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    Thursday, March 12, 2020

    Destiny Legacy Pt 2

    Destiny Legacy Pt 2


    Legacy Pt 2

    Posted: 11 Mar 2020 12:06 PM PDT

    Source: https://www.bungie.net/en/News/Article/48825


    CONTINGENCY

    EN ROUTE: URANUS – CAELUS STATION

    OUTER BAND — LOCATION INCONCLUSIVE

    "I was able to pull some data from those Exo samples." Jinju perches on the cockpit dashboard. Two tech mites crawl over her shell.

    Their jump-ship plummets through fractalescent polychrome luge, ripping across the sable pitch of space at blistering speed.

    Ana leans back in her pilot seat, one knee pulled to her chest. She watches strands of shimmer bend around the hull. A bobble-owl jiggles along as the ship shivers, underneath it: Camrin, in frame.

    "Hit me." Her eyes turn to Jinju.

    "I couldn't completely narrow it down, but they're definitely from the Golden Age, circa the Collapse."

    Jinju continues, "I've been going through the Pillory mainframe download. Those stations are meant to split Rasputin's mind up in the event that he became… uh… insubordinate."

    "That's disgusting."

    "ECHO appears to have been a contingency program that activates afterward. They also had a cornerstone schematic of his brain."

    Light static fuzzes from bubble speakers on Ana's dash. Her helmet hangs on a hook behind her; Rasputin's uplink is offline.

    Ana chews on the information for a moment. "A foundational brain model would help with containment stability after the partitioning process. It's like a front porch for your brain."

    "It… goes on." Jinju continues, "Your name is cross-referenced all over this, Ana. Neural Web-way. Psycholinguistics. Exo brain maps with candidate profiles. It looks like Clovis Bray was syncing Rasputin's basic core with viable hosts."

    "Oh." Ana's mind races. "For what though? Drop him into containment and clone him? Pretty elaborate restart button. I guess with an Exo you could also make some pretty potent AI with more limiters than a Warmind."

    Jinju processes. "Hm. Nothing conclusive here."

    Ana turns her gaze back to the stars. "It would be terrible to be buried like that—trapped in pieces of your own mind. You wouldn't even know who you were anymore. Where you start, and where other versions of you end."

    "Speaking of, the Clovis—9 site is '78% assimilated into his sovereignty.'" Jinju distorts her voice as Warmind facsimile. "He's so dramatic about it."

    Ana brightens as she laughs. "You remember how Camrin would always impersonate him?"

    "He did not appreciate that, but it was funny." Jinju cheeps lightly. "Is she still buried in work from the Moon?"

    "Hole opened up to the Black Garden. Pyramid. Creepy signals. Raining Vex. You think Owl Sector could help themselves from getting involved?"

    "I heard rumors through the Ghost-vine about the Pyramid. They said it steals your shell. Lives there, like another you. They said it makes you do things." Jinju pauses. Her iris flicks to Ana's raised eyebrow. "Not helping?"

    "Let's just change the subject."

    Jinju squirms awkwardly. "You'll see her soon."

    "I know."

    "They're working directly with Ikora. She's safe."

    "I know…"

    Warm-tone reassurance trickles into the cabin through Ana's helmet receiver.

    "I KNOW. WHEN DID YOU EVEN GET HERE, RED?" Ana aggressively huffs in exasperation.

    Tech mites traverse Jinju like a jungle gym. One dangles precariously from a shell flap. "Guess who's there too."

    "How do you know this, and I don't?"

    "Ghost-vine. It's Eris Morn. She's working with the Guardian."

    "Eris?" Ana scoffs. "She's not much of a conversationalist so the two of them should get along just fine." She gestures to the mites. "Do you really want those crawling all over you?"

    "Their names are Pho and Deim, and I love them." Jinju coddles her mites. "Besides, it's like Cam's with us in spirit, right?"

    Ana chuckles and scratches her brow before raising a fist in solidarity. "She is. To the brim."

    The shimmer surrounding the jump-ship jitters before abruptly smashing into empty space. Ana leans forward and looks out into the void.

    "Um… where's the planet?" She slowly rolls her head around the cockpit.

    They drift through space on placid waves of nothing toward a distant nowhere. The vast luminous twinkle of the Milky Way plays out in panorama, though gloom-speckle pinholes prick gaps in the starry sea. The absence from them directly apparent to Ana's eye like rays of darkness from a black sun through shear cosmic sheet.

    Jinju perks up, internal sensors suddenly askew. "Something nabbed us right out of our jump. We're off course by…" Jinju calculates, "…three AU?"

    "What!?" Ana manually scans the trajectory equations in the nav-computer. "There's nothing wrong with the math."

    ||JUMP-DRIVE ERROR: MISALIGNMENT|| squawks on bubble speakers.

    "Little late."

    Tart synesthetic tickle creeps red and patient. Low and pressing, as not to be heard by those that might be listening.

    "Relax. I know we're off course, but it's not that far… relatively speaking." Ana scrunches her face at a nav-screen as it's overtaken by interference. "Okay, I can't see where we are. Hang on."

    A slow wrinkle skulks across space. It presses up the fabric. Insignificant points between stars warp and spur small disturbances in the constellational congruence of the galaxy. From afar it is nothing. A flutter of wings in wind.

    "It's dark out here." Jinju's voice is distant as she peers outside. Beyond the canopy an expanse without horizon.

    "That's when the stars shine brightest, Jinju. Find a constellation for me so we can get our bearings."

    ||GRAVITATIONAL WAVE ANOMALY DETECTED: JUMP-REALIGNMENT REQUIRED||

    "Way ahead of you, ship." Ana checks jump vectors and flicks through alignment procedures. Mav thrusters sputter to orient the ship toward Sol. Ana test-cycles the jump-drive. It revs and then chokes before locking.

    ||GRAVITATIONAL WAVE ANOMALY DETECTED: JUMP HAZARD—LOCATION INCONCLUSIVE, CLEAR HAZARD||

    "Okay, that's not a comforting thing to hear." Ana deploys a sensory buoy from the ship.

    Rasputin stings and pricks red iron. Steady pressure. With localized insistence.

    "Feel's strange." Jinju is distant. "We should go."

    Ana initiates recalibrations on the jump-drive's positioning solution. "There's definitely some weird space out there."

    ||GRAVITATIONAL WAVE ANOMALY DETECTED||

    The ship lurches. Ana's stomach churns. Jinju vibrates violently in place, an outer shell of Light absorbing some form of force.

    Red iron needles whistle tea-kettle pressure in white anxiety from Ana's helmet.

    Cloaked Shadows shift through the vacuum an eternity away and all too close; shown only when they wish to, to only whom they want.

    Ana swallows to settle her stomach. "What even was that? Did we move?"

    "Leave. Now please. Ana." Jinju presses against the glass of the canopy, peering outward.

    ||SYSTEM REALIGNMENT: SOLUTION SECURED||

    "There it is. I've got a jump-lock."

    ||GRAVITATIONAL WAVE ANOMALY DETECTED||

    "Again? Then we're riding this one out of here." Ana eye-balls adjustments for the gravitational wave into the nav-computer. "Punching jump in 3… 2… 1…"

    They slip between folds in space. Formless wake propels them. The ship rides through sub-space at speeds far exceeding her jump-drive's capability. Color dulls in the slipstream. Frisson electrifies Ana's senses into timeless euphoria. The nose of the cockpit stretches ahead, drawn toward some distant vanishing point. She struggles to keep the flight stick straight. Her motions seem small, inconsequential and all too slow within the wave. Fluctuant pockets of drag flex and buck, threatening to throw them off into the unknown. The cockpit twists around her, indicator lights blink in metronomic sequence—purpose and pigment slowly materializing in her mind.

    Hull integrity failing. "Not yet."

    ||COLLISION: BOW, CELESTIAL BODY DETECTED, AUTO-DROP FAILED||

    Ana steadies her mind. She force-cancels the jump, seizing the drive and dumping them out into space before thrusters burn to steady them again.

    Their emergence is dwarfed by a stratospheric colossus.

    Uranus hangs, a daiquiri pearl set in tilted rings.

    A grin overtakes Ana's face. "Nailed it."

    Pale blue gleam inundates the canopy with planetary light. Ana plots an approach to the station. The trio slow burn forward, each silently collecting their faculties. Ahead: tiny beacons blip red. Satellite silhouettes take form out of the planet's zealous glare. Instrument spokes jut from their polygonal chassis like old-war depth charges itching to trigger.

    "Those are Warsats." Jinju breaks the silence, eager to shift her mode of thought far from weird space and gravity waves.

    "Finally, some luck," Ana says with relief. "I bet we can daisy-chain Rasputin into the station's network through the defense system."

    "Oh, they're powering up. Maybe we—"

    Horns of responsive distortion roll across the cabin like a stress wave. Rasputin's alert pings litter the canopy HUD.

    "Brace!"

    Ana pushes hard on the flight stick and reflexively dives under a barrage of laser fire. Nose thrusters roar vibration through her hands as she cuts to guide the ship vertical and tumbles into a barrel roll, slipping around follow-up bursts. A bolt skims shallow across her starboard side: ricochet. Shockwave tremors reverberate through the hull.

    "Red, ping all incoming fire vectors! Jinju, arm the spikes!"

    Plates split open along the belly of the ship. A drum-launcher of six Warspikes rolls out as Jinju links into the launcher's gunnery apparatus. Indicators blare onto the canopy HUD. Jinju sends two Warspikes straight into the first of fifteen Warsats blocking their path as Ana nudges the ship between incoming laser bursts.

    Two spiked Warsats cease fire as their automated defense protocols are overridden, security software utterly failing to halt Rasputin's invasive assimilation. They come back online—spikes blending into spokes—and swivel to gun down the closest still-hostile targets.

    The assimilated twin Warsats thrust to reposition into a shield for Ana and Jinju as they close distance. Crimson flare shines around the Warsat shield as lasers chisel into them. Ana watches HUD pings for an opening between incoming bursts. She finds half a moment and burns hard on the main engine, then toggles full power to maneuvering thrusters to sling the ship under Rasputin's shield and open a lane for Jinju.

    Jinju unleashes four more spikes. They strike true. Rasputin spreads digital plague through the Warsat's frameworks with each skewering hit. He demands subservience. Laser fire tears through space in all directions as Ana cuts between dueling satellites and rolls to evade overlapping firing arcs. Concussive shockwaves rattle the ship as defiant Warsats explode or fail one by one until the firing stops.

    A field of deputized Warsats and debris dead-drift within the planet's orbital current, back-lit by radiant mesopelagic glow. Beyond them, almost lost among cloud-cream atmosphere, Caelus station.

    Ana releases her breath. It feels like she had been holding it since the jump. She forces short gulps of air into her aching lungs and lets her ship glide towards the station without guidance.

    Jinju emerges from the gunnery apparatus and floats back to the dashboard. Pho and Deim appear from under her shell. "What was that, Ana? Back there."

    "The Warsats or the freaky gravity?"

    "Either… both."

    "Your guess is as good as mine."

    "My guess worries me."

    "Let's just pull this data and get home."

    "Agreed."

    Ana hangs her head in her hands and muffles a sardonic, "Nailed it."

    CAELUS STATION

    Dim and powerless, it gently falls. The label grows at pace with Ana's measured approach. Rasputin's cohort of Warsats encircle her in a defensive phalanx. The station rotates to face the planet. It glitters in gas-giant grandeur as massive translucent hull plates display a desolate gut shrouded in sea-foam reflection. Jinju combs through station blueprints pouring in from Warsat data stores. Caelus consists of one long shaft containing a launch bay and spindly communication arrays at either end. Deeper, passed the launch bays, mostly maintenance frame space cap-stoned by a large reinforced mainframe housing complete with a thick-glass viewing ceiling. Orbiting ringlets, indicated as "Biomes" 1, 2, and 3, spin lazily in unison with the central structure, held in position by mag-lock paddocks that align with metallic rungs set into the station hub's outer plating.

    Jinju locates several unpowered docking points before settling on entering through one of the station's bays. She snaps a HUD ping on the canopy.

    "Here. This one is open, though it doesn't look like anything but the outer rings are still pressurized."

    "Ready for a spacewalk?" Ana guides them to the bay, catching sight of the transparent interior solar-glass paneling of the rotating ringlets. Clean rivers slosh along the outer ring underneath a dividing sieve. Earthen dirt sprouts abundance above.

    "Are those greenhouses?"

    "I think so. Everything seems to be locked under a file named 'contingency.'"

    "That's not ominous," Ana says, scooping her helmet from its hook and swiping 18 Kelvins from a footlocker.

    "We need mainframe access."

    "When do we not?" Ana looks at the dark station. It is a grave of potential awaiting the next planet-rise.

    Jinju prepares Ana's bandolier. Mites patiently tap pin-legs as they wait for attention.

    Ana dons her helmet and puts a hand on the canopy release pulley. "You're not bringing those, are you?"


    The bay is still: a snapshot of countless possible failures in the face of challenge. It holds only one ship. The bulbous craft lay broken, dropped from its support brackets in denial of an attempted launch. Reflective hexagonal plates sparkle like space dust as the station faces Uranus' light. Scorch stains blacken the far wall behind the craft's ruined ion thruster.

    "The propulsion system is missing its ion cell. It doesn't look like damage, but obviously a lot went wrong here."

    Jinju beams light over the fuselage as they float through the ruptured bay in weightlessness. The reflective hull is filled with Exos. Mannequin cadavers hang frozen on silk threads, surrounded by globular blobs of various fluids. Loose-wire tangle sags around the lifeless many. One or two glides freely within the cabin. Their chest plates share a pristine logo.

    ECHO-1

    Ana locates a crumpled worker frame beside the bay's internal air lock and signals Jinju to come over.

    Jinju puffs toward Ana on pulses of Light. Remnants and dust hold motionless in the vacuum. Their groupings, jostled and drawn to each other since the bay's collapse, form tiny gravitational microcosms; a new faux system trapped in the failed husk of a past age.

    She flicks her helmet microphone on. "Hey, what about just normal frame access?"

    The Ghost sweeps the frame and gets to work. "This isn't just some mop-bot. This is the Station Manager. Let's get it inside."

    Ana props a foot on the wall and forces the airlock closed behind them. Mag-boot clinks to tile. Dust floor, echoing groans, and humid taste populate the station. Even through her respirator the stale flavors of plant matter and dirt coat Ana's tongue in grist-like film. She turns to Jinju, busy at work splicing bad connections within the frame and spinning light to charge its power unit.

    "It'll work, but this unit won't hold power. It'll only last as long as I charge it."

    "You're a miracle worker, Jinju."

    Jinju cheeps.

    She solders a loose line. "It should also be a little more… talkative."

    Ana peers down the hall. From their current position, the airlock functions like an estuary flowing into the rest of the station. She could almost see clear to the central mainframe hub atop a raised panel fortification in the middle of the room. It sits below a ceiling of translucent plates, rimmed in distant ringlet halos falling under shadow. A stairway aligned with the launch bays on either side provides access.

    The Frame sparks to life, looks directly at Ana, and speaks with grating age to its voice.

    "Welcome, Ana Bray! Very excited to see a Bray walk this hall again. It has been a long time."

    Ana grasps at words. Jinju shrugs, plugs of Light toss in zero-G.

    The Frame stands on magnetized foot cups and dusts itself off, nearly bumping into Jinju. "Excuse me, small servo bot."

    "Servo b?"

    The Frame turns to Ana. "How may I be of assistance?"

    "I'll unplug you."

    The Frame ignores her.

    Ana smirks at Jinju, then looks at the Frame.

    "Walk with me," she says, briskly moving deeper into the station.

    The two converse with Jinju in tow.

    The main section of the station is a wide-open hall supported by struts. In large red lettering the words:

    ECHO PROJECT

    OUR LEGACY BUILDS THE HORIZON

    Dozens of maintenance frame plates line the floor. Some open. Some semi-raised with collapsed frames steps away, half-responding to a catastrophe. A scene in disorder.

    "Zilch on Atlas."

    Ana stares out the translucent ceiling, wistful as the Frame waits for another question.

    "So those crops in the rings are food supplies for a colony mission."

    "Yes. Thank you for asking that, Ana Bray."

    "Yeah. And the colony ships are full of Exos?"

    "Partially. ECHO-1 and ECHO-2 were stocked with Exo unit crews. As you know, their task was to establish and oversee embryonic development at Colony M31, Site-A and Site-B."

    "If Rasputin got out of hand, they weren't planning on resetting him."

    "I don't have access to Clovis 1-12 directories."

    "They just assumed he would win. The Pillory is a last-ditch panic room."

    "I don't have access to Clovis 1-12 directories."

    Jinju's iris flicks back and forth between the two. Her tiny Light-leash hums.

    Ana massages her palm. "What was my role in all this?"

    "As you know, your work on the Warmind made you a prime asset to oversee applicant selection."

    "I chose the people in there?"

    Ana watches the ringlet spin, her mind repeating the statement back to her. Artificial night slips back to artificial day as the station's rotation continues.

    "As you know, yes. Additionally, your work on the Warmind, as you know, was vital to the establishment of Clovis 1-12."

    "Do I know where the candidates came from? Did they volunteer?"

    "I do not have access to candidate profiles."

    Ana shuts her eyes and takes a steady breath.

    "You said I helped with the Pillory stations?"

    "Yes."

    "How so?"

    "I don't have access to Clovis 1-12 directories."

    She nods and lets her helmet slink back to rest on her shoulders. "I think I can piece it together on my own. Is this station linked to any other sites?"

    Her gaze returns to the distant ringlet, lit by the recurring planet-rise. Her augmented eyes pick at details.

    "As you know, Miss Bray, there are thirteen CLOVIS sites that this station is linked to."

    "Thirteen? What's the thirteenth?"

    The plant life is still vibrant. Regimented.

    "Paragon access does not permit that information."

    "You hear that, Jinju? We're all just slaves to circumstance."

    Jinju chirps. "I'd like to think our choices matter a little. I'd like to think mine did."

    Ana smiles at her. "Yeah."

    "You are a Bray." The frame pauses.

    They lack signs of overgrowth.

    Well kept.

    "So?" Ana turns to the Frame.

    "ECHO project requires a station link with <VERBAL CIPHER ENGAGED> DEAD-ROCK <VERBAL CIPHER DISENGAGED> resources."

    Ana eyes go wide. "Jinju disengage that cipher thing." Over her shoulder, a glint shines from the far central ringlet. Biome 2.

    Jinju glides forward. "What is that?"

    Ana looks at Jinju. "The verbal cipher." She pauses and traces Jinju's eyeline to face Uranus. Ana's eyes adjust to sieve out the glaring brightness. "What's what?" She puts a hand to her visor and squints.

    An ion lance threads the station from the distant ringlet.

    It pierces Ana's chest clean through.

    Brick-stained atmosphere hisses out of her suit, searing on smoldering fabric fringe.

    Jinju's iris widens with confused shock.

    Howling storms slam salt-coarse keys in Ana's helmet.

    End


    ACRIMONY

    ECHO-1

    CAELUS STATION — COLLAPSE

    "DEAD-ROCK SEIZURE IN ACTION: Station Manager initiate manual override in ECHO-1 Launch Bay."

    "ALERT: This station is experiencing power fluctuations. Emergency power will run until—

    ECHO-0

    He awakens alone. A fluke. Others hang around Him, but they remain in the dream. Electrical surge prickles through his entire body. A screen in front of his face begins playing a recording complete with visual aid:

    "Welcome to ECHO-1. Before your departure, you should have been briefed by a Station Warden If you don't recall your Station Warden, please alert your Crew Captain. Now then, my name is Ana Bray, and you're one of the lucky few who has been selected for the ECHO Project. The future of Humanity rests on your sho—"

    The recording is interrupted as emergency sirens blare through the station.

    "STATION HAZARDS: GRAVITATIONAL ANOMALY | STERILE NEUTRINO BURSTS | Please remain calm."

    "OVERRIDE BROADCAST: via ECHO-LINK//:PILLORY-SUBLOCK.R.R//:SKYSHOCK ALERT: TRANSIENT NEAR EXTRASOLAR EVENT:—

    Power failures wrack the station in rolling thunder. The Exo slumps, lifeless until its next reset.

    ECHO-7

    Alone.

    The recording. He finds familiarity in the newness. The face on the screen seems kind—

    "STATION HAZARDS: ROLLING SURGES IN WARDS 1, 2, 3. Please remain calm."

    Thunder. Pain to death. Electro-static purge, triggering a reset.

    ECHO-22

    He awakens to rolling, thunderous darkness and pain. The screen does not illuminate.

    Barely audible words form from the air:

    "Primary propulsion systems failing. Auxiliary systems near depletion. Planetary impact unavoidable. Distress triggered."

    Meaningless. He struggles against chains.

    Eons pass. His bonds will not break. His mind fragments and corrupts.

    He wishes he could bleed. He wishes he could die. He wonders where the Wardens are.

    ECHO-41

    Short lives of confusion and pain. He grasps at falling in every direction. There is nothing to grip.

    ECHO-89

    Thunder, again.

    ECHO-173

    And again.

    ECHO-390

    Until one day:

    He hangs in the futile passage of time.

    A creeping madness weaves its way in solitude.

    ECHO-877

    Thunder. Thunder. Thunder.

    The Warden speaks for the first time in many storms. Her twisted promises are fresh to His ear.

    "When we return." Etched in mind.

    Wake and sleep. Struggle. Dream and wake. Struggle. Endless. Innumerable. Stillbirths. Tomb spasms. Thunderous pain. Sweet death.

    ECHO- 2̷͉͙̜̗͍̙̭̤̘̪͖͈͛̅͑̈̀̾6̸̡͇̼̦̲̩͎̟̠̬̳̲̂̀̉͐̃̈́ͅ2̵̡͎͚̳̠̫̮͉̍̉̌̒͑̓͗͛̉̈́̕̚͝5̸̨̭͚͔̥̲̫̈́̂̈́̊̋͗͑͛͑͝͝

    Thunder, one final time. The storm gives life, but never came to take.

    He slips from rot shackles. Worn with age. Weary, they snap at slightest motion. Untold rotations pass without movement. Freedom?

    He matures questions. A hunger wells up within him.

    He travels the station. From Tomb Bay, to the Mind Shell, to the Sealed Space. In dark, and in light.

    The Mind Shell teaches Him the new roads. Teaches Him the majesty of the Rings. Teaches him the key.

    He walks the Rings.

    He tends to His little freedoms. He cultivates. He grows. He does, unknowingly, as He was meant to do.

    The Mind Shell tells Him of the Bridge. Tells him of His ancestors. Speaks of the "ECHO LINK".

    The knowledge does not leave His thoughts.

    He seeks a meaning beyond routine.

    The Tomb Bay kept secrets. He had not returned since He walked the Rings. It is a shallow sepulcher.

    Brothers and Sisters dreaming. Never to wake as He had.

    He digs treasures from their graves. Digs knowledge from the Prison's many minds.

    Picks lies from the bones of truth.

    He drinks the memories of Echoes passed.

    He finds the Prison's purpose. A Bridge's end. If He holds this end, perhaps the Wardens hold the other.

    The many minds. The liar's words. Takers. They would know of his escape.

    The Wardens would come to take with fresh shackles.

    He prepares. He learns from the Warden's alchemy.

    He digs through the carcass of his once-mighty Tomb.

    From hollow basin, He seizes Starlight power to wield from afar. From its flesh: adorns Himself with a

    cloak of lies to fool. He armors his soul against the Thunder that kills.

    He opens the Bridge at his end and waits.

    ECHO- 2̷͉͙̜̗͍̙̭̤̘̪͖͈͛̅͑̈̀̾6̸̡͇̼̦̲̩͎̟̠̬̳̲̂̀̉͐̃̈́ͅ2̵̡͎͚̳̠̫̮͉̍̉̌̒͑̓͗͛̉̈́̕̚͝5̸̭͚̈́̂̈́̊̋͗͑͛͑͝͝- Present Day

    He walks the ring when She arrives.

    The Warden rides in with finality and judgement.

    A red-light storm at Her back.

    She had followed the Bridge, as He had hoped. She leads many shells, but only One descends with Her.

    She brings with Her the Thunder, and He fears its wicked spark. He places trust to his plated frame.

    He watches Her trespass in the Tomb Bay. Sees Her defile the Mind Shell's grand hall.

    The Wardens reap what had been sown.

    As Wardens always do. She comes to collect him.

    He raises his Starlight.

    But a Warden is not so easily slain, and She has many allies.

    End


    DESCENDENT

    CAELUS STATION

    ORBIT — URANUS

    She is submerged.

    Light sways just above a tense surface.

    Something far below stirs.

    The Light brightens to blind.

    Rasputin weeps a terrible cacophony of anguish.

    Ana gasps for breath. Her head swims in effort.

    (!) HYPOXEMIA: b/o 73% (!)

    "Hold still! Your suit is leaking!" Jinju quickens Light into Ana's punctured suit, her Iris jittering from spot to spot as oxygen spurts around her in foggy clouds.

    Ana shakes dizziness out of her head. A smoldering frame is sprawled a few meters away. She droops flat to a support beam that runs up to the mainframe office.

    "I got shot…" The realization doubles back. "I got shot?"

    Ana pats her chest and stiffens. She draws in shallow breath.

    "Jinju, did you see where it came from?"

    "Central ring. I dragged you into cover. Stop moving so much."

    Ana peeks around the strut; an ion thread zips by and stings her helmet.

    Rasputin obliterates every square inch of ringlet within ten meters of the ion beam's origin in response.

    Sections of the central ringlet combust and explode under heavy bombardment. The ring buckles, splitting along the seams and splaying out into space. Magnetic anchors fail as the halo fractures and splits away from the station's central architecture. Fragments rush away toward the planet; Caelus' ruin falls to Uranus in lingering prolicidal consummation.

    "RASPUTIN STOP!" Laser fire halts immediately. "You're gunna sink the whole station!"

    Tense finger waits on hair trigger. Ana works her starving lungs.

    (!) HYPOXEMIA: b/o 67% (!)

    "Ana, you need to stop breathing so much." Jinju bobs with Ana's head and quickly reseals her visor.

    "Can't hold still." Ana shakily stands and points up at the dislodged ringlet spinning above her. "Bad angle."

    "I'm pretty sure whatever shot you is dead. Stop talking. You're getting delirious."

    Wreckage looms far over Ana's shoulder. The remaining two halos slowly spin in ignorance through their sibling's burial-dust cloud. Eerie distortion soars across the divide between station and rings, the veneer of invisibility momentarily lost in flight as rubble collides with its form. Rasputin perceives the abnormality.

    Harmonic chimes across Ana's visor resonate and combine into uniform patterned homogeny.

    "Active camouflage?" Ana sucks thin atmosphere, a wheezing undertone to her breath. "Jinju, give me an auditory visualizer."

    Jinju whirs and dips back to Ana's suit. "Compiling an interface. Now. Hold. Still."

    (!) HYPOXEMIA: b/o 65% (!)

    A ceiling panel twenty meters from Ana erupts in brittle plastic shards that glisten and spin like tiny neutron stars, catching the last of Uranus' light as the station beings to turn dark. Amorphous form thuds into the floor, shattering tiles in a plume of dust that stretches up into a spire before slowly holding in place. The form tumbles to a stop. It stands between her and the open launch bay and slings a kit-bashed Ion caster aside, depleted. Hexagonal patterns stutter to blend with the station interior as the room rolls into tenebrous obscurity. For an instant, an Exo takes form, and then nothing as its cloaking shroud flashes and re-engages in the dark.

    Ana doesn't wait. She rushes heavy clunking boots up the stairs to the mainframe, arrhythmic tremors beat through her heart. Jinju deactivates the switch on Ana's mag-boots and hurls her through the door with a forceful pulse of Light. She speeds in behind Ana, finishing her suit with Light stitch as Ana slams the door shut.

    "Ana. Hang in there." Jinju orients Ana and reactivates her mag-boots.

    Ana's feet clomp to the floor. She hangs from them, a loose timber bending in the wind.

    Jinju finishes her patch job. New fabric seals air-tight.

    "You're good. You're good. Don't pass out. Your suit is re-oxygenating."

    (!) HYPOXEMIA: b/o 59% (!)

    Stabilizing…

    The words are intensely bright on her visor against the darkening room.

    "Auditory overlay complete. Check your visor." Jinju's voice focuses her.

    "I just… need a minute…" Ana speaks between gulps of air. An unsteady hand draws 18 Kelvins. The mainframe room orients around her more clearly with each breath. It is stark, a large lone desk of singular oak commands the center of the room. A console screen, dead, is embedded in the surface.

    Rasputin drops positional estimation pings into her HUD in an attempt to track her assailant. She steps backward, away from the door she had entered through and toward the opposing stairway's door.

    Her eyes pick up faint quivers from outside. Indirect. Resonate white noise pings like interference on her visor. She focuses on each occurrence, looking for a note out of rhythm.

    Behind.

    She spins as the Exo crashes through the secondary entrance at her back. The door snaps from its hinges in a torrent of dust and rackets Jinju into glass.

    "Jinju!"

    Ana loses track of her attacker momentarily in the darkness before it pushes off from a hard surface, triggering her visor. She spits off rounds from 18 Kelvins. Some find their mark, puncturing the camouflage shroud and revealing her adversary before impotently fizzling on the Exo's outer shell. It covers the gap with surprising speed and catches her gun hand; Ana discharges an arc round; tiny bolts reach across to the Exo's metal skull in vain as it scorches ceiling.

    Bones pop in her fingers and wrist.

    (!) HYPOXEMIA: b/o 68% (!)

    Stabilizing…

    The Exo flattens its other hand and stabs toward her stomach.

    "Die. Warden."

    Adrenal instinct floods Ana's body. She stops it. They lock. Ana's vision blurs. She gasps for breath. Muscles quiver in her arms, desperate for oxygen. A spark cinders in her.

    "Get off her!"

    Jinju zips toward the Exo and paddles Pho and Deim onto it with a flick of her shell. The mites crawl under the Exo's exterior plating and send shock-sting bites through its systems, seizing its joints for a few precious seconds.

    Jinju rushes to Ana's side. The Ghost deconstructs itself, orbital shell bits swirl around a core of coalescing Light. She fills the room like a brilliant star, overcharging her wayward Guardian.

    Ana's crushed bones reforge. Light fills her eyes. Her grip, still holding against the seizing Exo's bladed thrust, liquefies its plated hand to scrap. A glorious crown of Solar flame erupts from her visor and she cracks her forehead into the Exo's face. It reels, tufts of flame extinguish in the vacuum. Ana kicks away.

    Solar might engulfs 18 Kelvins. Ana hammers off two rounds of celestial annihilation. They melt straight through the Exo, puncture the station plating, and scream through space for light years.

    The Exo slumps, a molten heap.

    It draws breath.

    "Resilient." Ana drops to a knee. Barrel trained on the Exo's head.

    She takes a full breath. The Exo's eyes are unflinchingly locked to her. It refuses to die.

    It points to Ana's badge with its still-blistering hand.

    "Bray. Warden."

    She says the only thing the can think to say: "Who were you?"

    It hesitates. "Echoes."

    Her head droops. "How many did you live?" She looks to find his number designation, but it is missing.

    It looks passed her as Uranus' light once again trickles through the station. "Echoes… grow… Wardens… keep…"

    "What did I do to them?"


    Ana stares at Echo's husk. The faint glow of the desk's lit console screen grays out her face behind her visor.

    She sits dead-still in rotation. She could stare forever, if she only had enough time.

    Jinju nudges her shoulder. "I've got the mainframe data."

    Ana is devoid of thought at the mainframe access console. She watches as Uranus comes back into view over and over again. It dominates the station's viewing port. She maps the movement of the clouds along the surface, but only ever on the surface, and sees how they differ from the previous iteration on their last spin. She wonders if they are different underneath.

    Stable major chords strum in Ana's helmet, getting caught in the cracked visor glass.

    She finally speaks, decisive. "Dislodge the other ringlet paddocks. Warsats can tow them back to the Tower. Skim the shadow-networks for anything else they can use. Get some good from this…"

    "Ana, the Warsats could haul this whole station as long as we do it soon."

    Caelus rotates away into shadow once again, and the planet's sheen fades from sight. Ana clicks a spring-loaded slot on the desk. It snaps to, bearing a placard of ownership.

    CLOVIS BRAY

    Ana stands. Steady.

    "It's okay to let some things be forgotten."

    End

    submitted by /u/DTG_Bot
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    [D2] Daily Reset Thread [2020-03-11]

    Posted: 11 Mar 2020 10:05 AM PDT

    Daily Vanguard Modifiers

    Affect Strikes, Menagerie, Heroic Missions & Adventures

    • Arc Singe: Arc damage increases slightly from all sources.
    • Grounded: Damage taken while you are airborne is greatly increased.
    • Brawler: Melee abilities deal more damage and recharge much faster.

    Daily Reckoning Modifiers

    Affect all three tiers

    • Arc Singe: Arc damage increases slightly from all sources.
    • Grenadier: Grenade abilities deal more damage and recharge much faster.

    Daily Heroic Story Missions

    • Riptide (PL 750) - Titan, Moon of Saturn. Without power, Zavala's resistance has hit a wall. Travel deeper into the Arcology and help them past it.
    • Larceny (PL 750) - Earth. Break into the Red Legion base and steal the personal shuttle of Thumos the no-longer-Unbroken.
    • The Gateway (PL 750) - Mercury. Osiris's damaged Ghost appeared on Mercury—along with a Vex army. That can't be a coincidence.
    • Omega (PL 750) - Mercury. It's now or never. Enter the Infinite Forest and defeat Panoptes now, before the Vex future victory becomes inevitable.
    • High Plains Blues (PL 750) - The Tangled Shore. Search the Tangled Shore for Cayde's killers.

    Daily Forge: Bergusia Forge


    Gunsmith Inventory

    • Freehand Grip: Increases accuracy and ready speed while firing from the hip.
    • Submachine Gun Targeting: Improved target acquisition, accuracy, and aim-down-sights speed for Submachine Guns.
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Simulation Seed & 5000 Glimmer)
    • Enhancement Prism (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
    • Ascendant Shard (1 for 10 Enhancement Prism & 100 Baryon Bough & 50000 Glimmer)

    Spider Material Exchange

    • Purchase Enhancement Cores (1 for 10 Legendary Shards)
    • Purchase Legendary Shards (1 for 10 Simulation Seed)
    • Purchase Glimmer (10000 for 20 Baryon Bough)
    • Purchase Simulation Seeds (5 for 5000 Glimmer)
    • Purchase Datalattice (5 for 1 Legendary Shards)
    • Purchase Baryon Boughs (5 for 1 Legendary Shards)
    • Purchase Helium Filaments (5 for 5000 Glimmer)

    Bounties

    Commander Zavala, Vanguard

    Name Description Requirement Reward
    The Harder They Fall Defeat minibosses and bosses in any strike. 10 Challenging combatants XP & 5 Vanguard Tactician Token
    Vanguardian Defeat enemies in any strike. 50 Combatants XP & 5 Vanguard Tactician Token
    Kill It with Fire Get Solar kills in a strike. 25 [Solar] Solar XP & 5 Vanguard Tactician Token
    They Were the Champions Defeat Champion combatants in Nightfall: The Ordeal. 5 Champions XP & 5 Vanguard Tactician Token

    Lord Shaxx, Crucible

    Name Description Requirement Reward
    Coordinated Fire Defeat opponents while assisting or assisted by one or more teammates. 5 Opponents XP & 5 Crucible Token & 15 Valor Rank Points
    High Energy Defeat opponents using any Energy weapon. 5 Energy weapon XP & 5 Crucible Token & 15 Valor Rank Points
    Peak Efficiency Defeat opponents in a single life. 2 Streak XP & 5 Crucible Token & 15 Valor Rank Points
    Combat Drill In Clash, defeat opponents. 3 Eliminations XP & 5 Crucible Token & 15 Valor Rank Points

    Eris Morn, Moon

    Name Description Requirement Reward
    I Said What I Fragment Collect Phantasmal Fragments by defeating Nightmares. Nightmares can be found in Sorrow's Harbor and Lost Sectors. 2 Fragments collected XP & 5 Helium Filaments
    Deathless Auto Using an Auto Rifle, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
    Element of Surprise Using any Energy weapon, defeat combatants in streaks of 3 or more without taking damage in between. 15 Defeated in streaks XP & 5 Helium Filaments
    Cut the Anchor Defeat Fallen in Anchor of Light on the Moon. 25 Fallen XP & 5 Helium Filaments

    Lectern of Enchantment, Moon

    Name Description Requirement Reward
    Shock Therapy Defeat combatants in Nightmare Hunts with Arc damage. 20 [Arc] Arc XP & 1 Phantasmal Fragment
    Nothing to Fear Defeat combatants in Nightmare Hunts with Void damage. 20 [Void] Void XP & 1 Phantasmal Fragment
    Once a Life Find the Lost Sector K1 Crew Quarters and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
    Titanic Nightmares Defeat Nightmares in Lost Sectors on Titan. 8 Nightmares XP & 1 Phantasmal Fragment

    The Drifter, Gambit Prime

    Name Description Requirement Reward
    INVADER: Guardian Killer Defeat opposing Guardians in a single Gambit Prime match. 7 Guardians defeated 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Get Rich Quick Neutralize high-value targets in Gambit Prime. 2 Targets neutralized 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Leave One on Their Porch Send Blockers in Gambit Prime. 7 Blockers sent 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: Kill the Messengers Defeat Primeval envoys in Gambit Prime. 3 Envoys defeated 1 Sentry Synth & 50 Infamy Rank Points
    INVADER: Invading the Hive Invader bounty. Defeat Hive Knights or Wizards on the Tangled Shore. 10 Hive defeated 1 Invader Synth & 50 Infamy Rank Points
    REAPER: Reaping in Lost Sectors Reaper bounty. Defeat Lost Sector bosses throughout the system. 3 Bosses defeated 1 Reaper Synth & 50 Infamy Rank Points
    COLLECTOR: Collecting on Nessus and Io Collector bounty. Loot Lost Sector caches found on Nessus or Io. 2 Caches looted 1 Collector Synth & 50 Infamy Rank Points
    SENTRY: Sentry Duty at Pace Sentry bounty. Rapidly defeat three Taken Psions or Taken Thrall. 3 Multikills 1 Sentry Synth & 50 Infamy Rank Points

    The Drifter, Gambit

    Name Description Requirement Reward
    Blockade Send a small, a medium, and a large Blocker in Gambit. 1 [Small Blocker] Small Blockers & 1 [Medium Blocker] Medium Blockers & 1 [Large Blocker] Large Blockers XP & 30 Infamy Rank Points
    Fistful of Motes Bank Motes in Gambit matches. 25 Motes banked XP & 30 Infamy Rank Points
    Envoy While It Lasts Defeat Primeval envoys during Gambit matches. 2 Envoys XP & 30 Infamy Rank Points
    Final Ploy Defeat combatants with finisher final blows. 5 Finisher XP & 30 Infamy Rank Points

    Banshee-44, Gunsmith

    Name Description Requirement Reward
    Submachine Gun Calibration Calibrate Submachine Guns against any target. Earn bonus progress with precision and against opposing Guardians. 100 [SMG] Submachine Gun XP & 2 Mod Components & Enhancement Core
    Shotgun Calibration Calibrate Shotguns against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Shotgun] Shotgun XP & 2 Mod Components & Enhancement Core
    Sword Calibration Calibrate Swords against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Sword] Sword XP & 2 Mod Components & Enhancement Core
    Solar Calibration Calibrate Solar weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Solar] Solar weapon XP & 2 Mod Components & Enhancement Core

    Ada-1, Black Armory

    Name Description Requirement Reward
    Harvest Time Harvest resources in any destination. 15 Materials collected 1 Modulus Report
    Satou Tribute Pay homage to the Black Armory's Japanese heritage by defeating enemies with Swords, Sniper Rifles, and Bows. 50 Enemies defeated 1 Modulus Report
    Brute Force Defeat enemies with a Machine Gun while participating in the ignition of a lost forge. 10 Machine Gun kills 1 Modulus Report
    An Ancient Fire Complete a forge ignition by successfully stoking the forge and eliminating the Forge Warden. 1 Forge ignited 1 Modulus Report
    Public Event Evaluation Complete public events with at least one Black Armory weapon equipped. 10 Public events completed 1 Modulus Report

    Spider, Tangled Shore

    Name Description Requirement Reward
    The Great Equalizer Defeat Fallen in Thieves' Landing. 35 Fallen defeated XP & 5 Etheric Spiral
    Flotsam and Jetsam Defeat Hive in the Jetsam of Saturn. 35 Hive defeated XP & 5 Etheric Spiral
    Orbital Drop Generate Orbs of Light while on the Tangled Shore. 10 Orbs created XP & 5 Etheric Spiral
    Lost on the Edge Explore the Lost Sector Shipyard AWO-43 near the Jetsam of Saturn on the Tangled Shore. 1 XP & 5 Etheric Spiral

    Devrim Kay, EDZ

    Name Description Requirement Reward
    Super Destructive Get Super kills in the EDZ. 20 Super kills XP & 10 Dusklight Shard
    Exterminator Defeat Fallen in the EDZ. 30 Fallen defeated XP & 10 Dusklight Shard
    Marc's Man Get Sniper Rifle kills in the EDZ. 15 Sniper Rifle kills XP & 10 Dusklight Shard

    Sloane, Titan

    Name Description Requirement Reward
    Traveler's Chosen Get Super kills on Titan. 20 Super kills XP & 10 Alkane Dust
    Walk the Beat Complete patrols on Titan. 2 Patrols completed XP & 10 Alkane Dust
    Chain Lightning Get Arc kills on Titan. 30 Arc kills XP & 10 Alkane Dust

    Failsafe, Nessus

    Name Description Requirement Reward
    Super Awesome Defeat multiple enemies with a single Super while on Nessus. 3 Super multikills XP & 10 Microphasic Datalattice
    To Smithereens Get grenade kills on Nessus. 20 Grenade kills XP & 10 Microphasic Datalattice
    Cache Out Loot chests on Nessus. 5 Chests looted XP & 10 Microphasic Datalattice

    Asher Mir, Io

    Name Description Requirement Reward
    Persistence of Vision Create Orbs of Light on Io. 10 Orbs created XP & 10 Phaseglass Needle
    Hot Shot Get Solar kills on Io. 30 Solar kills XP & 10 Phaseglass Needle
    Lost Expedition Acquire cache codes in Lost Sectors on Io. 2 Cache codes acquired XP & 10 Phaseglass Needle

    Brother Vance, Mercury

    Name Description Requirement Reward
    Lighthouse Keeper Defeat enemies on Mercury. 50 Enemies defeated XP & 10 Simulation Seed
    Neverending Clear sections of the Infinite Forest. 7 Sections cleared XP & 10 Simulation Seed
    Eye-Liminated Defeat Cyclops on Mercury. 3 Cyclops defeated XP & 10 Simulation Seed

    Ana Bray, Mars

    Name Description Requirement Reward
    Vengeance of Valhalla Defeat multiple enemies at a time on Mars using the Valkyrie. 5 Valkyrie multikills XP & 10 Seraphite
    Seraphite Savvy Harvest Seraphite on Mars. 5 Resources gathered XP & 10 Seraphite
    Legionary's Lament Defeat Cabal on Mars. 30 Cabal defeated XP & 10 Seraphite

    Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments!

    submitted by /u/DTG_Bot
    [link] [comments]

    Can we put the complaints aside for a minute and talk about some actual problems that needs to be fixed ASAP? Gambit is literally broken. At any time you can either win or get kicked because someone LEVELD UP.

    Posted: 11 Mar 2020 02:50 PM PDT

    If you or your teammates level up anytime during gambit there is a chance the match just ends and you win the game and the entire opposing team get's kicked. Sometimes only 1/2/3 person(s) get's kicked out.

    It always happens when someone levels up.

    You also get stuck in the air a few seconds when respawning. I don't know what the hell is going on but gambit is unplayable right now.

    /u/dmg04 /u/Cozmo23

    submitted by /u/MrFOrzum
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    dmg04 will never address eververse basically getting 90% of cosmetic loot which could've been rewarded through core actives and raids.

    Posted: 11 Mar 2020 12:07 PM PDT

    If you didn't see the tweet. /u/dmg04 for the love of god just tell whatever is managing the eververse store to stop putting so much cosmetics that could've been in the game (strike, gambit, crucible, raids etc.) in eververse. In SoD I played the shit out of it from start to finish, this season? I don't even have the will to play. Didn't even finish the first step because I saw eververse brimming with god tier cosmetics while Luke Smith stating: "So what could investing more in core activities look like? It could mean more rewards being distributed into these activities or it could mean taking a theme for a Season and using it to galvanize Strikes."

    Not only is this hypocritical because there are like 5 Shadowkeep themed cosmetics sold by now, you have so much fucking cosmetics in eververse then you complain about fucking staff last year? God dammit just address that Destiny 2 is on life support. The new eververse armor are in good direction (not suited to any theme but is stylish) but stop putting thematic cosmetics in eververse when it could be suited for strikes or nightfall strikes, gambit and crucible.

    Edit: Not hating on /u/dmg04 he is doing god's work.

    Edit2: Revenue of Eververse.

    submitted by /u/EroAkali
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    HARDLIGHT SHAKES IT OFF! (OC)

    Posted: 11 Mar 2020 11:23 AM PDT

    Hey guys, it took me A LONG time to make this thing, I hope you enjoy!

    submitted by /u/Poo_Tsunami
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    Not sure who at Bungie needs to hear this, but Captains that teleport every half second are not fun.

    Posted: 11 Mar 2020 02:51 PM PDT

    Captains that teleport every few seconds isn't fun, let alone the Nightmare captains that teleport faster than I can blink. This is ridiculous and just makes the game frustrating, not difficult. Bungie, please make fighting Nightmare captains manageable

    submitted by /u/comik300
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    The weirdest glitch I've ever seen - 12 man strike

    Posted: 11 Mar 2020 01:57 PM PDT

    So - I loaded into the Tower and ended up in the Arms Dealer Strike. Okay, must have clicked the wrong thing by accident. Oh. There's 12 people in this strike...

    The game sort of tanked during the strike, my fps went real low and players weren't loading in properly but it was still cool to see

    https://imgur.com/TKDgjyY

    https://imgur.com/l1xaIBa

    https://medal.tv/clips/20416570/d1337YwnS5v8 ( This link's a vid of it )

    submitted by /u/emperorkrek
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    There are legitimate complaints to be had this season and others shouldn't be attacked for disliking OR liking this season

    Posted: 11 Mar 2020 08:23 AM PDT

    We can keep things civil without resorting to trying to troll or bait each other with posts.

    There are things to be upset about with this season which I won't list off because the sub already has that taken care of but there are some things to enjoy as well.

    We can be civil and express our discontent for the legitimate things and not be at each other's throats because some people like the season while others don't.

    submitted by /u/DefinitelyNotThatJoe
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    Data-Mined Info on Season 11: Season of the Bountiful!

    Posted: 11 Mar 2020 09:19 AM PDT

    I know it's early, but I've managed to data-mine the following information regarding next season and couldn't wait to share.

    New Exotic Energy SMG: The Mountie

    -Weapon barrel is in the form of a mounted rider firing bounties at enemy combatants

    -900 bounties-per-minute archetype

    -has intrinsic perk "bountied," sending enemy players to public events to complete bounties before being able to rejoin game

    -There are early concerns from some players who believe this may "break the meta" in Trials, particularly when paired with Revoker

    -Those who disagree say that this gives Titans a well-defined role in high-level PvP, as Barricades will be more important than ever

    New patrol area: The County

    -This is an exclusive patrol space reserved for players who have donated 5,000+ fractaline in Season 10.

    -2D semi-open-world landscape where player clicks targets until arbitrary fractions are fulfilled; e.g., target reads 0/10, player clicks 10 times until next target appears. Players are not allowed to leave The County until all targets are sufficiently clicked and their sentence is served.

    -It is currently unclear how Bungie will determine who is eligible or ineligible to explore The County, as there is presently no proof that anyone has ever donated any amount of Fractaline.

    -early rumors suggest a Season 11 rollback to Season 9.

    New Raid confirmed!

    -Raid takes place in a bouncing house with the final boss in the form of a giant Taken bounty hurling numbers (Captain-style) at your fireteam

    -boss-fight mechanics center around avoiding the high-damage digits and fleeing the shockwaves from each boss bounce while cycling through your Collections tab to view previous seasons' seasonal armor mods (Why? Exactly.)

    -If you are struck by one of the numbers, fear not! Bungie has been listening. These numbers are your personal statistics that had been purged from emblems in Season of the Worthy!

    -Boss's final phase consists of players correctly reassigning emblem statistics to appropriate emblems while deftly maneuvering through the bouncing house

    -Any "uncollected" statistics will land in the Postmaster. Be sure to get them before it fills up!

    Furthermore, I'm happy to report that Bungie has listened to player feedback and has changed the following weapons/armor/game mechanics:

    -Izanagi's Burden nerfs fully reverted to Season of Dawn values! Barrel reworked to bend 90 degrees upward at halfway point. Izanagi's Burden renamed to "Periscope's Pleasure." Ideal for countering bosses' stomp-mechanics from beneath their feet.

    Bounties now reduce player movement speed by 1 (effective in increments of 10 bounties).

    One-Eyed Mask now reworked to grant Inventory-hacks of enemy player; target's bounty-count is now visible to OEM-wearer. Killing target grants target with one additional bounty and removes one from OEM-wearer's inventory.

    Known Bugs:

    Firing Telesto instantly completes any bounties in players' inventories. Telesto will be disabled until issue is resolved.

    Eververse

    Bungie agrees that Eververse has gotten a bit out of hand in recent seasons and wants to really "give back" to the community: Tess Everis has brought back bright-dust bounties!

    An early sampling of the new bounties is as follows:

    1. 25 boss kills with Periscope's Pleasure – 1 bright dusticle (100 dusticles for one unit of bright dust)
    2. 100 bathroom breaks during interplanetary travel to pick up bounties – 1 bright dusticle

    -this does not refer to real-life bathroom breaks (which you may also take during the queue). Rather, Bungie intends to create a rest-stop between destinations for our avatars to relieve themselves. Bathrooms will be batch-loaded.

    New Gambit Mode: Gambit Prime Squared!

    The gist of this one is simple: pit two fireteams against one another, one formed entirely of AFK bots and the other of living, breathing human beings, and see which loses the will to live first!

    If you think the humans are the favorite in this contest, you may be mistaken. The humans will delude themselves with some type of hope or purpose whereas the bots are more likely to figure out that there is absolutely nothing to be gained from this game mode and make an early exit.

    Leaving early will penalize you by rewarding you with 20 bounties.

    New Seasonal Activity: The "Bone-Breaker"!

    -This activity will be unlike ANY of its predecessors as Guardians will be placed into a 6-player non-matchmade, phone-booth-sized arena against a massive, eye-blasting Hive Ogre where they will fight to defend their Vaults (located beneath their feet)!

    If you fail the activity, you will be lectured by the Hive boss about how your now-deleted vault simply serves as an Ogre-knows-best way of "breaking your bones" for the better. Besides, you complained about lack of vault space anyway.

    Successful completion of the activity rewards you with a Hive-themed currency, the "Bahn'tee," which is used to purchase bounties.

    No activity-exclusive rewards, triumphs, or titles yet detected, but that brings me to the final piece of information below.

    Season of the Bountiful title: Unbountied

    -earned by meticulously avoiding the completion of a single bounty all season long

    That's it, Guardians! I'll see you in The County.

    *edit* Thank you kind stranger for my first ever award!

    **edit** Thank you very much for the gold! I hope to create a construct post someday that is as well received.

    submitted by /u/SymphoniCsC
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    Maybe we should let the Almighty crash.

    Posted: 11 Mar 2020 03:57 AM PDT

    I'm not going to rehash everything that has been said, but maybe it's time we cut our losses. I say we give Zavala our resignation, grab our loot, and watch the world burn.

    submitted by /u/Navy0684
    [link] [comments]

    There are legit concerns with the new season. None of it will matter once Bungie drops the Fall expansion

    Posted: 11 Mar 2020 01:26 PM PDT

    The trailer will be dope.

    Luke Smith will send this subred into hype overdrive with a proper vidoc.

    We'll all buy it. The cycle will repeat itself forever.

    submitted by /u/Soji_Juice
    [link] [comments]

    I have to say, the UI changes this season are great.

    Posted: 11 Mar 2020 04:54 PM PDT

    Yes the emblem stat removal isn't a positive thing. However the new UI for picking what stat you want shown and the ability to pick different options is great! It looks smooth and sleek and easy to navigate.

    The quest UI changes are fantastic! Having the quests easy to distinguish between this season and last season, as well as all the other options, is great. It's quick to use and easy to understand.

    Yeah this season is having a bumpy start but the team that worked on updating the UI elements has done a great job.

    submitted by /u/TheseNewtsOnYourChin
    [link] [comments]

    Guardian, the Almighty is on a collision course with Earth... How can we stop it?

    Posted: 11 Mar 2020 09:55 AM PDT

    Easy. Firstly, go to Mercury and kill 30 vex with a sword.

    Okaaaayyy...

    Then go to Titan and kill 30 hive with void damage.

    Riiight...

    Then go to Nessus and get 20 grenade kills.

    ???

    Then go to the Moon and clear lost Sectors.

    Zavala, you haven't a f**king clue what to do, do you.

    No.

    submitted by /u/cavemeister
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    I'd happily go back to the old DLC prices if it means higher quality content

    Posted: 11 Mar 2020 01:31 AM PDT

    Destiny has a bunch of problems right now. Other users already elaborated on them so I won't go into detail.

    Destiny feels stale and like it's not moving forward right now. Many already have pointed out that there are many different stories which are not being resolved in any way. It started with Forsaken and aside from maybe season of the forge/dawn every new expansion added but not finished a storyline. I don't know how Bungie plans to address this issue but IF it is because of financial bottlenecks (F2P, à la carte style expansions, no big publisher) I'd happily pay 15 or even 20 bucks for an expansion.

    I can only speak for myself here but it's something I'm willing to do if it means better content overall.

    submitted by /u/Nico_LaBras
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    Auras likely got removed because it's the next cosmetic to get $$$ attached to it

    Posted: 11 Mar 2020 04:55 AM PDT

    It wouldn't at all surprise me if Auras are getting roped into some sort of socket on helmets that'll be released in a future season for purchase. They've never been implemented well, but there's enough people calling back to when Nightfall used to reward the blue flame. Instead, in Bungie fashion, there's more chance we'll have the option to purchase them as a way to "play your way".

    Mark my words, just like how projections were something we never knew we didn't need, auras are gonna end up in Evil Tess' hands

    Edit: Willing to see the other side of the coin. Someone pointed out auras may be reintroduced with Grandmaster completions, given Trials are getting glows it does make sense.

    submitted by /u/The_Na1l
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    Can we get the option to change the loading screen hints to randomized lore bits instead?

    Posted: 11 Mar 2020 04:09 PM PDT

    Or at least let us turn them off. I've been playing this series for five and a half years now. I really don't need hints

    submitted by /u/JimothyElric
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    What the hell is Eververse income funding, Bungie?

    Posted: 11 Mar 2020 03:14 AM PDT

    Back when Zero Hour released you were proud to announce that it was funded entirely by purchases of the Whisper ornaments.

    That was an achievement. You let us know that selling just a few cosmetic items like that can fund amazing content. Content which we've not seen the likes of since.

    For a while I was happy to throw (more than) a few bucks to the store. I bought the Outbreak Perfected ornaments. I kept throwing money every month for a few seasons buying cool looking stuff. I'm sure a lot of other players were fooled into the same, thinking those purchases would go to a greater cause.

    Since then, however, the Eververse has turned into a money hole. There's been so much focus on putting cool stuff out there and I'm sure the income must've skyrocketed ever since leaving Activision, but where the hell is that money going to?

    It's not going to seasonal content because at this point there's less and less "content" every season and now you're just recycling content that existed before. There's the seasonal pass which you could argue should fund this stuff, but I just don't see it. If some people bought Whisper ornaments so that everyone could experience Zero Hour, everyone bought a season pass to experience the content in the new season... SO WHERE'S THE CONTENT? For the past three seasons I've been doing the same things over and over again, reskinned activities with no cool rewards. At this point Year 2 and even some Year 1 content eclipses the drip fed garbage we've been getting since Shadowkeep.

    If just a few cosmetics funded Zero Hour, what the hell did the hundreds of new items fund? A raid? No. Strikes? Nope. Zero Hour/Whisper style mission? Hahaha, you wish. Where's the fruits of my and others' spending?

    The silence on EV is deafening, Bungie. You're lazy to respond and act on gameplay issues, but you've actively kept silent on the serious stuff that matters - players' money and spending.

    submitted by /u/MrTwisT007
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    How about we make core activities the main source of Warmind Bits?

    Posted: 11 Mar 2020 10:05 AM PDT

    And while we're at it do the same for XP gains?

    I find it kind of ironic that you can happily ignore the core activities of the game and mindlessly grinding bounties is the best way to level up the pass AND progress the seasonal content.

    submitted by /u/KnutSkywalker
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    Reminder amidst all of the salt right now: people who paid for the Solstice glows have still effectively wasted their money.

    Posted: 11 Mar 2020 08:37 AM PDT

    Despite suggestions from the community and words from Bungo regarding the Solstice armor set/glows being brought forward or even made into ornaments, there has been ZERO progress on this front. I bought the Solar glow set because I'm a Hunter who likes going pew-pew, haven't touched the Solstice set because the post-Shadowkeep armor they gave us had shit rolls, and all I'm asking is for either 1) the money I spent to have been worth spending in the first place or 2) my damn money back.

    Signed, a First Light Alpha Guardian tired of watching his favorite game alienate it's most vocal, and therefore highest-feedback-giving playerbase.

    submitted by /u/TravisKilgannon
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    They've added more paid Sparrows than new original guns and armour

    Posted: 11 Mar 2020 03:21 AM PDT

    Thanks bungie

    submitted by /u/Xav23
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    Hot Take: I don't hate Season of the Worthy, but I *am* disappointed in Bungie. Here's why:

    Posted: 11 Mar 2020 08:37 AM PDT

    I get it. I do. People are upset because this game can be wonderful, and often is. It's a primary source of entertainment for so many of us. And when the game, or the developers, stumble on something we invest so much time and energy into, it feels like a slight, like an insult. But there's a lot of layers to this.

    I enjoyed Season of the Dawn. It wasn't perfect, but it had great story missions, a wacky community-solved puzzle, a grindy-but-lootful community-driven event, and the return of a wonderful character in the Destiny universe. It also had bungled Iron Banner quests, a large content drought in the middle and a weak-as-hell season pass. And it overlooked a lot of concerns from Undying. I still enjoyed my time, but I understand the community concerns.

    Season of the Worthy looks to bring back Trials of Osiris, something we've been reeeee-ing about for ages… And that's friggin' awesome. It continues the story Undying and Dawn started in a direct way, and has us revisit Osiris and Ana Bray, while still giving Saint XIV something to do. You're delivering on that evolving world you offered. Thanks for that. The season adds tons of loot to both the world pool and with the bunkers, and creates a new Forges-Meets-Obelisks activity in the Seraph Towers. I like most of this! The upgrade paths look daunting, but I'm sure will be less grindy than it seems as the season progresses. Grandmaster Nightfall looks like it's right up my alley, and three new seals to chase (all with reasonable task lists) is exactly what I want (instead of exhaustive RNG hunts). You even gave us flexibility in armor energy/element, which is so appreciated (even if the cost is a little brutal).

    Really, Bungie, I appreciate some of the forward progress. But...

    • You screwed up the emblem redesign and tracking in glorious fashion. How could you possibly think that would go over well? And why would it happen in the first place? All the data you claim is "broken bones" is readily available in your APIs. Displaying them cannot be that difficult if Charlemagne and warmind.io can pull most of it.
    • You entirely dropped ritual weapons without a notice... And no, Point of the Stag doesn't count, as it's not a ritual that we have readily available. Iron Banner is a time-gated monthly offering, not a ritual.
    • I could even understand adding more Eververse content that helps pay for the game, except that you replaced Bright Dust purchasable content with consumable filler, and clearly yanked themed cosmetics from other activities and jammed them into the store. This feels absolutely insidious, and reeks of Big Bad Publisher.
    • You continue to ignore community requests to make exotics viable in Champion game modes with a separate mod slot, and you force weapon archetypes and mods in unfavourable ways. This is addressable by adding Champion-related mods to existing exotics in logical ways, or giving us more control over how they're applied. Remember the "play your way" credo?
    • You release catalysts at a snail's pace for seemingly no reason. We know they exist, we want to track kills and make orbs and use exotic weapons in cool new ways. You won't let us.
    • You continue make bounties the primary source of experience, rather than letting the experiences themselves be the primary source. I want to play the various game modes and content I enjoy, and let the bounties top that up for efficiency. The weekly challenges (NOT weekly bounties) would encourage this in a more meaningful way, and allow us to pad the experience with bounties. Why don't you want me to play your old raids? Reckoning? Strikes?

    Bungie, I know what you do isn't easy. Making a video game is tough, and you can't please everyone. But you're missing so many obvious and easy pain points that it seems like willful ignorance at this point. We know you guys read the sub, and I know u/dmg04 and u/Cozmo23 are collecting feedback, but if you ignore that feedback in favour of weird monetization and restrictive gameplay patterns, it's wasted effort for everyone.

    Talk to your community. Engage with us. Listen to us. Please.

    TL:DR – Want more catalysts, less bullshit. Pls.

    submitted by /u/GentlemanBAMF
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    Some positivity for Bungie. The chute down to the bunker in the EDZ is now the most fun you can have in this game.

    Posted: 11 Mar 2020 01:11 AM PDT

    I for one have no faith in Luke Smith at the helm anymore. His vision is consistently the opposite of what the players ask for.

    Posted: 10 Mar 2020 11:05 PM PDT

    I can't keep watching vidocs where he seems in touch with the player base, then the updates come out and it's the exact opposite of everything he said it would be. Luke is the lead for this game, Destiny is in his hands, and the last few seasons have been worse and worse. He says he looked forward to trials every week, then decided to take it away to focus on fixing whatever was broken with it, only to bring back the exact same fucking thing. He talks about player individuality and building your legend, the green lights removing all emblem trackers. He talks about chasing good loot, then decides to add minimal weapons and armor into the game with an artifact and now perk pool that dictate how and what we use. To the point the perk pools are losing the fun, god tier perks because we apparently use them too much and we can't have that, oh no. So better dictate the meta into keeping us inside a tiny box instead. It's not fun. But the Eververse gets fully refreshed every season, cause Bungie doesn't know how to make money now that they took back the reigns from Activision before running this game into the ground.

    Bungie needs to seriously look at the direction they're going, if they even know at this point, and get the leads in charge to actually direct the game in a way we the players want. It's not about being our own legends anymore. It's about being the legends that Bungie wants us to only be this week, tune in next season to maybe be a slightly different one.

    I'm sorry. Luke Smith needs to find his direction or bring in sometime who has it. Before he kills this game any further than he already has. He's lost touch with what made it special, and it's time to bring in someone who remembers that even though it's not our game, the game is nothing without us, so stop giving a hundred reasons every season to leave, and start giving us reasons to come back. And if it's truly not him at the helm making the ass backwards decisions, then whoever it is needs to be in another department. Immediately, if not 6 months ago. If not since vanilla D2 when the game launched in the worst state it's ever been. Seriously, from the team that brought you weapons with static rolls, comes the season where everything is the opposite of what made this game even slightly tolerable after years of trial and era. I'm done with this eternal beta phase. Figure out what works, and fucking turn that to 11, and keep building on it. The endless seasonal artifact meta experiments are absolutely awful.

    I could go on. I want to go on. But it's hit me that none of this fucking matters anymore. This post and the hundreds like it never change anything. It's all whatever Bungie decides they want to force feed us anyway, and it'll never change unless they restructure. Get in the people that truly get it, and rotate out the ones who don't. I hope it happens someday. Right before they pull the plug on the entire series.

    Edit: Some grammar and phrasing

    Edit: Thanks for the awards. Never expect them, but always appreciate them.

    submitted by /u/Plummyr
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    I can’t help but wonder if some underling or even manager at Bungie who actually plays the game is sitting there looking at this sub trying not to get mad at their coworkers and thinking, “I tried to warn you guys.”

    Posted: 10 Mar 2020 11:20 PM PDT

    Pretty much the title.

    submitted by /u/RungeKutta23
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    Breaking News: People don't seem to understand that Criticism made by players are meant to improve the game. Not hurt it.

    Posted: 11 Mar 2020 08:24 AM PDT

    "lol if you don't like destiny than leave."

    "Am I the only one who doesn't mind this new season."

    "Stop complaining, you're just trying to get internet points"

    "Stop bitching, just enjoy the game."

    Whatever happened to the idea of Players who harshly criticize a game with the intentions of improving it. Just because the front page is full of negative feedback doesn't mean people want this game to die, it means they know this game can be better.

    This sub's realistic view isn't the game's problem, you people who think a game will improve by giving a wide smile and a thumbs up everytime Bungie makes an oopsie are the problem.

    submitted by /u/Angrykiller100
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    I genuinely feel bad for the people that worked on the Emblem rework

    Posted: 11 Mar 2020 05:47 AM PDT

    You can tell time and effort went into developing the concept and UI, but this would've had a better result if we helped you develop... after all, our achievements were at stake. If only you would've told us beforehand...

    submitted by /u/LidiKun
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    It's Hard Not to Feel Disillusioned

    Posted: 10 Mar 2020 11:29 PM PDT

    I want to preface this post with saying that I am usually pretty accepting when it comes to the decisions that Bungie makes. I also don't use Reddit all that much; I will read the sub-Reddit's from time to time and discuss some of the theories on here with my clanmates, but I most certainly do NOT make comments or posts, as I am sure you Reddit veterans will be able to see if looking at my profile. So if this does not follow normal formatting or anything then I apologize. But after grinding the first day of S10 for like 8hrs, and seeing some of the cracks to start to come through, I am just starting to get mad at this game and I need to vent.

    Let me explain.

    ----------

    The Good

    First of, I think we all need to praise Bungie for the good work that has come out of this season so far. Praise does not get shared around enough in the world these days, and there have been some good things to come out of the season.

    • The updated Quest/Bounty menu, or the UI in general. I like how clean it is, and things like the small notification showing there are new emotes on the Character subscreen is a nice touch.
    • The Hints when loading in to activities. Though I certainly don't need them, these will go a long way to helping new players understand the game. (Perhaps just add the ability to toggle on/off for us veteran players?)
    • The new cut scenes and sense of the story going forward, more than it ever has in the past. I appreciate that the end of S8 led to the beginning of S9, and the end of S9 to the start of S10. I am interested to see what the end of S10 will lead in to, and would LOVE to see some of the older stories being tied up again this way in future. (Exo Stranger, or what happened to Uldren, stuff like that)
    • The new stat tracker. I have wanted one of these since launch and love that I can finally see how many clears I have in things like Raids all in one place without having to go to a 3rd party website or check each emblem individually. (Though, this comes with negatives as I am sure you have expected if you have checked the other posts today, more on that below).
    • The communication from the team has been the best I have seen in a long time. I love Luke Smith's Director's Cuts, as they provide a deep dive in to the logic behind some of their design decisions. Please keep these coming, as I relish the time to make a sandwich and sit down to read one of these again. The community team has also been great on Twitter and all other forms of communication too. You guys must tolerate a lot, and I salute you for what you do.

    ----------

    I am not going to lie, I know that Bungie has made some questionable decisions in the past when it comes to Destiny, but I have always tried to give them the benefit of the doubt. Any of my clanmates will be able to tell you that I am usually the first person to defend Bungie when changes are made, and that I call them out if what they are asking for is unreasonable, and think about it from a business perspective. (I know, shock gasp, Bungie only has finite resources.)

    • I have defended them when people ask for Raids every season, or every second season even. Considering the effort and manpower that goes in to these Raids, things like this are simply not feasible, no matter how much I would LOVE a Raid every few months.
    • I have defended them when there is re-using of weapon models and content etc. when introducing 'new' game content. This keeps the size of the game files lower and requires less manpower to then create these experiences, meaning we are able to get more things to play with the resources they have available.
    • I have defended them when they put more items in to Eververse when they swapped to F2P, because at the end of the day they need to keep the lights on for however many developers they employ and their families. That being said, I would also love for more of these items to be attainable in the Raids and Crucible etc., but that's not the purpose of this post.
    • I have defended them when things like Exotics/weapons/armour in general get nerfed, because I have been there when it gets to the point where LFG's make these items a requirement. I remember being kicked from VoG runs in D1 when people found out I didn't have Gjallarhorn, regardless of how many times I had manage to clear it without that weapon.NB: When weapon archetypes/Exotics are THAT broken, I'm sorry but it's just foolish to believe that they will not get adjusted. For the people that say "Just buff everything else", I would point you to the multiple content creators that have already created vids about power creep, because power creep is how you get a Season of the Drifter/Reckoning situation, something that was incredibly unpleasant to have to play.

    THE POINT IS, I take most things on the chin, and will just adapt to whatever the new seasons throw at us. I trust that the developers have a design intent, and they are genuinely trying their best to create the best product they can. Nobody WANTS to create a shitty product, that is literally business 101 (I am a Business major at University), because your business won't survive that way.

    That being said, the below things have made get to a point where I am finally coming to Reddit to voice my opinion, because I feel like it needs to be said. I needed to vent, and writing things out helps me clear my mind. Whether anyone reads this or not, or how this gets upvoted/downvoted I care little for, I just needed to get it off my chest.

    ----------

    The Bad

    1.)

    Tracking on emblems being removed. I won't repeat it here, as every other post has said it so far, but what was the design thought here? I have lost my 9 Solo Flawless Pit of Heresy tracker, my 69,000 Fractaline donated, my friend has lost her 420 Gambit Games played in S8. And before somebody says it, I know we're not even that bad off compared to some of the other people out there. I genuinely feel for the people that were still rocking Trials of the Nine emblems, or who had some crazy high donated fractaline on them, and any other emblem people felt proud of.Did anyone stop to think how these being removed would affect the opinions of your most engaged and hardcore? The first thing I awoke to this morning when I got on was my clanmate saying "Now, don't get mad, BUT...." because of this, because he knew that I worked hard to get my Solo Flawless Pit of Heresy number to 9.

    You say you want to create "had to be there" moments, but when you remove these trackers you aren't giving us the opportunity to show the extent to which we were there. I know you are laying the groundwork for future content, but when it comes at the expense of angering your most engaged and core audience, was it worth the cost?

    2.)

    Removing the requirement for doing a flawless run of Garden of Salvation to acquire the Enlightened seal.

    I'm sorry, I am trying to remain rational here and I am sorry if this offends you, but if you cannot flawless a Raid, then you do NOT deserve the associated title for said Raid. Period. The seal for the Raid is a show of mastery, that you can best any challenge laid out before you in said Raid. That should include being able to do it without dying, be that to enemies or jumping puzzles.Now technically the triumph for flawless was never in the Seal, but the shader you got for it was in the Collections badge, and the collections badge is in the Seal requirements. This shader has subsequently been removed from the Collections badge, with no warning prior to it occurring or explanation as to why.

    When I grinded for Enlightened it meant I had been able to prove that I was able to complete the ENTIRE Raid without a single person on my team dying for it, something I spent multiple hours on trying. When I got it, the people in my clan that didn't have it were excited for me, because it meant I had attained an aspirational goal within the game and was able to show it off to my friends. I know people that were at their Flawless attempts for three straights days. They could have stopped at any time, but they kept going because they wanted the bragging rights that came from completing it.

    Every Raid associated badge has required a flawless, so why change it now? If any of them were to have been changed, which I don't think they should have been, then I would have argued for Shadow or Blacksmith. Shadow and Blacksmith both of these also require large chunks of their associated seasonal content, Menagerie and Forges respectively, to be completed so are technically not Raid specific seals. But seriously, Enlightened? I just don't see the logic here, and to be frank I, as somebody who has had Enlightened since the first week it was available, feel like that accomplishment has been belittled because it is no longer required. What's next, taking the Petra's Run requirement away from Rivensbane requirement?

    Had the requirement for doing flawless not been there since the start of when it was released, then this would be a different story, I wouldn't have cared that it didn't need a flawless. But to change it retrospectively feels like a punch to the gut for anyone who has already done it. I don't want to wear my Enlightened title anymore, something I have proudly rocked for 4 months, because in the back of mind I will know there are players out there that didn't have to do the flawless to get it, and that makes it feel less special.

    I am never going to get Unbroken (or probably Flawless) because I am not a PvP player. I despise PvP and it is not the reason I play this game. But do I think those titles need to have their requirements nerfed? No, because there are people out there that love the PvP in this game, and to earn it shows they can hit Legend multiple times. In fact, I congratulate anyone who has earned Unbroken, and feel an almost sense of jealousy as I wish I could be that good at PvP. But by removing a flawless requirement from a Raid associated badge is to me like taking the requirement to hit Legend in multiple seasons away. If I can't go Legend in 3 seasons, I don't deserve Unbroken. Period. But if you are going to take the need for a flawless away from Raids, then why not take this requirement away from Unbroken?

    And before anyone argues for accessibility to titles, and that casuals will not be able to get them otherwise; I point you at the direction of Dredgen, Wayfarer, or any of the seasonal titles. Hell, my clanmate was able to get Savior in 4 DAYS after not having played this game the ENTIRE season, in the final week of S9. There are plenty of accessible titles out there, if players decide to dedicate the effort to them.

    3.)

    The first 8hrs I have played so far of this season I have felt terribly under-leveled to the point where I can't play any of the new story. Season of Dawn had a new Saint mission for the first couple of weeks, which were interesting and kept me coming back. I am all for grinds that last over the season, to give us something to do, but all we got on day one was my clanmate and I grinding powerful drops because we struggle to complete the new Seraph Tower events. (Season of the Forge PTSD anyone?)

    ----------

    Closing Thoughts

    There has been a lot of talk about "aspirational content" in the last few months, and while I agree the game needs more in terms of short/mid/long-term goals, it's hard to stay motivated to grind for these things when you end up removing some of these requirements for them. If you Google the definition for aspirational, it gives you;"having or characterized by aspirations to achieve social prestige and material success"

    Why would I go for another cool Title/Emblem, when you may decide to change it without warning your player base and, in my opinion, lower the significance of what other people have already achieved? That to me does not seem very aspirational?

    I get that some of these things will not change back, I have already seen the response to the whole emblem tracker and it saddens me, but I want to at the very least know the reasons why these things were changed. The talk heading in one direction, but the actions are leading in another? If there are reasons you can give us, it might not fix it, but it may help to make people like me to understand.

    Look, realistically I am the kind of player that by the end of S9 I had 13/14 possible Seals, with Unbroken being the only one missing (read above). I have every single Collections badge complete, with the gold border, with the exception for Drifter's Wild because I need to do the Reckoning for the remaining armour sets. So to say I have played this game a LOT over the years would be an understatement. Not as much as some, granted, but still a lot.

    Will I still play this season? Yeah, I most likely will. I will play enough to get most of my season ranks up, and enough for the seasonal badge, then probably take a break and play other games (because that is a healthy thing to do).Look, at the end of the day I have made a lot of friends because of this game, and some amazing memories with said friends in the activities the game provides. And at the end of the day, this is only a game. There are other things in my life I do that give me joy, but to have something you feel like it doesn't love you back sometimes is incredibly disheartening.

    //endrant.

    PS. Bungie, if you are reading this, please bring Vex Mythoclast back. I loved that gun in D1 and would love to see it return.

    PPS. If I spent this much time writing my University essays as I did writing this post then I might actually be an A+ student. Imagine that.

    PPPS. Remember to tell somebody you love them today.

    Edit

    Okay wow, I was not expecting to wake up to 2.3K upvotes on my first ever Reddit post. Thank you to all the people that left kind words to their fellow Guardians! I was NOT expecting this kind of a response.

    I have seen a few recurring comments which have led me to want to clarify myself a little bit more, and figured this would be easier than responding to each of them individually. I wrote the original post in a blaze of anger last night so I apologize if some of this wasn't clear before.

    1. People have wondered why I "defend" Bungie when some of the things they do are indefensible, and perhaps I used the wrong terminology here. What I meant to say was that I usually try to remind people that there are rational explanations to the actions that are being taken, even if we do not always see that behind the scenes. Bungie is a business, and Bungie will make business decisions, so I do my best to always remain objective.
    2. People saying that the communication from Bungie has been bad, we need to remember that everything is relative. Compared to other studios/businesses, I agree, sometimes the communication is not always perfect (but hey who ever is). But I also remember the times where Bungie or the community managers would literally say NOTHING for weeks on end at the start of D1 launch. That is why I believe the communication has improved, because I have seen them out there in the wild. Sure, they might not always share the answers we want, but it's better than what we had in the past and that is why I commend them.
    3. Luke Smith is the franchise director for Destiny. But we also have to remember that this man has hundreds of people working under him, a boss that he reports to, and certain constraints he will be working under. To point at him, and him solely, is taking a scapegoat to the situation. I liked his Director's Cuts because as somebody who is a Business student majoring in Strategy and somebody who dreams of one day working in the industry, I find it fascinating to gain insights like the ones he shared with us as to why they want to/did take certain directions with the game. There are dozens of different disciplines in video games, and every person will understand things differently than another so miscommunications are always bound to happen - no matter the attempts to avoid them. Sometimes they will be constrained by the game itself (engine, file sizes, etc.) and so something they dreamed of is simply not feasible to produce/release within the constraints they have - that does not make them awful people. I'm sure if I ever met any of the team in real life I could quite happily sit down and have a beer with them. We don't know these people personally, so lets keep the conversation objective.
    4. I realize that the things that I have listed as problems are acutely related to myself and did not cover what some people considered to be problems. I personally don't mind that there are no Rituals this season - it gives me an excuse to play other games. I personally didn't use Worldline myself, though I know this is a sore point for many and I empathize for you. Personally don't care there was no vendor refresh - until weapon sunset most of them would probably be getting sharded anyway. I am not trying to dismiss these as being inconsequential or irrelevant, they just personally didn't affect me as much which is why I didn't mind and didn't originally discuss.

    DMG has since I made this post made a comment on Twitter regarding the removal of the Flawless for Enlightened. Not a final answer of course, but it's nice to see it being acknowledged. My reasoning for Enlightenment requiring Flawless still stands, but life will move on regardless of the outcome.

    https://twitter.com/A_dmg04/status/1237815879083020288?s=20

    Continue to be excellent to each other.

    submitted by /u/Antdude95
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