Destiny This Week At Bungie 5/27/2021 |
- This Week At Bungie 5/27/2021
- Daily Questions [2021-05-28]
- There should 100% be transmog currency in the season pass.
- DSC needs to drop 5 spoils per encounter. It feels bad not having enough to buy one gun after a run.
- I hope this trend of raid weapons having exclusive perks is the norm going forward
- Can we get rid of “Fake” enemies?
- The Season Reward 1-100 are pretty terrible this season.
- When the next raid is reprised, there should be a day 1 emblem AND a day one challenge emblem.
- It would've been great if mithrax acknowledged us in season 14 if we completed zero hour
- Hey Bungie, any chance old Raid armor sets could be added to the Monument to Lost Lights Kiosk?
- Vex Mythoclast and its catalyst are painfully underwhelming.
- The nerf to boots of the assembler was unnecessary
- Having and override on the tangled shore really highlights how bad PC performance can be
- Did Hedrons Have To Be Nerfed In PvE?
- Revert the Assembler nerf, but make it remove rifts connected to the newly placed one (plus sanguine buff idea)
- The nerfs to Boots of the Assembler and Star-eater Scales has convinced me.
- Adding an incentive to teach people how to do VOG is a great step in the right direction.
- So when are fusion rifles gonna get their buff like advertised?
- Weapons and armors link to light.gg inside of DIM
- FPS Issues still Exist Bungie...
- Created a Mr. Blue Sky themed video showing every wipe we had on our day 1 VoG attempt!
- TIL : The "Mars" portal isn't actually Mars, it's Venus in the past (our present), you can tell because there is lava and the sky is covered in smoke.
- If we are gonna nerf Boots of the Assembler so more people use Sanguine Alchemy...
- Why in the name of balance does Mythoclast lose its charge when you swap guns?
- Bungie you really need to fix the performance issues on pc.
- Expunge Is Pretty Fun. It Does However Focus My Frustration On The Physics Engine.
Posted: 27 May 2021 01:18 PM PDT Source: https://www.bungie.net/en/News/Article/50388 This week at Bungie, we exposed vulnerabilities in the Vex Network. It's been another jam-packed week of Season of the Splicer content. Guardians have infiltrated deeper into the Vex Network through the new Expunge mission and a new Override six-player activity is now available on Tangled Shore. Get in there and help Mithrax stop this endless night! Over the weekend, the Vault of Glass raid opened up for the first time in Destiny 2. Fireteams of Guardians have started diving down into its depths, to be greeted with familiar feelings and new twists. Here is a quick teaser if you still haven't stepped inside yourself. There were some initial worries that a new bug may allow players to once again yeet to defeat Atheon. However, some additional testing showed that he has adapted over the years and is not as easy to persuade off of ledges. We'll continue to keep an eye on things. Speaking of keeping an eye on things, we got the pleasure of watching along as the World First race raged on over the weekend. It's always exciting getting to watch fireteams face off against new raid content. If you missed it, go dig up a VOD from your favorite creator or check out the replay of Broman and Reck following the race with their Raid Day Tailgate. They did an awesome job! VOG ChampsThousands of teams lined up to take on the Vault of Glass, but in the end, there can only be one World First fireteam. This time around simply clearing the raid was just the first leg of the race. Teams then had to finish it again and solve additional challenges to complete the Tempo's Edge Triumph. Clan Elysium not only finished their initial run first, but no one was able to catch them as they pushed their way through the challenges that followed and crossed the finish line.
We reached out to the World First fireteam to get some inside knowledge behind their victory. Here is what they had to say. First off, congratulations on your World First finish for Destiny 2 Vault of Glass! Tell us a bit about your fireteam.
What kind of preparation and planning did your team do before raid day? Were you feeling good about this run beforehand?
What was the trickiest part of the race for your team? What was the key to overcoming that obstacle?
What did you think of the addition of Triumph challenges to the World First race? Your team finished the first run and would have won anyway, but did you ever get worried you might get caught during the second leg of the race?
So where are you planning to hang your Titles?
Congrats again! Anything else the VOG champs would like to say before you get back to crushing our PvE content?
Slow DownI'm just going keep this short and introduce Sandbox Lead Kevin Yanes to give you an update on Stasis on behalf our Gameplay team. They have a lot to say so let's get to it.
ExpungedOur new Expunge mission went live this week as part of the weekly Seasonal quest. We hope you are enjoying directly infiltrating the Vex Network to venture... inside the computer. We caused a bit of confusion on rewards by referring to this as a "Weekly Pinnacle Mission" and wanted to give you a better idea of what kind of sweet loot you can expect to extract from this new mission over the weeks to come. Here is Senior Designer Mike Profeta to share some reward details with you.
LightsWe had a hotfix last week, this week, and have another one coming up next week. So, there are a lot of fixes flying around and our Player Support team is keeping track of the issues and crossing them off the list. This is their report.
CameraWelcome to Movie of the Week. This is where we spotlight videos made by our community and share them with the world to see. Usually, I like to use this space to meander but you've already been reading for a while now so bless you if you are still here. Movie of the Week: Mytho-blocks Movie of the Week: Jebaited Movie of the Week: All the Snipes ActionIt's art time, let's get into it. We love our community artists and this is where we get to share some of the cool creations they come up with. Here are some of our favorites this week. Art of the Week: Guardians Make Their Own Fate
Art of the Week: Lone Survivor
Thanks for chewing your way through this meaty TWAB. To get you back to your day I'll just leave you with this: Supplicants only want hugs, please show them some affection. <3 Cozmo [link] [comments] |
Posted: 27 May 2021 08:00 PM PDT New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Season of the Splicer CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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There should 100% be transmog currency in the season pass. Posted: 27 May 2021 11:35 AM PDT Let's be real here. There is only a set amount of transmog someone can do before they pay real money for transmog. Clearly, getting players to spend real money is the intent here. Honestly, its incredibly stupid to even think the players should have to pay real money for armor they have already earned in game. While we're at it, the removal of season armor in the season pass sucks. I do like being able to play a game mode and earn the armor, but flat out removal sucks. Either add in low tier armor back to the season pass, or at the very least, each season should have a random armor from year one that players can earn in the season pass. That way new light players have a way to earn old armor sets, so ya know... they can spend real money to transmog them for their ornaments /s [link] [comments] |
DSC needs to drop 5 spoils per encounter. It feels bad not having enough to buy one gun after a run. Posted: 27 May 2021 05:55 PM PDT Also the other Raids should too IMO and I also still want the chest system for them. [link] [comments] |
I hope this trend of raid weapons having exclusive perks is the norm going forward Posted: 27 May 2021 12:49 PM PDT Before we had raid weapons rolling with rare or powerful combinations (for the era the raid was in). But with DSC and VoG introducing raid exclusive perks, I feel like there is an added layer of prestige to having a god roll raid weapon. I was chasing the OG explosive rounds/firefly Fatebringer and ended up with Rewind Rounds/firefly. I thought about sharding it but I gave it a try. Turns out I love it! And while it's not a raid exclusive perk, I got subsistence on a Corrective Measure and it really fulfills that add clear heavy weapon fantasy without needing to use an exotic HMG. So I hope we never go back to raid weapons just being "good". My new Fatebringer makes my dragonfly Nation of Beasts look like the pale imitation it always really was [link] [comments] |
Can we get rid of “Fake” enemies? Posted: 27 May 2021 01:21 PM PDT I don't know if people have noticed this, but in some activities, usually where enemies spawn endlessly (though not always!) those spawning enemies WON'T count for any bounties that involve killing enemies. The most egregious example is at the end of the fanatic strike, none of the enemies that spawn during the boss encounter are real and you get no credits for killing them. I understand why someone might have thought that was a good idea at some point, to stop people from holding up activities for farming, but that's dumb. And i don't think anyone's going to run that strike on purpose just to farm catalysts or something. [link] [comments] |
The Season Reward 1-100 are pretty terrible this season. Posted: 27 May 2021 03:33 AM PDT |
When the next raid is reprised, there should be a day 1 emblem AND a day one challenge emblem. Posted: 27 May 2021 07:35 PM PDT My team was strong enough to keep pounding our heads until we beat both regular and challenge. I have a couple groups in my clan that were able to beat the raid day 1 but took WAY too long and couldn't attempt challenge mode and some that just plain weren't strong enough for a day 1 challenge completion. They have nothing to show for their clear, which is really a good accomplishment, except the same emblem those who got it day 2 received. If another raid comes back, try to have a contest mode emblem and then a challenge mode emblem. [link] [comments] |
It would've been great if mithrax acknowledged us in season 14 if we completed zero hour Posted: 27 May 2021 04:47 AM PDT imagine that opening scene of season 14 where that eliskni says to mithrax "How do you know that we can trust him/ her/ it "(the guardian) and then mithrax says something about working with us before during zero hour. [link] [comments] |
Hey Bungie, any chance old Raid armor sets could be added to the Monument to Lost Lights Kiosk? Posted: 27 May 2021 10:16 AM PDT Now that transmog is a thing, I'd love to use spoils to purchase vaulted raid sets. I'd finally get my hands on the Crown of Sorrow helmets I never got to drop. I'll be your best friend! *Edit for people saying I want free stuff or you never ran the raids so you're not entitled to raid armor. (Who hurt you?) I ran Crown of Sorrow multiple times when Bungie made the loot farmable. Our team learned it and ran it late. I got 3 chest drops and 4 (4!) leg drops amongst other useless sunset weapons. All I wanted was the helmet. My RNG in this game is awful but I still tried for what I wanted. Fast forward to now, those raids are vaulted and now Spoils of Conquest and Transmog are a thing. It would be nice to be able to fill out my raid armor collections with RAID SPECIFIC currency. Still having to grind raids. It's just a different grind that is actually rewarded at the end of the day and not left up to chance. Having all the exotics in that kiosk, I can only spend my spoils on chests at the end of raids and believe me, I'm thankful for that addition. I just thought it would be nice if Bungie added some of the old armor sets into the kiosk for people like me with awful RNG. Hell, they brought back the Forge armor and dropped it in the general loot pool. I have over 100 forge clears and that was a paid expansion. Was I upset about that? Nope. Sharing is caring. [link] [comments] |
Vex Mythoclast and its catalyst are painfully underwhelming. Posted: 27 May 2021 10:55 AM PDT I have no long comprehensive post for this as I'm sure most of us share the same thoughts anyway. Just, sad. I guess it'll be kinda fun to use in control or the strike playlist. [link] [comments] |
The nerf to boots of the assembler was unnecessary Posted: 27 May 2021 03:29 AM PDT For people that are still unaware of the change, this is what happened: When Warlocks wearing Boots of the Assembler are extending the duration of a Rift, class ability regeneration pauses. Design note: The reason for this change was both to prevent game crashes caused by too many rifts being placed in a single activity, and to restore some of the advantage to running Sanguine Alchemy over Boots of the Assembler. Now that that's out of the way, let me explain: Preventing the game crashes could have been a relatively easy fix - make it so that you can only place a Rift if you're not already in a Rift of that same type. This means you can't have multiple healing rifts on top of each other but you can still stack a healing rift and an empowering rift. As for the second part NO ONE WILL USE SANGUINE ALCHEMY EDIT: Thanks for all the upvotes and the helpful award! My first award! [link] [comments] |
Having and override on the tangled shore really highlights how bad PC performance can be Posted: 27 May 2021 07:18 AM PDT Its where I get the worst framerates with an nvidia card, though a lot of my friends use AMD's. After doing the override a couple times this week, they said they were done until next week because of performance. Bungie, please prioritize fixing framerates on PC, especially for AMD cards. [link] [comments] |
Did Hedrons Have To Be Nerfed In PvE? Posted: 27 May 2021 09:24 PM PDT I understand it was annoying in PvP, I totally get it. 20% damage in PvP is blatantly strong. However, it provided a really cool synergy with certain weapons in PvE with freeze and shatter. It also made guns with Wellspring a little bit easier to use as they could get a bit of extra damage, almost like a built-in damage perk into the subclass to compensate. We know that Bungie can tune damage perks differently in PvE vs PvP, from how the damage perks worked pre-Shadowkeep, where Killclip gave 50% damage in PvE but only 30% in PvP. I just think Hedrons could have stayed without being completely nuked, but maybe I'm being too optimistic. I just love Stasis builds in PvE and thought Hedrons was a unique and cool tool that really helped play into the power fantasy that makes Stasis so cool. [link] [comments] |
Posted: 27 May 2021 12:07 PM PDT This would keep the boots as an S tier exotic for Well, which previously was locked to either lunafaction or Phoenix, while also keeping the chance for crashes due to too many rifts relatively low and effectively keeping Sanguine as a unique-ish tool. Speaking of Sanguine, keep the perk as it is but make it deal DoT damage to enemies inside the rift a la Barriers. The current change actually creates anti-synergy with middle dawn, which is all about healing/buffing to get your abilities back faster. I've used them pre-nerf and post-nerf, and right now they just feel terrible. As it currently stands I'd be better off NOT using them and just getting a rift back naturally on middle dawn before my old one even disappears. [link] [comments] |
The nerfs to Boots of the Assembler and Star-eater Scales has convinced me. Posted: 27 May 2021 05:01 PM PDT That I probably shouldn't bother wasting time making builds for fun new exotics, as the fun probably isn't intended. I'm just going to stick with Stompies and Transversive Steps forever. [link] [comments] |
Adding an incentive to teach people how to do VOG is a great step in the right direction. Posted: 27 May 2021 07:40 AM PDT Bungie added an emblem where if you get 10 "carries" through VOG then you can claim an emblem off of Bungie Rewards called "Share A Glass". Not only does this allow more people to be able to complete VOG but it also gives you a nice reward for doing so. [link] [comments] |
So when are fusion rifles gonna get their buff like advertised? Posted: 27 May 2021 06:54 AM PDT I noticed at the beginning of the season that their were reports that fusion rifle range getting a static 2m buff just did not happen, a couple weeks in and nothing on that front, unless I missed it in known issues. [link] [comments] |
Weapons and armors link to light.gg inside of DIM Posted: 27 May 2021 11:18 AM PDT I'm not sure if this is allowed. Remove if not. I really like using DIM for managing my items. I also like using light.gg for checking weapons and armors. I'm not a big fan of the default link to destiny tracker. I found myself, especially at the beginning of a new season, checking light.gg dozens of time per evening. It's quite annoying having to search for items instead of having a direct link. I found this chrome extension for customizing websites. It allows you to pick info/links from other websites and display it on the one you want. I signed up for their beta and I was able to create what they call a "blox". I added a link to light.gg when you click on an item in DIM. I've been using it for about a week and I found myself checking weapons even more often now that I have a direct link. It's so useful I thought I would share it. https://weblox.app/platform/bloxs/9fa66408-5a14-415b-a40c-17de654f7e6d I also tried to display light.gg review score directly in DIM but that didn't work. I think their website is blocking it or something. That would have been cool. edit: Since d2gunsmith.com is popular and they use the same item ID I made a new blox that gives you a direct link from DIM. https://weblox.app/platform/bloxs/8fa66408-5a14-415b-a40c-17de654f7e6d [link] [comments] |
FPS Issues still Exist Bungie... Posted: 27 May 2021 08:54 AM PDT Ever since Beyond Light a good chunk of the player base has had graphical issues, this is pretty well known and nothing new. I used to maintain 90-140 FPS depending on the activity but now have dips down to the mid-20s anywhere on the tangled shore and in most of the override activity areas (making content we paid for this season basically unplayable). We had one major post telling us Bungie was working on this back in January but we haven't heard a peep since then. I am getting really tired of giving Bungie my money and constantly being ignored when it comes to optimization. Let's break it down real quick for the sake of transparency... Destiny 2 prior to F2P: $59.99 CoO Originally: $16.99 Warmind: $19.99 Forsaken: $39.99 Shadow keep: $34.99 Beyond Light: $39.99 Black Armory annual pass: $34.99 Season pass Splicer: $9.99 Season pass Chosen: $9.99 Season pass Hunt: $9.99 Season pass Arrivals: $9.99 Season pass Worthy: $9.99 Season pass Dawn: $9.99 Season pass Undying $9.99 Total amount spent supporting this game through its frequent ups and downs? $316.86 before tax excluding any silver used for Eververse exclusively. I just want to play the game that I, and so many other people love. Please fix the FPS issues. Thank you for your time and consideration, my relevant specs will be listed below for those interested (and no, I will not revert back to a previous driver... I really shouldn't have to do that.) 3700X 5700XT Samsung 970 Evo 32GB @ 3200mhz EDIT: removed irrelevant fluff. [link] [comments] |
Created a Mr. Blue Sky themed video showing every wipe we had on our day 1 VoG attempt! Posted: 27 May 2021 04:58 AM PDT https://www.youtube.com/watch?v=sYTPZxFlqnE Decided to make something for the day 1 VoG run, and seeing how no one's done this before, I decided to give it a try! Did it all under Mr. Blue Sky to make things even better! Edit: thanks everyone for the upvotes and awards! [link] [comments] |
Posted: 27 May 2021 01:19 AM PDT Title, Venus looks like that in real life! Edit : fellas, I'm not asking that we change the callouts, stick with whichever makes the most sense to you, I'm not going to change mine either, this is just a cool thing that I learned today and wanted to share, hence why this post is titled "Today I Learned". [link] [comments] |
If we are gonna nerf Boots of the Assembler so more people use Sanguine Alchemy... Posted: 27 May 2021 07:03 PM PDT We should also be nerfing Sanguine Alchemy so more people use The Stag. And nerf The Stag so more people use Promethium Spur. And nerf Promethium Spur so more people use Boots of the Assembler. Just saying, balancing should be consistent... [link] [comments] |
Why in the name of balance does Mythoclast lose its charge when you swap guns? Posted: 27 May 2021 11:34 AM PDT Even without this flaw, it's a mediocre gun at best. The only thing going for it is that it's essentially 2 guns in one, even though neither of them are all that great. I'd love to be able to equip a shotgun and be able to cover all ranges across 2 guns, but as soon as you swap back to mythoclast, it's just a shitty AR until you get another 6 kills. This extra downside brings it from being niche to downright bad. [link] [comments] |
Bungie you really need to fix the performance issues on pc. Posted: 27 May 2021 12:43 PM PDT Ever since the release of beyond light I've struggled to get 60fps at most locations even tho my system can handle a lot more. The moon and tangled shore seem to be the worst offenders for this with me only getting 25-30 fps. Changing my graphics setting has zero affect on performance regardless of highest or lowest settings. (Side note, I know this doesn't affect everyone but a few of my friends are having the same issue as well as from what I've read online we aren't the only ones) [link] [comments] |
Expunge Is Pretty Fun. It Does However Focus My Frustration On The Physics Engine. Posted: 27 May 2021 09:25 AM PDT Seriously. I jumped 2 feet into the air, trying to land on a jump pad thingy, and apparently, that was sacrilege, because I just died. it happened twice in a 14-minute run. Random geometry instantly killing you is really annoying, especially when trying to speed through (for that 10-minute run without Wirewalker). I like the mission. good visuals, fun route. (kinda questioning the fact that it has built-in shortcuts but whatever. I haven't experienced them yet.) It's overall pretty fun (maybe too easy in the basic form. no fading light for the boss fight? really Bungie?). TLDR: physics is borked, more frustrating than usual. reddit is obviously the first place to go to cooldown. [link] [comments] |
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