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    Sunday, July 12, 2020

    Destiny Daily Questions [2020-07-12]

    Destiny Daily Questions [2020-07-12]


    Daily Questions [2020-07-12]

    Posted: 11 Jul 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Made a Fallen Captain and Shank out of LEGO! Pretty Proud of How it Turned out

    Posted: 11 Jul 2020 05:06 PM PDT

    Here is the flickr link

    First time posting here, let me know if there is anything wrong.

    Also here is the link to my Instagram post!

    I hope you guys like it

    submitted by /u/awesomenessborn
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    Y'know, if Scourge of the Past and Wrath of the Machine swapped names, it would still mean the same thing.

    Posted: 11 Jul 2020 07:53 AM PDT

    It makes sense.

    submitted by /u/about_that_time_bois
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    Would be cool if we had bolt action sniper rifles as an option for our heavy slot.

    Posted: 11 Jul 2020 03:19 PM PDT

    Just imagine having a some sort of high impact anti-tank rifle as an option for your heavy slot. Waiting for your suggestions.

    submitted by /u/MissileFox7
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    Savathûn may be the scary Witch Queen, but she has no idea about the style she's up against

    Posted: 11 Jul 2020 04:51 AM PDT

    I was hunting Savathûn's Marionettes on Titan, turns out us guardians are on the same page on how to deal with them :)

    https://imgur.com/a/xbCmfor

    EDIT: Added dramatic music: in the name of true fashion

    submitted by /u/Felwinter_II
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    Farmable raids has to be the best thing to happen this season.

    Posted: 11 Jul 2020 11:57 AM PDT

    Most people might be raid veterans here, for me, this single change made my local D2 discord groups that are usually dead come to life. I see 3-5 teams doing raids back to back.

    I myself did all the raids twice, saved checkpoints for those who don't want to do the full raid and planning to do some tomorrow to help other people get the seal done.

    And the guaranteed rewards are just icing on the cake.

    submitted by /u/Cynaren
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    Could we name the Falling Guillotine heavy spin attack a "French Revolution"?

    Posted: 11 Jul 2020 05:34 PM PDT

    I think it fits very well.

    submitted by /u/ANDaBASEBALLBAT
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    I think Erianas Vow and Tommy’s Matchbook used to be the same gun while in development

    Posted: 11 Jul 2020 06:52 AM PDT

    It sounds far fetched when I just say it I know but I was thinking on it and in the original vidoc back before shadowkeep we saw the in development version of erianas vow at 7:49 and at 8:00 they talk about it lighting you on fire if you shot it too much and people had mixed feelings about it so I think that led to it being created into its own exotic perk for Tommy's matchbook in season of the worthy, just kind of a cool thing I noticed I'll put a link to the vi doc below

    Bungie out of the shadows vi doc

    submitted by /u/bigtimber35
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    Bungie, please. Before Titan goes away, let the deep sea leviathan worm launch over the Arcology, Free Willy style.

    Posted: 11 Jul 2020 10:29 PM PDT

    Or let it fling itself at a pyramid. Your choice!

    submitted by /u/Wembly112
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    "What is happening?" | Season of Arrivals | Weeks Three-Five Lore Recap

    Posted: 11 Jul 2020 03:41 PM PDT

    Q&A // TL;DR (Not Really)

    What is Rasputin's Condition and Ana's Plan?

    • Rasputin has obtained equilibrium somewhat: fragments of Rasputin have been secured
    • Ana wants to put Rasputin into something>! (Duress and Egress mentions it, but I will not mention it here)!<

    What's the importance of the next three messages: WHITE, CUSP, and GIFT?

    • WHITE = reference to the Traveler's 'death' and our opportunity to harness the Darkness
    • CUSP = Pyramids want us to betray the Traveler and a Second Collapse is imminent
    • GIFT = The Darkness corrupts the Tree of Silver Wings and offers a path towards salvation

    What grew from the Tree of Silver Wings? What did we do with it?

    • The Pyramid on Io offers a Silver Branch of Ruin
    • We learn how to control and weaponize this "Gift"
      • Absorb Dark energies from Savathûn's rituals and marionettes to empower the branch
      • Stabilize it with Calcified Light
      • Feed it with Void Energy - an energy associated with Darkness

    The Prophecy of the Nine: is there more to it?

    • The Nine understand that Light (Suffering) and Dark (Death) are two sides of the same coin
    • The Nine are foreshadowing Eramis during Beyond Light

    What are the other major takeaways currently known from Prophecy?

    • The Nine recognize Savathûn's agency
    • Calus has not responded to the Pyramid Fleet
    • Orin broke free from the Nine's grasp for a moment

    Speculation: Can the Emissary escape the Nine?

    • She has tried to in the past and couldn't because their "pull is too strong"
    • Maybe: Orin forced a respite from the Nine for a moment to speak privately to the Guardian

    Speculation: Will there be another Speaker?

    • While the Last Speaker was still alive, the Traveler sensed another 'star' (person) it could speak to
    • A child has been/is still being observed that may have a possible connection to the Traveler

    What is the Long-Awaited Reunion?

    • Sometime during or after Beyond Light (Season 12), Elsie Bray and Ana Bray may cross paths on Europa at the Deep Stone Crypt

    Recap Index: Spoilers Within

    Hello once again everyone. I waited a few weeks to bring you this because there really wasn't a whole lot of concrete info to share outside of speculation and ongoing theories. Here's what we've got:

    • Ana's Plan and Rasputin's Condition
    • Interference Messages: White, Cusp, and Gift
    • The Growth of a Silver Branch
    • Another Weapon of Ruin and Malice
    • The Nine's Realization on the Light and Dark
    • More Information from Prophecy
    • Speculation: Can the Emissary escape from the Nine?
    • Speculation: Will there be another Speaker?
    • Speculation The Long-Awaited Reunion

    Disclaimer: You can find speculation sections towards the bottom and only a few minor spoilers. At this time, dialogue from Prophecy should no longer be considered spoiler content since Prophecy has been out for 5 weeks now and the alternative dialogue can be farmed just like the loot, even though the Emissary Whisperer triumph is still bugged.

    If you want to see how this season has been developing and what some of the more popular speculation has been, check out my Week 1 and Week 2 Lore Recaps. Without further ado, let's get into it.

    Some Hints on Ana's Plan for Rasputin's Condition

    After the Warmind was neutralized by the Pyramid on Io, Ana became frayed: strained. While Warsats were plummeting towards Mars' surface, Jinju contained fragments of Rasputin in a Pillory Engram filled with Light.

    "Look at this," she says, indicating a jumble of sine waves in front of her. "Harmonic oscillations. What if, before the Darkness did... whatever it did to him, Rasputin initiated an emergency upload and—"

    In terms of physics and mechanics, harmonic oscillation pertains to wave functions, or waveforms, in regards to the state of equilibrium and force. Rasputin fought the Darkness during the Collapse, so this time he came prepared and expected the worst.

    "Big Red was too clever for it," she says. "I've detected a part of his signal cycling through the buffer. Problem is, I don't know how to get it out. Not much can safely hold a Warmind."

    One major clue about Rasputin's future is mentioned during the Prophecy Dungeon.

    Eris Morn: Ana's working on bringing the Warmind back online. Have faith.

    Drifter: Yeah, well, the old man went down like a sack full'a Ghosts. Maybe Ana can find a sturdier case to put him in. Like a... vendor machine or something.

    Eris Morn: The two of you think alike. Her plan might surprise you.

    This section is free of speculation and spoilers, and I plan to keep it this way since I've already mentioned speculation and potential spoilers about Rasputin's condition back during Week 1.

    Eris's Third, Fourth, & Fifth Deciphered Messages

    The third message Eris deciphers is called "WHITE" and Eris unveils a message that the Guardian (VIP #2014) also heard when the Darkness first hijacked our Ghost: "In Light, there is only death."

    Additionally, Eris says when first interpretation the message:

    This construction is "white." Not like the color, but the absence of color. An indistinct void, overexposed sameness of a thing long dead. The white of bleached bone; of the Traveler.

    Eris proposes that the Darkness came back to this system for us, the Guardians - the Traveler's legacy - and that we have an opportunity to harness the Darkness's offered power.

    The fourth message Eris deciphers is called "CUSP" and interprets the Darkness's message as betrayal - that in order to gain salvation, we have to turn on the Traveler.

    This word denotes the moment before a change - the "cusp," the brink - but it is a repetition of something that has already happened. A mistake from which no knowledge was gained. The Collapse, perhaps? Troubling...

    The Pyramid is telling us that a Second Collapse is imminent and unavoidable - another paracausal clash - and it offers a path to salvation.

    The fifth message Eris deciphers is called "GIFT" - the silver branch - and while this strikes fear in Eris, it also draws her closer. This gift will be the path - our growth - towards salvation.

    Eris Morn: Interesting. This phrasing is directed at an equal. The message here is "gift." Something offered... in an outstretched hand.

    Eris chooses to show her research to Zavala.

    Zavala: The messages you've decrypted have proven invaluable. Now we know how our enemy thinks. Tell me: What if the Pyramids intend to exploit our curiosity?

    Eris Morn: We wield their gift against them.

    Zavala: And if it proved unwieldy?

    Eris Morn: Then it will be surrendered to the Vanguard for containment.

    Eris guides us to stabilizing and harnessing the power of this gift.

    The Growth of a Silver Branch

    Drifter discovers something abnormal with the Prismatic Recaster's internal gravity and notices that its Dark energy is linked with Io: the Guardian 'opens the way' to this link while contesting Savathûn's forces at the Cradle. Additionally, during Interference (Week 5), the Darkness offers a gift to the Guardian: a branch from the Pyramid-influenced Tree of Silver Wings.

    With multiple Pyramids now encroaching Mars, Mercury, and Titan, Savathûn's forces are chasing the Pyramids. While visiting these Pyramids, the Guardian discovers fragments of Calcified Light - secured, hardened Light that cannot be changed. Also, the Calcified Light we find on our worlds is the inverse of Calcified Fragments from the Dreadnaught: a fragment that burns lightbearers to the touch containing Taken energy. Ultimately, the Guardian opposes Savathûn's Marionettes while allowing the branch to absorb their essence (Darkness) and stabilizes it with Calcified Light.

    Eris wants to unleash and exploit this tempered power by feeding enemies consumed by Darkness to the branch through Void (gravity) energy. Through the re-purposing of Savathûn's twisted rituals, Eris contains the Pyramid's Gift into a engram: Eris calls its final shape "a catalyst of change, and nothing it graces will ever remain the same."

    Another Weapon of Ruin and Malice

    Ruinous Effigy roughly translates to an 'image or representation of ruin and/or disaster'. This is displayed by its perk, Transmutation: this weapon collapses victims into Void Transmutation spheres. This is a direct representation of the Winnower's purpose: culling the weak.

    Also, Eris mentions that "Touch of Malice serves as a blueprint for this weapon" and there's a striking familiarity between the two other than their cores being engulfed in Darkness.

    Ruinous Effigy: As you grip it, a cold emptiness stings your fingers briefly before subsiding, barely noticed.

    Touch of Malice: "You have claimed the Essence! Light as pure as yours… how it must have burned you to touch it. I… shall not have that problem."

    Additionally, Touch of Malice would devour a Guardian's Light, while empowering the weapon itself. Ruinous Effigy also feasts on the Guardian's Light.

    Zavala puts a hand on Banshee's shoulder, smiles, and gestures to the weapon. "Equipment that uses the wielder's Light is not unprecedented."

    "It doesn't use it; it eats it. Thing's got an appetite. Works almost like, uh… a converter."

    Unlike Touch of Malice, Ruinous Effigy is a weapon of Darkness and not a Weapon of Sorrow because it doesn't feast specifically on the Hive.

    A Realization of the Nine's Prophecy

    Since the last time we talked about Prophecy before many had entered the Dungeon, chatter on r/raidsecrets and r/DestinyLore were talking about how the Nine's Prophecy could be referring to the Pyramids' reshaping of our worlds. However, there's more to this.

    This all started with our conversation with the Nine: we asked "What is the nature of the Darkness?" Drifter tells us that within "Nine Space" (IX Relams), the Nine control reality: they control what we get to see. The Emissary conveys that the Nine believe that nothing changes with Light and Dark - that death is intrinsic to their nature.

    The Emissary shows Drifter two different worlds: one engulfed in Darkness and the other blinded by Light. Drifter comes to the conclusion that while the Light and Dark are different, they cause suffering and death - that their difference doesn't matter in the end.

    Additionally, some people have pointed out that even though the Kell Echo is a representation of Dark energy within the IX Realms, the Kell Echo may portray Eramis and this is all we get to see of Eramis in the trailer. From Bungie's website for Beyond Light, Eramis is called the Kell of [House] Darkness and some believe that Prophecy is foreshadowing events to come in Beyond Light.

    More Information from Prophecy

    Now that some of the information has been discovered in-game, let's pour threw it. During our adventure in the XI Realms, the Emissary reveals two things:

    Also, there's some other major story beats we learn from Prophecy:

    Additionally, there are some other details we learn from Prophecy, while others are still being discovered and recorded atm):

    Speculation: Can the Emissary escape from the Nine?

    Previously, the Emissary (Orin) mentions this.

    The Emissary: We cannot escape. We have tried. We have tried. The pull is too strong.

    Now, this may pertain to the Nine trying to escape their space and achieve matter, but this may also pertain to Orin attempting to escape the Nine's grasp. The Emissary admits that while she chose to walk this path, she regrets it.

    Also, the Emissary mentions in the Reckoning that Xûr was a prototype for the Nine and that she was their next attempt at communication ... and then she mentions a future potential change:

    The Emissary: In time, they may grow tired of me. They may make another prototype.

    Before you can speak with the Emissary in the Wasteland, you need to complete an encounter called "ESCAPE" which houses a black box hovering in the room. This may possibly be a representation of Orin's imprisonment with the Wasteland being a representation of her escape. However, this could also just be an example of the Nine's escape from their realm, which could end with the release of their Emissary's full will.

    One of the messages you can receive from the Emissary in the Wasteland (Prophecy) is this part of a particularly interesting message:

    Orin: Guardian? Guardian, are you there? This is Orin of the Firebreak Order, of the Pilgrim Guard before that. I have forced a respite from the Nine. I repeat. This is not their Emissary. I've learned much from them.

    This may be foreshadowing a future narrative/event that started during Season of the Drifter: Aunor believes that Drifter can free Orin from the Nine. If Orin was able to severe her connection to the Nine, even if for a moment, it's a sign of hope that she can be freed from the Nine's grasp.

    Speculation: Will there be another Speaker?

    Ever since multiple theories about the potential restoration of the Traveler and/or the growth of a second Traveler, there have also been conversations about the possibly of there being a New Speaker and some have pointed to the Speaker's Mask being pieced back together being a subtle hint. However, there is much more substance to this theory.

    Sometime during the Dark Age, the Traveler was drawn to a single member of Humanity - a bright and attentive star - and began giving them visions: they interpreted these visions as "dreams."

    During the life of the Last Speaker (the Speaker the Guardian later meets), the Traveler mentions the emergence of 'another star blinking into existence' during the City Age. Some theories have pointed towards the lore entry's title being a clue - Growing - and that maybe the next Speaker was born in the City and is a child.

    This is supported by Chill of Winter:

    "It's a coincidence." But she knew it wasn't. The torso, deliberately shaded with what, coal? Blackened on the bottom, just like what was in the sky until a few months ago.

    "We both know it's not. Not after what he drew last week. And now this. One dead Traveler. One alive Traveler. Another Traveler for a head."

    "What's the other one?" Jazla gestured at the well-formed sphere a few feet away. Hollowed out. Overgrown with vegetation that their son had obviously placed there. Neatly. Deliberately.

    "That one… is why I think we need to talk to Lakshmi about him."

    Speculation: The Long-Awaited Reunion

    Before Ana convinced Rasputin to let Guardians assist in reconnecting him to the Seraph Warsat Network, they were scouring the system for ways to assist the Last City and one of their loose threads was hunting down the Deep Stone Crypt. This explicit mention couldn't be ignored: it was a sign.

    When Beyond Light was revealed, we learned that we would travel to Europa and discover the Deep Stone Crypt. Alongside this, we learned that Eris and Drifter were called to Europa by the Exo Stranger. While the evidence is strong and many discussions have been had, we may finally get a public confirmation of the Exo Stranger's identity.

    thank you for taking the time to piece together this message, friend. the time of our final conflict is drawing closer and you and ana have an important role to play in the events to come. so watch over her, guardian. i would have no life without ana or the exoprogram. i regret that we have become strangers, but we each have a path that we must walk. and, ironically, there never seems to be enough time. tell her, rasputin's first attempt was in the right location, but the wrong moment. look here: 43.549573, -73.544868

    e

    Rasputin may not know who the Exo Stranger is, but he's confronted her before. If you'd like a detailed breakdown of all the lore pointing to who the Exo Stranger may be, I got you. And now this brings us to the reunion:(major speculation) the two Bray sisters could meet at the Deep Stone Crypt on Europa - the ideal place for Ana to take Rasputin's Fragments and the place where the Exo Stranger's timeline will converge to prevent a Second Collapse. Rasputin and the Guardian have always been a link between them.

    A Final Note

    There's more information to mention that is still being collected, analyzed, and poured through, so I'll leave you with some topics to speculate and analyze for yourself that's being passed around a bit or occurring in-game atm:

    • Contact: The Continued Narrative on Titan
      • Also, Lighthouses are seemingly being activated on Mercury in response to the Pyramid
    • Asher, Sloane, and Vance's first entries from 'Book: Duress and Egress'
    • Speculation - Rasputin's Investment: The Purpose of Kalki Golem

    I will continue to do these narrative updates until the end of Season of Arrivals at the very least, but expect them every 2-3 weeks in order to me to properly research them and have a good work/ life/ reddit balance.

    submitted by /u/a_shadow_of_yor
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    Falling Guillotine’s heavy attack can hit two Spider Tank legs at once.

    Posted: 11 Jul 2020 08:55 AM PDT

    The attack has a fat hitbox so it's able to destroy two Spider Tank legs at once, meaning you can double stagger him and also do more damage faster. This could be useful during the Bergusia forge, or from personal experience, the final part of Zero Hour.

    submitted by /u/Honestly_Just_Vibin
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    I took screenshots of all the pyramids in the game. Some are more photogenic than others

    Posted: 11 Jul 2020 02:44 PM PDT

    With the vaulting of destinations, it should be clarified what we should do with our materials from said destinations.

    Posted: 11 Jul 2020 10:04 AM PDT

    Like right now, Simulation Seeds, Alkane, Seraphite, and Phaseglass will no longer be obtainable. Should we save them? Dump them? A healthy mix of both? Either way, this player base is always looking to maximize returns, so it'd be nice to know what we should do with our Mats

    submitted by /u/Foxy-jj-Grandpa
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    Just did my first raid in 3 years!

    Posted: 11 Jul 2020 12:17 PM PDT

    For the past 3 years I've been trying to tackle my social anxiety and with moment of triumphs I thought it would be my time to try and attempt to do a raid. Yesterday I completed my very first raid Eater Of Worlds, this is probably the best piece of content I've played in any video game.I'm sure a lot of you don't care but it means a lot to me.

    Edit: Thanks for all the support and kind words guys, Love this community!

    submitted by /u/deaddude203
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    Pinnacle activity modifier: friendly fire enabled

    Posted: 11 Jul 2020 06:40 AM PDT

    Imagine the chaos that a Nightfall could devolve into. The coordination required. Bringing back some Halo co-op memories.

    The poorly placed grenades, the mosh pit of 3 Falling Guillotines on a boss, the "oops" supers.

    But also, the players and Guardians treating their powers and weapons with awareness. I think we'd have a stronger appreciation of the heft of our Light if you can accidentally take out the rest of your team with that Fist of Panic.

    Couldn't be used in matchmade activities of course

    submitted by /u/asylumprophet
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    We got a closer look at the creature lurking in the methane on Titan...

    Posted: 11 Jul 2020 07:11 PM PDT

    You can see it here

    Credit to my friend ThistleToff as he got the better screenshot. We became curious after looking at the creature from next to Sloane on the landing pad.

    Afterwards we soon discovered you can see this Thicc Boi swim past in the back of the boss room whilst doing Savathûn's Song. We wanted a better look, so we went and got one.

    submitted by /u/knobrot7
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    The Last Word Ornament "Heated Exchange" gives more recoil

    Posted: 11 Jul 2020 06:19 PM PDT

    Has anyone else noticed the last word ornament released this season seems to increase recoil? Testing without the ornament and with the ornament side by side in the tribute hall for around half an hour it seems like the ornament provides a significant increase to recoil.

    Edit: Provided image, this is consistent over dozens of tests. https://imgur.com/gallery/aIWFNil Left side if without ornament equipped, right is with the ornament equipped.

    submitted by /u/Steelnova
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    How To Be The Master Of Your Armor

    Posted: 11 Jul 2020 06:48 PM PDT

    https://imgur.com/a/J7QD4yQ

    I've seen quite a few posts about armor stats asking how to get big stats on armor and also some posts about wasted stats and how the 10 point system is flawed. I decided to make this post to help people build their armor and get the most out of it.

    First thing is big stat rolls (i.e 65+ base stats) aren't everything. What matters is having the stats where you want them. For example my PVP hunter I have pictured here I went for max mobility/recovery and as much intellect as i could.

    My biggest piece of advice for everybody is to use DIM (Destiny Item Manager) They have a feature called "loadout optimiser" which basically will build your best possible armor for you using everything you own in your vault/character.

    You can stipulate what stats you want (min 7 mob, or max 5 resilience etc), what stats you don't need, if you're masterworking or not or what mods you will be using. You can also "lock" a piece and it will build the best set around that armor.

    I can't recommend this feature enough. I have been getting all my clanmates onto it and they love it. You will need to login to DIM through a PC browser to get the most out of it though but it's definitely worth it.

    Every time I get an armor drop, I check the stats and if I think it's good, I throw it in the vault and every few weeks I get on DIM and just check to see if any improvements can be made. This is probably the strongest I've ever had my build.

    For those that are interested, My hunter build features the following mods:

    Helmet: Recovery Mod, High Energy Fire

    Arms: Recovery Mod, Powerful Friends

    Chest: Recovery Mod, Taking Charge

    Boots: Mobility Mod, Special Scav, Traction

    Cloak: Recovery Mod,

    TLDR: Use DIMs loadout optimiser feature to maximise your stats

    Get Building Guardians!!

    submitted by /u/Tha_Hand
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    POP. YOUR. SUPER.

    Posted: 11 Jul 2020 01:57 PM PDT

    For the love of god. Pop your super in comp. Do not die on round 4 to 4 without EVER have used it.

    I don't care if you're bad with it. I don't care if it's a rift or a bubble. I don't care what it is. Pop it. It forces the other team to play different, possibly burning their own super to counter yours. It forces them to rotate to me and my gun. I'll kill them for you if you need me to, just herd them to me. Also: if you're doin bad, your super is your strongest offensive tool to trade with. It also makes orbs for my super and I'm pretty good with it.

    Nothing is more frustrating, or more detrimental, in solo comp than losing a game 4 to 5 when both of your teammates didn't use their super. Absolutely nothing.

    Pop. Your. Super.

    Edit- Bonus tip: It's not team death match or control. Lives matter. It says it right there when you click survival "outlive you're opponents." Stop rushing in there feeding all our lives to their Felwinter's.

    [misc]

    submitted by /u/Killtrend
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    I completed my first Heroic Nightfall!

    Posted: 11 Jul 2020 04:56 AM PDT

    I know nobody cares but It's an achievement of mine.Just thought I should share it.

    Have a good day ahead!

    submitted by /u/The_Random_OneYT
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    Friend of mine hops on D2 to play some Crucible once a season.

    Posted: 11 Jul 2020 10:03 AM PDT

    But every time we play, the synergy is HIGH

    submitted by /u/Uhhhnknown
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    Destiny’s plot is basically Babylon 5

    Posted: 11 Jul 2020 05:54 AM PDT

    I've been talking about this subject with clan mates for a few months now, as the parallels and similarities in story elements between Destiny and Babylon 5 seem to keep building up, and I'm now beyond convinced that a large part of the overarching story of the main conflict between The Traveler and The Pyramids is essentially the same as that presented in The Shadow War story arc of Babylon 5.

    For those of you who never watched it, the story of Babylon 5 (which itself is heavily influenced by The Lord of the Rings) involves various space-faring civilisations - including Humanity - who co-exist in a state of near war. One race, The Minbari (essentially space elves/awoken) once had a devastating war with Humanity which nearly wiped out Humans, only for them to pull back at the last moment, and surrender. Now an uneasy peace exists between the various races. The Minbari have a super-enigmatic ally in a race called the Vorlons, who seem to have an interest in aiding certain races with their hyper-advanced technology.

    As the show's story develops, we learn of another ancient race who appear to be the mortal enemy of the Vorlons. We learn that this race (called The Shadows) has also been surreptitiously assisting some of the other younger space-faring races with their own creepy, dark technology. Eventually this proxy-Cold War spills over into outright conflict between the two sides, and a major war is fought which also reveals their particular motives.

    We learn that The Vorlons and The Shadows are the last two remnants of a group of the earliest races to gain sentience, who stayed behind to act as 'caretakers' or guardians of the younger races. They each have a different perspective on how best to achieve this: the Vorlons believe that strength comes from order and unity, whilst the Shadows believe conflict and strife is essential to develop. Historically these two perspectives were in balance, but ultimately they each came to believe their way was the right way, and so they fought a terrible war thousands of years ago, with the younger races as proxies. The Vorlons ultimately won this war, but the Shadows weren't entirely defeated, but rather retreated to bide their time until the events of the show take place.

    Compare this with the lore entries for The Unveiling, and particularly the concepts of the Gardener and the Winnower. In it we learn through metaphor of the Traveler and 'The Darkness', as two god-like agents of order, through creation and destruction:

    In the morning, the gardener pushed seeds down into the wet loam of the garden to see what they would become.

    In the evening, the winnower reaped the day's crop and separated what would flourish from what had failed.

    This balanced relationship ultimately broke down, as The Gardener sought to change the rules of the game, and so they fought, and in the process triggered the Big Bang:

    And still we fought. We brought down the tree of silver wings and left the stump to smoke amid the meadows. We left prints of our splayed feet and our straining backs in the clay.

    Our trampling feet made waves in the garden, which were the fluctuations around which the infant universes coalesced their first structures. The dilaton field yawned beneath existence. Symmetries snapped like glass. Like creases, flaws in space-time collected filaments of dark matter that inhaled and kindled the first galaxies of suns.

    Whilst a lot of Destiny's story pays homage to common tropes and themes in sci-fi, there are other parallels to Babylon 5 which feel notable too. For example, The Minbari have a secretive ruling group called The Grey Council which comprises... 9 members (this too is a Lord of the Rings reference, The Fellowship of the Ring having 9 members, mirroring the 9 Black Riders). In the show, The Grey Council have a traditional greeting which we often hear spoken:

    I am Grey. I stand between the candle and the star. We are Grey. We stand between the darkness and the light.

    The Darkness and The Light. Hmm! It's also curious how The Nine in Destiny don't seem to have a direct affiliation to either perspective either, being distinctly morally grey. This seems to apply to characters like The Drifter too, so I'm interested to see whether any future parallels between his story and that of The Grey Council emerge.

    I suspect the direction that Destiny's story ultimately takes will be very different to Babylon 5's conclusion, but it still feels very interesting to see the similarities that may have influenced Bungie's writers. I'm excited to see where it heads next!

    Edit: I forgot to include the most recent examples of parallels between the two stories, the decoded fragments from The Pyramid ship on Io, which suggest the Darkness feels we are overly protected; this mirrors the motives we hear from agents of The Shadows, saying how Humanity's potential has been 'bottled up', and they want to unlock it.

    submitted by /u/kapowaz
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    An emote suggestion for Bungie

    Posted: 11 Jul 2020 03:41 PM PDT

    Hear me out. 4 man emote. Used for anything but would be epic in Gambit.

    Coffin Dance.

    submitted by /u/nukadude
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    Long, boring post about Champions' identity, and improving the system

    Posted: 11 Jul 2020 03:14 PM PDT

    Champions have only been around for a short while; obviously, they're not a perfect system. However, I think they do have the groundwork to be much, much better than they are.

    I'd like to preface this by saying this is merely meant as something to promote discussion. Hell, I don't even know if I should post it or not, but I'm gonna do it anyways because I don't see enough people talking about how champions can be improved, just that they're boring.

    Some of this might come off as a bit radical in terms of ideas. However, I think if Bungie put in the time to improve upon their current champion design, they would not only have something that benefits them, but also benefits us as players.

    I wanna kick this off by saying that Vex have some astonishingly cool gameplay aspects that are often far overlooked by many players. One such example is the rank-and-file Goblins and Hobgoblins.

    They're not interesting because of weapons, or model design or anything like that, but because their counterplay is affected by how you actually fight them. Hobgoblins are notorious for turning immune whenever they take too much damage. However, a surefire way to prevent this is simply to knock their heads off before they have a chance to. This also changes the way they behave, as they start rushing and firing blind until getting close enough to you to use their melee weapons. Goblins also do this to a lesser extent, when being shot at center mass, they curl up to protect their precision damage area at their Radiolarian core.

    With that in mind, isn't that more interesting than just firing random rounds into BFE expecting things to die? Isn't that more interesting than waiting for Unstoppable Rounds to load in, or using a mod to artificially inflate the time to kill on some random Ultra by just giving it a second shield?

    In a general sense, they don't evoke feelings of their namesake. Champions feel little more than "bonus mobs" which is quite ironic because in Nightfall: Ordeals they are effectively just that—Gigantic heaps of bonus score. They change the way you approach them in a very minimal fashion, most of the time you just Super them or Falling Guillotine.

    Champions need more identity. I'd very much like them to feel like real, exigent threats rather than simple mobs with tacked-on mechanics. For the longest time, when I envisioned champions, I thought of things like the Renewal Wizard in Escalation Protocol. Flies around and heals other Hive enemies until you cold-clock its shit in.

    Like the Renewal Wizard I mentioned, Champions' effects shouldn't necessarily be limited to just bum-rushing you and doing damage. They can and should do other things. I'm getting ahead of myself, though.


    Overload Champions

    Overload champions are... interesting, to say the least. If you lack the burst capabilities due a lack of Heavy ammo, or just poor burst potential in general, they can be nearly impossible to kill with non-exotic primaries unless using the appropriate mod. Circumventing champion interplay is not only something people can do, it's REQUIRED if you want to use a loadout that you like, and don't feel forced into.

    So, what is the core, central theme here? Suppressing fire. Overload champions shouldn't just take one overload round to stop dead in their tracks. It defeats the purpose of it. Overload rounds should operate like Anti-Barrier, wherein they're always active but you need to hit a threshold in order to disable them. In this instance, Overload precision hits could have more effect than hitting body-shot rounds. A debuff begins stacking on the Overload Champion: Overload x1, for every Overload shot landed on the body, and x2 for every precision hit scored.

    Ideally, if we were to do away with the mod system altogether, how would Overload be handled then?

    Think of the giant Cabal tanks. Each time you blow off parts of their main hull, they lose an incredibly substantial amount of health. Three different areas on each mob. One on their torso, one on their head, and one on their hands, shoulders or feet depending on their race and size. Shooting at the node repeatedly causes it to change color, eventually—Ding, we have a winner—Overloading the node. Each node blown off causes their health regeneration to lower considerably, and eventually reducing it to none and causing a stagger, allowing you to easily dispatch them.

    Obviously Overload mods and the system I just described without it don't functionally differ much, but that was the point: Retain the functional identity of Champions while improving upon their layout and trying to constructively improve upon their interplay.

    If that idea wasn't too nuts for you and you're somehow still reading this, I applaud you. If you plan to stick around, strap in. I've only just begun to inflict my opinions on you.

     

    Barrier Champions

    Barrier Champions have a neat concept to them. Something that immobilizes itself to generate a shield but only when threatened. There's room for improvement there, not only in the way they react but the way the barrier itself functions. I especially like the way the Cabal Colossus archetype is: Stand in one place with a shield up and hammer you with a slug thrower.

    Barriers are used much in the same way that Hobgoblins function. After taking a significant amount of damage, Barrier champs bunker down and generate a shield that reflects all incoming damage, allowing them to negate... "frickin' everything", pretty much. In the way of constructive feedback while keeping in the theme of "Improving Champion mods vs removing Champion mods" I don't actually have much to say for Barrier champions in their current format. I think making them functionally similar to Vex Hydras (Why are the Vex so well-designed in this game?) would do them a great service, allowing people without the mods to combat them even more effectively. The rotating shields offer an interesting perspective on counterplay.

    Sidebar: I like that Barrier mods also allow you to simply outright bypass Vex Hydra shields altogether. This should be the common standard that anti-champion mods are held to; They are worth taking not because they're required, but because they increase the quality of life in combat against said champion. Don't wanna deal with the Overload champions I described? Just take a mod and auto-stagger them to make dealing with them that much more easy, or if you want to find a middle ground, just increase the potency of each weapon against the champion it's intended to counteract.

    Obviously, the theme with Barrier champions is the same as fighting anything heavy: Punching through armor. This can be improved upon in a number of ways, not the least of which is with the enemies themselves. Obviously this would constitute an extreme redesign, but I didn't come here to spit anything but thermite-hot takes.

    When I think of barrier, I think of those Phalanxes that love to kill us via Architect. Not that part of it, but the theme: Giant ass shields. In order to stay on the side of gameplay conveyance, we could keep this simple. Let's say the mod has to stay, and we need it to continue counteracting barriers. This could be changed to operate in a fashion where only frontal shields are generated by barrier champions, allowing others without the mod enabled to flank and deal damage to an unprotected area of the champion. However, blowing through the frontal barrier is always an option and the stagger would remain the same.

    On the side of "denecessitating" (That's not actually a word) the mod, you could go the anterior route of creating a champion that requires you to knock off pieces of its external armor first. Chipping away at it creates gaps, or allows rounds to punch through and deal damage. Helmet, arms, chest, whichever you decide to shred first. Barriers could also be changed to allow non-barrier weapons to deal damage to a segmented, Vex Hydra-type barrier. Each piece of it would break, allowing you to shoot through the holes damaged into it. Explosives, which are ironically never used against barriers, would have a more concise place against them, allowing large areas of the barrier to be blown off at once to allow to for more freedom of aim. In the spirit of making mods more "quality of life," you could just slap on a mod to negate the Barrier entirely and rain hell on its face through the barrier anyways.

    I admit, I gave this one a lot of thought but ways to effectively increase its engagement only end up in convoluted gameplay that would be far too difficult to expect your general audience to pick up on easily.

    Unstoppable Champions

    I think out of these, they have the most concise counterplay, but are also uniquely the only one of the champions that absolutely does not require a mod to kill without using a special or heavy weapon. They just take an absurdly low amount of damage. However, finding ways to do damage has never been an issue for the Destiny community. Looking at you, Whisper. Countering them is straightforward, you just give them a concussion. Be that with your fists as a Titan, or using unstoppable rounds. I really don't think unstoppable champions can change much and that's because they're a victim of the circumstances surrounding their creation in the first place. They unarguably have the most roundabout methods of being dealt with though, with Inferno Whip returning once again and now with the new Unstoppable Pulse mod being an Arms Slot mod instead of a weapon one, you're left with the options of actually using Outbreak Perfected and still retaining the ability to cripple Unstoppable champions.

    But let's say that we were to change them anyways. After all, this is just constructive conjectural feedback, right? The theme with Unstoppable Champions is pretty clearly that they're rampaging bastards who no regard for their surroundings. What would be a logical way to deal with them without the mods? Just kill 'em. Like mentioned before, they have no intrinsic need to be dealt with in a different way, they're just tankier. However, playing up their capacity to blow your ass up would make them a lot more interesting. I remember when Shadowkeep launched, the Unstoppable Ogre that my friends and I first faced chased us all down and completely murdered every one of us. That's a cool memory that I'm gonna have for a long time, but that kind of hectic chaos is what makes that enemy so remarkable. So, in that essence I like to think of what an ideal Unstoppable Champion would look like. It runs at you, dealing insane damage if you let it get too close. Proximity is key, here. Swapping aggression, making sure that it's targeting someone who either has Sentinel Shield up and is able to block damage, or someone with a sword who can tank it. Then, after it spends a considerable amount of time chasing you, it tires out and enters a period of vulnerability, leaving its enrage state and losing its damage reduction.

    Ultimately, the chaos that ensues an Unstoppable Champion is what makes them so engaging in my own opinion. It's simply put, one of their greatest strengths, the second of which is the fact that they outright don't require their mod to be killed at all.


    So, if you've made it this far, I applaud you. This is very stream of consciousness, and I barely even attempted to format it. The ideas here were taken from a lot of discussion over the course of Shadowkeep. I realize that Bungie, by and large, doesn't have the tech to pull some of these things off in Destiny yet. They may at some point in the future, or we may simply see the Champion system scrapped altogether. It's unknowable at this point.

    Thanks for reading this horrid amalgam of a post. Please, leave your thoughts below, even if it's that you think I am absolutely batshit insane. You deserve it for sitting through this.

    submitted by /u/Psykosocialist
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    It's the moments like these with randos that make the game worth it

    Posted: 11 Jul 2020 07:19 AM PDT

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