Destiny Daily Questions [2020-10-01] |
- Daily Questions [2020-10-01]
- Beyond Light is the first game I bought with my own money
- New Europa title?
- Warlock wells and Titan barricades need to deploy much faster.
- October 19th is the absolute last reset to start the Outbreak and Whisper Catalysts
- The Mindbender that Zavala gives for the Travelers Chosen exotic quest rotates weekly
- Converting the Solar Subclasses to the Aspect & Fragment System
- Can we turn oppressive darkness into an exotic?
- After completing all subclass ability kill triumphs, the worst ability is…
- Playing IB after doing the weekly bounties is tremendously unrewarding
- I think it is about time that Sturm got a rework so that it doesn't rely on drang to load the powerful rounds.
- For the Sake of Variety: Bastion/Arbalest and Champions
- Are decent scout rifles just not a thing anymore?
- Anamnesis Emblem Not Received After 3 Weeks
- How to maximize the benefit of Sealed Ahamkara Grasps, a guide to a newly discovered auto reloading technique
- Light level enabled PvP has the opposite effect of what it sets out to accomplish. The incentive to grind should be gear; not level advantage
- An idea for Mercury should it ever return
- Can devil’s dawn one shot the knights in totems in king’s fall
- Man, I still get chills from the Forsaken launch trailer
- I need updated SOTP strats!
- Optimized Bounties For 2020/09/30
- Is there any point in doing pinnacle activities after you get all 1060 loot?
Posted: 30 Sep 2020 06:00 PM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Beyond Light is the first game I bought with my own money Posted: 30 Sep 2020 02:19 PM PDT That's it. I'm feeling very proud and acomplished that I earned the money and bought it myself, and I wasn't sure where else to say it. See you in Europa guardians! [link] [comments] |
Posted: 30 Sep 2020 06:52 AM PDT |
Warlock wells and Titan barricades need to deploy much faster. Posted: 30 Sep 2020 06:45 PM PDT It not fair that hunters get their Dodge cool down much faster while able to be done faster. Yes, it would be annoying to be shooting a Titan or a warlock and all of a sudden they put up their class ability but how is it not annoying when a hunter does it. It's in excusable that the hunter dodge can be done pretty much anywhere without a care in the world while a Titan/warlock have to strategically place theirs and hope someone rushes. It wouldn't give titans/warlocks an edge over hunters at all as they would only give a slight advantage in an engagement, same as a dodge. Hell, you could just save your grenade like most people do to instantly counter a barricade or well. Edit: When I say faster I don't mean instantaneous. Also, I'm aware that these abilities are about placement but that doesn't excuse the fact they they take stupid long to deploy. You could have no one on your radar and by the time you done placing a rift you've got a shotgun in your face. It wouldn't make these abilities op either. They'd still have the exact same counters. The people using them would just have more freedom when it comes to placing them. [link] [comments] |
October 19th is the absolute last reset to start the Outbreak and Whisper Catalysts Posted: 30 Sep 2020 11:40 AM PDT Each catalyst requires a minimum of 3 weekly runs with the puzzles, I highly recommend you start ASAP if you still have not started and want to finish before the activities get vaulted. Edit: also Oct 6th is the last reset to start the 5 no puzzle Zero Hour Heroic runs [link] [comments] |
The Mindbender that Zavala gives for the Travelers Chosen exotic quest rotates weekly Posted: 30 Sep 2020 03:20 PM PDT |
Converting the Solar Subclasses to the Aspect & Fragment System Posted: 30 Sep 2020 01:23 AM PDT With the impending Stasis subclasses on many people's minds, I thought it would be fun to once again try and speculate on what the existing subclasses might look like if they were changed to a similar system of Aspects and Fragments that the Stasis subclasses are on. This is what I thought the Dawnblade, Gunslinger, and Sunbreaker might look like if they were reworked, with some of my own ideas thrown into the mix. This is mostly for fun and to theorize on what changes might be necessary in order to make the current perks we have interact with one another more readily. Before we continue, let me describe some of the parameters I set for this rework: Grenades, Jumps, and Class abilities retain their current structure. Each subclass gets two Super options and two Melee Ability options. Each subclass gets six Aspects in order to retain as much of their current kits as possible. I arbitrarily decided on eight Fragments to house some of the abilities I felt could become class agnostic and some new abilities for synergy and fun. Dawnblade[Super Options]
[Melee Options]
[Aspects - Choose 2] Alteration abilities are mutually exclusive.
Gunslinger[Super Options]
[Melee Options]
[Aspects - Choose 2]
Sunbreaker[Super Options]
[Melee Options]
[Aspects - Choose 2]
Fragments
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Can we turn oppressive darkness into an exotic? Posted: 30 Sep 2020 10:40 AM PDT I think it would be a good exotic for voidlocks. EDIT: Or get it added to the pinnacle mod pool. Its a great mechanic. I don't like waiting around for the seasonal artifact to see if its there or not for the season. I think its powerful enough that it may justify an exotic slot. [link] [comments] |
After completing all subclass ability kill triumphs, the worst ability is… Posted: 30 Sep 2020 08:52 AM PDT Nightstalker's Spike Grenades. Holy shit these things are trash! Have you ever actually tried using them in PvE?? They are so much worse than any other ability it's not even funny. There's a reason fewer than 12,000 guardians have bothered getting 1000 kills with them (according to Charlemagne). For perspective, it's the rarest PvE triumph apart from Raid Day 1 completions, and the next closest is Solo Flawless Shattered Throne at over 19,000.
I completed all the triumphs naturally, with no Shuro Cheese, EP Farming, or Shadow Thrall rooms. Some additional observations along the way:
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Playing IB after doing the weekly bounties is tremendously unrewarding Posted: 30 Sep 2020 09:16 PM PDT Sure, a pinnacle drop and a nice chunk of tokens per weekly bounty is nice. But afterwards it's just farming measly token payouts per match and rarely getting an IB drop at the end of a match, let alone one you actually want. Why aren't daily and repeatable bounties a thing? Why aren't IB gear drops more common at the end of matches? Why doesn't Saladin have rotating vendor rolls? I know most of the loot isn't worth chasing, but I've been after a Kill Clip sidearm since it was introduced and rarely even get a poorly-rolled one to drop. TL;DR: give sidearm give loot [link] [comments] |
Posted: 30 Sep 2020 10:43 AM PDT I like drang, I really do. However it works well on its own as a weapon (and its getting sunset). Sturm on the other hand is just a 110 hand cannon that reloads your special with out that sidearm. Nothing special, however when that those powerful rounds are loaded. The gun becomes a beast. I get the lore and connection between the two, but Sturm should work with all special weapons to load the overcharged rounds. I know I would use it more in most cases. This should have been done when special weapons were reintroduced into the other slots, but I think it really needs done at this point. [link] [comments] |
For the Sake of Variety: Bastion/Arbalest and Champions Posted: 30 Sep 2020 05:41 PM PDT I'm sure I'm not the only player who's tired of rolling with the same weapon combinations in order to take out champions. Eriana's Vow for barriers, Leviathan's Breath and Devil's Ruin for unstoppables, Divinity (if you have friends or enough patience for LFG) for overload champions; that's it for exotics that can allow you to pull your weight during a nightfall. But we deal with it. Some people double up on primaries so they can use weapons they like instead of a boring optimal combination. But what kind of annoys me is that Bastion and Arbalest, while sounding like they should take out a barrier, can't. Both of these weapons lack a catalyst. I'm joining the numerous others who would love to either see these weapons buffed to deal with barriers, or receive a catalyst that enables them to do so. While we're on the subjects of exotic weapons without catalyst and champion enemies, Wavesplitter's catalyst would be awesome against unstoppables, applying the debuff during the highest damage point of its oscillations. And Malfeasance would be cool against overload champions if it's catalyst made the final round cause a larger explosion while simultaneously debuffing the enemy. Lastly, Lemon Arc would definitely be a mainstay in my nightfall rotation if it debuffed either unstoppable, or overload champions. I'm assuming that champions are here to stay, and I strongly believe the player base would love to be able to use the aforementioned weapons, and others, as they grind out 'endgame activities.' [link] [comments] |
Are decent scout rifles just not a thing anymore? Posted: 30 Sep 2020 02:24 PM PDT Been playing for the last week. Went from like LL790 to 1010 now and I have yet to come across a good scout rifle. Just blues. Any thing in particular I can do that gives a decent scout rifle? [link] [comments] |
Anamnesis Emblem Not Received After 3 Weeks Posted: 30 Sep 2020 03:21 PM PDT So to preface this post, on 9/10/20, I was featured as an honorable mention in the TWaB for this video (still surprised considering how bad it is compared to other winners in the past lmao). I've been trying to get a response for about 2 weeks now from the CM's through Twitter, Reddit dm's, and the Bungie help forums, but to no avail. Griffin Bennett was kind enough to respond but he is on paternity leave so he couldn't do much to help me, understandably, but he told me to get one of the CM's to respond. The main winners also reached out to me and asked if I received the emblem, as they hadn't either. All I ask is for one of the community managers to possibly help us out here, as dmg himself said in the latest TWaB that he would have last week's emblems out in a few business days, so I'm genuinely confused lol. Lastly, I see this happen a lot with winners in the past who aren't well-known content creators or figures in the community, they typically have to wait to fill out the missing emblem form, or hope for one of the CM's to notice them after sometimes more than a month. I get that they're busy with Beyond Light approaching but it would be nice to get some help here, I've been pretty anxious to finally get my hands on the prize. My Bungie profile in case I get lucky this time. [link] [comments] |
Posted: 30 Sep 2020 02:48 AM PDT As you may already know, the Sealed Ahamkara Grasps is a Hunter exotic which reloads your equipped gun when a melee or melee ability deals damage to an enemy. This exotic perk was nerfed some time ago, because consecutive melee ability hits, such as the Blade Barrage knife burn effect, would trigger the reload constantly and create an auto reloading effect which at the time was just nerfed and no longer possible on the other classes. The solution was to add a seven second cooldown between activations of the perk, which made it essentially impossible to take advantage of the auto reload capabilities. I have found a workaround which gives a pseudo auto reload effect and has no downtime in between shots unlike dodging to reload your weapon, or throwing a grenade if it has Demolitionist. Here is an example using The Fourth Horseman. In this clip, I shoot ten shots with no reload by taking advantage of the downtime created when activating the SAG reload perk. Here is a breakdown of how it works: the Corrosive Smoke melee ability on the Way of the Wraith deals several ticks of damage over the duration of around five seconds. Activating the SAG perk takes at least one second due to the melee animation, and coincidentally the Corrosive damage lasts just barely long enough to reload your gun on the final tick of damage. Here is an example. Now, with this knowledge, I decided to test with several different weapons. Single fire weapons are kind of useless, seeing as you'd have to wait an entire seven seconds again to activate the reload, so you'd be better off using the other dodge option. Each weapon requires different timing. For example, the Prospector requires you to wait a moment before firing, or else you will run out of ammo in the magazine before the reload activates. With Merciless, however, you can immediately begin firing because it takes longer to empty the magazine. I found out later on that you don't have to delay the smoke grenade throw, it's really only the timing of firing your gun that matters. For longer ranged enemies or riskier encounters, you can even do the same thing by using two smoke grenades. I hope people can experiment more with this and find some viable uses, because it's a very satisfying and very powerful ability to have when the stars align. To end it off, here are a few other weapons I tested out. Chaperone, Truth, Borealis, and the crazy recoil of The Fourth Horseman. If you made it this far, thank you for reading. Although it's pretty niche and gimmicky, I think this technique could really help some weapons shine. I hope to see more people test it out with other weapons/fireteam sizes on bosses. I've been able to successfully use it on bosses in the Strike playlist quite a few times. Edit: I forgot to mention that the Corrosive Smoke for some reason does not apply damage over time if you try and combine it with the Flawless Execution weakening melee. It may be bugged. [link] [comments] |
Posted: 30 Sep 2020 11:21 PM PDT I'm not enticed to grind my light level just so I can play trials and IB. I've been playing this game since vanilla D1, and while I do enjoy the new content with expansions, chasing dope weapons and doing a raid once or twice, I play this game for PvP. After season of the worthy I noticed two things:
The incentive to grind should be loot based. There should be dope weapons to obtain from raids, nightfalls, and high levels of comp/valour. The light level grind is tiring For many players who have been playing this game since launch I know that we now have this whole system built around sunsetting and disabling light level in PvP complicates this system, but I have 3 potential workarounds:
I've taken a break for a few months, and I'm eager to play beyond light, but I foresee the burnout happening. Sunset light level in PvP :) [link] [comments] |
An idea for Mercury should it ever return Posted: 30 Sep 2020 04:46 AM PDT (sorry about formatting, on mobile) Since Bungie is putting Mercury in the DCV, and has the potential to be brought out for an expansion or whatever, I had an idea to make it a little less boring of a location. Ever since CoO launched, I've wished they'd done more with it, and was kind of disappointed to see that they locked it behind missions. Now that they're taking it out of the game, I thought it'd be a perfect time to brainstorm ideas on how to retool the location. Make the infinite forest and the Past/Present/Future Mercury part of the patrol zones! Mercury is by far the smallest patrol zone with very little to do. There's one public event and a few lost sectors. That's about it. So, having the infinite forest, along with the three versions of Mercury, be part of the patrol zone would bring it up to about the size of the rest of the locations. There could also be new types of public events to fill each. Infinite Forest Public event: <The Vex are running a simulation on one of the tiles in the Forest, and you have to go mess with the results> One of the large tiles in the forest spawns and you have to fight various simulated enemies while completing a task such as dunking orbs, capturing plates, etc. Mercury Past: <Fight off vex to prevent them from poisoning the planet with radiolaria> Kinda like the vex spire PE, but instead of capturing plates to activate heroic, you have to find and destroy tanks of radiolaria that have those shield boxes and a hydra protecting them Mercury Present: <The Vex lost control of the Cabal they were experimenting with, and they're trying to force their way back to the real mercury. Stop them from finishing the device they built to force open the gate to the forest> A bit like the glimmer mining drill, but obviously cabal themed. There'd only be one location to defend and you have to shoot down cabal drop ships before they can deliver the remaining parts. Mercury Future: Tbh, I don't really have an idea for this one, so ideas are definitely welcome. TL;DR: Make Mercury more like other locations by making the Infinite Forest and the Past/Present/Future Mercury part of the patrol zone with new Public Events to add a little life to the areas [link] [comments] |
Can devil’s dawn one shot the knights in totems in king’s fall Posted: 30 Sep 2020 08:25 PM PDT Yk the yellow bars that come out after the first buff swap [link] [comments] |
Man, I still get chills from the Forsaken launch trailer Posted: 30 Sep 2020 11:34 AM PDT |
Posted: 30 Sep 2020 07:19 PM PDT Hey y'all! So I'll be running scourge with a couple of my friends for the first time. We have the basic mechanics down from a few guides we've watched. Unfortunately most of the videos were fairly old and outdated. My main question would be which weapons to use for the berserkers/boss? Are there any cheeses we should keep an eye out for? Any other tips would be great thanks! Edit: Just finished it! We did a mix of queen's breaker and whisper. Queens broke through the canister with easy because it over penetrated. Whisper was melting the box and I had plenty of time to get whispered breathing off after the first CAP [link] [comments] |
Optimized Bounties For 2020/09/30 Posted: 30 Sep 2020 10:31 AM PDT Deer trivia: Deer have whiskers! They tend to bunch on the bottom of a deer's mouth, rather than straight out of the nose like other animals, and help deer detect the direction that a certain smell is coming from. Step 1 - Stop naming your cats 'Whiskers.' They deserve better. Step 2 - Pick up the following Dailies. Weeklies can be found here. Tower Bounties:
Planetaries:
Step 3 - Follow these steps:
Total Non-Elemental Non-Weapon-Specific Bounties Cleared:
Total Time: 45 minutes Bounties Per Minute: .4 Rewards:
Season Ranks Per Hour: 1.45 Extra Weapon/Elemental Specific Bounties:
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Is there any point in doing pinnacle activities after you get all 1060 loot? Posted: 30 Sep 2020 06:46 PM PDT Sorry if this is a dumb question, this is coming from a casual player, who really grinded the first 2 months of this season. There's about another month of this season left and idk if I can take anymore pinnacle grind. [link] [comments] |
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