Destiny This Week At Bungie 1/14/2021 |
- This Week At Bungie 1/14/2021
- Daily Questions [2021-01-15]
- New season in 25 days. I just hit 1260 and really don't want to grind to the next cap again :(
- While turning in ~10,000 crucible tokens...
- Hey Bungie, can Full Auto be removed as a perk and instead be an accessibility option, or a toggle within the inspect screen?
- "Reset Reward: Ascendant Shard (changes to Exotic Engram after resetting your rank) ." One Ascendant Shard on your FIRST Reset Only.
- Bungie, I refuse to believe you can find 11 people queuing up for control within 15 seconds then spend the next 5 minutes struggling to find the last person to fill that slot.
- Would be nice if our Masterwork weapons could track enemy players and combatants at the same time and we just have to pick the one we would like to display.
- Own a Posterity for self defense
- If the reissued rocket launchers dont have clown cartridge they will be just as useless as every other launcher.
- Today's TWAB will address vendor rep, reissued rewards for Moon/DC, and Stasis tuning
- It's been over two months and Merciless not working at all has STILL not been acknowledged
- Bungie, can we have a way to earn the Trials of Nine and Crucible Ornaments?
- I've just performed a Bakris Kamikaze on a poor Titan.
- Bungie, please change the fireteam requirement for Europa triumphs
- According to dmg, you only need to turn in your crucible tokens before the end of the season
- A Bow Guide - For all Levels
- Isn't it time to let us view our character with our energy and power weapon... at least in the inventory?
- I'd pay 100 Hereafter Pieces to skip the beginning part of Empire Hunts
- Warlock Rift Freeze
- A few hot takes about the game that I don't really think fit anywhere else
- Why don't raids drop upgrade materials?
- For petes sake.. make the audio on the disc jockey emote fade if you get further away from the guardian using it..
- Why did we lose so many Crucible maps but Dead Cliffs is still in rotation?
- I've been playing middle tree arcstrider in comp the past couple days and I have a question...
Posted: 14 Jan 2021 02:14 PM PST Source: https://www.bungie.net/en/News/Article/50006 This week at Bungie, we're back in action. It's been a while, hasn't it? Since the last TWAB, you've gotten your hands on Hawkmoon. The Dawning has come and gone. Next-generation consoles received some wonderful enhancements. You've released a crow from their cage, and Lord Saladin watched as you decimated your foes with Stasis in the Iron Banner. On the Bungie side of things, we took a breather. This last year has been full of challenges that none of us expected. Even through everything 2020 had in store, we were able to get Beyond Light and Season of the Hunt in your hands. This did come at a bit of a cost, though, and we needed some time to recharge our batteries for a new year. We have no doubt that 2021 will have mountains to climb and unexpected surprises, but we're all excited to get back into the groove for a new year of Destiny development. So, let's get this party started. We've got four TWABs between you and a fresh Season of Destiny 2 content. You're hungry for what we've got planned, and we're eager to dish out the goods. First up, we'll be looking at a few changes to vendors, Dreaming City and Moon rewards, and some sandbox tuning for Hunter Stasis abilities in the Crucible. Rewards Update: Dreaming City and the MoonSince the launch of Beyond Light, we've been collecting what feels like a metric ton of feedback on various Destiny systems. While we've shared some plans related to rewards, DDoS protection on consoles, crossplay and transmog, we have new details on rewards from two of our more recent destinations: The Moon and the Dreaming City. Rewards Area Lead Justin Dazet will be walking us through some changes in response to player feedback.
Turn in those TokensSince Destiny 2 launched, Guardians have been amassing vendor reputation tokens. These could be turned in for Legendary gear, which would usually be dismantled for Legendary Shards and materials. Looking to the future, the team is excited to update the ways in which you earn reputation with ritual vendors and the rewards that come from them. Dazet, back to you!
Taking a pass: Revenant Shatterdive & FissuresThe conversation and feedback on rewards wasn't the only thing we were tracking over the holiday break. Many of you have been spending time in the Crucible, experimenting with Stasis and all of the ways in which it can change the flow of a PvP match. Prior to the break, we had a round of tuning for Warlocks. Next up, we're looking at Hunters, but also have some comments on our approach to future Stasis tuning as we head in to the new year. Please welcome Combat Area Lead Tomonori Kinoshita back to the TWAB to talk through our goals for Stasis abilities in PvP.
A few of you noticed that prior to our holiday break, we were able to get a few sandbox changes delivered faster than expected. Thanks to changes on Destiny 2's backend and the Destiny Content Vault, our patch pipeline is indeed better than before! That said, some changes won't happen at light speed, as our team wants the appropriate time to collect feedback, check the data, and test proposed changes. Once these changes have been validated, we'll be eager to get you details via TWABs, blog articles, and more. Worldwide CommunitySometimes, it can be difficult to think of how large the Destiny community has become since 2014. It seems no matter where you may be in the world, you might bump in to a fellow Hunter, Warlock, or Titan. Last year, we bolstered our efforts with the addition of two international community managers. Join us in welcoming a third to the team! Introducing our new Russian Community Manager, Ivan Yanyushkin.
Keeping You UpdatedThrough the holiday break, Destiny Player Support was at the ready, providing vital information to players encountering bugs, seeking workarounds, or just asking for help with their network setup. This week, their eyes turn towards an upcoming Hotfix, preparing you all for the incoming update. This is their report. UPDATE 3.0.2 Today, January 14, background maintenance for Update 3.0.2 will begin. Below is a timeline of events:
UPCOMING RESOLVED ISSUES Below is a list of some issues expected to be resolved with Update 3.0.2:
DUST AND ECHOES Almost nine years ago, stats and files from our previous franchise, Halo, stopped getting updated on Bungie.net. Since then, all stats, files, and other data from Halo 2, Halo 3, Halo 3: ODST, and Halo: Reach have lived on in remembrance at halo.bungie.net. On February 9, the halo.bungie.net website will be taken offline permanently. Everyone is welcome to save their stats and files, however they can, if they'd like to save anything. Please keep in mind that our News articles, Forums, and Groups were imported into the current version of Bungie.net back in 2013. KNOWN ISSUES While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum. Home Streaming DeviceIt's been a little over nine months since I've been to a theater. While I definitely miss the smell of fresh(ish) popcorn and mind-blowing visuals on a massive screen, I've been keeping myself busy with Destiny clips, montages, and videos from our amazing community. Let's see what we've got this week: Movie of the Week: Confectionary Ghost Movie of the Week: Deep Stone Lullaby Cover Movie of the Week: Goodbye 2020 – A year of Crucible Movie of the Week: Cloudstruck
Make sure to put a link to your Bungie.net profile in the description of your video. Why? We have a sweet emblem to grant you for your troubles. As always, upload your finished product to the Creations page. DoodlingSince we've kicked off the weekly artist features, I've found myself doodling more often. Thinking of what my Guardian would look like in the heat of battle, or just chilling on a couch after getting some sweet loot. Thank you to all who continue to inspire members of the community to embrace art! Let's kick off the year with some fun pieces. Art of the Week: Rogue Hunter
Art of the Week: On Ashen Wings
Art of the Week: Fire and Ice
Art of the Week: Atraks-1
If you'd like to be featured, make sure to tag your art with #Destiny2Art on Twitter, Instagram, or wherever you happen to post it! While we may not be in the office, it feels great to be back in the saddle. Always enjoy diving through feedback, discussing the future of Destiny with the team, and figuring out how to tackle the challenges of a new year. Cheers to all who've walked this path with us since 2014. It's always crazy to think how far we've come, and we still have so far yet to go. See you in the wild. Cheers, dmg04 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 07:00 PM PST New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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New season in 25 days. I just hit 1260 and really don't want to grind to the next cap again :( Posted: 14 Jan 2021 09:30 AM PST But I feel obligated to. More and more I am wishing for a new way to do this power level thing. What about like set difficulties or something instead? I don't know, I'm just exhausted, and I can finally chill having hit 1260 base power on everything, and I don't want to go all the way to the top again. Don't get me wrong I had a ton of fun this season! I just cannot wrap my head around getting the energy to do the power level grind & management next season. It doesn't make sense. edit: thank you for your thoughts everyone. I would be interested to hear ideas of alternatives to this current grinding system. Also the reason I want to do 1260 is because I just play trials and nightfalls for the most part also my name is gjerda on youtube [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
While turning in ~10,000 crucible tokens... Posted: 14 Jan 2021 04:47 PM PST It occurred to me that it's probably weird for Shaxx seeing me break all of these guns apart right in front of him after he just gave them to me. Probably an asshole move. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 04:55 PM PST Here are my arguments for Full Auto being an accessibility option, or a toggle in the weapon inspection screen: 1) There are two camps. People who hate Full Auto taking up a perk slot, and people who need it to keep their hands from getting tired or stopping their RSI from flaring up. Making Full Auto an option will satisfy both camps. 2) There is only one weapon archetype that benefits in any way from Full Auto, that being the Shotgun. ALL other weapons do not see an increase in their DPS or Time-to-kill from being Full Auto. 3) Shotguns already have Assault Mag to increase rate of fire anyways, it could be buffed to make up for the loss of Full-Auto + Assault Mag rolls. 4) Some people do not like how intrinsic Full Auto feels on some Rapid Fire archetypes of weapons, and giving them the ability to turn it off would improve their user experience as well. I think that, Ideally, you could have this toggle be on a per-weapon basis in their inspection screens, rather than a blanket on/off toggle for everything. Some weapons are genuinely uncomfortable to use. If you're going through a ten minute strike with a lightweight sidearm, and squeezing the trigger 360 times per minute sporadically for ten minutes, that's a lot of squeezing/clicking. That's a good way to make players not want to use the cool guns you design. Edit: messed up the formatting, didn't even think it'd do that [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 04:41 PM PST Just throwing it out there for people who missed the end part of that as I'm actually seeing people praise Bungie for allegedly giving players access to more Ascendant Shards. Meaning, after the first reset of the season you get One Ascendant Shard and every reset after the first is an Exotic Engram. Copy and pasted from the twab itself. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 08:31 AM PST Basically title. I'm literally writing this post while waiting for this dumb matchmaking algorithm to find that last person to put into a match. Edit: okay wow, didn't expect traction on this waking up. Edit 2: to all those in the comments telling me to consider I was the 11th guy that joined up a queue with 10 people already, okay, so? It still doesn't explain why going from 11/12 to 12/12 takes 5 minutes. Or why it seems like this happens 80% of the time I try to queue. Edit 3: Oh yeah, that match I had started 4v4 and we ended up mercy-ing the other team. So matchmaking time and quality ftw. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 03:43 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Own a Posterity for self defense Posted: 14 Jan 2021 08:04 AM PST Own a Posterity for self defense, since that's what Clovis Bray intended. 4 Atraks-1 clones enter my orbital platform. "Clever little rats." As I grab my Clarity Control and my Posterity. Blow a nuclear core sized hole through the first one, she's dead on the spot. Draw my heritage on the second clone, forget to put icarus grip on it and accidentally press jump so I nail the neighbors shank in the head. I have to resort to the Eyes of Tomorrow laying at the top of the stairs. "You will now face godlike judgement. May it extend eternally." the rockets vaporize 2 Atraks-1 clones, the sound and extra rockets wake up Taniks from his afternoon nap. Fix Bequest and charge the last terrified clone. She bleeds out waiting for House Salvation to arrive since Adaptive sword wounds are impossible to stitch up. Just as Clovis bray intended. ~Inspired by u/Future-War-Cult [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 04:49 PM PST Considering there is no rework coming soon I am baffled as to why a rocket was included in both reissued weapon sets. Realistically, we are only getting 3 weapons from each set back. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Today's TWAB will address vendor rep, reissued rewards for Moon/DC, and Stasis tuning Posted: 14 Jan 2021 10:13 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
It's been over two months and Merciless not working at all has STILL not been acknowledged Posted: 14 Jan 2021 02:09 PM PST This is kinda ridiculous, the gun might as well not even exist. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, can we have a way to earn the Trials of Nine and Crucible Ornaments? Posted: 14 Jan 2021 02:14 PM PST I had all these bad boys during CoO. But came to PC during Warmind. Then a year later you guys did Cross-Save and I've been kicking myself in the teeth ever since. I was hoping you'd let us combine our Collections but oh well. Can you give us a way to re-earn these? Since CoO you've had tens of thousands of players return and tens of thousands of new players. Not to mention the plethora that likely switched to PC. They're already in game. Just make them earnable again. Edit: IB 1 Added some of the IB Ornaments as well that were Y1 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I've just performed a Bakris Kamikaze on a poor Titan. Posted: 14 Jan 2021 03:41 PM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, please change the fireteam requirement for Europa triumphs Posted: 14 Jan 2021 02:06 AM PST I'm sure you've noticed a steep dropoff in players. I'm one of the few in my clan still on the game. Its hard enough to convince people to get on and RAID, do you really think anybody wants to jump on to do patrols and pray the public event that spawns is the right one? If they already have Cloudstrike, do you think they wanna do Empire Hunts? I recognize this is a marathon, not a sprint. But I have my doubts the next few seasons will bring many people back and even if they do, it'll be for new content, not patrolling Europa. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
According to dmg, you only need to turn in your crucible tokens before the end of the season Posted: 14 Jan 2021 02:55 PM PST Saw some confusion about this in the twab thread but according to this only crucible tokens will be getting deprecated next season. Vanguard tokens will be suffering the same fate soon so if you have a large stack may be worth starting now. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 12:30 AM PST Here are some tips for those of you who are starting out with bows, or maybe wanting to learn more about them, from someone who has over 31,000 crucible final blows with them over the course of the 2 or so years that they've been in the game.If there's something I've missed, I'd like to know in the comments so that I can add it to the post, or at the least to my own knowledge. In general, there are standard rolls that are perfect for lightweight and precision frame bows. Lightweights have a few more options for you, and it depends on how you are using them. The only thing that persists across all of the bows is that you're aiming for Fiberglass Arrowshaft as your second column perk - this is because of the effect to the accuracy stat. Accuracy and StabilityAccuracy is to increase the length of the aim assist cone, and be able to hit shots easier at a distance, and the stability stat is to keep the cone from expanding as much in the air, and to help you deal with close quarters, mid range, hip fire and fast firing engagements. The recoil direction actually depicts which side your bow is likely to land after firing a shot, so counterbalance mods may have a small effect here LightweightsThe String and MasterworkThe string and masterwork are very much tied together on these frames, and it depends on what you're going for. There's a draw time cap of 540 on lightweight frames (even the perk archers tempo only reduces this to around 536) - If you have Elastic String, I would recommend an Accuracy Masterwork, however, you can get away with a Reload Masterwork if you have Moving Target, or another accuracy increasing perk available. For the strings with a higher draw time, you'll want a draw time masterwork almost every time. If you're wanting handling, go with Flexible String - It's an absolutely solid choice on the Arsenic Bite, but if you want to increase your accuracy, Polymer String is the play. Precision FramesThe String and MasterworkYou're always going to want Elastic String on these frames. Choose between a Draw Time or a Reload Masterwork. I personally prefer the Draw Time of 576, over the reload bonus, which can be catered to with mods and exotics Legendary Damage Numbers and Perks
Explosive Heads will take half of the damage from the original arrow and put it into a blast radius, instead of being a flat damage number - this means that the more you draw back, the more your explosion will do. This can range from 31-51 (precision frames) and 35-43 (lightweights).Note: Explosive Heads themselves are unaffected by Rampage, Swashbuckler and other damage related perks. Rampage on precision frames will 1 tap at 3x, or at 1x with most other damage buffs. On lightweights it's used to up the weapon consistency. 2 bodyshots with 1x rampage will kill 4th tier resil and less, and 2x will double body any guardian. Dragonfly will do around 49-56 damage while I was testing, and when you add dragonfly spec, it increases to 95. Swashbuckler is quite possibly the most broken damage perk on bows. Pair with a damage buffing melee (or any other damage buff) on lightweights to one shot kill (before the buff it will do 183 to the head at x5). Precision Frames will deal 202 on a perfect draw at x5, killing every guardian. Rapid Hit is pretty much a dead perk if you have bow reloader, as it will go up to around x3 before it stops having an effect. If you have anything else that enhances reload speed (ophidian aspects come to mind as a great one) then it really becomes useless. Archers Tempo is a risky perk to have. You'll want it on a bow with a draw time that is greater than its archetypes minimum to get any noticeable effect out of it, but if you feel like you need more accuracy and prefer a longer draw because of that, then this will be the perk for you. I'll be trying to get some more numbers for this over the next week or so. Moving Target and Surplus are two neutral perks that are fantastic. If you use your abilities often, I'd go with moving target, but a heart of inmost light titan or someone more conservative with their abilities may prefer surplus. Snapshot Sights is a great perk on bows, and will give you a good transition point if you're used to Le Mon's ADS speed. Opening Shot is a fantastic perk if you're having issues with the accuracy (perhaps you don't have Fiberglass in the second column) - and even if you do, this will make your shots crisp as all hell at a distance. Killing Wind is absolutely a fantastic perk to go for, and going for Natural Fletching instead of Fiberglass can be recommended in this case, as the stability + the extra weapon aim assist range will doubly effect the accuracy cone Sympathetic Arsenal is the archers auto loading holster, meaning you can use your killing capacity to reload that machine gun in PvE, or the quickdraw fusion in your back pocket in PvP. Don't sleep on the pairing with fighting lion either, double dipping for consistency on the thin the herd playstyle, always having your heavy loaded Firmly Planted is an interesting one, as it will increase accuracy, stability and aim down sights speed while crouched - this also procs on slides - and drawing back your arrow at the start of a slide will mean it's drawn by the time you've finished, the whole time, your arrows will be more sticky Lightweight FramesA no draw headshot and no draw body shot will kill at 2nd tier resil, but a quarter draw is needed above that for 1 of the arrows - preferably the head to cover most resilience tiers, but a body should cover 6th tier and less. Precision FramesYou're gonna need to flick shot the head twice at a quarter draw or more, or fully draw and hit the head before you can flickshot an arrow into someones body. Note: A guardian at max resilience will survive the double quarter draw flick approach You can also body shot and melee with this build with no buffs in a perfect draw (max resil) or an overdraw (6th tier or lower) Exotic Damage Numbers
Vorpal Weapon (Precision Frame) Damage Numbers
The Reticle and Draw Length
If you're sprinting towards a target, tap/pull back in the opposite direction to be able to get that reticle back (same as every weapon in destiny) so you can judge the distance to draw time and actually start drawing back your bow without having a small delay or whiff entirely because of it cancelling your sprint instead of drawing When you're aimed down sights, there is a line at the bottom of the reticle, that will be accurate up to around 15 and 20 meters before you have to judge additional falloff height (precision and lightweight no-draw ranges respectively) this distance will increase the longer that you draw.
Full draws and near perfect draws will tend towards being on target to the center of the reticle - and it's just about practice (note, when I'm using quarters and halves, it's more about where the string is drawn back visually, rather than how long you've been drawing back, as that depends on what string you have). The lower draws can be effective, but they do require learning of how your draw time effects the flight path and where you have to release your shot to get the best accuracy - if you want to rely more on flick shots and getting your accuracy down, you could go for a higher draw time lightweight frame to train with before increasing the draw time when you're able to judge your shots better. A perfect draw isn't when the bow starts glowing, there's about an 8 frame window just before where the arrow will release silently and do full damage. That's the perfect draw. BuildsGet Down Mr President
Simply shoulder charge your way to 1 tap headshots But I am the shotgun...
Shoot with the shotgun, 1 down, punch the next, 2 down, dodge and switch to Trinity Ghoul, punch again, 3 down, shoot the floor with trinity and carry on punching... FANTASTIC WORK You now have all of the combination blow, so just trinity the floor and punch away Thomas the Siege Engine
I'm not sure if this one even needs explaining - but when you make a sunspot, stand in it and have swashbuckler, you'll one tap Wrath of Cupid
Like with the first build, except you can deliver the punch down the hallway heal from it, pop heat rises for perfect in air accuracy and kills to get your melee back to start the entire process again Corrosive Sting
Invis when you're crouching and get that precision final blow, poison clouds everywhere and the ability to melee yourself out of most situations, this will be the build for you if you like watching your opponents suffer in their final moments. Also, note, if you hit someones face with your smoke from a distance and they stay in the cloud, they're probably going to die from that alone A Hunger For Wishes
You can see through walls, you can bounce grenades off of walls, you can no draw bodyshot guardians and clean them up with a melee to heal and you can debuff the surrounding enemies with a fully charged melee. I don't even know what the damage numbers are on regular guardians on a full draw, it doesn't display, it just deletes and you heal. Run alongside your favourite behemoth buddy for their tectonic harvest for the best results Edit I'm going to start working on a PvE post like this, as there will be a lot more damage numbers - I hope that you don't mind waiting until next season for it though [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 05:38 AM PST | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'd pay 100 Hereafter Pieces to skip the beginning part of Empire Hunts Posted: 14 Jan 2021 12:14 AM PST Just lemme pick it and hop in man... I don't wanna defend anymore fallen skiffs or anything [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 11:15 AM PST Hate or love stasis but I always love when a Warlock manages to time a stasis rift just right to freeze someone rushing in with a shotgun. Always looks like something out of a movie or something. Anyone else ever looks in awe? 😂 [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A few hot takes about the game that I don't really think fit anywhere else Posted: 14 Jan 2021 05:37 AM PST - Luke Smith should 100% not be blamed for all the game's shortcomings. Bungie may be a game company, but it is first and foremost a company that has reallocated a lot of developers and designers to the project now known as "Matter" because of a $100 million investment deal they made with the biggest game corporation in the world. Not saying that what can be done immediately to change the game for the better shouldn't be done, absolutely not. Last month's rewards update even said that Bungie is hiring more designers to work specifically on Destiny for more loot. - Season of the Drifter is kinda underrated. I feel like the main reason why people didn't like it was because Reckoning felt underwhelming, it had no raid like the other two Y2 seasons, and it the first season with today's standard 3 exotic weapons. There are a number of reasons why I liked it, though. It was the first season that experimented with armor set bonuses, which is a mechanic that I really wanted to see more of in future seasons. It had amazing lore and I want to see more of the Nine in the game (Prophecy is cool, but the plot focuses more on the dark future of the Sol system than the Nine themselves). There were some pretty good legendary weapons introduced this season, and the three exotic weapons, despite all being kinetic, are all pretty solid options. SotD also introduced Zero Hour. Finally, this is less significant, but Reckoning's music was sick. - I don't like it, but I can understand the logic in sunsetting armor more than weapons. Before this one gets me downvoted to hell let me explain why. While each weapon is unique, armor sets have really nothing to distinguish them from other armor sets anymore, and therefore if you get a high stat roll any legendary piece is replaceable for another. This will be especially true once s14 rolls around and Transmog comes out. However, I 100% agree that if armor sunsetting is here to stay it should cost substantially less to masterwork, and RNG on powerful armor drops should be fixed. 57 IS NOT "HIGH STAT ROLLED", BUNGIE. - Just because exotics aren't meta doesn't mean they're useless. I think some of the underused exotics deserve buffs (and Ruinous Effigy did NOT deserve its nerfs) and that Merciless should be fixed ASAP, but there are few truly useless exotic weapons. For example, Leviathan's Breath. Is it used often? No. Do many people hate it? Yes. But it's the only heavy bow in the game, it does good damage, has anti-champion capabilities, can OHKO supers in PvP/Gambit, and can stagger/knock back any enemy or boss in the game, which no other weapon in the game can do, including Tractor Cannon. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why don't raids drop upgrade materials? Posted: 14 Jan 2021 04:18 PM PST The newest TWAB announced that pit of heresy will no longer drop masterworked armor at the final chest in season 13 which got me wondering why raids don't give masterwork materials. I think Last Wish is the only one that comes close because you can get curated weapon drops that can be dismantled for upgrade cores but that's it. Raids are an endgame activity so it's weird that you can't efficiently earn upgrade materials through them [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 14 Jan 2021 11:09 AM PST It is a nightmare to listen to that beat in the tower or in any matchmade activity no matter how far away from the person using it I am.. it is super annoying. As it is now it is Max volume on repeat and it is driving me crazy.. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why did we lose so many Crucible maps but Dead Cliffs is still in rotation? Posted: 14 Jan 2021 08:12 AM PST The spawns on this map are 100% broken. If you play a halfway decent team you are going to be stuck in A spawn and repeatedly spawn killed for the duration of the match. On top of that, this map was removed a few seasons back to FIX the spawns, and it plays exactly the same. There are maps that were removed that play way better, there is no reason Dead Cliffs should be in the game in the state it is. I doubt this will get any visibility from Bungie, but by the off chance it does, please fix the spawn points in this map or move the control points. And please, give us some new maps, or even some old D1 maps. Anything. Thanks. [link] [comments] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I've been playing middle tree arcstrider in comp the past couple days and I have a question... Posted: 14 Jan 2021 08:36 PM PST Why do people t-bag when they shatter dive me in my super? Oh, you have this combo that can 1 hit kill any super in the game, and is also harder to miss with than to hit? And you managed to use it on my incredibly immobile roaming super? Fucking Einstein reincarnate. Kill me in my super with a pulse rifle? I can understand the bag. Shatter dive? A toddler could shatter dive an arcstrider. [link] [comments] |
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