Destiny This Week At Bungie 3/19/2020 |
- This Week At Bungie 3/19/2020
- Daily Questions [2020-03-20]
- dmg04s recent comment implied that we have to choose between new trials weapons, and getting rituals back. Something is very wrong at bungie if making 3 legendaries requires so many resources, you had to cut them for the sake of trials
- I just found it funny that Zavala said “we are not conquerors” but the new strike seal is called “conqueror”
- Instead of powering up Rasputin (and possibly destroying the humanity anyways), why not plant a couple nuclear bombs on the Almighty and change its trajectory to miss us, just like in Armageddon?
- I think that the Champion system is becoming a massive crutch for bungie, and that they should be spending time actually investing in and designing brand new enemy units.
- There needs to be more of a reason to do old raids.
- Bungie, you gave us Sparrow use on Mercury. How about another spawn point in The Dreaming City?
- The Seraph SMG ornament removes its cell-producing properties
- The very next game after I changed my Steam name... LOL
- Just a friendly reminder that Well of Radiance cancels the boss’s immunity in this week’s Escalation Protocol.
- Bungie, bring back Heat Maps from Trials weekends
- Season 3 Eververse Had Its Fair Share of Problems, but That Season Had Great Cosmetic Rewards from Activities and an Acceptable Balance Overall.
- Can we get some new Gambit maps?
- Complete the Lumina Catalyst in 15 minutes
- Destiny 2 Hotfix 2.8.0.1
- Why not add bright dust to weekly bounties from Rasputin and the Trial of Osiris bounties?
- I hope we never have Exodus Crash as a nightfall Ordeal ever again.
- Black Talon masterwork perk no longer functions well with sword rework, as well as heavy attacks in general
- why is armor dropping that cannot accept any seasonal/raid mods??????
- Who plays Reckoning right?! But seriously: Swords are definitely meta in reckoning. Not only is the damage great, but they stop you getting stomped off the bridge - the number 1 reason runs fail.
- Sword Perk and Impact stat testing and MORE
- With all of the flack given to Eververse, I feel like a lot of the time the biggest issue with it is overlooked: the actual cost of the items.
- I feel like Destiny as a franchise is on the back burner for Bungie.
- Can we have an option to disable tips?
- The fact that survival games can still launch as a 2v3 is insane
- Ascendant Shards and prism NEED to be available from crucible and gambit as well
Posted: 19 Mar 2020 03:02 PM PDT Source: https://www.bungie.net/en/News/Article/48862 This week at Bungie, the Fourth Horseman rides again. Some of you may have heard the legend of the Fourth Horseman - a weapon so powerful, Spider Tanks run from it in fear. Any enemy foolish enough to come within range… ripped apart within seconds by the arc pellets launched from its four barrels. At the invitation of Zavala, you can get your hands on this beautiful Shotgun in Destiny 2. Let's say you want to strike fear into the hearts of the Cabal, but feel this already ridiculous weapon needs a little something extra. Keep your eyes peeled for its catalyst by continuing to upgrade Rasputin through Seraph public events, or clear Legendary Lost Sectors of the darkness found within. And so, we begin another TWAB. Your weekly dose of Bungie and Destiny 2 news. We've got some exciting news on a new Twitch extension, an update from the Bungie Foundation, and more. While there isn't a cat picture hidden in this article, I still expect you to read every single word. No exceptions. An Extension of Your HandWith weekend-two of Trials of Osiris on rapid approach, we're excited to announce our first Bungie-developed Twitch extension. Bridging the gap between streamer and viewer, you can now quickly glance at the current state of the streamer's Perks, passage, weapons, armor, perks, mods, catalysts, and more. We're also launching the first Twitch Weekly Bounty. After each match, you'll have time to react to a clutch play (or heartbreaking loss) with some Destiny-themed emotes and earn progress towards this unique Bounty. Upon completion, players will be rewarded with Glimmer, XP, and Trials Tokens within Destiny 2. For more information on the Destiny 2 Official Twitch Extension, please visit our Twitch Extension Support and our Twitch Extension Error Code articles. We're also looking at expanding the extension to apply to more activities in Destiny 2. Which activities would you like to be supported in the future? What other bounties would you like to see? Sound off! Lightmakers // LightbreakersWith the return of Trials of Osiris, players have a fresh opportunity to put some new accomplishments on display. You may have seen a few Guardians in the wild flaunting stat trackers with their flawless passage count or the number of Guardians they've defeated. By using specific emblems granted from the Flawless Chest, players can earn unique stats as they complete more passages within the activity. We also introduced a way for Guardians to identify themselves as Lightmakers or Lightbreakers. Lightmakers: With the "Light for the Lost" Emblem equipped, help Guardians to their first ever flawless passage. You can be identified by white glows on your Flawless armor. Lightbreakers: With the "Flawless Empyrean" Emblem equipped, reach seven wins on a passage, and then continue winning matches. You can be identified by red glows on your Flawless armor. We've seen many of you taking on these roles in the wild already and are excited to see how high you climb in the stat charts. Please note: In order for the emblems to track their associated stats correctly, players must have the emblem equipped when completing their respective requirements. We'll be highlighting some of the greatest Lightmakers and Lightbreakers among you in future articles, so get to it! Smelting IronOnce again, Lord Saladin calls upon Guardians to test the strength of their iron. While Power-enabled combat is no longer exclusive to Iron Banner, this is your 6v6 battleground. As announced earlier today, Artifact Power will be disabled in Iron Banner. Don't worry though, you'll still have the opportunity to put your pinnacle Power on display. This Season, Saladin is also offering a pursuit weapon as reward for completing the "Smelting Light" quest. You'll be challenged to capture zones and defeat opponents with a collection of weapons on your journey to earning the "Point of the Stag." The Iron Remembrance armor sets also make their return, upped to Armor 2.0 standards. You'll have the opportunity to earn some innacle Power rewards by completing weekly bounties. Additionally, Iron Banner armor pieces have chances for higher stat rolls from bounties, vendor packages, and post-game drops. Iron Banner begins at 10 AM PDT on March 24, running through 10 AM on March 31. Bungie Foundation UpdateOver the last few months, we've had a few initiatives from the Bungie Foundation to help those in need. This week, we'd like to share some insight on our efforts to help during the COVID-19 Pandemic, and provide an update on Guardians for Australia.
The Guardians for Australia fundraiser follows previous efforts for the 2015 earthquake relief in Nepal and the 2017 relief effort for Hurricane Harvey. Bungie also ran Game2Give in 2018 to support the Bungie Foundation's iPads for Kids Program and Children's Miracle Network benefiting sick kids across the United States. To learn more about Bungie's fundraising efforts, you can visit the Bungie Foundation's website. Get that door open, Zavala…During last week, Destiny Player Support has been attacking bugs from all angles. Crashes, Gambit error codes, and more. It wouldn't be a new Season without a few speedbumps, now would it? This is their report.
Yeetus DeletusLast week, we shared some lovely Trials clips from Destiny 1 tagged with #TrialsReturns. This week, we have the opportunity to showcase more Trials content, but this time from Destiny 2! Seems that Titans are good for more than just bodyshields. Don't worry, there's a Warlock clip in here too… Movie of the Week: Flawless Thundercrash Honorable Mention: Crispy Snipes Honorable Mention: If Pigs Could Fly
Next week, we'll get back in the flow of giving PvE some love. If you'd like a chance for the MotW emblem, throw your clip, monotone montage, mix tape, or video on the Creations Page. We've been working remotely for about two weeks now. It's been a pretty weird time, not going to lie. While we've gotten things straight on the backend to continue our workflows (and kick off a new Season), there isn't anything that can replace the face-to-face interactions we have –-at Bungie. I do feel lucky, though, as we have ample opportunity to mix things up online. Even if your area has gone on lockdown in the face of COVID-19, you can still find Guardians running around Mercury completing their weekly flashpoint, or grinding out some raids in preparation for Trials of Osiris. Share your favorite emotes with one another, or maybe even jump in a fireteam to strike up some friendly conversation. One thing that I've enjoyed most is the variety of songs players have suggested to keep motivated, or even as timers for washing their hands. We'll get through this together, as Guardians. Much love, Dmg04 [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 19 Mar 2020 06:00 PM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Posted: 19 Mar 2020 04:11 PM PDT Title. Also worth noting, is that the trials weapons are A) Not new, reskinned (like a lot of things since shadowkeep) and B) Not even a full set. They couldn't even be bothered to reskin the full set of trials weapons (No hand cannon, no pulse, no MG). Why does gameplay content constantly get cut, yet the amount we pay for it stays the same? Edit: Link to comment: https://www.reddit.com/r/DestinyTheGame/comments/flitev/this_week_at_bungie_3192020/fkyvaps/?context=1000 Edit: Holy shit this blew up. Heres the obligatory thanks for the gold, silver, etc. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
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Posted: 19 Mar 2020 06:51 PM PDT Champions are an interesting idea, one i'm personally luke warm to. I like how they force players to think on their feet (sometimes) and properly gear and plan for strikes, on the other hand, they are also a massive development crutch bungie i feel is overusing en lieu of actually designing new and interesting enemies. here's what i mean, the last time we had radically new enemies in destiny as a whole was Launch D2 (barely), and The taken king in d1, introducing the Taken and the new vanilla units of d2. Scorn while they appear radically different from fallen, behave on the whole nearly identical to regular fallen. Raiders act like vandals, screebs act like exploder shanks, Stalkers are just slightly more aggressive dregs and so on. With the handful of unique enemy units being little more than scorn themed clones of other factions units or even other fallen units. Folks when you get down to it, not including bosses whom are designed from the get-go to be unique we have not truthfully had a real switch up to the PvE enemy side of Destiny since Taken King with the taken who while ethereal clones of normal enemies had unique and radically different abilities that made them feel unique and fresh. The closest i feel we've gotten to actually new enemies really since then are champions who like the taken have a very different feel from their standard yellow bar compatriots but even then, they really are just the same old enemies with only one differing ability, and unlike the taken and to a lesser extent scorn, behave no differently from their rank and file yellow bars (excluding maybe two, looking at you gods abomination on earth barrier servators and overload captains). Thus i feel it's time bungie stop focusing on champions, patch the few that need patching and rebalancing, and move on to making actual brand spanking new enemy units, we've been fighting practically the same enemies since TTK with very minor alterations, and even the "new" enemies introduced in vanilla d2 outside of maybe the incinerators are little more than reskins of other factions units. For example, we could start seeing other species that are apart of the remnant cabal, we could start seeing new units of fallen like perhaps fallen captains that pilot mech suits placing them between walkers and regular captains. Hell, perhaps we could even get new hive abominations, units radically different from the current stock, like say Wizard morph hybrids with the power to teleport their own units to deny enemy guardians cover, or instead of placing the darkness clouds infuse a unit they chose with dark energy making them significantly beefier and with more damage making them a priority target. And even if none of those are considered, the point still remains we need either brand new enemy units, ones that aren't just clones of other factions units. Or a brand new enemy faction, one that isn't just a minor altered version of an existing species (ie splicers and scorn). [link] [comments] | |||||||||||||||||||||||||||||||||||||||
There needs to be more of a reason to do old raids. Posted: 19 Mar 2020 07:17 AM PDT Title. I'm a PvE player and love doing raids, but once you get each raids exotic weapon and all of its armor/gear, there is really no need to play the raid again (unless you are going for a title). For example, Leviathan is one of my favorite raids and now that I have all the loot I have no need to hop back into it. I think Bungie should add ornaments that have a low drop chance from any encounter to keep people replaying them, or add more rare emotes like the one from Spire of Stars. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Bungie, you gave us Sparrow use on Mercury. How about another spawn point in The Dreaming City? Posted: 19 Mar 2020 02:44 PM PDT I stopped by the old place today and it hit me again. We STILL only have one spawn point here? Why? Why can't we get a couple more? [link] [comments] | |||||||||||||||||||||||||||||||||||||||
The Seraph SMG ornament removes its cell-producing properties Posted: 19 Mar 2020 07:54 AM PDT I don't know if this has been posted yet. It looks good though! Edit: I forgot to mention big-bar enemies (like nightmares) guarantee a warmind cell every time [link] [comments] | |||||||||||||||||||||||||||||||||||||||
The very next game after I changed my Steam name... LOL Posted: 19 Mar 2020 02:00 PM PDT | |||||||||||||||||||||||||||||||||||||||
Posted: 19 Mar 2020 09:38 AM PDT I know a lot of people will be running EPs because of the 4th Horseman quest, so I wanted to put this out there for anyone that doesn't know. Instead of scrambling to get behind the ogre to hit the spot on his back, just stand in a Well and you can shoot him wherever you please. Good luck out there. EDIT: it's also worth mentioning that if you place your Well where the 2 big shipping-container-like objects form an L shape, you can't get knocked back or to the sides. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Bungie, bring back Heat Maps from Trials weekends Posted: 19 Mar 2020 04:27 PM PDT Correct me if I'm wrong, but didn't Bungie used to release a heat map of the Trials maps the week after? You could see where everyone was dying and the "hot zones" of the maps, and they had a few other stats listed as well. I'd really like to see them bring those back! I'm kinda sad they didn't, I always thought it was cool to see [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 19 Mar 2020 08:36 PM PDT To break it down: 1) From Strikes we had the Otherside Sparrow and the Zavalla's Authority Ship and a set of Armor Ornaments 2) Factions (may the Traveler bring them back from the dead like us) each had an Exotic Armor Ornament, Knucklehed Radar, Eye of Another World, and Crest of Alpha Lupi, and each had a set of Regular Armor Ornments. 3) From Crucible we had the Knight's Peace and the Alchemical Dawn Shells and a set of Armor Ornaments. 4) From Mars we had the G-335 Anseris Overdrive Sparrow. 5) From The Whisper we had A Thousand Wings Ship 6) From Spire of Stars we had the I'm Open and Luxurious Toast Emotes. 7) Solstice of Heroes 1.0 had the Estival Excursion Ship. Bright Engrams both earned us new cosmetics and bright dust (which meant we could earn bright dust in any activity as opposed to only with Weekly and Repeatable bounties requiring play on all 3 characters in specific playlists). We also had the Prismatic Matrix allowing for knockout of new items. No Season since has had this level of balance between in activity and MTX shop balance. Forsaken, Black Armory, and Joker's Wild each had a few items but not on this scale. But as of Opulence this ceased except for Trials. We are missing challenges to chase bling in game. This is unlike any other MMO I have ever played. Now I'm not saying that this system is perfect but I'd much rather see items be placed where they belong. Since Shadowkeep we have seen 2 exotic cosmetics in activities, both in Trials. Yet so many seem like they would fit right into Nightmare hunts, Strikes, Garden of Salvation, and Trials. Bright dust rates of earning are okay, but shouldn't require the ritual activities or play on all three characters. Bright Engrams should be earned more often after 100 by pass owners. The point of this post is to show we have had better than what we have now by a lot. If it can't be done to this level that is one thing but please just stop giving us reskinned year 1 legendary cosmetics they will never be used it is a waste of development time. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Can we get some new Gambit maps? Posted: 19 Mar 2020 06:17 AM PDT Unpopular opinion but I like Gambit. Wish we had some new maps, enemy variations, etc. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Complete the Lumina Catalyst in 15 minutes Posted: 19 Mar 2020 03:37 AM PDT Just a heads up, you can complete the Lumina catalyst in the tribute hall in around 15 minutes if you go there with a friend and shoot the red bars, then heal your friend, and repeat [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 19 Mar 2020 10:13 AM PDT Source: https://www.bungie.net/en/News/Article/48854
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Why not add bright dust to weekly bounties from Rasputin and the Trial of Osiris bounties? Posted: 19 Mar 2020 04:17 AM PDT You've given bright dust to weekly bounties during holiday events. Why not add them to these as well? Everyone is bitching about eververse and we know you (bungie) wont do anything about it. So giving us more brightdust is the least you could do. Its simply another 400 from 2 rasputin weekly bounties and 400 from 2 trial bounties. That would make a total of 6000 brightdust you can get if you did weekly bounties on all 3 characters. You would actually be able to have enough to buy that emote that cost 4850 brightdust if you started the week with little to none brightdust. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
I hope we never have Exodus Crash as a nightfall Ordeal ever again. Posted: 19 Mar 2020 09:05 PM PDT I love this game but I couldn't hate this strike any more. Also, overload captains are bit too fast. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 19 Mar 2020 04:14 PM PDT Hopefully someone at Bungie sees this. I want to preface by saying how much I love the changes to swords this season. I've always liked swords but the Season of Worthy rework made them even more delightful to use and it's fun to find new builds and situations to use them. Black Talon especially has always been one of my favorite weapons and I've enjoyed spending more time with it lately. That said, the sword rework has caused an issue in some situations that I think can be looked at. Foremost is Black Talon, which has the added "Reversal" perk as its masterwork. Reversal gives extra damage to Crow's Wings after timing a guard just before an incoming attack--however, because guarding now takes up Sword Energy, and heavy attacks do less damage if the Energy Bar is not full, it's now impossible to use the Reversal perk, as the lack of energy from guarding to proc it in the first place robs the Crow's Wings attack of its damage. On Black Talon, a heavy attack with anything except full energy does the same damage as a light attack (the other sword I tested this with was Throne-Cleaver, which does far less damage without full charge but slightly more than a light attack). Even when using Stronghold, Reversal is impossible to use because guarding with Stronghold equipped sets the Energy meter to just below full, though it doesn't drain it beyond that, so coming out of a guard with Stronghold still does not allow for a charged heavy attack. Even though this issue affects Black Talon most of all, it's worth noting that even though the sword changes took away efficacy from heavy attacks, they still cost quadruple ammo. So heavy attacks now: 1) drain a large amount of energy 2) interrupt and slow down an ongoing sword combo with a much slower animation 3) Do the same or marginally more damage than light attacks unless the energy bar is completely full 4) cost 4x the ammo. Personally, I believe that heavy attacks taking longer to run as well as costing quadruple ammo was enough to balance the increased damage they do. But the changes to sword combat gave them an additional 2 handicaps that makes them practically obsolete in the majority of situations. Please take a look at balancing heavy attacks and guarding on swords, especially Black Talon, since its Masterwork Perk relies on guarding and heavy attacks in quick succession, which the sword rework made impossible. My suggestion would be to give heavy attacks their "Full Energy" damage at 50% energy capacity. It would still be impossible to spam them but would allow for a small amount of guarding before using one. This would solve the issues blocking the Black Talon Reversal perk as well, including when using Stronghold. That said, I'm sure there are many different ways to approach the problem constructively. If you managed to see this, please take it into account, and thanks for listening! [link] [comments] | |||||||||||||||||||||||||||||||||||||||
why is armor dropping that cannot accept any seasonal/raid mods?????? Posted: 19 Mar 2020 10:04 AM PDT uh, I don't understand the loot pool. why have something drop during the current season that essentially you cannot use any seasonal mods on? shouldn't any currently dropping items synch with the season? [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 19 Mar 2020 05:23 AM PDT With heavyweight, swords absolutely demolish the yellow bars. A full energy charged attack stuns them, and 2-3 light attacks finishes them off very fast. Without heavyweight (lol do people do reckoning without heavyweight? (inb4 lol do people do reckoning)) they will still be great as melee and sword swings counteract the stomp knock back mechanic. And even if you do get stomped, a light swing will propel you back forwards and reduce chance you'll fall off. They're also good for knights (I mean Drifter has been telling us to bring one for years). And for Oryx probably just bring an energy dps like izanagi or whatever. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Sword Perk and Impact stat testing and MORE Posted: 19 Mar 2020 05:58 AM PDT What do all of the legendary perks do?
How much does the impact stat increase my damage? I took a 58 impact Steel Sybil Z-14 with a +1 impact masterwork and masterworked it, noting its damage each step of the way. Every +1 impact added 0.4% to the damage. Yes that's pretty tiny. After masterworking your sword, you're looking at 4% more dps. That means the highest impact blade, Jagged Edge (impact +10 at the cost of reserves), is also only netting you 4% more dps at the cost of like 4 reserves. EDIT: DIM says masterworking impact and Jaged Edge each give you +4 impact. light.gg says Jagged Edge gives +10 impact :/ The numbers between these two resources don't quite line up, but I'm inclined to believe when DIM says a perk will give you +2 impact, it's actually saying you will observe a 2% dmg boost. The point is a 10 masterwork and Jaged Edge each give a 4% dmg boost. Fun fact: the only masterwork you can get is impact. Unless you are using a sword that has that old masterwork system. Then maybe you can get a reserves masterwork that will give you like +2 reserves :/ Random fact: As far as I can tell ground hazards like vex milk and fire are treated the same as bullets being shot at you when you are guarding. Just in case you were wondering. Important fact: Light attacks will actually do 17% less damage if activated from the air than from the ground (i.e. they're do 20% more damage from the ground than from the air). So keep those BOOTS on the GROUND. Another important fact: sword energy drains at a constant rate no matter how much or how little damage you're "blocking" (sword blocking is really more like damage reduction, not damage negating). The exception is Infinite Guard found on the warlock swords and Worldline Zero. Infinite Guard will only drain your energy when you take damage (and it drains proportional to the amount of damage you take). Last fact to consider: Default sword energy charge time: 4.6 seconds. Swordmaster's Guard (+10 charge time yay) makes that 4.2 seconds and Heavy Guard (-10 charge time boo) makes that 4.75 seconds. Choose Swordmaster's Guard for your heavy attack spamming needs. Thank you for reading a reddit post that could have easily been a 10 minute and 11 second youtube video. I'll test the different sword archetypes and attack patterns another day. Now go farm those god rolls. EDIT: Conclusion for the special archetypes (i.e. Throne-Cleaver and Goldtusk): Adaptive and Aggressive frames have very similar light attack dps, able to kill Greg 2.0 with just light attacks in 5.2 seconds. Lightweight frames have a better light attack dps, able to do the same in 4.8 seconds (equates to 8% more base dps). No damage buffs were used and I used as close to base impact as I could. idk how any of this changes when weaving in heavy attacks, so the art of swordsmanship is up to you. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Posted: 19 Mar 2020 08:27 AM PDT We all know by this point that there's a ton of stuff in the Eververse that we would all rather be able to be obtained within the core game rather than through this store. Ships, finishers, skins - objects that should be rewards rather than real-currency items. My biggest issue, though, is the value placed on these items by Bungie. 2100 silver. That's how much the Season of the Worthy Finishers Bundle costs. $20. For three separate, 4-second long animations. That is absurd. Now I'm the type to defend this game - the core D2 experience is still very fun to me and I still spend hours upon hours within the game every week. But the fact that these items, nay ANYTHING in the Eververse, is priced at anything more than just a few bucks is just nuts to me. The 10 offerings on the main page on Seasonal Offerings total nearly 10,000 Silver, or a bare-minimum of two 6000 Silver purchases at $50 each. Look, I understand that the money from the Eververse has gone to make some cool stuff in the past (the entirety of the Zero Hour questline, for example), but I would be WAY more willing to give Bungie my extra cash if what they were offering just wasn't so absurdly overpriced. Especially in our current, cost-cutting environment, this sticks out in a bad way. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
I feel like Destiny as a franchise is on the back burner for Bungie. Posted: 19 Mar 2020 09:50 PM PDT With everything going on, the loot issues, the bugs, and Bungie's inability to focus on a clear path for the game, I feel as though they will eventually stop developing content for Destiny as a whole. It seems very difficult for them to make content for Destiny, and even if it's the engines fault, we still see it every content drop. We have had the same issues for years now, same content for years. Hopefully some big changes are in store for the franchise at some point, otherwise whatever new IP they come out with will leave a bitter taste in my mouth. I love this game, all it's flaws included. That's all! [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Can we have an option to disable tips? Posted: 19 Mar 2020 08:51 AM PDT I like that Bungies starting to add some small details like the tips but for the more accustomed players, they break the immersions a little bit. I like looking at the artwork of hyperspace and the planets and the tips distract from that. EDIT: Not asking for removal of tips, just an option in settings. [link] [comments] | |||||||||||||||||||||||||||||||||||||||
The fact that survival games can still launch as a 2v3 is insane Posted: 19 Mar 2020 05:03 PM PDT No other game has this problem, if a game starts with a team missing someone either cancel the match or find them a third [link] [comments] | |||||||||||||||||||||||||||||||||||||||
Ascendant Shards and prism NEED to be available from crucible and gambit as well Posted: 19 Mar 2020 11:31 AM PDT I find most people's loadouts in pve activities, pinnacles included, doesn't go beyond scavenger, reserves and maybe some seasonal mods. on the other hand pvp/gambit armour gets fine tuned to to max. so WHY IN THE £¥@&;?:@ are there not methods in these modes to acquire them. at least give us a weekly bounty for a shard, you can even make it super hard (lose points if you die perhaps?). To get ready for trials I spent more time in the nightfall than anywhere else (which is why I got my cheeks clapped? yeah! let's go with that) I should have in in the crucible getting working on my skills. TLDR: It doesn't need to be farmable but there needs to be a method for crucible and gambit players to gain ascendant Shards/prisms simply because they are more important in those modes than in pve. [link] [comments] |
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