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    Destiny Daily Questions [2021-03-15]

    Destiny Daily Questions [2021-03-15]


    Daily Questions [2021-03-15]

    Posted: 14 Mar 2021 08:00 PM PDT

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    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

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    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

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    submitted by /u/DTG_Bot
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    Arm mod slots are over crowded

    Posted: 14 Mar 2021 03:27 PM PDT

    EDIT 2: this got popular,

    with the move of dexterity perks to arms.

    and the champion mods made into Armor mods instead of weapon mods

    there is just so many different mods that could be slotted into the arms that it is in my opinion to clustered

    back when the dexterity mods where apart of the legs, the arms although slightly less populated then other Armor pieces, it gave a type of balance between scavengers and dexterity, would you pick more ammo or greater ease of use. and in PvP this was an important choice

    and with the cost of non primary champion mods being upwards of 6 energy, in my mind it doesn't fit that there is such a high density of mods on the arms

    but this is just my opinion, I'm curious as to if this is an common thought or I'm alone here

    EDIT 4 : to put it in perspective

    the ARMS have 46 mods including seasonal

    Head : 32

    Chest : 36

    Legs : 23

    Class : 17

    Combat style : 53

    the combat style mod slot contains EVERY charged with light warmind cell and elemental well mod.

    EDIT 1 : i believe that traction on controller should be a toggleable function on the leg Armor, the effect is almost useless on M&K and almost always needed on controller,

    EDIT 3 : one of the ideas i see that i feel could work is the addition of another thing similar to the current ghost, that would be made for slotting non weapon mods that fall into the 2 Armor specific slots.

    submitted by /u/THERAPTORKING54
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    I'd be less miffed about the Chaos Reach nerf if so many Warlock subclasses weren't nerfed into the ground already

    Posted: 14 Mar 2021 08:17 AM PDT

    I get that it's wonky that Chaos Reach seems to ignore walls sometimes if you're near a corner, or something. That is indeed BS.

    I get that if they changed it (unintentionally?) so that even dying while currently doing your Lightning Kamehameha refunds you Super energy, that is also BS. Dying while using it should mean you have zero super energy when you respawn again, since it's not like it's hard to cancel early anyway. If you catch a Warlock mid-Super, they should get punished.

    But a flat nerf to Super energy refunded when you successfully cancel hurts when holy fuck why do I think I've defaulted to Chaos Reach so much in the first place?

    Voidwalker: Who even think this is good anymore? Top tree, the grenades take forever to charge up for benefits that are less threatening than Duskfield is naturally--and I don't honestly expect that to change even after the nerfs. An overcharged Vortex grenade only kills Guardians if they just don't react to it. An overcharged Axion does good damage but is easily dodged. Scatter can't ever be relied upon, period.

    Slowva Bomb, well, is slow enough that some Supers just kill you first or can dodge it before it even hits the ground.

    Bottom tree is very risk/reward, if you're godly you can go on killstreaks with Devour, but you lose all value if you eat a grenade and just die instantly to a special weapon or Super or whatever. I can't remember the last time a Warlock killed me and instantly healed because they had Devour going, it's just not used except by some streamers.

    Middle tree? A complete disgrace. It's bad, and it's even more awful that it's been allowed to be that way for so long. Nova Warp takes so long to charge up its attacks for a Super that has to get into shotgun range to that it's comical, and HHSN is kind of a joke now.

    Dawnblade: Top tree remains great. Got that going, at least...

    Middle tree, just no. If you want be meme-y and play Healer by equipping Lumina and throwing healing grenades at your friends, go ahead, but it's a meme. Nobody uses Well of Radiance tree in Crucible for serious business.

    Bottom tree Dawnblade is like middle tree Voidwalker, it's disgusting how awful it is. It's great in PvE but only with Dawn Chorus which is another travesty; nerfing something into the ground and then un-nerfing it with an Exotic is a band-aid on a deep wound. Now the subclass is locked into an Exotic choice.

    But in Crucible it remains terrible, you have nothing useful until your Super is online, and even then, it's not even the best Super around anyway. It's frankly the most boring subclass in the game, the one unique action you can perform in your neutral game is to...awkwardly dive towards the ground to heal a bit. Fun?

    Stormcaller: Top tree has been pretty dead in Crucible as well. Your Stormtrance gets laughed at by Silence and Squall, Glacial Quake, and Shadebinder. Your Arc Web-boosted grenades are again, less threatening than Stasis abilities. There's precious little reason to pick this.

    Bottom tree: See top tree, but it's even worse since it can't Ionic Blink, has even worse grenades and melees, and Arc Souls are laughable.

    Mid tree: Like top tree Dawnblade, well at least we have this going for us. Being able to spam a Super as simple as Chaos Reach makes up for a lot. Grenades are default, melee is a bit meh, but at least you can use them a bit more often and have more Supers than other Warlock subclasses. One that can shut down ground-based Supers pretty well or just give a "fuck you in particular" to 1-2 enemies in sight and then shut it off to preserve some energy.

    Shadebinder: Getting some love, at least, but who knows at this point. It even got a nerf to Penumbral Blast coinciding with the buffs.

    Conclusion: For a long, long time I've seen exactly two Warlock subclasses in the Crucible--Attunement of Sky and Attunement of Control--because the rest are outclassed or remain nerfed into sorry states, and now one of those is getting a nerf as well because Warlocks can't have nice things, I guess.

    Like I said, if I felt like Warlock had several other options, I'd be less miffed about the Chaos Reach nerf. Which I suspect is mostly because of a certain Elimination playlist which has become so passive and campy that some fireteams do nothing but watch their cooldowns, thus making anything that Supers more often feel too powerful as a result.

    If Chaos Reach must get punished because of one playlist with 1% of the player population actually participating in it, can other subclass trees get some actual love? Maybe there's so much Chaos Reach in all playlists because Warlocks feel bottlenecked into it due to lack of viable choices.

    Top tree Dawn, Chaos Reach, everything else basically sucks or is at best lukewarm.

    submitted by /u/Faust_8
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    We desperately need more Legendary special weapons in the Kinetic slot

    Posted: 14 Mar 2021 05:58 AM PDT

    I'd been dragging my ass on continuing to do the Deep Stone Crypt raid, finally did it again last night and got Heritage, which is great.

    So what this means if I want to use an Exotic energy primary like Riskrunner, or Sunshot, or Ticuu's Divination, or Trinity Ghoul, etc my choices are now:

    • Heritage
    • Long Shadow
    • shitty Toil and Trouble

    Hell, the main reason I needed to do DSC was to get Heritage because until then, Exotic energy primaries felt almost unusable because I didn't have a good special weapon to pair them with.

    Sure, there are a few others, like Astral Horizon (probably inaccessible to many players simply because they don't want to play that mode). And there's Exotics like Witherhoard, Bastion, and Arbalest but those are unavailable if your energy weapon or heavy is Exotic.

    Point being we desperately need more options for Legendary kinetic special weapons. More sniper rifles but especially more shotguns and grenade launchers would be amazing. (Too bad we'll probably never get fusion rifles in that slot that aren't Exotic.)

    It's probably moot to say this, but I still will be REALLY disappointed if we get more loot and there's not several kinetic special weapons that are legendary. I just hope that's already in the works.

    submitted by /u/Faust_8
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    Bungie, you’ve said that “how it feels” feedback is helpful. Well, in Gambit, I feel powerless.

    Posted: 14 Mar 2021 10:11 AM PDT

    Far too often in Gambit my guardian feels powerless both in the sense I am weak and ineffectual against enemies and invaders, and also in the sense that it feels like I have very little agency to be able to affect the game.

    Examples

    I feel powerless against an invader with wallhacks, overshield and a seemingly infinite supply of one-shot heavy ammo.

    I feel powerless when I can barely damage the adds in the latter waves because I can't get any special or heavy drops and my primary barely damages the yellow bars.

    I feel powerless to impact the outcome of the match when there are several blockers on the bank and my team won't help me kill them or when my teammate is running around trying to get 15 motes when we are 3 away from primeval.

    I feel powerless to fight the enemies when they are teleporting around me.

    I feel powerless when I do kill a bunch of enemies and half the motes fall under the map.

    I feel powerless when I'm against a 4-stack that can melt the Primeval as soon as it spawns with 4x Thundercrash or Chaos Reach.

    I feel powerless when I get snowballed by the blocker - invade - wipe loop that is far too common.

    Suggested Solutions

    It's clear the gamemode needs an overhaul, and I don't really have any specific solutions, but I do feel these three areas are most in need of being reworked:

    1. Ammo economy, particularly the availability of heavy ammo. I won't list invasion as a separate point because I feel like a lot of the issues with invasion stem from heavy availability
    2. The 'flow' of matches that leads to snowballing and being piled with blockers and invasions
    3. The ability to instantly melt the primeval if your team is co-ordinated

    In addition to that, teleporting enemies, motes glitching under the map and mote pickup need to be sorted out.

    I do feel the mode has the potential to be fun and unique but it just doesn't feel good or fun to play just now. I've played it a lot - I got Reckoner and Dredgen and am close to gilded Dredgen - and the current state of it is definitely the worst it's been.

    submitted by /u/Skeletonise
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    Why is my God-Slaying, Atomic Starfire Hurling, Immortal Guardian halted by a 3 inch ledge

    Posted: 14 Mar 2021 10:27 PM PDT

    WHY MUST I

    JUMP

    TO FOIL THE LEDGE?

    WHY CAN MY GUARDIAN NOT SIMPLY

    S T E P

    O V E R

    I T

    GOD FUCKING DAMN YOU LUKE SMITH GOD FUCKING DAMN YOU

    submitted by /u/Jaerthebearr
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    An idea for legendary lost sectors, make each revive you have when you open the chest increase the chance an exotic will drop

    Posted: 14 Mar 2021 01:25 PM PDT

    Legendary lost sectors are great IMO, it's nice to have something to farm solo when my friends aren't on and I don't feel like grouping up with randoms, but finishing one and getting nothing but glimmer and materials feels pretty bad. I was thinking, something to incentivize going flawless could be increasing the chance you'll get an exotic from the chest for each revive you have stacked up when you finish the lost sector and open it.

    submitted by /u/merkwerk
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    The Palindrome should be a kinetic handcannon.

    Posted: 14 Mar 2021 05:46 PM PDT

    thats it.

    submitted by /u/JakeMarkuss
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    If you don't prepare for Crucible it will feel unfair.

    Posted: 14 Mar 2021 10:27 AM PDT

    I have seen a lot of posts and comments recently talking about how Crucible feels unfair and surprise!!! It is designed that way. Many players jump into Crucible thinking they will be on the same level as their opponent but put zero effort into building their characters, armor,, and weapons to pull off a win. You can't just jump into PVP with warmind cell mods and PVE perk weapons after your strike and expect to have a good time or an advantage on your opponents who have grinded hours upon hours to get the proper PVP gear and weapons for Crucible.

    So here are a couple things to consider before you get salty about Crucible gameplay and experience. And WARNING THIS IS A LONG POST. I am not an expert and typed this up on my phone so I apologize and don't have all the exact numbers but I feel confident in sharing this info. In no particular order...

    1. Does your character have 100 recovery stat or close to 100 recovery? This can be achieved by equipping recovery stat mods on your armor for 4 points or by finding and equipping armor with high recovery already in it. I'd you don't you disadvantage yourself and your teammates in gun duels because your opponents can heal up much faster and re-engage you before your health is back.

    2. After 100 recovery do you have over 50 resilience? If you didn't know anything less than 50 resilience drops you into the range of being able to be killed by 2 shots from some weapons instead of 3. That means if you duel 1 on 1, normally, you have to land 3 shots on your opponent and they only have to land 2. Which means if you both have perfect accuracy he will always kill you before you have a chance to kill him if you both shoot at the same time. ( seems unfair to you in the match because you don't understand why you died so fast but to him it's because you were not properly set up. And FYI to us serious Crucible players we will check all the enemies stats and loadouts before the game starts, in the Roster tab to see who the easy prey will be. Looking at you 100 mobility 20 resilience hunter ha ha.)

    3. . What are the perks on the weapons you are using? Does your legendary weapon of choice have PVP perks such as; mutikill clip, killing wind, rampage, swashbuckler, opening shot, Quickdraw or do you have PVE perks like surrounded, Dragonfly, 4th times the charm.. etc ( basically some perks are better than others for PVP and it depends on the weapon you are using. Same goes for PVE).

    4. Are you using the best subclasses, jumps, aspects for stasis, and grenades etc for each character. While it may be fun to play bottom tree dawn blade on warlock you will get outclassed by someone playing the top tree dawnblade if you are strictly playing to win. ( This is assuming of course that each player is skilled enough to pilot both subclasses properly to maximum level. )

    5. Map knowledge. How well do you actually know the maps you are playing on? Do you know where the headshot angles are or common paths players will take? Do you know corners and angles where you will have an advantage on view over you opponent? Do you know every tunnel and where the heavy ammo spawns? How about where the overtime flag will spawn? All of this will be important in determining where you set up, where you push, where you hold and protect. I can't stress enough understanding the maps. The best way to learn them is simply by doing a private match and exploring or just playing and learning from deaths and experience

    6. Have you put into the time and effort to acquire PVP mods from Banshee and then equip them? Mods such as High-Energy Fire, Taking Charge, stacks on stacks, powerful friends, etc... if you didn't know, having just high energy fire and taking charge makes it so you deal more damage until you get a kill after you pick up an orb of light.

    Also mods for the weapons you have equiped play a big role such as unflinching "hand cannon" mods, "hand cannon" targeting mods, "x" loader or dexterity mods, "shotgun/sniper "scavenger mods ( equipping one of these makes it so you pick up extra special "green" ammo when you walk over it after a kill. So if I have it and you don't I now have 1 extra shotgun/sniper shot over you and I have the advantage. Which brings us to the next point.

    1. Have you Masterworked you armor and weapons so that you can equipping these mods and increase your armor stats and get orbs of light?

    Armor first. If you don't put materials & golfballs into upgrading your armor you won't be able to equip all those mods we just discussed. Also masterworking your armor will give each piece +12 ( +2 for each category) on stats for your character meaning if you masterwork all 5 armor pieces you will get +10 to each stat category on your character. So that 40 resilience becomes 50 just by masterworking your gear.

    Now weapons, if you masterwork a weapon it gains stats into 1 category boosting its overall performance. This is how two players can be shooting the same gun, same perks but one shoots farther than the other before damage fall off, or one can reload slightly faster than the other. This is due to the masterwork having a range buff or reload buff for instance. Also after you masterwork a gun it will create orbs of light on precision kills ( head shots) which if you remember gives you and your teammates, whoever picks up the orbs, a damage buff with the proper mods. So when you decide to try out a new gun you just got from gambit or wherever without masterworking it just know you put yourself at a disadvantage against a fully geared player.

    8.. Lastly you need to understand your weapons time to kill and kill range. Each weapon has an optimal time you can kill someone. This is based on you correctly landing each gun shot as quickly as possible with 100 percent accuracy. For example 1 head shot and 2 body shots or 2 head shots and 1 body. Some guns are faster at killing than others. 120 hand cannons typically require 3 shots to kill and have a time to kill value of about 1 second, (for the veterans this number is obviously an average but it works for the discussion.) 140 hand cannons are slightly faster at like .9 secs but require you to be closer and sometimes land more shits if you miss the headshot. Pulse rifles and submachine guns can be even faster but require you to land multiple bullets. I am not well versed in each weapons time to kill number, you can Google those later if you are curious, but the point is that if we both have perfect accuracy shooting at each other exactly at the same time. One gun will have an advantage over the other in certain instances. What this means is that you need to learn your guns kill time and look at what your opponents are using to understand theirs.

    Also range affects these kill times as well. Pulse rifels and scout rifles can shoot farther than common 120 and 140 hand cannons. So if you pick a fight against a scout rifle down a long corridor with a 140 hand cannon they will most definately beat you before you can get in range to hurt them.

    *** Also a last disclaimer, even if you get the proper weapons and guns you still will get beat by good players. This is where the fun of Crucible is. Finding ways to outplay and outsmart your opponent after getting all the proper gear is what makes me come back every day. It's a thrill seeking challenge that I look forward to. And I only have a 1.22KDA so nothing to be boasting about***

    Alright this has been a long post but I hope you understand just how much is going on inside of Crucible. Next time you feel like it was an unfair match maybe take a look at your gear and see what you could improve to bring yourself up to your opponents level. I am by no means an expert on this subject unlike many of the great streamers and youtubers I have watched but I feel like the info is pretty valid. Hope it helps. See you in the Crucible Guardians.

    Update: thank you for all the comments, discussions and awards. I feel like I have learned quite a bit talking with everyone and I hope you all gleamed something from it as well. As some have pointed out my intent was not to say that people shouldn't play crucible. I just wanted players to understand what is going on in Crucible, why some players seem better than others, and that you too can get there little by little.

    submitted by /u/R0THGAR
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    BURNING SELLS IS AVAILABLE

    Posted: 14 Mar 2021 10:01 AM PDT

    Buy it at Banshee

    Edit: fml I spelled Cells wrong

    submitted by /u/RussianThere
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    Since our LL will increase 10 per season, aka we need to do only pinnacle activity, pulling exotics from collection should drop at soft cap level

    Posted: 14 Mar 2021 05:02 AM PDT

    Luke it used to.

    submitted by /u/stepshadow
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    Hot take: Activities with a shitload of modifiers are not the issue. The true issue in grounded type modifiers that take away the fun of movement in Destiny

    Posted: 14 Mar 2021 10:39 AM PDT

    I have done plenty o NFs, GM and Master and there is always one thing that blows my mind on how bad it feels to play against...

    Grounded type mods

    I say "type mods" bc there are multiple modifiers that affect in-air damage taken

    Pls... these modifiers are the worst part of any modifier heavy activity

    I am okay with burns... I am okay with In-air based enemies (shanks, servidors, shirekers, etc) doing more damage

    But taking away the vertical fun that Destiny has, Bc of a modifier is NOT FUN IMO

    Maybe Change it to so that, while U are in the air you DO LESS damage But not take more damage...

    Dunno how Yall feel about this... but GMs and masters would be so much more enjoyable if grounded had another effect.

    submitted by /u/shutuphawthorn
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    Rockets all do the same amount of damage regardless of archetype, can we get some more substantial differences?

    Posted: 14 Mar 2021 06:28 PM PDT

    Precision Frames are fine, but Aggressive, Adaptive and High-Impacts need stuff to make them different.

    Maybe Adaptives can get more rockets in the magazine, get some Tripod.

    Aggressives could have the highest blast damage.

    High-Impacts could have higher direct-hit damage.

    submitted by /u/ILoveSongOfJustice
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    I'm a 3D artist and I decided to recreate the D1 tower in blender.. here's my progress on day 1!

    Posted: 14 Mar 2021 11:19 PM PDT

    https://imgur.com/gallery/Rc4V8RO

    I'll post progress as I go if you guys are interested in seeing it

    Catch me in the tower standing around looking at one thing for hours

    submitted by /u/RoboThePanda
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    Today is a perfect feedback loop between Spider and the Weaponsmith. Max out your ascendant shards / upgrade modules / planetary mats before the end of the day.

    Posted: 14 Mar 2021 02:54 PM PDT

    I know that's not his correct name, but the other post about the mod he is selling has the DTG bot deleting any post with his name =/ On to the info..

    STONKS ARE SOARING!

    Spider is selling glimmer/baryon/dusklight for shards, and also datalattice and spirals for glimmer.

    The weaponsmith is selling upgrade modules for dusklight / baryon, AND ascendant shards for datalattice.

    It's literally perfect. If you're sitting on a ton of legendary shards, you can max out your ascendant shards (10) / upgrade modules (25) today. You should also get each of the planetary mats that spider is selling up to 1.5 or 2k or whatever you feel is a good buffer. Don't forget to max out your glimmer too!

    submitted by /u/godspeedfx
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    With the release of Transmog coming up, could we please get older shaders back.

    Posted: 14 Mar 2021 02:51 PM PDT

    Title. I just want Gift of The Nine and Dead Orbit Resurrection...

    submitted by /u/Masquemusic
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    NONE OF YOU KINDERGUARDIANS KNOW WHAT A REAL DARK AGE CRUCIBLE IS

    Posted: 14 Mar 2021 07:38 PM PDT

    SOME OF US HAD TO LIVE THROUGH 8 SOLID MONTHS OF THE THORN AND LAST WORD META IN D1

    AND THEN, BUNGIE BUFFED AUTO RIFLES BY 0.032%

    (I'm not kidding. At first they wrote 3.2% which was already bad at the time, and the following day they posted an update that that number was actually a typo, and the real number was 0.032%)

    BACK THEN WE DIDNT HAVE YOUR FANCY SMGS AND LINIEAR FUSION RIFLES

    WE USED THE UNIVERSAL REMOTE AND LIKED IT GOD DAMMIT

    Edit: Thank you for the Hug Award :3c <3

    submitted by /u/Jaerthebearr
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    Mantle of Battle Harmony works with Ruinous Effigy void balls despite saying "Takedowns with weapons"

    Posted: 14 Mar 2021 12:23 PM PDT

    So that's a 20% buff to the ball damage which almost puts the drain effect back to its former glory

    You can stack that buff with deconstruction to really do a lot of damage.

    I was doing around 11k per light attack without the exotic and then around 14k with the exotic

    Buff: https://media.discordapp.net/attachments/579085802886135840/820738716032565268/tiger_release_final_20210314_152203.png?width=765&height=323 14k

    ---------------------------------------------------------------------------------

    Non buff : https://media.discordapp.net/attachments/579085802886135840/820738706767872016/tiger_release_final_20210314_152201.png?width=1602&height=676 11k

    submitted by /u/Ffom
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    Just did Riven Legit for the first time, and it was the most amazing thing in Destiny I have ever done.

    Posted: 14 Mar 2021 04:05 PM PDT

    I felt bored today and decided to LFG for a sherpa to teach me legit riven. Took about 20 minutes but I eventually found 2 sherpas. Me and 3 other people have never done legit riven before (one never even did Last Wish ever before) and we went in. The sherpas were very nice, and they did not rage when we wiped and showed us what we did wrong. We eventually completed it after 2 hours, and it was amazing. The music is intense af, riven is very creepy without clipping her toenails, and it was overall the most amazing experience I have ever had in Destiny. Anybody who has never done riven legit before, give it a go. You will not regret it, and you will find a new appreciation for Last Wish and Bungie's raid design in general.

    submitted by /u/AshtonRocks1000
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    It's so sad that Bungie finally gave us a random rolled omolon scout in the game and made it that it can't roll triple tap and Dragonfly!!!

    Posted: 14 Mar 2021 04:45 AM PDT

    You were on the verge of greatness Bungie!!

    You were this Close!! :(

    submitted by /u/Matzeroni
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    Giving shotguns a consistent pellet pattern might be the way to finally get them balanced.

    Posted: 14 Mar 2021 02:00 PM PDT

    Before you downvote because "shotgun ape bad", just take a second and consider the points I'm making.

    Felwinter's is the most used PvP shotgun by far. Why? Because it has a consistent pellet spread and quickdraw, and was relatviely easy to get. I'm not going to discuss quickdraw in this post, that's for another time.

    People are calling for Felwinter's to be either turned into an exotic or nerfed heavily because of just these two attributes.

    That said, what if we gave every shotgun a fixed pellet pattern? It doesn't have to be a perfect circle like Felwinter's, it just has to be the same pattern every time. Maybe make each shotgun frame have a different pattern. Once you remove the RNG component of shotgun range, it becomes much easier to balance them properly.

    If the spread is consistent, the falloff/range can be adjusted until shotguns are in the place they need to be balance wise. You'd (theoretically) have far fewer moments where you either get mapped or whiff your shotgun shots, adding consistency to the experience at both ends.

    For an example of what I'm talking about, look at CS:GO. That game is basically the polar opposite of Destiny in that shotguns were basically useless because of great ranged options (rifles) and slow movement.

    A year or two ago, they removed random pellet spread entirely. They gave every shotgun in the game a unique, fixed pellet pattern, and removed RNG from the equation for ranged kills. They left in the movement and jumping inaccuracy, but that is more of a CS:GO concept, less of a Destiny one. Now, shotguns are in a better place than ever before, and have a proper niche in the meta. They aren't OP, but they aren't ignored completely.

    Just some thoughts that came to mind.

    submitted by /u/IndiHero
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    Shattered Thone should have raid banners

    Posted: 14 Mar 2021 01:07 AM PST

    I am trying to solo Vorgeth, and after every failed encounter, I have to do around 5 ammo runs. Please make raid banners a thing in Shattered Throne

    submitted by /u/aaaaaaaaaaaaa65
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    I'm falling in love with Destiny again

    Posted: 14 Mar 2021 01:09 PM PDT

    Had a love hate relationship with Destiny since day 1. I've always criticised Bungies decisions and dropped off the game more than warlocks have dropped off a platforming puzzle but its always been one of my favourite games and hosted some of my favourite gaming memories. I dropped off again after Beyond Light but heard this season was good so jumped back in and...

    Oh my, the story telling feels like its improved tenfold, the missions (Presage) are stellar, the seasonal activity is fun and having finally gone back and done DSC, I loved it. In the process of trying to convince my old fireteam to return to the game I've realised the value that D2 really has now. For the first time in a while, I'm very excited for the future of the game

    submitted by /u/TickledPicklesYo
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    Bungie, please fix Prophecy

    Posted: 14 Mar 2021 08:28 AM PDT

    Come on, it's been a full season and a half and nothing's been done. It's literally impossible to solo flawless it if you encounter certain bugs, making it easily the most frustrating experience atm. The hexahedron part will sometimes not teleport you to another room and have you stuck underneath the roof. Kell Echo usually stays in the Phalanx echo room and since she has a hitbox she can block some of your shots. Motes, just like in Gambit, sometimes get stuck underneath the surface making it impossible to pick them up. And, the absolute worst, the sucking spaghetti. Enemies get sucked in, then teleported back to the bottom and can fucking oneshot you if you're already travelling up and they get sucked in again. Please Bungie, it's already hard enough to solo flawless Prophecy, don't make us have to rely on luck of not encountering bugs too to get it.

    submitted by /u/Snoo8331100
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    What I learned playing gambit for 8 hours straight

    Posted: 14 Mar 2021 12:34 PM PDT

    Jade Rabbit Catalyst gets progression for Guardian kills.

    Also, I had no idea the amount of filth I could spew towards a tv-screen...

    submitted by /u/hakksli
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