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    Tuesday, October 20, 2020

    Destiny Focused Feedback: Festival of the Lost 2020

    Destiny Focused Feedback: Festival of the Lost 2020


    Focused Feedback: Festival of the Lost 2020

    Posted: 19 Oct 2020 07:06 AM PDT

    Hello Guardians,

    Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

    We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

    This Thread will be active until next week when a new topic is chosen for discussion

    Whilst Focused Feedback is active, ALL posts regarding 'Festival of the Lost 2020' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

    Any and all Feedback on the topic is welcome.

    Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

    A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

    submitted by /u/DTG_Bot
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    Daily Questions [2020-10-20]

    Posted: 19 Oct 2020 06:00 PM PDT

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Two Servitors should not be able to make each other immune. Ever.

    Posted: 19 Oct 2020 04:25 PM PDT

    Especially if one of them is the giant bucket sponge boss to the Forge who's on a goddamn time limit.

    submitted by /u/InquisitorEngel
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    I wanted to preserve the campaign missions before they got vaulted, so I turned them into a YouTube series. Here's the trailer.

    Posted: 19 Oct 2020 07:00 AM PDT

    The whole project was shot on PC with highest settings (no motion blur) at 1080p 60 fps. I ended up doing all 5 campaigns including the most recent Season of Arrivals Interference mission as well.

    https://www.youtube.com/watch?v=ezfd8IKw_7U

    submitted by /u/Jabonte
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    Towerthought: The reason that the Spider and Associate mask are the only festival masks you have to pay money to get is because Spider demanded that his image and brand wasn't to be used for free

    Posted: 19 Oct 2020 02:36 PM PDT

    Like a celebrity being paid to show up in commercials. This fits his personality so well it makes so much sense

    submitted by /u/FerRatPack
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    After over a month of grinding I finally got Platinum Starling. Definitely worth the over 200 forges

    Posted: 19 Oct 2020 06:16 PM PDT

    Top 10 weapons to get from Umbral Engrams

    Posted: 19 Oct 2020 03:40 PM PDT

    Hello guardians, u/PandaPaxxy here! So the extended season is winding down. We're down to the last 3 weeks of the season. There's some questions about what weapons to definitely keep for next season and beyond. So I'm here to give you 5 PvE and 5 PvP weapons to grind from Umbral Engrams for next season.

    If you'd like to see my breakdown of every legendary weapon in Destiny 2 you can find that here.

    Before we go any further, the rolls recommended below are what I think are the perfect rolls, but I do have some bias as to what I like in a weapon. Also new is the two perks you can get with the Umbral Decoder, the secondary perk will follow what I think is the top perk (in parenthesis). I will also mention smaller platform differences but for the most part my recommendations are what I would use on both MnK and Controller. If you disagree please be respectful in the comments below. Without any further delay, let's get into the Umbrals. Starting first with PvE.

    PvE

    Five. First In, Last Out - Arc Shotgun

    • Rate of Fire: 65
    • Impact: 70
    • Range: 62
    • Stability: 46
    • Handling: 64
    • Reload Speed: 50
    • Mag size: 6
    • Aim Assist: 27
    • Recoil Direction: 58

    Fluted Barrel / Assault Mag / Auto-Loading Holster / Vorpal Weapon (or Demolitionist) / Handling Masterwork

    First In, Last Out (FILO) is looking to be pretty competitive with almost all of our One-Two Punch shotguns being sunset. Only Astral Horizon and Prophet of Doom eligible for use beyond Season 13. FILO has the unique property being it's a slug shotgun. Not the first weapon you think of when you're going into upper level PvE. Slug shotguns recently got a buff in PvE and FILO with Vorpal Weapon is a very strong option. Auto-Loading Holster is the easy choice for PvE as you won't have to reload every single shot. I prefer Fluted Barrel and a handling masterwork to make FILO feel light and Assault Mag to get off all six shots quickly before the unstoppable ogre decides it had enough of my shenanigans.


    Four. IKELOS_SR_v1.0.2 - Solar Sniper Rifle

    • Rate of Fire: 140
    • Impact: 55
    • Range: 37
    • Stability: 45
    • Handling: 70
    • Reload Speed: 61
    • Mag size: 5
    • Aim Assist: 73
    • Recoil Direction: 57

    Fluted Barrel / Tactical Mag / Fourth Time's the Charm / High-Impact Reserves (or Box Breathing) / Reload Masterwork

    Absolutely none of the previous Fourth Time's the Charm sniper's are going forward past this season; only The Supremacy, Long Shadow and Trophy Hunter with Triple Tap will be available for use next season. This makes the Ikelos sniper that much more appealing. With a high base mag size and only needing Tactical Mag to bump you up to seven shots. It's the perfect amount for Fourth Time's the Charm. High-Impact Reserves also synergizes very well as you can extend the increased damage with the refunded ammo. Seeing as no barrel increases reload speed I prefer Fluted Barrel to make ADS'ing with this sniper less painful. Reload MW is just icing as the frame has an intrinsic faster reload when the mag is empty. For those times you are moving from encounter to encounter and have a few shots left you'll appreciate that +9.


    Three. IKELOS_SMG_v1.0.2 - Arc Submachine Gun

    • Rate of Fire: 750
    • Impact: 22
    • Range: 54
    • Stability: 39
    • Handling: 73
    • Reload Speed: 32
    • Mag size: 30
    • Aim Assist: 42
    • Recoil Direction: 90

    Smallbore / Seraph Rounds / Threat Detector / Surrounded (or Vorpal Weapon) / Reload Masterwork

    If you're going to specialize in a Warmind Cell build the Seraph VY-7 is another possible shout. But if you're not, or just lazy (like me), then the Ikelos submachine gun is a great neutral SMG. Submachine guns not named Recluse have been relatively dormant in PvE but having an energy 750 with decent stats and good perks will be helpful going forward. Regardless of platform I think a bump in stability would be perfect for this weapon. Smallbore gives a nice bump in stability, but if you need more Polygonal Rifling gives more stability but doesn't increase range. You don't necessarily need a range bump either, Seraph Rounds gives an internal 1.1x zoom increase, meaning you get Rangefinder and Armor-Piercing Rounds and Ricochet Rounds all without the stat bar changes and visual changes. Seeing as 1.1x is nice you're still using an SMG which means you'll be in closer ranges than with other primaries. That's where Threat Detector comes in. Bonuses to handling, stability and reload based on PvE enemies? Where there's usually groups of 5 or more? Yes please! Surrounded definitely comes to mind with Threat Detector and when I get this gun, I'll be using it a ton next season.


    Two. Breachlight - Kinetic Sidearm

    • Rate of Fire: 325
    • Impact: 55
    • Range: 53
    • Stability: 43
    • Handling: 41
    • Reload Speed: 41
    • Mag size: 26
    • Aim Assist: 82
    • Recoil Direction: 82

    Smallbore / Tactical Mag / Demolitionist / Vorpal Weapon (or Multikill Clip) / Stability Masterwork

    Breachlight was the main squeeze in Season of Dawn. Tons of videos on it in PvE and PvP. Nothing has changed about it but not many people talk about it. The only downsides to breachlight are the recoil and that it's max infusion is 1260. We only get one more season with it but the rolls you can get are just perfect. Smallbore for making the recoil more manageable. Tactical Mag for a bump in magazine size. Demolitionist for Oppressive Darkness this season and all the Stasis grenades I know you'll throw next season. Finally there's the flex perk. I prefer Vorpal Weapon over Multikill Clip. That's mostly because I would pair Breachlight with a sniper or longer distance heavy / special and there's numerous times a major would just rush me down in a distance that makes sniping uncomfortable. It's also hilarious when you can burn down most enemies with just a sidearm. If you feel the recoil is too jumpy you can go with a stability masterwork, if you like the recoil as it stands then you can go for range or handling.


    One. Falling Guillotine - Void Sword

    • Swing Speed: 46
    • Impact: 60
    • Charge Time: 20
    • Ammo Capacity: 60

    Jagged Edge / Swordmaster's Guard / Relentless Strikes / Whirlwind Blade (or Surrounded) / Impact Masterwork

    It wouldn't be a top X list for PvE if I didn't include the mother of all weapons this season. Falling Guillotine is the clear cut winner for the weapon to get before Beyond Light. If you're rocking the season pass roll or haven't gotten lucky the roll to get is above. Jagged Edge increases the damage per swing you do. Swordmaster's Guard makes your heavy attack regenerate slightly faster. Relentless Strikes makes consecutive light attacks regenerate sword ammo. Whirlwind Blade increases the damage you can do with each consecutive hit. Surrounded is my preferred perk here but a flex between the two would be ideal. Whirlwind for killing bosses, Surrounded for groups of enemies.

    Remember the trick is to light attack three or four times to build up Whirlwind Blade and then heavy attack. Then light attack until your heavy attack is back (about 7-8 times) and then heavy. Repeat until the target is dead.



    PvP

    Five. Temptation's Hook - Arc Sword

    • Swing Speed: 46
    • Impact: 46
    • Charge Time: 50
    • Ammo Capacity: 55

    Jagged Edge / Swordmaster's Guard / Tireless Blade / Vorpal Weapon (or En Garde) / Impact Masterwork

    So here's an interesting shout. Temptation's Hook is like the poor man's Black Talon. It still does some pretty good work. If you hit someone with the arc storm it will kill them. But it doesn't have the tracking like Black Talon. Truthfully I just needed a fifth from the Umbral Engrams and there really weren't that many PvP weapons. Temptation's Hook is okay.


    Four. IKELOS_SR_v1.0.2 - Solar Sniper Rifle

    • Rate of Fire: 140
    • Impact: 55
    • Range: 37
    • Stability: 45
    • Handling: 70
    • Reload Speed: 61
    • Mag size: 5
    • Aim Assist: 73
    • Recoil Direction: 57

    Hammer-Forged Rifling / Seraph Rounds / Moving Target / Quickdraw (or Box Breathing) / Range Masterwork

    The Ikelos sniper is back for PvP, completely different rolls. For PvP you're gonna want range. Hammer-Forged Rifling gives enough range without sacrificing other stats. Seraph Rounds gives that internal 1.1x zoom and adds to your range cone without actually increasing the already high zoom on your sniper. Moving Target adds +10 aim assist when aiming down sights, regardless of if you're moving or not. And Quickdraw is what makes this sniper feel good. Quickdraw increases the handling to max, your ready and stow speeds are maxed out while there's a small benefit to aim down sights speed. You can add to this by adding enhanced sniper rifle targeting on your helmet. Not the most flashy sniper but going forward if you want an easy sniper to farm for PvP, this is it.


    Three. Seventh Seraph CQC-12 - Solar Shotgun

    • Rate of Fire: 80
    • Impact: 65
    • Range: 49
    • Stability: 41
    • Handling: 72
    • Reload Speed: 64
    • Mag size: 6
    • Aim Assist: 46
    • Recoil Direction: 56

    Full Choke / Assault Mag / Quickdraw / Snapshot Sights (or Vorpal Weapon) / Reload Masterwork

    I absolutely adore the Seventh Seraph CQC-12. Not many shotguns can get Quickdraw and Snapshot Sights at the same time and fewer still are available for use in end game PvP next season. If you missed Felwinter's Lie from last season then you really are left with Astral Horizon and the Seventh Seraph CQC-12. Astral comes from Trials and is always a struggle getting to three wins when everyone and their mother also wants a good Astral. The CQC-12 can be farmed in any activity as umbrals drop more often than other engrams. The roll to look for is either Full Choke or Rifled Barrel, but I prefer Full Choke. Assault Mag for a faster two-tap. Both Quickdraw and Snapshot Sights and ideally Vorpal Weapon as a flex perk for later rounds of crucible. With the most recent change to shotguns and the impact of range on OHK you could opt for range but I think reload is the preferred masterwork. Range doesn't really change much in terms of your one hit or even two hit kill. Stability is near useless ons a shotgun. Handling is taken care of by your trait perks. Leaving reload. Not the worst stat to have the masterwork in because shotguns are single shot loaded. So having a faster reload speed can definitely decrease downtime.


    Two. Cold Denial - Kinetic Pulse Rifle

    • Rate of Fire: 340
    • Impact: 33
    • Range: 61
    • Stability: 50
    • Handling: 32
    • Reload Speed: 41
    • Mag size: 30
    • Aim Assist: 32
    • Recoil Direction: 73

    Fluted Barrel / Ricochet Rounds / Killing Wind / Headseeker (or Eye of the Storm) / Stability or Range Masterwork

    Cold Denial got a bit of buzz at the beginning of the season but has since dropped off a bit in favor of Vigilance Wing. But let's say you don't have the Vigil for Saint-14 ornament, or for whatever reason you don't like the 5-burst and prefer a more conventional pulse rifle. Cold Denial paired with the number three weapon is certainly a competitive loadout. The two stats I would try to bump up are the handling and stability. 50 stability is fine for most players, and MnK you could opt for High-Caliber Rounds over Ricochet Rounds, but 32 handling is just way too low. The recoil on Cold Denial is alright at 73, and Arrowhead would make it 100, but I find the recoil to be just fine. User preference might determine the barrel here. As for the perks Killing Wind is the easy choice. Bonus handling and a bump in mobility? Perfect. The range bump is also nice but the lower zoom on Cold Denial means you'll lose to a max range Redrix or Premonition. Finally there's Headseeker. This perk was the perk you laughed at in high school but showed up buff at your reunion. Headseeker on a 340 pulse rifle saves your burst and still allows you to two burst guardians in PvP if you hit body first and get two crit shots following that. If you feel your aim is good enough then Eye of the Storm is a solid shout allowing you to have better accuracy cones in duels. In terms of masterwork it comes down to input. Stability for Controller users and range for MnK.


    One. Gnawing Hunger - Void Auto Rifle

    • Rate of Fire: 600
    • Impact: 21
    • Range: 53
    • Stability: 49
    • Handling: 67
    • Reload Speed: 61
    • Mag size: 43
    • Aim Assist: 65
    • Recoil Direction: 54

    Fluted Barrel / Accurized Rounds / Zen Moment / Kill Clip (or Demolitionist) / Stability Masterwork

    You knew it was coming. I knew it was coming. There's no escaping it. Gnawing hunger is the number one weapon to get this season for PvP. It only looks like a small adjustment is coming for 600 autos but two seasons of them being one of the most dominant weapons means there's a chance a third season is right around the corner. Similarly to Cold Denial I enjoy a bump in handling. Higher handling guns just feel better. If you're experiencing difficulties tracking your opponent on any input then Arrowhead Brake might be the better option bumping the recoil to 84 (add in a Counterbalance Mod to make it a crisp 99). Next you want to push out the range. But not so much that you can't control the gun. The combination of Steady Rounds and a Range MW gives more stability, but I think a combination of Accurized Rounds and a Stability MW is the way to go. More even stat increases. Finally our two perks. I like Zen Moment because I find I get flinched off the last three bullets in a duel versus needing the added stability for the first 5 bullets. User preference here. For Iron Banner or 6s I'd suggest Kill Clip to really get the train going and make kill after kill easier. For 3's, trials, or elimination having Kill Clip is nice but you won't always use it. Demolitionist is better here for more grenades when you want them.



    What did you think of my list? Agree with the rankings or rolls? Disagree? Let me know in the comments. What rolls are you looking for? Have you gotten one to make us jealous? Just make sure to keep it respectful. As always, Happy Hunting Guardians.

    submitted by /u/pandapaxxy
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    If you use tether or suppression grenades in Mayhem you are a radish and I hope you get picked out of the ground and eaten

    Posted: 19 Oct 2020 10:31 AM PDT

    sorry i just had to deal with 4 games in a row of the entire enemy team only using tether or suppression

    submitted by /u/DredgenZeta
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    Bungie, when people want to play the game HUD-less, that also probably means they don't want to constantly see an annoying Glimmer/resource counter on the side of their otherwise HUD-less screen.

    Posted: 19 Oct 2020 06:08 PM PDT

    This is especially annoying when trying to create screenshots or videos/fan-films and the damn thing keeps getting in the way. It's simply unnecessary.

    PLEASE remove the Glimmer/resources counter when going HUD-less.

    submitted by /u/UltraPlayGaming
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    Reset tomorrow marks 3 weeks left of the season. After that, you MUST obtain and begin the Outbreak Perfected and Whisper of the Worm Catalyst if you want to complete them before Beyond Light releases.

    Posted: 19 Oct 2020 08:50 AM PDT

    The catalysts take 3 weeks to complete, you can do this by doing the following:

    • You will need to complete the Zero Hour configuration puzzle in 3 different weeks as well as the mission on Heroic difficulty.

    • You will need to open 5 hidden chests in the Whisper mission as well as completing the mission on Heroic difficulty in 3 different weeks. (Note, you do NOT need to do the Oracle puzzle each week unless you want the exotic ship schematic).


    There is lots of places available to find people willing to carry others through this mission:

    • /r/destinysherpa has a weekly sticky post for these missions.

    • /r/fireteams is a place where you can team up with others.

    • If you are on PC, the LFG discord has a channel for exotic quest help - https://discord.gg/2MJED5X

    • Destiny has its own LFG system which you can access by downloading the Destiny companion app or visiting bungie.net.

    • There is also plenty of streamers who help others with this so thats also an option.

    At Tuesday reset every week i help people with this aswell for about 6-8 hours (im on PC), so youre free to DM me if you need assistance with the puzzles or just the run and ill give you my discord link, please note i may not have the time to help absolutely everyone, so id recommend checking out alternative options too.

    submitted by /u/AntarcticWildlife
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    Next Halloween, can we have The Invincible Nightmare...

    Posted: 19 Oct 2020 05:09 AM PDT

    ...appear randomly in PVP, too? That'd be just hilarious.

    In fact, how about a nightmare-themed map?

    EDIT: I guess I should've called it The Unyielding Terror ;) EDIT 2: Some great comments here... and Homie? Funny, just learnt something new :) But yeah, it'd either have to be insanely random (for the scare) or a dedicated match/event. Have a great game everyone.

    submitted by /u/PaulTr11
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    Exotic Tex machanica lever action rifle concept

    Posted: 19 Oct 2020 01:09 PM PDT

    The middle ground

    Flavor text: "let's try and find some."

    Manufacturer: Tex Mechanica

    Slot: kinetic

    Intrinsic: lever action

    Description: fires in the style of a lever action rifle, better accuracy and fire rate when firing from the hip.

    Exotic perk: A life of balance

    Description: "This weapon takes on the element of your subclass, hold reload to consume one 10th of your super and load super charged bullets into the chamber, they have different effects based on the element"

    Solar: catches the target on fire, kills cause explosions

    Arc: Chains lightning to nearby enemies, kills cause thunderstorms to appear.

    Void: Repeated shots suppress enemies, kills create black holes that eventually explode.

    Stasis: Shots slow enemies, kills cause explosions that slow nearby enemies.

    submitted by /u/rezmeihaveghorn
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    I feel like the second invasion of the moon is a little under appreciated.

    Posted: 19 Oct 2020 12:50 PM PDT

    The first invasion was a colossal failure and the few that survived were scarred. It was such a bad defeat that it was named "The Great Disaster".

    However our second invasion was a complete and total success. Not only did we win, we won decisively. We literally kicked the hives door down with drakes, air support and even battle frames. They called apon multiple named valuable assets that didn't stand a snowballs chance in mercury at stopping us.

    I just think that the sheer magnitude of what we've done is overlooked just a bit. Come along away from the dark days, feelsgoodman.

    submitted by /u/Trarzs
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    What would you guys think about if, in the final week of the Season, every Planet was the Flash Point

    Posted: 19 Oct 2020 05:19 PM PDT

    It would help with triumphs, and would feel very fitting, imo.

    submitted by /u/Atomicapples
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    Time to kick when inactive in crucible needs to be drastically increased, or timed bans for repeated afking needs to be implemented.

    Posted: 19 Oct 2020 01:53 PM PDT

    4 games in a row, with 2-3 people just afking. At most, they may move an inch forward here and there. Chance are they are doing it for the weekly bright dust bounties..which is why, as I've stated in the past, all BD bounties need to require wins. I know it's unpopular, really don't care -- you shouldn't be rewarded for handicapping your team because you can't be bothered to actually play what is arguably a very big part of the game.

    Here's hoping that the changes to the BD loop pull these players out of crucible all together.

    submitted by /u/Heavy-Metal-Titan
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    Many attempts later, I can say I've joined the ranks of solo flawless prophecy, and in the process found my replacement for Mountaintop.

    Posted: 19 Oct 2020 02:38 PM PDT

    Truthteller. With. Blinding. Nades.

    I cannot stress enough how many times this thing saved my ass throughout this entire ordeal. It took about 15 runs all in all, and about 12 runs in I decided to swap to this beauty, and it turned everything around. Even if you miss by a solid 5 meters, every single enemy in that blast radius gets stunned for a solid 4 seconds, more than enough time to catch your breath and get to cover. And I mean every enemy, those Ogres at the end also get affected by the blinding.

    First boss swarming you with acolytes? Fire a potshot nade in there and half of them stop shooting. Want to sneak through the triangles on rainbow road? Blind nade and spring on past. Final boss leaving you without much space to breathe? Blow up a group of ads and whatever doesn't die from the impact won't be able to see you anyway.

    The innate nature of being a secondary nade launcher already gives it good damage against all of the bosses without even using spike nades, and pairing it with anarchy/wendigo makes runs safer than mountaintop could ever provide. Seriously, my friends, this thing is fantastic. Give it a go if you haven't.

    submitted by /u/Crimswind
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    My 5 year old begins his journey as a Titan!

    Posted: 19 Oct 2020 02:10 PM PDT

    https://imgur.com/gallery/xibVqN6

    I play all 3, his mother plays Warlock, his older brothers play Warlock and Hunter!

    submitted by /u/B_Like_I2aMpAnT
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    Reset tomorrow marks that your 30 weeks behind for dreaming city lore.

    Posted: 19 Oct 2020 12:51 PM PDT

    Or 2 weeks behind if you didn't start your worldline zero catalyst.

    submitted by /u/patricko-13
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    The Neopop Wave shader should be animated, the shader applies like some types of stripes to weapons and that should be animated. Forge shaders style

    Posted: 19 Oct 2020 10:24 PM PDT

    The Neopop Wave shader applies a type of stripes to weapons (as see in here, here, here, or here). It's personally one of the best shaders in the game, but I really think it should be animated, you could use Forge shaders as an example. It doesn't have to be the full shader, it could just be the stripes.

    submitted by /u/Astraliguss
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    Animation speeds on Titan & Warlock class abilities need an increase!

    Posted: 19 Oct 2020 05:56 AM PDT

    Make Warlock & Titan class ability animation faster and either increase their cooldown speed so it can be used every 9 seconds like a hunters dodge or decrease hunter dodge cooldown!

    As it stands hunters have more of an advantage in PvP due to the mod that gives super energy then Warlocks or Titans!

    If all a hunter did was Dodge, they could do so 9 time a minute, each time gaining super energy. If all a Warlock or Titan did was us Barricade or Rift they could only do it 4 times a minute because their cooldown at max is 14 seconds!

    That might not seem like a big deal to some BUT now consider animation speed. Dodge is instantaneous whereas barricade and rift take a full second or more BEFORE your able to do anything.

    So if your attempting to drop a rift and someone comes around the corner with a shotgun your unable to do anything to defend yourself.

    Wow so I did NOT expect this to blow up so I thought I'd clarify somethings I seem to have caused some confusion with.

    1, I didnt realize there was any difference between class rift cooldowns. Apparently there is O.e? 2, I'd rather see an animation speed increase over ANYTHING else hands down! 3, I Dont dislike hunters nor do I main any one class. I play them all equally because I understand one class can do what the others cant. Thus I see the strengths and weakness of all three classes at once. So you whinny little hunter mains pitching a fit can stuff it because I play hunter more in PvP then anything else!

    submitted by /u/TheJadeRabbitEmperor
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    The colourblind options need expended upon

    Posted: 19 Oct 2020 03:38 PM PDT

    While I'm glad they're in the game in the first place, they really should be expanded to include aim down sight reticles. As someone who is especially weak to reds I find it very difficult when 90% of the ads reticles are RED.

    the same goes for Highlighted targets with wish-ender it's essentially just a legendary bow that takes up an exotic slot for us who are weak to red as it's almost impossible to make out the "highlights" most of the time.

    submitted by /u/-Maid
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    Next week is the last week to start your shadow grind!

    Posted: 19 Oct 2020 03:16 PM PDT

    Tommorow is when the final rotation of the 3 menagerie bosses and raid challenges start if you want the Shadow seal you must start working on your challenges and flawless boss kills before each reset and said bosses/raid challenges leave for good.

    submitted by /u/badmanbad117
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    If you need a carry, say so in the post

    Posted: 19 Oct 2020 12:49 PM PDT

    I don't mind to help if you're up front about it. But if you make an LFG post saying "KWTD, speedrun" I don't take kindly to having to carry you through the activity (Pit of Heresy in this case).

    "But OP how do you know it was a carry when you weren't in a party with them?"

    They were clueless on the first encounter and got completely lost on Ogre's. Joining allies or not, I was able to start and finish totem solo by the time they got a clue.

    Thank you for coming to my Ted Talk.

    submitted by /u/Jedi_Drop_Out
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    We should be able to fight Redjacks as bots in private matches in Crucible

    Posted: 18 Oct 2020 11:18 PM PDT

    Title says it all

    submitted by /u/meh9223
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    There Are Good People On D2!

    Posted: 19 Oct 2020 08:49 AM PDT

    I used the find a Fireteam on the Destiny Companion app and they helped me finish the 3 nightfall part of the Truth quest. I really wasn't expecting anyone to help, let alone for 3 old nightfalls! Feels good that people are nice enough to help out a average player.

    submitted by /u/Fz1Str
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