• Breaking News

    Monday, June 21, 2021

    Destiny Sunday Plz - Allow us to re-customize our guardians after creation (aka Barber Shop)

    Destiny Sunday Plz - Allow us to re-customize our guardians after creation (aka Barber Shop)


    Sunday Plz - Allow us to re-customize our guardians after creation (aka Barber Shop)

    Posted: 20 Jun 2021 08:17 AM PDT

    Greetings Guardians!

    Ever since the conception of this sub, we've dealt with floods of reposts. We're sure you're familiar with them. Many are for important issues that are shared by the entire player base, while others are just for personal requests and desires for the game. The Bungie Plz was shortly implemented after conception as a central "wish-list" for all that we, the community, desired. It is completely user driven. With rare exceptions, nearly all submissions are sent in by you, the users of this subreddit!

    However, just like Destiny 2, our wiki article began to experience problems as it grew over time. It's been getting just a few sizes too big. We understand that the continued addition of topics has begun to encroach on your ability to continue the conversation towards matters that mean the most to you, and even though the Bungie Plz has seen so many successes over the years, with well over 100 officially implemented game suggestions and desires, there's still dozens upon dozens of retired topics that haven't seen the light of day for many months...even years!


    Every Sunday, this thread will focus on a certain retired Bungie Plz topic of your choosing, voted by the users. We will curate a list of 5 suggestions to help focus your voting process, but you get the final say on what is talked about each week. By all means, if one topic is overwhelmingly desired despite not being part of those 5 items we picked, then we'll be happy to go with that one. Our curated list is only to help you focus the conversation. The only stipulation is that the topic must be new every week. This thread is for the entirety of the Bungie Plz wiki, so no back-to-back voting!

    Think of these threads as a way to keep the spark alive, and to bring old topics up to fresh light. For example, do we still want to move Queenbreaker to the special slot? Or does Arbalest serve that purpose well enough now? Do we still want an all-black shader, or do we want to bring back Prismatic Matrix?

    You tell us! This is your conversation, guardians.

    For this week, you voted on:

    Give us a barber shop!

    For next week, here are some suggestions:

    • Kill Clip should auto refresh when reloading while active
    • Add a Cryptarch to the H.E.L.M.
    • Make Raid Banners show the Clan Banner of the Guardian who deploys them
    • An exotic that allows Sunbreaker Titans to summon their throwing hammer back to their hand
    • Bring back the Prismatic Matrix

    Sound off in the sticky comment for which one sounds good (just give us a moment to put it up), or anything else in the Bungie Plz wiki that catches your eye, and we'll do our best to accommodate!


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Daily Questions [2021-06-21]

    Posted: 20 Jun 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    dmg04 on Twitter: Don’t buy the spicy Ramen Coupon Emblem

    Posted: 20 Jun 2021 04:56 PM PDT

    https://twitter.com/a_dmg04/status/1406760687855017984?s=21

    Don't buy the Spicy Ramen Coupon emblem.

    It's meant to be a free gift on Bungie Day, from us to you.

    Dataminers - please stop spoiling content, whether it be story or emblem codes. I know it can be exciting to be the first person with cool info, but please respect the fun


    Reminders

    • Please DO NOT 'Name and Shame' anyone in the comments of this post as this may be considered as witch hunting.

    • Bungie Day is the 7th of July aka 7/7

    • SPOILERS - This is the Emblem: A Classy Order

    submitted by /u/RiseOfBacon
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    It's been said before, but once you go flawless in Trials, you should only play other flawless teams

    Posted: 20 Jun 2021 07:21 PM PDT

    There's no reason why my team who hasn't been flawless should be playing a team that has been flawless several times.

    submitted by /u/oMc_fRie
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    Dragonfly should not NEED dragonfly spec

    Posted: 20 Jun 2021 04:43 PM PDT

    Dragonfly + dragonfly spec right now should be default dragonfly and adding dragonfly spec would turn it into energy accelerant explosions

    submitted by /u/Phaphachboy
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    IMO, the Crucible Stasis nerfs were very successful

    Posted: 20 Jun 2021 07:53 AM PDT

    I say successful in that...they aren't out of the meta completely. I still see people using Stasis for every class, every so often, in the Crucible.

    However, they also aren't chock full of annoying, tilting abilities all of the time. Slow isn't as debilitating since you can still shoot, however it's also not so feeble that it makes no difference either. Coldsnap can be powerful IF it hits, but it's harder to land it. Same with Penumbral Blast.

    Basically, the Stasis abilities can be good but are no longer leagues above any similar Light ability.

    Stasis is simply...ok. It's not absolute garbage tier, but it's not so overbearing that you have to use it either. We're rediscovering top and bottom tree Striker, Sentinel, Gunslinger, Voidwalker, etc when before they just felt totally outclassed by Stasis.

    Heck, speccing into a grenade build with top tree Stormcaller and wiping the whole team as they try to cap the first point in Control with one grenade thanks to Arc Web is a thing again, when before any old Stasis subclass could do that with one Duskfield, pretty much.

    Light has returned, but it's not like Stasis was downgraded into only PvE either. So I'm happy.

    Anyone else feel that way?

    P.S. I think my only real complaint is that it's annoying how much harder it is for Behemoths to Cryoclasm into a Glacier grenade wall which does affect PvE.

    submitted by /u/Faust_8
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    Can the skull of dire ahamkara get a buff?

    Posted: 20 Jun 2021 02:13 PM PDT

    Not only is it criminally underpowered compared to other super regen exotics (phoenix, ursa, even Orpheus), I need to be able to use the hateful wish ornament. Voidwalker is so much fun and it looks so cool!

    submitted by /u/destinyvoidlock
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    Paradoxically, I’m the most and least into Destiny I’ve been in years

    Posted: 20 Jun 2021 04:03 PM PDT

    I've come to realise that I'm both extremely invested in destiny, but also extremely disengaged in destiny at the moment, and I find it very weird.

    The story this season is fantastic. On a weekly basis I'm clawing for new dialogue and law. I'm super invested in the overall narrative and how it progresses. Tuesdays are awesome and I just on ASAP at reset to run the weekly missions.

    But after that, I can't bring myself to play anymore. I just can't be bothered to do weekly milestones, and general day to day gameplay is to repetitive and doesn't feel fun anymore. I used to play behemoth in low level pve and then defender in high level content. But now with the nerfs behemoth feels absolutely terrible to play and I basically treat it like it no longer exists. The other subclasses I've just play to much, they don't add anything new to day to day combat. And no amount of new (repetitive) seasonal activity is going to shake that up.

    Maybe I'm just burnt out, but I just can't get invested outside Tuesday's. the current seasons narrative is great, but destiny's gameplay overall feels stale and boring (especially after the nerfs to behemoth). We need some major shakeup in my opinion.

    Anyone else feeling this way or just me?

    submitted by /u/Grown_from_seed
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    All the dad gamers out there

    Posted: 20 Jun 2021 04:41 PM PDT

    For all you dads out there in destiny happy fathers day hope it's a good day

    submitted by /u/Dragonzvenomm
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    Bungie, please add a shader favorite system.

    Posted: 20 Jun 2021 11:08 AM PDT

    After scrolling through like 10 pages of shaders, especially for something like Bitterpearl (which is at the end for some reason), I think a shader favorite system would be awesome. The ability for you to "favorite" shaders and have them appear at the start of the list would be awesome and would save so so much time, especially when applying dIfferent shaders to multiple dIfferent pieces of gear. Or even the ability to filter shaders somehow, either by rarity or alphabetically (they're already sorted by release date for the most part)

    submitted by /u/BigMoist1234
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    Someone Made a Really Cool Destiny Themed Doom Clone

    Posted: 20 Jun 2021 04:48 PM PDT

    https://youtu.be/h1ImPAtm9R8

    Note that this is not my video

    I saw this randomly in my recommended and it kills me how little attention it's getting, this is so cool

    submitted by /u/aii_in_all
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    Bungie, please add a REAL Hoard mode.

    Posted: 20 Jun 2021 07:30 PM PDT

    After watching Aztecross video today about needing a new core activity, I commented one and I'm gonna repost it here so if you have some questions about it, I'll try to answer them but I don't have notifications on but check here through out the day. Last thing, I typed everything from that comment on the top of my head on my phone so if there is anything missing sorry about that.

    Video link: https://m.youtube.com/watch?v=RSZqFzE3qyM&t=2s


    I thought about this topic for 2 years ago and that is a horde mode(like CoD but the older ones).

    The playlist: There will be a normal mode(up to 6 players, match made), normal mode(up to 6 players, private), and a master mode(up to 6 players, private).

    How it will work: you and your team(or if you want to solo) will spawn into an arena with some structures, and have to kill enemies until the wave is complete. Every 5 waves, a champion spawn and every 10 wave, a boss spawn (any boss that make sense to that enemy rotation that week). You get rewards each wave you complete, slightly bigger reward after ever 5 wave (the champion wave) and a bigger reward ever 10 waves(the boss wave).

    How it work: This activity counts as a pinnacle. You only need to beat the 10th wave to get it and then you can leave. Each wave up to 10 rewards this: Wave 1: 5k Glimmer Wave 2: 5 Planet materials Wave 3: 20 Gunsmith materials Wave 4: 5 Mod Components Wave 5: 1 powerful engram (tier 1)(1 time per week change to 1 Upgrade Module) Wave 6: 10k Glimmer Wave 7: 100 Bright Dust Wave 8: 15 Legendary Shards + 1 Enhancement core Wave 9: 1 Enhancement Prism Wave 10: Pinnicle Gear and 1 Ascendent shard(both are 1 time per character)(change to 2 Spoils of Conquest, 1 Upgrade module, and 1 Prism).

    This is the first 10 waves, you can go on for as long as you want until waves are basically impossible to beat. The reason why the first 10 waves are rewarding is because some people don't have time or endurance to go past it and all 10 wave (on average) would take 30 minutes for 6 people to beat (on normal).

    Master mode: Similar to how normal mode is but you start with negative modifiers at the start (will get into that a bit later) but the rewards are double but champions spawn on every 2 waves, there are 2 of them, and you have a timer to kill them before someone last hit by them die(this timer doesn't reset until it dies you the person that was tagged). A boss spawn every 5 waves now and have a unique mechanic, if the boss hit you, you have a set amount of time to kill it before you loss your light for a set time(you loss access of your subclass if you are light base. If you are dark base, your abilities are reduce to zero for a set time) Note: This debuff can't be if you survive it. Also yes, 2 champions are in the room too since it's wave 10.

    Modifiers: These modifiers only show up wave 11+ on normal and wave 1+ on master.

    Early on (first ten waves) you get a buff and a negative but after those first 10 waves, the negative will be more and more deadly or bull, here are some examples:

    • If you shot an enemy and it shot or hit you back, you take double the damage.

    • Killing an enemy next to next to its allies, buff their damage and shot speed.

    Normal mode: when an ally dies, every enemy on the field will be empowered until your ally is revived(stacks up to 5x). Master mode: When an ally dies, the enemies that are left alive gain full health and take less damage from all sources(stacks up to 5x).

    There are alot more modifiers but that would be it for now. I should say this, you can revive in normal mode but not in master mode, everyone is revived at the end of the wave. The debuffs doesn't stack until wave 21 and up(cleanse every 10 waves) and for master mode, until wave 11(also cleanse every 10 waves.

    If you have a question, I'll try to answer it if the notification goes off, I made this on the top of my head so there will most likely be things I left out or forgot, also on phone.

    Forgot to say a few things: - loot scales to the point you're farming SoC, Legendary Shards and Enhancement Prisms.

    • Contest mode kicks in by wave 21 and increase every 2 wave up to 50.

    • Every 10th wave after 20, you get 20 Silver(if you farm hard enough, you can buy a season pass).

    • This activity is for everyone at a base power of 1300 for both modes.

    Edit: Spelling(can't change the title tho.....still dumb)

    submitted by /u/Tekosike
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    While everyone was talking about riiswalker and archon's thunder being glitched, there was another thing glitched that nobody noticed about IB

    Posted: 20 Jun 2021 05:57 AM PDT

    The armor that we're receiving this season is the exact same armor we got last season, with the season of the chosen icon still on it.

    However, if you had the iron symmachy set from Season 6 before, and try to transmog it right now you'll notice that it has the season of the splicer icon on it, which I think proves 100% that that armor set in particular was supposed to be the armor this season, but they forgot to add it in the loot pool.

    I know it's just an armor set but while scrolling through posts making sure nobody has talked about this before I saw a comment from 1 hour ago saying they wanted the Season 6 armor set back, so at least some people want the armor to return, when it could have this season, and still has the chance to if bungie notices and fixes the issue, or at the very least addresses it.

    Edit: http://imgur.com/gallery/S8xyjuI

    Visual if anyone wanted one

    submitted by /u/TheMisfits012
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    I just had a really eye opening experience with a new player

    Posted: 20 Jun 2021 12:33 AM PDT

    So I helped a friend out with getting his friend into Destiny 2 tonight, I was expecting this to be a fun experience as we took him through the opening tutorial and got him into the world of Destiny.
     
    Unfortunately tonight's experience was NOT what I expected, we got through a lot of the New Light experience only to suddenly hit a brick wall once he asked us about campaigns. See, right then and there we had to actually think about it as he was free to play and was interested in playing the original campaigns before anything. We had to explain to him that the campaigns didn't actually exist in the game anymore and that the only real campaigns to experience were all behind the DLC, immediately killing his interest in the game and also leaving us all in a bad mood for the night. It was not a fun experience having to explain just how much of this game didn't actually exist anymore and how much of the original game you weren't allowed to go back and see.
     
    It led me to think about it and I've realized something, removing those campaigns like the Red War have seriously harmed the onboarding experience for new lights if they're at all interested in enriching themselves in the story because effectively all of the content that would be story related is locked behind the DLCs or season passes, leaving free players with next to no story to experience or they're thrown very suddenly into a story without getting to learn much about it. It even made me realize just how much some of my friends took having Red War for granted as most of my friends thought removing it wouldn't have too much of an impact. Boy do I realize just how wrong they were now.
     
    EDIT: I'm gonna add in a bit more clarification here because I did miss a fair bit in explaining this whole setup.
    I was mainly along for the ride to help out with showing this friend of a friend the ropes to the game and, from what I understand, he really wasn't familiar with any of it aside from the old campaigns from youtube videos he had seen before being invited to install and try out the game. It would've been much better if my friend had explained to him how content worked as I am very aware that this game is more "Free to Try" than it is F2P, but it does not help that the complete lack of any real campaigns for even basic F2P players makes it very hard for them to see a reason to just drop the $80 or so dollar on something like Legendary Edition, especially when you take into account that the older expansions still just drop you in without explaining really anything about the story either.

    submitted by /u/Icebelly
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    I just came back on Friday for the first time since 2019 and I actually can’t believe how much fun the game is.

    Posted: 20 Jun 2021 04:07 PM PDT

    I have over 1000 hours on destiny and that was all up until shadowkeep and then modern warfare (2019) came out and followed by warzone a few months later and got drawn back into cod but started playing again on Friday afternoon and I have barely got off.

    I have been playing since 2014 and destiny is by far my favorite gaming franchise since the Xbox one and PS4 released and I really regret not playing for over 2 years but I'm so happy to be back I actually can't wait to do VOG when my light level increases.

    It's good to be back Guardians 💪

    submitted by /u/Woddie_321
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    How come all the dungeons are Hive/Taken related?

    Posted: 20 Jun 2021 10:43 AM PDT

    I just thought about this but every dungeon is 100% Hive or Taken. No Fallen, Cabal, or Vex dungeon have been created. On top of that, there's a possibility that the next dungeon will also be Hive/Taken related due to the ever increasing presence of Savathun. I'm just curious if others think there's a lore related reason for this, or if it's just coincidence. Im personally unsure.

    Edit: to clarify, I'm not talking about the secret missions that are tracked on Dungeon.report. These fall under the definition of a "secret exotic quest/mission" much more than a dungeon. Dungeons have multiple encounters and aren't directly tied to an exotic (as in completing it doesn't automatically award an exotic like Zero Hour or Presage)

    I'd also like to clarity why I think it's worth noting that all the dungeons are taken/hive. Because they're all related to Savathun in some form. We learn about her song through Eris in Prophecy, The lore tells us she's been communicating with the Hive in the Pit of Heresy, and we literally fight her daughter in Shattered Throne. Anything classified as a Dungeon in Destiny has a direct tie in with Savathun.

    And while I could usually agree that it's coincidence, the fact that she's set up to be the next expansion main villain, and the fact that either next season or next expansion will likely been when the next dungeon drops, leads me to think there something more going on here. Is there? I'm still uncertain but I think we'll be finding out pretty soon. Either way, it's a fun fact if nothing else.

    submitted by /u/GanjiPls
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    Bring Back Rift.

    Posted: 20 Jun 2021 12:40 PM PDT

    I loved this game-mode from D1, the dunks were so satisfying.

    also implement the "Ball Pass" Mechanic from The corrupted, this honestly could be the destiny version of Rocket league!

    what crucible game-modes would you like to be added? Pvp is kinda stale atm with the lack of new maps in 600+ days.

    submitted by /u/Shellnanigans
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    How to make Open-World/Patrolling more interesting. AKA "Bring Flashpoints back"

    Posted: 20 Jun 2021 10:53 AM PDT

    Hey everyone, I had this idea for a way to make exploring the Open-World more rewarding and interesting. Strap in cause this might be a long one.

    So the core of this idea is the return of Flashpoints; but a tad bit different than they were before. Each week one destination will be selected to be the Flashpoint, and will rotate each week. The weekly Flashpoint destination would be indicated by either an icon or an effect hovering over the destination on the director.

    |Mechanics|

    Alright, so how do these work? The Flashpoint would be accessible for players once they reach the Hard-Cap for light level for the current season. Being at the previous Pinnacle cap once a new season starts means that you get instant access to the Weekly Flashpoint as the power cap only goes up by 10 each season. These Flashpoints would have a power-cap of ideally 10-20 power levels above the pinnacle cap. When you click on a destination with the Flashpoint it would come up with a Difficulty Selector: "Normal" and "Flashpoint". This way players who don't want to participate in the Flashpoint still have a way to access the normal version of that destination, and also can still do any quests or activities they might have.

    Now for the open-world changes. Ideally, at least one area on each destination would have its Public Events changed for a "World Event Boss". Think of these a mini Raid/Dungeon boss fight, but with several other players in the zone with you. These bosses would ideally have some unique attacks and mechanics, maybe such as detaining a player or needing to use a relic to bring down its shield. As mentioned above; the Flashpoint areas are 10-20 light levels above the pinnacle cap, so these enemies are no joke. Once taken down, a chest spawns and drops endgame materials such as Enhancement Prisms, Upgrade Modules, and a chance at an Ascendant Shard. Also in these chests, is a guaranteed drop of a Flashpoint-Specific Weapon for that destination. Each destination would have a specific weapon that is themed after that destination. An example could be a Stasis Sniper Rifle that is specific to the Europa Flashpoint, and drops with perks that are unable to roll on normal Legendary Weapons.

    Other open-world changes include normal patrol chests dropping Legendary items and Enhancement Cores at an increased drop-rate, maybe sprinkle some exotics in there too at a rare chance. Patrol Beacons could drop destination materials at very increased rate, and also offer a chance at high-end materials. Destination vendors would also offer bounties exclusive to the Flashpoint that week, which offer a way to grind high-end materials and upgrade modules. Public Events could also offer the same high-end materials as well as large amounts of Glimmer and Legendary shards.

    |Epilouge|

    So that's everything I could come up with. Obviously there'd be more to this but I am not very creative. The goal of this is to give players a reason to visit the various different locations in the game beyond doing their Campaigns and Quests, and also have another end-game activity to do along side other players, whether it be Solo or in a Fireteam. Thanks for reading if you got this far.

    submitted by /u/DontMindMe420
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    Bombardiers should activate Adrenaline Junkie

    Posted: 20 Jun 2021 11:17 AM PDT

    Both of these are not the best in game right now. Bombardiers are more of a meme and Adrenaline Junkie while it provides a nice buff is just way to niche. Wanted to try these together but was disappointed to see that the bomb from bombardiers doesn't activate adrenaline junkie. While not endgame viable this would be such a fun build.

    submitted by /u/Kanzler96
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    Optimized Bounties For 2021/6/20

    Posted: 20 Jun 2021 10:45 AM PDT

    Deer trivia: In Dragon Age: Inquisition, you can tame and ride a majestic deer mount called a Hart. This may seem like a fantasy invention, but it's not! Hart is a ye olde word that was used to refer to male red deer hundreds of years ago.


    Step 1 - Punch a bear.

    Step 2 - Pick up the following bounties. Remember, you can use the app!

    Tower Bounties:

    • Zavala – Horseshoes and Hand Grenades – 20 Grenade Kills
    • Zavala – Vanguardian – Kill 50 Enemies in Strikes
    • Zavala – Show Them The Light – 5 Super Kills in Strikes
    • Shaxx – Coordinated Fire – 5 Assist Kills in the Crucible
    • Shaxx – High Energy – 5 Energy Weapon Kills in the Crucible
    • Shaxx – Power Up – Collect Heavy Ammo in the Crucible
    • Shaxx – All for One – Complete 1 Rumble Match
    • Banshee – Sidearm, Shotgun, Sword, Void Weapon Calibrations

    Planetaries:

    • Eris Morn – Lunar Patrol – Complete 3 Patrols on the Moon
    • Eris Morn – Moonstreak – Kill 50 Enemies on the Moon Without Dying
    • Eris Morn – One-Way Ballistics – 15 Kinetic Weapon Streak Kills on the Moon
    • Eris Morn – From Whence They Came – Kill 25 Hive in the Hellmouth
    • Devrim Kay – Marc's Man – 15 Sniper Rifle Kills in the EDZ
    • Devrim Kay – Public Works – Complete 2 Public Events in the EDZ
    • Devrim Kay – Touch the Void – 30 Void Kills in the EDZ
    • Shaw Han – From Grace – Kill 20 Fallen in the Cosmodrome
    • Shaw Han – Bring Your Toolbox – 10 Ability Kills in the Cosmodrome
    • Shaw Han – Specialities – 10 Energy Weapon Kills in the Cosmodrome
    • Failsafe – Shot Through the Heart – 15 Sniper Rifle Kills on Nessus
    • Failsafe – Void of Information – 30 Void Kills on Nessus
    • Failsafe – Sol Sure – 30 Solar Kills on Nessus

    Step 3 - Follow These Steps:

    1. Fly to the Cosmodrome, grab Shaw's bounties, then run any Cosmodrome Strike. Use a Sidearm, Shotgun, and Sword, at least one of which is Void. (15 minutes)
    2. Play one Rumble match, and if needed, one other Crucible match of your choice. (10-20 minutes)
    3. Fly TO THE MOOOOOOOOOOOOOOOON, grab Eris's bounties, then head to the Hellmouth. Complete the "Kill Stuff" and "Find Toland" bounties while killing 25 Hive, then finish one last patrol and your Kill/Weapon bounties in the Altars of Sorrow. (10 minutes)
    4. Fly to the EDZ, grab Devrim's bounties, then clear any two Public Events with a Sniper Rifle and Void Primary. (10 minutes)
    5. Fly to Nessus, grab Failsafe's bounties, then clear any two Lost Sectors with a Sniper Rifle and Primaries covering both Solar and Void. (10 minutes)

    Total Bounties Cleared: 24 Dailies

    Total Time: 55-65 minutes

    Bounties Per Minute: .4

    Rewards:

    • 144,000 XP (unmodified)
    • 15 Vanguard Tokens, 3/8 Vanguard Weekly Challenge
    • 4/8 Crucible Weekly Challenge
    • 4 Enhancement Cores
    • 8 Mod Components
    • 20 Helium Filaments
    • 15 Spinmetal
    • 15 Dusklight Shards
    • 15 Datalettuce

    Season Ranks Per Hour: 1.44

    submitted by /u/DeerTrivia
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    Games of Yor (Gambit endgame activity)

    Posted: 20 Jun 2021 04:44 AM PDT

    Gambit is probably the best mode in the whole game if it had map variety, less heavy and overall longer matches. It lacks an endgame activity which makes it not really rewarding to play. I would suggest adding an endgame activity with Adept weapons.Call it: "Games of Yor", goal is to win 5 matches of Gambit in a team of 4, if you manage to do it flawlessly, the Drifter opens a portal in his derelict to visit the emissionary in the realm of the nine. She will hand you the chest with your precious loot.

    How do Games of Yor work?

    1. You buy a ticket from the drifter like you do it from Saint. there will be 4 different tickets:
      -Ticket of the Collector, which grants you Collector armor (White)
      -Ticket of the Invader, which grants you Invader armor (Red)
      -Ticket of the Sentry, which grants you Sentry armor (Yellow)
      -Ticket of the Reaper, which grants you Reaper armor (Green)
      Those armor sets have no benefits while playing Gambit, but receive a glow if you go flawless in Games of Yor.
    2. You have to find 3 other people willing to play games of Yor with you
    3. You have to load in the playlist, which is available on weekends (Friday reset, till weekly reset)
    4. You have to win 5 games and visit the emissionary and get your new Adept weapon from Gambit, including a new Adept mod "Adept Taken Spec"

    To make Games of Yor more rewarding new weapons will be available exclusively to the mode, Those weapons should be: Solar 72 RPM Sniper Rifle ,Stasis Vortex Frame sword (exclusive to games of yor) , Arc 120 RPM Handcannon , Precision Frame bow and moreThe Armor should be the good old Gambit Prime set.

    How do the matches work?

    1. Get 150 Motes, with an invasion happening every 30 Motes banked
    2. Kill the Primeval, with around 5 times the HP of the current Primeval and a few mechanics like:-only damageable with a buff called "Primeval slayer", which is obtainable for 15 seconds after killing an Envoy, but if you don't cleanse in time the primeval consumes you healing for X% HP, to cleanse you need to jump on the bank in the middle. If you survive the cleanse, you stack up the buff, increasing your damage.Slayer x1= 100%Slayer x2= 170%Slayer x3= 270%Slayer x4= 400%slayer x5= 550%

    (Invades after a primeval spawn happen every 30 seconds, after you return)

    Changes to Invasions:
    -Completely random Spawns (can spawn on wave, on spawn, literally anywhere in the map except on middle and in 50m proximity of enemy players)
    -Invader can pick up motes from Eliminated targets (only drop 25% of motes on death)
    -30 second invades
    -Invader can Drain bank if at least 1 blocker is on bank, if none he just closes it
    -Invaders have wallhacks only for the first 20 seconds of the invade
    -Invaders have 5 seconds of invisibility on invade or until a shot is fired

    Changes to the bank and blockers:-5 mote blocker: Phlanx-10 mote blocker: Knight-15 Mote blocker: Ogre and 3 Psions ( Psions can't drain)

    And additionally to all this, please add a few maps to gambit, we really miss them and it is boring to play over and over on the same maps

    The title will be called " The Eternal Abyss "

    Edit #1:As suggested by u/ItsABitChillyInHere the weapons could be old trials of the nine weapons

    Edit #2 : Primeval mechanics

    Edit #3: invader Buffs

    Edit #4 Cleanse mechanic explaination+ Title name

    submitted by /u/Sumiori
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    Hunters, here's how you can become immortal. (Omnioculus + CWL + elemental well build)

    Posted: 20 Jun 2021 12:58 PM PDT

    (Sorry if the flair is wrong, idk what to put for it).

    What this build does for you

    • Constant uptime on grenades, smoke bombs, and dodges.
    • Some form of DR (damage resistance) at all times.
    • +33 to mobility, recovery, and resilience.
    • Constant boost to handling and reload on all weapons.
    • Lots of void elemental wells for you and your teammates.
    • Fairly fast supers meaning lots of orbs for your teammates.
    • Potential to stun unstoppable champions with ease.

    What makes up the build

    Subclass: Way of the pathfinder (bottom tree).

    Grenade: Voidwall or vortex.

    Dodge: gambler's dodge.

    Exotic: You have some options here. I used omnioculus but you can also use sixth coyote, wormcrutch, or orpheus rig.

    Stat distribution: 70 mobility (50 if you're running a lightweight weapon), 70 Recovery, as much of the other stats as you can manage.

    Mods (* means that the mod is optional):

    • 2x ashes to assets or 2x dynamo* and elemental charge (2x CWL stacks on picking up matching elemental well) on helmet.
    • Bolstering detonation, impulse recycler*, and protective light (50% DR after your shields go down) on the gloves.
    • Two resist mods* and reaping wellmaker (next weapon kill after dodging spawns void elemental well) on chest.
    • Heavy scav of your choice and supercharged/powerful friends on the boots.
    • Distribution, perpetuation, and well of tenacity (10 secs of DR upon picking up an elemental well) on cloak.

    Weapons don't matter too much. A lightweight weapon or one with wellspring such as stochastic variable works best but it's totally optional. You can use heir apparent or riskrunner for maximum DR but it's a bit overkill at that point. If the activity is easy you can go rocket launcher and replace protective light with argent ordinance. The possibilities are endless.

    How the build works

    You use your smoke to gain DR, heart of the pack (+33 to stats and handling/reload), and so the enemies don't bother you. Then you dodge to regain your smoke bomb, trigger reaping wellmaker, trigger perpetuation/distribution, and trigger dynamo. You then get a kill with your weapons to spawn a void elemental well which will give you back your abilities, trigger well of tenacity (10 secs of DR), and give 2 stacks of CWL. Rinse and repeat. At any point during that, you can use your grenade or smoke bomb for adclear and DR/invis/heart of the pack respectively. If your shields break, you also gain massive DR from protective light.

    My favorite part of this build is that unlike other builds which require your complete attention and specific combos, this build is extremely spammy. Pretty much every single one of your abilities recharges the other two so all you need to start the chain is having one ability up.

    This build does have two pretty glaring problems:

    1. It requires there to be enemies to kill/dodge near to keep the chain going.
    2. It (somewhat) relies on elemental wells which can be inconsistent/hard to pick up.

    Otherwise, this is a super fun and very effective build. Probably gonna be my new go-to for hunter. Enjoy!

    submitted by /u/Sketep
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    Bungie, for the love the Great Machine, can you please fix the spawns on Dead Cliffs!?

    Posted: 20 Jun 2021 05:11 AM PDT

    It's so frustrating when you continually spawn near A when the other team has a Powerplay and you don't spawn anywhere else until the enemy team has a 50 point lead. Getting farmed by supers in that room near A is going to give me nightmares!

    submitted by /u/Mulhollandinh0
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    Exotic Catalysts that only boost stats are boring

    Posted: 20 Jun 2021 07:52 PM PDT

    Sure adding stats to certain guns can significantly increase their potentness but for most guns it feels lazy and boring. Most of these guns are old so it makes sense that their catalysts arent up to par such as telesto(the besto). Imagine if instead of increasing its reserves it gained something like reservoir burst. This would make the gun actually good in pve and go with its kit. Now whether or not special ammo scavengers get a rework soon some people might think that it would be broken in pvp but that is besides the point. This change would actually make the weapon more fun to use. Back to the topic at hand im sure many of you have seen some of the upcoming catalysts in the API. Without saying which weapons they are just in case someone would consider it a spoiler most seem like very boring stat boosts. Adding some range to a weapon thats perk ignores range feels like a really bad choice that wont make the weapon any more useable or fun. Another catalyst thats been seen increases reload speed and reserves on a weapon type that needs it. This catalyst unlike the other will actually help the gun a bit but I cant help but finding myself bored at the thought. Like really? Ive seen so many fan suggestions that work great with the gun and be fun without breaking the game. Let me know what you guys think about these type of catalysts, I cant imagine im the only one that is saddened by boring catalysts especially since we only get one a season.

    submitted by /u/Neon_User
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    A Classy Order Emblem is available in the wild

    Posted: 20 Jun 2021 12:44 PM PDT

    According to warmind.io 7 people have claimed this emblem since Friday. It could be tied to the failed gcx space station, may be tied to something else.

    https://destinyemblemcollector.com/ doesn't have an update yet on how to earn it

    submitted by /u/Rustyfaw
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