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    Destiny Daily Questions [2021-04-25]

    Destiny Daily Questions [2021-04-25]


    Daily Questions [2021-04-25]

    Posted: 24 Apr 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Chosen Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    If Hunters win Guardian Games, please make a Cayde Statue instead of a Snake.

    Posted: 24 Apr 2021 03:13 PM PDT

    Title

    submitted by /u/Mokne_
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    I just started Destiny 2, and I have no idea what I'm doing.

    Posted: 24 Apr 2021 09:25 AM PDT

    After a long break from gaming, I wanted to get back. So I downloaded destiny 2, started playing. I finished the advent mission and I'm at the tower for the first time ever.

    I have no idea what I'm doing. What is the traveler? What is Light? Who are the fallen? Why the hell am I fighting some Navota.

    Did I miss anything? Should I have started Destiny 1 before this?

    Also I watched a few videos of destiny 2 gameplay and most of them start with the attack on the city.

    However, I started off in the cosmodrome.

    Please link any guides below.

    Thanks in advance!

    submitted by /u/TackyTacoTuesday
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    Can we get a damage\hp tuning for minor enemies? I'm tired of hand cannons, pulses, and scouts leaving trash mobs with like 1hp. It is SO unsatisfying.

    Posted: 24 Apr 2021 02:31 PM PDT

    Ever notice how when you go around in PvE with one of these weapons, you always get that incredibly unsatisfying result of needing to shoot trash adds again because they still have a nut hair of HP leftover? This is especially apparent & frustrating for certain archetypes.

    The worst part about this is it pushes people towards those gosh darn damage perks, and only because they don't want to shoot every enemy twice. You'd think minor spec mods, right? Well, they don't always fix the problem, because it depends on the weapon archetype and the difficulty of the activity you're in.

    So can we get a damage/hp tuning for minor enemies in a future patch? I get that this was maybe all done back in Shadowkeep to incentivize using finishers... but can't we just do that with bodyshots instead? It'd also make damage perks feel less necessary on certain weapons, so maybe I could actually try different perk combinations for once and not feel like I'm missing out big time.

    submitted by /u/Zookie297
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    Bungie for the love of all that is holy either reduce the cap for gambit reset or increase infamy for loses

    Posted: 24 Apr 2021 02:06 PM PDT

    15000 score may not seem like a lot until you consider you only get 30 infamy for a loss.

    Now 3/4 times I end up being top score, most damage to boss, most mote, most kills and i'm not even really good at this game. I've only been playing since a week after beyond light released.

    This is beyond painful, I've been playing for literally 3 or 4 hours a day since the start of this week trying to get that 5 rank gambit weekly done and I've gone up only 2 or so ranks. I went from roughly 9k infamy to only 12k with the overwhelming majority of my runs being loses.

    This is excruciating, I already hate gambit, and its even worse with the match making. How do you put a warden, a conquerer and 2 titless players against 2 guilded dregens, a guilded unbroken and a flawless when no ones in a fireteam?

    What is your algorithm? I've been grinded the crap out of this playlist and since yesterday, according to my cipher my team has only won 5 times. I've been playing for 6 hours today.

    Bungie, holy shit I hate gambit, I hate how little infamy you get and I hate this grind.

    On the plus side I now have a pvp godroll bottom dollar so thanks for that I guess.

    submitted by /u/Vita_Melini_LeFay
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    I recreated King's Fall: Oryx encounter in my Warframe Dojo

    Posted: 24 Apr 2021 01:18 PM PDT

    Arcstriders should have a true second super.

    Posted: 24 Apr 2021 04:45 PM PDT

    Title. Spinning staff is an augment, not a whole other super.

    submitted by /u/Cruggles30
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    The fact that i have to delete 4 enhancement prisms everytime i want to do a valor reset is pretty silly and i feel like the whole system is not very well thought out.

    Posted: 24 Apr 2021 08:21 PM PDT

    Just delete the cap, whats the point of giving me materials if im going to delete them

    submitted by /u/Key-Ad4618
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    Concept: If Light Subclasses get the same degree of customizability as Stasis subclasses have, then Ikora Rey should provide quests for Light aspects and fragments.

    Posted: 24 Apr 2021 07:44 PM PDT

    Title. Ikora has been an irrelevant character ever since the Season of Undying - correct me if I'm wrong - and she deserves better as the Warlock Vanguard. That's why, if we ever have our Light Subclasses changed to fit the Stasis format, she should be the Light version of the Exo Stranger Elsie Bray, handing out weekly quests that let us purchase Light fragments, as well as more lengthy or difficult quests for new Light aspects. No complicated, grindy system, just a simple quest requiring certain objectives like kills against enemies under element-based debuffs (similar to Stasis' Slow or Freeze).

    We should also have aspects for each of our Light subclasses that match their old tree perks, since if we didn't get any, then I feel like it'd be a major slap in the face for everyone. There should also be aspects that can only be unlocked/used if you have Forsaken, Shadowkeep, etc., with the top- and bottom-tree aspects being unlocked by default for New Lights and people who don't own the DLCs.

    submitted by /u/deputymcnugget
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    How is Eric doing?

    Posted: 24 Apr 2021 03:27 PM PDT

    I was looking in my inventory today and saw a jade bunny, looked at its perk and noticed one thing, the name: "the fate of all fools". This rang a bell in my head. I remember hearing stories about this exotic one of a kind weapon and it all came to my mind few minutes later. I quickly googled it and found evanf1997's video, that explained everything. I finished watching it and I was very close to cry. Destiny community was so great that people even prepared ride fireteams to help Eric beat the vault of glass! That video was 11 months ago. So I want to ask how is Eric doing? Is he good? Is he beating the sh1t out of people in crucible?

    submitted by /u/DalaiLamantino
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    Just a little tip for any who still use the exotic sniper, Borealis

    Posted: 24 Apr 2021 06:57 AM PDT

    If you have a primary that has the Sympathetic Arsenal, you can keep the Ionic Return perk on the Borealis from running out as long as you change back to you primary before reloading the sniper on the last Ionic shot. Reloading your primary after a kill will reload the sniper without loosing the damge buff

    submitted by /u/AntiquarianD1n2Gamer
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    Gambit is the daily focus

    Posted: 24 Apr 2021 10:06 AM PDT

    Finish up those triumphs guys.

    submitted by /u/Mosqueton
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    New Light from the Cosmodrome, a digital painting heavily inspired by some old Destiny concept art.

    Posted: 24 Apr 2021 02:47 AM PDT

    Hey there folks. I have some art to share with y'all, here it is!

    I'm relatively new to digital painting, and was inspired by old D1 concept art, mainly this beautiful piece by the incredibly talented Jaime Jones. This was originally just meant as practice/studying how the professionals go about doing it, although I'm happy enough with how it turned out that I thought I'd share it with all you as well.

    EDIT: Holy doodle, thank you everyone for all the kind words and support! I really appreciate it all. Definitely plan to do more artwork like this in the future =)

    submitted by /u/Ak_Jumper_942
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    After playing other PvP games, it’s absolutely baffling that we don’t have other sensitivity options for controller.

    Posted: 24 Apr 2021 05:09 PM PDT

    After playing some other PvP games(BFV, hunt showdown, titanfall 2) it's quite strange that the sensitivity options are so limited. Having an ADS sensitivity and a scope sensitivity option at the very least would make PvP so much better. IMO these need to be added.

    submitted by /u/mattb1415
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    Now I'm no math genius(Titan main after all) but it seems like Hunters are guaranteed to win

    Posted: 24 Apr 2021 05:39 PM PDT

    Even if we take the stats from bungie themselves that Titans and Warlocks are 31% each and Hunters are 38% from last year, as we have seen the past four days Titans and Warlocks will just keep trading third until they both eventually get enough bonuses to equalize with the Hunter class population. Which, will take at the very least 6-8 days to happen.

    Then we have to assume that once Titans and Warlocks get to that point magically hunters will start to lose far more often than Warlocks and Titans win. God forbid if Hunters place third in a few of the days and they get those 10% bonuses. Due to Hunters having a higher population that flat 10% will be much more useful to them than the lower populated Titans and warlocks (Titans and Warlocks equivalent to a 3.1% class population bonus added on, hunters 3.8% if we take those old class percentages as gospel)

    If my logic is off please tell me, it just seems like Titans and Warlocks are doomed to fail unless one of them sweeps up most of the wins in the final double progress week, which is unlikely due to the 10% bonuses each class will continue to earn.

    submitted by /u/Regnant_Perfected
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    The Crowns that we get for each ceremony are awesome.

    Posted: 24 Apr 2021 08:02 AM PDT

    Props to whoever came up with the idea. I'd love to see more permanent versions of this added in future expansions or seasons.

    Edit: seeing as some people don't know what I'm talking about, it's the "auras" that Bungie told us about, you have to interact with the guardian games area in the tower to get yours.

    submitted by /u/blip_blop_bored
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    Explaining the awesome, real physics that underpin Stasis: Entropy, Absolute Zero, and Perfect Crystals.

    Posted: 24 Apr 2021 10:42 AM PDT

    The Science Behind Stasis


    This is my video which is partially based on a r/destinylore post from u/lettucedifferent5104. It's also a follow-up to my video on the light elements and their relationship to 3 of the 4 fundamental forces.


    Tl;dw: Stasis is the paracausal reversal of entropy (without the need to shift it elsewhere) all the way down to zero, which causes the atoms of a target to rearrange and eventually stop all motion entirely, going to Absolute Zero temperature and forming perfect crystals (which we see in-game).

    However, in the video I talk at length about these concepts and make them accessible for anyone to learn about

    Edit: Fixed Lettuce's username because I apparently can't read.

    submitted by /u/anapollosun
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    Buff the Polaris Lance explosion

    Posted: 24 Apr 2021 07:20 PM PDT

    I use Polaris Lance all the time in Gambit. It's a great invasion weapon, and frankly I'm not committing my heavy slot to Eyes/Truth. While obviously it's not the greatest PvE gun, the explosion from the Perfect Fifth round does laughably low damage.

    While I don't know the exact numbers, it's does somewhere between 1-2 shots of damage. I understand that they don't want some massive explosion every 5 shots. But shooting the explosive shot just feels... underwhelming. The burn damage is also very poor, but that would be okay if the explosion actually did something.

    The thing is, to Bungie, there's nothing "wrong" with this. How many people do you see asking for Polaris Lance explosion buffs? Not many. It's not on any sort of priority list, and I doubt Bungie has this on their mind. So many different things could use reworks or buffs to make them better, but they simply won't happen.

    In conclusion, buff Polaris Lance. Thanks.

    submitted by /u/DrCool44
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    I really wish we got some cutscenes of larger scale battles going on

    Posted: 24 Apr 2021 09:46 PM PDT

    I'm aware that this bungie and the bungie that made Halo share practically nothing in common but something old Bungie did well was give Halo a sense of scale.

    Whenever you would start a mission you'd be greeted with a massive cutscene showing thousands of troops fighting thousands of covenant and this is desperately needed in D2, ex https://youtu.be/CHq2ftco5e4

    It would also be cool if bungie decorated skyboxes with ships or tanks fighting each other

    submitted by /u/Hurtfulfriend0
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    Solo Flawless Dungeon Difficult Ranking (Season of the Chosen)

    Posted: 24 Apr 2021 08:20 AM PDT

    Hello All!

    In the past week, I'm proud to say that I have successfully completed solo flawless runs of all three dungeons currently in the game (Shattered Throne, Pit of Heresy, Prophecy)! Surprisingly, it took me very few attempts to complete these dungeons solo without dying:

    • Shattered Throne - 2 attempts
    • Pit of Heresy - 1 attempt
    • Prophecy - 1 attempt

    PROOF: https://dungeon.report/pc/4611686018500029425

    While I was researching tips to complete these, I couldn't find too much updated information regarding the difficulty of each of the solos as well as which encounters were the most challenging. As such, I wanted to give my thoughts on the hardest dungeon to solo flawless, as well as the most difficult encounters from each dungeon, updated to Season of the Chosen.

    NOTE: These rankings were all done on an Attunement of Grace Warlock with NO CHEESES (eg. Pit of Heresy ball duping). Other classes may have varying results but from my experiences running the dungeons many times, these ranking should give all guardians a general idea of their difficulties. Of course, using the most meta weapons, exotics, and mods only make these dungeons easier. Also, completions with no cheeses was purely for the challenge. Use all cheeses to your advantage to make sure you get the solo flawless! Your results may vary!

    NOTE 2: This post also assumes you are familiar with each of the encounter mechanics (as fully explaining this as well will make this post unreasonably longer than it already is!).

    NOTE 3: This is a long read! Sit back, grab a snack, and relax :)

    Solo Flawless Dungeon Difficulty Ranking

    1. Prophecy

    Likely to no one's surprise, D2's most recent dungeon still proves to be the most challenging dungeon out of the three. Each of the three main encounters take place in small rooms with aggressive enemies and numerous ads. Especially with the loss of Taken and Hive mods with the release of Beyond Light, the sheer number of enemies and their damage outputs requires quick movement, quick thinking, and strong ad clearing skills.

    2. Shattered Throne

    The Shattered Throne has quickly become my favourite dungeon to run due to thematic and overall boss mechanics. However, even though there are only two main encounters, both are extremely challenging and require a solid strategy before attempting. The main challenge of this dungeon is the "timers" of each of the two main encounters, which can cause wipes if done too slowly.

    3. Pit of Heresy

    Although the easiest dungeon (in my opinion) to solo flawless, this dungeon still poses its own challenges. This dungeon has the longest solo flawless out of the three dungeons (without cheeses), my solo flawless taking 1 hour 9 minutes. Throughout this dungeon, many mechanics, sections, and traps are designed to cause easy deaths.

    Individual Dungeon Encounter Difficulty Ranking

    For the purposes of this section, these are what I consider "true and notable" encounters from each dungeon:

    • Shattered Throne
      • The Labyrinth
      • The Descent (including Ogre Beams and Thrallway)
      • Vorgeth, the Boundless Hunger (Keeper of Petitions)
      • Dul Incaru, the Eternal Return
    • Pit of Heresy
      • Necropolis
      • Tunnels of Despair
      • Chamber of Suffering
      • The Harrow
      • Zulmak, Instrument of Torment (Cradle of Damnation)
    • Prophecy
      • The Entrance
      • Phalanx Echo
      • The Wasteland
      • The Hexahedron
      • Deadsea (Sparrow Section)
      • Kell Echo

    Here are the individual encounter difficulty rankings, from most difficult to least difficult.

    1. Vorgeth, the Boundless Hunger (Shattered Throne)

    This encounter still proves to be the most challenging encounter (in my opinion) across all three dungeons. The player is relentlessly being attacked by either Vorgeth or the wizards, requiring constant movement, even when trying to hide behind cover. In addition, killing a wizard puts the player on a timer, forcing the player to wipe unless they kill the next wizard in a short time frame. Even when clearing as many ads as possible early in the fight, navigating the room to approach and kill wizards is still dangerous due to Vorgeth's push attack and the wizards' damage output. Finally, when reaching the DPS phase, Vorgeth's axion bolts are extremely lethal unless shot down or in a defensive super. Overall, from all of my experiences, Vorgeth is still the most brutal and unforgiving encounter to solo.

    2. Kell Echo (Prophecy)

    The beginning of this encounter is extremely hectic and dangerous. The top priority of the player is to dunk motes into one of the three corners of the room as soon as possible to create a "safe" spot to return to in case of danger. Once this is accomplished, the main pyramid room can be taken as slow as needed due to the absence of a timer. Once in the long corridor fighting the boss, maneuvering from platform to platform while avoiding being teleported by the Kell Echo's blasts can be challenging. Taken Hobgoblins also need to be managed quickly here as they output extreme amounts of damage. This encounter with some practice isn't too challenging but requires a lot of time and patience. Using meta weapons, the Kell Echo can be 2-3 phased but without, can take over 6 phases to defeat. Avoiding death for such a long time makes this encounter a difficult battle of attrition.

    3. Dul Incaru, the Eternal Return (Shattered Throne)

    This is another encounter that, without a timer mechanic, would be much lower on this list. However, the time pressure makes this encounter extremely challenging. Firstly, throughout the course of the encounter, it is very easy to be overwhelmed by Psions if not killed quickly. Next, Dul Incaru will make the knights immune if they aren't killed quickly enough, requiring the giant crystal to be destroyed while trying to survive in the small room. Once a knight is killed and the Finite Thought orb is picked up, the player is tasked to kill the other two knights for maximum damage against Dul Incaru. Once the player has 3x Finite Thought, the actual boss DPS phase is relatively easy and can be 1 phased with good weapons.

    4. Phalanx Echo (Prophecy)

    The small arena the player fights is the main challenge of this encounter. The numerous ads, the lethal knights, and the boss constantly attempting to push the player off the map can make this fight extremely hectic. However, prioritizing ads before dunking motes makes this fight significantly easier. With a good sword, this boss can be 1-2 phased, making this encounter challenging by requiring the player to have strong ad clearing skills, cramped in a small arena.

    5. The Hexahedron (Prophecy)

    This encounter, even when taken slowly can be challenging. Since the Taken Hobgoblins and Taken Knights are linked (when one dies, it spawns the other), managing ads while avoiding death is difficult. When the player kills knights for their motes, the spawning hobgoblins poses an immediate threat from above and can be lethal if not dealt with or the motes are dunked too slowly. Repeating this 6 times without death can pose a strong challenge. The two final bosses are ironically the least threatening enemies of the entire encounter.

    6. Zulmak, Instrument of Torment (Pit of Heresy)

    This fight in itself, due to the lack of a timer, isn't challenging mechanically or combat-wise. The player can easily hide behind each of the towers, clearing ads slowly and killing each mini-boss as slowly as they desire. Dunking the orbs and conducting a DPS phase are also not challenging for most players. The challenge of this encounter is the sheer length of the fight. My clear, with meta weapons, took 4 phases which took an extremely long time (I think over 15 minutes). Without meta weapons, I can imagine this fight taking 6-7 phases and over 30 minutes of combat. Staying alive for this long without making a mistake is the true challenge of this encounter solo.

    7. Chamber of Suffering (Pit of Heresy)

    This may be a controversial placement as I know this encounter is known to be challenging for the solo player. However, with modern weapons and loadouts (eg. Trinity Ghoul, Warmind Cells), this room was surprisingly easy. The player simply needs to stand on the plate for the majority of the encounter, only leaving to collect orbs from knights. If the player uses their class kits to their advantage, ensure to prioritize killing the Boomer Knights that spawn above, and approach the encounter with a good strategy (I used a 1-2-2-1 orb strategy), they should be able to clear this encounter with relatively little difficulty.

    8. Necropolis (Pit of Heresy)

    Navigating the Necropolis is pretty simple and safe as long as the player is being cautious . Traversing the towers from top to bottom (based on the three symbols in the "A" tower) while avoiding elevators when possible seems to be the safest strategy. However, the player must still be attentive in clear Ogres and avoiding risky plays against the mini-bosses (especially the wizard) as they are still lethal threats. Being patient and taking your time makes this encounter very straight-forward.

    9. The Labyrinth (Shattered Throne)

    This encounter is very straight-forward and not extremely taxing. As long as the player is patient, killing any ads in sight and carefully progressing from section to section, The Labyrinth is easy to complete. The reason The Labyrinth isn't any lower on the list is that a stray Hobgoblin or a mini-boss can be lethal if not killed cautiously.

    10. The Harrow (Pit of Heresy)

    This encounter, similar to The Labyrinth, is easy as long as the player takes their time. The difficulty of this encounter is the numerous traps that can easily kill the player. Since this encounter is right before Zulmak, this can be frustrating if the player dies here. However, careful jumping and navigation is key to making this encounter easy.

    11. Tunnels of Despair (Pit of Heresy)

    The Tunnels of Despair can be challenging if the player is unfamiliar with the layout of the tunnels. Even with a map, ads can be threatening in the enclosed spaces of the tunnels. In addition, the roaming Pariah Ogres are extremely lethal and require extreme patience from the player. Ironically, the Tunnels of Despair took longer to complete than the following Chamber of Suffering. Coming in with a set path in mind is helpful.

    12. The Descent (Shattered Throne)

    The last four encounters on this list are easy as long as the player is playing as slow as needed and clearing ads from a safe distance. The sniper hallway can be progressed through slowly and safely with the use of long range weapons. The Ogre Beams can also be taken slowly, killing Ogres from a distance. Finally, the Thrallway can kill the player due to the lack of healing but each class has ways in which to survive this section with ease.

    13. The Wasteland (Prophecy)

    Clearing ads from a distance before killing the blights make this encounter trivial. The only true threat in this area are the invisible Taken Minotaurs which can be lethal if the player is unaware of their presence.

    14. The Entrance (Prophecy)

    Once again, an easy encounter if played safely. If the player brings dark motes from the first section into the second section, the encounter only becomes easier. As long as the player is attentive of the knights, this section is simply a warm-up for the first (much harder) Phalanx Echo.

    15. Deadsea (Prophecy)

    The sparrow section of Prophecy is still the easiest section across all of the dungeons. The player is not required to ride a sparrow and can traverse down the ribbons or platforms as slowly as they would like with little to no risk. The only way a player can die in this encounter is by neglecting Taken Vandal snipers or mistiming a jump.

    UPDATE: Loadouts

    I have had some requests on loadouts I used throughout the dungeons which I have included below. If you don't have these weapons, the general tip is to use a sniper/grenade launcher special weapon, a good ad clearing primary weapon, and a heavy weapon that can help DPS bosses.

    You will see that a huge help to doing a solo flawless are Warmind Cells! Even if you only have the Global Reach mod, having essentially a mini-nuke can really help you out in a sticky situation.

    NOTE: For Hunters, I wouldn't recommend using a sword at all for a solo flawless. Instead, use a heavy weapon with good DPS that is safer such as a rocket launcher or Anarchy.

    Shattered Throne

    • The Labyrinth: Succession, IKELOS_SMG, The Lament
      • Lament makes quick work of the mini-bosses
      • Succession helps snipe Hobgoblins from afar
      • IKELOS_SMG for ad clear and Warmind cells
    • The Descent: Succession, Imperial Needle (or any bow), The Lament
      • mainly use long range weapons to help clear ads from afar
      • since there are no rally flags in the Shattered Throne, keeping your Lament for the captain is useful
    • Vorgeth: Succession, IKELOS_SMG, Falling Guillotine
      • Succession and IKELOS_SMG are both useful to clear ads and generate Warmind Cells respectively
      • Falling Guillotine works better here to one-shot/nearly one-shot wizards with a heavy attack. During DPS, Falling Guillotine can easily one phase if you have a bubble/well
    • Dul Incaru: Succession, IKELOS_SMG, The Lament
      • The Lament can make very quick work of the knights with some resistances and a well/bubble
      • IKELOS_SMG is used to clear the psions/generate Warmind Cells
      • Succession (especially with reconstruction) should be able to easily one-phase the boss

    Pit of Heresy

    • Necropolis, Tunnels of Despair: Mountaintop, IKELOS_SMG, Xenophage
      • all the dungeons are still at power level 1100 so if you have Mountaintop, it still is as OP as ever in PVE
      • IKELOS_SMG for Warmind Cells
      • Xenophage is good for killing any majors (knights, ogres) quickly
    • Chamber of Suffering: Succession, IKELOS_SMG, Xenophage
      • Succession can one-tap the boomer knights above with the right perks
      • IKELOS_SMG for Warmind Cells which can absolutely clear the entire room for each cell
      • Xenophage kills the orb knights quickly so you can return to the plate
    • The Harrow: Succession, IKELOS_SMG, Xenophage
      • same loadout and reasons as the Chamber of Suffering, also to conserve some ammo
      • Xenophage can clear the three wizards in just a few shots
      • NOTE: I would NOT recommend Mountaintop here as the enclosed spaces can easily cause you to blow yourself up
    • Zulmak, Instrument of Torment: Mountaintop, IKELOS_SMG, Anarchy
      • Mountaintop is generally used to kill the Sword-Bearer Knights
      • IKELOS_SMG for ad clear
      • Anarchy is great for boss DPS or to kill a Sword-Bearer Knight --> stick and forget
        • sticking the boss with Anarchy can allow you to focus the Cursed Thrall that spawn during DPS

    Prophecy

    • The Entrance, Phalanx Echo: Heritage, IKELOS_SMG, The Lament
      • Heritage is great for killing knights quickly to get motes
      • IKELOS_SMG for ad clear and Warmind Cells
      • The Lament can help one-phase the boss and also comes with small chunks of healing which can save you in scary situations
    • The Wasteland, Hexahedron, Deadsea: Succession, IKELOS_SMG, Xenophage
      • Succession can kill sniper enemies in the distance as well as one-shot them in the Hexahedron
      • IKELOS_SMG for ad clear and Warmind Cells
      • Xenophage can kill blights in 3 shots and helps kill knights and other majors
    • Kell Echo: Succession, IKELOS_SMG, Anarchy
      • IKELOS_SMG for general ad clear
      • Anarchy and Succession for boss DPS
      • Succession is great for killing the Taken Hobgoblins in the corridor room!

    That is my list! Thanks so much for reading! Feel free to leave your thoughts below and if anyone would like any tips or tricks for any of the encounters, let me know! I would be more than happy to create other posts if players are looking for advice on completing these dungeons solo.

    Have a great week and good luck out there guardians!

    --- LamChopz

    submitted by /u/VioletEG
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    I think Guardian Games proves it’s time for new Vanguard leadership.

    Posted: 24 Apr 2021 03:50 PM PDT

    The amount of Glimmer spent by the Vanguard on 24/7 fireworks during Guardian Games must be Astronomical. And shows how disconnected the Vanguard leadership is to the needs of the people it supposedly serves.

    We're talking billions and billions of glimmer spent on high quality fireworks going on both sides of the tower constantly, day and night, FOR TWO WEEKS STRAIGHT. I was worried Zavala was losing his touch but this is a gross miss use of Vanguard funds.

    That Glimmer could have been spent feeding the citizens of the lost city, upkeep of our guardians weaponry and armor, research into the Darkness. Nope. Pretty red titan shaped fire works.

    I think we're past time for new leadership in the tower.

    submitted by /u/Lt_CowboyDan
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    Bungie if next season we get an adept grenade launcher or a fusion or a sword can we have the corresponding mods drop from gms

    Posted: 24 Apr 2021 05:50 PM PDT

    Impact for swords

    Blast radius for grenade launchers

    Charge time for fusions

    It would be nice to be able to get their mods from gms if one of the weapons is one of these 3. If not then no need to add them to the gm mod pool although it would be nice if you did.

    submitted by /u/Jaded-Ad2838
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    If the Closing Competitor is celebrating the Closing Ceremony, why does it give medals?

    Posted: 24 Apr 2021 07:06 AM PDT

    Considering that Closing Competitor is to participate in the Closing Ceremony of Guardian Games, and is the last triumph needed for Consummate Competitor, why do they grant Gold and Platinum medals respectively? Wouldn't the closing ceremony of Guardian Games celebrating who the Winner of Guardian Games was? Seems like an oversite to me

    EDIT: For those saying "The medals count till the end of the event":

    The winning class will be recognized at the Guardian Games Closing Ceremonies (May 7-11), complete with resplendent fireworks and a trophy displayed in the Tower all year long.

    https://www.bungie.net/7/en/Seasons/Events/GuardianGames

    submitted by /u/goboy3133
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    I'm done with Heir Apparent, which means I'm done with Guardian Games.

    Posted: 24 Apr 2021 08:32 PM PDT

    Next events should just be about foundries releasing exotic catalysts to celebrate our bloodthirst. And then we pledge alliance to a faction, ops, foundry which has the catalysts we want the most.

    submitted by /u/N1miol
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