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    Destiny [D2] Trials of Osiris Megathread [2020-04-10]

    Destiny [D2] Trials of Osiris Megathread [2020-04-10]


    [D2] Trials of Osiris Megathread [2020-04-10]

    Posted: 10 Apr 2020 10:02 AM PDT

    Trials of Osiris are LIVE

    This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

    FAQ

    What is Trials of Osiris?

    • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.

    • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

    • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.

    • It uses Win Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.

    • There is NO fireteam matchmaking. You need to team up yourself!

    • Power Level matters, however bonus power from the artifact is not enabled.

    How Long do the Trials of Osiris last?

    • Event Starts: Every Friday at Daily Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to compete with in the Trials?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Trials question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Trials of Osiris Map

    Rusted Lands

    Rewards

    Rotation not known yet, please let us know!

    • 3 Wins (Powerful): The Scholar (Scouty Pew-Pew)
    • 5 Wins (Powerful): Tomorrow's Answer (Rocket Big-Pew-Pew)
    • 7 Wins (Pinnacle): Astral Horizon (Shotty)
    • Flawless (Pinnacle): Boots / Legs / Pants

    Bounties

    Name Description Cost Requirement Reward
    End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token
    Light from Light Defeat opponents using your Super, and generate Orbs in the Trials of Osiris. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

    Passages

    Name Perk Cost
    Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
    Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
    Passage of Wealth Increased tokens from completing and winning Trials matches. 35000 Glimmer & 25 Legendary Shards
    Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
    submitted by /u/DTG_Bot
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    Daily Questions [2020-04-11]

    Posted: 10 Apr 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Gladd, Destiny 2's biggest content creator, might be done until the Fall expansion.

    Posted: 10 Apr 2020 10:08 AM PDT

    So you want the Reckoner Seal? Here’s what to expect.

    Posted: 10 Apr 2020 05:28 PM PDT

    TL:DR - I earned Reckoner. You really shouldn't go for it, but if you do, this is what you can expect.

    1. All Destiny players who have earned the title are truly broken individuals. It's what makes Reckoner special.

    2. If you are going for this title, have the following handy (in no particular order): a drink, a stronger drink, a box of tissues, a spare controller/keyboard, a sympathetic clan (or lfg team), and truly no love for your mental health.

    3. You will develop a sort of Stockholm Syndrome with Gambit Prime. You will grow to hate it deeply, to hate its various mechanics and trickery, and to hate coordinated team play (on the opponent's side AND your own). And yet, at some point, Gambit will begin to feel like home. You understand the evil, learn to become the worst version of your Destiny self, and that's when you realize that Gambit is life. There is nothing beyond Gambit. All hail, Gambit Prime...

    4. Did I mention you have to play a PILE of Gambit Prime and grind several weeks of bounties before you can really start grinding Reckoning? And that none of it counts towards the seal?!?! Yessir, this is F-U-N!

    5. The Reckoning hates you. Deeply.

    6. Blueberries are not capable of completing T3 with any consistency. Don't worry though. There's only twenty pieces or armor and 5-6 weapons you have to get (with zero duplicate protection)! That's only 40+ runs, if you're lucky... Go get 'em, tiger!

    7. The Bridge will break your spirit with a regularity that should not be legal.

    8. Wait for Void singe and Heavyweight. Use Black Talon. Pray that you don't run out of ammo. Because your blueberries teammates will.

    9. Once the Reckoning has made you question everything and potentially made your neighbors call the police because of some truly disturbing things you have been screaming, Gambit Prime lurks in the shadows. Waiting.

    10. The Notorious Armor perks and roles are really interesting. In theory...

    11. In reality, blueberries don't understand/care about your sparkle powers, the other team will hunt you because you twinkle (and are doing silly shit like carrying 20 motes), and you will turn into the most egregious douchebag. All in service of filling some progression on those little green bars.

    12. Sentry is the easiest triumph to get. Assault rifle, Jotunn, and a solar sword. Camp the bank. Kill a metric shit ton of blockers. Give your teammates the finger as they run to the next wave and try to actually win the game. Cry/scream when they interfere with those Locksmith medals you were on the cusp of earning. Bastards.

    13. Invader is all about revenge. Revoker, Jotunn, Hammerhead, Golden Gun (I already know you're playing a Hunter). Sit by the portal. Wait for it to open. Repeatedly punch xX_AzzSlayr69_Xx who's doing the exact same thing even though you are GLOWING RED and are uniquely suited for the role. Your team will never fill the bank fast enough for you. This will be the least painful part.

    14. Collector is where you stop being a team player. You will become a kamikaze vacuum cleaner. Every mote is yours. BY BIRTHRIGHT. Damn your teammates for taking what is rightfully yours. You will pray to lose motes so that you can bank more. Giant blockers will become a way of life. And then, you'll stop. And start sending only small blockers. You'll lose a ton of games for your team getting this done. Just use whatever to get this done. You don't care about kills, you just want those beautiful, glowing, laggy as hell, nuggets of sorrow.

    15. Reaper will make you question if anything good truly remains in the world. High Value Targets are an exercise in futility. Minimum 50 games to get this done. MINIMUM. Realistically, you're looking at 75. And then there's the Massacre medals. Oh God. If you're solo, it has to be the perfect wave, the perfect timing with your super, the right enemy, and the right map. Even then, there's a chance the game will just tell you to go to hell because it counted those 14 enemies you just liquified in like 2 seconds as 9 kills. No medal for you! My suggestion is to get a team, start throwing games like the 1919 White Sox, and pray that you get lucky. Apparently, Warlock with tickle-fingers makes this a breeze, but since you're playing a Hunter (I know you are), you're screwed.

    16. Did I mention that getting Thorn is also part of this madness? Prepare for a lot of Crucible and a wickedly BS strike. It's just pain icing on the pain cake.

    17. When you finally get the title, try not to look at yourself in the mirror for a couple of days. You'll be terrified at the soulless creature staring back at you. You got the title, but at what cost? You monster.

    18. They should have called this title "Thousand-Yard Stare".

    19. Drifter will only call you Reckoner once. ONE. DAMN. TIME. For God's sake, I just ground myself into a fine powder to get this title! Notice me, you creepy bastard!

    Seeing another Reckoner in the wild elicits a sad smile and a nod from me. I know, friend, I know...

    EDIT: thank you for the Platinum/silver/deceased awards, kind Redditors!

    submitted by /u/Seventeenthmoon
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    SEASON PASS: The game.

    Posted: 10 Apr 2020 06:29 AM PDT

    Bungie has managed to sell us a leveling system. A thing that is usually integral to the core of any video game is now sold to players every three months. Instead of developing a leveling system in game you have to shell out money repeatedly only to be reset at the start of the next season. What's worse is if you're a player with limited time they then offer to charge you to get the remaining season pass rewards that youve already purchased.

    All experience you get goes towards the season pass and the artifact (which is quickly becoming meaningless due to power being capped in grandmaster nightfalls and disabled in all PvP.) there is no other leveling system in the game, at all. It literally is, pay me to level and then I'm going to reset you so you can pay me to level, again.

    Even worse more is that the primary source of experience is from everyone's favorite thing, bounties. Meaning if you're just a casual player and like to do a raid here and there, maybe some PvP or strikes you're forced to use your limited play time, playing how BUNGIE wants you to play and not how YOU want to play during your finite play session.

    Bungie is double dipping on time limited players. They charge you for the season pass, force you to do it their way through repetitive and tedious bounties and if you for whatever reason don't make it to rank 100 before the season ends you're either shit out of luck in terms of achieving those rewards or you are again charged to get what you already paid for.

    It's anti consumer, and it's extremely predatory on the casual player or anyone who, ya know, DOESNT WANT TO FARM BOUNTIES and actually wants to PLAY THEIR WAY.

    In any other game there is an internal leveling system and a season pass on top. Bungie has managed to make the season pass, thee leveling system, and charges you to do it.

    This on top of eververse, full price hollow expansions (shadowkeep), $10 season passes with barely any meaningful content (mainly because its all removed at the season end) it all adds up to leave a really bad taste in my mouth. It seems Bungie just wants your money and time, not your respect and admiration.

    Can't wait for all my time spent "leveling" to be reset and sold to me in a couple months so I can, do more bounties. Yay.

    EDIT: Took a nap, woke up to a lot of notifications, Thank you all. I hope bungie is watching.

    submitted by /u/GCWH
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    Make Content For Players Not Viewers

    Posted: 10 Apr 2020 12:08 PM PDT

    Want to know how to make a good game? Make something that is fun to play. NOT WATCH. If you want to make content you consume through viewing, make a movie. I'm sure it would be great, but currently, Destiny 2 isn't a movie, it's a videogame.

    I understand having good twitch viewership is free advertising for the game, but in the end you should be making games for people to play. Make something YOU find fun, not what you think some stream viewer would find entertaining.

    I feel bad for all the employees who had to churn out bad content, because some jackass in management told them to. I sure as hell know first hand that it sucks to work on something that you know is basically throwaway or that you know is going to not be well received.

    I felt PROUD when the game turned itself around in Forsaken, and i couldn't imagine how good all your employees felt. I wasn't ashamed to tell my friends I played Destiny like I was in year 1.

    I really hope you all are able to figure stuff out in September because as of now, the game is in a very bad spot, and there isn't really anything I could see this season bringing that will change that.

    tl;dr poo pop per pee I'm an angry gamer

    submitted by /u/jdude0822
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    ‪I feel like New Light was created to get more potential buyers into Eververse rather than to create long term Destiny fanatics. The game lacks the depth at the moment to get people hooked, and a lot of the resources at Bungie seem to be going towards Eververse.

    Posted: 10 Apr 2020 04:41 PM PDT

    Honestly I’m glad streamers are leaving.

    Posted: 10 Apr 2020 10:08 AM PDT

    Hopefully this inspires real change in the way Bungie is handling this game. It all seems like low effort garbage that takes too much time to develop. It's as if the dev team works about an hour a day at most and gets paid triple what they should be.

    If this content is putting strain on the development team then get a new damn development team because this one isn't working.

    Bungie loves their content creators and to see them leave must surely be making them think.

    Edit: said seem them instead of see them

    submitted by /u/KillerMemeStar153
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    Can we get an exotic gauntlet that lets middle tree sunbreaker titans call back their throwing hammer in a Thor-like manner?

    Posted: 10 Apr 2020 05:43 AM PDT

    Hear me out, I've been having alot of fun using middle tree sunbreaker after the recent solar subclass buff, but there's always been something about having to run into no man's land to recover your hammer that's always seemed too, unintuitive.

    Now imagine this, A Norse mythology themed exotic gauntlet that allows you to press your melee button again to recall the hammer after you've thrown it. Imagine how much more useful it would get. No one in your fireteam wants to run a solar special to take down solar shields? No problem, just hit the solars from behind cover until their shields are off, a couple unstoppable ogres? No problem, you won't have to run in between their feet to collect back your hammer after you've missed your solar plexus stagger throw. A hoard of thrall rushing towards you while your backs turned and your hammer is all the way across the map? Call it back and watch it melt the thrall on its way back to your hand And if you really want this exotic to be crazy, give it a riskrunner-like arc bolt chain when enemies are struck by it.

    I get that there might be balance issues or somehow, an exploit might be found, maybe give the perk activation a cool down of 3 recalls and then a 30 second cool down untill you can recall again? Or recharge the perk by getting kills?

    Anyway this is just an idea and I hope y'all reading this are still mentally stable after the state of the current meta.

    Thanks :)

    Edit: so happy to see the comments contributing ideas and providing constructive criticism towards something we'd honestly love to see And THANK YOU SO MUCH FOR THE GOLD KIND STRANGER, id love to dedicate it to all the guardians that couldn't get a single win in trials. .

    Edit 2: so here is a summary of the ideas to balance out this exotic that were discussed on the thread:

    Keep in mind that it has been universally agreed upon that the way to recall the hammer is by long pressing the melee button so regular melee could be used for the duration of time your hammer is on the ground

    • there has been a consensus that there needs to be a penalty for the perk activation in order to prevent potshots/abuse/spam:

      a) make the perk activate once you have your super charged AND make it cost 1/15 of your super energy

    b) same as the above but uses 1/10 of your super energy and doesn't require your super to be charged

    c) perk uses a warlock-esque activation mechanic where your melee ability would be consumed by long pressing the melee button and being able to infinitely throw and recall your hammer for a set duration of time, then a cool down timer for your melee ability would start. The melee cool down will not be affected by any mods/perks/benefits that increases your melee regen

    d) the perk could be activated and used during any time, but the power of the hammer would reduce by 25% after every throw. Imagine the melee ability being a meter, you throw your hammer for the first time with a full melee meter and it deals a 100% amount of damage (the standard throwing hammer damage as it is rn) and then you recall it. If you throw it straight away for the 2nd time right after recalling it, you'll deal 80% of total damage and so forth till you can no longer throw it. You'd have to wait for the melee to recharge again and like in part 'c', no other mods/perks/benefits would speed up the melee recharge time. The cool down between each consecutive power % shall be 10 seconds to prevent any potential window for spam/abuse.

    e) the hammer can only be recalled if it successfully damages/kills and enemy

    f) in PvP, have the perk consume 1/2 of your melee energy and deal 50% less damage on the 2nd consecutive throw and recall AND have the buff roaring flames not stack with the perk.

    g) in pve and pve, health regen on kill will only be granted once every N number of seconds in order to prevent spam/exploits

    h) straight up do nothing and just go crazy w an exotic purely meant for having fun and pray no one breaks the meta while using it

    I) the health regen and roaring flames will only proc if the player manually picks up the hammer without using the exotic perk to recall it

    • I feel like we did 50% of the work trying to come up with ways to balance this exotic, now hopefully bungie would have better ideas on how to balance it. Nevertheless, keep the ideas rolling in and let me know if you thought of what piece of armour would this exotic be and what its name/flavour text/perk title would be.
    submitted by /u/ToastMalone405
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    Destiny: New Horizon (A concept for a stand-alone Destiny title)

    Posted: 10 Apr 2020 08:49 AM PDT

    Hey there folks. Had your fill of bounties? Fingers stiff from clutching your Hard Light in Trials? What would you say to coming on a little adventure with me? Come visit (in your mind of course) a new and exotic star system, with all the fun of Destiny, and none of its problems!

    This post is an idea I've been working on for a spinoff/stand-alone Destiny title, set in the nearby Trappist-1 system. The main motivation for setting a game in a different star system would be to step away from the franchise's main conflict, and explore the rich history and potential of the Destiny universe (and yes, open up yet more plot threads). This post focused less on gameplay details, and more on setting, tone, and story.


    Premise (short version):

    We came to this system looking for a new home, after fleeing the destruction of our old one. At first, we thought it was an Eden. Seven worlds, all of them lush gardens, thanks to the Traveler. And the system was empty, waiting to be claimed.

    But this system is no pristine paradise. It has a history, long and blood soaked. A dozen factions have fought over these worlds and their mysteries, including us. We were alone when we arrived, but we were also just the first. Fallen. Hive. Cabal.

    And now? Something's changed. Something has awoken in this system. An ancient civilization, the long forgotten natives that have slumbered for centuries after their own catastrophe. They've woken up to find their home filled to the brim with invaders. And they are not happy.

    This system has secrets. Ancient, powerful secrets that could tip the balance of the cosmic scales. And if we don't stop our enemies here, now, it could be the end of everything.


    Premise (long version):

    The Trappist-1 system is a small but rich collection of worlds orbiting a red dwarf sun, not too far away from our own home star. Due to the small size of their orbits, the planets each shine brightly in each other's skies.

    The system however, bears a violent past. It's an ancient battlefield, wracked by frequent wars ever since the Traveler visited it 2000 years ago. The system was home to a noble avian-like species, now known as the Sunder, and they prospered under the Traveler's influence. They spread across the planets of their system, and were beginning to look to the stars, when a calamity arrived in the form of a Hive war moon.

    The Sunder fought long and hard against the Hive, but they could not defeat the worm-born monsters. They were forced to hide their people in stasis, and detonate a weapon of mass destruction to purge the system of Hive.

    For some time, the system knew peace, as there were no inhabitants to fight over it. Then, three hundred years ago, a bedraggled band of humans arrived on the Exodus Violet, having just barely escaped the Collapse in the Sol system. Not long after, a group of Fallen, separated form their main fleet, came to the system seeking refuge. And most recently, the Red Legion charged through the system in their pursuit of the Traveler. When they departed for Sol, they left behind a hardened detachment of Cabal. And all the while, the Hive war moon waited in the fringe of the system, damaged but not defeated.

    The Vex also have a strong presence in the system, and a strange one at that. They arrived shortly after the Traveler did, and existed peacefully with both the Traveler and the Sunder. They machinoformed the interiors of all seven planets, but left their surfaces largely untouched. Their machines here are not designed for conversion or computation, but rather protection. Vast reservoirs of the Traveler's energy lie within the cores of the planets, and the Vex guard it for some inscrutable purpose.

    These reservoirs are the the system's great bounty, and represent an immense quantity of paracausal energy, enough to reshape reality. It was a mere drop of that energy that powered the Sunder's weapon of mass destruction all those centuries ago, and erased countless billions of Hive and Sunder from the face of reality. Something is coming for this vast wealth of power, and the Vex know it. The under-levels of the planets are abuzz with the machines' preparations, and in this tumult of activity has awoken the sleeping Sunder. And they are not happy to find their home infested with alien invaders.


    General & Gameplay

    A game set in this system would support many playable locations; all seven planets, as well as the Hive war moon. If needed, additional locations could appear in the form of orbiting stations and such.

    This game would still be Destiny at its core. It would be a looter-shooter with a strong emphasis on gunplay and abilities. Beyond that, I don't really have any set specifications in terms of what gameplay would look like, in terms of activities and such. It's a whole new game, a blank slate to try something new!

    The only thing I've really considered is, where would player abilities come from? So far I have two options:

    • Player characters would be Guardians with Ghosts, who got stranded in the Trappist system after getting lost in the Vex networks. A benefit of this is that it would make sense for the character to be unfamiliar with the system and its history. However, it would be a bit unfortunate if we were stuck with the same base abilities, despite being in a new and exciting solar system.

    • The human colonists in the system devised a way to channel the Traveler's energy spread throughout the system. They could use it to things we're used to, like revive and use supers. The benefit of this is it would open options for new and exciting abilities, but it's unclear if this would really be allowed in the existing lore.

    A third possibility is a combination of both. Perhaps some Guardians end up lost in the Trappist system, cut off from the Light, and regain their abilities by tapping in to the Traveler's energy in the system. The sky's the limit really. I've mostly focused on imagining and conceptualizing a fun and evocative setting in which a game could take place, rather than focusing on details of the game itself.

    One final note on the aesthetics and art design: The core aesthetic of this game would focus on rough but vibrant sci-fi designs, with minimal emphasis on high fantasy stuff. The color scheme would avoid overly bright and garish colors, and instead focus on pastels and earth tones. Smooth and polished surfaces would be rare. The technology would be worn and used, but not dirty or gritty.


    Locations

    Here is an overview of what the destinations in this game would look like. They are listed from closest to furthest.


    When the Exodus Violet came to the Trappist System, they found it uninhabited. The colonists named the planets after Japanese deities, in a vein similar to how planets in the Sol system are named after Roman gods. The Sunder have their own names, but the human names are now ingrained in the colonists' culture, and neither side has really stopped fighting to hash it out.

    The worlds of Trappist all orbit close to their amber sun, often appearing large and bright in each others' sky, sometimes bigger than the Moon as seen from Earth. Each planet is tidal locked, with one side permanently facing the sun, and the other facing away. Their habitable zones form rings around the twilight bands. As such, each world is trapped in an eternal sunset.

    Beyond the inner planets is a frozen comet belt. The Splintered Maw orbits deep in this belt, flung into an eccentric orbit by the Sunder's weapon.

    Ishikori (Trappist-b)

    Ishikori is a barren, basalt world. The landscape is a blasted expanse of stony crags, with scrubby grasses and stands of scraggly yellow-leafed trees clinging to the cracks between rocks. The habitable zone is completely on the night side, as anything exposed directly to the hot sun is burned. A hot, dry wind constantly blows from the sunside. Vex ruins here are dark gray like the surrounding rock, with splotches of orange rust caused by the slightly caustic atmosphere.

    Ishikori is home to the largest Cabal presence of the system. A city-sized firebase straddles a ridge between two low peaks, overlooking a deep valley. This fortress is the Cabal's main ship yard, so traffic to and from orbit is frequent. There are several drills near the mouth of the valley, where they've mined the metal-rich basalt and bored into the Vex substructure below the surface. A few seeders are lodged in a ravine at the head of the valley and the Cabal patrols frequently skirmish with their Hive crews.

    Hinode (Trappist-c)

    Hinode is a savanna world. Golden grass covers the sun-facing slopes of the rolling hills, and spindly trees grow in the shaded leewards, raising their branches high to reach the un-moving sunlight. Large placid lakes are common in the shade of the taller mountains. Vex ruins dot the grassland, made from beige stone and dull gray metal.

    The Exodus Violet landed on Hinode, touching down in a field beside a lake. The crew built a town around the ship, which now stands as a monument. Over the centuries, the town grew into a small city, surrounded by a low wall. It has a population of fifteen thousand, and is the largest human settlement in the system. The humans have managed to keep Hinode free of Hive, but Fallen raiders have proved a more persistent threat. Sunder have also begun making sorties through the Vex gate network.

    Sujin (Trappist-d)

    Sujin is a water world, with a miles-deep ocean covering everything but a few scattered islands. And many of these islands are in fact artificial; the upper levels of submerged Vex towers that have broken the surface. Storms are frequent in the twilight region, and plant life tends to have long, strong roots. The Vex structures themselves are made of dark stone and oily blue-gray metal, and are also covered in drooping fronds and stubby shrubs.

    The Vex are present on all of Trappist's planets, but if any of them can be considered a truly Vex world, it's Sujin. Scans indicate that most of the seafloor has been machinoformed, though the abundant native life tin the oceans doesn't seem to mind. Sujin is also home to the second-largest human settlement in the system, a town of about a thousand, nestled in the platforms of one of the smaller Vex towers. This tower sits near a group of larger structures, on which both Fallen and Cabal now regularly patrol

    Amatera (Trappist-e)

    Amatera is a rich, temperate world of forests and rift valleys. Water is plentiful in the twilight band, and waterfalls are numerous. The forests are thick and lush, but not quite thick enough to be called a jungle. The landscape is dominated by large semi-circles of Vex metal, supported by narrow stems of metal. (scaled up horizontal versions of 2 and 3 from this concept art). The forest has claimed these structures too. Beneath the tangle of roots and vines, the stone and metal are dull gray.

    Amatera is the ancestral home of the Sunder, though almost all traces of their once-sprawling civilization were wiped away when they detonated their reality bomb. Now their homes are hidden under ground, in ancient cities hastily built in the vast vaults of the Vex substructure. They are currently fighting the Cabal to reclaim control of the surface, though they still have access to the rest of the system via Vex gates.

    Raijin (Trappist-f)

    Raijin is a sweltering world. The atmosphere is thick and heavy and nearly obscures the sun. The red stone of the surface is cracked and split. Enormous jutting cliffs stretch across the horizon, and blocky ravines descend for miles into the crust. The surface is damnably dry, despite the stormy sky and constant lightning. Any rain simply evaporates before it reaches the ground. Life is scarce on the surface; instead it lies hidden underground. Precious water pools deep in the ravines and caves, stagnant but rich in nutrients. Thick mats moss and towers of fungi grow around these pools. The stone of the Vex structures here is stained red, like the bedrock, and the metal is a grimy gray tarnished with splotches of yellow.

    Many decades ago, the Fallen fought a Hive fleet in orbit above Raijin. They scored a great victory when they forced the Hive's largest tombship to crash into the surface. For some time, the Hive have been building a citadel of dark blue chitin next to the crash site, though their efforts have been constantly opposed by the Vex. Nevertheless, they've taken a dangerous root within the twisting caves and ravines. More recently, Sunder have joined the fight against the Hive here, seeking to expunge their ancient enemies.

    Fujin (Trappist-g)

    Fujin is a cold world of rolling tundra and rocky mountains, constantly swept by a cold keening wind. Spiny shrubs and red-brown grass cling to the cold ground. Stands of dark spiny trees grow in the valleys between ridges. The sunward edge of the twilight zone is warm enough to support a few bodies of icy water. Vex structures are particularly rare on this planet. The few that do break the surface are gray stone with red tinted metal.

    Fujin is where the Fallen made their home in the system. They've built a sizable fortress city into the side of a mountain. The architecture is rounded and oblong, typical of Fallen make, and the towering spires serve as docks for ketches. Several Hive seeders have landed nearby, and now squads of Fallen patrol the plains and forests in search of any signs of their infestation.

    Yukonna (Trappist-h)

    Yukonna is a world of ice, snow, and volcanoes. Great glaciers cover most of the surface, except where they're broken by great black cinder cones. They belch dark clouds that stain the amber sun a dark bloody red. Flakes of ash and snow are constantly drifting down. Strange crystalline trees with flaky white leaves grow on the ridges between the volcanoes, where the ice is thin. Vex structures here are pale white stone with light silvery metal. There are many ancient Vex catacombs buried in the ice, some of which were once used by the Sunder.

    Yukonna is the most hostile of Trappist's worlds, and no species has attempted to make a major claim on it. As such, it's become something a neutral ground. The Fallen, Cabal, Hive, Sunder, and humans all hold small outposts here, but not a single faction seems particularly inclined to attack the others and break the tenuous balance.

    The Splintered Maw

    The Splintered Maw is a terrible and ancient war moon. It was ripped form its own system, carved and hollowed into a lumbering vessel of slaughter and decay. The Maw belongs to Ir Narûk, warrior wizard of Xivu-Arath's brood. Its surface is a single continuous necropolis of bone and rot, chilled and hardened by the deep cold between stars. This chill lingers even when it flies close to suns, to spread its vile progeny. Now though, it seems appropriate, as the moon drifts in a long, distant orbit in deep in the system's comet belt. The Trappist star is dim red pinpoint in the black sky.

    Many of the bladed spires were cracked and toppled and disintegrated when the Sunder's bomb struck the rogue moon. Now the necropolis is a graveyard of graveyards, a dizzying and jumbled mess of broken ramparts and precarious drops. Yet much of the interior remains intact, protected by Ir Narûk's formidable Sword Logic. The entrance to her throne world lies deep within the gloomy halls, though the exact location is unknown. Humans, Cabal and Sunder have sent many expeditions into the depths of the catacombs. None have ever returned.


    Enemies

    This game would feature new factions of the original four enemy races (but no Taken or Scorn), as well as a completely new race, the Sunder. For the returning races, their aesthetics would be more similar to their D1 designs, but with slightly more color. There would also be different groups for each enemy race spread out through the system.

    With the exception of the Vex, who have several powerful minds buried deep in their cataocombs, there are no top level enemy leaders in the Trappist system. No Cabal emperors, no Kells, no Hive worm gods. This is meant to give the game a slightly toned down sense of scale, in that there's more to the Destiny world than just the very top of the food chain.

    The concept for the Sunder, my idea for a new enemy race, is at the bottom of this section. It's not a full description of every in-game detail, but rather, it's meant to give you a general idea of what they might look like.

    Vex

    The Vex on the Trappist system are quite strange, and seem to have taken up the rolls of gardeners. They seem to blend in to the worlds they inhabit, with their colors matching their surroundings, and clumps of vegetation growing from their shoulders. Their head-fans are semicircular (like D1 Vex, lacking the notches found on D2 Vex), and sport radial ridges that run from their eyes to the edge of the fans. Their shells are made of a strange flaky material that's somewhere between metal and mother-of-pearl.

    The Vex on the surfaces are non-confrontational towards every race in the system except for the Hive. They will generally only attack if they are provoked first. The Vex residing within the underlayers, however, are much more aggressive, and will attack anything and everything, except for the Sunder.

    The Vex on each planet are permutations of the same root collective.

    Ishkori: Dark gray shells, orange eyes, and clumps of yellow and orange lichen on their shoulders.

    Hinode: Yellow-beige shells, pale blue eyes, clumps of stiff grass on their shoulders.

    Sujin: Dark blue shells, red eyes, corral and anemone on their shoulders. Often patrol the depths of the oceans.

    Amatera: Green shells, yellow eyes, vines and moss growing on their shoulders.

    Raijin: Dark red shells, green eyes, mushrooms on their shoulders.

    Fujin: Brown shells, pale violet eyes, short red grass and the occasional small dead bush on their shoulders.

    Yukonna: Silvery blue-white shells, white eyes, transparent crystalline branches on their shoulders.

    Fallen

    The Fallen that made their way to the Trappist system split off form the main Fallen fleet shortly after the Whirlwind. They haven't had quite as difficult of times as the Fallen in the Sol system, and still wear their composite armor. The dominant faction is the House of Stone, lead by an Archon, who is also their dead kell's daughter. The two smaller Fallen groups are both client houses; The House of Dawn, renowned for their shipwrights and splicers, and the House of Blades, a younger house with a warrior heritage.

    The House of Stone is active across the system. The House of Dawn typically stays near Fujin, while the vicious House of Blades frequently skirmishes with the humans on Hinode.

    House of Stone: White armor with beige and gray highlights.

    House of Dawn: White armor with red-orange highlights.

    House of Blades: White armor with black and blue highlights.

    Hive

    The Hive in this system are descended from Xivu-Arath's brood. Their chitin armor is dark gray-blue and has a metallic quality. They seem to be able to adapt quickly to new conditions, spawning new broods and phenotypes in a matter of months or weeks. Their leader Ir Narûk holds the wizard morph, but she is also a warrior, and wields a brutal scythe that pulses with void energy. Many wizards in her brood have followed her unconventional path, and carry wicked atom-sharp blades. They also practice powerful mutation magic, re-shaping knights, thrall, and ogres brutish monsters.

    They all have the same dark blue armors, however, their skin has different undertones depending on which world they're on.

    Ishkori: The Hive here have sickly yellow skin under their armor.

    Raijin: The Hive here have black skin.

    Fujin: The Hive here have red skin.

    Splintered Maw: The progenitors of the other Hive, they have pale gray skin.

    Cabal

    The Cabal legion in the Trappist system is the Black Guard, a hardened detachment with a reputation for holding conquered territory at any cost.They typically follow after the Red Legion, and are tasked with occupying conquered worlds and expanding and solidifying the Cabal infrastructure. They are not however, conquers themselves. They've been placed in an unfamiliar, position in the Trappist system, as Ghaul's abrupt departure means they must finish the conquest, something they don't have the firepower to achieve quickly or efficiently. They are led by Primus Usha'arat, a brutal but pragmatic commander.

    The Red Legion demands and hoovers all the most advanced technology in the Cabal empire. As such, the equipment used by the Black Guard is a much more industrial (and slightly outdated) affair. Nevertheless, it gets the job done. As their name would suggest, their armor is primarily black, with colored accents indicating a soldier's battalion or division.

    Fire Blades: Black Guard shock troopers, often found on the front lines. They wear an angry slash of dark red paint across their chests. Their forces are currently concentrated on Amatera and the Splintered Maw.

    The Steel Fist: Combat engineers, adept at rapidly building fortifications. Have a dark blue stripe down their helmet and chest. Are frequently found on Ishkori.

    Stone Breakers: Mining corps, responsible for establishing supply chains and collecting resources. They have yellow-brown markings on their helmets and shoulders. Are also usually found on Ishkori.

    Wind Reapers: Scouting and recon division. Their gauntlets and shoulders are painted forest green. Often stationed on Suijin and the Splintered Maw.

    Rank-and-File: The unspecialized grunts of the Black Guard. Their armor is un-ornamented, and they are seen wherever the Cabal have established a presence.

    Sunder

    The Sunder are an ancient and noble race, who cast down their own civilization in an attempt to stop the Hive. They are more or less humanoid, with bony crests and feathers covering most of their skin, reminiscent of birds or dinosaurs. They slumbered for centuries, trapped in stasis pods that only opened recently. They had a crisis of faith when they awoke to find their system infested, not just by the Hive, but by several new alien factions.

    Their leader is a vicious, blood thirsty prince. His parents sacrificed themselves to buy time to detonate the reality bomb. When he awoke, he was outraged to find that their sacrifice was for nothing. He seized his peoples' confusion, and whipped it up into a murderous frenzy. Now he leads them in a fanatical crusade to purge any and every alien from the Trappist system.

    Physically, the Sunder are a slight people, with thin, bony builds. The average Sunder is slightly taller than a human, but less massive. Most of their physical might is derived from the silvery suits of power armor they wear. This armor is exquisitely crafted, with many layered elements. It appears to be based on reverse-engineered Vex tech. The armor comes in a range of shapes and sizes, and appears to be modular in nature, allowing for quick swapping of weapons and damaged sections. The armors were originally built to fight the Hive but they're just as effective against the other factions in the system.

    Below are some types of commonly seen armor styles (note that the names are by no means final).

    Scouts: The lightest suits of armor are little more than powered exoskeletons. Sunder wearing this armor are fast and agile, and typically wield light-weight hitting cannons on their forearms.

    Troopers: The main infantry of Sunder forces. This armor covers more of the wearer's body. They're slower, but can carry more powerful automatic weapons.

    Strikers: Heavy shock troopers. Their armor is heavier around the shoulders and torso, as it holds a thruster system that grants sustained flight. Are typically equipped with long range explosive launchers or sniper weapons.

    Bruisers: Heavy Sunder artillery. Their bulky armor stands a couple feet above most Sunder fighters. They are protected by arc shields, and wield a variety of explosive ordnance, including rapid fire rocket launchers and explosive blunderbusses.

    Crushers: Mobile tanks, which are full-on mech suits. These massive suits of armor stand twice as tall as an un-armored sunder, and shake the ground when they move. They are equipped with thrusters that can propel them forward in devastating bursts of speed. They're typically with powerful rapid fire cannons and short range arc weapons.

    When fighting, if a Sunder's armor is heavily damaged, they'll seek out a companion with more intact armor. They'll then detach the undamaged sections of their armor and attach them to their companion's armor. This strengthens the other Sunder's armor, while the wear of the damaged armor sheds the rest of their equipment, and attempts to retreat or distract the enemy.

    This is, of course, all just a rough sketch of what the Sunder would look like in-game. It's meant to give you a general idea of what I envision: A race of vicious bird-people with modular armor suits that can be rearranged to strengthen their allies.


    Backstory

    There's quite the wall of text below, giving a more detailed version of the history of the Trappist system. There's also nothing else after this, so scroll past to skip to the comments.


    Two thousand ago, the Traveler visited the Trappist system. Originally, only the fourth world was habitable, but the Traveler terraformed the remaining six into verdant gardens. The natives of the fourth world, an avian race now known as the Sunder, had little technology of their own when the Traveler arrived, having only experienced their first industrial revolution. They did not understand the Traveler at first, but they celebrated its visit as the Time of Blooming, as they watched life flourish across their sky.

    Shortly after the Traveler arrived, the Vex emerged. The machines were not hostile towards the Sunder, instead, they seemed to tolerate and coexist with them. The Vex left the surfaces of the planets largely untouched, and instead built downwards. They carved continent-sized circuits into the worlds' mantles, but the only visible sign of their presence was scattered monoliths and henges dotting the landscape. For most of the life on the Trappist worlds, life was unchanged.

    But with the Vex began the Sunder's ascendancy. The Sunder worshiped the machines at first, then studied them, then understood them. They used their warp gates to jump between planets, and explore the untamed bounty of the Time of Blooming. The Sunder took apart the Vex machines and reverse-engineered their technology. This sparked a brilliant technological revolution. Buoyed by the secrets of the Vex, their species shot ahead by leaps and bounds. When the Traveler came to Trappist, the Sunder were building their first steam engines. When it departed nearly a century later, they were building their first quantum computers.

    Much of the Sunder culture came to revolve around the Vex. They decorated their ruins, tinkered with them, rebuilt them and expanded upon them. Great Sunder cities sprung up around Vex citadels. Their technology evolved at a breakneck speed, clearly based on Vex designs, but also fascinating and unique in its own right.

    Even as the Time of Blooming passed and the memory of the Traveler faded, the Sunder prospered. They began building vast ships to carry their people out into the unknown. But the unknown was closer than they thought.

    The first great orb life to the system. The second brought only death.

    They called it the Splintered Maw. A war moon of the Hive, hollowed and infested, captained by Ir Narûk, warrior princess of Xivu-Arath. It came through the system in a pall of shadow and rot. Seeders peppered the Sunder's pristine worlds and death poured from them in terrible tide. The Sunder built mighty weapons and fought valiantly against the swarm, but it wasn't enough. The endless waves of Hive overran their worlds, and billions of Sunder died. They were forced to abandon their colonies and retreat to their homeworld.

    The Sunder were faced with a terrible choice. The war was lost, they could not defeat the Hive. But from the Vex technology and the reservoir of paracausal energy buried in the core, their scientists built a reality bomb. An ontological weapon that would wipe the Hive from the face of reality The price, however, was that everything the Vex considered to be foreign would be annihilated. This meant that in purging the invaders, the Sunder would also destroy themselves.

    There was a single hope though. Anything within the Vex ruins might be protected. So they built countless stasis pods and hid them in vaults deep in the Vex substructure. They only had time to build a few hundred thousand, enough to hold only a fraction of even the remaining Sunder people. But it was their only hope. The lucky few Sunder, chosen at random, went into the sleeper pods, hoping to wake up to a world free of monsters. Those who remained stood against the Hive one last time. The bomb was detonated.

    A surge of ontological power rippled through the system. Sunder cities and Hive corruption alike were wiped away, like they never existed at all. When the blast struck the Splintered Maw, it shattered the surface. But the inner levels, protected by the Ir Narûk's paracausal wards, survived. The war moon was flung into a distant orbit beyond the system's comet belt, broken but not destroyed. The exertion of shielding the Maw exhausted Ir Naruk, and she fell into a deep slumber in her throne world.

    If the Sunder had some mechanism to wake their sleeping people after the blast, it did not activate. The Sunder remained sleeping. And for a few centuries, the Trappist system remained abandoned, wild and untamed.

    Then, 300 years ago, the colony ship arrived.

    The Exodus Violet took two centuries to limp its way to the Trappist system. They had barely escaped Sol, as Rasputin frantically launched any and every space-worthy craft available. Many did not make it past the asteroid belt. But some miracle, the Exodus Violet slipped out of the system with only moderate damage.

    The refugees couldn't believe their luck. Here was a pristine garden system with seven rich, uninhabited worlds, just waiting to be claimed. They landed on the second planet to build a city, and set up outposts on the other six. Yes, there were Vex, but the machines ignored the humans, like they'd ignored the Sunder all those years ago. For a few decades, life was good, and the human city prospered. Unfortunately, the sanctuary didn't last.

    The Fallen came, hungry and desperate. They landed on the sixth planet and slaughtered the human outpost there. The humans tried to make peace with them, but the Fallen refused. The fighting devolved into a bloody, protracted skirmish. Both factions lacked the firepower for an all out war, so they clashed continuously over resources form the various planets. Fallen raids forced the humans to abandon most of their outposts. For a time, it seemed the fight might last forever. Then a new threat emerged.

    The Hive, having finally recovered some of their strength, launched a dark fleet from the Splintered Maw. Their numbers were a fraction of the first invasion, but they were still deadly and cruel. The Fallen scored an early victory, and downed their largest ship on the fifth planet. There the Hive crew quickly became entangled with the Vex. Elsewhere, the system ground to a stalemate. Everywhere, the humans, Fallen, and Vex fought the Hive, while often skirmishing among themselves. This brutal deadlock lasted for the better part of a century.

    Six years ago, the Red Legion arrived. The mighty sword of the Cabal empire had been brutally conquering its way through the region of the galaxy. Their leader, Ghaul, wanted the Traveler, and the elusive orb had last been seen nearby. When the Legion discovered the terraformed worlds of the Trappist system, Ghaul knew they were close. He launched an assault on the system to crack it open and discover the secrets it held.

    The Cabal started a new war on many fronts, fighting the Vex, Hive, Fallen, and humans alike. They established a number of bases on the inmost planet and started drilling in to the crust. The rest of the system seemed like an afterthought to them, and they put little active effort into conquering it. It's unknown if the Ghaul found what he wanted in the system, but after two years, he ordered the Almighty into position near the first planet. However, the star killer had barely began its work when the Red Legion vanished.

    The majority of the Cabal fleet just...left. Almost overnight. Rumor was that they'd received an urgent transmission from a nearby system. Ghaul didn't want to abandon Trappist though, and left behind a smaller legion, the Black Guard, with orders to secure the system for the empire. The Black guard are tough and tenacious fighters, but lack the numbers to decisively capture the system. So yet another faction joined the protracted stalemate that had gripped the system for so long.

    Then, a year after the Red Legion's departure, something changed.

    A wave of strange energy swept through the system at superluminal speeds. And the system came to life. Vex structures rumbled to life everywhere. Goblins flooded the subterranean catacombs. And on the fourth planet, the Sunder finally emerged from their stasis.

    The Sunder had entered their long sleep believing that when they woke up, their system would be theirs again. Instead, they found it overrun and infested with not only the Hive, but three new alien species. They immediately started fighting anyone and everyone. The apparently endless war was gained a sixth faction.

    But while the factions vied for territory and resources, the Vex machines buried deep in the mantles continued to grind away. An observant few among the various factions, those who were familiar with the Vex, realized that the machines were frantically talking to each other, exchanging dire warnings. The Vex were preparing for something, because they had seen the end of everything. Something terrible is coming for the system, and it will destroy everything in its path.


    submitted by /u/Glamdring804
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    To the BRRRRRRRT Guardian last night...

    Posted: 10 Apr 2020 11:29 AM PDT

    My friend and I were running strikes last night. No real agenda other than have fun and do some bounties to get our dust and glimmer up. At one point we came upon a Guardian in the Prison of Elders. About a quarter of the way through, we noticed that he was going hard with Sweet Business and Actium War Rig. We were amused and thought that maybe he was getting some bounties himself.

    After that Strike, he stayed in queue with us and we were on to the Pyramidion. Dude was still running Sweet Business/War Rig. We both commented how hilarious it was to see someone going nuts and seemingly having a blast with such a bananas build. While we were flying around and landing punches, grenades, and supers this guy was just A-10ing all the bad guys with no signs of stopping.

    At the end of that Strike, we saw the end screen results. Of BRRRRRT Guadian's 80 kills, 71 of them were with kinetic weapons (which could only be Sweet Business). My friend then asked "Hey, is DIM working right now?"

    "Yeah, totally," I replied not seeing what was about to happen.

    "If he's still here we should totally join him!" my buddy said.

    It wasn't even a question, just an "oh shit, I'm in!" and we both pulled our respective Sweet Business and War Rigs, not even bothering to upgrade them from 750, and geared up while in flight to our next strike.

    Savathun's Song.

    I'd like to think our random third, who has been running Sweet Business probably the whole night, saw what was happening and got excited. We got through the first real room while the door locks were being hacked. Kinda goofing around and spraying at bad guys and, when they were all dusted and the locks were about to open, with no communication, we lined up three abreast at the door just waiting.

    The doors opened...

    ... and we fired...

    ... and we didn't stop. Two waves of thralls murdered, and when that third set of doors opened and the Ogre was staring us down it was met with three Guardians just throwing hot, molten lead right at it's face. That Ogre didn't even get a chance to fire a single eyeblast it was staggered and subsequently melted faster and more hilariously than either my friend or I had ever seen. We were dying laughing on our comms. That was easily the coolest shit we have seen in Destiny in weeks.

    We waltzed through all of New Pacific Arcology cannons firing

    Any yellow bar that was in our path was either melted with bullets or slammed into oblivion by our team. It was glorious.

    When we finally got to Savathun's Song her(?)self, we couldn't have been more excited. My friend and I, both Missile Titans, have our super and we are ready for the memes. Shrieker opens and our buddy starts firing and both my friend and I catapult ourselves at it's dumb eye. As soon as we land, guns start blazing again and we get her three quarters down before the first invul phase. 20 seconds later and the adds are dead. The Shrieker opens again and we spray. There was no second invul phase. We MELTED her. And as we gathered among the smoldering corpse of that giant bitch, we played cowbell while laughing manically.

    We played one more Strike as a full group and I had to split because it was late and I could barely keep my eyes open, but I will never forget how amazing it felt to have those first doors open and be a full team of BRRRRRRRRRRRRRRT just mow down bad guys with reckless abandon.

    Here's to you, Ember McTillhawk. That was a blast.

    submitted by /u/TrevzorFTW
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    Alright Bungie, time for some honesty. Your only live IP right now is Destiny, and yet it's clear that Destiny is bottom of your priority list. Things are going rapidly downhill and we need some transparency

    Posted: 10 Apr 2020 11:22 PM PDT

    Season of the Worthy is the absolute polar opposite of what I would describe as a good content drop. Part of that is because there is basically no content at all. One bunker, one event, copy and pasted across 3 planets and that's it for the whole 3 months. Fantastic, really makes us see what you mean when you say "we want destiny to be the best it can be".

    That statement, touted by the community managers comes across as disingenuous horseshit when you take a look at the direction the game has been heading since shadowkeep dropped, unless of course you think destiny will reach its peak when it hits the mobile game market.

    Players have been leaving the game for a while now, and if you think that streamers like Gladd leaving wont encourage even more people to leave - you're wrong. It's clear that destiny isn't your priority, however it is your moneymaker - hence the egregious eververse situation. You have a loyal fanbase, bungie, but it is loyal to destiny, and I doubt that it will transfer to whatever other title you may be working on.

    It's time for you to cut the bs pr speak and give us some actual, concrete answers as to where this game is heading, because as far as I can tell right now, it isn't worth sticking around.

    submitted by /u/fishk33per
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    Hear me out, a time traveling solo raid that requires 6 guardians

    Posted: 10 Apr 2020 01:51 PM PDT

    What if there was a raid that was intended for 6 guardians but it was made for one player, a solo end game activity. So how would this work? Vex time gates. These gates allow you to travel back in time to the point where the encounter starts, which would allow you to help yourself complete activities. Think of those racing games where you can race against a ghost of your friends best time or your best time.

    Heres some lazy ideas of a couple encounters.

    1st encounter there are 6 small rooms with ads and a few yellow bars, clear a room within a time limit, yellow bar drops an orb, you dunk it and jump through time gate. Now you move on to the second room and repeat, but as you are clearing room 2 you have went back in time so your past self is clearing room 1 as you clear room 2. Keep doing this within the time limit so you and your past 5 selves dunk an orb around the same time to activate all 6 rooms and open the big door to the next encounter.

    Boss could be similar, but say you do the same thing but after dunking the ball you go dps. You can barely damage the boss and each time you go through the time gate obviously the boss comes out with full health, since he never really came out yet due to traveling back in time. But with going back in time 5 times, you and your other 5 past selves dps together can fully take down his health and kill him.

    Think of going through phase one, getting to dps and shooting divinity at the boss the whole time. Not much dps there. But then you jump through time gate after dps, now you clear ads, dunk ball, get to dps and start using a sniper while your past self is shooting divinity and now his health is starting to go down. Jump through time gate again, this time during dps you use your super. In the end you and your past 5 actions work together to kill the boss.

    This was just an idea i had, for a six player raid thats a solo activity.

    submitted by /u/VII8NEIN
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    Bungie please reverse the Izanagi's nerf please

    Posted: 10 Apr 2020 07:36 PM PDT

    Pinnacle / Powerful rewards should never drop in your already highest slot. Smart RNG levelling needs to be implemented for the health of the game.

    Posted: 10 Apr 2020 03:39 AM PDT

    Yeah this is a bit of a salty post, but I genuinely can't believe that there's still not some kind of smart levelling system where it stops powerful or pinnacle gear failing to give you any progression.

    Just claimed four of my pinnacles on my main character (dropping at 1006 power) and each one dropped in a slot that already had an item with 1006 power, of which those were the only two slots at that level. Two energy weapons and two class items.

    Any other of the 6 slots besides those two would have given some kind of progression, but no. So that's basically a week of zero progress towards one of the few ways of character progression in the game.

    Yes it's RNG, but damn this sort of thing really feels like it devalues the player's time they invest due to absolutely no fault of their own.

    This levelling system needs to get smarter for the health of the game, particularly if we're going to doing 50 power levels per season going forward. There are few things that kills the morale of a game's player base than devaluing their time.

    Bungie, please tell us that you're adding in some kind of bad luck protection for item levelling soon. Just make it so that it doesn't target your already highest slot and then you know that you are always going to make at least some progress for the time you invest in to your character.

    submitted by /u/Trittium00
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    Hey Bungie! I have a great suggestion. No seriously, I think it’s great.

    Posted: 10 Apr 2020 05:06 AM PDT

    Back in Seasons 2 and 3, you guys had a bunch of ornaments for vendors. They required doing a bunch of things like getting headshots with hand cannons in the crucible, completing weekly milestones, looting lost sectors wearing full sets of armor, etc. etc.

    I think it would be super easy for you guys to just re-open those quests and input them into the game since we have the faction armors back, and iron banner armor stuff too.

    I know there are a bunch of new lights that would love it, the vets who missed out on some pieces would love it, it would give a lot of players incentive to grind for them, and I for one would love it because I missed out on possibly the nicest Titan chest piece to date do pls Bungie make it happen! (Season 2 Crucible ornaments... it's nicer than season 3's)

    Okay thank you bye :)

    Edit: well this is nice! Thanks to everyone who's agreeing! Hope this catches the eyes of the community managers! :)

    submitted by /u/dennissbooker
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    There’s over 9,000 different species of animals on the earth.

    Posted: 10 Apr 2020 09:32 AM PDT

    And Bungie will run out of animals for error codes next season.

    submitted by /u/das_sparker
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    We've reached a level where they dont even proofread anymore

    Posted: 10 Apr 2020 02:52 PM PDT

    Shouldn't the arbalest work well against Match Game?

    Posted: 10 Apr 2020 08:22 AM PDT

    Was using the arbalest while i was doing a legendary lost sector, and it took me 3 bullets of arbalest to take down a harpy shield. Considering its exotic perk i feel like it should be the only gun that isnt affected by Match game, would make the gun better but definitely not overpowered.

    submitted by /u/a3laoey
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    The last time D2 was in the toilet and streamers were leaving, we were graced with Forsaken.

    Posted: 10 Apr 2020 03:54 PM PDT

    Glory comes and goes, Bungie. If you want it, it can be yours again.

    Or whatever Shaxx said.

    submitted by /u/AdrunkGirlScout
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    Bungie, you wouldn't need to hear so much talk from us about new raids if you would simply support and add to the old ones we have.

    Posted: 10 Apr 2020 04:45 PM PDT

    Make all year 1 raids have random roll weapons(y2 standard) for starters.

    Add to the weapon pools of all the raids next. Examples being..

    1) GARDEN OF SALVATION needs a

    Sword/GL/scout/SMG/Rocket

    2) BLACK ARMOURY/SOTP needs a

    GL/SMG/SIDEARM/LFR

    3)LAST WISH needs a

    LMG/SMG/GL

    4)Leviathan

    I have no idea what it needs. Its got 4 raids and likely every weapon type. It just needs random rolls =)

    Anyway. Maybe we don't need lairs in-between the huge September expansions at this point, but instead we get support for the old raids, them be modernized and updated/improved with new content.

    AS WELL AS

    collections badges, more triumphs, titles and other such content for the year 1 raids =).

    I'll make another post for campaign related stuff later I think. But what do yall think?

    submitted by /u/Wuhan_Wheezer_11
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    I don’t think it’s that ridiculous to prefer Destiny 1 over Destiny 2.

    Posted: 10 Apr 2020 11:27 AM PDT

    I have seen people explode at others for expressing that they like Destiny 1 more. "It's just nostalgia!" Or "The game was actually bad, the amount of people who look at that game through rose-tinted glasses is baffling!"

    You know what? No! Maybe I like Destiny 1 more because there's actual class customization and the feeling that no matter what you do, you are making progress towards something. Maybe the content droughts were a GOOD thing! God forbid the game loosen its vice grip on you for a few months to allow you to enjoy different games while they worked on creating a good amount of content to bring you back. No, I WAAY prefer never feeling like I can leave and growing to resent the minimal amount of content that doesn't leave any impression.

    Now obviously Destiny 2 isn't terrible and Destiny 1 isn't perfect but maybe people prefer the latter because they think it's just better. Not because they're stupid or because they're blinded by nostalgia, because I can tell you this much, if D2 was unanimously better as many seem to claim then my friends and many others' friends would still play.

    submitted by /u/Home-Furnishing
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    Can we please get some solid color and two tone shaders?

    Posted: 10 Apr 2020 12:10 PM PDT

    I just really hate when a shader (metro shift) is all black and silver.

    Then some random element on the armor is blue and completely throws everything off. Instead of 3 and 4 tone shaders just make them solid and two tone.

    The Valkyrie shader looked really good from the preview and then there's a gaudy orange that comes out of nowhere and then yellow, the black and red looks fantastic however.

    So just

    Pretty please?

    Edit: Bigger even better suggestion. Make a chalice like item that you can put shaders into and select one of the triangles from a shader to make a personal shader.

    You could probably monetize it as well 100 silver for 10 shaders.

    submitted by /u/Nnader86x
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    Bungie you can keep the 10$ for the next season and skip it entirely.

    Posted: 10 Apr 2020 03:32 PM PDT

    Play some games that actually have content in them like Destiny 1, Monster Hunter world, Path of exile etc and see what a FUN game feels like.

    Because at this point your design decisions are just uninformed and asinine in it's entirely.

    E.g. It was terrible decision to wait till today and tell people that power cap for the Grand Master Nightfall is capped. Its like this decision was taken yesterday. Also "Increase chances for rewards" don't cut it for the Hardest activity in the game.

    submitted by /u/ikanos_
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    Hey bungie can we get the underused and weak exotics buffed please??

    Posted: 10 Apr 2020 04:53 PM PDT

    There are a number of exotics that have good concepts or have the right perks but some of their numbers need to be adjusted.

    A great example of this is the aeon armor series and winters guile.

    Aeon seems like a good idea but if you actually try to implement it it becomes very difficult to effectively use. You have to be way too close to allies to gain its benefits and some of the benefits gained can be gotten from different more powerful exotics.

    Winters guile is an example of good perk/idea but needs a bit more to make viable. Currently winters guile stacks up to x5 and lasts exactly five seconds. Per stack. Which is barely enough time to run straight at another enemy to kill them. You would be better off using your weapon and just shooting them. Realistically it needs ophidian aspects melee range increase and a buff to the timer.

    Hers some others that I'm not gonna go too in-depth with but definitely need adjusting.

    Warlock: Claws of ahamkara Vesper of radius Eye of another world(maybe) Apotheosis veil

    Titan: Peacekeepers Lion rampart Stronghold Armentarium(it's a basic bonus not really "exotic"

    Hunter: Sealed ahamkara grasps Lucky pants Lucky raspberry

    Keep in mind there are a ton more exotics out their that suck and have an incredibly low use rate that I didn't mention.

    submitted by /u/Navekiller059
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