Destiny [D2] Daily Reset Thread [2021-06-02] |
- [D2] Daily Reset Thread [2021-06-02]
- Daily Questions [2021-06-03]
- My friend saw Eliksni.com was available
- I’m a deaf Guardian. I noticed the community changed and it is great.
- Here's my best summary of the Sandbox Developer Firing Range Podcast
- Having no end screen for the raids etc is pretty anticlimactic, I wanna see stats!
- Hand Cannon, Scout Rifle, and Machine Gun PvE damage buff confirmed!
- Imagine a crucible map IN THE VEX NETWORK.
- Lakshmi made this Warlock main feel a feeling that can only be described as the absolute worst nightmare of every Titan ever.
- NOTES from FIRING RANGE with Kevin Yanes and Chris Proctor
- Bungie Plz Addition: Add A Cryptarch To The H.E.L.M.
- 'The Saint' cutscene has to be the most badass depiction of a guardian I've ever seen!
- Can we take Lakshmi-2 on a field trip into the Vault of Glass?
- Make Grandmaster Nightfalls Available Earlier in the Season
- Hawthorne's Clan Bounties should drop Spoils of Conquest
- Bungie, do you know why people don't often farm guns on Europa? It's because almost none of them can roll with a damage perk.
- DRIFTER IS SELLING 66 BASE TITAN GUANTLETS WITH WITH GREAT STAT DISTRIBUTION!! All new or returning players without godroll Titan armor should absolutely pick this up!
- Being the only person in a fireateam with warmind mods equipped while being the only person in the fireteam unable to shoot warmind cells because everybody else is shooting warmind cells makes me feel like a complete idiot for running warmind mods.
- The tower is changing week by week.
- Quick reminder: on this week's Nightfall (Inverted Spire), you can get to 100k points on Hero Difficulty (1280) if you DON'T immediately nuke the final boss.
- Whether or not you agree with Laskmi-2, The fact I'm fully engaged with the story is fantastic.
- More classes need the top tree Dawn treatment
- Make Rally Barricade relevant again.
- This is the first-ever Spring launch season that was good, and that's impressive.
- The Vex Mythoclast Catalyst needs to be changed/revamped
- Hey Bungie, can we track season challenges if its gonna be a regular thing?
- We should get more Ikelos and Seraph weapons to complete the sets
[D2] Daily Reset Thread [2021-06-02] Posted: 02 Jun 2021 10:04 AM PDT Daily Vanguard Modifiers
Daily Override Modifiers
MiscDue to the recent addition of the EDZ Lost Sectors to the Legend/Master Lost Sector rotation, the exact schedule is not known yet. Please post the current ones in the comments!
Guns, Mods & MatsAvailable Mods & Armor Materials:
Gunsmith Offerings
Spider Material Exchange
BountiesSplicer Servitor, House of Light
Commander Zavala, Vanguard
Lord Shaxx, Crucible
The Drifter, Gambit
Variks, Europa
Banshee-44, Gunsmith
Eris Morn, Moon
Lectern of Enchantment, Moon
Spider, Tangled Shore
Devrim Kay, EDZ
Shaw Han, Cosmodrome
Failsafe, Nessus
Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jun 2021 08:00 PM PDT New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Season of the Splicer CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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My friend saw Eliksni.com was available Posted: 02 Jun 2021 05:08 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I’m a deaf Guardian. I noticed the community changed and it is great. Posted: 02 Jun 2021 07:38 AM PDT Day 1 Destiny 1 player here although I'm playing on a new account now. I been deaf for over 15 years. During early Destiny days back in 2014, it was rough. LFG wasn't very kind. Most of the players I assume were younger and more toxic. Luckily I had a great group of players I met back in Call of Duty several years before Destiny. I made it through every Raid, Flawless Trials. But I'll never forget the times I had to use LFG, no invites, instant kicks, it was hopeless. Around when Last Wish raid came out, the close group of friends fell apart, getting older and busier. I decided to quit then and move on as well... until now. I lucked out and got a PS5, was nostalgic for Destiny. I came back, new account, no friends, a fresh start. My original intent was to just solo play, I didn't want to be disappointed by LFG again. But Destiny is really made to be played as a group, it is more fun and more efficient. I decided to try LFG for a Legend NF, it went smooth. I even got a clan invite afterwards. I tried more LFG for this and that, it was all pretty great experiences compared to back then. Then VoG came out, oh man, how I wanted to play this raid that'll hit every nostalgia string I had for this game. I hit up LFG and to my surprise, nobody rejected me. It was week 1 content and everyone was rushing to finish it but they still took me along. I was experienced with this raid and actually played very well(Except Oracles). But unfortunately couldn't finish the first week, teams failed here and there but to my even bigger surprise, they sent me friend requests, offering to help me finish at later date. The reset came and yesterday I went in with a LFG team, finished in 50 minutes, wiping only at Gorgons. I just want to thank the amazing Community Destiny has today. It makes the game much more enjoyable to me and others like me. It is also simply AMAZING that PlayStation added chat transcriptions! I was able to read what everyone said, although not 100% accurate. My next goal is to get Flawless Trials done and I did notice the LFG on PvP side is still not that great but I assume that is for everyone and not just me. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Here's my best summary of the Sandbox Developer Firing Range Podcast Posted: 02 Jun 2021 10:01 PM PDT This is just a quick and dirty summary of what was said as the podcast was going on. This is not every bit of news they gave (honestly I kinda tuned out when they started going over the cone angle degree values...Hand Cannons have 2.5 degrees at 0 aim assist and 3 at 100 aim assist...you know, nerd shit), but it's covers a good degree of pretty much everything else that was important. Anyway, here's some of the highlights. These are mostly just paraphrased quotes, since I don't want to assume or make my own sentences out of their words. Watch the podcast yourself for the best summary, as no source is better than the original! Link for that can be found at the bottom. Stasis, Light Subclasses, and AbilitiesDesign Goals for Stasis:
Early Versions of Stasis
"Has the reception of stasis altered your plan for future darkness subclasses? How has stasis affected your future subclass plans?"
"What is your vision for how abilities will enhance the gunplay? Light or Dark?"
"Where do you see light subclasses now? In the future?"
[Briefly on abilities and their power]
(If they increase ability cooldowns, they'll probably increase ability damage. Or if they reduce damage, they'll likely reduce cooldowns too.) "If you could pick a target subclass that's your ideal balance, that's your target point for all subclasses, what is it? What subclass, right now, is exactly where you want it to be?"
In-Depth On Supers, Movement, and Class Identity[When asked about builds that spam supers]
[Briefly mentioned different sandboxes]
[Talking about the feel/design of supers, subclasses, and their purpose]
[Regarding Roaming Supers vs One-Off Supers]
(Fun fact: Behemoth's Internal Development name was "Frost Hulk". Thought that was pretty funny and quite accurate) [In Regards to Movement and Movement Abilities]
"Do you consider Hunter the movement class? Would taking movement from the Hunters be counter-intuitive to your design goals?"
[When asked about movement tools being less about skill, and more about mistake correction]
"Is perfect class representation (33%/33%/33% of each class) a design goal for you?"
[On the topic of risk versus reward, easy to use stuff versus harder to use stuff]
(Makes a brief comparison to tuning Penumbral Blast into a Warlock's "Weighted Knife", where it's high skill for high reward) Sandbox History and DMT
"What are your top 3 sandbox regrets?"
"What are your top 3 sandbox triumphs? Stuff you're proud of?"
(Didn't catch a third, maybe he mentioned it briefly. But they were going fast, kinda off the cuff.) "Can we bring back rift? Where the hell is rift?"
[On Dead Man's Tale]
"Was the vision always as a 120?"
The situation with Primary versus Special Weapons"What is your vision for special weapons? Special weapon balance?"
"Do you have data on GLs being used as primers/clean-up tools?"
"Where you do see special weapons in their relationship with primary weapons?"
((The TL;DR on this section is that Bungie is happy with primary balance, save for maybe scouts and autos, but they'd only get tiny buffs. 120s may be a little too hot, but they don't want 140s to suddenly take over either.))
(There is already a front page post announcing this, but this was honestly a stream highlight for me. Very excited that they're addressing this.) "What are your thoughts on the quickswap glitch? Commonly used with double slugs?"
"Did your quickdraw nerf have its intended effect?"
"Crit damage in PvE. What's your ideas on it, why was it nerfed, how to bring some weapons back up?"
The entire rest of the podcast from here on out talks about in-air weapon accuracy (a pretty baked in feature, so not easily changeable), aim assist definitions and exact numerical values (Tunnel Vision adds +20 aim assist and increases cone angles, etc.), and continues on with a bunch of super nitty gritty details that are just good for the spreadsheets and range testing. But nothing else of important concern. Though fun fact, the Ikelos_SG V1.0.2, when it was reprised, it had the barrel perks updated. It doesn't take shotgun barrels (Full Choke, Barrel Shroud), it takes regular barrels (Arrowhead, Hammer Forged). Along with this update, they added a hidden buff. If you get "Extended Barrel", this specific perk was given a hidden benefit when paired with this shotgun that increases its damage drop-off range. And later on, they go back to talk about development names, and he reveals that the Thunderlord sniper (aka Cloudstrike) was given the codename "Thunderlady", since the two pair together. I thought that was neat. Oh, and one last detail. [On the topic of bringing back past legacy exotics, like Hawkmoon and Vex Mythoclast]
Full Twitch Video HereDisclaimer: These notes were typed as the podcast was happening live. It is merely a summary. While I feel confident with everything I put together, there are moments where I had to summarize instead of giving exact quotes. Please watch the podcast yourself if you want the most accurate source, it's actually quite good! Also keep in mind any news given here is still deep in development. While they did explicitly confirm the DMT balancing patch is coming this season, it's very safe to say that anything else said has no timeline. He did deliberately use the word "soon" for a couple of points, but I wouldn't expect anything earlier than Season 15. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Having no end screen for the raids etc is pretty anticlimactic, I wanna see stats! Posted: 02 Jun 2021 09:07 AM PDT Love me some damage numbers, why is this not a thing? I miss the splash screens on d1 where you could see other, players drops too. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hand Cannon, Scout Rifle, and Machine Gun PvE damage buff confirmed! Posted: 02 Jun 2021 07:52 PM PDT Confirmed on the Firing Range podcast on Twitch interview with Bungie Sandbox dev leads. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Imagine a crucible map IN THE VEX NETWORK. Posted: 02 Jun 2021 07:12 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jun 2021 12:40 PM PDT I have never wanted agency in the story more than in that moment. Lakshmi is standing right in front of me, insulting Misraaks and his followers for their audacity of simply existing. She addresses them with the casual callousness of a racist aunt at Thanksgiving after one too many boxes of wine, to people who are actively trying to stop whatever end of the world scenario is going on. Inside, the unbridled cosmic rage was boiling. Inside, that rage became a voice that screamed: OK THAT'S IT, IMMA REMOVE HER STUPID EXO HEAD FROM HER BODY AND RECONNECT IT TO HER SHINY METAL ASS WHERE IT BELONGS. SHE'S STANDING RIGHT HERE, AND I WOULD VERY MUCH LIKE TO MAKE HER NEITHER STANDING NOR RIGHT THERE. OH, SAINT-14 IS HERE? YEAH OK SO WHAT. IF HE HAS A PROBLEM WITH IT WE'LL THROW HANDS. YEAH YOU HEARD ME, YOU WANNA GO BUD? I EAT GODS FOR BREAKFAST. I'LL SEND YOUR ASS BACK TO AN EVEN DARKER CORNER OF TIME THAN WHERE I FOUND YOU. I KNOW A GUY. BET. NO? OK SURE. YOU JUST STAND THERE QUIETLY WHILE MY MAN MISRAAKS TELLS YOU ABOUT HOW MUCH OF A MONSTER YOU ARE. SOAK IT IN. NOW EXUSE ME, I'M GOING TO BE OVER HERE REARRANGING THIS ROBOTS BODY PARTS LIKE PICASSO PLAYING WITH BIONICLES. UNLOCK MY CONTROLS NOW! THIS IS SO FRUSTRATING! AHHHHHHHHHHHHHHHH! I HAVE NO FISTS, AND I MUST PUNCH!!!!!!! ... ...and then later she tries to make nice with me, and I hear her sing the song. Ah. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
NOTES from FIRING RANGE with Kevin Yanes and Chris Proctor Posted: 02 Jun 2021 09:38 PM PDT Hey everybody, these are the notes I took during the recent developer interview on the Destiny Community Podcast. Edit: You can find the vod of this podcast on twitch.tv/dcp_live Community members Cammycakes, Coolguy, Falloutplays, Mercules, and Drewsky asked questions to two Bungie developers. First in the hot seat was Kevin Yanes who is a Sandbox Discipline Lead. For about an hour, he fielded questions on subclass abilities, bascially anything that a character can do that isn't shooting a gun. Kevin and Chris took questions together for about twenty minutes. For a little over an hour after that, Chris Proctor took weapons questions alone. Chris Proctor is a Weapons Feature Lead. This is not an exhaustive list, and these are all paraphrased. I mainly jotted these down to post in my clan's PvP channel. If there's a note that you remember and isn't here, comment it! Edit: I like to see my list as a sort of "cliff-notes." There's a bit more exhaustive write-up here. ABILITY SANDBOX answers from Kevin Yanes
TRANSISTION SECTION Right as Kevin Yanes was on his way out, the cast asked both guests some questions together. I didn't take a lot of notes here. They did list off some various sandbox regrets and triumphs. Worth looking if you're interested, but mostly just opinions and insight on general things WEAPON SANDBOX answers from Chris Proctor
And that's all I got! enjoy, hope it helps [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie Plz Addition: Add A Cryptarch To The H.E.L.M. Posted: 02 Jun 2021 12:04 PM PDT Hello Guardians, This topic has been added to Bungie Plz. Submitted by: u/Arks_PowerPlay Date approved: 05/24/21 Modmail Discussion:
Examples given: Bonus: Criteria Used:
Want to submit a topic for BungiePlz? Follow the instructions at the top of this wiki! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
'The Saint' cutscene has to be the most badass depiction of a guardian I've ever seen! Posted: 02 Jun 2021 11:06 AM PDT I understand the message it was trying to convey, but all I was thinking is how we can turn the scenes into a metal album cover I mean holy Christ it reminded of how the demons saw the Marine as the DOOMslayer from Doom '16 I have actually gotten even more respect for our pigeon feeding titan. And the look he gave after the cutscene, I'm thinking he was saying "wow that's how badass I looked???" I think I found a new inspiration [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can we take Lakshmi-2 on a field trip into the Vault of Glass? Posted: 02 Jun 2021 05:42 AM PDT I think it would be a very eye-opening experience if we take Lakshmi-2 into the Vault of Glass...then we get mysteriously seperated in the Gorgon Labyrinth. All in favor? Say Aye. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make Grandmaster Nightfalls Available Earlier in the Season Posted: 02 Jun 2021 09:25 AM PDT Because GM Nightfalls now drop adept weapons (great addition by the way), I kind of tend to not want to farm nightfalls for weapons until GMs come around at the tail end of the season. Even though it's double loot this week, I'm still steering clear of the nightfall playlist because I want to use Adept Big Ones Spec on the Plug One rather that normal Major Spec. I know this is kind of a nitpick, but still, why use a normal weapon when you could use an adept one? Anyway, this is all to say, maybe make the GM starting date 3 or 4 weeks earlier in the season in the future. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hawthorne's Clan Bounties should drop Spoils of Conquest Posted: 02 Jun 2021 12:40 AM PDT Honestly, I hardly ever see Hawthorne and the Clan system get any love, so maybe a change like this would encourage more inter-Clan activites plus the forming of new ones? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jun 2021 06:16 AM PDT Yes, it has been months since Beyond Light came out and a lot of people have said this before. But, the topic of primaries feeling weak made me think of this a lot. Let me explain. Basically, back in Shadowkeep the precision multiplier basically made primary weapons feel a lot weaker. Things like Hand Cannons, Scout Rifles, and Pulse Rifles are feeling really weak in PvE. The only way we can somewhat revert this issue is with a damage perk, making them feel a lot better. A huge reason why you don't often see people running any of the Europa weapons is that most of them cannot roll with a damage perk. This is why a lot of god-roll weapons tend to have a damage-boosting perk. Even if damage perks get nerfed again, they are still gonna be the best perk option because...let's be real...who is going to use Hip-Fire grip over Frenzy? So instead of nerfing damage perks, buff the weaker ones. Also, please revert the precision multiplier or at least adjust it to make it certain weapons feel better. I know a lot of people are going to mention "power-creep". But does a few less shots to kill a red-bar enemy really sound like power-creep to you? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jun 2021 05:54 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jun 2021 08:22 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The tower is changing week by week. Posted: 02 Jun 2021 07:13 AM PDT I'm not sure if anyone has noticed but you can see the vex simulation over the last city getting weaker as the weeks progress. All over the ground and ceilings and all by the vendors there are the groups of vex... data/network? Whatever you'd call them. Same within the air there are much more vex visual effects than the previous weeks. I love when bungie adapts the world in ways like this, even if they are in small ways. Great job to the dev team. Edit: A lot of people seem to think that the simulation is actually getting stronger due to the presence of more vex stuff around. To be honest that would make more sense. I just thought that we were weakening the simulation and therefore it was like cracks in the system or glitches were showing around the city. But yeah it probably is getting stronger [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 02 Jun 2021 08:19 AM PDT Not sure if this has been pointed out before, but with a well built fireteam you can easily get to the boss under 10 minutes with +/- 88k points. Then, just kill as many harpies and goblins as you can, until you hit the 98k mark (iirc the boss awards around 2k points). Just remember that after the 15 minutes mark the points start dropping. Good luck Guardians! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Whether or not you agree with Laskmi-2, The fact I'm fully engaged with the story is fantastic. Posted: 02 Jun 2021 10:17 AM PDT This the first season that I actually care about what is going on. Like to a point where I'm rereading old lore cards about the Fallen/Human conflict and looking forward to the next reset to continue the story to its conclusion. While I agree with Laskmi-2, I've also come to understand Misraaks side as well. I can't wait until next week. My only point of contention here is how Laskmi-2 is written and how is she is obviously in the wrong. I wished that she was written better, but it is for what it is. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
More classes need the top tree Dawn treatment Posted: 02 Jun 2021 08:08 AM PDT Remember playing top tree dawn blade in year one? Me neither, because it was forgettable and bad. But after the rework it got in "Solar week" (god I hope there's gonna be a solar, arc, and void week 2.0) it's one of the most popular skill trees in the game. They gave it a new melee, a fancy new grenade consuming function, and a reworked icarus dash! It's a perfect example of a light subclass done right. A lot of other skill trees (I.e. Novawarp, arc strider as a whole, burning maul) could use that same treatment! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make Rally Barricade relevant again. Posted: 02 Jun 2021 02:19 PM PDT Rally Barricade got killed in the auto-loading nerf and now I only see it once in a blue moon. I'm not really sure how it could be buffed, maybe it could wrap around the sides more to protect from splash damage and from enemies from more angles. Maybe even do a one-time auto reload for your weapons like Dragon's Shadow. I'm not a game dev so I don't know what would be best but I do know enough to say that it should be buffed in one way or another. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
This is the first-ever Spring launch season that was good, and that's impressive. Posted: 02 Jun 2021 06:38 AM PDT So we all know the fiascos that were Season of the Drifter, and Season of the Worthy. Well, Bungie FINALLY broke that streak, and it's is pretty impressive, considering from what I understand Spring launches for Destiny are harder than usual since that is when the bulk of the major DLC production is being done. Bungie FINALLY broke the Odd Season good, Even Season bad rule. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Vex Mythoclast Catalyst needs to be changed/revamped Posted: 02 Jun 2021 11:59 AM PDT I was very lucky when I got VM on my first run of VoG in D2 and, while I didn't expect it to be powerful, I was hoping it'd be a fun gun to use and be somewhat viable. When I heard that it had a catalyst I was over the moon. After all, it would be only the second raid exotic to get one, and the first one in 3 and a half years. After seeing what it does, to say I am a bit disappointed is an understatement. The linear fusion rifle aspect of it was an interesting change and, while I don't find myself using it that much, I figured that mode would be pretty good against majors in high-level activities. I had hoped that the catalyst would help the linear rifle aspect, or just give a flat damage buff (something akin to Crowd Control like it was in D1). But giving VM stability for more overcharge stacks seems, at least to me, against the gun's design. To me, the gun wants you to use the LFR mode. Instead, the gun incentives you into just using it normally. While that isn't a huge problem, the main issue is that the new design of the gun isn't even being used. The catalyst tells us to use the primary firing mode with any damage incentive like in the original VM. Adding stability to the gun also doesn't really affect the alternate firing mode. Once you use your first shot, there go two stacks of stability. Personally, I would change the catalyst to either give the gun a flat damage buff at full stack of Overcharge and maintain it that way until you use all of the charges or increase the firing rate of the LFR mode and increase the number of times you can fire the LFR mode (from 3 to 6). I know this is a pretty short "take" on a catalyst, but I think most people know that the catalyst just does not work with the gun at all. At the least to all of the people I talk to. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hey Bungie, can we track season challenges if its gonna be a regular thing? Posted: 02 Jun 2021 01:15 PM PDT For me its more a preference but it definitely would be a nice addition [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
We should get more Ikelos and Seraph weapons to complete the sets Posted: 02 Jun 2021 08:13 PM PDT We're missing a few weapons that aren't covered in either set, so here's a few ideas for new weapons. Weapons we already have:
My ideas for weapons:
[link] [comments] |
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