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    Tuesday, June 1, 2021

    Destiny Focused Feedback: Override

    Destiny Focused Feedback: Override


    Focused Feedback: Override

    Posted: 31 May 2021 08:15 AM PDT

    Hello Guardians,

    Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower.

    We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard.

    This Thread will be active until next week when a new topic is chosen for discussion

    Whilst Focused Feedback is active, ALL posts regarding 'Override' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions

    Any and all Feedback on the topic is welcome.

    Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas

    A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on.

    submitted by /u/DTG_Bot
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    Daily Questions [2021-06-01]

    Posted: 31 May 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    WHY THE GAME WAS CALLED THAT WAY - The story of the most powerful line in Destiny

    Posted: 31 May 2021 07:51 AM PDT

    Always wanted to talk about this line, but there was never a good time to put these thoughts to text.

    There's Fate that happens to you, and there's Destiny.

    When Destiny first came out, it had a very scarce plot. It was an abstract story with broad strokes. A lot of details of its' world were hidden in grimoire cards outside of the game itself.

    There was no signs of explanation or narrative about the name of the game, it was just Destiny. And I never thought about it for more time than it would take to launch it.

    But at the pinnacle gameplay point of the game – the only raid at that time – I finally got what it all was about.

    The last room with the final boss of the raid was the Throne room of Atheon, an axis mind of Vex.Vex is a race of cyber-organic species, as ancient as the world itself. Despite the fact that they are materially embodied as individual units, in reality they are collective intelligence distributed in time and space, whose sole task is to deal with the consequences of the "Flower Game", to destroy endless novel patterns of life.

    They are the cold math that equates inequalities. They were able to simulate planets, entire lifeforms, they could calculate every consequence and prerequisite. They were never limited to perceive time as a unidirectional axis, unlike mortals.

    But Guardians were no mortals. Their Light was nearly impossible to simulate – to calibrate just one unique sequence of it could take hundreds of thousands of years.

    And when our fireteam of six faced Atheon, the Conflux of Time itself, something incredible happened. In an intense battle, every second of which we risked being forever lost in the dark corners of time, we moved along the timestream, with which Atheon sought to disperse and eliminate us from all timelines.

    We were erasing the boundaries of causes and effects, destroying ominous Oracles which Atheon was calling upon. All of it was deeply intertwined with game mechanics, we had to constantly move between different versions of the Throne room in the past, future and present times.

    And only when we were able to perform every part of it, the damage phase started, and Guardians gathered at the center of the room to show that their fate is not predetermined, it cannot be calculated in advance.

    All of this was written in a single, barely noticeable line of text, that became carved out on every Guardian's soul:

    Guardians make their own fate

    submitted by /u/kirillburton
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    Shoutout to that dude in Override running double slug lunawell anarchy.

    Posted: 31 May 2021 02:25 PM PDT

    Are you okay? Does your raid team keep you hostage or something?

    submitted by /u/ShadowHex72
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    Bungie buffed swords and I started seeing swords everywhere. Bungie buffed rockets and I started seeing rockets everywhere.

    Posted: 31 May 2021 02:20 PM PDT

    Bungie buffed linear fusion rifles and I haven't seen anyone using them.

    Was the buff not enough? It doesn't take long for the community to pick up on the new hotness.

    submitted by /u/ProxyknifeIsKing
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    Changing your build is way too restrictive.

    Posted: 31 May 2021 02:41 PM PDT

    I'm sure this has all been talked about countless times on this sub, but I want to try and bump this topic best I can.

    Simply put I don't think Destiny actively encourages or supports changing your loadout in terms of spending materials. For the first instance, the artifact. Why does it cost an increasing amount of glimmer everytime you want to reset? Ok, its not a major issue, but its frustrating nonetheless.

    The main problem I have though is when it comes to mods on armour, mainly changing affinity. If i have a masterworked piece of gear why would I have to essentially re-masterwork it just to change the element? So many builds rely on changing out mods that need specific elements, so why make it so restrictive?

    I'm sure the game has many glaring issues at hand that are more important than this, but it would eventually be a nice addition for the armour system to be reworked. I feel at the moment that I have to commit to one build and stick with it as I can't afford waste so many mats.

    Hope some people agree.

    submitted by /u/jlam98
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    A “small gift of bright dust” from EV engrams can’t even buy a single shader now.

    Posted: 31 May 2021 09:08 AM PDT

    I know we have plenty of options/ ways to acquire BD, but your EV engram only gives you 250 bright dust when the shaders sold in the store are 300 base now. Kinda like your grandparents handing you two cents and saying "buy yourself something nice kid".

    submitted by /u/Voidwalker1066
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    The HELM needs a Cryptarch

    Posted: 31 May 2021 12:24 PM PDT

    Why not give us Grandma Tyra Karn in the H.E.L.M. to decrypt Prime engrams for us? She helped out during the first SIVA fiasco, so she's used to handling confidential information. And let's be honest... everyone likes her better Rahool, so it would only improve the overall value of the space.

    submitted by /u/AceMalicious
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    Please show us the % chance of getting a reward from an activity

    Posted: 31 May 2021 11:14 AM PDT

    Opposed to saying just "rare", "uncommon", or "common". Legend nightfalls and GM nightfalls both say "common" drop, but GMs drop a nightfall weapon nearly every run while Legend nightfalls drop only one every few runs, sometimes going more than 5 runs without a single nightfall weapon drop.

    Master lost sectors say the droprate is common, but I get an exotic drop as often as I do from Legend lost sectors in Master.

    Not to mention raid exotics, but they're typically always 5% chance.

    It'd be a nice QoL change to have them display % chance, or fractional chances, or just change the droprates to match what they say.

    submitted by /u/iCoolbeans
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    Fanmade Exotic concepts be like:

    Posted: 31 May 2021 09:06 AM PDT

    "The Left Claw of Moogus" - Exotic Gauntlets for Hunter

    Description: "There's no such thing as too specific..."

    When you are below 50% health and there are at least 3 enemies in the vicinity and your magazine happens to be full while your super is above 75% but below 100%, you can consume your grenade to gain a 10% increase to melee damage. Killing an enemy with the increased melee damage grants the "Moogus's Fury" buff which Increases your mobility and melee damage by 50% at the cost of -60% resilience, taking damage during this time extends its duration and grants super energy but only if you are on Europa.

    If you break the shield of a combatant with an energy weapon that matches the element of your subclass while Moogus's Fury is active and you emote within 3 seconds of doing so, you gain an overshield. Failure to emote within 3 seconds removes all ammo from your inventory, picking up ammo after Moogus's Fury is over increases damage by 10% in all weapons until you run out of ammo again. Getting a kill with increased damaged weapons causes enemies to explode but only if your super and all abilities are fully charged.

    submitted by /u/Oriphism
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    havent seen anyone say this, but thank you bungie for adding the shields to the lost sector screen

    Posted: 31 May 2021 03:33 PM PDT

    which is ironic, becuase i swear ive seen 4 or 5 posts saying this, but nobody has seemed to really care.

    submitted by /u/GoodOrdeals
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    A letter to breach and clear

    Posted: 31 May 2021 08:01 PM PDT

    Dear breach and clear,

    Thank you for freeing me from my shackles.

    Sincerely, the div guy.

    submitted by /u/Rice_Jap808
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    Glacial Quake, while highly *controversial,* demonstrates a flaw within Bungie's Titan design and super philosophy.

    Posted: 31 May 2021 03:25 PM PDT

    Starting with everyone's favorite Behemoth super, Glacial Quake. For a super, the facets we look for are damage resistance, mobility, and range. Any combination of 2/3 of those would be deadly so often times we don't see a combo of 2, usually just 1. Thundercrash has range and mobility but is tied for the second-lowest damage resistance in the game at 49%. Hammer of Sol has decent/good range along with moderate dmg resistance at 51%, tied for third lowest. Daybreak (who is tied with HoS) has comparable range and top-tier mobility to boot, making it one of the best PvP supers in the game. Spectral blades has top-tier mobility and the highest dmg resistance in the game when cloaked, and 1% shy of being tied for highest when uncloaked but has poor range.

    At launch Glacial Quake had damage resistance of 60% blowing out spectral blades by 6%, mobility to rival dawnblade (though behemoth was more of a pretender and dawnblade can truly fly), though it was a melee super, its mobility certainly took care of that.

    After the initial clunkiness of the subclass wore off and people learned to use it properly, along with the additions of game-changing aspects/fragments, Behemoth rose to the top of the PvP world. Since then it has undergone some nerfs, with many more to come. At the time of writing this, Behemoth has the second-lowest damage resistance of any roaming super in the game at 50%, only Nova Warp is lower at 49% (I will be excluding Golden Gun which historically has 0%). In a few day's time, Glacial Quake will usurp Nova Warp for the lowest damage resistance in the game at 47%, along with its mobility receiving a seemingly sizeable nerf (we cannot know for sure because the patch is unreleased, however, we will speculate).

    Onto the problem with Bungie's super design philosophy.

    Titans have;

    2 arc supers (Fists of Havoc and Thundercrash)

    2 void supers (Bubble and Sentinel)

    2 solar supers (Hammer of Sol and Burning Maul)

    And a stasis super (Glacial Quake)

    That's 7 supers with 5/7 being roaming supers and four out of those 5 being melee roaming supers. In addition, titans receive 1 roaming long-range super (hammer of sol) and 1 long-range "1 and done" super (thunder crash), and 1 defensive "1and done"

    Warlocks have;

    2 arc supers (Chaos reach, Stormtrance)

    2 void supers (Nova Warp, Nova Bomb)

    2 solar supers (Well of Radiance, Daybreak)

    1 stasis super (Winter's Wrath)

    That is 7 supers with 4/7 are roaming supers and only 2/7 being a melee range super (Nova Warp/Stormtrance which I will call melee range). In addition, Warlocks get 2/7 longe range roaming supers, 2 "1and done's" (chaos, nova bomb), and a defensive "1and done".

    Hunters have;

    We'll say 1 arc super (all the trees follow the same melee roamer archetype)

    2 solar supers (Golden gun, blade barrage)

    2 void supers (Tether, spectral blades)

    1 stasis super (Silence and Squall)

    That's 6 supers with 3/6 roaming supers and 2/6 being melee range roamers (arcstrider, spec blades). In addition, Hunters get 3/6 one and done supers, all offensive (tether, blade barrage, silence and squall).

    *Tether is hard to categorize because in PvE you are using in the same manner as well and bubble; a buff/debuff so i had trouble deciding whether id say it was an offensive or defensive 1 and done. I decided to go with offensive because in PvP (what this post is about) it functions as a shutdown super. Just know that *technically* it can be both an offensive *and* defensive 1and done super.

    If we recognize the archetypes as being;Melee Roamer

    Long Range Roamer

    Offensive 1and done

    Defensive 1and done

    Titans have the least variation in their supers with 4/7 following the same archetype of melee roamer. Warlocks receive the most variation with a 2 of each of the first 3, along with a final defensive 1and done. Hunters are in the middle where they receive many offensive 1and done supers, but also powerful options in the melee and range roamer categories.

    The issue here is that titans are destined to keep receiving melee roaming supers due to Bungie's unwavering adherence to the "punchy boi" titan design. Titan melees are also all close range or require a sprint timer to be used (shoulder charges and mini slam), save for the mini hammer on Burning Maul, or the shiver strike on behemoth (which may have its range significantly reduced). Because Bungie seems to want Titans to be so melee-focused it means they give themselves very little room to work with. Glacial Quake was thought to be Fists of Havok 2.0, and it very well might be after the nerf. Burning Maul, more of the same, ground smash, very small AoE, little mobility aside from sprinting, and the light attack which costs too much and doesn't move you much. Sentinel has blocking (a great addition) and also a shield throw which differentiates it from other titan subclasses.

    In a game where (in PvP) range, mobility, and damage resistance reign king due to the fact that one can make up for the other, the only titan subclass that had 2/3 is having BOTH its mobility and damage resistance nerfed. Bungie needs to experiment with titan mobility, range, or damage resistance because as per usual, despite having good subclasses generally, titans are middle of the pack in damage resistance (which hunter's rule), mobility (which warlocks and hunters rule), and range (which warlocks generally rule). Understanding that Bungie already has plans to change the light subclasses (perhaps by next season in some capacity?) AND that they (Luke Smith at least) don't want class homogenization, I hope that in the future the Devs recognize the limitations they've placed on the titan subclass by forcing each class to be some sort of reskinning of the last. Titans are left in an odd place because despite being mostly a melee roaming class, they are not the overwhelming best at that. To be good up close, a super needs damage resistance, otherwise, they will get shotgunned end of story.

    When Bungie tried to keep to the "melee roamer" archetype for titan supers that they love but spruce it up, it resulted in an OP subclass that shat on everyone and everything in the right hands. Bungie's refusal to deviate from giving titans melee roaming supers results in new options that are weak, boring, more of the same, or all three.

    As a side note, it is the most peculiar thing to me the Titans and Warlocks have the two roaming supers in melee range with the lowest damage resistance of all roaming supers. Logically, it would make sense that a super with the benefit of range would have less damage resistance than one that must be up close and personal. Hence golden gun having 0%. It is beyond me that Nova and Glacial have 49% and 47%, respectively, and *should* have higher than long-range roaming supers, at the least.

    This also shows that arcstrider wasn't changed enough in forsaken like the other subclass additional trees. Sentinel wasn't either IMO but titans received bubble so it evened out.

    Would love any insight/ thoughts on this issue. I know that titans have always been very skeptical when it comes to new supers because everything seems to be "more of the same" and want the class to have more variety, particularly in the ranged category.

    submitted by /u/ThaRealSunGod
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    Happy 60th (Clear and still no Eyes of Tomorrow)!

    Posted: 31 May 2021 06:59 AM PDT

    Celebrating 60 clears and still not getting eyes of tomorrow to drop with this simply divine artistic beauty of a carrot cake :) Maybe if I spent less time in the Deep Stone Crypt and more in the kitchen I'd have a better looking dessert to celebrate with. At this point I'm convinced my account is bugged or something. I know there's people out there with even more clears and no eyes either, and just to clarify that's 20 weeks working on getting this thing and still no luck haha, throw in Taniks challenge modes every now and then when they come around you'd think I would've got it at least once. Oh well, I guess I'll hope for better RNG next week and enjoy my horrible looking (yet delicious) cake.

    Cake- https://imgur.com/Xy8FlEU

    Clears- https://streamable.com/ap0en1

    submitted by /u/Former-Classroom-216
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    I’m so glad to know that i’m not the only one that has a tough time pronouncing “Rewind Rounds”.

    Posted: 31 May 2021 08:35 AM PDT

    It is so damn funny hearing everyone trying to pronounce it.

    "Weewind Wounds"

    "Rewhy Rounds"

    submitted by /u/Laskco
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    One Slamming (Most) Strike Bosses

    Posted: 31 May 2021 03:44 PM PDT

    Montage: https://youtu.be/y0XmalnkVjw

    Energy Accelerant, the new seasonal artifact mod for class armor, affects the Aggressive Frame Sword's heavy attack. This is a bug most likely. It allows for 100% more damage for both Crown-Splitter and Throne-Cleaver's heavy attack.

    Throne-Cleaver is sunsetted and could drop with Shattering Blade as a perk, Crown-Splitter can not sadly. I think the perk is needed for a couple kills, although I didn't use the big debuff for most of them and Void Singe wasn't active when I did this.

    There are some bosses that have immunity phases that can't be bypassed whist others can. Also, Kargen from The Insight Terminus didn't drop any loot after I one-slammed it.

    Navota from The Disgraced was the only boss that required every possible damage effect.

     

    Effect +% DMG
    Shattering Blade 67%
    Counter Attack 50%
    Boss Spec 7.77%
    Energy Accelerant 100%
    Weapons of Light 35%
    Breach and Clear 30%
    Power of Rasputin 10%
    Font of Might 10%
    Heavyweight 100%
    Void Singe (not used) 25%
    Total Used 2293%
    Total 2866%

    Remember, Destiny multiplies most damage modifiers together, it doesn't add them up.

    submitted by /u/MrFlood360
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    Please fix AMD FPS. It's been 6 months now with no response. Time to say something Bungie. If it's going to take another 6 months, fine. At latest update the community.

    Posted: 31 May 2021 10:41 AM PDT

    Love the game but hate the fps issues. There's 0 reason that a 6900xt should be getting sub 100 fps and that's being generous.

    -Signed everyone with an AMD card.

    submitted by /u/applo1
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    Crafted my own Fallen Spider Tank!

    Posted: 31 May 2021 07:03 AM PDT

    Took 11ish hours and a lot of paint, but finally completed it!

    Destiny Fallen Spider Tank

    submitted by /u/Elowly
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    Here's 7 Fun Ideas to Buff 7 Underperforming Exotics.

    Posted: 31 May 2021 02:16 PM PDT

    Edit: HUNTER Exotics. That's my fault for not putting it in the title. Sorry.

    I had some free time so I figured I'd stretch those creative muscles and think of some fun ways to buff the less-used exotics. I don't expect anything out of this, just making the post for fun. Comment your own thoughts if you'd like. Happy to explain the reasoning on stuff!


    Lucky Raspberry

    Previous: Your arc bolt chains 1 extra time (up to 5). Each chain has a small chance to fully refund your grenade. A full chain always refunds.

    New: Your arc bolt scans further and chains 1 extra time. Each chain refunds a portion of grenade energy (~20% per), with a small chance to fully refund. A full chain always refunds.

    Thoughts: All it really needs is a consistency buff. Sure it's great to toss in a large crowd and get the grenade back instantly. But if I toss it into a crowd of 4 enemies and the game just suddenly decides it won't give me my grenade back due to RNG? Feels bad man. At least this way there will always be some return, and it's not just literally "all or nothing". An exotic should always work in some benefit. It shouldn't just decide to "not work" due to RNG.


    Graviton Forfeit

    Previous: Increases duration of invisibility (~+2-3 seconds). Your melee charges faster while invisible.

    New Rework: Taking critical damage briefly turns you invisible. While invisible, you have improved movement speed.

    Thoughts: It would last about as long as Vanishing Step (4-5 seconds). Movement speed would be on par with Stomp-EE5s, but only while invis. This would have been broken in Year 1, but years ago Bungie long removed the "going invisible reduces aim assist", so this wouldn't have any implications on normal gunfights. Plus, firing your weapon still breaks the invis, so it's not like this would be a typical annoyance anyhow.

    The increased speed would increase your mobility stat, but it only works while invis, so even in gunfights, it's not like your opponent can suddenly start out-strafing you either. However, this does mean it would give an increase in class ability recharge too while invis, which is definitely enough to make it worth using for fun.


    Sealed Ahamkara's Grasps

    Previous: Dealing melee damage reloads your currently equipped weapon. Cooldown of 7 seconds each time it is activated.

    New: Dealing melee damage reloads your currently equipped weapon. Cooldown of 1.5 seconds. Removed DoT compatibility.

    Thoughts: Seriously Bungie. You had a problem with these gauntlets auto-loading based on DoT ticks...so you added a universal lockout on the entire exotic perk that literally lasts longer than any DoT anyway, and it basically killed this exotic. Punching something and the gloves just deciding not to work feels horrible. Just reduce the cooldown. They'd feel great with Revenant or Blade Barrage if you did.


    Oathkeepers

    Previous: Bows can be held indefinitely.

    New: Bows can be held indefinitely. Precision hits grant decreased draw time. Intrinsic "bow reloader" ​mod built into the gloves.

    Thoughts: Stacks with Archer's Tempo if you have it on a legendary bow, but this is basically all I think it needs to remain a fun niche build. Le Monarque with Archer's Tempo? Leviathan's Breath with Archer's Tempo? I think that's all this really needs to remain fun and niche.


    The Bombardiers

    Previous: Dodging leaves behind a small delayed explosive.

    New Rework: Dodging leaves behind a small delayed explosive. Kills grant class ability energy. Bonus effects when matched with a Light-Based subclass. (Arc weakens enemies to melee damage, Solar applies a lasting DoT burn, Void gives a concussive blast and the smoke VFX is increased (not extended, just increased). On Stasis, performs as-is.)

    Thoughts: I tried thinking of a way to balance this with Stasis, but it doesn't need more. The slow dodge is already an aspect and it's getting rightfully nerfed anyhow. These effects are more or less just bonus little flavors to help spice up your playstyle, but the idea here is synergy. Arc increases melee damage, great for Arcstrider. Solar, the burn would trigger Playing With Fire and Burning Edge. On Void, it knocks enemies away, allowing safety or disorienting attackers (it wouldn't be too much of a bump, just a safe "get away from me" knockback) while giving a little brief smokescreen to escape.

    As far as the "kills refund your class ability" goes, it'd give 50% per kill, but only if you even get a kill. The bomb only regularly does about 80-100 in the crucible anyway, and it only kills minor red bar enemies in low difficulty PvE content, so this is not a focus of the exotic. It's just a fun addition to let you have fun in non-serious low end content. Think of it as a preemptive quality of life addition, but I could see it being a little broken with some builds, so I'd be fine with having this part chopped.


    Knucklehead Radar

    Previous: Radar remains active while in ADS. Enhanced Radar while crouched.

    New: Your Radar is enhanced, and remains active while in ADS. Highlight enemies in your view.

    Thoughts: First, just moving the enhanced radar to a perpetual thing. No one's gonna be stopping and crouching just to look at their radar. Secondly, the highlighting is automatic and reaches to about 70m. They get a faint red outline to them, much like when you're ADS'ed down a scope, and will spot them through smoke or grenade VFX (you know how it's kinda tough to see someone through a Vortex grenade? Silence and Squall? This "fixes" that).

    This buff won't give you anything you don't already have, it just makes things a bit easier. It only spots enemies that are already visible, and it just acts like any red-highlight scope, just without needing to be ADS'ed. This is just a quality of life exotic, so it's not supposed to be top of the meta.


    Lucky Pants

    Previous: Precision hits reload 1 bullet into the magazine of stowed hand cannons. Your hand cannons ready faster and are more accurate briefly after drawing.

    New: Precision hits fully reload your stowed hand cannons. Improves handling with all hand cannons and you are more accurate briefly after drawing. Grants all hand cannons the twirl ready animation (From Ace/TLW).

    Thoughts: Land a precision hit to reload...a single bullet into your stowed hand cannon? Really? This is just a shitty version of Auto-Loading Holster, lol. The least you can do is give it that. The new handling buff will also be permanent, not just on swap. Again, a niche exotic, but at least for the dedicated few it can be updated to be somewhat useful.

    The twirl part is just for fun. I mean, c'mon. They're cowboy boots. Let me be a cowboy. <3


    I'm not trying to make any brand new meta exotics here, but hopefully these makes them worth using every now and then for fun builds or for the dedicated few who already enjoy them. I see Bombardiers and Graviton becoming pretty popular with these buffs, but I doubt they'd dethrone the current Stomp-EE5/Celestial/Dragon's Shadow meta for Hunter Exotics anyhow.

    Thanks for reading!

    Bungie pls buff Sealed Grasps.

    submitted by /u/Hawkmoona_Matata
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    Shout-out to the fellow who ran Bubble Titan in Mayhem

    Posted: 31 May 2021 08:45 PM PDT

    He also had Lupi on so I kept coming to him to top off supers. Think my longest streak was 5 as a Stasis Hunter but I'm garbage in PvP anyway. He stayed around for 3 or 4 matches and finally the game broke us up.

    submitted by /u/HuftheSwagnDragn
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    The community is great.

    Posted: 31 May 2021 10:51 AM PDT

    I decided to download Destiny on a whim, I'd been playing Outriders and gotten a little bored of the solo grind. I downloaded Destiny to see what it's like for myself, I didn't play it for a few days. Up until that moment I had the notion that the destiny community was toxic, immature and sweaty. I was wrong, I was so wrong that I felt compelled to make this post. The community is really supportive, kind, and welcoming. I've been playing this game religiously, almost as addicted as I was to coke /s. I've made plenty of friends and have retreated from my covid shell due to how social the community is.

    Thank you, Guardian.

    submitted by /u/TheSolobit
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    What's the point of career stat trackers when they have been broken for 2+ years?

    Posted: 31 May 2021 08:06 AM PDT

    My tracker has been stuck on 65,000 for years now, I think it's time Bungie fixes them or just removes them.

    submitted by /u/Cubly_
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    Mythoclast Overcharges should give increased damage and stability for each charge

    Posted: 31 May 2021 01:26 PM PDT

    Mythoclast had Zen Movement and Crowd control/rampage in destiny 1 so the catalyst should give it these effects because as it is now, mythoclast is a bit of a joke due to its bad stats and being outclassed by most auto rifles.

    submitted by /u/Alexcoolps
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    I completed solo flawless prophecy!!!

    Posted: 31 May 2021 04:10 PM PDT

    I know I'm one of many but holy shit it felt good.

    The final boss wasn't even the hard part. It was the fucking cube and the phalanx.

    It took me all yesterday and today but I did it!

    submitted by /u/TheyAreWaTching0o
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