Destiny This Week At Bungie 1/28/2021 |
- This Week At Bungie 1/28/2021
- Daily Questions [2021-01-29]
- Controversial: bungie should not spend anymore development time on trials until the work on the general pvp playlists
- Do NOT mix the console and PC PvP player pool (by default).
- Please End The Seasonal Power Grind
- Chucking immune phases on strike bosses takes away all enjoyment of strikes and more a sign of laziness to extend time. The Fanatic is a perfect example of that.
- The Dragon and The Worm // 23 hours over the span of about a month! Definitely the most challenging thing I've done in a while but I am proud of the result
- The buff display needs an overhaul.
- Bungie Plz Addition: Add Catalysts For All Exotic Weapons
- I am convinced Bungie forgot LFRs exist.
- And that's why Telesto is the besto
- Bungie Pls, Replace Singe with Burn for the elemental damage modifiers on the Strike Playlist.
- Trials : sweats should play sweats after flawless
- Now bright dust gain vs next season
- I drew Hawkmoon hope you like it
- Let us focus Eververse engrams with Bright Dust
- If Bungie could nail an identity for Destiny we would be in a better spot
- Please for the love of god make the seasonal challenges team progression.
- With all the weapons changing...
- I would love if the endgame content reward bright dust.
- We should be able to pull any and all weapons from collections. Their curated rolls shown only course. Makes sense since most of the items in collections are from year 2 and later making collections useless other than some sort of catalog.
- There is currently a bug where you lose the round when your team gets wiped while having life advantage and the other team is out of lives. I've lost a few rounds because of this.
- The Cosmos Shell on sale for Silver is also the Twitch prime reward.
- I'm suprised we haven't had a "Warthog Run" in any of Destiny's Campaigns yet
- Bungie, my Guardian is so tired..
- Finally solo'd The Corrupted mission
Posted: 28 Jan 2021 02:46 PM PST Source: https://www.bungie.net/en/News/Article/50040 This week at Bungie, we introduce Seasonal Challenges. Welcome to the second-to-last TWAB of Season of the Hunt. Many of you have been navigating the secrets of the Harbinger mission, uncovering randomly rolled Hawkmoons and earning the Radiant Accipiter Exotic ship. Content-wise, we're coming to a close for the Season, and we're incredibly excited for what's to come in just a few short weeks. We've been covering some upcoming quality of life changes to Destiny 2, like the return of Umbral Engrams, but it's almost time to take a peek at fresh content. Season of the [REDACTED] trailer goes live on February 2, 2021. Before we get there, we have a new feature to cover, Seasonal Challenges, and a round of weapon-focused sandbox changes to walk through. As a warning, this is a pretty large amount of information in a small space. We've joked about "meaty" TWAB's before, but this one may feel a bit overwhelming if you rush through it. Let's take it slow, step by step, and get through it together in one piece. Introducing: Seasonal ChallengesOver the last year, we've been looking at ways in which we can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. We've recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, we're looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards. To walk us through the ins and outs of Seasonal Challenges, we pass the mic to the Development team.
It's always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we're eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts! Back to the SandboxEvery Season, we have a collection of changes to the Destiny 2 sandbox to spice things up a bit. This Season, we're making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.
Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we're excited to see these changes out in the wild on February 9, and will be eager to hear your feedback. Crimson DaysEach year, we look to February as a time to celebrate bonds of friendship throughout the community. Guardians have come to know this celebration as Crimson Days. It was one of our first "Seasonal" events in Destiny 1, a tradition that we carried to Destiny 2. While there was great enjoyment of Crimson Days, we feel that it's been missing the mark in terms of quality over the last few years. As such, we have made the decision to discontinue Crimson Days moving forward. While we'll miss the event, this move will allow us to maintain focus for alternate Seasonal offerings, ranging from quests to activities and more. We have quite a bit planned for Season of the [REDACTED] and our hope is that we've maintained, or even improved, the quality you've come to expect from this upcoming release. Some of you may be asking about the fate of Crimson Doubles, our once-a-year Crimson Days playlist. This mode is currently being shifted to the Destiny Content Vault but may return in the future. Many thanks to every Guardian who has joined us over the years for this event. Crimson decorations may not be hung in the Tower, but we have no doubts that you'll continue to form Crimson Bonds over the years to come. BugTraxFor those who may be new to the TWAB, welcome to the Player Support Report. This section is dedicated to known issues, active investigations, and pending updates for Destiny 2. Our Player Support team navigates the Help forum daily, collecting info on new issues and dishing out help articles. This is their report on the most frequently reported issues of the last week.
[Bird Noises Intensify]It's been fun watching Hawkmoon clips and montages throughout the Season. With recently introduced random rolls, players have been pushing the limits of this Exotic, taking on 1v1 encounters in the Crucible that they may have otherwise avoided. This week, our top pick not only got a sweet roll on perks, but a killer roll on audio, too! Movie of the Week: Ting Ting Ting Ting Movie of the Week: Deep Stone Lullaby Violin/Piano Cover Movie of the Week: …That's a lot of Hawkmoon As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net. Credit Where It's DueEvery day, we take a moment to scroll through various social media apps to take a look at community artwork. We're always awestruck by the talents that many of you possess, and eager to share your works with a wider audience. Here's a quick roundup of some sweet art, and direct links to their authors. Give them a follow if you want to see more of their stuff! Art of the Week: Art Sharing
Art of the Week: Eris
Cheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily! That's it for this week, folks. Season of the [REDACTED] is almost here. We'll have some patch previews to cover in the TWAB next week, so stop by if you're interested!
We'll see you again next week, bright and early on Tuesday morning. Cheers, dmg04 [link] [comments] |
Posted: 28 Jan 2021 07:00 PM PST New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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Posted: 28 Jan 2021 01:39 PM PST I hear so many people talk about fixing trials, in all honesty the answer to fixing trials is more players playing it. But no pve player is going to win let alone go anywhere near an endgame pvp game mode without first jumping into normal crucible. So I suggest putting some effort into the core crucible experience. New maps, more interesting loot, better balancing of abilities. Better loot as you get better in competitive as that will help you in 3v3 environments. New game modes to peak interest or crazy fun ones like big team battles and griff ball style ones (maybe a twist on rift?) Pvp needs creativity and without it nobody is going to play trials because they hate pvp all together. So let's shift away from endgame pvp and start working on the beginning again. Edit: really should read over my titles better. [link] [comments] |
Do NOT mix the console and PC PvP player pool (by default). Posted: 28 Jan 2021 04:00 PM PST I'm ok with an option to opt-in to a mixed pool, but by default console and PC should be separate. I know the player pool is naturally dropping over time, but mixing the player pool by default will absolutely decimate the console PvP population. [link] [comments] |
Please End The Seasonal Power Grind Posted: 28 Jan 2021 06:51 PM PST The power grind should come with each expansion and not each season. With the new season approaching I'm dreading the inventory nightmare of leveling up. It would be a huge QOL improvement if we only had to do it once a year. [link] [comments] |
Posted: 28 Jan 2021 06:26 AM PST D1 strikes were fun because of individual strike specific loot too. D2 is just drawn out for no reason and it's extremely unenjoyable. Better to add a 500k health to a boss than to sit around for 5 minutes until you can damage it again. What's the point of having high light then. In D1 it felt like an accomplishment being able to complete a strike/boss as fast as you could and it kept you wanting to get better and go on. In D2 immune phase mechanics are slapped on everything excessively or make no sense why you have to kill adds before it becomes attackable again. In D1 the adds were focused on because you could get overwhelmed. Add in enemies that we can attack to make the immune phases stop faster or something. [link] [comments] |
Posted: 28 Jan 2021 06:53 PM PST "This might place [The Ahamkara and the Worm] in competition for the same ecological niche... I would expect a rivalry or antipathy between them." https://pbs.twimg.com/media/Es3bjgNU4AIj2vA?format=jpg&name=4096x4096 (Edited for a better working image link) [link] [comments] |
The buff display needs an overhaul. Posted: 28 Jan 2021 11:24 AM PST The current buff display is very outdated and only displays up to 3 buffs. This is a problem, as a lot of buff abilities/perks/mods require you to know if their amount of stacks, duration and if they are on or not, which is made very difficult by this 4 buffs displayed limit. A good example of it negatively impacting a weapon is lament, where depending on how many stacks you get, you have to adjust the way you use it. For example, if by 3 strikes you have 8 or fewer stacks you should go for 2 more strikes and a heavy, and if you have the 9 you should heavy attack, but because of the buff limit, you usually can't tell how many you have so you have to always go for the 5 strikes, as it's more reliable. Now back when d2 came out, the 3 buffs limit was more than sufficient but nowadays with how many mods, abilities and perks we have that give on-screen buffs, it simply isn't enough and this seems to be a growing problem, as more and more buffs are added. As such, there needs to be a new buff display that can display more than 3 buffs. [link] [comments] |
Bungie Plz Addition: Add Catalysts For All Exotic Weapons Posted: 28 Jan 2021 05:08 PM PST Hello Guardians, This topic has been added to Bungie Plz. Submitted by: u/The_hezy Date approved: 01/25/21 Modmail Discussion:
Examples given: Criteria Used:
Want to submit a topic for BungiePlz? Follow the instructions at the top of this wiki! [link] [comments] |
I am convinced Bungie forgot LFRs exist. Posted: 28 Jan 2021 06:27 PM PST Yeah, we got Corsair's Wrath this season, but that is just one non-sunset legendary LFR next season. And even though they're probably the least used weapon type in the heavy slot, Bungie completely ignored them in the TWAB when talking about less-used weapon types. A lot of special weapons do better damage, and they're completely out-DPSed by most other weapons in the heavy slot. I don't get it. Fusion Rifles were definitely not on par with shotguns/snipers, but I saw people using them a decent amount, and Bungie included them in their "less used weapon types" example. I never see anybody using LFRs that aren't Arbalest, and that's a kinetic. [link] [comments] |
And that's why Telesto is the besto Posted: 28 Jan 2021 03:20 PM PST |
Bungie Pls, Replace Singe with Burn for the elemental damage modifiers on the Strike Playlist. Posted: 28 Jan 2021 06:11 PM PST Burn was so much more powerful than Singe and so much more fun. While you're at it, bring back Small Arms, Specialist, Daybreak, and Airborne. But not Trickle. So help me Bungie if you bring back Trickle too.... [link] [comments] |
Trials : sweats should play sweats after flawless Posted: 28 Jan 2021 11:17 AM PST Once you reach the lighthouse - you should only be able to play other people with flawless for the rest of the day. [link] [comments] |
Now bright dust gain vs next season Posted: 28 Jan 2021 03:54 PM PST Now It's 600/wk with 10,500 from season pass. Each season has ~10 wks. So it's (100bd)x(2bounties)x(3vendor)(3chars)x(10wks) so 18k+10.5k=28.3k total a season now. Pre-bounty nerf (200bd)x(2bounties)x(3vendors)x(3chars)x(10wks) so 36k+3.5k from pass so 39.5k if you did every single bounty every week. S13 is 10k from challenges 10.5k s pass and 14.04k vendor challenges = 34.54k So more BD than we have now but less than pre-nerf. Thing is, we can miss weeks now with minimum penalties unlike before. Missing a whole week before would lose you 3.6k BD, now it's 1.8k, next season you'd only miss out on less than 1k bright dust since seasonal weekly challenges are doable till the season ends. [link] [comments] |
I drew Hawkmoon hope you like it Posted: 28 Jan 2021 08:02 AM PST |
Let us focus Eververse engrams with Bright Dust Posted: 28 Jan 2021 05:50 AM PST There is no worse feeling than grinding out 6 levels worth of bounties just to get a Y1 ship and a shader you already have. Engram focusing was one of the best loot systems this game has had to date and I feel like it would translate really well to Eververse engrams. Also give us like 10 BD per season pass level past 100 or something idk [link] [comments] |
If Bungie could nail an identity for Destiny we would be in a better spot Posted: 28 Jan 2021 07:07 AM PST One year they say they want to "bring the hobby back" - Forsaken and Beyond ViDoc, the next they make the game extremely F2P and new player friendly. "If it walks like a duck and quacks like a duck, it's a duck" - Mark Noseworthy in the Beyond Light reveal in reference to calling D2 an MMO. Okay that's cool that he said that and all, but there's the actual product of that statement? I understand we weren't gonna get a full MMO conversion this season, but come on, it's the same shit different year. I think if Bungie can add some systems that were in D1Y1 and Y2 we would be golden. - The progression system for vendors and factions was phenomenal - Move away from making bounties a staple of the gameplay loop but hide exotic quests behind bounty completions exactly like D1Y1 so doing bounties isn't something we're forced to do, it's something that incentivizes bounty completion - Vendor resets. Among other things I think those few changes could really help solidify an actual identity for Destiny, but leave your thoughts below too! Edit 1: I am at work right now but I have some more thoughts I want to add onto the post when I get off in about 5-6 hours [link] [comments] |
Please for the love of god make the seasonal challenges team progression. Posted: 28 Jan 2021 08:32 PM PST No one wants to fight with teammates for kills. This introduction of this new system would be a great time to implement the change. [link] [comments] |
With all the weapons changing... Posted: 28 Jan 2021 08:28 PM PST ...sounds like we have a meta-morphosis. I'm not sorry [link] [comments] |
I would love if the endgame content reward bright dust. Posted: 28 Jan 2021 05:35 PM PST here are my thoughts Raids, Dungeons, and Trials all reward up to 100 bright dust. Once a week, per account per activity. Trials would be like 20 per match played. This would lead to an increase in trials players, raid players, and dungeon players. Would only be at max 300 (LW, GoS, DSC) + 300(ST,PoH,Prophecy) + 100 (Trials) =700 aye look at that Bungie a number that starts with a 7. 700 bright dust a week for doing all of that, assuming each thing takes at the minimum an hour for most players that would improve the playtime of the majority of the community by a significant margin. This is how you get people to want to play different parts of the game. [link] [comments] |
Posted: 28 Jan 2021 03:42 PM PST Would be nice to pull Black Armory, Menagerie and Gambit Prime weapons at will. [link] [comments] |
Posted: 28 Jan 2021 09:03 AM PST Sorry for the confusing title. I'll try to explain. Here is the accompanying video: https://gamerdvr.com/gamer/redsvtlightning/video/123609455#t=4 Details/Description of what happened:
What should have have happened is that two of us respawn and then it's 2v2 in overtime. Has anyone seen this bug before? I've lost quite a few rounds due to this. Edit: So what I think happened is that when you die before overtime and are waiting to respawn, the game thinks you are dead in overtime and "knocked out". Which is not correct. I should be able to respawn into overtime when we have lives remaining. So the main bug is that the game thinks you are knocked out when you are dead waiting for respawn and the round crosses over into overtime. If your team is all dead at once, it will see your team as all knocked out. Even when waiting to respawn. Edit 2: I think this has gotten enough traction to ask u/Cozmo23 [link] [comments] |
The Cosmos Shell on sale for Silver is also the Twitch prime reward. Posted: 28 Jan 2021 11:26 AM PST If you have Twitch prime and want that shell, you get it for free starting today. I really hope nobody spends silver on it if they have Twitch prime. [link] [comments] |
I'm suprised we haven't had a "Warthog Run" in any of Destiny's Campaigns yet Posted: 28 Jan 2021 04:52 AM PST Suppose it would be called a "Sparrow Run" We have had glimpse's of it in the past like Prison of Elders train section and most of all Scourge of the Past, but not one tied to an epic campaign or mission conclusion It'd be fun as hell to do and a nice callback to Halo Edit: i suppose Utopia would count too but it's a little too slow to be called a true Warthog Run [link] [comments] |
Bungie, my Guardian is so tired.. Posted: 28 Jan 2021 06:11 PM PST I'm tired of scraping my Hunter's tired, bloated nutsack over motes trying to pick them up. How much longer must he suffer? Is the mechanic working as intended or am I meant to keep dragging my character through the dirt like a snake's asshole. Thanks for coming to my TowerTalk. [link] [comments] |
Finally solo'd The Corrupted mission Posted: 28 Jan 2021 12:53 PM PST Ive been trying to complete this mission for about half a year by now. I joined about halfway through season 10, as I had been playing D1 since then. Since none of my friends play D2, I was stuck with LFG groups. However, no-one ever wanted to do it with me, so today i said screw it, im going to try this until I beat it or die trying. My loadout was Astral Horizon and Trinity ghoul up until after the ogres, then I swapped the TG for a gnawing hunger. The first bit was fine, the ogres were a breeze, but the boss was so goddamn frustrating I was tempted to give up multiple times. Eventually, I found a cheese spot where if you hide on the ledge that borders the boss rock you can duck behind cover and blast him with shotguns and gnawing hunger bullets until he gets to about half health. Then the wizards spawned and everything went to shit. I tried so many different things, but eventually I swapped to wormhusk, and gnawing hunger'd them to death while running 100 mobility and 50 recov. After the first wizard was gone, I went back to crouching behind the rock until another one spawned in. Oddly enough, this one didnt follow me behind the rock at all, he was just chilling in the other corner. So, after a total time of 2 hours and 45 minutes, I blasted my last Astral round and won the fight. This was by far the hardest thing I have ever done in Destiny, including raids from both games. Now, its 3:00, im gonna make myself a sandwich, relax and maybe do a bit of gambit sometime later. See ya [link] [comments] |
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