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    Friday, June 4, 2021

    Destiny This Week At Bungie 6/03/2021

    Destiny This Week At Bungie 6/03/2021


    This Week At Bungie 6/03/2021

    Posted: 03 Jun 2021 02:49 PM PDT

    Source: https://www.bungie.net/en/News/Article/50397


    This week at Bungie, Mithrax told the legend of The Saint.

    Over the last few weeks, the Tower has been bathed in darkness due to the Endless Night. Guardians have been exploring the Vex Network in search of solutions to this chilling predicament. With each Override, we're one step closer to our goals. Expunge. Mithrax has been with us from the start but took a moment this week to share what it's like as a member of the House of Light.

    If you haven't seen the cutscene yet, finish your weekly quest to get a good dose of lore.

    Let's get on with the TWAB, shall we? We have Iron Banner coming back around next week, and the announce of a fresh fashion show.


    Iron Rising

    Lord Saladin returns next week for a renewed round of Iron Banner. Things might feel a little different, as we released a new round of Stasis tuning earlier this morning. If you're aiming to get a little higher in the Pinnacle Power band, make sure to complete some Iron Banner bounties as they'll provide Pinnacle-powered rewards.

    Image Linkimgur

    Last Iron Banner, the Riiswalker Shotgun and Archon's Thunder Machine Gun were introduced through a Seasonal quest. We quickly identified an issue where these new tools of destruction weren't available through alternate means. If you've been holding tokens for future loot, it's almost time to sell. I could make a joke about diamond hands here, but I think you've already connected those dots.

    Iron Banner starts at 10 AM on Tuesday, 6/8, ending the following week on Tuesday, 6/15.


    Splicing Down the Runway

    Some say fashion is the true endgame of Destiny, and I'm somewhat inclined to agree. With the addition of the Guardian Appearance screen in Season of the Splicer, we've been seeing countless Guardians mixing and matching their armor to build wonderful creations. It's about time we put your skills to the test with a fashion show. Think you've got the best look in the community? Let's see if you can prove it and earn yourself this eye-catching fashion emblem.

    Image Linkimgur

    So, how do you enter?

    Dress up!

    • Throw together a mix of awesome armor and sweet shaders to create a set that you believe is a winner.

    Submit a screenshot!

    • Snag a photo of your Guardian in the Guardian Appearance screen showing your armor set and shader selections.

      • Providing an additional picture of your Guardian in the wild is not required but may get you some bonus points.
    • Submit your photo on Twitter or Instagram with #SplicerFashionShow to enter.

    We'll be sharing winners from June 7 through June 12 from @DestinyTheGame. If you win, one of our community managers will reach out so we can hook you up with a sweet emblem.

    If you need some help getting the creative thoughts flowing, we have some fun armor combos from a few developers who worked on the Guardian Appearance system!

    Make Your Own Luck

    Itinerant Disciple

    Image Linkimgur

    Status: Kompromised

    Image Linkimgur

    Skele-Gild

    Transcendent Hailstorm

    Unstoppable Force

    Image Linkimgur

    We'll see you on the runway.


    Another Patch Out the Door

    Image Linkimgur

    Earlier today, Destiny 2 Hotfix 3.2.0.3 went out the door. Not only did we inject a Stasis tuning patch, we also included a few bugfixes. We're still tracking a few issues, and Player Support has the most up to date details.

    This is their report.

    PHOTOSENSITIVITY NOTICE

    Recently, we've seen reports of certain in-game effects impacting photosensitive players. We appreciate everyone who notified us of these issues.

    In addition to an in-game notice that was distributed this week, we're working on adding a permanent notice as part of the End User License Agreement (EULA) as well as adding notices to the sell text on the online stores where the game is distributed.

    We're getting started by looking into player reports and addressing issues related to specific effect combinations. Due to the complex nature of these changes, we are targeting a patch for later this year. We'll let players know when we have more to share. We plan to use the knowledge from these fixes to refine our best practices moving forward.

    TELEPORTING ENEMIES UPDATE

    As mentioned in a previous TWAB, we've been noticing more "teleporty" enemies since the launch of Beyond Light. This past Tuesday, we tweaked the outgoing bandwidth limits that our servers use in order to provide more capacity for us to network data about what AI are doing to players. We believe that this will reduce significant source of AI teleporting across the game. Note that certain activities will still have some teleportation issues that will not be affected by this change.

    PC PERFORMANCE UPDATE

    Since Beyond Light shipped, players on PC have been experiencing less than ideal performance. Here is an update from our game performance team about PC performance updates:

    Performance testing and optimization on PC is very complex due to the different combinations of hardware, software, and in-game settings. With the release of Beyond Light, we made some major engine changes while working from home. One of the unfortunate consequences of working from home is that we no longer had access to our PC compatibility lab to do in-depth testing on the performance impacts of our changes. Partially as a result of this, the update introduced regrettable performance decreases on some PC configurations – some configurations more than others.

    We've been working on making improvements with every release since then, even though it doesn't always show up in the patch notes. Our work has been slow, as we've been forced to rely on our external partners and metrics from the live game. What this means in practice is that we make optimizations that seem effective based on our internal tests, but we don't know if they'll be helpful more widely until we receive feedback from the labs at external partners (such as AMD) or from you when you play the game.

    Today, the game's performance is close to what it was before Beyond Light for some PC configurations. Because of the difficulty in predicting how much each change will improve performance, we've been reluctant to promise a fix, even though we are making regular performance optimizations.

    We're aware of these problems and are continuing to work on them and are optimistic about the future.

    EXPUNGE REWARDS

    Last week, the new Expunge activity was released. Players noticed that they weren't receiving Pinnacle rewards that were highlighted in our Seasonal calendar. This activity won't grant Pinnacle rewards until the Weekly Challenge is added on June 15 and we're updating our articles and calendar to reflect this better.

    HOTFIX 3.2.0.3

    Hotfix 3.2.0.3 was released earlier today. Click here for a full list of patch notes. Here are some issues that were fixed:

    • The Empty Tank Lost Sector will now correctly reward leg Exotics when they are advertised.
    • The Archon's Thunder Machine Gun and Riiswalker Shotgun can now be acquired from Lord Saladin, Iron Engrams, Bounties, or post-match Iron Banner rewards.
    • Stasis subclass balance changes.

    WEEKLY KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • We're continuing to investigate PlayStation 5 BEAGLE errors. While we investigate, playing the PS4 version or moving your Destiny 2 installation to an external SSD and back to the PS5 may temporarily alleviate this error.
    • Exile Trials armor can't display Solstice glows from universal ornaments.
    • Gravity Cannons can kill players in Expunge when walking up to them from behind.
    • Some players are having loading issues, resulting in them and their weapons being somewhat invisible in activities.
    • The stat tracker for fastest Expunge completion time gets reset for each completion.
    • Sentinel Titans can use up Charged with Light stacks when they throw a shield when their Super is half full while they have the Energy Converter mod equipped.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article.


    Rollercoaster of Emotions

    Image Linkimgur

    Our first Movie of the Week of the week has been shared across the community for the last couple of weeks. It has highs, lows, and some awesome creativity throughout the ride. I'm personally terrified of roller coasters, but this one was a joy to sit through!

    Movie of the Week: Prophecy Coaster

    Movie of the Week: The Yeet Force of Atheon

    If you'd like to submit a video for Move of the Week, make sure to tag it with #MOTW and share it on the Community Creations page of Bungie.net.


    You Know the Music...

    Image Linkimgur

    Above, one of our community members covered the Yeet Force of Atheon. That's not the only thing this mechanized God knows how to do. Golden Gun Hunters out there will know the pain of the Atheon Dance.

    Art of the Week: Tap Dance

    망할놈의 탭댄스 pic.twitter.com/Z0vGhodZeR

    — 수과 (@Sugwa56) May 25, 2021

    Art of the Week: Rescue

    Kari rescues Jayesh from a pack of alien monsters who were trying to eat him. Good thing she has sweet lightning powers. #destinyart #Destiny2Art pic.twitter.com/qwvs3UuLfD

    — K.M. Carroll (@netraptor01) May 27, 2021

    Cheers to our selected artists this week! If you'd like to share your art with us, throw a few tags on it. #DestinyArt, #Destiny2Art, #HashtaggingbecauseDMGtoldmeto, stuff like that. Makes it easier to find!


    Thanks for stopping by for another week of TWABness. Season of the Splicer has been fun so far and there's still quite a bit to look forward to. There is Iron Banner next week, weekly Raid challenges, Vault of Glass difficulty options, Solstice of Heroes, and more.

    Even outside of seasonal content, there's a lot to get excited about for the future of Destiny. A few of us have said our best days are ahead. With every playtest, shot of gear, or piece of concept art that passes by my desk, I can't help but agree...

    That was a quick tease, and we are eager to show you more about The Witch Queen. Expect to hear from us again with more details later in the summer. We have some awesome content to play between now and then. See you out there in the wild.

    Cheers,

    -dmg04

    submitted by /u/DTG_Bot
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    Daily Questions [2021-06-04]

    Posted: 03 Jun 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Bungie please acknowledge Traction. Im sick of using only 1 effective leg armor mod because your sensitivity options are archaic.

    Posted: 03 Jun 2021 08:29 AM PDT

    Pretty much title.

    submitted by /u/G46R13L7
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    Not even a month old, all 3 of the new exotics we got, which were all fun and different to use, are now nerfed.

    Posted: 03 Jun 2021 10:47 AM PDT

    Worst part is, they weren't even overpowered either. Granted, star eaters were bugged, but they should've fixed the bug and left them how they were.

    Edit: In my opinion, I think for burning steps specifically, if you wanted to "nerf" it, it should only be active when using a solar subclass. It doesn't make sense that you can run a stasis resistant exotic with stasis.

    submitted by /u/shawntex50
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    What do you call a fireteam of female guardians playing a round of Override?

    Posted: 03 Jun 2021 10:09 AM PDT

    Splice Girls

    submitted by /u/N1co01
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    It's fun how I started to use "Eliksni" instead of "Fallen" all of a sudden

    Posted: 03 Jun 2021 04:01 PM PDT

    I was having a lore conversation today and I was using the term Eliksni so naturally that I didn't even noticed it until a friend point it out to me.

    Bungie, you are really doing a good job with the lore :)

    submitted by /u/skyteddy
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    A cool fact about control that no one seems to know

    Posted: 03 Jun 2021 05:28 AM PDT

    If you cap zones in control you don't hear a really annoying alarm noise and you win a lot faster. No one seems to know this so spread the word

    submitted by /u/Table1305
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    The fastest way to wreck a raid attempt is to start 'rolling your eyes' at other players and treating them with contempt, once you fail a couple times. I'd argue it's the number one reason raids fail.

    Posted: 03 Jun 2021 07:55 AM PDT

    I actually have a little real world evidence to back up this assertion too. The issue causing a lot of raids to fail, in my opinion, is that derision and contempt is the surest way to cause friction and bad blood between people, which then causes people to perform worse.

    Hear me out: The Gottman institute is a renowned institute that deals with marriage counseling. John Gottman, the founder, has stated that if a couple comes in for counseling and they treat each other with contempt ("rolling their eyes at each other") that there is almost no hope for saving the marriage... and that *it is far easier to repair a marriage where one or both people cheated on the other*.

    The point here is that contempt is Toxic with a capital T. If one of the best marriage counseling institutes in the US says that 'talking down to your partner is more damaging than cheating on them' then I would argue that the finger pointing and the blame game that goes on in raids is VERY bad for the success of the raid encounter.

    Obviously a raid group is not like a marriage, but it is a 'relationship' of sorts. You want people to be relaxed, not tense and rigid. Stress will just cause more mistakes. Even if one person is toxic, it makes others defensive, which just adds even more stress, often circling back around until even the toxic player is annoyed at people being terse and visibly annoyed. "You guys need to relax". Which just makes things worse.

    The VOG attempt I just tried failed a few times and inevitably someone didn't notice that they had Imminent Detain, which resulted in bad dps. A couple guys started making snide remarks. "Look to see if you have the Detain buff, its not that hard guys". It doesn't take much to deride someone, by saying 'it's not that hard', you are implying that the person who messed up failed... at something that is not challenging." That's insulting, and it's how the toxicity starts. "Who got detained? Oh jesus, three people got detained... (sigh)" Sighing is toxic. It's subtle, but we all know if someone does it to us when we mess up, it irritates us.

    The point of raids is that they are challenging. If we fail at something challenging, it's ok. Did the toxic player know that the Well warlock was delayed a little bit coming through the portal for damage phase, focusing so much on making absolutely sure that he got the oracles in the correct order, that he was a little slow getting to the portal? Now one other player is at the area designed for dps phase a little early, he takes critical damage, so he has to do whatever he does to heal. Hide, put down a rift, whatever. Now he's worried about doing enough damage because... heaven forbid that you have the lowest dps on a failed attempt, the Toxic Eye Rollers will point that out too. Now you are scrambling to do enough dps so you hurry, you think you don't have imminent detain, but ...you do. Or you do catch it, but not in time to be away from everyone, and you catch someone else in Detain. Or whatever.

    The point is that toxicity and finger pointing help no one. And for me personally, this is the ONLY frustrating part of raids. Id rather fail Atheon 10 times with a positive "so how can we ("We" being an important way to phrase it) improve our damage, anyone have ideas?"

    A concrete example: I often see people pointing fingers if the last harpy is killed (the ones that spawn far in the air to the left and right of Atheon). "Who killed the last one!?" This tiny issue is more complex than you might think. If no one shoots, it's bad. If multiple people shoot, you can end up where two separate players think 'ok obviously we keep THAT one over there...' and shoot the last two at the same time. Ive heard players say that they gave up shooting at them, because they didnt want to accidentally kill the last one. I've seen it where no one shot at them at all because of this.

    It would help to just say 'it seems that the harpies cause confusion. We can't just say 'leave the left most one' because they move around and switch positions. If the only person who decides to shoot has a mid to short range primary weapon only, it's less than optimal...so maybe we need to be more organized. Why not designate who finishes the second to last harpy? Everyone shoot but when only two remain, stop, then only the designated Harpy Killer shoots, and chooses which one to leave alive'. This ideae might not work, but it's more productive than 'dude come on (laughs) just don't shoot the last one...'

    Instead I have seen, in just the 5-6 hours ive spent on Atheon, constant finger pointing if it doesnt work right. I get people telling me to use a sniper for oracles, then another group saying 'snipers dont work'. One group wants xenophage, another wants rockets for boss dps. Everyone says THEIR strat works best. Xeno might not do optimal dps, but its clutch if someone is late calling out oracles and its steady *reliable* dps. And you don't die if someone walks in front of you, like with a rocket. Why get toxic because someone wants to use it? Maybe they have anarchy but they miss a lot? The important part is that although you might know more about dps and exactly how much damage anarchy does per second, you don't know the other person. If they are using weapons that they are comfortable with, most times I would argue to just let them use whatever they want. Are they using Golden Gun on Supplicants and then going to the middle island to block with their sword and doing zero boss damage? Ok, in that situation it would help to say 'we need you do help with dps, could you use a heavy that will help us with boss damage?'.

    One other real world example, although this is a bit of a stretch. Psychologists did a study where they put Indian kids through an obstacle course. They recorded their finish times. Then the next day, they had each kid stand up and state their name... which lets people know your caste. Now kids knew which kids were in the upper castes, and which were in the lower castes. Although some of the lower caste kids still did fairly well, overall, the times of the upper caste kids went up, and the lower kids went down. *They performed worse, literally having worse finish times than the day before, simply because they \*felt** they were not good enough.\ Toxicity does this to a degree. If you are rolling your eyes at another player for being Detained, and it makes them feel like they aren't good enough... they will, IMO, literally do WORSE on the next attempt.

    The current trend in US society of 'people get offended too easily' is, to put it plainly, totally wrong. The phrase "sticks and stones may break my bones but words will never hurt me" is something ANY therapist, psychologist or psychiatrist will disagree with. They would say that the real phrase is "Sticks and stones may break my bones but words will REALLY hurt me".

    I feel that if raid groups could put more effort into being helpful and encouraging, and not worry so much that 'anarchy with double slugs will outperform xeno and a sniper on this boss...' that we would have a lot more clears and we would be able to get more casual players to do raids. Which is good for all of us.

    submitted by /u/Delet3r
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    Maybe Linear Fusions would be used more if the majority of their perks were not prioritizing add clear/ pvp instead of sustain damage perks.

    Posted: 03 Jun 2021 10:00 AM PDT

    Lets talk about the perks each of the 3 legendary non sunset linears can role:

    Corsairs Wraith: Firmly planted, Outlaw, Kiling Wind, Moving Target, No distractions and Pulse monitor in the first column and in the second; Demolitionist, Thresh, High Impact Reserves, Quickdraw, Unrelenting and Kill Clip**.**

    Threaded Needle: Clown Cartridge, Rapid Hit, Auto Loading Holster, Killing Wind, Rangefinder, Field prep in first column; Demolitionist, Dragonfly, Vorpal Weapon, Thresh, Multikill clip and frenzy.

    Tarantula: Feeding frenzy, Field Prep, Firmly Planted, Moving Target, Genesis and Pulse monitor in the first column, Wellspring, Kill Clip, Dragonfly, Snapshot Sights, Rampage and Box breathing.

    The perks I put in bold are perks that you do not want on a weapon that is meant for and quote: "Single target sustained damage (where the target has a handy crit spot), secondary burst damage."

    I especially don't understand why there are so many pvp perks on these weapons as Linear fusions have been hovering 0.2% of crucible matches; lower than swords! And its not because Linears need any more ease of use either they are very, very easy to get kills with.

    Why not give linears perks like Triple Tap/Fourth times the charm? Why not perks like Firing Line to help increase their damage or make up new ones?(like archers tempo for linears?) Why give them perks made for/benefit with add clear if that's not their intended purpose?

    It also doesn't help that either the 15% damage buff didn't go through or they still do comparable damage to Snipers(and snipers definitely don't need a nerf)

    submitted by /u/FatelessNerd
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    If you matchmake with people in Nightfalls that bypass Champions on purpose. Just leave. If they want to go fast, best way to make them learn to slow down and KILL the champions is to make them play alone.

    Posted: 03 Jun 2021 02:26 PM PDT

    Title.

    submitted by /u/genred001
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    The "I only use Stasis for the Stat boosts" crowd stopped maining Stasis today, weird.

    Posted: 03 Jun 2021 03:04 PM PDT

    Ive watched so many roaming Supers get destroyed today it's been glorious, mainly Middle tree Nightstalkers. Bottom tree Sunbreaker and a TTD that zooms have better survivability it seems. Anyways, Happy Stasis Nerd Day everyone!

    submitted by /u/markwallburger
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    @Bungie, can we have some PvE buffs for Behemoth for compensation after the nerf intended for PvP?

    Posted: 03 Jun 2021 11:15 AM PDT

    Behemoth was not even that strong in pve. Now with the nerf, especially on mobility, Behemoth is so weak and much less fun. I understand that its mobility was very problematic in pvp and Bungie wants to have similar sandbox in both pvp and pve. Perhaps some pve buffs that are not mobility-based might be helpful for the subclass.

    submitted by /u/PM_ME_ZED_BARA
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    Surrounded and the Surrounded Spec mod ARE working properly now. Videos with Testing/Numbers included.

    Posted: 03 Jun 2021 06:54 PM PDT

    TL;DR - Surrounded and its Spec Mod are fully functional as of S14. The Perk now consistently gives the expected Damage increase (+25% Swords, +30% Guns), and the Spec Mod correctly increases those numbers by 10% (+35% Swords, +40% Guns). Finally, that Damage buff DOES linger for ~2sec when there are no longer 3 enemies nearby.


    I've seen some comments and posts lately with some people still under the impression that the Surrounded perk, and more specifically the Surrounded Spec mod, are still broken. This is not the case any more. As of the Season 14 opening patch (3.2.0), both the Perk and Spec Mod are functioning properly.

    Previously, the root cause of the issue was the Surrounded perk itself, not the Spec Mod. The Surrounded perk itself was very spotty on when it would apply its damage buff, even when it was showing as active. Thus, when you put on the Spec Mod, it would also only apply its increase to that damage buff very sporadically, causing many people to think it was the Mod at fault.

    But, as of 3.2.0, both the Surrounded Perk and the Spec Mod are functioning properly. Surrounded consistently gives its proper damage buff (25% for Swords, 30% for Guns), and the Surrounded Spec Mod in-turn increases that damage by 10% (35% for Swords, 40% for Guns). And even though Bungie say in the patch notes that the damage no longer lingers, I'm thinking this was just a misworded patch note, and it was meant to convey to us that the issue was fixed. As you can see in my 3rd clip, after killing Carl, there are only 2 enemies left, yet the buff stays active or a couple seconds.

    Anyway, here are some clips showing my testing. All damage numbers were from "Carl", the Lost Sector boss of the Conflux LS on Nessus. I used an IKELOS SMG with Disruption Break and Surrounded, so I could test with and without the Perk, and finally with the Spec Mod....

    As you can see, the Surrounded perk itself is now properly granting the correct 30% damage increase on every shot. Then, the Surrounded Spec mod properly increases that to 40%, and the damage lingers for ~2sec after there are no longer 3 enemies nearby.

    Hope this helps. If you see anything wrong or incorrect in my numbers or testing, please let me know. I ran similar tests a couple weeks ago when testing Surrounded on Swords, but I reran them today just to make sure the new update didn't change anything. I ran these tests a few times just to be sure it was consistent, and everything on my end seems OK.

    submitted by /u/SevenInchScrew
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    Behemoth now is pretty much Novawarp 2.0

    Posted: 03 Jun 2021 10:23 AM PDT

    Nothing to add more the subclass got slaughtered in both modes the melee was already not that good in PVE now it is absolute ass the slide nerf ruined the gameplay of the subclass in PVE

    Behemoth went from being fast and fun to chunky as hell in PVE

    But hey my guy is my guy everywhere am I right

    Edit: the argument that Titan are suppose to be the tank class and not the fast class is such a stupid argument cause titans are fragile as other classes

    Edit 2: there sure a lot of twats thinking just because the sub class was broken in PVP it deserve to be dogshit in PVE seriously fuck you

    Also just because this subclass wasn't the best option in PVE doesn't mean its bad it was fun but now after the nerf the fun is gone and we left with another useless subclass that will probably never get buffed again knowing how Bungie does things

    submitted by /u/Blupoisen
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    It'd be cool if Ada could offer old ornaments and discontinued shaders for in game materials, ones no longer offered

    Posted: 03 Jun 2021 07:40 AM PDT

    And there could be a whole system behind it too, missed an iron banner ornament? no problem complete the seasonal IB quest and hand over say 100 tokens and the set is yours, didn't get the verdant gear back during that one spring forest event? some cost of legendary shards and it's all yours. Missing some old vanguard/PvP ornaments? strike tokens or some legendary shards (or maybe even cores). Missed that tirals of the nine shader because you were stuck at work to the point of physical collapse? reach a certain pvp rank in either one that season and pay some shards and it's yours.

    just my two cents though, it's nice though she at least sells regular gear already to complete collections so i wont gripe much if this doesn't come to pass.

    submitted by /u/dark1859
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    [Spoiler] This weeks seasonal story cutscene has the perfect potential ornament for Helm of Saint-14...

    Posted: 03 Jun 2021 05:51 AM PDT

    Added a spoiler tag, in case players haven't finished this weeks seasonal mission yet.

    Bungie, a skull ornament for Helm Of Saint-14 is perfect for this year's Festival of the Lost! Please make it happen!

    Pretty please!

    submitted by /u/TheRoninsBurden
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    Cryoclasm Actually Takes 2.5s, Shiver Strike Has Half The Range And You Cant Turn With It Anymore. Burning Steps Nerfed (No Longer Works When Slowed)

    Posted: 03 Jun 2021 11:10 AM PDT

    Bad day for Titans. Not only Behemoth was nerfed, but ways of fighting Stasis for them were nerfed too.

    Disclaimer = Stasis slows, freeze, damage, durations etc were all deserved. This post is not defending the Stasis Status Effect or Fragments.

    What changed? How bad is it for Behemoth?

    Due to how animations and delay works, Cryoclasm takes more time to be ready to use than just ''Sprint for 1.3s.'' The Trigger will only start after the Walk-to-Speed animation is complete, meaning: It doesnt trigger on button/hotkey pressing. You have to wait for that, then start sprinting and then releasing it. Honestly, this is Antheous situation but worse.

    Shiver Strike is so slow it got it's range cut and you are just as easy to kill in the air as a titan with rampant or warlock sacred dawn. The distance traveled was cut in half, it seems the cut wasnt because of the speed alone. There seems to be a ''cap'' now, Stealth Nerf?

    For those who used Shiver as a dodge, the message is clear: No movement for titans, thats why we dont have Twilight Garrison back or a good neutral game subclass (other than bottom striker).

    How should they balance Behemoth?

    Honestly, if they just nerfed Howl (the REAL problem), removed 1.5m from the distance travelled by Cryoclasm (to be in pair with Trans/Dunes/Stomps) and the Slow explosion from Shiver + making Whisper Of Chains not work in Super form, it would be balanced.

    But now you got this! Crippled subclass, _again_.

    submitted by /u/Azaryiah
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    I was bored yesterday so I decided to use Guided Games for Vault of Glass, and I am so glad I did it.

    Posted: 03 Jun 2021 11:55 AM PDT

    I decided to use guided games option, and after a while, the game found a clan and we headed to VoG, we completed all the encounters until we reached Atheon, we did not complete it because some of us had to leave but the mere fact that some people are using the guided games option makes me happy.

    The whole clan was very kind, we died a couple of times, but the squad leader was kind to everyone. I used to play VoG in Destiny 1, and I even got Mythoclast Vex by that time. Playing VoG brings back memories.

    I recommend more people to use guided games to teach new players or people who want to participate in the raid if they don't have friends. Shout out to the "Boys With Swag" clan for letting me play VoG with them.

    submitted by /u/Astraliguss
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    Destiny 2 Hotfix 3.2.0.3

    Posted: 03 Jun 2021 10:11 AM PDT

    Source: https://www.bungie.net/en/News/Article/50396


    Activities

    Free Roam

    • Added an energy barrier to the Scavenger's Den Lost Sector on EDZ, while on Legend or Master difficulty, to prevent skipping most of the encounters.
    • The Empty Tank Lost Sector on Tangled Shore now rewards the correct Exotic gear, in line with the other Lost Sectors' reward rotation.

    Raids

    • Vault of Glass armor mods now appear in the Collections tab.
    • Fixed an issue where players could kill Atheon by tethering Supplicants as they self-destruct.
    • Fixed an issue where players could kill Atheon in the Future Venus portal before starting the encounter.
    • Fixed an issue where players could break Minotaur shields in the Gatekeeper encounter by using Prometheus Lens.
    • Fixed an issue where Aegis Relic blocking ability was not continuously blocking damage.

    Gameplay and Investment

    Armor

    • Path of the Burning Steps no longer grants a stack of its buff on becoming slowed by Stasis, only when becoming encased.
    • Star-Eater Scales

      • Now correctly grants its damage bonus while the player is standing in a Well of Radiance.
      • The status icon for Feast of Light now correctly scales up to x8, gaining one stack per Orb picked up.
      • Fixed an issue when calculating Super bonus damage. Having 4 stacks of Feast of Light will grant a 55% bonus to Super damage, and having a full 8 stacks will grant a 70% bonus to Super damage. For context, the original formula at the start of the Season was a 60% bonus to damage at 4 stacks.

    Weapons

    • Fixed an issue where the Roar of the Wyrm ornament for Whisper of the Worm Exotic's geometry would disappear when walking against walls.

    Bounties and Pursuits

    • Fixed an issue where projectile melee ability kills weren't counting toward progress for Step 4 of the Iron-Handed Diplomacy quest.
    • Fixed an issue where the Capture Completionist Triumph would not properly unlock for some players.

    Abilities

    General Stasis

    Stasis Freeze

    • Reduced duration of all non-Super freezes vs. players to 1.35s.

      • Note: This freeze is too short to break out of, so breaking out is now only possible when frozen by a Super.
    • Reduced Special-weapon, Heavy-weapon, and Light-ability bonus damage vs. frozen players from +50% to +5%.

    Stasis Slow

    • No longer reduces weapon accuracy.

      • Now increases weapon flinch when under fire.
    • No longer suppresses class ability and air moves (e.g., Icarus Dash).

      • Known issue: The Stormcaller's Ionic Blink is still suppressed when slowed. We plan to address this in a future release.
    • Reduced movement speed penalty while slowed by ~20%.

    Whisper of Hedrons Fragment

    • No longer increases weapon damage after freezing.
    • Now increases weapon stability, weapon aim assist, Mobility, Resilience, and Recovery after freezing.

    Whisper of Rime Fragment

    • No longer provides overshield while in Super.

    Coldsnap Grenade

    • Seeker no longer tracks targets after initial target acquisition.
    • Increased arming duration before seeker spawns from 0.3s to 0.8s.
    • Reduced detonation radius vs. players from 3m to 1.5m.
    • Now bounces off walls and detonates on the ground.

    Titan Behemoth

    Shiver Strike

    • Reduced flight speed and distance.
    • Reduced knockback vs. players.
    • Removed slow detonation on player impact.

    Cryoclasm

    • Now requires the Titan to sprint for 1.25s before activation when not in Super.
    • Removed cooldown.

    Howl of the Storm

    • Reduced angle of initial freezing/damage cone.
    • Reduced crystal-creation freezing radius.
    • Slowed down sequence of crystal formation to allow victims more opportunity to escape.
    • Now spawns a small crystal on walls if performed into walls.

    Glacial Quake

    • Reduced heavy slam vertical freeze range vs. players.
    • Reduced damage resistance from 50% to 47%.

    Hunter Revenant

    Withering Blade

    • Reduced slow duration vs. players from 2.5s to 1.5s.
    • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.
    • Reduced damage vs. players from 65 to 45 (after one bounce reduced further to 30).
    • Reduced projectile speed by 10%.
    • Reduced tracking after bouncing off a wall.

    Winter's Shroud

    • Reduced slow duration vs. players from 2.5s to 1.5s.
    • Reduced Whisper of Durance slow-duration extension vs. players from 2s to 0.5s.

    Touch of Winter

    • Coldsnap seeker no longer has increased movement speed or travel distance.
    • Coldsnap seeker now spawns a small Stasis crystal on detonation.

    Warlock Shadebinder

    Penumbral Blast

    • Reduced tracking and proximity detonation size and tracking vs. players.
    • Reduced freeze radius vs. players when impacting the environment from 2.7m to 1.5m.

    Iceflare Bolts

    • Seeker now only chains once when spawned from a player shatter.

    Winter's Wrath

    • Freezing-projectile tracking strength now ramps down to 0 after 2s of flight.

    Rewards

    • Seasonal reward sources (including locked Override chests and the weekly vendor challenge) now correctly contain Seasonal class armor items and have been updated to reduce the frequency of getting duplicate items in succession.
    • The Iron Banner Machine Gun and Shotgun now drop from the Iron Banner engram.
    • Vault of Glass director tooltip will retain its Pinnacle drop notification for classes that have not yet cleared it each week, as drops will still be available.
    • Vault of Glass secret chests are now properly dropping Titan and Warlock armor.
    • Vault of Glass vendor purchase of the Templar package no longer occasionally grants incorrect weapons or armor.
    • Vault of Glass vendor purchase of the Templar package is no longer locking itself out due to incorrectly detecting if the player has obtained all of its possible results for the current character class.
    • Vault of Glass vendor purchases of Conflux, Gatekeeper, and Atheon packages now correctly grant armor when such a result is rolled, instead of nothing.
    submitted by /u/DTG_Bot
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    I kinda want Energy Accelerant to stick around.

    Posted: 03 Jun 2021 06:29 PM PDT

    Lock it behind Charged With Light and reduce its bonus damage and I'll still be using that bad boy.

    submitted by /u/SubjectThirteen
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    Those 200 Matterweave you've been sitting on? Burn em in Override.

    Posted: 03 Jun 2021 02:03 PM PDT

    After the first round they'll be popping before the cooldown runs out. 10+ cores per run easily.

    submitted by /u/LavaMinotaur
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    This has been said countless of times before but I’ll say it again: HUGE props to Bungie for up their storytelling game in Seasons 13 and 14

    Posted: 03 Jun 2021 07:41 PM PDT

    I haven't played D2 during Seasons 8-11 so I can't really compare anything to those, but what I can compare something is with Season 12. Season of the Hunts story was interesting on a surface level, but I never felt the need to play week after week to see how the story progressed.

    With Season of the Chosen however, things changed. I was looking forward to each week to see how this story of Caiatl and Zavala would progress. I was also looking forward to see the interaction between each major player involved in the story.

    Right now Season of the Splicer is even better. After years of having the Fallen just be another faction in a video game, I'm seeing how my actions as a Guardian are affecting does who are part of a war that they don't wanna be in.

    I love Lakshmi-2 as this antagonistic figure, I love how this story is slowly building up to The Witch Queen, I fucking LOVE Misraaks as a character and I want to see him in a successful position after all the hell he's been through. The political aspect of this story is just the icing on the cake. Bungie, I don't know what you did with your storytelling department, but whatever it is it's paying off BIG TIME!

    submitted by /u/ivecomeforbob
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    So now that all three sets of new boots have been nerfed… Can we ask why they ever launched in the condition they did?

    Posted: 03 Jun 2021 01:30 PM PDT

    I mean really? The Hunter boots I'll give the benefit of the doubt because that could be a complex bug. The Warlock boots got hit a bit too hard in my opinion butttt… I'll at least give some gray area to the infinite rifts causing more problems than anticipated, however it should have easily been seen since it was the core function of the boots. But the Titan boots? Was simply standing in a dusk field that doesn't even affect you for a damage buff ever not considered OP? I mean good god some of this stuff is so obviously broken how does it even launch that way? If the community can see it how do the devs who create it and the numbers that go along with it not see it coming?

    It is simply a bad look to nerf all three pieces of the new exotic armor within 3 weeks of launch. It kills the allure and obviously they never should have launched that way in the first place if that's the remedy.

    Edit : Some of these things were obviously bugs. But all it took a was a youtuber popping a super, shooting a gun and watching the damage numbers fall off to tell the Star Eaters were busted. That happened within an hour of someone getting the boots. Then they also reworked feast of light so it wasn't just the weapon damage that changed. They tweaked the core of the boots outside of the weapon bug as well.

    The warlock boots, had a problem that was already on the radar for rift extending exotics, launched anyway.

    The Titan boots launched just to be nerfed but there is 0 way the stasis nerfs weren't already on the way when the boots launched. It just comes off extremely careless and seems like none of it even got play tested at all. They have basically redesigned theses exotics right before our eyes like they would prelaunch.

    submitted by /u/Somanynerdshere
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    Disappointed with Vex Mythoclast damage? Give it a permanent 20% damage buff yourself! [CWL Build]

    Posted: 03 Jun 2021 02:58 PM PDT

    As has been noted here before the Quick Charge CWL mod is a 5 cost arc mod that allows you to become CWL by rapidly defeating multiple combatants with fusions rifles or shotguns. It also increases ready speed for those weapons when using another arc mod somewhere.

    Thing is, Mythoclast counts as a fusion rifle and you just need to get two kills relatively quickly (seems to be 3-5 seconds max between kills) and you become charged with light!

    Pair this with Stacks on Stacks, Supercharged, and Taking Charge. Get two kills -> get two stacks. Now add High Energy Fire and now your Mythoclast is doing 20% bonus damage all the time!

    You always have stacks active so you're always getting the 20% bonus from High Energy Fire. If you mess up a multikill you can grab an orb for a quick two stacks (needless to say this synergies really well with the catalyst orb generation).

    Oh and the Overcharge LFR shots also do 20% extra damage and honestly I was melting yellow bars in Override last night. Probably still not viable for end game stuff but I am really enjoying this build right now.

    submitted by /u/NaughtyGaymer
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    Shrieker Ghost Sketch :)

    Posted: 03 Jun 2021 05:08 PM PDT

    https://i.imgur.com/4FwcSUk.jpg

    I want a shrieker ghost shell.

    submitted by /u/Mo_smiley_face
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    Sitting in orbit / HELM and hearing "Journey" makes me sad that new players can't experience that

    Posted: 03 Jun 2021 09:59 AM PDT

    Moments like that in Destiny are some of the biggest emotional connections that I have to the game and I hope there's a way at some point to add these even to a legacy playlist.

    submitted by /u/ThePillarOfSummer
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    Instead of screaming and crying at the stasis nerfs just after the patch dropped, perhaps we should give it some time to see how the changes allow stasis to find it’s proper place amongst the other subclasses?

    Posted: 03 Jun 2021 01:26 PM PDT

    Calm down people, it's been like 3 hours.

    submitted by /u/uhohspaghetti000
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