Destiny Daily Questions [2020-05-31] |
- Daily Questions [2020-05-31]
- Cayde-6 | Fan Art
- I know this isn't a priority, but can we talk about gambit?
- I just found it funny that a lot of us are farming NIGHTfalls in preparation for SUNsetting
- Tarrabad? No. Tarrabotched? Yes.
- Scatter grenades are still bugged
- Drew my Titan
- Made it to the Cannons in the D1 Tower
- When will the clan roster on steam be fixed?
- We really need to work on the D2 wikis
- Bungie, I'm curious: What do your statistics say about the usage of Blink?
- What if the pyramid ships showed up on the destinations screen with the new season?
- Trials of Osiris Matchmaking bug: matches are based on number of matches played and not how many wins are on your card.
- After 2,336 Hours Playing 2
- Please change it so trials armor, especially from the flawless chest, doesn’t drop below a 60 stat roll
- Swords in PvP should require heavy ammo to go into third-person
- A list of actually relevant weapons that will be sunset
- If you are going to make Last Wish and Garden of Salvation the only source of non-sunset gear, then your should probably update their loot pool.
- Just some positivity for the subreddit
- Wear your NASA emblems today in honour of NASA and SPACEX!
- The Reckoning will be useless?
- I finally made it to legend on my own!
- What's a good kinetic special weapon that isn't mountaintop?
- Random rolled legendary weapons have never caused power creep and shouldn't be sunset
Posted: 30 May 2020 06:00 PM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Posted: 30 May 2020 09:32 AM PDT This is a 3d model I made of Cayde-6, I've been working on this for the good part of the season. I hope you guys enjoy and have a great day! If you're interested, you can find additional renders and details here [link] [comments] |
I know this isn't a priority, but can we talk about gambit? Posted: 30 May 2020 05:31 PM PDT Ever since season of the drifter, gambit has seen very little changes at all. It's almost as if they thought "this is good enough" and stuffed it on the backburner. Being a reckoner, I have sunk many hours into this gamemode only to have the same issues arise each time I play. While Prime made many improvements to gambit in general, a lot of things contribute to why many people hate it. These problems include:
I hope some changes can be made down the line, even if it isn't soon. Gambit prime armor specifically needs to be addressed soon considering the sunsetting of armor, but the rest can wait a bit. I hope gambit doesn't get left in the dust, as it is still a core activity of the game. Additionally, solving these problems will make the gamemode more bearable for the casual player. I only hope gambit will evolve into a fun gamemode many people love. [link] [comments] |
I just found it funny that a lot of us are farming NIGHTfalls in preparation for SUNsetting Posted: 30 May 2020 12:01 PM PDT haha get it because, sunsets and nightfalls like night, falls? [link] [comments] |
Tarrabad? No. Tarrabotched? Yes. Posted: 30 May 2020 09:33 AM PDT Tarrabah: Not Tarrabad, but Terrible at Being User-Friendly.First, some context. Of all the Raid Exotics, Tarrabah has almost certainly been the least impactful on both PvE and PvP of the bunch:
But Tarrabah is just a worse Recluse, not in that its perk/archetype/etc. isn't potent, but in that doing nearly anything but holding the weapon, shooting the weapon, walking, jumping, or sprinting, will probably lose you your charge built up towards the perk. Charge which doesn't exactly build too quickly, for balancing reasons, which I can understand. However: Have you or a loved one, while using the "Tarrabah" Exotic......pulled out your Ghost to check bounty progress/leaderboard/etc.? ; ...swapped weapons because you didn't want to be forced to keep your SMG in hand in the face of a potential ranged gunfight? ; ...or used your Super? If so, you or a loved one may have suffered "Perk Failure," and may be entitled to compensation. Contact "Spider and Spider Law" for a free consultation today.Jokes aside: as the only random drop Raid Exotic I've ever gotten within my first three runs of its Raid, and a big fan of Raid Exotic Primaries since D1, I was so excited to get Tarrabah dropped the 2nd time I did Crown, from (iirc) my only D2 week one Raid thus far no less. But this detriment to the experience of using it really hurts the gun, and has made it to where I've yet to really have an unhindered good time using it. The Tarrabah, much like the fictional ————————— So with all this said I guess all I can ask is, u/dmg04, can we get a bit of confirmation that the issues with this weapon are apparent to the team? I and others just want to see this thing not be irrelevant anymore because of an unfriendly user experience baked into its Exotic perk. With Recluse due to be sunset soon, if this gun begins to occasionally take its place in loadouts, its issues will only be further noticed and bothersome. [link] [comments] |
Scatter grenades are still bugged Posted: 30 May 2020 06:32 AM PDT I posted about this last year on another account. But essentially 25% of the time, voidwalker's scatter grenade will bounce and delay detonation. Don't believe me? I set up a macro in a private mayhem game and threw grenades for 30 minutes. Then counted all of them. Total grenades thrown = 428 109 / 428 grenades bounced 25.5467289% of grenades bounced Edit: I also made a Bungie forum bug report post. Please upvote this to help grab Bungie's attention! https://www.bungie.net/en/Forums/Post/256181372 [link] [comments] |
Posted: 30 May 2020 03:55 PM PDT https://i.imgur.com/ENFsP5l.jpg Drawing Guardians is hard; also my Titan is a male Exo and damn.. I really don't feel like recreating a new character and doing 3 years worth of quests [link] [comments] |
Made it to the Cannons in the D1 Tower Posted: 30 May 2020 10:54 AM PDT |
When will the clan roster on steam be fixed? Posted: 30 May 2020 11:20 AM PDT Just the title really, it's very annoying that you have to add everyone in your clan as a steam friend to see if they're in the game and what they're doing. [link] [comments] |
We really need to work on the D2 wikis Posted: 30 May 2020 05:42 PM PDT For the sake of the traveler I'm actually going to start writing simple things into the Destiny 2 wikis. I think it's easy to be complacent and just neglect editing work on the Wikis when you have a million PCgamer and Eurogamer articles all over the place. I mean, imagine if Minecraft had no descriptive wiki and you had to scrounge hidden information like item ID tags from Gamerinfo.com or whatever or learn about light (brightness) levels by either trial and error or from Newsweek. Ever since I was new to this game I was always stunned that this game, of all games had a nonexistent wiki community and not just that, 3 different similarly popular ones. And apparently, the pace which the game's been developing at has outstripped the community's efforts to update the wiki. Even if I write in simple basic starter information such as... "Legendary Lost Sectors were introduced to Destiny 2 during Season of the Worthy during Rasputin's campaign to stop the Almighty. " (a section which didn't even exist on two wikis I looked at), I think that's a good place to make editing more welcome. The way the wiki is now is that it just looks and feels so hard to make a dent for everyone. But if you go through the effort to get things started with simple texts like these, I think you can get engagement up and it doesn't feel like you're dumping information into an empty void no one's ever going to read. (Also as soon as we decide which wiki we want to use as a community.) as the Wikipedia founder kind of described once, he said something along the lines of there's only fewer than some 10 percent of people you can really consider hardcore contributors, but a large portion of wiki contributions come from the 90 percent of people who just browse occasionally. [link] [comments] |
Bungie, I'm curious: What do your statistics say about the usage of Blink? Posted: 30 May 2020 08:20 AM PDT I feel like I rarely, if ever, see anyone use Blink, be it in PvP or PvE. I think I'm the only person I have seen use blink in PvE in months. I'd like to get Blink back on my Hunter. And can we get some buffs to Blink in general? [link] [comments] |
What if the pyramid ships showed up on the destinations screen with the new season? Posted: 30 May 2020 11:15 AM PDT This would be really cool to log in, and just see a faint outline of the ships behind Saturn when the new season comes around. Then if it kept inching towards Earth with every week, it would just be a more in your face version of the Seraph Bunker map to go along with how much more in your face their progress would be. [link] [comments] |
Posted: 30 May 2020 02:18 PM PDT Have you ever been playing Trials gotten your butt kicked by a team, and then loaded into your next game and faced the same team that just pubstomped you? We think we figured out what's going on, based on a few instances. The game isn't matching you based on your wins, it's matching you on what game you're on. Example: We were running our Mercy Passage, and lost a game at round 4, using our mercy. We loaded back in, and faced a new team, and lost again, no big deal, one loss on the card! We load in again, and faced a team of sweats, and we knew our fate is sealed. We give it our all, and lose again. All we want is the 5 wins reward, so we load in again. 4 wins, 2 losses, and we match the same team of sweats, we're crushed, but we play them again, giving it our all and we lose 4 to 5. We fought hard! Losing sucks, but at the bottom of the screen we noticed something strange when our cards popped as being broken. The other team had been granted passage to the lighthouse. Admittedly, I'm not sure if this is intentional, but I was under the impression that you matched with people with the same amount of wins on their card as you. TL;DR: Matchmaking in trials may be based on matches played; wins AND losses, and not just wins. Edit: I realize that I hadn't mentioned that this same thing has happened to my team before the one mentioned. [link] [comments] |
Posted: 30 May 2020 06:28 PM PDT https://imgur.com/gallery/yF49MOa So finally after spending a total of 2,336 Hours playing Destiny 2, ive finally achievement a goal i set for myself the first day seals were introduced. This goal felt like it was always a pipe dream because i see myself as a pvp player primarily, and never thought i could do any of the harder raid triumphs. Until this season i had every seal except the raids ones because i wasn't up to date on a lot of the "strats". I was always confident on being able to quickly pick up on any position i was needed to do. Glad i was able to share this, its a great feeling to finally achieve this goal [link] [comments] |
Posted: 30 May 2020 10:06 AM PDT The last two weeks my flawless armor on my warlock and titan have been 56 stat rolls. Very irritating. I can get better shit just running around doing random activities or just from the season pass [link] [comments] |
Swords in PvP should require heavy ammo to go into third-person Posted: 30 May 2020 12:36 AM PDT Title. Don't care how exactly it's implemented, but third-person peeking in first-person 'competitive' gamemodes needs to go. Perhaps the hilt could be initially equipped in first-person, and upon getting heavy ammo, we can transition to third-person? ... or just disable equipping swords until you have heavy ammo. Whatever works. [link] [comments] |
A list of actually relevant weapons that will be sunset Posted: 30 May 2020 08:09 AM PDT There's a lot of debate currently about guns getting sunset. But what weapons that are relevant in LL-enabled activities are actually getting the boot, and do alternatives exist? This list is intended to cover Trials and higher-level Nightfalls, as well as an unknown new raid that will hopefully come with the fall expansion. This is not an exhaustive list, and I'm not mentioning any guns/archetypes that have plenty of options or just aren't used that much in high-level content. My opinions are of course subjective. KINETIC ENERGY HEAVY That's quite a long list! I'll briefly go through them one by one. Mountaintop will be sorely missed in PvE. It provides a combination of mid range burst & AoE damage as well as long range options against stationary targets. With current archetypes, nothing comes close. Snipers are vulnerable to flich, not great at short-mid range, and provide no AoE. Breech grenade launchers (Militia's) are unreliable at longer ranges and do significantly less damage. This will be a keenly felt loss in many endgame activities. Recluse is definitely not the dominant force it once was. It is still a good gun, and as of now there is no 900 RPM SMG that won't be sunset. However, options in other archetypes exist that do just as well at adclearing, and there's a very good chance 900 RPM SMGs will see releases or reissues in the coming seasons. Whirlwind swords are currently being enabled by two seasonal mods. These probably won't stay, and with them viability in high-level nightfalls will also leave. As of now, the single sword that won't be sunset for S12 cannot roll Whirlwind, but there's a very good chance we'll see more swords over the next two seasons. The big losses to me are both in PvE. I'm still on the fence about sunsetting, but I think the relevant losses we'll see in our arsenal are actually smaller than people think. EDIT Incorporated some feedback. [link] [comments] |
Posted: 30 May 2020 07:08 AM PDT You should especially focus on heavy weapons, as Last Wish, only has 1 and GoS doesn't even have one. [link] [comments] |
Just some positivity for the subreddit Posted: 30 May 2020 06:23 PM PDT Was playing tonight and had a really successful day. Got a god roll Blast Furnace, got off my ass and finished the Thorn quest, and was grinding my Escalation Protocols for the Lumina quest. Ended up completing level 7 about 7 times with a team of 6 randoms; a couple Kinderguardians and a few seemingly higher light level; and I had a little moment to myself. This is what the game is about. I know this subreddit can be a little toxic sometimes, as can any, but the sense of community in this game is second to none. I've met so many friends playing Destiny 2 and, as flawed as it is, I love it, as does everyone else here. [link] [comments] |
Wear your NASA emblems today in honour of NASA and SPACEX! Posted: 30 May 2020 12:44 PM PDT |
The Reckoning will be useless? Posted: 30 May 2020 08:12 AM PDT So now that sunsetting is around the corner, and season of the drifter gear will be capped out most players thoughts will go to the weapons. So whats going to happen to the Prime armor? Gambit Prime armor is a serious part of Gambit Prime, and that is how it is separated from normal gambit. So now Gambit Prime armor will be redundant power wise. [link] [comments] |
I finally made it to legend on my own! Posted: 30 May 2020 10:04 AM PDT https://pbs.twimg.com/media/EZR-qdqWkAAElpO?format=jpg&name=medium [link] [comments] |
What's a good kinetic special weapon that isn't mountaintop? Posted: 30 May 2020 02:10 PM PDT
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Random rolled legendary weapons have never caused power creep and shouldn't be sunset Posted: 30 May 2020 05:10 PM PDT There's never been power creep when it comes to random rolled weapons. If anything random rolled guns have gotten weaker over time. What's been strong and caused power creep are pinnacles, exotics and subclass abilities (like radiance of well and insta-reloading barriers); there's no need to sunset random rolled weapons because they have never caused power creep. Some believe Bungie can't keep coming up with interesting random rolled weapons, which I don't necessarily agree with but for the sake of argument let's assume so. Then by definition, even with sunsetting, new weapons will not be more interesting. They are equally interesting to what we already have. So this does not improve player happiness, it decreases it because we have to regrind the same things we already have. I'd rather have Spare Rations forever, vs having to regrind More Rations and Plenty Rations again and again and pray for viable rolls for what is basically the same gun. If Bungie can make More Rations uniquely better, even if power-wise it's sideways instead of upwards, then great! We don't need sunsetting because people will try to get this unique attribute! There is only one valid explanation for sunsetting random rolled gear and that's Bungie wanting us players to spend more time chasing loot, even if we are worse off for it. All in the name and altar of "customer engagement." "Make players chase loot" should not be the primary objective of this game. The primary objective should be us enjoying great content; loot follows from that and is secondary. Note, I am in favor of sunsetting pinnacles. In fact I think one year is too long and what would be cool are seasonal pinnacles that are easier to get (to reflect their shorter life) but which Bungie can get really creative with and are thus awesome to use. But don't sunset random rolled gear. That solves nothing and only decreases player happiness. [link] [comments] |
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