Destiny This Week At Bungie 4/23/2020 |
- This Week At Bungie 4/23/2020
- Daily Questions [2020-04-24]
- Stop telling people to take a break. The game is designed to punish people for doing that.
- A complaint from a Day One Year One Destiny One Player, from the deepest depths of my heart.
- Calus Will Save Us
- Bungie should've used Menagerie for Guardian Games instead of Forges
- Times when Luke Smith talked about Destiny's future and mistakes:
- Recreating the Vault of Glass in Minecraft
- The season pass paid track needs to be redone
- PLEASE BUNGIE, UNLOCK REVELRY ANTLER ORNAMENTS
- Given theyre both pretty underused at the moment, giving Sleeper and Outbreak the ability to spawn Warmind cells would make them super viable + give them champion stopping capabilities.
- Reminder that Nika Futterman, the voice of Eva Levante, also voiced Asajj Ventress from the Clone Wars, Khan Maykr from Doom: Eternal and Chum Chum from Fanboy and Chum Chum.
- TWO MAN CALUS WITH HEIR APPARENT
- Since no Hunter wants to become the Hunter Vanguard, why don’t we just make the Colonel the Hunter Vanguard instead?
- Swearing at Bungie in reddit posts isn’t making them more likely to implement ideas
- Just realized our class choices are the Lion, the Witch, or the Wardrobe.
- The seraph towers will officially go down as the worst seasonal event in Destiny history
- I thought Guardian Games would drop with some Olympic inspired games to play.
- Remember When We Had Story Missions?
- I Am Still Under the Belief That This Game Going F2P Was/Is Bungie's & Destiny's Downfall
- Yo Bungie, now that Mick Gordon is gonna have some free time on his hands, can you collab with him to make a track or two for Destiny in the vein of Sepiks Redux?
- Just tried out the evolved Seraph Tower event
- Allowing NPC guardians to spawn in the open world would be amazing
- Sometimes, I wonder about what it must be like on the other end of the conflict.
- Blind Well is great for destination medals today. Multiple players, harmony buff gives super/ability regen, plenty of enemy waves for kills and laurel creation.
- Bungie: "We have deployed a Steam-only update to help resolve some error codes. Players are encouraged to relaunch Destiny 2 and Steam to take this update."
- Given the statistics, isn’t Guardian Games kinda pointless?
Posted: 23 Apr 2020 02:25 PM PDT Source: https://www.bungie.net/en/News/Article/48973 This week at Bungie, the Guardian Games have begun.
Hunters, Titans, and that floaty class are facing off against each other in a friendly competition. We kicked off the event with a dev insight showing some of us at Bungie sharing our thoughts on who is going to win. Sure, there's some light-hearted ribbing going on, but at the end of the day we're all Guardians. Still though, the winners get to flex their class item in everyone's faces, so get out there and represent your team. Hunters won the first day, but Titans rose to the occasion to claim day two. It's still far from over. One thing we haven't told you yet is that during the final week of the event, every day's victory will count for double points. So if any class is holding a fairly significant lead and thinks they can sit back and relax, they better keep on pushing or another class could pull off a comeback. Before we move on to the rest of the TWAB, Production Director Justin Truman would like to speak on the current state of the game and our plans going forward.
Trials and TribulationsA few TWABs ago, we talked about some of the issues with how the Trials of Osiris rewards are currently set up. We have an update on how we'll start addressing some of your feedback. Our goal for Trials is to encourage players to chase seven win tickets. Resetting tickets should not be the most effective way to earn Trials gear. Rewards should show players that the further you progress, the better the payout. Players that have already gone flawless once over a weekend should be encouraged to repeat the experience on passages other than Mercy – to strive to earn more rewards and not sit at the bottom of cards picking on fireteams struggling to hit three wins or even just win a single match. Trials has always had a problem of being approachable for players who aren't highly skilled PvP gods. We believe that players should be encouraged to make an attempt every week, regardless of skill. You should feel some value in dipping your toe in each week to see if you can get a little further than last week, to push yourself to improve and get better. While every single player won't make it to the Lighthouse, you should feel like you can get meaningful rewards by pushing yourself and still get some rewards for spending time in the activity. So what are we doing about it?
These are our current plans for changes we want to make in the short term. We're also still investigating improvements we can make in the long term. For example, you may be asking "What about Adept weapons?" We're currently investigating a new form of Flawless aware weapons for a future Season. They might not have the same name, but these weapons would have some differences in order to set them apart. Right now we are currently looking at giving these weapons the ability to replaces the weapon mod slot with an adept mod slot(name may change) that can accept custom-built mods in addition to the normal list of weapon mods. All of this is subject to change as we continue to develop but wanted to give you an early look. We'll share more details in the future. We know many of you are far more concerned about cheaters ruining your trips to the Lighthouse, and rightfully so. It's a punch in the gut to lose on your final game to someone with a fully automatic Whisper of the Worm. Let's now take some time to update you on the cheater war effort. No QuarterWhen winning every match is more important than ever, it's no surprise that there are some who are willing to cheat or pay others to cheat for them. We asked Destiny Engineering Director David Aldridge to give an update on the fight for a fair fight.
Guardian's HeartLast week, we unveiled the Guardian's Heart charity initiative. Our mission is to combine the forces of this amazing community in support of the frontline healthcare workers who are risking their personal safety to battle COVID-19. If you missed our announcement stream, you can read all the details here. One week later, we're already in sight of our total goal. To date, you have collectively raised well over $600,000! While we never doubted you, we never take you for granted. Thanks to each and every one of you for your support. This initiative was designed to last for a full month and we intend to keep rolling. Some truly awesome people have hosted their own Bungie Bounties to raise awareness for the cause. Those will continue. Here's who you can look forward to hunting in the wilds of matchmaking this week. All times are PDT.
As cool as the Guardian's Heart emblem is, you can't take it with you once you're done playing. If you're looking for a way to show your support in real life for the heroes of this global health crisis, the Bungie Store is getting in on the action. Now through April 30, all profits from the Bungie Foundation Pin benefit Direct Relief charity for COVID-19 efforts. With your purchase, you'll also get the free exclusive "Bending Borealis" emblem. All Bungie Store orders over $50 will receive the Bungie Foundation Pin for free (while supplies last), and we'll make a donation of $14.99 to Direct Relief. Ghost ShipOn our Season of Worthy page we had an error that stated that there would be a Ghost available on the bottom Seasonal reward track for Season Pass owners. It was meant to inform players about the ship that is currently being offered. Since it was our mistake and we did promise a Ghost we will be delivering a Ghost that you will be able to claim next Season if you have purchased Season of Worthy. Here is a quick look at the concept art for the Ghost and what perks it will have. Perks:
Sorry for any confusion. We'll have more details on how to pick up your Ghost before the next Season goes live. Twitch Prime RewardsAny player with an active Prime subscription can visit this page to link your Bungie.net account and claim your rewards. Amanda Holliday will then have your rewards waiting for you in the Tower. Here's a look at what this month's offering includes:
Emerging IssuesThe Player Support team is hard at work tracking down issues as players discover them in the wild. This is their report.
TalkiesIt's Movie of the Week time. If you are new here, here's how it works: We go on a hunt across the community to find some of our favorite videos and then we highlight them here. Here are this week's winners. Movie of the Week: Crayola Crew Honorable Mention: Dance Dance Evolution As Justin mentioned at the top of the TWAB, we covered the first two topics in a series of write-ups about some of the biggest current challenges with Destiny. We plan to unpack new topics each week and give regular updates on how our efforts are going. Next week, we plan on talking about our Seasonal model and bounties. We know there's been a lot of feedback on bounties, especially since Guardian Games utilizes them for scoring. We'll share some of the ways we'll be changing up bounties and how they're implemented in the future. Bear with us as we work to steadily improve the game. Much like you, we love Destiny and we want it to be the best that it can be. <3 Cozmo [link] [comments] |
Posted: 23 Apr 2020 06:00 PM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
[link] [comments] |
Stop telling people to take a break. The game is designed to punish people for doing that. Posted: 23 Apr 2020 11:15 AM PDT Bungie: Ahh, you thought you wouldn't play Destiny this month? Well... right off the bat, kiss this emblem goodbye. You will never be able to get it again. Guardian: OK, that's fine, emblems kinda suck anyway. Bungie: AND this event-exclusive exotic weapon. Yeah, it's cool. Do you think we'll remember to add it to Xur's pool? Can you get it next year? Who knows! Guardian: ...alright, not cool, but I guess that's fine. I don't use most exotics anyway. Bungie: And it's really just too bad you won't have the bright dust to get what's on our shockingly small and crowded weekly store reset. That sparrow looks cool, right? Did you mark your calendar? Because the last time to get it for bright dust this season was last week! Bwahaha! Better luck next season! Guardian: At this point you guys just sound evil. Like a cartoon villain, but not a good one. Bungie: Evil? No. Don't you know this is how free to play games work? We've gotta make money somehow. Besides, we didn't even get to the best part. Guardian: We can stop now. Bungie: You can stop after you get your 5 "boosted" season pass levels on your account. Because at rank 100, you get that really nice ornament for the season exotic that obviously looks better than the base skin. Plus, those armor sets you liked when this season was revealed? They're all in the upper tiers! Until then, enjoy your glimmer and legendary shard rewards, as well as the repeat armor rewards. Remember, it's your fault if you don't unlock them now, and you never know if you can unlock them again. Guardian: Didn't you guys already say you realized that FOMO was bad and that you were going to cut back on it? Bungie: Eh, probably. Guardian: ... Bungie: You're still going to buy the armor glows in 2 months and you're going to like it. *Edit: * Folks, I am taking a break from Destiny. However, in every thread that points out why Destiny sucks right now, I see someone advocating the OP to take a break. The thing is, Bungie designed this game and this year in a way that makes it difficult for people to take breaks because they're leaning really, really hard into FOMO as a punishment mechanism. That's what this thread is about. [link] [comments] |
A complaint from a Day One Year One Destiny One Player, from the deepest depths of my heart. Posted: 23 Apr 2020 12:14 PM PDT Since Shadowkeep launched, this subreddit has been flooded with a constant stream of complaints about the games state of constant bounty grinding, and the overall shallowness of content and the general direction that the game seems to be going in. Throughout the last few seasons I have played fairly regularly and just finished my season pass for the current season today. All throughout these last few months, however, one thing in the game has bothered me immensely. Why in the hell are Nightmare Knights not just called Knightmares. Come on Bungo. Obligatory edit yadda yadda nonsense starts here Edit: Holy heck this took off, and not only is it now my most upvoted post ever, but shout-out the guardian who gave me my first gold! I've had this joke running with my circle of friends for a while now, but I figured it was time to share it with all of you lovely people in this time of darkness. Love you all [link] [comments] |
Posted: 23 Apr 2020 07:12 AM PDT I see everyone making predictions and trying to make sense of the datamined information so I thought I would give my two cents: I predict that Calus will save us guardians. His Leviathan will eat all of the Doritos ships and the screen cuts to black. THEN the sound of a soda can opening and it cuts to Calus drinking a Mountain Dew doing a wicked skateboard trick off the Traveler who is now indebted to him forever. The people of earth ask "what should we call you oh great one?" Calus replies "Call me Kyle." This makes the most sense to me. If Bungie doesn't do this I will leave the game. Ball is in your court Bungie! [link] [comments] |
Bungie should've used Menagerie for Guardian Games instead of Forges Posted: 23 Apr 2020 10:04 AM PDT Title. Menagerie, in my opinion, is a more significantly enjoyable activity than Forges. You'd also be able to farm significantly more laurels in the process as well. Just seems like it was Bungie's way of getting us to play content that was not really active [link] [comments] |
Times when Luke Smith talked about Destiny's future and mistakes: Posted: 23 Apr 2020 05:25 PM PDT Today: Feb 26 2020 Director's Cut: Aug 13 2019 Director's Cut part 1: Jan 17 2019 TWAB: Nov 10 2018 in a since deleted tweet: "We are not disappointed with Forsaken. We set out to build a game that Destiny players would love, and at Bungie, we love it too. Building Destiny for players who love it is and will remain our focus going forward." Oct 12 2017, Edge Magazine 312: "You project, when something comes out, what you think the problems are going to be. Sometimes you're right, and you're like, cool, we can just do the work we planned to do. Sometimes you're not right, or you have something else come up that becomes a higher priority." No other commentary than this: Destiny 2 has repeatedly hit moments of high tension over poor design choices, and each time, Luke Smith comes out to tell us to look forward to the future of destiny. [link] [comments] |
Recreating the Vault of Glass in Minecraft Posted: 23 Apr 2020 08:38 AM PDT Hopefully this is allowed on this subreddit lol Anyways, I just started this project with the goal of creating a functional representation of the Vault of Glass in Minecraft, containing all encounters and bosses (as well as some added secrets). Currently I have only finished the Oracle encounter, but I have started on certain aspects of other encounters as well (specifically the Templar boss fight) Here is a YouTube video of the Oracles in action It would be nice to get some other people on board to help with building the map and refining the command blocks and redstone behind the mechanics (since I'm sure I can improve what I have), but either way I figured I'd show this off. Hopefully I'm able to finish this and publish it as an actual adventure map (currently the goal is to make it a solo map, but I'm sure it wouldn't be too difficult to modify it and make it compatible with a full 6-member fireteam). Lemme know what you guys think! EDIT: I'm currently going backwards and working on the confluxes/opening the vault. I'll update you guys as I go! [link] [comments] |
The season pass paid track needs to be redone Posted: 23 Apr 2020 02:47 PM PDT The paid track is just absurdly bad at this point. Pretty much every worthwhile item is in the last 30ish levels (aside from the exotic which is at 1 or 25 each season) . Glimmer? Get that out of there. 100 Bright dust? Really? Why not enough for a single non-shader from your shop? 20ish slots taken by passive buffs, which are ordered oddly to further deincentivize playing the activity you want for the extra drops and most being a +2 percent buff or seasonal 1 energy for different armor pieces Repeat seasonal armor sets, first set at lvl 1 has solstice armor stat amounts but I get it. 5 more slots being taken by a mediocre drop and then another 5 by the set people will keep if they're not willing to farm out a couple stat points. Zero silver Its just lackluster in most categories and ends up being about 30 actual tiers of useful drops. I know there's a million other issues but this should be known to be one of them. [link] [comments] |
PLEASE BUNGIE, UNLOCK REVELRY ANTLER ORNAMENTS Posted: 23 Apr 2020 05:01 PM PDT Many of you may not remember revelry 2019, many of us don't want to...but the one thing i was hoping for, was the ability to use the antler ornament again.... The guardian games pretty much takes the spot of the revelry event from last year. Even in collections you can see the old revelry triumphs under the guardian games tab. So what i'm seeing is, we aren't getting revelry back cause it's been replaced and i could care less about the event itself, I JUST WANT MY ANTLERS BACK, THEY TOOK SO LONG TO GET TO NEVER BE ABLE TO USE AGAIN AND I LOVE THEM. NO REVELRY EQUAL NO ANTLERS. I don't see another opportunity for this, and i really don't want them to be forgotten...waited a whole year just to see if we could use them again, but nope, still locked... if at the least, would like some consolation that they'll come back at some point... [link] [comments] |
Posted: 23 Apr 2020 07:53 AM PDT I feel like both these guns are player favorites but there is little to no reason to use them, at all. Maybe giving them Warmind Cells will see them used more? its not as if it wouldnt make sense story wise lol. Warmind Cell builds are awesome and it would be cool to also add exotic weapons to these builds in the form of Sleeper or Outbreak [link] [comments] |
Posted: 23 Apr 2020 09:05 AM PDT In other words the voice of nana Levante is also a Sith assassin and a being of pure rage and malice (Chum Chum), making her the single most diverse voice actor in the franchise as far as I'm concerned. [link] [comments] |
TWO MAN CALUS WITH HEIR APPARENT Posted: 23 Apr 2020 11:19 PM PDT This gun was extremely fun to use, and we decided the best way to test it out was to use against Calus. Here's the video if anyone wants to check it out. Thanks Bungie for a super unique exotic such as this one! Heir Apparent vs Calus [link] [comments] |
Posted: 23 Apr 2020 12:33 PM PDT Who says no? Edit: For those who are unaware, the Colonel is Cayde's pet chicken. [link] [comments] |
Swearing at Bungie in reddit posts isn’t making them more likely to implement ideas Posted: 23 Apr 2020 05:01 AM PDT The suggestions in this sub are completely awesome, I just want to say that. But why do we have to ask in such a negative way? Why can't we just explain our ideas out for them and take in their feedback, instead of giving suggestions the same way you would insult your ex's mother. Respect the devs for what they've done for you, and not what they haven't. Talk to Bungie. Don't say "Trials is a f***ing disappointment and here's why" Followed by some incoherent text about how much the rewards disappoint, Instead give the devs constructive criticism, like "Some exclusive trials maps could improve the novelty of playing trails". Treat the devs like human beings please. They are humans, after all, and they deserve our respect for what they have done. (Even if we don't like every single patch ever) Edit: Why does everyone think I am praising Bungie for the bad stuff they have done? I admit that Destiny has fallen into the deepest hole that it has ever been in (Sorry Bungie), but that doesn't mean that Bungie "doesn't care". In case you haven't noticed, there have been the biggest setbacks to destiny very recently. As in, loosing development teams, and going free to play. Again, we have to acknowledge that they are a design team and not gods. If they do implement changes, it is rational to think that they can't be implemented in the week Edit 2: Well I can't spell trials right Edit 3: Okay. Let me condense this post down for you. RESPECT BUNGIE LIKE YOU WOULD ANYONE ELSE. Makes sense? Edit 4: People are missing the pint of this post. The only thing I want is for some proper communication from both sides. I never said that Bungie was perfect and we are wrong. Lately, Bungie's decision making has been meh at best. Edit 5: This isn't an attack on the community or Bungie. This community is the greatest community I've ever been a part of. Sometimes it gets out of hand, but when we come together, we can do amazing things. Think of all the puzzles we have solved. All the secrets found. This is a great community, and the community involves the developers, so let's treat it like one. That's all I ask. Edit 6(wow 6 times): I think people are mis-understanding what I mean when I says swear words. When I say stop swearing, I mean stop using 40 swear words to justify why Hunters should be nerfed in PVP Edit 7: I'm now going to stop replying to every comment because A) there are waaaaay too many negative ones for me to write a paragraph each for and B) nobody seems to understand that this is a post about trying to spread positivity Edit 8: Read the entire text including the edits before you go off at me in the comments [link] [comments] |
Just realized our class choices are the Lion, the Witch, or the Wardrobe. Posted: 23 Apr 2020 01:42 PM PDT Like Titan, Warlock, and Capes. Maybe I'm just sleep deprived. [link] [comments] |
The seraph towers will officially go down as the worst seasonal event in Destiny history Posted: 23 Apr 2020 01:34 AM PDT I'm calling it. These things are so mind damn hard to do in public event zones that so poorly designed that I'm genuinely contemplating whether Bungie has lost the ability to make good content. All they've been doing for 3 seasons is the menagerie. Now, they actually introduce something a little bit new and they screw it up by not matchmaking it. Seriously. If you guys just match made the damn things this would all be fine. We would have enough players to do the thing. I know some people have been able to do them and good for you guys, seriously, I'm glad people are actually able to complete them, but I've ran the thing 20 times on Earth (not joking) now and haven't done it once. Each time there were atleast 6 people and nope. We get to 80-90% and we're out of time. Seriously... Whoever designed these things... Don't ever do it again [link] [comments] |
I thought Guardian Games would drop with some Olympic inspired games to play. Posted: 23 Apr 2020 07:20 AM PDT This is probably one of the reasons it was so badly recieved. When you have "games" in the title and show images of what appear to be the Olympics, you set the expectation that there would be some new activities and events. I thought there was going to be a Javelin throw with the Javelin, some sort of track event like the Gaunlet in the Menagerie and maybe, just maybe, even sparrow racing. How about Archery or Skeet Shooting? You know, games...for Guardians. Maybe my expectations were too high, but I can't be the only one who thought there'd be more than bounties to do. [link] [comments] |
Remember When We Had Story Missions? Posted: 23 Apr 2020 08:04 AM PDT I would love to see one or two story missions included in the seasonal model to spice things up. That is all :) Edit: I'm well aware of last seasons story missions (which were amazing), but what I'm saying is if we continued that trend every season. [link] [comments] |
I Am Still Under the Belief That This Game Going F2P Was/Is Bungie's & Destiny's Downfall Posted: 22 Apr 2020 10:56 PM PDT I know this has been a topic of discussion before however, I feel it is important that this gets talked about as we have been on a downward spiral since this game went 'Free to Play' as well as moved to Steam. There was a post detailing how player sentiment was doing since Forsaken to now and it is very evident that since Shadowkeep launched Bungie has been the catalyst to their shortcomings and don't seem to play Chess when it comes to putting out content they only see the short-term effects of an idea and never the effects of the idea thereafter [E.g. Trials of Osiris, Vex Invasion, Guardian Games]. I want to start by talking about my experience with bringing New Light players into the game; I have only brought in a handful of new players since the release of Shadowkeep which I feel Bungie had thought/hoped for players like me that have been in the game since launch to blow smoke up some new players' ass and tell them about all the amazing world-building, unique weapon quests, and raiding (Big emphasis there because, of the power cap changes to the older raids Bungie had hoped that new players were just going to jump straight on into this without realizing how flawed the social/guided aspects of this game have become since Destiny 1 and D2 Y1.) These new players did not last long into the release of Shadowkeep or the subsequent supplementary seasons to follow. I had to ask these players that would quit why is that, and, a few claimed that there was no clear direction, to elaborate the few that said this, told me that the game just throws you to the wolves after the introductory mission hands you a bunch of quests with no varying degree of importance or structure, one had claimed, 'I don't know why they thought it was a good idea to get rid of that campaign they had.' I then had to explain who vendors the campaigns to you instead of the game knowingly setting players that haven't played the campaign at all to do so. Another player said they felt limited to the stuff they could do, which I empathize with as my clanmates would gather up to do a raid only to realize we would not be able to bring the newer player in with us forcing the party to disband so the new player could join in on activities or telling the new player that in essence your SoL, or running a raid the group never planned to do. Another player claimed they feel too late to the game, we have discussed FoMo a myriad of times here so I needn't bring it up but it reaches newer players all the same. These examples are only the shorthand figuratively speaking that does not even make up the book worth of complaints others have had since this game went free to play and these are only from new players. So what was the point of even bringing that up? "It's simple math guardian" Bungie only planned on veterans shepherd-ing the new players to do all these quests/activities like a pet you would summon without any of the discovery or exploration that veterans did before New Light and had no idea how bland the experience would be if there were no veterans to taxi new players around. So I have to ask what was the design philosophy behind New Light and Free to Play in general? I understand that game design is hard "were it so easy - we'd all be doing it." But you guys at the studio make it feel like elementary with your pretentious ViDocs about the creation of a game type and how it is important that we do it right. Only an hour had passed with the release of Guardian Games before I had received an email from Bungie already popping champaign bottles at the 'successful' launch of GG. Meanwhile, I had received a notification that Kotaku had already posted an article detailing that "Destiny 2's Guardian Days Is Another Boring Bounty Fest So Far" It is apparent to me that you guys just fail to see any oversight on an idea before you put it out to be this bigger than what is activity. Stop. Work on core issues you guys know without any doubt are issues the game is having, enough of the implementation of ideas no one is even asking for, and stop with the pretentious rhetoric with TWABs and ViDocs and just talk to the player base. With the game going F2P I'm surprised you weren't taking notes from games that are doing it right both Warframe & Path of Exile when they are at their prime they can't be beaten when it comes to community engagement, feedback, and monetization strategies. Path of Exile has a community showcase for their seasons, their community manager posts videos on their official Path of Exile channel of fun and zany builds for the season, Warframe has a development stream detailing what the team will do come time for the next big patch, I mean hell, you guys were doing dev streams during Forsaken what happened to that? This game was not designed around doing supplementary tasks as main tasks. This game was not designed around buying skins as loot certainly not buying skins themed around the activity surely. This game was not designed for a battle pass system where the player is forced to log in on hours like a job so that they get their money's worth on flawed and half-baked ideas for 3-months at a time. Stop. Stop. Stop. The game would be eighteen-thousand percent better if it wasn't free to play, it is not hooking most new players unless they have a veteran to taxi them and explain everything they should be doing, or they happened upon a guide detailing what to do, you have and overwhelmingly-large amount of posts as-well-as reviews telling you to stop doing this battle-pass system and yet you have your community managers saying, 'No, we're just going to continue doing this, however, we hear your feedback.' Enough of this passive language and talk to us, avoid this seasonal model and give your dev team time to iron out bugs, and focus on community sentiment if you don't this sub-Reddit along with your forums and other outlets are going to remain a place where the discussion goes to die and Bungie will continue to do nothing about a declining player base. TL;DR I wish this game just went back to being a paid experience, Free to Play doesn't work for this games' longevity and Bungie insists on implementing features designed to continuously milk time & money from the player base despite the myriad of complaints arguing otherwise. [link] [comments] |
Posted: 23 Apr 2020 03:40 PM PDT Ever since I heard the Sepik's Redux I've been waiting for at least one more song in that vein to get me pumped during a strike or raid. Misha Mansoor and his band are phenomenal. But If you could hire the mastermind behind the DOOM OST himself for a collab, I think you'd get a really unique addition to the Destiny atmosphere in-game. [link] [comments] |
Just tried out the evolved Seraph Tower event Posted: 23 Apr 2020 07:46 PM PDT It seems super unforgiving and feels like it demands a level of commitment that is hard to find when it comes to public events. EP definitely doesn't require this much coordination, demanded from people who are unable to be easily communicated with. Idk man, this doesn't feel too fun. [link] [comments] |
Allowing NPC guardians to spawn in the open world would be amazing Posted: 23 Apr 2020 10:00 PM PDT I'm not sure how possible this is, but making people like Shaxx or Zavala or Ikora randomly spawn and kill ads in the open world would bring so much life to the game! Imagine running a public event and hearing "THERES TOO MANY GUARDIAN IM COMING TO HELP" and seeing Shaxx run up and join you in the event. Or clearing a lost sector only to see Ikora nova bomb the final boss and explain how she's hunting for information Even if it's a rare occurrence those moments would make the open world feel alive! [link] [comments] |
Sometimes, I wonder about what it must be like on the other end of the conflict. Posted: 23 Apr 2020 01:16 PM PDT POV: You are a cabal solider. Your whole life you've been bred, trained, and raised for conquest. Your commander tells you your team's mission objective, seizing control of a satellite launch facility on earth for the glory of the Red Legion. What your commander didn't tell you was the suicidal idiocy of your mission. You jump off a thresher with your squad and lay eyes upon scores of your fallen brothers in arms, piled in heaps. Your keen eyes spot the small party of guardians who have been laying waste to the cabal forces, while you're raising your weapon and firing your weapon, the guardian sprints up to your commander and punches him so hard his head explodes. Before you can fully process the sudden death of your commander, a hand canon round finds its mark on your forehead, sealing your fate. In the fleeting moment you have while the life leaves your body, you wonder what the hell the point of all this was. [link] [comments] |
Posted: 23 Apr 2020 11:14 AM PDT Title. Edit: yes, there's other options to do this. It's just a suggestion. Run whatever you want to do. I just enjoy always having my super and abilities up with the harmony buff, as well as being able to use it to rotate my super for the guardian games bounties and instantly get my super back for it. [link] [comments] |
Posted: 23 Apr 2020 04:16 PM PDT Hopefully this will help with all of the beavers and such. [link] [comments] |
Given the statistics, isn’t Guardian Games kinda pointless? Posted: 23 Apr 2020 06:54 AM PDT If the numbers had to be adjusted so hunters wouldn't automatically win, what's the point? We're not competing to see which class is better, we're just taking an elaborate poll to see which class people prefer to grind bounties with. And if hunters make up the majority, don't we already have our answer? I like the idea of "guardian olympics", but I don't think running the same old bounties for the same old loot (mini-gun notwithstanding) has much of a value proposition. HOWEVER, I'm going to add what I'm calling a "Positivity Tax" to my rant post. Yo, Bungie. I like me that Officer Revolver from the bunkers. It go "pew pew" real nice. Well done. Edit: Spelling. [link] [comments] |
You are subscribed to email updates from Destiny | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment