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    Friday, January 29, 2021

    Destiny [D2] Trials of Osiris Megathread [2021-01-29]

    Destiny [D2] Trials of Osiris Megathread [2021-01-29]


    [D2] Trials of Osiris Megathread [2021-01-29]

    Posted: 29 Jan 2021 09:02 AM PST

    Trials of Osiris is LIVE

    This thread is for all general discussion, questions, thoughts, musings, wonderings, etc. for the Trials of Osiris.

    FAQ

    What is Trials of Osiris?

    • Trials of Osiris is the pinnacle PvP activity. Every Weekend, the best players compete in 3v3 Elimination for one goal: Go Flawless.

    • To start, head to Saint-14 in the Tower Hangar and buy one of the possible passages (see below).

    • To reach Flawless and get to the Lighthouse, you need to win 7 matches without losing one.

    • It uses Win Based Matchmaking, which means you'll face teams with a similar amount of wins on their card. Matches will get harder as you win more matches.

    • There is NO fireteam matchmaking. You need to team up yourself!

    • Power Level matters, however bonus power from the artifact is not enabled.

    How Long do the Trials of Osiris last?

    • Event Starts: Every Friday at Daily Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to compete with in the Trials?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Trials question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Trials of Osiris Map

    Rusted Lands

    Rewards

    Rotation not known yet, please let us know!

    • 3 Wins (Powerful): Helmet
    • 5 Wins (Powerful): Eye of Sol (Sniper)
    • 7 Wins (Pinnacle): The Summoner (Auto Rifle)
    • Flawless (Pinnacle): Class Item

    Bounties

    Name Description Cost Requirement Reward
    End Game Complete matches and rounds. Wins in the Trials of Osiris grant the most efficient progress. Awards the 3 Win Challenge reward from this week. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token & 1 Trials Engram
    Light from Light Defeat opponents using your Super, and generate Orbs in the Trials of Osiris. 1000 Glimmer 100 Progress XP & Glimmer & 35 Valor Rank Points & 5 Trials Token

    Passages

    Name Perk Cost
    Passage of Mercy Forgives one loss per run. 25000 Glimmer & 15 Legendary Shards
    Passage of Ferocity With zero losses, your third win grants a bonus win. 25000 Glimmer & 15 Legendary Shards
    Passage of Wealth Increased tokens from reaching 3, 5, and 7 wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Wisdom Grants bonus XP from Trials wins, scaling with the number of wins on a ticket. 35000 Glimmer & 25 Legendary Shards
    Passage of Confidence Grants bonus rewards from Flawless Chest. 50000 Glimmer & 50 Legendary Shards
    submitted by /u/DTG_Bot
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    Daily Questions [2021-01-30]

    Posted: 29 Jan 2021 07:00 PM PST

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    People are overreacting to all of these nerfs.

    Posted: 29 Jan 2021 11:37 AM PST

    Increasing recoil on PC isn't going to make your gun shoot straight into the air. The stability stat and stability perks will actually matter now. Don't complain about abilities and special weapons because you want "gun skill" but then turn around and be so terrified of actually having to control your gun.

    Those sword nerfs aren't even significant. In places where swords are good, they'll still be good, they just won't be the only option. Lucent Blade will probably have you feeling like much hasn't changed. Plus with the rocket buff maybe the weapons you carry around in your heavy slot may change up.

    Get a grip.

    Edit: Since M/K users want to drown in salt. Let's break something down. YOU ALSO HAVE AIM ASSIST. Your defense of "then remove aim assist on control" just shows you don't at all care about balance. If neither input had ANY aim assist, M/K would still have the ability to aim precisely. Also it's funny how you all keep ignoring you have more sensitivity options AND you get keybinds. You don't want balance, you just hate the idea of losing your self inflated sense of superiority.

    submitted by /u/ProxyknifeIsKing
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    Bungie, the only sword that needed nerfing was Lament. The "other options" (Rockets, Linear Fusions, and MGs) need stronger buffs to justify their use in the heavy slot.

    Posted: 29 Jan 2021 05:32 AM PST

    The recent TWAB brought some interesting news, though not quite what many people have been asking for. Bungie's adjusting recoil to balance play across platforms, mixing up the bounty grind, making some quality of life improvements, and adjusting the sandbox in such weird ways. It's mostly positive, except the flat nerf to ALL sword damage...and the loss of Crimson Days.

    Dear Bungie, please limit the sword damage nerf to Lament. Keep on the heavy weapon buff train:

    • Swords are close range, so they need higher damage to justify the risk..esp in harder content.
      • Reducing reserves across the board would tone down their power a bit without negatively impacting sword identity.
    • Exotic rockets might dominate next season, but the artificial dmg reduction against bosses could kill that.
      • Legendary RLs might need even more dmg, or less damage + more in the mag to compete with GLs
    • Machine Guns need their +25% damage to majors and bosses back except Heir Apparent (+8-10%) and Xeno. They still won't be great boss dmg option, as intended.
    • Linear fusions need about +18% more damage to make them outright better than specials.
      • Queen breaker should be moved to the special slot; drop Marksman's Sights bonus dmg by ~12-13% to compensate.

    On another note, the core gameplay loop really needs more attention than all of this. I'm sure you're working on it, but please keep us in the loop. Strikes, Gambit (yes), and Crucible need attention, especially with the removal of content.

    Anyhow, these are my thoughts. Keep putting forth your best work. It's good to see more positive applications of community feedback. Though, no one was asking for sword nerfs, despite Lament needing one. People have repeatedly asking for Linear Fusion Rifle, Rocket Launcher, and Machine Gun buffs.

    Edit: To be clear, Legendary swords are not in a bad spot and would still be great with a nerf to reserves. The point of this post is that Lament is an outlier. Balance the outlier around swords, not the other way around.

    submitted by /u/WayofSoul
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    @A_dmg04: "Any weekly bounties in player inventory, even if completed, will be removed at the start of Season 13."

    Posted: 29 Jan 2021 04:55 AM PST

    Haven't seen this pop up on the trending subjects yet - if you've been bounty hoarding like me, pop those weeklies or lose them before next season.

    Per DMG on Twitter- Q: "Do I need to redeem weekly bounties from Strikes/Crucible/Gambit/Gunsmith as they're being removed next season?"

    A: Yes. Any weekly bounties in player inventory, even if completed, will be removed at the start of Season 13.

    EDIT: Extra info from the TWAB: "...we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust."

    submitted by /u/NovusZoran
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    Shout out to all my guardians whose only ascendant shards were from the season pass and maybe 1 from dawning.

    Posted: 29 Jan 2021 05:46 AM PST

    Next season almost here for another sweet 3 to masterwork that 1 exotic armor peice.

    submitted by /u/casualview123
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    Trials of Osiris Armour for the Season of the REDACTED

    Posted: 29 Jan 2021 10:03 AM PST

    Before crossplay can ever be considered viable, console sensitivity and turn radius need to be addressed.

    Posted: 29 Jan 2021 07:55 AM PST

    Going from other games back to D2, this is the most glaring problem on console - it feels sluggish, skill-limiting, and plainly unbalanced if crossplay were to ship like this.

    There will always be a sizeable skill gap between console and PC, but the sensitivity/turn radius cap on console is a massive, massive handicap.

    Please note: this isn't even a PvP / PvE thing. It's a whole game thing. Having incredible movement options, and then being limited by something as straight forward as turn radius or ADS speeds feels really, really bad across the board.

    submitted by /u/YeezyReddit
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    How cool would it be if the color of Heart of Inmost Light’s cracks changed based on your subclass?

    Posted: 29 Jan 2021 06:15 PM PST

    I know there's a mountain of other things to address but it'd be pretty cool.

    submitted by /u/macho-dong
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    Fusion rifles aren't being used because they lack damage falloff, it's because other weapons occupy their ranges.

    Posted: 29 Jan 2021 02:35 PM PST

    Felwinters kills at 9 meters and a well rolled aggressive can kill at 8. That may not seem like too much but with the movement of this game it's possible to close most unfavorable distances. Sliding alone gives you an extra 3 meters, 5 for stasis titan. When you can close the distance and kill someone with an instant trigger pull why would you use a weapon the requires you to charge it. And for those ranges out side of 12-14 meters snipers become your problem. Once again it's an instant trigger verses a charge time. Telesto has no damage falloff yet it's still barely used. It's not that fusions themselves are bad its that other weapons outclass them where they are supposed to shine.

    submitted by /u/IDKManIJustGotHere
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    Forget Siva and Exos, cable management is Clovis' true legacy.

    Posted: 29 Jan 2021 11:23 AM PST

    If you have not done so already, make sure you stop and appreciate the cable management in Braytech Facilities on Europa. It's Candy Land for the obsessive.

    submitted by /u/FuckEveryDuck
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    In Destiny, the Aim Assist stat affects Bullet Magnetism, not Reticle Friction. And mouse has more AA/BM than controller.

    Posted: 29 Jan 2021 10:41 AM PST

    Here is video evidence (provided by Drewsky) that mouse has more aim assist (bullet magnetism), stability and accuracy than controller, while controller has reticle friction and mouse does not: https://youtu.be/qrJv7mj7Ab4?t=736

    There is a common misconception, held by players and content creators alike, that controller has more aim assist than mouse. This is driven by messy semantics - what do they mean by aim assist? In Destiny, the Aim Assist stat (hidden in game, but visible on third party apps) governs the size of your aim assist cone: the area in which a bullet will be curved toward the target. The larger that area, the more aim assist you have, and the more likely you will hit your target despite not being aimed precisely on it. In other words, the Aim Assist stat governs bullet magnetism.

    The size of the aim assist cone can be seen in-game by looking at the crosshair. The structure varies by archetype, but for hand cannons the circle portion represents the aim assist cone. It grows as you add aim assist-boosting perks and mods, or change to weapons with higher aim assist stats. If you didn't bother watching the video, here's a simple text demonstration. On the left is the aim assist cone on mouse, on the right is controller: O o. This should be all you need to see to confirm my point: aim assist (bullet magnetism) is higher on mouse.

    Here is where the misconception stems from: Unlike in other games, aim assist in Destiny does NOT correspond to reticle friction/stickiness, which is the effect of your crosshair slowing down over a target. Most people use "aim assist" and "stickiness" interchangeably, but to do so for Destiny is misleading. Again, reticle friction is only present on controller (because it's harder to aim with thumbsticks), which many consider a huge advantage. But it is not affected in any way by the aim assist stat. It is set to a flat strength for each sub-archetype. Two weapons of the same sub-archetype with different aim assist stats will have the exact same amount of reticle friction.

    Therefore, we need to stop using the term "aim assist" to describe reticle friction. Doing so has led to the misconception that controller has more aim assist (bullet magnetism) than mouse, when the opposite is true. It causes people to gloss over or never realize that mouse has considerably more bullet magnetism, which is a big deal.

    You may be of the opinion that reticle friction is more important than bullet magnetism and that's fine, we all have opinions. But to say that "controller has more aim assist" is not an opinion, it is an error. Since for Destiny, aim assist = bullet magnetism, to say that "mouse has more aim assist" is not an opinion, it is a fact. If we are going to share opinions about what input is better, we need to at least get on the same page about the facts of the game's mechanics. And that is what I am attempting to do with this thread. If you downvote it because of your opinion (note that I never shared my own opinions, only facts), you are going against truth and impeding productive discourse. Which is par for the course in society these days, so I shouldn't expect much more. Fingers crossed though.

    EDIT: Some interesting findings that may contradict some of what I've said here. The AA cone when ADS may in fact be equal between mouse and controller (only higher when hip firing), although more testing should be done.

    submitted by /u/Working_Bones
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    Cozmo says team is discussing ways to take care of 3rd person peaking.

    Posted: 29 Jan 2021 02:57 PM PST

    F in the chat for all the Guardians who held onto Pyroclastic Flow thinking it would get a chance to shine.

    Posted: 29 Jan 2021 11:58 AM PST

    Finally get a buff to rocket launchers as it sunsets.

    submitted by /u/RazerBandit
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    A vague season recap by an unhinged guardian who played too much.

    Posted: 29 Jan 2021 09:44 AM PST

    You spawn in on an ice cube and you have to save some bug guy. Turns out your worst fear has come true; those bugs you have been killing indiscriminately, have factions. And one faction has found a can of "Raid" and the bug guy has been sprayed with Raid. Now one faction worships the bowl of queso or cheese dip, and the other worships the tortilla chips.

    As you are going through killing the bugs that are using the can of Raid, someone suggests that we try the tortilla chips. Now tortilla chips are bad, they have been taking over the snack table and their crumbs have been getting all over the place. But we try them, and turns out, using tortilla chips is a pretty good way to eat the cheese dip. And then the main bad bug's can of Raid runs out, but we got a hold of a can and use it to kill them. And then clean up the rest of the bugs with it.

    **The Stranger**

    You have to go to the store to get some more tortilla chips, you have a reunion with Ana (the only reason to go on the trip).

    **The Crow**

    You become friends with the guy who killed your best friend.

    **The Lament**

    The quest for this is: Talk to a robot, Kill some things, Talk to a robot, Kill some things, Talk to a robot, Talk to a robot, Kill some robots, Talk to a Robot, get a flaming chainsaw.

    **Hawkmoon** A gun that shoots bird noises.

    **Seasonal Ritual Weapon** Goes pew.

    **The Raid**

    You glitch your motorcycle to not get cold, then you chase a bug who was stealing all the snacks, to space, then you pull an Anakin and crash the ship into the planet. And you have a final battle with the bug that has stolen all the snacks and became an abomination. (If it's an abomination in the snow, does that make it an abominable snow man?)

    **PVP**

    Shotguns got stronger (Felwinter's), Snipers and Sleeper got nerfed again, Ice Powers are strong, and Lord Salamander is still a Salad-Man.

    **Gambit** Who Cares?

    submitted by /u/Kolintracstar
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    Bungie Feedback: How Destiny Feels Right Now

    Posted: 29 Jan 2021 06:26 AM PST

    I've seen the CMs in the past say that the preferred way to give feedback is to state how certain aspects of the game make us (the player) feel. So that's what I intend to do with this post. It's crazy long. Here we go.

    I feel good when...

    • I get to explore new things. I liked running around Europa, finding collectibles, and just generally exploring the location. I wasn't expecting to enjoy a frozen wasteland this much.
    • I stop and listen. The sound design of the weapons from this season is pretty interesting to me. I can hear the scout rifle in my mind as I type this. And the sounds within the raid are incredible. This has always been true of Destiny for me, so it's not new, but just want to mention that the sound design team is incredible.
    • I have weapons to be excited about shooting. When I first saw Trustee on paper, I didn't think it'd be that interesting, but I've really enjoyed using it and there are some really potent perk combos. I was also pretty worried about my kinetic sniper situation, but Succession is solid with the right roll and a welcome addition to the arsenal. I feel the same way about Heritage. These weapons feel good to use, have some good perks (recombination!), and fill some gaps sunsetting left. I felt incredibly disappointed in the sword, admittedly. No whirlwind blade meant it was DOA for me.
    • I have new lore to learn about. The penguins were a fun weekly activity and the lore behind them felt pretty captivating to me.
    • I have new triumphs to complete. This is gonna sound silly (because it is), but I'm one of those box-checking triumph-chasing psychos. So when I had new things to check off my list, I was happy to see that progress as I did more objectives.
    • I fly into DSC and crush that raid with some clanmates. I like the raid - the environment, mechanics, pacing, loot. I can't say it's all perfect, but I have fun in this raid. It's pretty easy and quick, but I don't think that's a bad thing (I know some other folks do). Raids like this also seem like they're more accessible to the broader community and I think that's a good thing.

    I feel bad when...

    • I get frozen. Introducing crowd control to a game with fast, fluid movement and ~.7 second average TTK for primary weapons feels like a massive misstep. And I honestly don't feel good when I do it to others. I don't feel like I earned a kill when I froze someone and took away their ability to do anything. You've seen plenty of this feedback since BL launched, so I won't belabor the point.
    • I play Trials. Just playing it feels bad. And I know I don't have to, so this is my fault I suppose, but I really want to like it. My PvP skill has steadily improved for several seasons because of how much time and effort I've poured into PvP. Still, I'm miserably mediocre - just barely good enough that some friends of mine (tremendously skilled and kind souls) don't mind slumming it with me to get flawless every now and again. But each season, this feels worse and worse. It feels even worse because I'm really only chasing a seal. The reward system is atrocious and my chances of getting worthwhile loot are so small that it's not even a consideration when I walk into the playlist.
    • I have to earn something I've already earned. As much as I'm a triumph-chaser, I also really enjoy the satisfaction of completing something. I like putting in the time and effort, finishing the objective, then getting to move on. Giving us the exact same Flawless and Conqueror seals to chase each season has honestly taken a toll. The completionist in me forces me to keep grinding them out and I know I'll do the same next season when they switch up the objectives with some different triumphs, but... I'm not earning something new. It's the same seal. It's just now going to be a different color for a couple months, then it'll go right back to the same thing it's been for multiple seasons... until I have to go do it again. I'm getting exhausted just thinking about it.
    • I complete 33 looted clears of the new raid, but still can't "earn" the title for it because of one item drop (Eyes of Tomorrow, of course). This feels really, really bad, especially given my point above around feeling good about new weapons/triumphs to chase. It feels even worse because it felt like you fixed this with GoS/Divinity. Seeing the regression to pure RNG for the raid exotic feels... infuriating, honestly.
    • I am beholden to a reward system that's painfully inconsistent. You've made great strides in allowing us ways to make loot more deterministic, but those systems need to replace the antiquated ones at a faster rate and remain season-over-season. We honestly don't need a re-introduced recaster. We need all loot sources to have a way to pick the loot we actually care about. It would feel so great to bring a prime engram to the Cryptarch and just tell him to give me a weapon. It'd be even better to tell him what class of weapon, or something like that. I feel good when my choices matter - so I would like to see you let me make more choices.
    • I go 16 back-to-back 1280 lost sector clears without an exotic drop, only to finally break the losing streak with an exotic I don't want, don't need, or the one that I was looking for, but with an abysmal stat roll. This makes me feel hopeless. The pursuit of loot I want shouldn't feel hopeless.
    • My immersion goes out the window in every play session. This isn't limited to any one specific thing, but there's just a lot of things that can take you out of the experience right now. Lag spikes (teleporting enemies), error codes, but mostly texture oddities (my Titan's butt towel likes to occasionally turn into an extra long cape and stretch across my whole screen). These are small things, but they're frequent enough that at least one of them will happen whenever I play for more than an hour.
    • I have to play around the game's flaws. Plinking away at the High Celebrant with a primary weapon so I don't inadvertently bug out the mission feels bad. I mentioned above that I like lore and triumphs, so I feel really frustrated that I need to avoid doing the Harbinger mission until the Lightseeker triumph is fixed. I feel bad when I have to make excuses for things in the game that don't make sense to friends and clanmates. Like when a friend of mine got excited about getting the scanner mod in DSC because he likes running scanner, but I had to explain to him that he needed not to run that mod on Taniks because it overwrites Divinity and causes the team to lose damage. This makes me feel embarassed.
    • I look at everything in my vault - admittedly filled at least 50% by stuff I hardly used - and see everything that's no longer relevant. I understand the goals of sunsetting, but I don't feel like we have seen any of the benefits that it was supposed to have. So far, it just feels bad. It feels bad to not be able to use loot I've earned in content that matters to me. Folks might feel like this doesn't make sense with the point I made about liking the raid loot. Maybe you're right. I guess for me, I just feel like having a handful of new things to be excited about just doesn't feel good enough to overshadow everything else.

    Hope this resonates with some other folks, or maybe it doesn't but sparks some discussion. For what it's worth, I still play Destiny a ton. Probably too much. That's mostly because of the friends I've made along the way - especially these days when it's become harder to stay in touch with people. It's nice to login each night, party up with a buddy, and clown around while we save the galaxy.

    submitted by /u/Argive1171
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    What do you call a bird who eats anything?

    Posted: 29 Jan 2021 03:57 AM PST

    Omnigul.

    Edit: thanks for the award... I honestly don't know why I got it.

    Edit 2: is it a bad thing that this is my best post?

    submitted by /u/VexOnTheField
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    I love destiny

    Posted: 29 Jan 2021 05:37 PM PST

    I've played destiny since day 1, love it to death man.

    submitted by /u/Wolfeman49
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    nostalgia is a hell of a drug

    Posted: 29 Jan 2021 02:33 PM PST

    i've seen people miss season of the worthy

    submitted by /u/arman_06
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    How I imagine Toland when he had a physical form. I hope you like it!

    Posted: 29 Jan 2021 01:59 PM PST

    Farming the BEST Rocket Launcher in 4 minutes

    Posted: 29 Jan 2021 07:07 AM PST

    With the recent TWAB, a 30% rocket launcher damage buff was announced, and swords are being nerfed by 15%. If you are like me, and a lot of other players, you may have dismantled a ton of rocket launchers, and might not have many in the vault. Your favorite insect like clicking friend is here to help.

    For 30 Hearalways pieces, Variks will sell you a rocket bounty. The bounty requires that you clear the lost sector in the eclipsed zone, and get rocket multikills. This week it is the Asterion abyss zone, and the concealed void lost sector. You can complete this bounty in one lost sector, by just using a rocket launcher on the groups of enemies throughout. Open the chest, return to Variks and get your launcher.

    Tips: Equip rocket ammo finder and scavengers to make sure you have rockets to kill groups of enemies with. Have an alternate means of killing the boss, whether that is your super, a slug shotty, sniper rifle, whatever, save your rockets for groups of adds to make sure you dont have to run it again.

    Why this rocket is awesome: Subzero Salvo is probably the best legendary rocket in the game. it is a "precision frame" which means it has tracking module built in. It can roll with amazing perks as well. The god roll imho is ambitious assassin and demolitionist. This allows you to have 2 in the tube and go Rocket-Rocket-Grenade (which reloads the rocket)-Rocket, for some crazy good burst Damage.

    Since the eclipsed zone isnt off in the frozen narnia up north, its a short sparrow ride from variks, and takes about 4-5 minutes from start to finish to get a new random roll of the rocket.

    Happy Farming :)

    submitted by /u/D1NGLE3B3RRYMAN
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    How would you all feel if Season 13 is actually legitimately called Season of the Redacted and that isn't a placeholder name?

    Posted: 29 Jan 2021 01:53 PM PST

    Like we've been duped this whole time into thinking about what it could be, when they've been telling us all along.

    submitted by /u/TheLoneWolf527
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    A thought about Crucible : The lack of support is not because Bungie refuses to listen.. it's because their internal analytics show that spending their limited dev time on something else is more productive

    Posted: 29 Jan 2021 10:05 AM PST

    I'll start by reiterating that this is a personal thought/opinion, not a factual statement. Over the years, I've noticed how much Bungie openly discusses the fact that metric data matters in their decision making process. This is not a foreign concept for game development (or business in general), but what varies from company to company is how much analytics influences decisions. Some overly rely on it, others assign it a small to medium percentage and pairs it with other decision making factors.

    A few weeks ago, there was a twitter thread about Arbalest and how powerful it is on console. One of the developers responded (paraphrasing) saying that they're not actively looking into it due to LOW usage numbers. Emphasis on USAGE. (funny enough, some streamers took offense to this and started encouraging people to use the weapon so the numbers would go up.. potentially causing Bungie to reconsider rebalancing it)

    This brings me to the topic at hand and why I came up with this thought. I know there are sites that track daily active player counts, but I'm not sure how reliable their information is. Bungie however, takes a look at internal metrics and MAYBE, the trend is that Crucible just isn't showing the target numbers that upper management expects. With that in mind, here are a few possibilities I keep thinking of.

    1) This is a potential CHICKEN or the EGG situation. Are the numbers low because of lack of support? OR The numbers were never satisfactory to begin with, thus the decision was made to lower support.

    2) Bungie knows there are issues, but they a) cannot come up with solutions that are feasibly deliverable b) they do have solutions, but it'll take a lot of time to flush things out due to its complexity. c) there is a disagreement in terms of what solutions to use, thus they've chosen not to acknowledge anything until this is resolved.

    3) Some things being requested have minimal impact to revenue in the grand scheme of things, thus they're low on the priority list.

    Interested to hear other people's perspective on this.

    submitted by /u/pjmara5
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    Eris Morn is half hive but if you...

    Posted: 29 Jan 2021 03:10 PM PST

    Eris Morn is half hive but if you push her off a cliff she's fallen.

    submitted by /u/veqtro
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