Destiny Remembrance |
- Remembrance
- Destiny 2 Update 2.8.0
- I hate that I miss Activision.
- Season of the Worthy? Try season of Minimum Viable Product.
- As of this update, PC client appears to be using Steam Network Sockets, which means your IP is now hidden from other players and you cannot be DDoSed.
- I went from 'yoooo new season hype' to 'I feel like quitting the game' in 15 minutes after logging in...
- $150 worth of Eververse on the front page. Legendary trash still in engrams. 7 shells, 7 ships, 8 sparrows from Eververse.
- Bungie why? --- Why are the world armor drops NOT able to equip seasonal mods? There's ZERO reason to add them back to the pool if they are useless for the primary content we're here to play.
- No new ritual weapons?
- This over-reliance on bounties as the new gameplay loop is a chore
- Emblems trackers: Good idea, bad execution
- Destiny feels like a f2p Mobile game I have to pay for
- So, let me get this straight. Almost all my achievements from the last 2.5 years of Destiny that were tracked by an emblem are just... gone???
- So we're 3 1/2 hours into the season and there's already 5 major f*ckups. [Spoiler Warning]
- Usually after an expansion there is a honeymoon period before the blow up. This time, it took less than a day.
- Pictures that didn't age well
- Ok why the fuck has EV now got a sparrow literally themed on the red keep. When the nightfall for it should have it?
- I'm starting to find it straight up insulting how EVERY feedback we give Bungie is turned into a Monkey's Paw.
- Items available for bright dust each week reduced by six
- Why does every expansion feel like we lose more than we gain?
- Bunker Upgrade Tip
- If you feel disappointed just remember that a guy donated 1,000,000 Fractaline literally one week before [Redacted] got the Banshee treatment
- No loot to chase in a looter shooter means dead game.
- NONE of the new legendary primary weapons can roll with a quicker reload perk and a damage perk. (Outlaw/Feeding Frenzy and KC, MKC, Rampage, SB)
- I think this is where I get off the bus.
- Alright, I know exactly how we’re gonna stop the Cabal next season, Bungie already gave us a hint
- Ana bray has been given the dinklebot treatment
Posted: 10 Mar 2020 12:09 PM PDT Source: https://www.bungie.net/en/News/Article/48809 Some time during the late Dark Age.Iron Lords Efrideet, Saladin, and Felwinter sat in a Warlock meditation chamber, around a massive oak table, in a keep on Felwinter Peak. A fire crackled in the corner out of the lips of a stone-lined hearth. A hand-written letter in messy scrawl rested atop the table. "Warlord Shaxx accepts my challenge," Felwinter said, summarizing its contents. "He advises us to enter from the south wall, which has been destroyed. The front door…" He picked up the paper and scrutinized it again. "Is undergoing weatherproof." "This is your plan?" Efrideet said, with some skepticism. "How did he get this to you?" "His Ghost brought it." "Your plan is Ill-advised," Saladin said. "And a waste of time." "No one's beat Shaxx in a fight. Iron Lords or Warlords," Efrideet continued. "Much less take territory from him." "Ikora has. And I believe I can," Felwinter replied, his eyes burning inside his sleek, Exo skull. Efrideet tapped the table with her fingers, and Saladin stared into the polished surface. "Unless either of you has a better idea? We're running out of time." Saladin shook his head. "It's true. Radegast wants to launch a frontal assault. Entire Lord fireteams." Efrideet's eyes narrowed under her helm. "He wouldn't. There's almost a hundred people in that castle." "Shaxx is holding those people hostage." "They stay with him willingly," Felwinter replied. "The Warlords might pull the trigger. But Radegast wouldn't," Efrideet repeated. "Have you seen Radegast lately? He's tired of the wars. No one's been at it longer." "That's no excuse. We came under him to end the infighting." Felwinter stood. "Then let me do my part for the cause." The sky was completely white and there was a stark chill to the air as the trio entered the castle from a gaping fissure in the ruined south wall. As they stepped into the exposed hallway, the Iron Lords passed a few of Shaxx's people, who hurried away from them. One child cried in her mother's arms. They looked tired, but they weren't starving. And they were clothed for the oncoming inclement weather. The Iron Lords found Shaxx as they turned a corner, and the hallway opened up into the massive entrance of the keep. He was cautiously applying a fast-drying liquid polymer as a draft stopper underneath a set of ancient plasteel doors. "Won't that hold a little too well?" Felwinter asked, as he strode up with the Iron Lords. Shaxx didn't stand. Or look at them. "I'll dissolve it when the storm is through," he said, liberally squeezing the paste with both hands from a gel tube. "A brute force solution. I hear that's how you fight." "I do what works with the tools I have," Shaxx said, standing to inspect his weatherproofing. "We'll freeze without this. The Ghostless would suffer." "That's something you care about?" Felwinter took a step forward. Shaxx turned to address the Exo. "These people are under my protection. I owe them. Something the Iron Lords should ponder more often about those they protect." "The Iron Decree was drafted to protect the Ghostless," Felwinter replied. "Give up your territory and join us. Let us show you how powerful your Light can become." "Strong words. I'll wager you said the same thing to Citan. Before you killed him and his Ghost." Saladin looked to Efrideet in shock. She pretended she didn't notice, and kept a hand near her cannon. "Your Decree disallows final-deaths of your opponents," Shaxx continued. "Yet you've killed countless Warlords. And an Iron Lord, if the rumors are true." Felwinter's eyes quietly blazed. He took a step closer. "Were they friends of yours?" "I don't have friends. Just people I protect." "We could use your help," Felwinter replied. "You already have a Saint-14." "Saint serves the Speaker, not the Iron Lords. He thinks highly of you." "Perhaps I'm not being clear. I'm not going anywhere, and you lot aren't coming in. As long as I hold this territory, there will be no collateral damage from turf wars inside our borders. Iron Lords and Warlords be damned." "Your south wall says otherwise." "And you're starting to piss me off. Are you here to duel or whine?" Felwinter guessed that Shaxx now stood a little more than three feet from him. The Iron Lord stepped forward, dragged a Solar sword from the air, and thrust it at Shaxx. The Warlord turned his stance sideways as the burning blade sang past his helm, ducked the horizontal cut that followed, and stepped back as Felwinter drove the blade into the stone floor. The chamber erupted with ethereal fire and Solar Light— Shaxx's backfist took Felwinter's head from his shoulders in a shower of sparks. The Iron Lord's Light died with his crumpling form. Efrideet coughed as Saladin blinked inside his helm. Felwinter's Ghost unfolded above his prone corpse and the Iron Lord reemerged from a pillar of cascading Light. "You should have used your Void instead," Shaxx said. "You could have brought the whole fort down on us. Gained a fighting a chance." The Iron Lord shook his head. "Your people wouldn't have survived that." Shaxx's hands engulfed Felwinter's shoulders like descending moons. "I would have stopped you. But I like your thinking. Now get out." The Warlord left the chamber without looking back, towards the direction of the south wall. "I need more time," Felwinter said, before Saladin or Efrideet could utter a word. Saladin shook his head. "Radegast already assigned us to strikes against the House of Devils. There's an uprising in the Cosmodrome. This was our shot to deal with Shaxx alone and we failed." "One Lord makes no real difference on a strike against the Fallen. Buy me time and I'll solve this." "We don't have time. You said it yourself. The Warlords will attack this fortress en masse." "Not if I challenge again." "He literally took your head off," Saladin replied. Efrideet had a hand on her helmeted chin. "We can buy time. Warlords in this region respect a prolonged challenge against Shaxx." Her eyes flickered to Felwinter beneath the helmet. "Shaxx has multiple confirmed kills. Final deaths. It's no small thing to challenge him. Most of those cowards won't, and they'll gladly let you try again, 'til Shaxx decides to go after your Ghost…" Felwinter stared at the weatherproofed plasteel doorway of the chamber. "I have a feeling that won't be a concern," he replied. "Besides. These people will never repair that south wall alone. The oncoming storm will be their end. I'll help them." "Change of plan, then," Saladin said. "You'll buy time for us." "What?" said the Exo. "Keep Shaxx busy until we finish this business with the Fallen. Then we're coming for this castle. Efrideet, if I could have a word?" Saladin asked, his cloak flowing around him as he departed in the same direction as Shaxx, leaving Felwinter alone in the chamber. Efrideet snorted. "You didn't know?" she exclaimed over the wind as she and Saladin descended the mountain on a gravelly, snow-covered road. "That Felwinter is an oathbreaker?" Saladin shook his head. "No." "You've never wondered why Radegast hates his guts?" she said. "That takes a lot." "Agreed. Why has he abided this?" "Every one of Felwinter's confirmed kills broke the Iron Decree. He provided ample evidence. Ghost-killers, murderers, and worse. All of them. But he never asked for permission." "Felwinter is no Saint-14. Why does he do it?" "He calls it operational necessity." Saladin scoffed. "I've never heard an Exo talk like that." "Like what?" "They're usually more expressive." "Does this change the plan?" Saladin looked up at a trio of circling carrion birds as they walked. "There is no plan. We'll quell this Devil uprising, then strategize a frontal assault with the full force of the Iron Lords behind it. Hopefully Felwinter keeps Shaxx busy until then." Efrideet shook her head. "People will die." "If the Warlords attack him first, it'll be catastrophic. Shaxx forced our hand." Shaxx and Felwinter watched Efrideet and Saladin descend the snow-covered mesa from the shattered south wall. "I thought I told you to get out," Shaxx broke the silence. "I mean to challenge again," Felwinter replied. "Not today," Shaxx shook his head. "My Ghost believes it'll snow before nightfall." "Yes," Felwinter said. "What did this?" "Fallen Walker." "No amount of Golden Age polymer can repair this wall before that storm rolls in." "No," Shaxx agreed. "My Light will be the wall." "A Ward of Dawn? Your people will freeze. A Well of Radiance is what you need. My Light will be the wall." "You think my Hammer of Sol wouldn't burn bright enough to last the storm?" "Of course it would. And you'd set this castle ablaze. Leave it to me." "I leave my people to no one. But if you're seeking shelter, you're free to stay." "You call them 'your people.' You rule them? Like a king?" "I protect them." "Some kings don't know the difference." A light dusting of snow started to fall. "Does your mountain have a name?" The Iron Lord asked the Warlord. "No." "I call mine Felwinter Peak." "Do I look like I care?" For days, the storm had kept anyone from traversing the mountain path. Between Felwinter and Shaxx, the people of the castle were safe from the elements. Saladin and Efrideet had sent word the Fallen campaign would last at least another few weeks. So Felwinter challenged again. Shaxx accepted. Iron Lord met Warlord at the backfield beyond the shattered south wall. Felwinter aimed a palmstrike at Shaxx's center of mass. The Warlord slipped sideways, narrowly avoiding the burst of Void Light that blossomed forth, and cracked a backfist into Felwinter's skull, sending him sprawling backwards. Felwinter struggled to a knee, then to his feet, his long coat flowing around him. A fissure of sparks sprayed from his skull. "How many Warlords have challenged you?" he asked. "I lost count a century ago," Shaxx replied. He stayed in his sideways stance, waiting for the Exo to make a move. "I will never stop. Never rest," Felwinter said. "And the Warlords are just like me. They refuse to end each other, not because of a code, or an Iron Decree. Because they're afraid to die. And they will plague this world forever." Felwinter raised his arms in a striking position. "How many of us will you fight?" "As many as I need to." Shaxx closed the distance, slipping past the Exo's guard and snapped the back of his fist into Felwinter's temple, which promptly shattered. The skies were clear, so Felwinter challenged again the day after. Shaxx accepted. They met on the backfield. "How long will your people last out here?" Felwinter asked. "Longer than you," Shaxx replied. It was true. A flying knee separated the Iron Lord from his head within seconds of a short melee. When the Exo's Ghost put him back together, Shaxx was already halfway back to the south wall. "How long do you expect them to stay here?" Felwinter called after him. The Warlord turned back. "What are you talking about?" he asked. "How long do you expect your people to stay? They will not survive the winter." "I'll find a way." "You have a way. If you won't join the Iron Lords, let us help you." "Your wars have left my people homeless. And worse. They would never trust you." "If you asked them to, perhaps they would. You're the king." "I'm no king." "Prove it." "I have nothing to prove to you." "Prove it to them." Weeks later, Efrideet and Saladin brought a silver army with them, gleaming weapons in their hands. Nine Iron Lords dismounted their machines at the foot of Shaxx's mountain. Twelve Warlords armored in eclectic styles from across the region opposed them at the path that led up to the mountain peak. Particle weapons hummed to operational life on both sides. Slug rifles racked and readied. Felwinter and Shaxx watched them from the ruined south wall. "Your friends are here to back you up," the Exo said. "If they need to." "I don't have friends," Shaxx replied. "And they don't need to." "Tell them. Stop this before the shooting starts," the Exo said. "Your people will not survive this." "Is that a threat?" the Warlord asked. "No. They're not like us. Everything they might become dies with them." Shaxx stared down at the Iron Lords. "You people involve yourselves in matters that are not your own. Especially Radegast." "Radegast is scattered. He thinks he has the weight of all those we protect on his shoulders. No one has that kind of strength. Not even a Lightbearer." "Why do you back them?" "Because the Iron Lords are going to change the world; no one can stop them." "I stopped you." "Your people will not survive this. Tell the Warlords to stand down. They'll listen. They fear you. You're not bound to an Iron Decree." Shaxx shook his head. "They fear that everything they might become would die with them." The other Warlords had departed. Shaxx stood with the Iron Lords on the path up the mountain. He stared down at them. "Who won?" Efrideet asked. "Shaxx," Felwinter said. He patted Shaxx on the shoulder. "Shaxx did." The Exo pulled Efrideet aside to arrange an evacuation plan for Shaxx's people to Vostok Observatory in the Cosmodrome. Saladin and Shaxx stood in silence as the other Lords began their march up the path. "Hello," said Saladin. "Hello," Shaxx said. They shook hands. "Iron Lord Shaxx?" "No." Felwinter, Saladin, and Efrideet sat at a massive oak table on a keep atop Felwinter's Peak. A holographic blueprint of Shaxx's castle hung in the air. "It will take some time to breach the security codes," the Exo said, indicating an underground extension a mile under the fortification. "But this is it. One of several across the Earth. Perhaps across other worlds. Some are tied to more important systems than others. All Golden Age. Some hide weapons. Armor. Nanites." "What is it?" Saladin asked. "A Seraph Bunker. Rasputin tech." Some time after—during the Late Dark Age."You seem far too obsessed with these 'Warminds,'" Timur said to Felwinter. They'd been walking for hours, dipping in and out of Fallen territory. Timur made no effort to avoid them, and Felwinter followed his lead. He didn't know where they were going. Timur had been talking almost nonstop, though. Asking Felwinter what he knew about SIVA. What he thought the Warmind might have to do with it. It was lucky that Felwinter already had a reputation for keeping quiet. He played dumb when Timur asked about Seraphs. Timur was easy to rile up that way. It was good; it made Felwinter feel like he was still in control. As they tore through another round of shanks, Felwinter fell back and let Timur do the heavy lifting. When Timur spoke again, his voice was breathless with a passion and enthusiasm that Felwinter couldn't feel. "Have you ever wondered what it is that calls to you in that void of memory," Timur breathed, "where the edge of the past infects your present?" Felwinter was tense with expectation. He felt the world contracting around him until nothing existed but the sidearm in his hand. He heard his Ghost in his helmet comms, whispering: "Wait." Timur strode recklessly ahead. He expected Felwinter to watch his back, and he did. Watched him walk. Watched his Ghost, too. There were a lot of Fallen out here. Anything could happen to either of them. It would be easy to tell this story back home. "Don't jump to conclusions," his Ghost whispered as they fell behind, but Felwinter heard uncertainty in her voice. He adjusted his grip on the sidearm, lifting his hand a little… … and dropped it again as Timur turned around. "It's an itch you can't scratch, isn't it? Well, maybe you can." Felwinter's expression was blank. His finger twitched on the sidearm. "You think I am one of them?" he asked as Timur turned back around to lead the way. "That all Exo are?" "Lord Felwinter, I know what you are," Timur said with a laugh in his voice. Felwinter lifted the sidearm again. An familiar dread coiled in his chest. He saw his future changing. Again. He saw himself running. Again. He was so tired of running. The sidearm was level with the back of Timur's head. Timur had a smile in his voice when he spoke next. "I know what you are," he said. "And you are no Warmind or even one of its puppets." Felwinter's arm dropped and swung at his side, as if all his energy had gone out of him all at once. It was impossible, but he almost felt lightheaded. His Ghost whispered something again, but he didn't hear it over his own relief. "Come," Timur said. He walked with the arrogance of a man who didn't realize he'd brushed shoulders with Death. "You must see this." [link] [comments] |
Posted: 10 Mar 2020 09:04 AM PDT Source: https://www.bungie.net/en/News/Article/48838 Combat SystemsAbilities
Armor
Player Identity SystemsEmblems
Clans
Accessories
Investment
User Interface
Frontline - General Bug Fixes / Quality of Life(Frontline is a team dedicated to fixing an assortment of issues, no matter their area. Say hello!)
Crucible
Performance
[link] [comments] |
I hate that I miss Activision. Posted: 10 Mar 2020 02:02 PM PDT It honestly feels like Destiny has been in a slow(or not so slow decline) since they parted ways with Activision. This season makes it extra apparent. Deleting almost 3 years of trackers. "You had to be there." Okay now no one knows I was. Garbage perk pool. This is ironic coming right after luke smith saying power level capping weapons will allow weapons to be good again. Farming for good/god rolls is a key part of the game. If you literally can't farm a good roll on the new weapons, what's the point? Surprisingly small Trials pool with the armor being yet another reskin. No ritual weapons. This season is just reskinned obelisks. Every season seems to be 90% recycled content and busy work. Still no vendor refresh. This season a bounty simulator, again. Strikes are STILL useless after YEARS of feedback. Another season without a raid with no word of how often we can expect them or even when we can expect the next one. Eververse seems to get the most attention. Looks like the only balance bungie really cares about is the for my bank account. Just the general amount and quality of content is lacking. And this is just the few things I can think of off the top of my head. It's not even close to a complete list of failings by Bungie. It's extra annoying because a ton of feedback has been provided for a bunch of stuff for years at this point. Might be time for the dev team to digest and address it finally. When you compare Destiny right now to Forsaken, it feels like a knock off mobile game. I never thought I'd be missing Activision, yet here I am. [link] [comments] |
Season of the Worthy? Try season of Minimum Viable Product. Posted: 10 Mar 2020 03:19 PM PDT What is happening this season is shaping up to be an absolute joke. Ritual weapons? Gone (except that IB bow were were "supposed" to get last season). No replacement. Seasonal pursuits appear to be exact copies of last season's. Seals are a joke. There's not even a collections badge. Emblems? Say goodbye to your unique stats, display your Lost Sector clears instead. Special shoutout to the people who donated millions of fractaline! Thanks for the nonexistent heads-up. Absolutely unacceptable and the straight-up removal of a huge part of player achievements shows a staggering disregard for player investment. Auras are gone as well. See dmg's comment here Loot? The open world armors they brought back can't even use the seasonal mods. The weapons they released have terrible perk pools, a bad omen considering the promised legendary sunsetting. Strikes, Gambit, Crucible? The "Core Game"? Nothing. New strikes still don't have unique loot or emblems. No new armor at all. Eververse? Worse than ever. Useless consumeables take space from actual Bright Dust options. Everse has all the cosmetics, the actual game has... But GUYS, Trials is back11!1!1 Operative word being back, it's nothing new. Enjoy your weekend of the worst the meta has to offer. Titans and Warlocks get the short end of the stick again. Which at this point is not even worth mentioning again. Reminder that Titans' class stat is Resilience. Grandmaster Nightfalls, and Fallen champions! Everyone loves champions, right? It only took them a year of work to create the same 3 enemy types over and over again... Obelisks were cool, so enjoy your obelisk reskin, I guess. And grinding public events instead of an actual activity. At this point we seriously have to ask ourselves what bungie are spending their time and effort on. Clearly it's not actual gameplay. They tell us that our feedback can only be incorporated after multiple seasons, and people use this to defend their decisions, but this is a huge problem in and of itself. If your product pipeline is this bloatedly long, you need to fix that. Not use it as an excuse. The conclusion seems to be that Bungie invested the absolute minimum of work into this season to justify taking people's money. The only thing here that deserves being called a feature is trials, a game mode that already existed before. When's the last time D2 has had something genuinely new added that wasn't brought in from D1? What are you doing, Bungie? Besides Tess, I mean. [link] [comments] |
Posted: 10 Mar 2020 02:20 PM PDT So, Proof is incredibly difficult without going very deep into the technical way it was discovered (Binary reversing, looking at the assert strings). However, This update changed Destiny 2 PC to use Steam Network Sockets rather than normal Windows Sockets. What does that mean? This means that Peers (other players, servers, etc) are no longer addressed by IP Address, but instead a Steam ID. Valve then takes this Steam ID Address, routes packets to the nearest Steam Data Center, then bounces the packets around inside of Steam's data network and exits them closest to the peer. The only IPs you would see are entry points to the Steam network, which masks your IP from your neighbors. the tl;dr: You can no longer be DDoSed. Your IP is hidden from other players in the game. You can read more about Steam Network Sockets here: https://github.com/ValveSoftware/GameNetworkingSockets and here: https://partner.steamgames.com/doc/api/ISteamNetworkingSockets EDIT: This might be why Bungie updated their networking guide: https://twitter.com/BungieHelp/status/1237424151767310336 EDIT2: I should be clear, there are other ways to leak your IP address to an attacker (so practice good internet hygiene), but the game itself does not leak your IP anymore. [link] [comments] |
Posted: 10 Mar 2020 01:53 PM PDT And I did just close it before even talking to Anna.... I'm gonna give credit to u/suenopequeno for this right on the money comment in the other frontpage thread:
Y'all know what I'm talking about. Fuckin. Emblem. Stats. Sorry I really need to vent this. Seeing DMG & Cosmo do some damage control is understandable, but the excuse "some things have to break for progress yada yada" just doesn't fly. I cannot for the life of me comprehend what the thought process behind this obvious blunder must have been. At the very least you could've given us a nontrackable 'legacy' stat that was just a simple database copy pasta of the old emblem stats. Not very hard to do even if you want to force new infrastrure/groundwork for new systems, albeit not the most elegant or userfriendly solution overall.. You take away (not fully, but for the meaningful part of the game anyway...) my progression in the form of my legendary gear 'for the greater good'. Then you proceed to take away the only visual elements valuable enough to spark nostalgia, drive and competition amongst fireteams? The gear, ok fine. I get that you arguably need this carrot on a stick principle to keep your game healthy. Like CammyCakes stated is his video, I don't need to have to constantly farm for new stuff to enjoy certain modes, as long as I get to keep perfecting my arsenal. That means I've got something to show for my time investment... Also, lets cast aside for a second, the thought that all the purchased cosmetic items for legendary gear will be devalued massively over time, and how insanely shitty it is to charge real money for those cosmetics (solstice ornament packs anyone?), because that is an entirely different discussion. Fast forward a couple of seasons when the current gear will be retired, what are we REALLY left with that is a visual representation of our past adventures excluding your triumphs menu and the remnants of the actual emblems themselves that only people in the know have a vague understanding of..... Absolutely NOTHING.------------------------------------------------------------------------------ Edit: after 5 minutes of catching my breath I realized that the end to my post was a nice and dramatic way to underscore my main point, but I guess we have one thing left to show off in the form of titles. But that takes away so much individuality and prestige save for a few like the raid ones or Unbroken etc.. And even then, your blueberry ass could've gotten carried through all of it while people with numerous solo flawless runs get jack shit. Edit 2: Thanks for the With that said I just want to point out that my post was me needing to vent about the emblem trackers in particular. Seeing as there are quite a bit of comments about the content of the update, I guess I'm still a bit neutral towards that since I haven't given it a proper chance yet. Probably should've used a different title but hey, here we are :) [link] [comments] |
Posted: 10 Mar 2020 01:11 PM PDT 1 ship, 1 sparrow, 1 shell earned through gameplay. No ritual weapons. Look, I get that there are people who are hoarding tens of thousands of bright dust. ...but there are also people who aren't. People who buy the expansion and the season pass. People who play one character and earn You know this. This Eververse situation is just getting so out of control. Bungie, you need to tell yourselves no. Add them as nightfall drops (remember?). Award them for tough triumphs or just playing the game. Just stop holding your hand out for more. I already paid. Edit: The combined cost of all bright dust items sold THIS WEEK is 21,800. The maximum amount of bright dust you can earn in one week is 3,600, which is 1/6th of the weekly rotation. Enjoy doing it next week, too. Remember, you paid to be here. [link] [comments] |
Posted: 10 Mar 2020 12:45 PM PDT ^^^ what my title said? My suggestion -- give them the season mod slot. [link] [comments] |
Posted: 10 Mar 2020 10:17 AM PDT I'm not seeing quests for any new ritual weapons from Shaxx/Zavala/Drifter. Also no collections badge for the new items for the season, and the seal only requires 7 triumphs? Edit: Confirmed by dmg that there is only one ritual weapon, the Iron Banner bow. Strikes/Crucible/Gambit do not have one. [link] [comments] |
This over-reliance on bounties as the new gameplay loop is a chore Posted: 10 Mar 2020 02:26 PM PDT Title. Personally, I just seriously don't enjoy doing bounties. I find them incredibly un-fun and tedious, especially when they force me to play and use weapons or gear I don't enjoy and don't want to use. It doen't help either that bounties have been so intrinsically tied to all the new content recently - after only having played just a few hours of the new season I've had to spam bounties over and over just to grind Warmind bits so I can upgrade the damn bunker and y'know what? It isn't fun. I've been playing the same public event over and over with no variation, running repeatable bounties and just generally not having a good time doing it. Now perhaps I haven't seen all there is to the new public event, it's only Day 1 after all, but if this keeps up it's going to get stale fast. Furthermore, why does spamming bounties give far more XP than doing a bloody raid? Than doing the PvP? Than doing literally anything else? It feels like all progression is honestly tied to bounties and it made me take a break for the entirety of Season of Dawn (except save the Saint 14 quests ofc) and I think that if this is going to be the gameplay loop of all seasons then I'll just stop playing until their next comet DLC when things might change. Maybe I'm just approaching it from the wrong angle? I love the D2 gunplay and general combat etc, but this over-reliance on bounties the past few seasons has really left a bad taste in my mouth. Thoughts? [link] [comments] |
Emblems trackers: Good idea, bad execution Posted: 10 Mar 2020 10:20 AM PDT First of all, the options or more specifically the starting time of the trackers are really dumb. But more importantly I don't understand why they didn't leave us the option to display what the emblem originally displayed. For example you can't display gold medals anymore and that's really not ok [link] [comments] |
Destiny feels like a f2p Mobile game I have to pay for Posted: 10 Mar 2020 01:22 PM PDT Every season less actual loot and activities, more grindy shopping list style quests, and more and more and more cosmetics locked in the Eververse (with even fewer things available for bright dust). I think I'm finally done this season. I'm just glad there are other things out to play. [link] [comments] |
Posted: 10 Mar 2020 02:43 PM PDT My resets. My gold medals. My dungeon clears. My 300k fractaline that I spent the last 5 weeks donating! Are you serious? All those achievements meant something to me, and to a lot of others. This feels like a punch in the gut from the devs straight to the players. I'm literally.. in shock. I'm angry and depressed and speechless all at the same time. Bring back all of the stats. Please. I'd honestly rather have the old system back at this point. [link] [comments] |
So we're 3 1/2 hours into the season and there's already 5 major f*ckups. [Spoiler Warning] Posted: 10 Mar 2020 01:39 PM PDT I'm seriously asking myself who at bungie was thinking that these changes were a good idea... So far we have: -No Ritual Weapons (Well one to be precise, which is pretty much the same) -All of our hard earned Stats on emblems are gone -No good perk combinations on the new guns so far -reduced items available for bright dust each week -Rasputin Bunkers are basically Obelisks 2.0 I wonder how much more we will find in the next few days/weeks. Edit: Holy Crap, this blew up, 260 comments and a thousand likes in 6 hours, guess I'll have something to read omw to work 😅 [link] [comments] |
Posted: 10 Mar 2020 04:29 PM PDT No this isn't a criticism of the community. I just want the bungie devs to realize the community is reaching their breaking point. Eventually they'll start shitting on the game before the release, regardless of how nice your trailers look because we're sick of this bait and switch method bungie seems to keep pulling off. [link] [comments] |
Posted: 10 Mar 2020 11:02 AM PDT |
Posted: 10 Mar 2020 11:51 AM PDT Seriously this is actually the biggest kick in the teeth [link] [comments] |
Posted: 10 Mar 2020 05:23 PM PDT And I mean EVERYTHING.
At this point, it seems they do this shit on purpose. It's insulting. [link] [comments] |
Items available for bright dust each week reduced by six Posted: 10 Mar 2020 10:57 AM PDT Really bungie? You really put the new consumables in replacement of cosmetics twice? Edit: what's misleading about my post mods? [link] [comments] |
Why does every expansion feel like we lose more than we gain? Posted: 10 Mar 2020 03:55 PM PDT New armour, except not really. New weapons, except they all have bad rolls. New cosmetics, except they're all Eververse, with less options each week. No new rituals. No new vendor refresh. No new reason to play Gambit. No reason to play strikes. It seems like Factions have been retired indefinitely. New activity is just a variation on Forges. No new raid. Barely any new exotics exotics. Remember when DLC's would come by and we'd get like 15 new armour and weapons exotics. Now I know this is supposed to be a smaller drop, but so honestly think I'd prefer larger more meaningful drops than this. This feels like an insult. [link] [comments] |
Posted: 10 Mar 2020 02:54 PM PDT If, like me, you are trying to grind bounties to upgrade your EDZ bunker, make sure to pick the far right upgrade first. This reduces the warmind bit cost for all first level nodes by 15, from 90 to 75. Edit: As a few of you have keenly pointed out, you can buy the level 3 cost reduction perk without buying all the first level perks. You still have to buy the tier 2 auto rifle perk, so all perks on the right hand column. [link] [comments] |
Posted: 10 Mar 2020 05:02 PM PDT |
No loot to chase in a looter shooter means dead game. Posted: 10 Mar 2020 12:46 PM PDT No rituals and a bunch of legendaries with bad stats (excluding the shotgun) are what we have to look forward to for 3 months. I play this game because chasing OP weapons is fun. That's it. It's not fun when there's nothing to chase. Division 2 died because the loot was boring AF. This game will die if the trend continues. This is a loot chaser first and foremost and we need some good God damn loot. Edit: Division 2 didn't die obviously but certainly took a big hit because of crappy loot design. [link] [comments] |
Posted: 10 Mar 2020 11:57 AM PDT One of my favorite things to do when a new season drops is to go through light.gg and look at all the new weapons available. I was pumped to see Dire Promise make its return but the perk pool is awful. No Outlaw, Feeding Frenzy, Kill Clip, MKC or Rampage. I go back and look through more and find similar situations. NONE of the new legendary primary weapons can roll a reload perk and a damage perk. Not the returning Faction guns, new Seraph guns or even the Trials ones. This combined with the lack of Pinnacle guns is very disappointing. Going to be a lot of auto-sharding this season I'm afraid. [link] [comments] |
I think this is where I get off the bus. Posted: 10 Mar 2020 07:09 PM PDT I was excited for all of 9 minutes today. That's the time it took me (excluding the 1.5 hours worth of waiting for the copying... nonsense) to check out the new gear via collections and find out there are no rituals.
Edit
I really hate seeing this franchise go into the shitter and I despise even more typing the sentence "I miss activision". That sentence should be an abomination but Bungie is getting so out of control that it's becoming not so. It's disgusting and sad watching what used to be a great world shit the bed this hard. If this path continues destiny as a franchise will be dead in 2 years at most, and the worst part is the gut feeling that it's an intentional path. It's fucking depressing. I really don't care how this post gets voted, I just needed to get my thoughts out before I boil over and it's not Rant Wednesday yet. [link] [comments] |
Alright, I know exactly how we’re gonna stop the Cabal next season, Bungie already gave us a hint Posted: 10 Mar 2020 04:53 AM PDT Ok, so instead of trying to destroy or stop it we wait until it touches Earth. We have an army of titans with Anteus Wards slide at the exact same time and we yeet the Almighty back into the sun. Like Bungie's buffing them clearly they're telling us what we're really supposed to do [link] [comments] |
Ana bray has been given the dinklebot treatment Posted: 10 Mar 2020 10:45 AM PDT She has a new voice actor and all of her old lines have been dubbed by this new person. [link] [comments] |
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