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    Destiny This Week At Bungie 3/11/2021

    Destiny This Week At Bungie 3/11/2021


    This Week At Bungie 3/11/2021

    Posted: 11 Mar 2021 03:05 PM PST

    Source: https://www.bungie.net/en/News/Article/50176


    This week at Bungie, we prepare for Grandmaster.

    For years, we've been fighting to keep the Last City and its people safe. Our latest efforts off-world to keep Cabal leaders from strengthening Caiatl's War Council have been fruitful, but sometimes, the danger is closer to home than you'd think.

    If you haven't seen the cutscene that went live on Tuesday, we won't spoil it for you. All we'll say is that what happened will not be taken lightly.

    For the TWAB this week, we have a refresher on Grandmaster Nightfalls for the New Lights out there, a preview for some Stasis tuning coming next week, and results for our Festival of the Lost armor ornament vote. Let's get to it!


    Grandmasters of the Universe

    Are you ready for a challenge? Starting on March 16, Grandmaster Nightfalls become available.

    Never heard of a Grandmaster Nightfall before? No problem. Let's get you up to speed.

    • Strike difficulty is set to 1350 Power.
    • Minimum Power required is 1325.
    • Contest Mode is enabled, so even if you go higher than 1325, you will be capped.
    • Each strike will have a specific set of modifiers to ramp up the difficulty, so make sure to inspect each one to know which Champions you'll face, and what other challenges await you.
    • One Grandmaster Nightfall will be available each week until April 20
    • Starting April 20, you'll have the opportunity to blaze through all available Grandmaster Nightfalls through a direct launch playlist.
    • If you miss a week, the final three weeks of the Season are your opportunity to catch up!

    This Season will also be your first opportunity to earn Adept weapons through a PvE activity. While Shadow Price, Palindrome, and The SWARM have each been available when completing lower difficulties of Nightfalls, Adept versions will only be available through Grandmaster difficulty.

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    These weapons grant additional stat bonuses when Masterworked, and can be socketed with Adept weapon mods. You can earn these mods in Trials of Osiris and you'll be able to earn them through Grandmaster Nightfalls as well.

    Additionally, this will be your first opportunity to earn a Gilded version of the Conqueror title. If you see someone sporting this in a few weeks, know they went through an ordeal to earn it. Well, not just one... but many.

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    Now's the time to form a fireteam and start strategizing how you'll work together to overcome the challenge. Smoke bombs might come in handy when things are looking dire, or a well-placed Nova Bomb to eliminate some Champions that have been stunned near each other. Word on the street is that the Cult of Aeon is rising up through the ranks, helping Guardians to keep their ammunition stocked during the fight.

    We're excited to see what strategies you create in the face of challenge, and to see what sweet loot you claim from the hands of your enemies.

    Eyes up, Guardians.


    Patch Note Previews

    Over the last few weeks, numerous teams throughout the studio have been working on bug fixes ranging from strikes to Sandbox. Our current target for Destiny 2 Update 3.1.1 is next Tuesday, March 16. While this isn't the largest patch we've shipped, we're excited to get these fixes out in the wild.

    Additionally, we made a commitment to some balance passes for Stasis in the Destiny 2021 Update: The Road to The Witch Queen. We had a few notes on how we'd be tuning the Titan Behemoth, Hunter Revenant, and Warlock Shadebinder subclasses.

    Destiny 2 Update Preview for March 16 Patch

    Strikes:

    • Fallen S.A.B.E.R.:

      • Fixed an issue where the strike Boss would not spawn until all players were alive and present.
      • Improved objective waypoint behavior.
      • Fixed some grammatical errors in player-directive text.
      • Fixed a bug where a fireteam member entering the area late could cause the Warsat falling visual effects again.
      • Fixed an issue where Zavala's dialog in the first area could play multiple times.
      • Fixed a bug where a fallen energy shield could be seen sticking out of a wall.
    • Devil's Lair:

      • Sepiks Prime now has a Boss health bar.
      • Fixed some floating environment objects.
      • Fixed an issue where some monster spawn points looked like accessible doorways to players.
      • Fixed an issue where an Overload Captain could spawn with the wrong name.
      • Fixed an issue where the Fallen Walker and Fallen Brigs could respawn after they were defeated.
      • Fixed an issue where physics was missing from a wall early in the strike, allowing players to get lost out of environment.

    Armor

    • Fixed an issue with the Linear Actuators Exotic perk for the Titan Exotic Dunemarchers, which was not triggering properly. The perk now behaves as expected, triggering on each/subsequent melee strike after an appropriate amount of sprint time.
    • Font of Might no longer displays a generic "Damage Boost" string when its benefit is active.
    • Fixed a bug where the Mantle of Battle Harmony and Omnioculus Exotics were not displaying their flavor text.
    • Omioculus also no longer grants melee energy when making only yourself invisible under some circumstances.
    • Cuirass of the Falling Star no longer grants an Overshield when used with Supers other than Thundercrash.

    Weapons

    • Fixed an issue where flavor text wasn't appearing for several seasonal weapons.
    • Added rumble to the end of Dead Man's Tale's reload.
    • Adjusted Riskrunner perk VFX that were causing epileptic issues.
    • Reduced Arbalest's aim assist, making it harder to hit headshots in Crucible.
    • Set the Frenzy and Cranial Spike perks to use the correct buff icons.
    • Fixed Ticuu's Divination's missing kill feed icon.
    • After a few weeks of development and playtests, we also have a round of Stasis balancing slated for March 23.

    Stasis Tuning Preview for March 23 Patch

    Before we dive in to the patch notes, we have a few words from the team to walk through the goals of this tuning pass:

    Hey everyone, Gameplay Team at Bungie here. We made some targeted changes to Stasis in Season 12 and wanted to see how they landed before making any more adjustments. Now that we've have several weeks of data to analyze, we're ready to make some further changes to address additional pain points of Stasis in PVP. Our goal with these changes is to reduce some of the frustrations when fighting against Stasis subclasses in the Crucible, while maintaining their power in PvE content wherever possible. With that said, some changes required us to adjust the global behavior of some abilities. In the patch notes below, we've explicitly mentioned which changes will affect Crucible functionality only. We'll be closely monitoring ability performance and feedback as Season 13 continues. Thanks for playing, and we're excited to see how the future of Stasis unfolds.

    Hunter

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    • Shatterdive

      • Removed damage resistance from Shatterdive.
      • Added a 4s cooldown between activations of Shatterdive.
    • Withering Blade

      • Decreased Withering Blade damage against players from 90 to 65 damage. PvE damage is unchanged.
      • Decreased Withering Blade slow stacks applied to players from 60 to 40 stacks. PvE slow stacks are unchanged.
      • Decreased the target acquisition range of Withering Blade after it impacts a player from 12m to 8m. Range after impacting PvE enemies is unchanged.

    Titan

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    • Glacial Quake

      • Removed AoE freeze against players on super cast. Will still freeze PvE enemies on cast.
      • Reduced damage resistance while in super from 60% to 50%.
      • Increased the energy cost of using Shiver Strike while in Glacial Quake from 3% to 7% Super energy.
      • Using the combo of a Shiver Strike into a Heavy slam attack will now cost the full Super energy of both the Shiver Strike and the slam (previously only costed energy for the slam).
    • Shiver Strike

      • Increased downwards velocity applied to Shiver Striking players when they are slowed to pull them out of the air more strongly.

    Warlock

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    • Winter's Wrath

      • Improved tracking of Winter's Wrath projectiles, now tracking strength decays from its max value over 10s instead of 2.2s.
      • Increased the size of the warlock super projectile's proximity detonation radius 1.5m – 1.65m
      • The proximity detonation now starts at it's largest and scales down to 40% over time.
    • Penumbral Blast

      • Decreased Penumbral Blast damage against players from 80 to 30 damage. PvE damage is unchanged.
    • Iceflare Bolts

      • Fixed a bug where Iceflare Bolts would continuously try to switch targets.
      • Increased target acquisition range of Iceflare Bolts by 33%.
      • Increased turning speed of Iceflare Bolts so they can more effectively hit nearby targets.
    • Chaos Reach

      • Decreased the amount of Super energy refunded when cancelling Chaos Reach early.

    General

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    • Duskfield Grenade

      • Reduced how strongly Duskfield Grenade pulls players inwards, effectively reducing the pull range from 9.5m to ~6m. PvE pull impulse is unchanged.
      • Reduced the slow stacks applied to players by the grenade detonation from 20 to 10 stacks. Detonation slow stacks are unchanged against PvE.
      • Reduced the slow stacks applied to players on each tick of the grenade from 10 to 5 stacks. Per-tick slow stacks are unchanged against PvE.
      • Adjusted the UI presentation of the "Slowed" status to display Slow stacks as X/100 instead of X/10, to increase readability when adding Slow stack amounts that are fewer than 10.
    • Stasis Crystals

      • Reduced crystal shatter damage against players from (85 max, 55min) to (55 max, 25 min). PvE damage is unchanged.
    • Whisper of Chains

      • Reduced Whisper of Chains damage resistance bonus while in Super from 25% to 5%. Damage resistance when not in Super is unchanged. This only affects damage from other Guardians.
    • Whisper of Torment

      • Fixed a bug where players could continuously proc Whisper of Torment while standing inside an opponent's Barricade.
    • Stasis Fragment Quests

      • Significantly reduced objective completion values for all Crucible fragment quests.

    If any issues are found over the next week, some of these changes may be delayed to a future date. Check out the Player Support Report below for more details and stay tuned to @BungieHelp for updates on our timelines.


    They Do Vote in Herds

    If you missed the TWAB last week, we held our first ever community survey to determine which upcoming Festival of the Lost ornament set would be available. Movie Monsters vs Dinosaurs, or #TeamMonsters vs #TeamDinos if you were watching Twitter trends. Truth be told, we saw many more votes than anticipated. There were just over 200,000 votes cast, but a clear winner emerged. Our scientists were more preoccupied with whether or not they could, they didn't stop to think if they should! All said and done, we have a clear winner.

    Dinosaurs win!

    Image Linkimgur

    (Community art by Jarhinge)

    For all of you monster-movie lovers, do not fret! While #TeamDinos have won the day by a fairly significant margin (Ex: Titans voted #TeamDino at 81% to #TeamMonsters at 19%), there's still opportunity in the future for these sweet armor ornaments to see the light of day.

    Many thanks to all who participated in this first stab at a community vote! This wasn't just exciting to watch unfold throughout the community conversation, but we had a great time watching the data as it built a clear story of which ornament sets would be chosen. While we won't hold votes for everything we do in Destiny, we're excited to do more of these in the future. Stay tuned!


    Patch Prep

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    Next week brings another update to Destiny 2, but for some Guardians in the states, you'll also be setting your clocks forward an hour. Yes, the age-old tradition of losing an hour of sleep for reasons that people can't seem to remember anymore is here once again. Alright, now that I've gotten my complaints out of the way, let's get to the important stuff from Destiny Player Support.

    This is their report.

    KNOWN ISSUES LIST #HELP FORUMS BUNGIE HELP TWITTER

    SPRINGING FORWARD

    Daylight Saving Time 2021 begins on Sunday, March 14, in the United States. The daily and weekly ritual reset will be at 10 AM Pacific (1700 UTC) while Daylight Saving Time is active from March to November.

    For more information, please visit our Destiny 2 Ritual Reset Guide.

    UPDATE 3.1.1 AND MAINTENANCE TIMELINE

    Next Tuesday, March 16, maintenance for Update 3.1.1 will begin. Below is a timeline of events:

    • 9 AM PDT (1600 UTC): Maintenance begins.
    • 9:45 AM PDT (1645 UTC): Players are removed from activities. Destiny 2 is brought offline.
    • 10 AM PDT (1700 UTC): Update 3.1.1 will be available across all platforms and regions. Players will be able to log back into Destiny 2.
    • 11 AM PDT (1800 UTC): Destiny 2 maintenance is expected to conclude.

    Below are some issues that will be resolved with Update 3.1.1. A complete list will be shared when the update goes live.

    • Dunemarcher's Linear Actuator Exotic perk will now properly trigger on melee strikes, and chain to combatants, after sprinting for the appropriate length of time.
    • The Double Trouble Dreaming City Triumph can now be obtained.
    • The Braytech transponder signal on Europa will no longer be removed if player dies with 2/3 completed.
    • Completing the Forfeit Shrine Ascendant Challenge will now grant progress towards the Ascendant Champion and Honed for Speed Triumphs.

    CLAN XP

    As a result of testing being done on clans to help resolve an ongoing issue, clan XP will be temporarily disabled on Tuesday, March 16, from 11 AM PDT (1800 UTC) to 12 PM PDT (1900 UTC). During this time, clan XP from all sources (bounties, activities, etc.) will be lost and won't count towards clan XP totals.

    Stay tuned to @BungieHelp on Twitter for more information.

    PRESAGE SCANNABLES

    In the Presage mission, the scannables are on a weekly lockout. Players need to find and scan the first set of scannables in their entirety and complete the associated Triumph before the next set of scannables become available upon the next weekly reset.

    Players who only partially complete the scannables for a given week will not have the next set of scannables available at the weekly reset.

    Players who observe other issues should report them to our #Help forum.

    TRIALS OF OSIRIS

    We have resolved an issue that prevented the Trials of Osiris from being active the past two weekends. Trials of Osiris will be re-enabled and active at the daily reset on Friday, March 12.

    Players who observe other issues should report them to our #Help forum.

    WEEKLY KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • Players report their veteran dialogue got removed from Shadowkeep missions after completing the New Light quest.
    • Veteran players report that after completing the New Light quest the Stardust campaign doesn't acknowledge them as veterans like other players who didn't complete the New Light quest.
    • The Zydron Nightmare Hunt doesn't acknowledge veteran players if they completed the New Light quest but weren't new players.
    • In the Presage mission, players can respawn into areas that instantly kill them.
    • The Frozen in Time ornament for No Time to Explain says it's an Exclusive Item for players who own it and can't be equipped.
    • Warlock's Bleak Watcher Stasis turret does not shoot enemies at certain angles.
    • The Turbo-Kickers Hunter Exotic ornament for St0mp-EE5 shows a checkmark on the icon in the Bright Dust section, but it can still be acquired.
    • It is intentional that the In It for Infamy Seasonal Challenge only counts major ranks up rather than sub-ranks.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    12 What Now?

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    I'm going to be real with you all. I'm terrified of flying. It's one of my biggest fears, even if there shouldn't be anything scary about flying through the air in a huge metal tube at ridiculous speeds. In any case, the winners this week capitalized on my fears, as they decided to go over the max weight limit of a Fallen Skiff.

    Movie of the Week: Max Occupancy Has Been Reached

    I would love to see the pilots face 🤣 pic.twitter.com/fVCq3j1c9A

    — Chrizmo (@Chrizmo__) March 7, 2021

    Movie of the Week: Affection

    Video Link

    Shanty of the Week: Runnin' To Europa

    Video Link

    Alrighty, that's it! Show's over! You don't have to go home and you're more than welcome to stay here, but still … show's over! If you'd like to submit a video for MOTW, throw a post on the Bungie.net Creations page. Make sure to link your Bungie.net profile in the description so we know where to deliver your emblem when you win.


    SecretServitor

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    While hunting for Art of the Week picks this week, I noticed a fun hashtag on numerous posts throughout the feed: #SecretServitor. A few community members put on a fun art exchange, full of kickass Warlocks, beautiful images of Crow, and some other fun surprises. It's always awesome stumbling across group- or clan-hosted events. Below you'll find a handful of their submissions, but we highly recommend scrolling through the hashtag for more!

    Art of the Week: Season of the Chosen Render

    Here's something fresh after yesterday's spam- I made a Season of the Chosen render for the Destiny Model Rips discord banner contest! I'm super proud of the lighting on this render, it turned out so well!

    #Destiny2 @Destiny2Art @rDESTNYCREATION @A_dmg04 pic.twitter.com/MeKYVMfv36

    — kat (@henloimkat) March 9, 2021

    Art of the Week: Nova with no Warp

    Nova with no warp

    Made for @henloimkat as part of @TR_BlueJay's #SecretServitor 3D artwork giveaway! Hope you like it![#Destiny2](https://twitter.com/hashtag/Destiny2?src=hash&ref_src=twsrc%5Etfw) #Destiny2Art #destinyart @rDESTNYCREATION pic.twitter.com/4fUX2Ok0Zl

    — Ohlac 🎨 (@Ohlac3D) March 8, 2021

    For the winners, expect a direct message from us. We have a sweet emblem for you to sport in Destiny 2! If you'd like to submit art to be featured in future weeks, make sure to tag your content with #DestinyArt, #Destiny2Art, or #DestinyArtBread! Well, that last one is totally optional, but we would love to see what you're cooking up.


    Here we are. A full year of working remotely. Last year, I said that our weekly TWAB installments have been helping to keep my head focused on what day it is, but I must admit, I find myself asking what year it is more often than not. It's been March for about 12 months now, but I'm happy to say that things are starting to get brighter with each passing day.

    Cheers to the fireteams that have been keeping each other company over this last year. Cheers to those who have been staying safe, supporting charities, and doing whatever they can to help their communities through these times. You continue to serve as a light for those enduring some dark times, and this world is a better place thanks to you.

    As we head into the weekend, I'll be spending some time with my Grandmaster fireteam figuring out what days and times we'll be hitting the activity. We earned our initial Conqueror titles in Season of Arrivals together, and I'm pretty excited to go for Gild with the same group. Yeah yeah, "friendgame is the true endgame" gets meme'd on every so often, but I'll be damned if I don't admit that this fireteam has been the sickest loot I've ever gotten from Destiny.

    I hope you're able to form the similar bonds through clans and friendships found in the Destiny community. They don't come often, but when they do, they can last a lifetime.

    Cheers,

    dmg04

    submitted by /u/DTG_Bot
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    Daily Questions [2021-03-12]

    Posted: 11 Mar 2021 07:00 PM PST

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    If Caiatl offers us a pet warbeast, I would switch sides in an instant.

    Posted: 11 Mar 2021 11:29 AM PST

    War beasts are the dogs of the destiny universe, and we're being offered an alliance with someone who could give us one?

    My guardian needs a good boy :)

    submitted by /u/Spoofbit
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    Now hear me out, a 1/100 chance to spawn a giant taken version of drifter as the primeval instead of the normal primeval

    Posted: 11 Mar 2021 06:46 PM PST

    This, and have him shout gambit one liners at us while he attempts to smash the ever loving motes out of players in the arena. Maybe we could even get a special emblem for being in a gambit match when drifters handsome dark doppelganger spawns?

    submitted by /u/dark1859
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    Don't let the return of Trials distract you from the fact that completing a single Control match is more rewarding than winning a single Trials game.

    Posted: 11 Mar 2021 04:41 PM PST

    At least I can get three blues to dismantle into gunsmith materials.

    While winning an endgame PvP match gives a single token :|

    submitted by /u/Freezing_FX
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    I don't get why people still wanna fuck around with ads during gambit when the drifter says you've got enough motes. Seriously. Put them in the bank

    Posted: 11 Mar 2021 05:07 AM PST

    I'm so tired of seeing people go for 15 when all we need is 6

    Stop fucking around and put your motes in the bank

    Just turn around, run back to the center of the map and deposit your motes

    All too often I see someone try for 15 and end up dying because they were alone, surrounded by enemies while everyone waited because we deposited our motes

    All too often I see someone hang back long enough for the other team to put a blocker in and take the lead when the person was trying to get more motes for a bigger blocker

    I don't care if you have 3 motes if the drifter says put the motes in the bank, put the motes in the bank

    Edit: after talking it seems my main issue is that people are actively choosing a team game and then knowingly choosing to not play as a team member

    Edit 2: people seem to be surprised there are those of us out there that dare play a game to win. We are out there, not just in gambit but there are the same people in crucible. I don't play crucible often but when I do I make sure I play accordingly

    Also, to the people who keep saying, "Bounties" if you've played 3 games of gambit and you STILL haven't gotten a large blocker, you're probably going to have to play 4 anyway. If you haven't played 3 games why do you care, you've got more games to play

    submitted by /u/ShowMeAssNTitties
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    Not sure if this is known, but you can survive the crusher aboard the Glykon.

    Posted: 11 Mar 2021 08:18 AM PST

    So I decided to smoke a cigarette for every Bottom Dollar I get....

    Posted: 11 Mar 2021 10:07 AM PST

    Needless to say, I've quit smoking cigarettes.

    submitted by /u/dennissbooker
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    Playing Gambit when there's some sort of community challenge on, continually reminds me of how unskilled, inattentive and inflexible the average player is.

    Posted: 11 Mar 2021 08:24 AM PST

    Not really a huge fan of rocking up to these threads and talking down to people like I'm better than them, but sometimes unpleasant things need to be said.

    I see far too many players that must have large blockers every time, especially at the start. This is of course seemingly oblivious to the fact that the initial invasion can be massive and fairly often ends up shaping the rest of the match. I see far too many players ignoring the bar at the top, indicating when an invasion is a couple of motes away. I see far too many running past the bank in that situation, when in fact their 3 or 4 can send an invader. I see far too many ignoring the massive klaxon telling them that their bank's getting drained, instead farming motes like they actually think they're helping.

    There is a fairly sizeable proportion of the population this week at least, that are deathly afraid of the PvP mechanic in this game mode and 1) essentially surrender and give up when they're under the tiniest amount of pressure, and 2) openly avoid invading despite the fact them not even getting any kills at all every time is still helping massively (especially if multiple blockers are up). The point of it isn't even to be some PvP phenom, coming back with Army Of One medals every time, but to at the very least distract and slow down the other team. This really isn't terribly complicated to understand.

    I wish there was some sort of skill-based matchmaking involved, that took all of these ultra-passive, ultra-timid players and put them all in games together so they can all join at the centre of the map and wave white flags at each other until the timer runs out.

    submitted by /u/KENEDICT_BUMBERCLART
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    Bungie, Remember! You adjusted Chaos Reach super retention already. Don’t mess with it too much.

    Posted: 11 Mar 2021 05:29 PM PST

    I believe sometimes Bungie forgets their own words or previous fixes. Which then the player base gets upset.

    When you change the super energy retained after canceling Chaos Reach back to the original build - Just remember how awful it was before you boosted it.

    Don't nerf something way to much cough cough Nova Warp.

    I think adding just a few seconds is fine, but please don't obliterate it.

    submitted by /u/dundlenut
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    The amount of times the mercy rule is given in the Crucible, only to then matchmake with 80% of the same people next game is too damn high

    Posted: 11 Mar 2021 05:17 AM PST

    Surely there's more players available to pick from...

    submitted by /u/CragtheLAD_
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    Drifter promised he'd make me rich if I banked those motes...

    Posted: 11 Mar 2021 11:44 AM PST

    ...and yet he refuses to give me a single (bottom) dollar.

    submitted by /u/CursedBlackCat
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    It's crazy to me that there are FINALLY Crucible-, Vanguard-, and Gambit-specific weapons... and they're not in the Shaxx, Zavala, or Drifter loot pools.

    Posted: 11 Mar 2021 07:45 PM PST

    At this point, Shaxx, Zavala, and Drifter loot pools serve essentially no purpose. Bungie may as well consolidate the rewards from all three and have us redeem our tokens at a single slot machine. The world building would suffer for it, but at least it'd be a streamlined experience.

    This post would probably be different if the playlist-specific armor weren't ugly enough to turn Medusa into stone, but it is, so here I am. At least add the weapons so that they have a chance to drop from the vendor-specific loot pools... please?

    submitted by /u/QuotidianQuell
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    I like champions, but I don’t like only being able to use just a few weapons to deal with them

    Posted: 11 Mar 2021 09:17 AM PST

    Except for the fallen ones, I like the idea of champions and having to coordinate to deal with them, but I hate having to use whatever weapons the seasonal artifact has mods for. Bungie should add just general champion mods for every type of weapon, or at least every primary. It just sucks being locked to only a few weapons bc imo this kind of squanders build potential.

    submitted by /u/Shrill10
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    It would be sooooo cool if Drifter offered Bottom Dollar HC through Rank-up packages

    Posted: 11 Mar 2021 09:59 AM PST

    🤪 I have been enjoying Gambit lately, hunting for an amazing bottom dollar.

    Sadly, all of drifters rank-up packages are dog shit, just like Shaxx's.

    Why not make them worth opening?

    submitted by /u/Psychological-Touch1
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    We should get an artifact unlock for every bonus power level the artifact provides.

    Posted: 11 Mar 2021 08:10 AM PST

    I'm currently at +16 power level, it'd be nice to have 16 unlocks instead of just 12. Locking the artifact at 12 is pointless. You took the time to design all these features each season that most people never try because of being limited on the unlocks.

    I think adding additional unlocks to the artifact would provide extra incentive to grind after reaching level 100. It will also give us a chance at different builds each season.

    Realistically, I only ever unlock 7 things in the artifact, because I always unlock the entire first column to deal with champions.

    It's not even the cost of the glimmer to reset the artifact. Hell, I'd even pay glimmer to get the extra unlock.

    submitted by /u/dougal24
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    If Trials does return, I think that once you've acquired an item (much like how it enters the engram loot pool) it should also have a chance to drop post game, win or lose.

    Posted: 11 Mar 2021 09:43 AM PST

    I think this would incentivize much more casual play in the playlist as well and help keep the numbers up.

    And even if you lose, you might still get loot.

    submitted by /u/Some_Italian_Guy
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    Remember when Fellwinter said he could keep a city warm with one well of radiance? Can i do that in pvp?

    Posted: 11 Mar 2021 06:10 AM PST

    Like come on Fellwinter can keep a whole city warm in freezing cold northern russia but the player (the most powerful guardian of all time) cant thaw one guardian who just got frozen in pvp? Also it would make well more viable in pvp which means more variety in what ur facing instead of the same 4 subclasses every game.

    Edit: that moment when you misspell the name of one of the most famous lightbearers of all time

    submitted by /u/Pickaxe235
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    If/When Wavesplitter gets a catalyst it should get chain reaction.

    Posted: 11 Mar 2021 12:40 PM PST

    Chain reaction is such a cool perk and it would be so cool to see it on the trace rifle that hasn't seen any use.

    It would be a trinity ghoul situation, bringing a very underused exotic up to level with the others.

    submitted by /u/luckmyst3r
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    Bungie will announce missing mod solution, but not anytime soon

    Posted: 11 Mar 2021 08:51 AM PST

    Can we PLEASE get the old Gambit maps back?

    Posted: 11 Mar 2021 07:42 AM PST

    Please Bungie, give us the removed Gambit maps back!

    I understand that if the team are completely proud of those maps but at this point we need quantity over quality because I cannot play Deep Six on a daily basis any longer, ESPECIALLY if you're going to ask us to earn 5 infamy levels this week.

    New maps are of course preferable but the old maps would be so refreshing right now.

    submitted by /u/Mattjlr
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    Chaos reach nerf for PVE?

    Posted: 11 Mar 2021 05:29 PM PST

    Why did this nerf affect both PVP and PVE? The other ability and super changes were separated are the light classes coded differently or something to prevent the separate tuning because this seems like an unnecessary hit for PVE in this subclass.

    submitted by /u/trentos711
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    Add a free emote that lets clan members display their clan banner and expand clan banners to have unique stickers that we can turn on for certain achievements!

    Posted: 11 Mar 2021 01:24 PM PST

    This would be great for showing off or a good cosmetic!

    submitted by /u/ShiningDomingo
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    I’m so sick of the state of gambit! Motes can’t be picked up, instant death (Scorn), and teleporting enemies!

    Posted: 11 Mar 2021 04:47 PM PST

    Have Bungie ever actually addressed this? It's been going on for a long time now not just this season but it seems to be getting worse. I only play gambit to get the BD and for quests but my god it makes me want to just exit the game.

    submitted by /u/TheMany-FacedGod
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