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    Friday, January 29, 2021

    Destiny This Week At Bungie 1/28/2021

    Destiny This Week At Bungie 1/28/2021


    This Week At Bungie 1/28/2021

    Posted: 28 Jan 2021 02:46 PM PST

    Source: https://www.bungie.net/en/News/Article/50040


    This week at Bungie, we introduce Seasonal Challenges.

    Welcome to the second-to-last TWAB of Season of the Hunt. Many of you have been navigating the secrets of the Harbinger mission, uncovering randomly rolled Hawkmoons and earning the Radiant Accipiter Exotic ship. Content-wise, we're coming to a close for the Season, and we're incredibly excited for what's to come in just a few short weeks. We've been covering some upcoming quality of life changes to Destiny 2, like the return of Umbral Engrams, but it's almost time to take a peek at fresh content.

    Season of the [REDACTED] trailer goes live on February 2, 2021.

    Before we get there, we have a new feature to cover, Seasonal Challenges, and a round of weapon-focused sandbox changes to walk through. As a warning, this is a pretty large amount of information in a small space. We've joked about "meaty" TWAB's before, but this one may feel a bit overwhelming if you rush through it. Let's take it slow, step by step, and get through it together in one piece.


    Introducing: Seasonal Challenges

    Over the last year, we've been looking at ways in which we can reduce the amount of FOMO (Fear of Missing Out) in Destiny 2. We've recently made some changes to Seasons and how Seasonal content is available throughout a given year of Destiny 2. This week, we're looking to bounties and Bright Dust, introducing a new system not only to remove FOMO, but give fresh ways to earn XP and alternate rewards. To walk us through the ins and outs of Seasonal Challenges, we pass the mic to the Development team.

    Dev team: During production of Beyond Light, we started looking at the problems of bounty fatigue and FOMO, as well as Seasonal legibility (i.e., "What is in a Season?" and "How to I engage with it when I log in?"). We created a few goals which we believe will improve the experience:

    • Provide a guide to new, returning, and veteran players for what to do today/this week.
    • Guide the player through the Seasonal content, week-over-week.
    • Encourage players to engage with complexities and nuances of the Seasonal activity and rituals.
    • Reduce the penalties on XP and Bright Dust for missing a given week.

    To solve these goals, we are introducing a new pursuit type for players – Seasonal Challenges. The Seasonal Challenges live on their own page, are accessed through the Quest Log or Season Pass, and are separated by week.

    Image Linkimgur

    Here's a quick breakdown of how this feature works:

    • Every week, for the first 10 weeks of a Season, between 3 and 10 new Challenges appear automatically for players.

      • Some of the Challenges deal with the Seasonal content.
      • Others push players to complete strikes, Gambit, and the Crucible, or to focus on non-activity focused Destiny rituals, like gaining Power, unlocking Seasonal Artifact mods, or improving guns and armor.
    • These Challenges can only be completed once per account, but once they become available, these Challenges can be completed at any time before the end of the Season, and do not need to be started or picked up from a vendor.

      • As an example, if a player doesn't play for weeks 2 through 4, they can return on week 5 and have all of those Challenges waiting for them!
    • Completing each Challenge awards XP, contributing to your Season Pass ranks.

      • Other rewards could be Bright Dust, Seasonal currency, or other interesting items!

    In moving away from weekly bounties, which were restricted to broad objectives tied to ritual activities, we have taken more leeway with creating some interesting or more difficult Challenges. These may be things you are already doing, or things that test your ability. Some examples include:

    • Defeating Primeval Envoys in Gambit
    • Defeating enemies in Nightfall: The Ordeal with Seasonal weapons
    • Gaining Infamy or Valor ranks
    • Acquiring the ritual weapon and its cosmetic ornaments
    • Winning rounds in Trials of Osiris
    • Completing a Grandmaster Nightfall

    Not all the Challenges will require that level of accomplishment, but the harder or longer the Challenge is, the more experience it rewards. Challenges that focus on the Seasonal activity and ritual mostly need the Season Pass to complete, but most of the ritual focused Challenges can be completed without the Season Pass. Overall, roughly 60% of the Seasonal Challenges do not require the Season Pass.

    With the changes above, we are removing weekly bounties from the three ritual vendors (Zavala, Shaxx, and Drifter), Banshee-44, and the Seasonal vendor. These vendors will still have daily bounties which reward XP, and the three ritual vendors will still have repeatable bounties for those of you who want to pursue additional XP and Bright Dust.

    Lastly – most of the Challenges disappear after the Season they were introduced, and anything that isn't claimed will be lost. We don't add any new Challenges after Week 10 – which should give everyone a few weeks to clean up any Challenges they didn't finish. Any Challenge that rewards unique or Seasonal items (currencies, lore books, Seasonal weapons, etc.) – can be completed as long as the Seasonal activity is in the game, but XP awarded for completing the challenge will only be available during the season it was introduced.

    Let's Talk Bright Dust

    Back before Beyond Light launched, we discussed some of the goals around the changes to Bright Dust. As a refresher, we wanted to change the way you earn Bright Dust and move more towards account-specific paths to give players with only one character significantly more Bright Dust than they've been earning over the last year. In Season 13, we'll be continuing to move toward these goals by adding Bright Dust onto Seasonal Challenges.

    Since you no longer have to purchase weekly ritual bounties, each of the strike, Crucible, and Gambit Seasonal Challenges will award between 75 and 300 Bright Dust. We are also introducing an end-of-Season Bright Dust bonus – if you complete (nearly) all of the Seasonal Challenges, we are awarding a single 4,000 Bright Dust pile.

    Additionally, each ritual vendor challenge ("Complete 8 bounties") awards 120 Bright Dust for each character who completes it each week. And because this is prompted by the removal of weekly bounties, the only Seasonal Challenges that will be awarding Bright Dust are the ones that both Season Pass owners and free players can complete. Here's a quick breakdown of how much Bright Dust you should expect to earn over the course of Season 13.

    Seasonal Challenges Bright Dust (All Players)

    • Free Seasonal Activities – 6,000
    • Seasonal Extra – 4,000
    • Total – 10,000 Bright Dust

    Season Pass Bright Dust

    • Free Path – 7,500 (All Players)
    • Paid Path – 3,000 (Players who own Season Pass)
    • Total – 10,500 Bright Dust

    Weekly Ritual Vendor Challenge Bright Dust (All Players)

    • 120 Bright Dust per ritual vendor, per character, per week

      • 14,040 total if completing all required weekly Challenges over the course of Season 13

    Additionally, we still plan to offer weekly and repeatable Bright Dust bounties for Seasonal events, giving you a bit more Bright Dust towards desired rewards.

    As a final note, please be sure to claim all Seasonal Challenges that award Bright Dust prior to the end of a Season. Once a Season ends, associated Challenges and their Bright Dust rewards will expire and can no longer be claimed.

    It's always exciting when we bring a new feature online for Destiny 2. We hope that the changes detailed above make it easier to create goals to complete each week. As always, we're eager to hear your feedback once you start finishing your first Seasonal Challenges, so please sound off with your thoughts!


    Back to the Sandbox

    Image Linkimgur

    Every Season, we have a collection of changes to the Destiny 2 sandbox to spice things up a bit. This Season, we're making some targeted changes to weapon archetypes that need some love as well as beginning some preparations for crossplay.

    Dev team: In preparation for crossplay, coming later this year, we're making some changes to the Recoil stat.

    Currently, several weapon archetypes have their Recoil reduced by around 40% (dependent on archetype) when using mouse and keyboard. This results in an issue where players on mouse and keyboard are able to largely ignore the stability weapon stat, creating unintended discrepancies in weapon performance between controllers and mouse and keyboard.

    The following weapon archetypes will have their mouse and keyboard Recoil adjusted closer to controller (reduced the difference from ~40% to ~20%).

    • Auto Rifle
    • Scout Rifle
    • Pulse Rifle
    • Submachine Gun
    • Hand Cannon
    • Machine Gun

    In the case of Pulse Rifle, Submachine Gun, and Machine Gun, we will also be introducing some buffs. In some cases, these weapons will have less Recoil across both Controller and mouse and keyboard input methods compared to what's in the game today.

    • Submachine Guns are largely outclassed by Auto Rifles at medium range, and by Sidearms at short range, with player feedback often mentioning how hard they are to control. To address this feedback, we're introducing the following change:

      • Reduced camera movement from firing a Submachine Gun by 24%.
    • Pulse Rifles with the mouse and keyboard changes were kicking a little too much.

      • Reduced camera movement from firing a Pulse Rifle by 7%.
    • Machine Guns with the mouse and keyboard changes were kicking a little too much.

      • Reduced camera movement from firing a Machine Gun by 9.5%.

    We will pay close attention to how these changes play out when they go live, and plan to revisit individual archetypes in a future update as needed.

    Outside of Recoil adjustments, we will also be tuning a few weapon archetypes in Season 13. Looking through backend data and community feedback, we landed on the following:

    Buffs

    • Rocket Launchers have fallen behind other Heavy weapons in most measures of effectiveness, we're pushing them more into a burst damage role.

      • Increased Rocket Launcher damage by 30%.
      • Exotic Rocket Launchers have been adjusted individually and are affected by this change to different degrees.
      • Paired with the buffs to reserves from last Season, we're hoping you'll explode many more things in Season 13!
    • Fusion Rifle usage is very low, and they feel like an unreliable choice in Crucible compared to Shotguns.

      • Increased Fusion Rifle damage falloff start distance based on Range stat. (6% with 0 Range, 16% with 100 Range)
      • Reduced camera movement from firing a Fusion Rifle by 9.5%.
    • Breech Grenade Launcher usage is very low (outside of Mountaintop). We believe part of the reason is that the loop of "hold the trigger to arm, then release to detonate" is challenging to execute, particularly since projectiles can bounce off targets if the trigger is held

      • Breech Grenade Launcher projectiles will now detonate on impact with a character, even if holding the trigger.

    Nerfs

    • While Sniper Rifle usage has dropped in Crucible, we've observed that it's hard to challenge someone with a Sniper Rifle – even if you get the first shot on an enemy, they can often respond and win the fight.

      • Increased ADS flinch to Snipers when taking damage from other players
    • Swords are extremely dominant in PvE. At this time, 65% of players are using Swords for the majority of gameplay encounters in Destiny 2. While we are introducing a buff to Rocket Launchers to make them a bit more enticing, we feel that Swords do too much damage compared to other options.

      • Reduced Sword damage by 15%.

    Exotic Changes and Bug Fixes

    • Some Exotic weapons lose their buffs when you switch weapons, which is intended. They would also lose their buffs when pulling out your Ghost Shell, which is not intended. Fixed that issue on these weapons:

      • Ace of Spades
      • Tarrabah
      • Hawkmoon
    • Borealis and Hard Light now have a custom (quite short) animation for switching damage type.

    • Duality

      • Increased damage falloff distance by 1.25m (while both firing from the hip and aiming down sights).
      • Reduced maximum buff stacks from 7 to 5, each stack now grants more of a damage bonus, extended buff duration slightly.
    • Sturm will once again reload any equipped Special slot weapon on kill provided the Special weapon's clip isn't full already and there's available reserve ammo.

    • Fixed an issue that was preventing Merciless from increasing its charge rate on non-lethal hits.

    Ah, and before we go – we are planning to take a quick tuning pass on Arbalest. This won't be ready in time for February 9, but we are expecting to have this touched later in Season 13!

    Now, we know it can be difficult to understand the scale of buffs and nerfs without having these changes in your hands. Not to mention, there will be some new perks for you to hunt as you start navigating content in Season of the [REDACTED]. As always, we're excited to see these changes out in the wild on February 9, and will be eager to hear your feedback.


    Crimson Days

    Each year, we look to February as a time to celebrate bonds of friendship throughout the community. Guardians have come to know this celebration as Crimson Days. It was one of our first "Seasonal" events in Destiny 1, a tradition that we carried to Destiny 2. While there was great enjoyment of Crimson Days, we feel that it's been missing the mark in terms of quality over the last few years.

    As such, we have made the decision to discontinue Crimson Days moving forward. While we'll miss the event, this move will allow us to maintain focus for alternate Seasonal offerings, ranging from quests to activities and more. We have quite a bit planned for Season of the [REDACTED] and our hope is that we've maintained, or even improved, the quality you've come to expect from this upcoming release.

    Some of you may be asking about the fate of Crimson Doubles, our once-a-year Crimson Days playlist. This mode is currently being shifted to the Destiny Content Vault but may return in the future.

    Many thanks to every Guardian who has joined us over the years for this event. Crimson decorations may not be hung in the Tower, but we have no doubts that you'll continue to form Crimson Bonds over the years to come.


    BugTrax

    Image Linkimgur

    For those who may be new to the TWAB, welcome to the Player Support Report. This section is dedicated to known issues, active investigations, and pending updates for Destiny 2. Our Player Support team navigates the Help forum daily, collecting info on new issues and dishing out help articles.

    This is their report on the most frequently reported issues of the last week.

    CRUCIBLE TOKENS AND FRAGMENT QUESTS

    Due to the updates to the vendor progression system, Crucible Tokens and Crucible Token Gifts are no longer needed and will be deprecated into Junk that will delete as a full stack starting in Season 13. Additionally, current Stasis Fragment Quests will be deprecated at the end of Season of the Hunt. Players are advised to turn in all Crucible Tokens and Crucible Token Gifts and finish all available Stasis Fragment Quests before Season 13 starts.

    KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help forum:

    • Stasis abilities can be difficult to distinguish between enemy and friendly for colorblind players.
    • The Double Trouble Triumph is unobtainable.
    • In the Deep Stone Crypt raid, the augment lockout timer occasionally resets during the final encounter against Taniks.
    • During the final fight against the Sanctified Mind in the Garden of Salvation raid, sometimes a shielded tether box can become tethered instead of the correct glowing tether box.
    • Hunter legs clip through the Ten-Grasp Sword Sparrow.
    • In the Last Wish raid, the Shuro Chi puzzle room plates don't work if a Titan bubble or Warlock well are placed on them.
    • The Titan Phenotype Plasticity Helm eye clusters no longer glow red.
    • Weekly and daily elemental kill bounties have stopped rotating off of Void.
    • When overcharging grenades while using the Voidwalker top tree subclass as a Warlock, Super energy stops charging.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    [Bird Noises Intensify]

    Image Linkimgur

    It's been fun watching Hawkmoon clips and montages throughout the Season. With recently introduced random rolls, players have been pushing the limits of this Exotic, taking on 1v1 encounters in the Crucible that they may have otherwise avoided. This week, our top pick not only got a sweet roll on perks, but a killer roll on audio, too!

    Movie of the Week: Ting Ting Ting Ting

    Video Link

    Movie of the Week: Deep Stone Lullaby Violin/Piano Cover

    Video Link

    Movie of the Week: …That's a lot of Hawkmoon

    Video Link

    As always, if you'd like to submit your creation to be featured in a future TWAB, make sure to create a post on the Community Creations portal of Bungie.net.


    Credit Where It's Due

    Image Linkimgur

    Every day, we take a moment to scroll through various social media apps to take a look at community artwork. We're always awestruck by the talents that many of you possess, and eager to share your works with a wider audience.

    Here's a quick roundup of some sweet art, and direct links to their authors. Give them a follow if you want to see more of their stuff!

    Art of the Week: Art Sharing

    destiny art share!!! spread the positivity, doesn't matter how frequently you do art or how many pieces you've made - post your favorites!! #Destiny2Art #DestinyArtShare pic.twitter.com/bq6hHJrCLD

    — 🥀alex🥀🏳️‍🌈 (@miyagiie) January 25, 2021

    Art of the Week: Eris

    나는야 내일부터 월급쟁이 #냙서 pic.twitter.com/MI6Y6Gi1LY

    — 🧅김냘본™🍺 (@NyarNyarbon) January 17, 2021

    Cheers, and make sure to tag your content with some form of #Destiny2Art so we can find you easily!


    That's it for this week, folks. Season of the [REDACTED] is almost here. We'll have some patch previews to cover in the TWAB next week, so stop by if you're interested!

    If this gets 7 likes we'll add a new LZ on Europa next Season.

    — Destiny 2 (@DestinyTheGame) January 27, 2021

    We'll see you again next week, bright and early on Tuesday morning.

    Cheers,

    dmg04

    submitted by /u/DTG_Bot
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    Daily Questions [2021-01-29]

    Posted: 28 Jan 2021 07:00 PM PST

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

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    Controversial: bungie should not spend anymore development time on trials until the work on the general pvp playlists

    Posted: 28 Jan 2021 01:39 PM PST

    I hear so many people talk about fixing trials, in all honesty the answer to fixing trials is more players playing it. But no pve player is going to win let alone go anywhere near an endgame pvp game mode without first jumping into normal crucible.

    So I suggest putting some effort into the core crucible experience. New maps, more interesting loot, better balancing of abilities. Better loot as you get better in competitive as that will help you in 3v3 environments. New game modes to peak interest or crazy fun ones like big team battles and griff ball style ones (maybe a twist on rift?)

    Pvp needs creativity and without it nobody is going to play trials because they hate pvp all together.

    So let's shift away from endgame pvp and start working on the beginning again.

    Edit: really should read over my titles better.

    submitted by /u/Juniorbaconcheese18
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    Do NOT mix the console and PC PvP player pool (by default).

    Posted: 28 Jan 2021 04:00 PM PST

    I'm ok with an option to opt-in to a mixed pool, but by default console and PC should be separate.

    I know the player pool is naturally dropping over time, but mixing the player pool by default will absolutely decimate the console PvP population.

    submitted by /u/Name_Checks-Out
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    Please End The Seasonal Power Grind

    Posted: 28 Jan 2021 06:51 PM PST

    The power grind should come with each expansion and not each season. With the new season approaching I'm dreading the inventory nightmare of leveling up. It would be a huge QOL improvement if we only had to do it once a year.

    submitted by /u/captn_condo
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    Chucking immune phases on strike bosses takes away all enjoyment of strikes and more a sign of laziness to extend time. The Fanatic is a perfect example of that.

    Posted: 28 Jan 2021 06:26 AM PST

    D1 strikes were fun because of individual strike specific loot too. D2 is just drawn out for no reason and it's extremely unenjoyable.

    Better to add a 500k health to a boss than to sit around for 5 minutes until you can damage it again. What's the point of having high light then.

    In D1 it felt like an accomplishment being able to complete a strike/boss as fast as you could and it kept you wanting to get better and go on.

    In D2 immune phase mechanics are slapped on everything excessively or make no sense why you have to kill adds before it becomes attackable again. In D1 the adds were focused on because you could get overwhelmed. Add in enemies that we can attack to make the immune phases stop faster or something.

    submitted by /u/Strife_3e
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    The Dragon and The Worm // 23 hours over the span of about a month! Definitely the most challenging thing I've done in a while but I am proud of the result

    Posted: 28 Jan 2021 06:53 PM PST

    "This might place [The Ahamkara and the Worm] in competition for the same ecological niche... I would expect a rivalry or antipathy between them."

    https://pbs.twimg.com/media/Es3bjgNU4AIj2vA?format=jpg&name=4096x4096

    (Edited for a better working image link)

    submitted by /u/flying-changes
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    The buff display needs an overhaul.

    Posted: 28 Jan 2021 11:24 AM PST

    The current buff display is very outdated and only displays up to 3 buffs. This is a problem, as a lot of buff abilities/perks/mods require you to know if their amount of stacks, duration and if they are on or not, which is made very difficult by this 4 buffs displayed limit. A good example of it negatively impacting a weapon is lament, where depending on how many stacks you get, you have to adjust the way you use it. For example, if by 3 strikes you have 8 or fewer stacks you should go for 2 more strikes and a heavy, and if you have the 9 you should heavy attack, but because of the buff limit, you usually can't tell how many you have so you have to always go for the 5 strikes, as it's more reliable.

    Now back when d2 came out, the 3 buffs limit was more than sufficient but nowadays with how many mods, abilities and perks we have that give on-screen buffs, it simply isn't enough and this seems to be a growing problem, as more and more buffs are added. As such, there needs to be a new buff display that can display more than 3 buffs.

    submitted by /u/XFalzar
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    Bungie Plz Addition: Add Catalysts For All Exotic Weapons

    Posted: 28 Jan 2021 05:08 PM PST

    Hello Guardians,

    This topic has been added to Bungie Plz.
    Going forward, all posts suggesting this change will be removed and redirected to this Megathread.

    Submitted by: u/The_hezy

    Date approved: 01/25/21

    Modmail Discussion:

    u/The_hezy: "Why it should be added: Yes, we all want catalysts available for everything. Also yes, Bungie knows this."

    Examples given:

    Criteria Used:

    "...3 examples (with links) of recent submissions (with at least 1 being over 30 days old), that have been well received (hundreds of upvotes on the front page of the sub - ex. 300+ upvotes)."

    Want to submit a topic for BungiePlz? Follow the instructions at the top of this wiki!

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    I am convinced Bungie forgot LFRs exist.

    Posted: 28 Jan 2021 06:27 PM PST

    Yeah, we got Corsair's Wrath this season, but that is just one non-sunset legendary LFR next season. And even though they're probably the least used weapon type in the heavy slot, Bungie completely ignored them in the TWAB when talking about less-used weapon types. A lot of special weapons do better damage, and they're completely out-DPSed by most other weapons in the heavy slot.

    I don't get it. Fusion Rifles were definitely not on par with shotguns/snipers, but I saw people using them a decent amount, and Bungie included them in their "less used weapon types" example. I never see anybody using LFRs that aren't Arbalest, and that's a kinetic.

    submitted by /u/IllustriousGoat831
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    And that's why Telesto is the besto

    Posted: 28 Jan 2021 03:20 PM PST

    Bungie Pls, Replace Singe with Burn for the elemental damage modifiers on the Strike Playlist.

    Posted: 28 Jan 2021 06:11 PM PST

    Burn was so much more powerful than Singe and so much more fun.

    While you're at it, bring back Small Arms, Specialist, Daybreak, and Airborne.

    But not Trickle. So help me Bungie if you bring back Trickle too....

    submitted by /u/BooYeah1719
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    Trials : sweats should play sweats after flawless

    Posted: 28 Jan 2021 11:17 AM PST

    Once you reach the lighthouse - you should only be able to play other people with flawless for the rest of the day.

    submitted by /u/KsBidul
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    Now bright dust gain vs next season

    Posted: 28 Jan 2021 03:54 PM PST

    Now It's 600/wk with 10,500 from season pass. Each season has ~10 wks. So it's (100bd)x(2bounties)x(3vendor)(3chars)x(10wks) so 18k+10.5k=28.3k total a season now.

    Pre-bounty nerf (200bd)x(2bounties)x(3vendors)x(3chars)x(10wks) so 36k+3.5k from pass so 39.5k if you did every single bounty every week.

    S13 is 10k from challenges 10.5k s pass and 14.04k vendor challenges = 34.54k

    So more BD than we have now but less than pre-nerf. Thing is, we can miss weeks now with minimum penalties unlike before. Missing a whole week before would lose you 3.6k BD, now it's 1.8k, next season you'd only miss out on less than 1k bright dust since seasonal weekly challenges are doable till the season ends.

    submitted by /u/BrownMarxist_98
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    I drew Hawkmoon hope you like it

    Posted: 28 Jan 2021 08:02 AM PST

    Let us focus Eververse engrams with Bright Dust

    Posted: 28 Jan 2021 05:50 AM PST

    There is no worse feeling than grinding out 6 levels worth of bounties just to get a Y1 ship and a shader you already have. Engram focusing was one of the best loot systems this game has had to date and I feel like it would translate really well to Eververse engrams.

    Also give us like 10 BD per season pass level past 100 or something idk

    submitted by /u/the_shrimp_boi
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    If Bungie could nail an identity for Destiny we would be in a better spot

    Posted: 28 Jan 2021 07:07 AM PST

    One year they say they want to "bring the hobby back" - Forsaken and Beyond ViDoc, the next they make the game extremely F2P and new player friendly. "If it walks like a duck and quacks like a duck, it's a duck" - Mark Noseworthy in the Beyond Light reveal in reference to calling D2 an MMO. Okay that's cool that he said that and all, but there's the actual product of that statement? I understand we weren't gonna get a full MMO conversion this season, but come on, it's the same shit different year.

    I think if Bungie can add some systems that were in D1Y1 and Y2 we would be golden. - The progression system for vendors and factions was phenomenal - Move away from making bounties a staple of the gameplay loop but hide exotic quests behind bounty completions exactly like D1Y1 so doing bounties isn't something we're forced to do, it's something that incentivizes bounty completion - Vendor resets. Among other things I think those few changes could really help solidify an actual identity for Destiny, but leave your thoughts below too!

    Edit 1: I am at work right now but I have some more thoughts I want to add onto the post when I get off in about 5-6 hours

    submitted by /u/Sir-Shady
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    Please for the love of god make the seasonal challenges team progression.

    Posted: 28 Jan 2021 08:32 PM PST

    No one wants to fight with teammates for kills. This introduction of this new system would be a great time to implement the change.

    submitted by /u/ya-boi_cheesus
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    With all the weapons changing...

    Posted: 28 Jan 2021 08:28 PM PST

    ...sounds like we have a meta-morphosis.

    I'm not sorry

    submitted by /u/Hindufury
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    I would love if the endgame content reward bright dust.

    Posted: 28 Jan 2021 05:35 PM PST

    here are my thoughts

    Raids, Dungeons, and Trials all reward up to 100 bright dust.

    Once a week, per account per activity.

    Trials would be like 20 per match played.

    This would lead to an increase in trials players, raid players, and dungeon players.

    Would only be at max 300 (LW, GoS, DSC) + 300(ST,PoH,Prophecy) + 100 (Trials) =700 aye look at that Bungie a number that starts with a 7.

    700 bright dust a week for doing all of that, assuming each thing takes at the minimum an hour for most players that would improve the playtime of the majority of the community by a significant margin.

    This is how you get people to want to play different parts of the game.

    submitted by /u/Frostyhobo47
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    We should be able to pull any and all weapons from collections. Their curated rolls shown only course. Makes sense since most of the items in collections are from year 2 and later making collections useless other than some sort of catalog.

    Posted: 28 Jan 2021 03:42 PM PST

    Would be nice to pull Black Armory, Menagerie and Gambit Prime weapons at will.

    submitted by /u/OmNomShivan
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    There is currently a bug where you lose the round when your team gets wiped while having life advantage and the other team is out of lives. I've lost a few rounds because of this.

    Posted: 28 Jan 2021 09:03 AM PST

    Sorry for the confusing title. I'll try to explain. Here is the accompanying video:

    https://imgur.com/a/036pm3W

    https://gamerdvr.com/gamer/redsvtlightning/video/123609455#t=4

    Details/Description of what happened:

    • With 12 seconds remaining in the round, we had two respawns remaining to their none (2 remaining respawns to 0)
    • With 6 seconds remaining, we knock out one of their players. So they have two remaining players. We still have 5 lives left.
    • As time expires in the round, their remaining two players kill our entire team. Knocking out one of our players
    • The round immediatly "ends" even though we had two remaining players (as you can see by my respawn after the end).

     

    What should have have happened is that two of us respawn and then it's 2v2 in overtime.

    Has anyone seen this bug before? I've lost quite a few rounds due to this.

    Edit: So what I think happened is that when you die before overtime and are waiting to respawn, the game thinks you are dead in overtime and "knocked out". Which is not correct. I should be able to respawn into overtime when we have lives remaining.

    So the main bug is that the game thinks you are knocked out when you are dead waiting for respawn and the round crosses over into overtime. If your team is all dead at once, it will see your team as all knocked out. Even when waiting to respawn.

    Edit 2: I think this has gotten enough traction to ask u/Cozmo23

    submitted by /u/OvertimeWr
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    The Cosmos Shell on sale for Silver is also the Twitch prime reward.

    Posted: 28 Jan 2021 11:26 AM PST

    If you have Twitch prime and want that shell, you get it for free starting today. I really hope nobody spends silver on it if they have Twitch prime.

    submitted by /u/sacky-hack
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    I'm suprised we haven't had a "Warthog Run" in any of Destiny's Campaigns yet

    Posted: 28 Jan 2021 04:52 AM PST

    Suppose it would be called a "Sparrow Run"

    We have had glimpse's of it in the past like Prison of Elders train section and most of all Scourge of the Past, but not one tied to an epic campaign or mission conclusion

    It'd be fun as hell to do and a nice callback to Halo

    Edit: i suppose Utopia would count too but it's a little too slow to be called a true Warthog Run

    submitted by /u/StarAugurEtraeus
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    Bungie, my Guardian is so tired..

    Posted: 28 Jan 2021 06:11 PM PST

    I'm tired of scraping my Hunter's tired, bloated nutsack over motes trying to pick them up. How much longer must he suffer? Is the mechanic working as intended or am I meant to keep dragging my character through the dirt like a snake's asshole.

    Thanks for coming to my TowerTalk.

    submitted by /u/Yung_Jack
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    Finally solo'd The Corrupted mission

    Posted: 28 Jan 2021 12:53 PM PST

    Ive been trying to complete this mission for about half a year by now. I joined about halfway through season 10, as I had been playing D1 since then. Since none of my friends play D2, I was stuck with LFG groups. However, no-one ever wanted to do it with me, so today i said screw it, im going to try this until I beat it or die trying. My loadout was Astral Horizon and Trinity ghoul up until after the ogres, then I swapped the TG for a gnawing hunger. The first bit was fine, the ogres were a breeze, but the boss was so goddamn frustrating I was tempted to give up multiple times. Eventually, I found a cheese spot where if you hide on the ledge that borders the boss rock you can duck behind cover and blast him with shotguns and gnawing hunger bullets until he gets to about half health. Then the wizards spawned and everything went to shit. I tried so many different things, but eventually I swapped to wormhusk, and gnawing hunger'd them to death while running 100 mobility and 50 recov. After the first wizard was gone, I went back to crouching behind the rock until another one spawned in. Oddly enough, this one didnt follow me behind the rock at all, he was just chilling in the other corner. So, after a total time of 2 hours and 45 minutes, I blasted my last Astral round and won the fight. This was by far the hardest thing I have ever done in Destiny, including raids from both games. Now, its 3:00, im gonna make myself a sandwich, relax and maybe do a bit of gambit sometime later. See ya

    submitted by /u/sunny730
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