and invading several times, we manage to summon the Primeval! I'm kinda freaking out, I never got to that point before. My chest is still pounding though, because I look at the clock and the kids and the wife are about to come back from school and work, respectively. I wanna wrap this up as soon as I can before that happens (other dads will get it haha! Life gets in the way am I right boiz???) but I'm not sure if I have time...

    I'm shooting at the boss with my Light Machine Gun and it says "Immune" for like 90% of the time. The blueberries in my team only shoot at the boss every now and then, I don't get why... why would you not just shoot it until it dies? Some of them even came to punch me repeatedly and I'm sitting here wondering "Well I'm not wearing the eververse Taken armor, am I?" (lolll D1 vets will get it... we used to have a taken armor in D1 lol).

    Anyways... after some time, I'm basically sweating at this point btw, we actually KILL THE BOSS! I was soooo happy man... words can't even express how happy I was. The RNGesus gods must have been with me on that one, because I managed to get a gun called "Bug Out Bag"! It packs a serious punch let me tell you that. What I like is the perk "Hipfire Grip" which allows me to still be accurate without aiming down the sights.

    So there it is. The best part of all this, is that RIGHT as I jumped out of my seat in excitement, the door opens and : It's my wife and kids! They celebrated with me and we had an amazing evening afterwards :') I just want to thank my blueberries teammates from the bottom of my heart for this incredible experience I will never forget.

    TL;DR : Some dad gamer finished a game of Gambit Prime and it was an incredible experience.

    Cheers!! :)

    edit : Thanks for the gold kind stranger!!!

    submitted by /u/Quaking-DOOM
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    Eva Levante is smart enough to send us to other vendors to get our terrible rewards. Shaxx stands there and looks us right in the eyes while we open them.

    Posted: 17 Feb 2020 07:52 PM PST

    What weird habits do you have in game?

    Posted: 17 Feb 2020 04:20 AM PST

    I've just realised that whenever I'm at the vault swapping weapons or whatever, I always take a step back once I exit the vault, I juggle stuff around then step forward again to reaccess vault!

    Does any one else have any strange habits or rituals that they follow in game?

    Edit - first ever front page.... Hi ma!

    Also the comments are really brightening my day. Love some of the silly stuff we get up to

    submitted by /u/A-Hawx
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    WARNING to Big Investors: Plan on spending at least 4 HOURS completing weapon bounties each of these next 3 weeks. MATH INSIDE

    Posted: 17 Feb 2020 01:51 PM PST

    I did the math using my resonance power(80,200). I also did the math for the last section of Ehroar's latest video which has him claiming 6596 weapons on the last week of this season.

    80,200 Fractiline let's me pick up 7 weapon frames(using the perfect paradox bug, each costing 10F each) and donating 4 times for 100F each totaling 470F. I can do this cycle 11 times before I need to go to Spider for more Glimmer as each bounty costs 3000 Glimmer. I will have to make 16 trips to the Tangled Shore to buy more Glimmer, and then 16 trips back to the Tower to buy more frames and donate until my 80,200F is used up.

    I estimated buying 7 frames and donating 4 times, as well as dismantling the 7 items to take about 1 minute.

    That would be 11 minutes in the Tower to spend all my Glimmer. Then I have to fly to the tangled shore(loading times differ for each person)

    I estimated 2 minutes on the Tangled Shore. Here's how:

    It takes 24 clicks to get max Glimmer from Spider, but if you have to buy the Planetary Material for shards first, and then buy the Glimmer, it will take 120 clicks total. Estimating about 1 min of clicking and 1 min of getting to the Spider(I know it doesn't take quite that long, but we want to estimate worse case scenario).

    Here's the times:

    13 min per trip if you have 0 loading times(impossible) multiplied by 16 trips(for my 80,200F) would take 3.46 hours.

    Add 1 min for Tangled Shore loading and 1 min for the Tower would take 4 hours.

    If Ehroar plans on reinvesting more still and just doing his 6596 weapon bounties on the last week it will take him 18.41 hours with 0 load time, and 21.5 hours adding 1 minute each direction. He would have to make 85 trips.

    submitted by /u/TravyDead
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    My display case arrived today!

    Posted: 17 Feb 2020 02:14 PM PST

    I've never been so attached to a game, let alone attached enough to own physical accomplishments from in-game

    So I present to you, my stuff!

    • Top row is for raids, right will be reserved for Enlightened
    • Left is reserved for expansion titles
    • Right is for seasonal titles
    • Bottom is for assorted titles
    • Middle for the most difficult of titles

    Look forward to the arrival of next season, Guardians

    submitted by /u/The_Na1l
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    If Destiny 1's raids now exist in Destiny 2, what do you think the strats would be for those raids as of the current season?

    Posted: 17 Feb 2020 07:23 AM PST

    I was watching Wrath of the Machine's world first and the thought popped into my mind. I'm just curious how people would have cleared with it since there are different supers, different and maybe even more powerful weapons, etc etc. What do you guys think? (btw I'm New Light so I don't know all the ins-and-outs of D1)

    submitted by /u/rayleighdkaiser
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    Finally achieved Reckoner!

    Posted: 17 Feb 2020 06:40 AM PST

    https://imgur.com/a/7W5Rp65

    After putting it off for so long we finally achieved Reckoner queuing as a duo. Mad respect for those who achieve in in solo, that was the longest and hardest title to achieve in the game hands down.

    submitted by /u/BeansTheCoach
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