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    Tuesday, August 18, 2020

    Destiny [D2] Weekly Reset Thread [2020-08-18]

    Destiny [D2] Weekly Reset Thread [2020-08-18]


    [D2] Weekly Reset Thread [2020-08-18]

    Posted: 18 Aug 2020 10:57 AM PDT

    Nightfall - The Ordeal: The Festering Core

    Modifiers:

    • Nightfall: The Ordeal: Adept
      • Denial: Taken Vandals summon their shields significantly more often.
    • Nightfall: The Ordeal: Hero
      • All previous modifiers
      • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
      • Champions: Overload: This mode contains Overload Champions, which cannot be stopped without an Overload mod.
      • Champions: Taken: This mode contains both Overload and Unstoppable Champions, which cannot be stopped without an Overload or Stagger mod, respectively.
      • Hero Modifiers: Extra Shields
      • Baurisk's Breach: Void damage increased. Knockback damage and distance increased.
    • Nightfall: The Ordeal: Legend
      • All previous modifiers
      • Equipment Locked: You will not be able to change your equipment after this activity starts.
      • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
      • Legend Modifiers: Match Game & Extra Shields
    • Nightfall: The Ordeal: Master
      • All previous modifiers
      • Attrition: Regeneration is greatly impaired. Defeating enemies may create wells of Light.
      • Master Modifiers: Champions: Mob & Match Game & Extra Shields & No Saved Checkpoints
      • Champions: Mob: This mode contains additional Champions.

    Rewards:

    • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.

    • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

    Legacy Nightfalls:


    FLASHPOINT: NESSUS

    Complete various activities around Nessus, including public events, Lost Sectors, and Heroic adventures.


    Weekly Crucible Rotator Playlists:

    • Clash: "The Crucible is a strange thing when you think about it. We die over and over, that we may live in the end." —Lord Shaxx - - Fight for Valor by defeating opponents.

    • Lockdown: "Hold your ground. Yield to no one." —Lord Shaxx - - Fight for Valor by capturing and holding zones. Win rounds instantly by capturing all three.


    Vanguard Burn: Void Singe

    The other modifieres rotate daily, check out the Daily Reset Thread for them!


    Moon Activities


    Menagerie Boss: Hasapiko, Vex Minotaur

    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Iron: Enemies have more health and are not staggered by damage.
    • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
    • Void Singe: Void damage increases slightly from all sources.

    Reckoning Boss: The Swords


    Dreaming City Cycle: Strong Curse

    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Ouroborea, Aphelion's Rest
    • Blind Well: Taken, Plague: Inomina

    Escalation Protocol Boss: Bok Litur, Hunger of Xol

    This boss drops:


    Leviathan

    Raid Order: Dogs > Baths > Gauntlet > Calus

    Challenge: Throne Challenge

    Prestige Raid Lairs

    • Prestige: Gladiator
    • Armsmaster

    Eververse Bright Dust Offerings

    Name Description Type Cost
    Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
    Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
    Scavenger's Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
    Backspin Shell For Ghosts who always seek the ace. Ghost Shell 2850 Bright Dust
    On Gilt Wings Be that which carries them to greater heights. Vehicle 2500 Bright Dust
    Silly Handshake Keep your wrist loose. Multiplayer Emote 1250 Bright Dust
    Tangerine Gloss Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Solstice Hunter Bundle Ornaments with built-in subclass colored Glows: the intensity increases with Super energy charge. Package 6000 Bright Dust
    Shaded Shell For Ghosts who like to stay cool. Ghost Shell 2850 Bright Dust
    Breathe In …breathe out. Emote 3250 Bright Dust
    Playground Ride Wheeeeee! Emote 3250 Bright Dust
    Orcasong Shell For Ghosts who sing a forgotten tune. Ghost Shell 400 Bright Dust
    Tangled Outrider Equip this weapon ornament to change the appearance of Trinity Ghoul. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
    Ultraviolet Equip this weapon ornament to change the appearance of Borealis. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
    Buried Treasure Projection Equip this item to change your Ghost's projection. Ghost Projection 1500 Bright Dust
    Vintage Timber Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Bruised Blush Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Welded Brass Equip this shader to change the color of your gear. Shader 40 Bright Dust
    Shocking Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Nightmare Emergence Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Warsat Arrival Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Gleaming Boon of the Vanguard When this is used during a strike, all players receive an Eververse Gift at the end of that strike. Only one gift consumable may be used per player in an activity. Consumable 150 Bright Dust
    Gleaming Boon of the Crucible When this is used during a Crucible match, all players receive an Eververse Gift at the end of that match. Only one gift consumable may be used per player in an activity. Consumable 500 Bright Dust

    Weekly Bounties

    Prismatic Recaster Weekly Bounties

    Name Description Cost Requirement Reward
    Purge Darkness: Taken Defeat Taken on Io. 1000 Glimmer 150 Taken 500 Twisted Energy & XP
    Quantity or Quality Earn points by defeating targets. Defeating bosses and Guardians grants the most efficient progress. 1000 Glimmer 350 Points 500 Twisted Energy & XP
    submitted by /u/DTG_Bot
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    Daily Questions [2020-08-19]

    Posted: 18 Aug 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Pit Tip

    Posted: 18 Aug 2020 01:51 PM PDT

    In the first encounter, the top rune tells you where the knight is, the middle one tells you where the shrieker is, and the bottom one tells you where the wizard is.

    Also, "Pit Tip" is a palindrome.

    submitted by /u/patiscoolyay
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    No Saint, you haven't seen me come back from worse

    Posted: 18 Aug 2020 07:26 AM PDT

    I've been down 4-0 many times and literally never made a comeback. Your constant optimism is grinding my already thin patience with your game mode.

    submitted by /u/aaronwe
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    I understand, that fixing something takes time. But some people need bright dust from Solstice bounties right now and not after the event ends.

    Posted: 18 Aug 2020 10:11 AM PDT

    Hey bungie, by any chance could you arrange the voice actors for Shaxx, Lord Salidin and Saint 14 to live stream games of crucible?

    Posted: 18 Aug 2020 05:36 PM PDT

    Give me a Stat Tracker that tracks Architect deaths Bungie!

    Posted: 18 Aug 2020 06:31 AM PDT

    I want to know how many times I've either killed myself out stupidity, messed up a jump and plummeted to my death, been yeeted into a wall by a Phalanx and other BS!

    Edit 1: Error code trackers would be brilliant as well

    submitted by /u/StigsEpicCousin_
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    I think Clash should be a regular Crucible playlist.

    Posted: 18 Aug 2020 11:48 AM PDT

    I never understood why Control gets to stick around when we have to wait weeks for Clash. People already play Control like it's team deathmatch, and most gamemodes are some variation on the simple premise of killing the enemy team. It makes way more sense to me that the "casual" Crucible gamemode should following the basic rule of "kill more bad guys."

    submitted by /u/TrueGuardian15
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    It’s been long enough; the Core Activities of the game (Strike Playlist, Normal Crucible, and Gambit) need some desperate love

    Posted: 18 Aug 2020 11:17 AM PDT

    At the start of every season (and to a lesser extent, expansion), we enjoy some of the new activities on offer and acquire a powerful drop or two. But after a brief mission and a quick foray into the horde mode of the month, in order to grind, you are then expected to go back and play the same strikes, the same crucible maps, and the same gambit maps all with the same loot pools that have not been updated since Forsaken.

    This post is not directed towards endgame activities related to the core activities—such as Trials or Nightfalls. I am not saying those activities are issue free (Trials should have been as close to a minimum 1:1 to what we had in D1, flawless loot and all; cheating needs addressed badly) but I want to focus on the core activities; the core playlists themselves.

    Despite being called "the Core Activities" by Bungie, my clan and I refer to them as "the Chore Activities". I have been burnt out on the core activities for some time (I am sure many have here), but this season more so than ever. For example, I have not stepped into a single normal Strike according to the triumph for the season. I realize this topic is brought up often, but I think it's important to continue bringing up the conversation since Bungie does lurk in the subreddit, and I'm just talking about DMG or Cosmo.

    In September, it will have been 2 years since Forsaken dropped. In 2 years, Zavala and Shaxx in particular have had the same exact loot pool. Vanguard and Crucible tokens are absolutely worthless—I usually turn in a few thousand Crucible tokens at the end of each season to solely replenish my legendary shard stash and still have thousands more in case Shaxx ever gets updated. The Drifter has new items related to the current season, but his Gambit loot pool has remained exactly the same—same armor set and same set of weapons since Forsaken. Gambit Prime is a bit better though, since Season of the Drifter brought us the Gambit Prime/Reckoning set of weapons. Despite this, Season of the Drifter dropped March 5th, 2019–about a year and 5 months ago.

    Bungie leans HARD on the core activities. If you think about it, you probably spend well over 60% of your total playtime in one of these activity playlists, perhaps even higher for non-raiders and/or solo players. Every exotic quest and honestly every new season quest at some point has some step that requires you to "calibrate the weapon by defeating guardians in the Crucible" or by "completing 3 fallen strikes with 150 fallen kills" or "power x object or learn about y thing by killing Taken in Gambit".

    Destiny is a video game, and an MMO at that (now claimed by Bungie), so it is no surprise necessarily that grinding is required and that they would leverage/re-use the core activities that make up the bulk of the game. But despite leaning on these activities for so long, even new Shadowkeep players have done every strike probably 1000 times since last fall.

    But in this "ever evolving world" of Destiny, things sure feel damn stagnant in the activities we play the most.

    We desperately need a vendor refresh, especially for Zavala and Shaxx. The playlists themselves also need some love. Unfortunately, Bungie has said they don't want to make a bunch of weapons and then have them become irrelevant once players quickly acquire them. Bungie has also said they could do a Season if Strikes for example to bolster them if the players wanted it, but that was over a year ago.

    But if Beyond Light drops and Shaxx and Zavala have the same inventory, we will have a huge problem. Bungie can not delay a vendor refresh any longer. Furthermore, the playlists themselves need love.

    Luke Smith himself said in the Beyond Light reveal that perhaps they have experimented too much in Destiny's lifetime. I couldn't agree more. But there were also several features that have come and gone that players loved and were true innovations, but were cast aside for seemingly no reason.

    STRIKE PLAYLIST

    For Strikes, in order of simple to extreme asks:

    -Again, we need a Zavala refresh. Badly. I think if the inventory was refreshed each annual fall expansion, this would be enough.

    -In addition, bring back weekly random rolls for Zavala's inventory.

    -Bring back Strike specific loot. Even if we get a new loot pool, no one liked the token system that launched with D2 looking back now. Give me a reason to want to do specific strikes and have the loot drop in game.

    -Consider adding Skeleton Keys back into the game. Most people I know loved them. Players love secrets and special keys to those secrets. Helps curb RNG as well. Maybe my recent play through of Warioland is causing this, but I love using a key to access some hidden loot.

    -Add some kind of Treasure Goblins to the game. In Diablo 3, a special goblin will randomly appear on occasion. If you can murder them before they escape, they drop glimmer, planetary mats, enhancement cores, extra loot, or very rarely ships and sparrows or other cosmetics. Don't need a unique model, just make a glowing enemy and make their nameplate have a unique color.

    -Rare Spawns. People have been asking for them since D1. Similar to the treasure goblin idea, just make a re-colored enemy (red, house of devils fallen for example or black spider tank from Bergusia), and give them a unique text color (maybe purple) and combatant unique icon. Then put these rare spawns everywhere like Randal the Vandal in Wrath of the Machine. Put them in raids, put them in lost sectors, but most of all, put them in Strikes to make Strikes more exciting.

    -Puzzle Ring. Another unique thing I love in Diablo 3. There is a legendary ring that can drop, that upon dismantle, opens a portal for the user and their party to travel into the realm of Greed (the Demon Lord, aspect of greed itself). The area is filled with treasure goblins, glimmer, materials, and a boss fight with Greed herself. Nothing super crazy mostly glimmer and material heavy, but Bungie could give "Greed" a unique loot pool of a couple items or cosmetics. Again, can get by with a underused model (Taken Hydra maybe?) and re-use the same tech made for the whisper mission portal. The Greed area is really small in D3–doesn't have to be crazy, re-use an ascendant realm area from Forsaken.

    CRUCIBLE (Quickplay)

    For Crucible, in order of simple to extreme asks:

    -Shaxx also desperately needs an inventory refresh/new loot pool. Badly. I think if the inventory was refreshed each annual fall expansion, this would be enough.

    -Rewards for commitment and mastery. It's harder to add loot or loot incentives to the crucible, since the fun of playing against human players is often enough. But, the rewards and dedication available to especially less skilled players is pitiful at best. Since launch, the only rewards available from regular Crucible come from Shaxx's loot pool. We got pinnacle and ritual weapons, but those are all being retired and Bungie said they could make Trials weapons or ritual weapons, but both. What? How can that be. Come fall, without a vendor refresh there will be no reason to play regular Crucible. The one and only Title available for normal Crucible players is Unbroken, which came in Forsaken. Add some triumphs that grant special shaders or armor glows for people who earn x total kills in Crucible or have 10000 pulse rifle kills. Have a title for the casual players work towards by spending their dedicated time and not necessarily skill. For the skilled players, grant ornaments for the PVP gear that is triumph based.

    -Add rare loot and possibly the end game rewards screen back. While these are two different things technically, they existed together in D1. Red Spectre was a legendary auto rifle that was just put into the loot pool one day. While it wasn't the best weapon, it was the auto rifle frame that Red Death (exotic D1 pulse) was modified from. In addition to a refresh, it couldn't hurt for Bungie to maybe once a season or every other season to ghost drop a single new weapon as a surprise into the loot pool. And, if the reward screen returned, people would lose their minds if a new weapon appeared there for all to see.

    -More frequent balance updates. My god. Technically not loot or content related like the rest of this post, but it needs to happen. We cannot go on with annual weapon tunings. To be fair, Bungie has been better lately about this, but the rate of balance changes needs to accelerate, not become stagnant again.

    -Cheaters. You may think this only applies to Trials, but you will find cheaters in Comp as well as Iron Banner or even Quickplay. Doesn't matter what loot gets added or if they add Rift back—the Crucible will at best always have an * next to it and at worst be unplayable if this does not get at least talked about and mitigated as much as possible ASAP.

    GAMBIT

    From easiest to hardest again:

    -The Drifter also needs an inventory refresh. Again, I think if the inventory was refreshed each annual fall expansion, this would be enough. However, the Drifter has also been involved with the story quiet frequently as of late, so it doesn't feel as bad. But again, Gambit got new weapons with Gambit Prime in March 2019, a year and 5 months ago.

    -Invader tuning/weapon balancing. Very tricky, I will admit. Bungie can barely balance PVE and PVP, I doubt they can balance Gambit invasion on top of that. But Sleeper Simulant died because of Gambit. Queen Breakers to a lesser extent. With Gambit and Prime becoming one mode, maybe they can tune the frequency of invasions a smidge, make heavy NOT drop or drop evenly, or make invading more risky. In my opinion, the main reason people hate Gambit is dying to Xenophage/Sleeper/Etc. from across the map with 15 motes and the inconsistent amount of heavy ammo drops.

    -Rare Gambit bosses. The Meatball was really cool and unexpected for the Malfeasance quest. While it is frustrating to not get the kill, I want to see them expand on this concept. Maybe occasionally a special boss spawns (rare spawn!) that drops a masterwork weapon with a special shader or a new drop entirely.

    -More Maps. There are only 6 Gambit maps, 4 of which are exclusive to Gambit Prime. I don't think you can spawn in on the Dreaming City map anymore—at least I haven't in ages when I occasionally play normal Gambit. Despite being a core activity, there are only 5 Gambit maps in rotation. We have not received any since Forsaken for normal Gambit and then of course we got the other ones in March 2019 with Gambit Prime. If Gambit is going to be a core activity, we need more maps.

    MASTERWORK DROPS/CURATED ROLLS

    I am putting this in its own section, since this could apply to any activity, including non-core activities.

    With the loss of Pinnacle Weapons and Ritual Weapons, there is a hole in the game in terms of rare, droppable loot.

    Masterwork Drops, and more importantly Curated Drops have been criminally underused as a feature in my opinion. Forsaken had a lot of rare curated drops, some heavily sought after (Nation of Beasts, Twilight Oath). Not all were "good", but it felt amazing to get a special drop. Curated rolls are still in the game, but I think the last activity to feature them was Scourge of the Past. Garden did not have any, nor did any season offer curated roles in any form to my knowledge. But even if I forgot about a curated roll, we need more of them in the game. Make a special black and red version of the Crucible loot pool, and "reprise the loot" using these rare special drops. If strike specific loot is brought back, throw an even rarer version on top of the normal drop version that has a unique shader and is curated. I really like the concept of Ancient and Primal gear in Diablo 3. Ancient Gear is just legendary gear with guaranteed higher base stats (masterwork) and primal gear has perfect stats for every slot (not sure how this would work in D2, but maybe just an extra perk like full auto and a unique shader). No new weapons necessarily need to be made—just deepen the existing loot (ideally new weapons, but baby steps). They filtered with this idea already—we have Prime Engrams that glow with extra lightning and we have Umbral Engrams that exude darkness. I don't understand why we do not have an orange/purple engram for masterwork drops and maybe add a red engram for D2s "rare/primal" ultra special cosmetic drops that just add free full auto or some other perk like celerity (and a unique shader or glow).

    CONCLUSION

    We have been grinding the same strike playlist for years with only a couple of new strikes and the same loot pool. We "power" our exotic weapons via their quests by murdering guardians in the Crucible over and over each season while getting nothing else for it. We all suffer through Gambit even though none of us really want to (RIP Reckoners, not me you guys are crazy).

    We just need some love given to the core activities we spend a bulk of our time in. An annual loot pool refresh doesn't seem unreasonable. A few more strikes and a map every other season for Crucible seems fair. Give Gambit some more maps, please. Maybe implement some of the stuff above to make activities and loot more interesting—most of what I suggested are classic game development tricks anyway (re-colors, more perceived tiers of loot, rare enemies)!

    I am all for new stuff, but if we are also going be to forced to play the "old stuff" aka the core activities, and you want your game to feel like an "evolving, living world" and like an MMO, then please at the very least be sure to evolve and expand the core activities as well.

    submitted by /u/ThatGuyFromTheM0vie
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    There need to be exclusive end of activity weapons to drop from crucible, gambit and strikes like in D1.

    Posted: 18 Aug 2020 06:32 AM PDT

    This feeling of potentially getting something awesome at the end of an activity is just missing in D2.

    submitted by /u/Ookami_No_Kage
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    To the two guardians who cheered and clapped when I got Jötunn and Le Monarque after a forge today

    Posted: 18 Aug 2020 04:26 PM PDT

    Thanks for helping me clear the forge, never beaten Black Recluse in <15 seconds before! And, thanks for emote clapping and cheering, it added a little extra happiness to the end of a long quest and reminded me why this community is awesome.

    submitted by /u/stackbased
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    I currently have 1000+ Key Fragments in my inventory that I'll never use :)

    Posted: 18 Aug 2020 06:42 AM PDT

    Title. I would do EAZ just to use them all, but the fact that I keep getting MORE Key Fragments from the Chests just makes me go "Nah, fuck that".

    EAZ is not fun enough to slog through it only to get MORE Key Fragments Bungie :)

    submitted by /u/LovelyJoey21605
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    Spider finally has the Blood Cleaver wanted bounty.

    Posted: 18 Aug 2020 10:27 AM PDT

    This thing hasn't shown up in months, and it might not show again for a while. Get the triumph while you can.

    submitted by /u/Stifology
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    Why is Dunemarchers miles better than any type of Chain Lightning in Top Tree Stormcaller, the Chain Lightning based subclass?

    Posted: 18 Aug 2020 01:40 PM PDT

    After feeling like it did practically nothing, I went and tested the pityful range it in the Tribute Hall, then I came back to test Dunemarchers and FUCK, the range is so much better, it will also chain multiple times, it will also chain off of dead bodies (while on stormcaller, if the melee/grenade kills an enemy, it won't chain afterwards), it also doesn't need an ability to recharge (just run for like a second and it's done) and to top it all off, Dunemarchers can be wore on any titan subclass. Does the team in charge of balancing exotics ever play anything outside of Titan?

    submitted by /u/GonnSolo
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    Very Large Chaos Reach Gang

    Posted: 18 Aug 2020 01:43 PM PDT

    "The best cyptographers are never known by name"

    Posted: 18 Aug 2020 01:32 PM PDT

    Us: Okay, bye Master Rahool.

    submitted by /u/TawALittlePuttyTat
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    For Ghosts Who Wish to be Heard (Another Ghost Shell Idea)

    Posted: 18 Aug 2020 08:15 AM PDT

    I realized we have harpy, servitor, and shank inspired Ghost shells; but not a shrieker. So I decided to design one. Not overly original, I know, but still fun to do nonetheless. Did my best to fit it with the Shadowkeep atheistic~

    I could have went nuts for a few more hours doing chroma glow ideas for it but decided not to.

    (Also it is watermarked and signed this time! Signature is on the Ghost :))

    ~Enjoy

    https://www.artstation.com/artwork/WKdBAv

    submitted by /u/Sorvel_64
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    To anyone who actually wants to win a game of Gambit.

    Posted: 18 Aug 2020 09:51 AM PDT

    BANK. YOUR FUCKING. MOTES. I know there are people who don't care because of Solstice or whatever, but if you're not going to outright throw the game, AT LEAST play the game right. I'm sick of seeing people hoard the max number of motes who run around killing enemies, wasting time anyway. Or people just not banking when we can summon the boss.

    End of rant.

    submitted by /u/TrueGuardian15
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    Destiny REALLY need a build save just as the one in diablo 3

    Posted: 18 Aug 2020 05:35 AM PDT

    I was playing D3 alot lately over playing destiny and one of the biggest reasons is the build save. I made 5 completely different builds in D3 and saved them with all their gems and skills, and just by pressing a button i can easily switch between any of the instantly. But for destiny i use only two builds all the time and i spend alot of time just for switching between them and this is become really annoying, there is so many builds for the 3 classes that i want to try and have fun with, but i won't do it because i need to constantly find and change the mods on the armor, and btw i only use one neutral armor set, just imagine if i wanted to use more than one. I really hope that bungie implement some sort of build save in beyond light (just like any other looter game)

    Edit : yes i always use DIM when i play, the problem is that DIM (or any other similar website or app) can't change the mods which is the primary source for the builds.

    See how many builds i had created before armor 2.0 with DIM, i were having so much fun switching between them even though they weren't all that powerful or unique.

    submitted by /u/ALi9_0
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    I think offering more kit synergy for Titans and Warlocks is necessary to be on par with Hunters.

    Posted: 18 Aug 2020 05:40 AM PDT

    So there's been a back and forth about making Titan and Warlock class abilities faster to be on par with Hunters. People have come up with great suggestions. The best I have seen is Warlocks being able to move while casting well and Titans getting a 1 second Overshield during the cast of Barricade.

    But no! What if I told you, that the real problem with Titans and Warlocks is that their class ability has ZERO synergy with any of their kits. Think about it, a ton of hunter subclasses have some kind of kit synergy with their dodge. And if they don't, they can slot the instant melee charge to their dodge creating synergy for any subclass. This is without an exotic.

    And there lies the real issue, Bungie you need to give Warlocks and Titans Class ability synergy with their subclass kits.

    submitted by /u/PerilousMax
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    Soloed Pit tonight.

    Posted: 18 Aug 2020 09:32 PM PDT

    I know no one cares, but I finally did it. I consider it more difficult than Shattered Throne, but less difficult than Prophecy. I'll go back in for the Flawless after a beer and a few days of not looking at it. The worst part by far was Zulmak for me.

    submitted by /u/Husker9121
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    When you get a little too excited about going to The Lighthouse...

    Posted: 18 Aug 2020 09:24 PM PDT

    You guys, my husband and I have been trying to go flawless together for forever. We have been trying really hard with our friend for the past few weeks and FINALLY made it, so we ended up spending nearly 2 hours running around like crazy taking screenshots and clips. This is the result. Hope you enjoy it!

    https://www.youtube.com/watch?v=Oa1JvEPLrEM

    submitted by /u/DangerN00dles
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    Proof that love exists in Destiny.

    Posted: 18 Aug 2020 07:01 AM PDT

    My teammates left me at the beginning of a survival match. I stood in spawn trying to decide if I wanted to try or just leave.

    The team of 3 rushed to my spawn while I was standing there. Instead of opening fire, they greeted me with hugs.

    https://imgur.com/gallery/FCRuzlW

    We hugged for 3 minutes. I've never felt so cared for.

    Also, so sorry for the phone screenshot...

    submitted by /u/sleep_wlkr
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    Hope beyond the light gives some D1 style armor

    Posted: 18 Aug 2020 08:05 PM PDT

    i miss warlock having this ww1 style look to them and having trench coats and titans not having warhammer sized shoulder pads. do we know what the designs might be like

    submitted by /u/TheGmanSniper3
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    Looks like Solstice bounties are still not showing bright dust, unfortunate for an event built around it. Can Bungie address this?

    Posted: 18 Aug 2020 10:32 AM PDT

    Solstice weekly and additional daily bounties are still not showing bright dust. Sad times.

    Edit: I missed where Bungie said that bright dust will be retroactive and we can complete bounties as normal. Will leave this up for visibility to others.

    https://i.imgur.com/cveKW6t.png

    submitted by /u/xchasex
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