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    Wednesday, March 17, 2021

    Destiny Destiny 2 Update 3.1.1

    Destiny Destiny 2 Update 3.1.1


    Destiny 2 Update 3.1.1

    Posted: 16 Mar 2021 10:12 AM PDT

    Source: https://www.bungie.net/en/News/Article/50186


    Activities

    Crucible

    • Fixed an issue in Trials of Osiris where the I Am Invincible medal was appearing for all players when one player earned it.

      • The medal wasn't actually awarded to the players who didn't earn it, they just incorrectly got the UI popup as if it had been.
    • Fixed an issue where restricted players were incorrectly unable to access Crucible and Gambit private matches.

    • Fixed an issue where there was no audio cue playing when an enemy player was revived in a Trials match.

    Cosmodrome

    • Fixed an issue on Exodus Garden 2A where players could skip the first barrier by going out of environment.

    Dreaming City

    • Fixed an issue where region chest icons would remain on the map after finding the chest.

    Battleground: Foothold

    • Fixed a dropship issue that was causing some poor performance.

      • This should slightly improve performance during the boss encounter when the dropships arrive.

    Battleground: Behemoth

    • Made key item names more consistent during the activity.
    • Fixed an issue where the closing dialog would run longer than the ending timer of the activity.

    General Battlegrounds Fixes

    • Player positioning is locked during Tribute Chest slam animations. Should reduce the likelihood of killing teammates while opening Chests.
    • Fixed an issue where volatile cells would noticeably clip into the players arm.

    Strikes

    • Fallen S.A.B.E.R.:

      • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
      • Improved objective waypoint behavior.
      • Fixed some grammatical errors in player-directive text.
      • Fixed an issue where Zavala's dialog in the first area could play multiple times.
      • Fixed a bug where a Fallen energy shield could be seen sticking out of a wall.
    • Devil's Lair:

      • Sepiks Prime now has a Boss health bar.
      • Fixed some floating environment objects.
      • Fixed an issue where some monster spawn points looked like accessible doorways to players.
      • Fixed an issue where an Overload Captain could spawn with the wrong name.
      • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
      • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.

    Last Wish

    • Fixed a bug where players that died after slamming the Heart could repeatedly spawn outside of the area and die.
    • Fixed an issue where Creeping Darkness wouldn't kill players.

    Garden of Salvation

    • Fixed an issue where Tether Hubs could accept tethers when shielded.

    Gameplay and Investment

    Fragments

    • Updated description strings for Whisper of Torment and Whisper Fractures fragments.

    • Replaced "combatants" with "targets" to clarify that these fragments are applicable in both PvE and PvP activities.

    Armor

    • Fixed an issue with the Linear Actuators perk for Dunemarchers was not triggering properly.
    • The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
    • Font of Might no longer displays a generic "Damage Boost" string when its benefit is active.
    • Fixed a bug where Mantle of Battle Harmony and Omnioculus were not displaying their flavor text.
    • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
    • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.

    Weapons

    • Fixed an issue where flavor text wasn't appearing for several Seasonal weapons.
    • Added rumble to the end of the reload for Dead Man's Tale.
    • Adjusted Riskrunner perk VFX that were causing epileptic issues.
    • Reduced Arbalest's aim assist, making it harder to hit headshots in Crucible.
    • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
    • Fixed the missing kill feed icon on Ticuu's Divination.

    Bounties and Pursuits

    • On the Offensive New Light Quest:

      • Fixed an issue where the text in step 2 of 4 still referenced weekly bounties.
      • Rebalanced step 2 so that daily bounties grant the most efficient progress.
    • Battlegrounds:

      • Players will now be refunded Cabal Gold when swapping Challenger Medallions.

    Triumphs

    • Fixed an issue where completing the Forfeit Shrine Ascendant Challenge quickly wouldn't grant the Triumph for completing it quickly.
    • Fixed an issue where completing the Agonarch Abyss Ascendant Challenge wouldn't grant the Triumph for completion.
    • Fixed an issue where completing the Ouroborea Ascendant Challenge wouldn't grant the Triumph for completion.
    • Fixed an issue where Paradii, the Vigilant and Bakken, the Relentless could fail to spawn in the Blind Well area, blocking completion of the Double Trouble Triumph.

    Platforms and Systems

    • Added quick launch Activity Cards for PlayStation 5.
    • Fixed and issue where some users were missing friends or clan members in their roster on PlayStation 5.

    General

    • Fixed an issue where players would see incorrect spaceflight transitions when launching certain maps during Iron Banner or Trials of Osiris.
    • Fixed an issue where players with their Ghost out while scanning an object will instead summon their Sparrow.
    • Fixed an issue where players were able to cram 12 people into activity that clearly couldn't handle the might of that many Guardians.
    submitted by /u/DTG_Bot
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    Daily Questions [2021-03-17]

    Posted: 16 Mar 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Chosen Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    The greatest tragedy of 12 man fireteams being patched is that we never got to go into Savathuns Song as a squad of nine

    Posted: 16 Mar 2021 10:52 AM PDT

    We never got to get picked off one by one.

    And we never even got to see a wizard rip the light out of our best friend.

    :(

    submitted by /u/Chuck_Finley_Forever
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    Warlock fashion is severely limited by the chest piece. Gauntlets need to change to stand out more.

    Posted: 16 Mar 2021 08:53 AM PDT

    In Destiny 1, like the other two classes, Warlocks arm piece included shoulder pads. In the release of Destiny 2 Warlocks had this feature removed, their chest piece now dictates the shoulder area (unlike the other classes which still follow the Destiny 1 system). I could go on for how bad of a change this is but that's been beaten to the ground, and frankly, it's far too late to change it anyways.

    What I suggest is this. Make warlock gauntlets more interesting. Take a look at Ophidian Aspect. Beautiful gauntlets with cool detail. Sunbracers are another example, bringing the design of the gauntlet all the way to the knuckles. Why do only exotic gauntlets get to stand out? 9/10 Warlock gauntlets look the same, they feel heavily limited in terms of design. One of my favourite Warlock gauntlets is the Liminal Voyager Gloves just because of how unique it is.

    With the new gauntlet ornament from the season of the chosen pass, we can see the gauntlets actually add rings to each finger of which are attached to the gauntlets by string which also wraps around the palm of the hands. Now I'm not saying these gauntlets look good, but it shows that legendary gauntlets can break the mould of just one single plate slapped on the forearm (Celestial Gloves, Wrath Trail Gloves, Intrepid Gloves, Moonfang, Iron Truage, etc., etc., etc.), wraps (These being bandages wrapped around the forearm), or back hand plates (like the single plates but with an additional piece on the back of the hand).

    Channeling CODA, and before it the Trials of the Nine gauntlets, are the back handed plates type but add a spine coming out. Steeplechase are just single plate arms but have a Thrall jaw sticking out of the elbow. More of these gauntlets that build on the subtypes rather than just changing the pattern are needed. Add more parts, make them flashy and stand out. Make them effect the hand. With Warlock fashion being tied so heavily to the Robes, please expand on the gauntlets.

    Note: obviously this is not the biggest issue that needs to be addressed in the game, but after 4 years I think the formula needs to be re-examined for all future gauntlets.

    Edit: This is not a post asking for a rework. This is something I'd like to see added for the future. Not go back and redesign all gauntlets, but do more for future gauntlets.

    submitted by /u/Infestidos
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    Motes Need to Stop "Falling" Through the Ground

    Posted: 16 Mar 2021 10:57 AM PDT

    Bungie, it has been 2.5 years since Gambit has been introduced and still to this date, motes keep falling through the ground and are not obtainable. I can understand every once and a blue moon a mote will phase through the ground, but almost every game now I cannot collect motes. It can be frustrating after killing a high value target almost fall the motes fall through the ground. Gambit was always marketed as a new great core activity but we have not seen any new maps in years and even lost several due to them being vaulted. Please fix and improve Gambit. Use Dredgens need to bank those motes!

    submitted by /u/thewilk_man
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    Glimmer Mining Drill PE should rewards crazy amounts of glimmer.

    Posted: 16 Mar 2021 06:34 AM PDT

    Maybe, 5k a time.

    It is a big glimmer Mining Drill so share the spoils!

    I know I'd farm them so I can afford to mod my gear etc.

    submitted by /u/Boobel
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    This week's Nightfall is by far the easiest to get 100k+ in.

    Posted: 16 Mar 2021 03:32 PM PDT

    Title. Devil's Lair has quickly become a fan favorite due to the sheer volume of enemies to kill. If you aren't even trying particularly hard, you should accidentally end up with at least 100,000 points once Sepiks Prime goes down (on Hero/1,270). I've run four so far with regular matchmaking and have gotten >110,000 every time, usually above 120,000. Get that free extra Pinnacle Drop while you can!

    My recommendation? For a good time, call 1-900-RISKRUNNER and ask for the Overload SMG mod.

    submitted by /u/Kamunt
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    Just a public reminder that Shaxx borrowed my RazeLighter 3 and a half years ago and hasn't given it back yet.

    Posted: 16 Mar 2021 02:55 PM PDT

    Like, C'mon man, I know that thing didn't go down with the Tower.

     

    Never lend your weapons or lawn tools to the Crucible handler, Blueberries.

    submitted by /u/Pervavore
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    Playlist Specific Weapons drop chance has increased

    Posted: 16 Mar 2021 11:46 AM PDT

    https://twitter.com/a_dmg04/status/1371894245531918339?s=21

    "Ah, team pinged us over a missed patch note! There were slight increases to playlist specific weapon drops in 3.1.1 (Ex: Bottom Dollar), and we're planning some additional changes for next season as well.

    We'll get this added ASAP.

    Happy hunting." -dmg04

    submitted by /u/MatrixDiamonds
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    Bungie, either make Bottomless Grief and Celerity intrinsic to Adepts or remove them

    Posted: 16 Mar 2021 12:52 PM PDT

    These perks feel like a massive waste of time when they roll on Adept weapons. Mainly because well they're coming from the hardest activities in the game. Like why would I want a gun that works in an extremely specific scenario in a certain gamemode where most of the time being the last alive is imminent death. Considering in D1 TTK adept weapons had a variation of Celerity built in, I literally see nothing op or wrong about having these built in and it feels like a regression from D1 -> D2.

    submitted by /u/NotAcetrainerjohn
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    Arbalest nerf is VERY noticeable!!!

    Posted: 16 Mar 2021 11:47 AM PDT

    Now you actually have to aim for the head with Arbalest now. No more heavy bullet magnetism.

    Thank Goodness. Credit goes to the Destiny Fun Police

    submitted by /u/Freezing_FX
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    Lumina Needs A Buff

    Posted: 16 Mar 2021 06:50 AM PDT

    Preferably in it's range. D2gunsmith has lumina sitting at 29 m of range which would have been ok in the old 150 meta but with the current 140s and 120s especially, we need as much range as we can get. Easiest solution would be just to add +15 or +20 range to the catalyst along with the original bonus of two remnants per kill.

    submitted by /u/eotto17
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    Here are some new class Armor Sets I designed - Hope you enjoy!

    Posted: 16 Mar 2021 03:46 AM PDT

    https://www.artstation.com/artwork/9mVZ8W

    I probably should have been going for a God Roll palindrome this week, but I guess this happened instead!

    Last time I only did Warlock sets, so this time I made sure to cover all three with an option.

    submitted by /u/Mike-Zidane
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    Adept NF weapons for GMNF should be guaranteed if you get platinum IMO.

    Posted: 16 Mar 2021 09:13 PM PDT

    I can understand not getting a weapon drop if you speed run the GM and not kill champions but if teams platinum the NF I think have a guaranteed drop isn't too much to ask. Thoughts?

    submitted by /u/vivekpatel62
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    NEW: Guardian Games 2021 Cosmetics, Heir Apparent Catalyst!

    Posted: 16 Mar 2021 10:52 AM PDT

    Eris Chibi

    Posted: 16 Mar 2021 08:05 AM PDT

    BANSHEE IS SELLING INCINERATING LIGHT.

    Posted: 16 Mar 2021 10:23 AM PDT

    GET IT IF YOU HAVEN'T ALREADY. Not as crucial as say, Rage of the Warmind but still!

    You become Charged With Light by rapidly defeating multiple enemies with a warmind cell explosion.

    submitted by /u/Ditomo
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    The Post Master stays greyed out now.

    Posted: 16 Mar 2021 01:06 PM PDT

    When I go to my postmaster the menu is faded. guess its something to do with the new update.

    submitted by /u/nbartlebee
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    Stop going in to content without mods to take on champions with.

    Posted: 16 Mar 2021 08:21 AM PDT

    Why do peope insist on going into high level content without mods equipped to combat champions?!

    submitted by /u/ByronOC16
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    Could we give whisper a buff?

    Posted: 16 Mar 2021 08:00 AM PDT

    I'm not saying make it the meta for everything but give it a buff so it can stand on par with the other weapons of its kind. Oh and darci too. Please for the love of the traveler give it the buff it desperately deserves.

    submitted by /u/termsandservice01
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    Given that we can guild conquerer and are only having a 10 power difference between seasons, can we get GMs going earlier in the year.

    Posted: 16 Mar 2021 09:05 PM PDT

    Basically, title. I'd like to get guilded conquerer earlier in the season and removing the high power grind can be part of making that happen.

    EDIT: meant season, not year.

    submitted by /u/destinyvoidlock
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    Guess that Arc Singe Strikes just wont exist ever now...

    Posted: 16 Mar 2021 10:14 AM PDT

    Void, Solar, Void, Solar, Void, Solar...

    Seriously Bungie. You FINALLY give Titans something which lets them do massive boss damage, and you wont let us have fun with it...

    submitted by /u/LondonDude123
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    Can we just rename this season to “Season of War Crimes”?

    Posted: 16 Mar 2021 12:09 PM PDT

    Because between the attempted assassination of Zavala, and Calus kidnapping scorn and dissecting them for experiments, I thought things were getting wild....

    But Saladin.... oh boy Saladin. Giving no quarter to fleeing Cabal, saying we should attempt our own assassination of Caitl, and the darkest one yet.... suggesting we kidnap Psions and hook them up to Vex Prediction Engines and use Warlock magic to forcibly invade their minds to make them create false tactical scenarios to feed to Cabal leadership....

    I mean for a man so stuck up about the Cabal having no "honor", I wouldn't be surprised to hear him suggesting we go find the Cabal ships carrying their civilians and blowing it up.

    "Can't step into a war with the Cabal if we kill all the Cabal" - Iron Lord Saladin "Reaper" Forge

    submitted by /u/ProxyknifeIsKing
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    Guardian games Ghost has disappeared

    Posted: 16 Mar 2021 10:21 AM PDT

    Ghost has gone after update. Tried pulling from collections and it also disappears. Tested on Warlock but would assume other classes too

    submitted by /u/gruffpudding
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    Just did the Devils Lair strike in D2 and nobody told me there would be someone shredding a sick guitar in the background.

    Posted: 16 Mar 2021 07:30 PM PDT

    A bit late but seriously, the metal for the boss music is absolutely sick.

    submitted by /u/Zenobia_Catnap
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    Prismatic Recaster vendor screen has been changed for the worse - likely a bug and not intentional.

    Posted: 16 Mar 2021 11:04 AM PDT

    Images: 1 | 2

    It was so much easier to see everything on one screen. That made so much more sense so I can only assume that this change was not intended.

    This is admittedly not a gamebreaking bug, just an annoyance.

    submitted by /u/Ditomo
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