Destiny [D2] Trials of Osiris Megathread [2021-01-29] |
- [D2] Trials of Osiris Megathread [2021-01-29]
- Daily Questions [2021-01-30]
- People are overreacting to all of these nerfs.
- Bungie, the only sword that needed nerfing was Lament. The "other options" (Rockets, Linear Fusions, and MGs) need stronger buffs to justify their use in the heavy slot.
- @A_dmg04: "Any weekly bounties in player inventory, even if completed, will be removed at the start of Season 13."
- Shout out to all my guardians whose only ascendant shards were from the season pass and maybe 1 from dawning.
- Trials of Osiris Armour for the Season of the REDACTED
- Before crossplay can ever be considered viable, console sensitivity and turn radius need to be addressed.
- How cool would it be if the color of Heart of Inmost Light’s cracks changed based on your subclass?
- Fusion rifles aren't being used because they lack damage falloff, it's because other weapons occupy their ranges.
- Forget Siva and Exos, cable management is Clovis' true legacy.
- In Destiny, the Aim Assist stat affects Bullet Magnetism, not Reticle Friction. And mouse has more AA/BM than controller.
- Cozmo says team is discussing ways to take care of 3rd person peaking.
- F in the chat for all the Guardians who held onto Pyroclastic Flow thinking it would get a chance to shine.
- A vague season recap by an unhinged guardian who played too much.
- Bungie Feedback: How Destiny Feels Right Now
- What do you call a bird who eats anything?
- I love destiny
- nostalgia is a hell of a drug
- How I imagine Toland when he had a physical form. I hope you like it!
- Farming the BEST Rocket Launcher in 4 minutes
- How would you all feel if Season 13 is actually legitimately called Season of the Redacted and that isn't a placeholder name?
- A thought about Crucible : The lack of support is not because Bungie refuses to listen.. it's because their internal analytics show that spending their limited dev time on something else is more productive
- Eris Morn is half hive but if you...
[D2] Trials of Osiris Megathread [2021-01-29] Posted: 29 Jan 2021 09:02 AM PST Trials of Osiris is LIVEThis thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris. FAQWhat is Trials of Osiris?
How Long do the Trials of Osiris last?
Where do I go to find Guardians to compete with in the Trials?
What if I have a question about another piece of armor/weapon or general Trials question?
Trials of Osiris MapRusted LandsRewardsRotation not known yet, please let us know!
Bounties
Passages
[link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 07:00 PM PST New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
[link] [comments] | |||||||||||||||||||||||||||||||||
People are overreacting to all of these nerfs. Posted: 29 Jan 2021 11:37 AM PST Increasing recoil on PC isn't going to make your gun shoot straight into the air. The stability stat and stability perks will actually matter now. Don't complain about abilities and special weapons because you want "gun skill" but then turn around and be so terrified of actually having to control your gun. Those sword nerfs aren't even significant. In places where swords are good, they'll still be good, they just won't be the only option. Lucent Blade will probably have you feeling like much hasn't changed. Plus with the rocket buff maybe the weapons you carry around in your heavy slot may change up. Get a grip. Edit: Since M/K users want to drown in salt. Let's break something down. YOU ALSO HAVE AIM ASSIST. Your defense of "then remove aim assist on control" just shows you don't at all care about balance. If neither input had ANY aim assist, M/K would still have the ability to aim precisely. Also it's funny how you all keep ignoring you have more sensitivity options AND you get keybinds. You don't want balance, you just hate the idea of losing your self inflated sense of superiority. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 05:32 AM PST The recent TWAB brought some interesting news, though not quite what many people have been asking for. Bungie's adjusting recoil to balance play across platforms, mixing up the bounty grind, making some quality of life improvements, and adjusting the sandbox in such weird ways. It's mostly positive, except the flat nerf to ALL sword damage...and the loss of Crimson Days. Dear Bungie, please limit the sword damage nerf to Lament. Keep on the heavy weapon buff train:
On another note, the core gameplay loop really needs more attention than all of this. I'm sure you're working on it, but please keep us in the loop. Strikes, Gambit (yes), and Crucible need attention, especially with the removal of content. Anyhow, these are my thoughts. Keep putting forth your best work. It's good to see more positive applications of community feedback. Though, no one was asking for sword nerfs, despite Lament needing one. People have repeatedly asking for Linear Fusion Rifle, Rocket Launcher, and Machine Gun buffs. Edit: To be clear, Legendary swords are not in a bad spot and would still be great with a nerf to reserves. The point of this post is that Lament is an outlier. Balance the outlier around swords, not the other way around. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 04:55 AM PST Haven't seen this pop up on the trending subjects yet - if you've been bounty hoarding like me, pop those weeklies or lose them before next season. Per DMG on Twitter- Q: "Do I need to redeem weekly bounties from Strikes/Crucible/Gambit/Gunsmith as they're being removed next season?" A: Yes. Any weekly bounties in player inventory, even if completed, will be removed at the start of Season 13. EDIT: Extra info from the TWAB: "...we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust." [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 05:46 AM PST Next season almost here for another sweet 3 to masterwork that 1 exotic armor peice. [link] [comments] | |||||||||||||||||||||||||||||||||
Trials of Osiris Armour for the Season of the REDACTED Posted: 29 Jan 2021 10:03 AM PST | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 07:55 AM PST Going from other games back to D2, this is the most glaring problem on console - it feels sluggish, skill-limiting, and plainly unbalanced if crossplay were to ship like this. There will always be a sizeable skill gap between console and PC, but the sensitivity/turn radius cap on console is a massive, massive handicap. Please note: this isn't even a PvP / PvE thing. It's a whole game thing. Having incredible movement options, and then being limited by something as straight forward as turn radius or ADS speeds feels really, really bad across the board. [link] [comments] | |||||||||||||||||||||||||||||||||
How cool would it be if the color of Heart of Inmost Light’s cracks changed based on your subclass? Posted: 29 Jan 2021 06:15 PM PST I know there's a mountain of other things to address but it'd be pretty cool. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 02:35 PM PST Felwinters kills at 9 meters and a well rolled aggressive can kill at 8. That may not seem like too much but with the movement of this game it's possible to close most unfavorable distances. Sliding alone gives you an extra 3 meters, 5 for stasis titan. When you can close the distance and kill someone with an instant trigger pull why would you use a weapon the requires you to charge it. And for those ranges out side of 12-14 meters snipers become your problem. Once again it's an instant trigger verses a charge time. Telesto has no damage falloff yet it's still barely used. It's not that fusions themselves are bad its that other weapons outclass them where they are supposed to shine. [link] [comments] | |||||||||||||||||||||||||||||||||
Forget Siva and Exos, cable management is Clovis' true legacy. Posted: 29 Jan 2021 11:23 AM PST If you have not done so already, make sure you stop and appreciate the cable management in Braytech Facilities on Europa. It's Candy Land for the obsessive. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 10:41 AM PST Here is video evidence (provided by Drewsky) that mouse has more aim assist (bullet magnetism), stability and accuracy than controller, while controller has reticle friction and mouse does not: https://youtu.be/qrJv7mj7Ab4?t=736 There is a common misconception, held by players and content creators alike, that controller has more aim assist than mouse. This is driven by messy semantics - what do they mean by aim assist? In Destiny, the Aim Assist stat (hidden in game, but visible on third party apps) governs the size of your aim assist cone: the area in which a bullet will be curved toward the target. The larger that area, the more aim assist you have, and the more likely you will hit your target despite not being aimed precisely on it. In other words, the Aim Assist stat governs bullet magnetism. The size of the aim assist cone can be seen in-game by looking at the crosshair. The structure varies by archetype, but for hand cannons the circle portion represents the aim assist cone. It grows as you add aim assist-boosting perks and mods, or change to weapons with higher aim assist stats. If you didn't bother watching the video, here's a simple text demonstration. On the left is the aim assist cone on mouse, on the right is controller: O o. This should be all you need to see to confirm my point: aim assist (bullet magnetism) is higher on mouse. Here is where the misconception stems from: Unlike in other games, aim assist in Destiny does NOT correspond to reticle friction/stickiness, which is the effect of your crosshair slowing down over a target. Most people use "aim assist" and "stickiness" interchangeably, but to do so for Destiny is misleading. Again, reticle friction is only present on controller (because it's harder to aim with thumbsticks), which many consider a huge advantage. But it is not affected in any way by the aim assist stat. It is set to a flat strength for each sub-archetype. Two weapons of the same sub-archetype with different aim assist stats will have the exact same amount of reticle friction. Therefore, we need to stop using the term "aim assist" to describe reticle friction. Doing so has led to the misconception that controller has more aim assist (bullet magnetism) than mouse, when the opposite is true. It causes people to gloss over or never realize that mouse has considerably more bullet magnetism, which is a big deal. You may be of the opinion that reticle friction is more important than bullet magnetism and that's fine, we all have opinions. But to say that "controller has more aim assist" is not an opinion, it is an error. Since for Destiny, aim assist = bullet magnetism, to say that "mouse has more aim assist" is not an opinion, it is a fact. If we are going to share opinions about what input is better, we need to at least get on the same page about the facts of the game's mechanics. And that is what I am attempting to do with this thread. If you downvote it because of your opinion (note that I never shared my own opinions, only facts), you are going against truth and impeding productive discourse. Which is par for the course in society these days, so I shouldn't expect much more. Fingers crossed though. EDIT: Some interesting findings that may contradict some of what I've said here. The AA cone when ADS may in fact be equal between mouse and controller (only higher when hip firing), although more testing should be done. [link] [comments] | |||||||||||||||||||||||||||||||||
Cozmo says team is discussing ways to take care of 3rd person peaking. Posted: 29 Jan 2021 02:57 PM PST | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 11:58 AM PST | |||||||||||||||||||||||||||||||||
A vague season recap by an unhinged guardian who played too much. Posted: 29 Jan 2021 09:44 AM PST You spawn in on an ice cube and you have to save some bug guy. Turns out your worst fear has come true; those bugs you have been killing indiscriminately, have factions. And one faction has found a can of "Raid" and the bug guy has been sprayed with Raid. Now one faction worships the bowl of queso or cheese dip, and the other worships the tortilla chips. As you are going through killing the bugs that are using the can of Raid, someone suggests that we try the tortilla chips. Now tortilla chips are bad, they have been taking over the snack table and their crumbs have been getting all over the place. But we try them, and turns out, using tortilla chips is a pretty good way to eat the cheese dip. And then the main bad bug's can of Raid runs out, but we got a hold of a can and use it to kill them. And then clean up the rest of the bugs with it. **The Stranger** You have to go to the store to get some more tortilla chips, you have a reunion with Ana (the only reason to go on the trip). **The Crow** You become friends with the guy who killed your best friend. **The Lament** The quest for this is: Talk to a robot, Kill some things, Talk to a robot, Kill some things, Talk to a robot, Talk to a robot, Kill some robots, Talk to a Robot, get a flaming chainsaw. **Hawkmoon** A gun that shoots bird noises. **Seasonal Ritual Weapon** Goes pew. **The Raid** You glitch your motorcycle to not get cold, then you chase a bug who was stealing all the snacks, to space, then you pull an Anakin and crash the ship into the planet. And you have a final battle with the bug that has stolen all the snacks and became an abomination. (If it's an abomination in the snow, does that make it an abominable snow man?) **PVP** Shotguns got stronger (Felwinter's), Snipers and Sleeper got nerfed again, Ice Powers are strong, and Lord Salamander is still a Salad-Man. **Gambit** Who Cares? [link] [comments] | |||||||||||||||||||||||||||||||||
Bungie Feedback: How Destiny Feels Right Now Posted: 29 Jan 2021 06:26 AM PST I've seen the CMs in the past say that the preferred way to give feedback is to state how certain aspects of the game make us (the player) feel. So that's what I intend to do with this post. It's crazy long. Here we go. I feel good when...
I feel bad when...
Hope this resonates with some other folks, or maybe it doesn't but sparks some discussion. For what it's worth, I still play Destiny a ton. Probably too much. That's mostly because of the friends I've made along the way - especially these days when it's become harder to stay in touch with people. It's nice to login each night, party up with a buddy, and clown around while we save the galaxy. [link] [comments] | |||||||||||||||||||||||||||||||||
What do you call a bird who eats anything? Posted: 29 Jan 2021 03:57 AM PST Omnigul. Edit: thanks for the award... I honestly don't know why I got it. Edit 2: is it a bad thing that this is my best post? [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 05:37 PM PST | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 02:33 PM PST | |||||||||||||||||||||||||||||||||
How I imagine Toland when he had a physical form. I hope you like it! Posted: 29 Jan 2021 01:59 PM PST | |||||||||||||||||||||||||||||||||
Farming the BEST Rocket Launcher in 4 minutes Posted: 29 Jan 2021 07:07 AM PST With the recent TWAB, a 30% rocket launcher damage buff was announced, and swords are being nerfed by 15%. If you are like me, and a lot of other players, you may have dismantled a ton of rocket launchers, and might not have many in the vault. Your favorite insect like clicking friend is here to help. For 30 Hearalways pieces, Variks will sell you a rocket bounty. The bounty requires that you clear the lost sector in the eclipsed zone, and get rocket multikills. This week it is the Asterion abyss zone, and the concealed void lost sector. You can complete this bounty in one lost sector, by just using a rocket launcher on the groups of enemies throughout. Open the chest, return to Variks and get your launcher. Tips: Equip rocket ammo finder and scavengers to make sure you have rockets to kill groups of enemies with. Have an alternate means of killing the boss, whether that is your super, a slug shotty, sniper rifle, whatever, save your rockets for groups of adds to make sure you dont have to run it again. Why this rocket is awesome: Subzero Salvo is probably the best legendary rocket in the game. it is a "precision frame" which means it has tracking module built in. It can roll with amazing perks as well. The god roll imho is ambitious assassin and demolitionist. This allows you to have 2 in the tube and go Rocket-Rocket-Grenade (which reloads the rocket)-Rocket, for some crazy good burst Damage. Since the eclipsed zone isnt off in the frozen narnia up north, its a short sparrow ride from variks, and takes about 4-5 minutes from start to finish to get a new random roll of the rocket. Happy Farming :) [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 01:53 PM PST Like we've been duped this whole time into thinking about what it could be, when they've been telling us all along. [link] [comments] | |||||||||||||||||||||||||||||||||
Posted: 29 Jan 2021 10:05 AM PST I'll start by reiterating that this is a personal thought/opinion, not a factual statement. Over the years, I've noticed how much Bungie openly discusses the fact that metric data matters in their decision making process. This is not a foreign concept for game development (or business in general), but what varies from company to company is how much analytics influences decisions. Some overly rely on it, others assign it a small to medium percentage and pairs it with other decision making factors. A few weeks ago, there was a twitter thread about Arbalest and how powerful it is on console. One of the developers responded (paraphrasing) saying that they're not actively looking into it due to LOW usage numbers. Emphasis on USAGE. (funny enough, some streamers took offense to this and started encouraging people to use the weapon so the numbers would go up.. potentially causing Bungie to reconsider rebalancing it) This brings me to the topic at hand and why I came up with this thought. I know there are sites that track daily active player counts, but I'm not sure how reliable their information is. Bungie however, takes a look at internal metrics and MAYBE, the trend is that Crucible just isn't showing the target numbers that upper management expects. With that in mind, here are a few possibilities I keep thinking of. 1) This is a potential CHICKEN or the EGG situation. Are the numbers low because of lack of support? OR The numbers were never satisfactory to begin with, thus the decision was made to lower support. 2) Bungie knows there are issues, but they a) cannot come up with solutions that are feasibly deliverable b) they do have solutions, but it'll take a lot of time to flush things out due to its complexity. c) there is a disagreement in terms of what solutions to use, thus they've chosen not to acknowledge anything until this is resolved. 3) Some things being requested have minimal impact to revenue in the grand scheme of things, thus they're low on the priority list. Interested to hear other people's perspective on this. [link] [comments] | |||||||||||||||||||||||||||||||||
Eris Morn is half hive but if you... Posted: 29 Jan 2021 03:10 PM PST Eris Morn is half hive but if you push her off a cliff she's fallen. [link] [comments] |
You are subscribed to email updates from Destiny | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment