Destiny Community Focus: illPhysics |
- Community Focus: illPhysics
- Daily Questions [2021-03-11]
- I will never EVER get tired of the FEEL of Destiny’s weaponry. Props to Bungie’s art, writing, and game design for their execution in giving each exotic a storied past. They’re so poetic.
- Why can a Titan using Banner Shield get frozen while blocking? The whole function is to guard and protect teammates.
- Titan main here to say that Chaos Reach is not unfair or cheesy in pvp in any way, and I will die on this hill
- Stop complaining about having to actually play the game in order to reap the rewards.
- I miss the magic that was the Zhalo Supercell in D1
- Shattered throne and PoH should be farmable like prophecy is
- The "in it for the infamy" weekly challenge should have been closer to the start of the season, or it should have been retroactive.
- It really blows that all strike specific weapons are sunset
- Why Were Halos Retired Again?
- [Self-Promo] Destiny Launcher - a website for quickly accessing destiny related sites.
- Honestly Bungie? The recent introductions to the Cabal's story has made me more interested in the Cabal story more than I ever have been.
- [Gambit] Why does it feel like I only ever die to Scorn?
- Please revert the reactive pulse nerf!
- Hot Take: I think Champions are a really cool addition to the game. But could be improved upon.
- Don't let the sorry state of Precision ARs distract you from just how terrible *all* Fusion rifle archetypes are
- Stasis slows in PvP should only take away my character's movement speed, it should not affect my mouse sensitivity.
- I wish there was a "Welcome back, here's what you missed" experience for lapsed Guardians who want to come back to the game and get right back to Endgame shape.
- We should be able to gild Raid titles by doing a flawless run.
- Coup de Grâce
- Every time I decide to play some Gambit i tell myself "it can be THAT bad right?" .. and everytime I'm proven wrong
- Since we have ghosts 2.0 and armor 2.0, Its time for sparrows 2.0
- Let there be a cooldown on how many times Guardians can get stasis frozen and slowed.
- Prosperity Ghost mod should protect me from getting 3 blues
- Bungie, I know you've heard this a lot this season, but seriously. The way the Story of this Season has been told thus far feels like a final evolution of Destiny's storytelling. Everything from lore, main story, quest design and VA intertwines to make it perfect.
Posted: 10 Mar 2021 10:09 AM PST Source: https://www.bungie.net/en/News/Article/50173 It's about time we fire up the spotlight and focus it on another interesting individual in the Destiny community. This week, we have a biomedical engineer who is now a full-time content creator, Hand Cannon lover, and authority on breakfast cereals. Please meet illPhysics. Tell us a little bit about yourself and what first got you into gaming? What inspired your callsign?
It's hard not to love the physics of Destiny's movement mechanics. Tell us about your Destiny roots and why you decided to become more involved in the community?
Very well said, glad to see you are finding success! What has been your favorite weapons to use this Season? Favorite Exotic? Favorite subclass?
I don't Warlock, but have to admire how y'all fly around like fighter jets. Tell us about what kind of content we can see on your channel. Favorite Crucible playlist and map?
Listen... Grape-Nuts are a fine cereal you just need to add like three cups of sugar to the bowl. I digress, do you have a favorite moment from playing Destiny in the past?
Where all can we find you on the internet?
Anything else you would like to add before we let you go?
Big thanks to illPhysics for carving out some time to spend with us and share his story. Make sure you stop by his channel and say hi. We have more Community Focus articles planned! This one went out a week later than we originally wanted, but we appreciate illPhysics for patiently working with us to get this out! We're excited to be featuring awesome women from our community for the next three weeks of Women's History Month. We already have a pick for next week, but if you know someone you think should be featured, let me and Dmg know on Twitter or our forums. [link] [comments] |
Posted: 10 Mar 2021 07:00 PM PST New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Beyond Light & Season of the Hunt CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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Posted: 10 Mar 2021 07:11 PM PST Bungie is SO good at making the feel of weapons prominent. Sunshot itself feels like I'm firing a cardboard box of a gun, but an awesome one at that. Each bullet a flashing meteor unto its targets. Dead Man's Tale (I have NOT put this thing down) feels light and polished and broken into from well-oiled use. Its background as a reliable weapon fit for any rifleman gives it weight, especially with its original owner's dark past. Thorn feels heavy on the firing end, the weight of its recoil going up and down like the hammer of death that it is. Fear the sound of its abyssal bloom across the map. The gears in Le Monarque turn with every effortless draw of its string, each arrow leaving its frame with a hardened and venomous sting. You count the Ace of Spades's shots. Six bullets that'll never fail you until they run out. Memento Mori, Guardian. I can go on and on and on and I'll probably be stuck here writing all day and night, but if there's one thing that true, it's this: every single exotic weapon Bungie has put out has an amazing sense of history behind each one, and all you gotta do is reload, aim, and fire to be a part of them. Edit: wow, I've never had a Reddit post take off this much before. Thank you all for the fun discussions and rewards! What was a musing appreciation for Dead Man's Tale's "feel" and casual creative writing/free-write package turned into a fun conversation with people! [link] [comments] |
Posted: 10 Mar 2021 08:18 PM PST I know bubble is better anyway, but I like explosions and I like being able to help the protect and buff the team while moving. The fact that a warlock can press L1 or a hunter can press it twice and negate the whole function of a titan subclass is unbelievably dumb. Never gonna happen, but a crucible mode with no darkness subclasses allowed would be pretty baller [link] [comments] |
Posted: 10 Mar 2021 06:37 AM PST The Chaos Reach subclass has been unchanged for over a year and a half and the only reason it's "meta" now is because Stasis slows the game down to a screeching halt and the toolkit of Chaos Reach combined with Geomags and max intellect makes stalling for super in Trials a good strategy. Also canceling mid super saves super energy. So the whole subclass is basically playing for super. This is a problem with the game mode Trails and Stasis, not with Chaos Reach. Yes I'll say it again, all it is is a consistent super that isn't roaming, which is normally A BAD THING in pvp but roaming supers (and Missile Titan for whatever reason) are inexplicably hard countered by Stasis. Light subclasses on Titans and Hunters have no such similar super or toolkit to counter Stasis so it only seems on first glance that Chaos Reach is somehow OP when really it isn't at all. [link] [comments] |
Stop complaining about having to actually play the game in order to reap the rewards. Posted: 10 Mar 2021 01:39 PM PST Seriously, I've never seen so much complaining from one subreddit about having to actually play a game in order to feel validated by the rewards it offers for putting time into it. You don't want to play Gambit? Fine, then don't. Nobody is forcing you to do it, and there are still seven weeks left in the Season. Five Infamy Ranks doesn't take that long, and you were going to have to earn those Ranks regardless if you started at the high-end or at the low-end. You don't want to play Trials of Osiris? Fine, then don't. You don't want to do a Grandmaster Nightfall? Fine, then don't. You don't want to play Iron Banner during a potential Stasis-fest? Fine, then don't. Nothing is forcing you to do ANYTHING in this game, and it's so annoying to see so many people act like Bungie is holding them hostage for playing their game and all the aspects of it. [link] [comments] |
I miss the magic that was the Zhalo Supercell in D1 Posted: 10 Mar 2021 07:11 PM PST I don't know how many people used this exotic in D1, I never paid any attention to meta loadouts, but the feeling of just Palpatineing an entire room of adds with almost no reloads was glorious, and then it got replaced with riskrunner and it just doesn't feel the same. All I want for Christmas is my Zhalo Supercell bungie... [link] [comments] |
Shattered throne and PoH should be farmable like prophecy is Posted: 10 Mar 2021 10:10 AM PST TLDR: Reissuing the dreaming city weapons and armor is cool and all, but with how tedious all methods of getting them are, the dungeons should be farmable, similar to how prophecy is. On today's list of non important but nice to see changes to Destiny, I would like to bring up dungeons being able to be replayed infinitely through out the week. This season the dreaming city gear was reissued and the weapons were introduced with different and new perks which is fine with me as they are cool and fun guns. What is slightly annoying is that shattered throne wasn't made farmable like prophecy is, and with how tedious it is to get the gear from other methods, it'd be a nice change to see. None of the weapons are game breaking by and sense of the matter so I really see no reason that it wouldn't make sense to do so. Anyway, that's just my "non important, but nice to see change", I understand there are many many things that should have priority before this. [link] [comments] |
Posted: 10 Mar 2021 07:48 AM PST The reason for this is that each time you earn a major rank up, the amount of infamy it takes to reach the next major rank increases. So let's say you're halfway up the infamy ladder when this weekly challenge became available. You have to grind for much longer than someone who is at 0 infamy would, because your rank ups require more infamy. You've already put in the work to climb halfway up the infamy ladder, but you are not rewarded for it because this weekly challenge is not retroactive. Clearly, not much thought was put into this weekly challenge. [link] [comments] |
It really blows that all strike specific weapons are sunset Posted: 10 Mar 2021 05:16 PM PST There's not a lot of them left mind you, but it really sucks that horror's least, long goodbye, warden's law, mindbender, and militia's birthright are all sunset and were not revamped with the sunsetting of sunsetting. And while they and the vaulted sunset weapons weren't godly by any means (in most cases) it was nice to actually have specific weapons tied to the strikes, giving people a reason to want to farm harder/more time consuming strikes if the weapon in question was worth it (like D.F.A and mindbender). *side note, please note that i am referring to weapons that are only dropped by one strike, Shadowprice, Swarm, and palindrome are on a timed rotation and are not locked to one specific strike and therefore are not under the umbrella of strike specific weapons as they are simply dropped via the nightfall regardless of strike* [link] [comments] |
Posted: 10 Mar 2021 04:30 PM PST I thought they were cool enough to make me want to do prestige / nightfall just for the glowy boi. I think they are cool temporary cosmetic rewards. [link] [comments] |
[Self-Promo] Destiny Launcher - a website for quickly accessing destiny related sites. Posted: 10 Mar 2021 11:44 AM PST I made a website from where you can quickly access destiny related websites. I think it's also good for new players to discover these sites. You can access it at: https://destinylauncher.net/ I am planning on updating it with a favoriting feature, but i am open for other suggestions. It's also open source: https://github.com/andrisborbas/destiny-launcher [link] [comments] |
Posted: 10 Mar 2021 11:50 AM PST Seriously. Whether it is the way Caiatl and Osiris talk to each other when the Guardian is aboard the Glykon, or with a recent tweet made by bungie that confirms she did not send that psion to kill Zavala. I know I'm probably beating a dead horse here, but the amount of quality storytelling this season is just incredible. Great job with this one bungie. [link] [comments] |
[Gambit] Why does it feel like I only ever die to Scorn? Posted: 10 Mar 2021 02:35 PM PST Seriously, it feels like they're 50 power levels higher than any other enemy type. At 1310 power, I'm usually playing a Reaper role (does anyone else miss the Gambit armor perks? I do...) and have no problem clearing parts of the map with my neutral game (bottom tree Sunbreaker). But whenever we're up against Scorn, I find myself taking huge bursts of damage out of nowhere and suddenly I'm dead. Am I just fighting them wrong? Or is there something else here I'm not noticing. Is there a chance they are literally higher power level as they were the flagship enemy type of Forsaken, when Gambit came out? [link] [comments] |
Please revert the reactive pulse nerf! Posted: 10 Mar 2021 10:36 AM PST For anyone unaware: In season of the chosen reactive pulse has been nerfed to death and that's no exaggeration. The primary effect of the mod is at best a neat visual effects now bc it basically does no damage at all anymore. I haven't seen this in any know issues list so I'd assume it's not a bug. Reactive pulse used to be one of the best CwL mods that you could just always add to pretty much any build and greatly enhance it. A lot of CwL mod require a specific build or playstyle but Reactive pulse could work with pretty much anything. Add to that that the fact that it used to count as arc Grenade damage opened up some amazing build potential. Please at least make it do the damage it did before I can see why it would no longer count as grenade damage bc that allowed for some really good build synergy but the damage should really be reinstated. Also, buff EoT! [link] [comments] |
Hot Take: I think Champions are a really cool addition to the game. But could be improved upon. Posted: 10 Mar 2021 02:13 PM PST I really like the idea of coordinating with teammates to stagger a powerful enemy. However, I will say that the Fallen Champions are REALLY annoying to deal with. Why can a Barrier Servitor make surrounding Fallen immune? I'm not saying Bungie should nerf Champions to make them easier to deal with, but improve the mods that are used to stagger them, mainly Overload rounds. As of Season 13, Overload SMGs are very inconsistent compared to an Overload Bow. Instead of making us fire almost the ENTIRE MAG, let us fire fewer bullets to stagger them. Also, make Anti-Barrier weapons do more damage to the enemies affected by the Barrier Servitors' "immune" beam. It's already annoying to shoot a barrier, but having everything immune to damage is kind of annoying. Other than that, I really like the concepts of Champions. [link] [comments] |
Posted: 10 Mar 2021 04:11 AM PST I took the new gambit Fusion for a spin in the Crucible and it's just absolutely ridiculous. They're very inconsistent, they will often leave enemies at 1hp and they can't outrange something like Felwinter's which doesn't even have a charge up time. In PvE they're just as bad. Yes they handle decent for crowd control since they pierce enemies but have terrible damage against tougher enemies. I really hope the next meta is centered around Fusions, they really need some spotlight. [link] [comments] |
Posted: 10 Mar 2021 08:01 AM PST I'm okay with slows making my character a sitting duck by removing my ability to strafe and move my character to a different position. What I'm not okay with, is how slows affect how fast my character turns/aims. Changing my dpi/ mouse sensitivity/whatever the right word for it is during a fight does not feel good. It takes away my ability to fight back and even if I manage win the fight and get the last shot in on the guy who froze me, I did not have fun in that fight. Making my character stand still is a big enough advantage anyways, my head is barely moving while your character is moving all over the place which means you can get headshots on me a whole lot easier than I can on you. Please change this for all slows in PvP Bungie, thank you. [link] [comments] |
Posted: 10 Mar 2021 10:40 AM PST I don't know about anyone else, but with VOG coming back, I have a bunch of friends excited to come back but scared because they feel a big grind is ahead of them to get ready. Also they all feel they've missed so much. I wish there was some sort of catch up other than me that could give Guardians who haven't played in a year (or more) that would give them one big, max light reward that they can anchor their grinding around and get ready to come back. Imagine coming back, doing a "Welcome back" mission, getting a 1300 drop (from 1100 where they'll theoretically be at) and give them a huge boost to leveling in time for VOG. ....I just want my friends back! [link] [comments] |
We should be able to gild Raid titles by doing a flawless run. Posted: 10 Mar 2021 04:47 AM PST Title. It would be a nice extra step to add back the prestige of flawless. Keep the shader reward and add a gilded version of the respective raid title if you complete it. It could reset every so often as well. Every season would be too much I think, but I feel like each year is a sort of a happy medium. Thoughts? [link] [comments] |
Posted: 10 Mar 2021 07:23 PM PST The absolute best part of Season of the Hunt was being able to cycle Wrathborn Hunts to play the Coup de Grâce hunt and get a Pinnacle you actually need. You knew what piece of gear your Pinnacle was going to be and it was so freaking pleasant. This season I'm playing for pinnacle after pinnacle looking for that one specific piece of gear, playing things I don't want to play, only to get another energy weapon or whatever other piece I don't need. It's not fun. Especially when it just keeps on happening. Even if the Coup de Grâce wasn't offering what I needed at that exact moment, I could keep playing the activity until it cycled to the one thing I did need. Could we please please bring that back or something similar? Just one chance a week to, without a doubt, actually get the piece of gear I want. Please? [link] [comments] |
Posted: 10 Mar 2021 04:27 PM PST It really is that bad. I'm definitely not gonna grind out the new Gambit seasonal challenge once I'm at 1310 (which should happen either this or next week) you won't see me in Gambit this season ever again. [link] [comments] |
Since we have ghosts 2.0 and armor 2.0, Its time for sparrows 2.0 Posted: 10 Mar 2021 08:36 AM PST Honestly i couldn't care less about the mods on it, I just want the shiny golden border on it for when its masterworked but mods could be kinda cool on a sparrow [link] [comments] |
Let there be a cooldown on how many times Guardians can get stasis frozen and slowed. Posted: 10 Mar 2021 05:51 PM PST Basically title. At least five or ten seconds after getting frozen, but no cooldown after getting slowed. Attacks would still do damage, like penumbral blast would do its 80 damage, titan punch would still beat you into the opposing wall and OHK you and the hunter shuriken would do 90 damage, but not apply their respective freezes or slows. Grenades would also do their damage, not sure on numbers but you get the idea. This would balance PVP just a little bit, but not mess with PVE that much because stasis spam only happens in the campaign and is still not that much. [link] [comments] |
Prosperity Ghost mod should protect me from getting 3 blues Posted: 10 Mar 2021 05:44 AM PST Title. If my team wins a Gambit/Crucible match or completes a NF/strike and I have the activity's respective prosperity ghost mod ("Wins have a chance to drop an additional piece of Legendary gear"), I should not get 3 blues instead. Honestly, I would be happy if the mod just prevented getting blues while equipped. But it hurts when a Gambit match ends in a "W" and your post-match rewards are 3 blue class items. [link] [comments] |
Posted: 10 Mar 2021 10:36 PM PST Up untill now, Destiny has always been a mishmesh of different parts of it telling different stories. The lore would go in deep but not everyone would read it. Everyone WOULD experience the main story but it was not nearly as cohesive or interesting as the lore. Quest desgin would often have nothing to do with plot bar a slightly related tangent. VA and character interactions was always good from a technical perspective, but it took time to nail characters and some were left by the wayside outside of lore. (COUGH IKORA UNTILL NEXT SEASON/WITCH QUEEN COUGH) But for once in Destiny's timeline, this time everything works together to enrich the other. The lore is intertwined into the main story quest, huamnzing the Cabal and their plight while keeping them alien. The main story in game is empowered by this, making what would otherwise be a "kill Cabal on battles" event actualy feel like a moral quandry. The in game quest design ties into everything this season, for example in Caiatl helping us with the exotic quest while she searches for Calus, or in WHY we are doing Battlegrounds in order to deny Caiatl her War Council. The HELM also gives us a good staging ground FOR such interactions between characters, humanzing them in ways merely being voice acted do not. It allows foir more character TO character interaction, something we lacked before this point. since it would just be them doing so with us. For once, everything works together rather then apart. More of this. PLEASE. [link] [comments] |
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