Destiny Focused Feedback: Player Movement |
- Focused Feedback: Player Movement
- Daily Questions [2021-06-15]
- I am 51 Years Old and just earned my 4th Title
- A Season Pass that never expires
- Bungie need to put D.A.R.C.I and Whisper of the Worm to the Energy Weapon Slot. Sniper Rifles in the Heavy Slot are useless in the current Meta.
- Decrypted Data > Hammer Charges
- Change the "Show Lore" on weapons/armor from hold to toggle
- Roaming supers need a buff in PvE.
- I can’t be the only one who thinks there needs to be base campaign for New Light players.
- Bungie, please bring back the original Vex Mythoclast firing sound effect!
- Gl's are not op, they are just annoying (shotguns mini rant)
- This season, now more than ever before i think, has made me want our Guardian to have dialogue
- Towerthought: Spider's associates wear helmets that ressemble Saint-14 because that is probably very scary for other eliksni.
- Queenbreaker could really use a rework
- [Hunter DPS for Aetheon] 2.5 Million Damage Shards of Galanor Build.
- Override maximum efficency
- We all need a reality check.
- bungie is it really that hard to make year 1 exotic weapons track crucible kills?
- I really hope all Stasis weapons go in the Kinetic slot.
- Increase Ascendant shards pls
- Somehow one-phased Kell Echo??
- Wanted to let everyone know that the mythoclast catalyst portal despawns if you take too long
- Garden of Salvation Loot Table Graphic
- Bungie rewards codes
- Top Tree Golden Gun Rework
Focused Feedback: Player Movement Posted: 14 Jun 2021 09:19 AM PDT Hello Guardians, Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower. We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard. This Thread will be active until next week when a new topic is chosen for discussion Whilst Focused Feedback is active, ALL posts regarding 'Player Movement' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions Any and all Feedback on the topic is welcome. Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on. [link] [comments] |
Posted: 14 Jun 2021 08:00 PM PDT New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Season of the Splicer CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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I am 51 Years Old and just earned my 4th Title Posted: 14 Jun 2021 08:08 AM PDT Pretty proud of myself. Be kind and Res! Don't teabag your elders! Edit: Titles in order earned are: Wayfarer, Forerunner, Chosen, and Warden. [link] [comments] |
A Season Pass that never expires Posted: 14 Jun 2021 09:00 AM PDT In the latest Halo Infinite vidoc they talked about their Battle Pass (essentially the same as our Season Pass) and how it will never expire. In Infinite, you're able to purchase all previous Battle Passes at any time and choose which one to pour your XP into and progress. Something like this would be amazing for Destiny. As someone who hates all the FOMO of having to max my season pass before it all vanishes forever at the end of the season, and someone who has had to tell a friend wanting to jump back into Destiny that the cool exotic I'm running or activity I'm playing was part of a previous season that he doesn't have access to, I'd love the ability to be able to buy a previous season to access its content and be able to switch which reward track I'd like to progress. I know you can buy the Deluxe edition to gain access to previous activities, but that's quite an expensive option especially if you've already bought the current season and are only looking to play one activity you misssed out on. You also don't get access to any of the season pass tracks from previous seasons either, that stuff is gone forever. Imagine coming back to Destiny after a year and having 4-5 whole season passes worth of stuff to unlock as you play all their associated content, rather than having to wait until the next major expansion for just a fraction of it to potentially be added to the world loot pool. [link] [comments] |
Posted: 14 Jun 2021 03:45 PM PDT Bungie need to put D.A.R.C.I and Whisper of the Worm to the Energy Weapon Slot. Sniper Rifles in the Heavy Slot are useless in the current Meta. [link] [comments] |
Decrypted Data > Hammer Charges Posted: 14 Jun 2021 12:51 PM PDT Thank you bungie for improving upon last seasons system. I like being able to decide whether I spend data on splicer upgrades or engram focusing. The splicer gauntlet itself is better than the hammer too. I like that I can bank so many keycodes and make them in my UI while playing other activities. Ether feels plentiful, and doesn't take long to max out. Hammer charges felt like a pain to acquire and socketing different "mods" in the hammer didn't feel necessary. Please continue to take what works from previous seasons and update what doesn't. Thanks! [link] [comments] |
Change the "Show Lore" on weapons/armor from hold to toggle Posted: 14 Jun 2021 08:04 AM PDT Just voicing a repeated suggestion on this sub. For longer lore texts it's kind of a dealbreaker when I have to hold a button to prevent the text from disappearing. I wanna be able to appreciate the amazing lore in-game :/ Some previous posts:
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Roaming supers need a buff in PvE. Posted: 14 Jun 2021 09:06 AM PDT I just want some more variety in what I can bring into endgame PvE. Defaulting to Well/Chaos, Bubble/Thundercrash, or Invis/Celestial Goldie is getting a bit boring. The only decent one is bottom tree Sunbreaker (sunspots do massive damage, and the super lasts pretty long). I especially love the subclass with Phoenix Cradle and Wrath of Rasputin/Rage of the Warmind. Every other roaming super subclass feels like it was designed around PvP. They all either have low damage output or a short duration (some have both issues). Increasing the damage and length of these supers (for PvE only of course) would put them in a much better spot and possibly usable for quick ad clear in endgame activities. [link] [comments] |
I can’t be the only one who thinks there needs to be base campaign for New Light players. Posted: 14 Jun 2021 04:03 PM PDT The New Light experience definitely improved with Beyond Light, but I still think there needs to be a base campaign akin to Red War for new players to resonate with. As much as I'd love Red War to come back, I think it would honestly just confuse new players even more, especially with Cayde being alive. Honestly, I can't even imagine how confusing tre story would be as a new player. Feel free to give your thoughts below :) [link] [comments] |
Bungie, please bring back the original Vex Mythoclast firing sound effect! Posted: 14 Jun 2021 05:23 PM PDT Destiny 2: https://youtu.be/j3dX2_aqIho?t=43 Destiny 1: https://youtu.be/vzFORMU5J84?t=1560 The original was so much better! [link] [comments] |
Gl's are not op, they are just annoying (shotguns mini rant) Posted: 14 Jun 2021 06:32 AM PDT GL's are not op, they are just annoying to fight against. If you use a shotgun in pvp as ur main special, then u have no right or room to talk about annoying or op, shotguns are favoured by most players, because most players are, hunters and the vertical movement pairs well with shotgun, also the smaller map design for d2 maps makes it so it is easier and more encourages to use a shotgun. I do not want to hear that gl's are op, while most people in the game ape with shotguns and complain that pvp is stale when they never try anything else. Nerf shotguns, then we can maybe discuss and have a talk about nerfing gl's since gls are good counters to shotguns. BTW, just to clarify, I've been playing since dark below in D1, so I have a long experience with destiny's many ups and downs when it comes to pvp. Saying this before I get people saying that I am a newb or some other stuff. Warlock main for 7 years and it feels good to be a space nerd : D Also for pvp I have a consistent 1.9-2+ kd, idk if you think that's bad or not, but just saying that I'm not bad at pvp (not amazing either lmao) [link] [comments] |
This season, now more than ever before i think, has made me want our Guardian to have dialogue Posted: 14 Jun 2021 10:16 AM PDT Ive wanted our guardian to be more vocal before. I lost my shit when we said "uldren sov is mine". Now, with the current seasons plot and witnessing the House Light encampment sacked, and watching Lakshmi basically say "tough shit everyone hates you" i wanted so bad for us or at least our Ghost to chime in with ANYTHING. We are THE guardian. I feel like what we say would have weight and could help calm tensions a little. Im not expecting a town hall cutscene but LET ME TELL LAKSHMI TO STICK A RUSTY POLE SOMEWHERE PLEASE. [link] [comments] |
Posted: 14 Jun 2021 12:03 PM PDT Similar to how humans would wear helmets that ressemble demons, dangerous animals or monsters. [link] [comments] |
Queenbreaker could really use a rework Posted: 14 Jun 2021 08:46 PM PDT "Blinds enemies on precision shots" Worst exotic perk ever 0/10 would use again In all seriousness it's a good idea on paper, get a headshot, blind a foe and make it easier to land follow up shots. And i think the weapon also does fairly good damage per shot all things considered, and is an absolute monster of a heavy in gambit as invader with combat sights. However, in practice the 2-3 enemies you'd want to abuse this synergy with are unaffected/shrug it off too quickly to be of use, and the rest... well is it really worth giving up your exotic slot for it when you could use say... Texas yehaw (deadman's tale) or heir apparent...or really just anything that doesnt suffer from the unfortunate fate of needing two scavenger and reserve perks to use for more than HVT's. I think queenbreaker would benefit more from a perk like deadman's where multiple headshots stack up extra damage or maybe some sort of perk like 4th times the charm. Just anything that helps boost its dps over vorpal linears. [link] [comments] |
[Hunter DPS for Aetheon] 2.5 Million Damage Shards of Galanor Build. Posted: 14 Jun 2021 08:30 AM PDT I'd like to thank muffhound on reddit for the great suggestion on this build.We did a run where i did 2.4M so i think this build can go up to 2.5M easy.https://www.youtube.com/watch?v=5Qw9mvf2FHU Edit: Weapons : Salvager's Salvo with Demolitionist + Vorpal Weapon, Anarchy [link] [comments] |
Posted: 14 Jun 2021 05:27 PM PDT After doing 100 Overrides these are a few tips to maximize your efficiency.
What you're trying to avoid is having 10 motes and depositing when you only need less than 10 motes, because it cuts them off. If you need one mote to trigger unlock phase, depositing 10 wastes 9. Depositing data spikes increases chances of getting treasure goblin but after 100 plus runs I've seen maybe 7. Would love to hear if anyone has any other optimizations. [link] [comments] |
Posted: 14 Jun 2021 11:12 AM PDT To everyone that hates (x) special weapon: We're all wrong.See Salvo Susan over there spamming her skill-cannon? Yeah, she's having a blast because she just shot the floor, killing Ape Andrew and his 2 friends with one shot, were all hoarding 18 shots in their Felwinters while they cockroached around corners to shoot people in the crotch. Fusion Frank? Well, nobody knows why he's that way but clearly that barrage of 15 Jotuun balls flying across the map is from him. Meanwhile, Bodyshot Barry is sitting in his empowering rift around a corner, hugging his sword and 4 mags of sniper ammo, waiting for someone's torso to spam with his Frozen Orbit. Special weapons are not broken in pvp.(Many gasps) Being able to pick up more than 1 shot from a special ammo brick is broken.(Many scoffs) Aim assist and damage buffs have already lowered the skill floor for special weapons, but having endless ammo to spam them with put the skill floor in the basement. Lastly, let's stop with the "get good" or "counter it". This is a weak excuse for people to ignore a poorly balanced sandbox and lacking matchmaking. There's no counter to someone chucking 12 GLs into your spawn or one devour lock slide shotgunning the enemy team for 10 minutes straight because he's picking up 2+ shots per kill and never out of ammo. TLDR;
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bungie is it really that hard to make year 1 exotic weapons track crucible kills? Posted: 14 Jun 2021 07:39 PM PDT |
I really hope all Stasis weapons go in the Kinetic slot. Posted: 14 Jun 2021 03:05 PM PDT I was so relieved to see that Cryosthesia 77k went in the kinetic slot and I really hope the Stasis legendary weapons we get next season go in the kinetic slot as well. The energy slot is just way to crowded right now and I hope Bungie realizes this as well. [link] [comments] |
Posted: 14 Jun 2021 09:34 PM PDT Can we get an increase in ascendant shards, prisms and vault space please? The fact that I can't save more then 3 shards is annoying and a big inconvenience. Having to find an exotic or pull one out just to add energy and use my current ascendant shards and other materials to leveling that exotic only to claim a shard I'm old on the season pass feels bad. Edit: I meant 10 not 3. I was thinking about something else. But my point still stands. [link] [comments] |
Somehow one-phased Kell Echo?? Posted: 14 Jun 2021 01:51 PM PDT I was practicing on Kell Echo for solo flawless Proph, did one phase of damage (it was at a little over half health), went into my menu to send a few messages on discord, and then somehow the boss just randomly died while I was in menu? I got mission complete and it said I didn't even do three million damage. I clipped it and took a screenshot of the final screen with damage, but I've never seen anything like this happen before. I did tag the boss with Anarchy right before teleport, but I've done this a dozen times and never had this happen. Has this happened for anyone else?? Edit: Here's the clip in question: https://m.imgur.com/a/jrC0939 And the screenshot of the summary: https://imgur.com/a/pil9KlW [link] [comments] |
Wanted to let everyone know that the mythoclast catalyst portal despawns if you take too long Posted: 14 Jun 2021 04:52 PM PDT Had someone in a group today miss out on it because he was struggling with the jumps. This is just a warning for anyone doing it. [link] [comments] |
Garden of Salvation Loot Table Graphic Posted: 14 Jun 2021 11:19 PM PDT I tried looking around for a table made by u/Testifye for Garden, but I couldn't find one. So I made one in the theme of theirs since it looks really good. Anyways enjoy the table as all the others i've seen aren't visually appeasing. (I didn't know what to call the encounters exactly so I just used semi descriptions from the wiki that fit.) [link] [comments] |
Posted: 14 Jun 2021 09:03 PM PDT Not planning on redeeming my VoG ring, jacket and art print codes. Figured I'd toss them someone's way instead so that they don't go to waste. Will pick a random comment Tuesday June 15th around 5 PST. [link] [comments] |
Posted: 14 Jun 2021 05:55 PM PDT There are already 10 billion of these Perk 1: High Noon Golden Gun is drawn significantly faster and targets are easier to hit with it. - This perk is designed to play into the power fantasy of GG of a "cowboy". Due to top tree's short duration, the intent of this version of the super is to be a "quickdraw shootout" type of super, meant for getting 6 kills in quick succession through precision aiming. Ideally this would help to encourage this, allowing you to pop Golden Gun without the animation, like you're drawing TLW, and burn down your opponent. Perk 2: Bag Em and Tag Em Your throwing knife is now a proximity explosive knife. Explosion damage now highlights targets. While Golden Gun is active, enemies are constantly highlighted. - The highlight is similar to the present OEM or target-marking scopes that see through Europa's cold weather, outlining them in bright red. This perk is mostly just an addition to the explosive knife, but now boosts the grenades to allow you to locate targets better and have you spend less time tracking while in GG. Perk 3: Chains of Woe Precision kills increase reload speed, stacks up to three times. Each stack of Chains of Woe increases your explosion damage. Golden Gun causes targets to explode on kill. - Way of the Sharpshooter focuses very heavily on precision and the weighted knife, Way of the Outlaw focuses on explosions and your grenades. This perk specifically buffs all three grenades, potentially into one-shot kill range at maximum stacks. I'm hesitant to allow that, as getting three precision kills is significantly easier than something like Roaring Flames, but this is primarily a PVE perk for making your grenades better, and in PVP would be a lot more tame. Perk 4: Anything That Moves Golden Gun has six rounds, and refunds a bullet with each kill. Final blows against tagged targets restore ability energy. - The big perk that ties it all together. Deal damage with your explosives, more if you can aim, finish a tagged bounty off and get paid for your efforts. Toss a nade, burn your targets down, and chuck another no problem. Be a rootin, tootin, dynamite shootin outlaw. While abilities tags in Destiny 2 aren't remarkably hard, a class focused around explosions and quick thinking sounds like a lot of fun, and enabling that sounds like the ideal way to go for when you're not quick-drawing your enemies. [link] [comments] |
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