• Breaking News

    Thursday, June 10, 2021

    Destiny This Week At Bungie 6/10/2021

    Destiny This Week At Bungie 6/10/2021


    This Week At Bungie 6/10/2021

    Posted: 10 Jun 2021 02:07 PM PDT

    Source: https://www.bungie.net/en/News/Article/50411


    This week at Bungie, we're walking the runway.

    It's fashion week, and the community is strutting their stuff on social right now. All the best Guardian looks are on display. Swagger, drip, whatever you want to call it – there are some frabjous armor sets out there. Here are a just a few that have caught our eye so far.

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    A post shared by Dilaughosaurus (@dalivinglegend86)

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    A post shared by The Good Blueberry (@fomoverse_)

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    A post shared by John Simpson (@rezaps_7)

    Late to the party? No worries, you can still submit your look, just make a post on Twitter or Instagram with #SplicerFashionShow to enter. Submissions must be received by June 13 and we will pick our favorites. If we select you as a winner, we will reach out with details on getting you your special emblem. If you don't win this time, don't fret. Fashion is never finished, and we will do more of these in the future. Also don't forget to check out the Expunge mission and to control the zones in Iron Banner while its active this week.


    Challenged in the Ways of Old

    Outfits aren't everything. You also need stats to back up your style, and a great way to earn high-stat armor is from raids. Raid challenges will begin rolling out for Vault of Glass next week. If you decided to take the plunge day-one or watched the action online, you will be familiar with how to complete these challenges. But proper execution is still key.

    Why make things harder than they need to be? Because more risk equals more rewards. Whichever encounter has its Challenge Mode active each week will reward an additional chest if you are successful. Good luck!


    Women@Bungie

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    This week we introduced one of our recently launched inclusion clubs: Women@Bungie. The members of Women@Bungie come from all across the studio and rally around their shared mission "to provide a safe, empowering space to share our common experiences as women, a place to build a network, and give and receive practical and emotional support. We can also be a force for education and change within the company by supporting diversity and inclusion efforts to improve the experience of women as part of the larger company efforts."

    Go read the full writeup on Women@Bungie here and make sure you go grab the International Women's Day pin which is still available on the Bungie Store.


    Spaaaaace!

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    What started many years ago as a community meetup at a bar has now blasted off into space. The Gaming Community Expo (GCX) is kicking off next week on a virtual space station you can visit from June 17 through June 20. Check out the GCX website for the full details. We have hidden seven Dead Ghosts in various places around the space station and it's your job to do what you do best and go find them... and then make a YouTube video showing where they all are. Collect them all and receive this special emblem. Fail, and the universe is doomed. Dooooooomed!

    Image Linkimgur

    Ok, the lawyers are telling me I can't tell people the universe hangs in the balance, so just have fun finding those Ghosts. Fun hangs in the balance.

    That's not all. As is tradition, there will be charity marathon running alongside the event raising money 24/7 for St. Jude Children's Hospital from June 13 until the event ends on June 20. Tune in on the GCX channel to see some of your favorite content creators doing wacky and amazing stuff to raise money for the kids.

    We will be offering another special emblem for any $50 donations during the charity marathon. Exact amount, no more, no less, and one emblem per email. Just make your donation during any block while the marathon is active, and you will receive your emblem code in an email soon after the event ends.

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    One more thing, we will also be donating seven Eris Morn statues signed by the voice of Eris Morn, Morla Gorrondona. For every donation of exactly $7 you will have a chance to receive one these awesome collectibles when they ship from the Bungie Store this fall!

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    Ok seriously, one last thing. All profits from Bungie Foundation items on the Bungie Store will be go to St. Jude Children's Research Hospital from June 13 to Jun 20.

    This is an event we always look forward to and we're so glad that it's being done virtually this year. A few other Bungie folks and I will be there, so come say hi if you see us.


    Guardians... Assemble!

    Good news for everyone who likes Rifts and pants, Boots of the Assembler will be returning to their release functionality (with a little bit extra as well). On release, there was an issue with the Exotic that would cause crashes due to a large number of Rifts and Noble Seekers being created. As a stopgap measure, the perk was changed to prevent those crashes without disabling the Exotic while an engineering fix could be developed to address the crashing problem. Now that the work is done to prevent the crashes in the first place, they can return to their former Rift-astic glory in our next update. Oh, and now Empowering Noble Seekers will properly proc Benevolent Dawn for Attunement of Grace Warlocks.


    CROWNSPLITTER DELETER

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    Now we kick it over to our Player Support team.

    This is their report.

    Known Issues List | Help Forums | Bungie Help Twitter

    GOLDEN GUN CHANGE CLARIFICATION

    There was a bug in 3.0.0 that unintentionally extended the range of Six Shooter. We issued a fix for this issue, but failed to mention it in our Update 3.2.0 patch notes. Six Shooter now works as it did before 3.0.0 as listed in the 2.7.0 patch notes.

    KNOWN ISSUES

    While we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:

    • Killing the Oppressive Mind too quickly in the Expunge: Tartarus activity blocks activity completion.
    • The Glory rank system isn't working as intended.
    • Player Ghosts get placed at the beginning of the drill area in the Inverted Spire strike if they die anywhere in the area before the boss room.
    • There is no dialogue audio for the Inverted Spire strike.
    • Players can't hear the Oracle sound if they are performing a finisher in the Vault of Glass raid.
    • We are continuing to investigate PC performance issues
    • We are continuing to investigate BEAGLE errors appearing for PlayStation 5 players. While we investigate, playing the PS4 version or moving your Destiny 2 installation to an external SSD and back to the PS5 may temporarily alleviate this error.

    For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum.


    Milk Duds

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    Movie of the Week is back! I mean it comes back every week, and we had one last week, so I guess that is not unexpected but still factually accurate. Anyway, here are the movies.

    Movie of the Week: Funky Prime

    So some people requested I render out that insurrection prime dancing video. I guess I should oblige those demands. pic.twitter.com/ShHrsoHnwH

    — Ty (She/her - Comms OPEN) (@TheTylegomaniac) June 4, 2021

    Movie of the Week: The Quickest of Swaps

    Video Link

    If you're one of this week's winning creators, please make sure you have a link to your Bungie.net profile in the description of your video and we will get your emblem delivered within a fortnight.


    Neatly Arranged Pixels

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    Alright art fans, we have more spectacular community created pieces for you this week. Check them out!

    Art of the Week: Penciled In

    NEXT: Warlock… can't wait! #DestinyArt #destinythegame #titan #hunter @Bungie @DestinyTheGame pic.twitter.com/sV0bid9cXt

    — ✨PL Art ✨ (@psycholumaca) June 4, 2021

    Art of the Week: Expunged

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    A post shared by David Ainza (@daviddraws)

    Artists, if one of these fine works is your doing, please make sure you reply with a link to your Bungie.net profile so we can send out your reward!


    One more thing before we go. Season of the Splicer is full of great music and we have some Vexwave beats for you to vibe to.

    Video Link

    Those beats are so... fresh!

    We are coming off a whirlwind of five weeks straight with five updates to the game. I wanted to give a shoutout to all the people who put in the work to keep these hotfixes going out every week. There are so many unsung heroes helping to process a change from when its first reported to shepherding the final bits to your platform of choice. My hat is off to them.

    Don't worry, we ain't done. We have another update coming early next month. The fixes must flow.

    <3 Cozmo

    submitted by /u/DTG_Bot
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    [D2] Daily Reset Thread [2021-06-10]

    Posted: 10 Jun 2021 10:05 AM PDT

    Daily Vanguard Modifiers

    • Arc Singe: Arc damage increases slightly from all sources.
    • Stasis Singe: Stasis damage increases slightly from all sources.
    • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.

    Daily Override Modifiers

    • Air Superiority: Flying units do increased damage.
    • Martyr: Exploder units have more health.

    Misc

    • Legendary Lost Sector (PL 1300): Exodus Garden 2A, Cosmodrome, drops Legs
      • Champions: Overload Captain & Barrier Servitor, Shields: Void
    • Master Lost Sector (PL 1330): Exvacation Site XII, EDZ, drops Helmet
      • Champions: Barrier Colossus & Unstoppable Incendior, Shields: Arc
    • Altars of Sorrow Weapon: Heretic (Rocket Launcher)

    Guns, Mods & Mats

    Available Mods & Armor Materials:

    • Sniper Rifle Ammo Finder @ Ada-1: Increases your chance of finding ammo while you have a Sniper Rifle equipped.
    • Swift Charge @ Ada-1: Become Charged with Light by rapidly defeating combatants with Pulse Rifles, Sidearms, or Submachine Guns.
    • Backup Mag @ Banshee-44: Increases magazine.
    • Sprint Grip @ Banshee-44: Temporarily increases the weapon's ready speed and aim down sights speed after sprinting.
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Baryon Bough & 5000 Glimmer)
    • Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
    • Enhancement Prism (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
    • Enhancement Prism (1 for 10 Enhancement Core & 25 Baryon Bough & 10000 Glimmer)
    • Ascendant Shard (1 for 10 Enhancement Prism & 100 Dusklight Shard & 50000 Glimmer)

    Gunsmith Offerings

    Name Type Column 1 Column 2 Column 3 Column 4
    Falling Guillotine Heavy Sword Hungry Edge // Enduring Blade // Tempered Edge Heavy Guard // Swordmaster's Guard Energy Transfer Surrounded
    Seventh Seraph Carbine Primary Auto Rifle Fluted Barrel // Smallbore Extended Mag // Flared Magwell Hip-Fire Grip Rangefinder
    Bad Omens Heavy Rocket Launcher Linear Compensator // Quick Launch Black Powder // High-Velocity Rounds Auto-Loading Holster Quickdraw
    Toil and Trouble Primary Shotgun Smoothbore // Smallbore Assault Mag // Light Mag Threat Detector Snapshot Sights
    Last Perdition Energy Pulse Rifle SRO-37 Ocular // SLO-21 Post Alloy Magazine // Flared Magwell Firmly Planted Zen Moment
    Cartesian Coordinate Energy Fusion Rifle Cleanshot IS // Red Dot 2 MOA Enhanced Battery // Projection Fuse Grave Robber Backup Plan

    Spider Material Exchange

    • Purchase Enhancement Prisms (1 for 400 Legendary Shards)
    • Purchase Enhancement Cores (1 for 30 Legendary Shards)
    • Purchase Glimmer (10000 for 20 Microphasic Datalattice)
    • Purchase Dusklight Shards (5 for 1 Legendary Shards)
    • Purchase Etheric Spiral (5 for 1 Legendary Shards)
    • Purchase Glacial Starwort (5 for 5000 Glimmer)
    • Purchase Spinmetal Leaves (5 for 5000 Glimmer)

    Bounties

    Splicer Servitor, House of Light

    Name Description Requirement Reward
    Splicer's Detonation Defeat targets with Grenade Launchers. Defeated Override combatants and defeated Guardians are worth more. 20  Grenade Launcher XP
    Splicer's Slam Defeat targets with melee abilities. Defeated Override combatants and defeated Guardians are worth more. 20 [Melee] Melee XP
    Malware Removal Defeat combatants in Override. 40 Combatants XP
    Focused Deletion Defeat Vex with precision shots. Those defeated in Override are worth more. 30 [Headshot] Precision XP

    Commander Zavala, Vanguard

    Name Description Requirement Reward
    One Shot, One Kill Defeat enemies with precision damage. 25 [Headshot] Precision XP & 5 Vanguard Tactician Token
    Vanguardian Defeat enemies in any strike. 50 Combatants XP & 5 Vanguard Tactician Token
    Cold Calculations In strikes, defeat opponents with Stasis [Stasis] damage and defeat opponents that are slowed or frozen by Stasis. 50 [Stasis] Stasis XP & 5 Vanguard Tactician Token
    They Were the Champions Defeat Champion combatants in Nightfall strikes. 5 Champions XP & 5 Vanguard Tactician Token

    Lord Shaxx, Crucible

    Name Description Requirement Reward
    Coordinated Fire Defeat opponents while assisting or assisted by one or more teammates. 5 Opponents defeated XP & 15 Valor Rank Progress
    Standard Fare Defeat opponents with any Kinetic weapon. 5 Kinetic weapon XP & 15 Valor Rank Progress
    Feedback Loop Generate Orbs of Power using abilities or Masterworked weapons. 3 Orbs of Power XP & 15 Valor Rank Progress
    Process of Elimination In Elimination, win individual rounds. 1 Wins XP & 15 Valor Rank Progress

    The Drifter, Gambit

    Name Description Requirement Reward
    Line 'Em Up As a fireteam, defeat enemy Guardians in Gambit. 5 Guardians XP & 30 Infamy Rank Progress
    Electri-fried Use Arc abilities to defeat enemies in Gambit. Defeated Guardians are worth extra points. 15 [Arc] Arc ability XP & 30 Infamy Rank Progress
    Face-to-Face Summon Primevals in Gambit by filling up your team's bank. 2 Primevals summoned XP & 30 Infamy Rank Progress
    Fish in a Barrel Defeat targets with Stasis abilities in Gambit. Defeating Guardians grants more progress. 15 [Stasis] Stasis XP & 30 Infamy Rank Progress

    Variks, Europa

    Name Description Requirement Reward
    Europan Gravity Defeat Fallen on Europa with Void damage. 20 Fallen XP
    A Vexing End Defeat Vex on Europa with finishers. 10 Vex XP
    Close to the Mark Using a Shotgun, defeat combatants at close range in Europa Lost Sectors. 25 [Shotgun] Shotgun XP
    Europan Duty Defeat combatants in Cadmus Ridge. 50 Combatants XP

    Banshee-44, Gunsmith

    Name Description Requirement Reward
    Fusion Rifle Calibration Calibrate Fusion Rifles against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Fusion Rifle] Fusion Rifle XP & 2 Mod Components & Enhancement Core
    Shotgun Calibration Calibrate Shotguns against any target. Opposing Guardians and rapidly defeated targets grant the most efficient progress. 100 [Shotgun] Shotgun XP & 2 Mod Components & Enhancement Core
    Rocket Launcher Calibration Calibrate Rocket Launchers against any target. Earn bonus progress against opposing Guardians and for additional targets defeated with each shot. 100 [Rocket Launcher] Rocket Launcher XP & 2 Mod Components & Enhancement Core
    Arc Calibration Calibrate Arc weapons against any target. Earn bonus progress using Power weapons and against opposing Guardians. 100 [Arc] Arc weapon XP & 2 Mod Components & Enhancement Core

    Eris Morn, Moon

    Name Description Requirement Reward
    Moon Cheese Loot chests on the Moon. 5 Chests XP & 5 Helium Filaments
    Moonstreak Defeat 50 combatants on the Moon without dying. 50 Streak XP & 5 Helium Filaments
    Gun Runner Using a Submachine Gun, rapidly defeat combatants in groups of 2 or more. 15 Rapidly defeated XP & 5 Helium Filaments
    Knock Down, Drag Out Use finishers to defeat Fallen on the Moon. 7 Fallen XP & 5 Helium Filaments

    Lectern of Enchantment, Moon

    Name Description Requirement Reward
    Security Blanket Defeat combatants with grenades in Nightmare Hunts. 10 [Grenade] Grenade XP & 1 Phantasmal Fragment
    Finishing the Hunt Defeat combatants in Nightmare Hunts with finishers. 12 Finisher XP & 1 Phantasmal Fragment
    Dark Communion Find the Lost Sector K1 Communion and dispel the Nightmare within. 3 Nightmares XP & 1 Phantasmal Fragment
    Deadzone Dreams Defeat Nightmares in Lost Sectors in the European Dead Zone. 8 Nightmares XP & 1 Phantasmal Fragment

    Spider, Tangled Shore

    Name Description Requirement Reward
    Thin the Herd Defeat enemies on the Tangled Shore. 50 Enemies defeated XP & 5 Etheric Spiral
    Shoreline Scavenging Harvest Etheric Spirals on the Tangled Shore. 5 Resources gathered XP & 5 Etheric Spiral
    Treasure Hunter Loot treasure chests on the Tangled Shore. 5 Chests looted XP & 5 Etheric Spiral
    Lost in the Cut Explore the Lost Sector Wolfship Turbine near Soriks's Cut on the Tangled Shore. 1 XP & 5 Etheric Spiral

    Devrim Kay, EDZ

    Name Description Requirement Reward
    Generator Create Orbs of Power in the EDZ. 10 Orbs generated XP & 10 Dusklight Shard
    Deadeye Get precision kills in the EDZ. 10 EDZ precision kills XP & 10 Dusklight Shard
    Touch the Void Defeat enemies with Void damage in the EDZ. 30 Void kills XP & 10 Dusklight Shard

    Shaw Han, Cosmodrome

    Name Description Requirement Reward
    House Cleaning Defeat Hive anywhere within the Cosmodrome. They can be found in Skywatch and the Lunar Complex, among other locations. 20 Hive XP & Spinmetal Leaves
    Bring Your Toolbox Defeat combatants in the Cosmodrome using any of your abilities. 10 Ability XP & Spinmetal Leaves
    Leave Nothing Behind Defeat combatants in the Cosmodrome using any Power weapon. 5 Power weapon XP & Spinmetal Leaves
    Eventful Moments Complete public events in the Cosmodrome. 2 Public events XP & Spinmetal Leaves
    Public Disturbance Complete public events on the Cosmodrome. Heroic public events grant the most efficient progress. 3 Public events XP & Glimmer
    Full Spectrum Defeat combatants on the Cosmodrome with Arc, Void, and Solar damage. 25 [Arc] Arc & 25 [Void] Void & 25 [Solar] Solar XP & Glimmer

    Failsafe, Nessus

    Name Description Requirement Reward
    Power Fantasy Defeat enemies on Nessus. 50 Enemies defeated XP & 10 Microphasic Datalattice
    Void of Information Get Void kills on Nessus. 30 Void kills XP & 10 Microphasic Datalattice
    Electrified Get Arc kills on Nessus. 30 Arc kills XP & 10 Microphasic Datalattice

    Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments!

    submitted by /u/DTG_Bot
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    Bungie, lower the first-person models for Hung Jury, Bad Juju, and No Time to Explain.

    Posted: 10 Jun 2021 07:05 AM PDT

    Please. I really like these weapons, but I find them very annoying to actually use since their model covers literally a quarter of the screen. They are (as far as I know) the only weapons that have that issue.

    Edit: Add Hard Light and the other Omolon scout rifles in there too

    submitted by /u/LeMasterChef12345
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    Results of the /r/DTG Exotic Weapon Survey - 14,265 responses

    Posted: 10 Jun 2021 11:57 AM PDT

    View the full results here (may take a while to load)

    This subreddit is actually amazing. 14,265 people filled out the exotic weapon survey - honestly blown away how much you all rallied behind this. I think these numbers are a testament to how upset the community is that exotics they earned from really memorable activities (ascending the Shattered Throne, becoming bros with Calus, exploring Mars for Sleeper Nodes etc.) are just not worth using.

    This is following up from my original post, here. Feel free to have a read if you want some context.

    Summary of the results - the most underwhelming exotics

    The survey was completed by 14,265 players on this subreddit. It asked players two things:

    1. Have you used this exotic in the past 6 months?
    2. Rate the performance of this exotic
    The exotics with the lowest use The worst performing (% rated 'very weak' or 'weak')
    1. Wishender - 15.55% *** 1. Salvation's Grip - 77.35%
    2. The Queenbreaker - 15.70% *** 2. Skyburner's Oath - 72.09%
    3. The Prospector - 16.94% 3. D.A.R.C.I. - 67.96%
    4. D.A.R.C.I. - 17.78% *** 4. The Queenbreaker - 62.16%
    5. Legend of Acrius - 18.52% *** 5. Wishender - 57.20%
    6. Wavesplitter - 19.85% *** 6. Sleeper Simulant - 55.30%
    7. Cerberus-1 - 20.31% *** 7. Malfeasance - 55.07%
    8. Lord of Wolves - 20.88% 8. Cerberus-1 - 53.99%
    9. Wordline Zero - 21.47% *** 9. Leviathan's Breath - 53.17%
    10. Tommy's Matchbook - 22.64% *** 10. Wordline Zero - 50.76%
    11. Merciless - 22.81% *** 11. The Jade Rabbit - 50.35%
    12. Polaris Lance - 24.35% *** 12. Borealis - 49.41%
    13. Borealis - 24.46% *** 13. Legend of Acrius - 47.29%
    14. Rat King - 24.92% 14. Wavesplitter - 45.45%
    15. Malfeasance - 25.14% *** 15. Coldheart - 45.45%
    16. Truth - 25.18% 16. Tommy's Matchbook - 44.96%
    17. Coldheart - 26.41% *** 17. Merciless - 44.95%
    18. Symmetry - 26.41% *** 18. Polaris Lance - 44.16%
    19. Leviathan's Breath - 27.10% *** 19. Symmetry - 44.13%
    20. Devil's Ruin - 27.25% 20. Lumina - 43.59%

    *** = weapon appears in both columns (low usage & low performance)

    To the Bungie devs: you asked us what weapons we would like to see prioritised for buffs/reworks in the future. Here is what we came up with - any of the weapons above would be great candidates. Particularly the ones that appear in both columns (denoted by ***). We know your time is limited and you can't tackle everything at once, but hopefully this will help you prioritise you efforts when it comes to exotic balancing/reworks/catalysts. Please keep asking us for more feedback - we love this game and want to help make it even better.

    Exotic weapon types seeing consistently low use & performance

    • Scout Rifles - they all were only used by 24 - 31% of respondents in the last 6 months (DMT outlier)
    • Sidearms - they all were only used by 25 - 31% of respondents in the last 6 months
    • Auto Rifles - they all were only used by 20 - 50% of respondents in the past 6 months

    Although their numbers were not as bad, Pulse Rifles & Trace Rifles also saw notably low use. These low numbers might suggest that these weapon archetypes need global buffs, in addition to specific tuning or reworks for individual exotics.

    A note on DMT: I'm pleasantly surprised to see DMT used so much in PvE. Amongst the primaries, only Trinity Ghoul, Ticuu's & Riskrunner had a higher % usage. Hopefully the upcoming nerfs to DMT will not affect its PvE appeal.

    Regarding future surveys (e.g. exotic armour)

    Thanks again everyone for participating in this survey & trying to bring some attention to Destiny's saddest exotic weapons. Again, I was so surprised when I saw how many people had participated. This data is your data, so thank you for your efforts - I really didn't do too much!

    A lot of people in my previous post asked me to do an exotic armour survey in the near future. I would be happy to make one depending on how this initial survey is acknowledged by Bungie. If our collective voices are falling on deaf ears, well then I don't want to waste the community's time.

    In the event that I do make a survey, now would be the best time for feedback & suggestions, so please offer any in the comments. I was thinking of changing the format - screenshot of hypothetical question & screenshot of hypothetical results. There would also be a preceding "do you own this exotic?" question, to which answering no would prevent people from voting. Thoughts?

    submitted by /u/Krakyn
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    Bungie - It's time to remove the Barriers outside Spiders Hideout...

    Posted: 10 Jun 2021 03:51 AM PDT

    Lets face it, they dont keep anything out, do they?

    Or at least add some sass to spiders dialogue if you bring your Sparrow in front of him.

    That is all.

    submitted by /u/syrrume
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    Crash Propagator

    Posted: 10 Jun 2021 11:10 AM PDT

    Source: https://www.bungie.net/en/News/Article/50410


    I joined Bungie in 2013, a fair bit before we launched Destiny. I started on the networking team and, as with most new engineers at Bungie, I was tasked with looking at bugs in order to get used to the code base and start learning about our systems. Some networking bugs are very difficult to figure out because you'll get a symptom on a client that actually starts elsewhere in the Destiny ecosystem. One of my first big Bungie tasks was to try to tackle this problem.

    The Problem

    Destiny has an extremely complex networking model. At any given time, your Destiny client could be connected to many other clients (consider the Tower), two to four activity hosts, two bubble hosts, and a world server. All these machines (this can end up being over 20 distinct processes) can generate actions that affect any of the other machines, so bugs can happen in very complicated ways! Usually players or testers (or asserts in code) only notice something going wrong on a single machine, which may only have a tiny piece of the puzzle. What to do?

    Enter the crash propagator: a tool we use to intentionally cause crashes at Bungie. Sound crazy? Read on!

    Let's start with an example. Imagine an AI combatant that doesn't seem to be responding to anything the player does, including shooting it. Now that means that the client (the machine you're playing Destiny 2 on) has likely become desynchronized with the bubble host (the server that keeps track of the active scripts and state for the part of the world that you're playing in). It's called a "bubble host" because we call each area of a Destiny destination (the Moon, European Dead Zone, etc.) that you play in without going through a transition to a new area a "bubble."

    So, our AI seems like it's not doing what it should, and now it's not clear if the problem is on the local client or the bubble host, or even something else! The problem might be caused by a setting that came down from our activity host, which is the server that controls the overall state of something that plays out over multiple bubbles, like a mission or a Strike.

    Here is a diagram of what the Destiny ecosystem might look like. For simplicity's sake, we've only included one world server (which is where your character information is stored); in the live game you might be connected to multiple of those.

    imgur

    The concept of crash propagation

    The above example is just one way things could go wrong. In that example, you'd likely end up with a combatants engineer puzzling over a log from a client and trying to figure out what happened. Eventually they'd probably have to reproduce the bug themselves to get any good info.

    What's the alternative?

    Months (even years) of problems like this led us down the path of thinking, "Well, how could we get logs from every machine on the ecosystem?" We already have a way to get logs for a machine that crashes, what if we could get logs from every machine connected to the machine I'm interested in? That inspired the idea of the crash propagator. A system that sends a message to every machine it's connected to that causes that machine (and possibly more) to crash. This allows our internal crash reporting system to gather data from all the machines in the same way that we do when the machines crash on their own. This gives us memory dumps we can examine as well as logs captured right up to the relevant moment. Engineers can comb through that data to gather important context from each machine that was involved with the crash.

    How does it work?

    Destiny has a robust and mature set of crash handling code that intercepts exceptions and failures and records as much data as it can before the game shuts down. The crash propagator was added on top of this and is enabled in internal builds of the Destiny client, the bubble host, and the activity host. In certain cases we define, a crash detected on any one of those can trigger the crash propagator.

    Since the game crashing means that something has gone quite wrong, our network connections might be in an undefined state. This means that one of the things the crash propagator needs is a separate, low-level method of communication with all the machines it is in contact with. This lets us still have a robust communications channel during a crash, even if our more complex connections fail. So, whenever Destiny connects to a machine (whether it's a Destiny client or an activity host or a bubble host) the crash propagator stores the IP address of the machine it's connecting to in case it needs to send crash communications to that machine later. The crash propagator also sets up a listener to receive messages from other machines trying to propagate a crash.

    "Crashes" when you want them

    Since the kind of information we gather during a crash is quite useful for debugging, we have a way to trigger it manually even when the game hasn't really crashed. "bug_now" is our debug command that causes the game to trigger a false crash and upload a dump of memory, debug logs, and information for other tools that engineers can use to track down bugs (we also have "crash_now", which intentionally dereferences a null pointer so we can test the full exception handling pipeline). With the advent of the crash propagator, we added a "bug_now_networking" flavor to crash the whole ecosystem!

    Commonly, during a test pass or playtest, someone might see odd behavior that they think is related to networking. Someone shouts, "Quick, do a bug_now with networking!" That triggers everything in the game to come crashing down, while capturing the information we need to start an investigation. That means that the crash propagator has two ways to crash the ecosystem:

    • Engineers can specify that, for a given area of code, the crash propagator should always take over whenever anything in that code crashes. There is convenient markup that which uses stack semantics (creating a variable on the stack with a constructor that "marks" the code and a destructor that "unmarks" the code) so that it's essentially a one-liner to opt-into the crash propagation system.

    • When investigating issues, anyone testing the game can force a propagated crash and capture with either the "bug_now" command or a complex combination of buttons on the controller that triggers the same behavior (due to the way you have to contort your hands to press these combinations, they're called "debug claws" internally). It's worth noting that, since the crash propagator is a debug-only feature, it's stripped out of the code in the retail game so there's no chance of you accidentally causing a crash by pushing the wrong buttons no matter how hard you try to make your own debug claws.

    How the sausage is made… err the crashes are propagated

    Once a bug command is issued, the sequence of events is:

    • We check the flags that tell us whether the crash propagator is enabled for the build.

    • We retrieve the crash propagator's stored list of processes we're connected to.

    • To tell which crashes were triggered together, we generate a unique ID that can later be used to search for which crashes are related.

    • We then send a crash packet with that unique ID to every machine on the list. It also includes a number of "hops" which tells the receiver how far we want the crash propagation to reach (Two machines from my current client? Three?). In situations involving multiple fireteams and people playing different activities in the same area, you might need to propagate the crash farther than just the machines you were directly connected to. Otherwise, you might not be getting the full picture.

    • When the crash packet is received by another machine, it checks the number of hops. If there is at least one hop left to go, it removes a hop (for the one we just did), and spams out new crash packets to everyone the new machine is connected to.

    • After that, the machine is ready to crash itself using our crash handling tech. If this machine isn't the original machine that crashed or had the "bug_now_networking", we use a special description so testers know that this crash propagated crash isn't a "real" crash that an engineer needs to investigate – it's just context for the original crash with the matching unique ID.

    After all this happens, our entire ecosystem is crashed. Well, almost. As much as the crash propagator loves crashing things, we decided that the aforementioned world server should be excluded from the crash propagation system since the work it does is sufficiently separated from the client and activity host that it would rarely produce much useful information (plus it could really put a damper on studio-wide playtests to start having world servers go down).

    How it turned out

    Everything in Destiny is networked and with the advent of the crash propagator, we've saved quite a bit of time tracking down pesky bugs from all different parts of the game including AI, gameplay, and basic networking problems. It's a tool we routinely pull out of our toolbox during playtests.

    One evolution of the system was to realize that it wasn't always necessary to fully crash everything in the ecosystem. We now utilize separate pathways for a "lightweight" type of false crash where we only gather and upload logs and allow the game to keep running afterwards. The generated data is still tracked as an issue in our tools; it just has less information. This can still enable some types of investigations but is less disruptive to the people testing the game at the time.

    We continue to improve how we debug and investigate issues across our ecosystem of servers and clients. Crash propagation was an important advance for us, and we're excited to share future discoveries and insights (and crazy bugs) with you here in the Bungie Tech Blog!

    • Adam Pino
    submitted by /u/DTG_Bot
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    If Witch Queen involves Mara Sov a lot, I’ll be asking this a lot.

    Posted: 10 Jun 2021 11:35 AM PDT

    Which Queen?

    submitted by /u/SeanGotGjally
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    A Salute to the madman 1276 using Cryosthesia in Iron Banner

    Posted: 10 Jun 2021 12:36 AM PDT

    You managed to kill me at at least twice.

    May the Traveller guide your path you absolute masochistic nutter.

    submitted by /u/drlove42
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    Becareful where you throw your Warmind Cells at

    Posted: 10 Jun 2021 08:17 AM PDT

    Only pain will happen next.

    https://streamable.com/qbbifu

    submitted by /u/SquiglySauce
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    UPDATE: New Highest Single Punch for Season of the Splicer (OVER 650k Damage for a single Hunter)

    Posted: 10 Jun 2021 06:10 AM PDT

    Previously on Dragon Ball Z

    I wanted to make a quick update to my recent post discussing the a hunter melee build stacking a bunch of different buffs and debuffs, it goes very in depth breaking everything down so if you want more details check it out.

    This Episode

    This video showcases (after a couple tries) hitting the 663,769 damage figure (which is slightly less than my simulated value, presumably due to some rounding in the backend) thanks to today having both Arc Singe and Brawler as the Strike Playlist modifiers. The timing window for this can be very difficult to achieve, as it requires you to be hit by a melee to activate Cross Counter otherwise Well of Ions wouldn't be active at the same time. With all the buffs combined we're getting a x93.45 multiplier, imagine that. 93 hunters (and a warlock I guess) all punching the same boss at once.

    Next Time on Dragon Ball Z

    Technically this isn't the highest melee, as I discussed in the previous post I discussed the use of Athrys's Embrace (after a comment from u/UrbanMarshmallow who made their own fantastic post you can check out here) and the throwing knife in theory will do a lot more damage (thanks to a higher base damage value). But I'm saving testing this until the Solar Singe + Brawler combination becomes available for the absolute highest figure.

    Furthermore, u/Alakazarm commented about the use of Flash Counter which (should) stack with a "global debuff" (such as Tractor Cannon) and thus would add an additional x1.2 multiplier (in addition to the global debuff of x1.3 and all other buffs/perks in play) taking us all the way up to: 796,522 damage. This would increase the multiplier to a figure of x112.14. But this was already difficult enough for me to do, so I pass the challenge onto any of you reading this to make the timing window work. Grab a friend to make applying the global debuff (i.e. Tractor Cannon, Shadowshot, Breach & Clear) easier if you need to.

    Titans I know you can show us hunters up, don't sleep on the Well of Ions mod introduced this season and put this damage figure to shame!

    Thanks for reading. :)

    If you're looking for a "bit" of a longer read, check my other recent post breaking down my opinion of the current state of every hunter exotic armour piece and proposed some ideas to fix them. Tell me some of your own ideas, I know all of mine aren't perfect!

    submitted by /u/tlo_stephen
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    TIL You can freeze a Nova Bomb

    Posted: 10 Jun 2021 05:29 AM PDT

    I don't know if everyone knew, but it is possible to throw a glacial grenade at a Nova Bomb and erase it. That simple!

    I shared it on r/crucibleguidebook but they told me to post here to. https://redd.it/nwl4r5

    submitted by /u/sdk121
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    Alright destiny 2 devs, I’m done beating around the bush.

    Posted: 09 Jun 2021 04:10 PM PDT

    I'm just gonna go ahead and say it.

    I want the Ricardo Milos dance in the eververse store

    Edit: dang I go to sleep for a few hours and this post blows up, glad to see so many supporters of the idea.

    submitted by /u/andrewgainey0
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    IB- Warlock Main playing as a Titan for the first time

    Posted: 10 Jun 2021 03:22 AM PDT

    Let me start this off by saying that I am a Warlock main. I've logged about 2000 hours into Destiny 2 so far and almost every second of it was on my Warlock. I literally made my second ever character today for the sole purpose of completing the IB bounties for more chances at IB guns. I chose to make a Titan. I had no equipment for him. I did a bit of leveling and in the process I got lucky enough for his first (and only) exotic to drop-- Dunemarchers. His stat distribution was everywhere. I suck at PVP and wanted to breeze through IB ASAP, therefore I decided to roleplay an ape. I also play with a controller on PC so my aim is trash. But with my loadout, ADS seemed optional anyway. With Dunemarchers, Felwinters, and the Arc Subclass (didn't have access to the other subclasses), I started my first match.

    Holy moly, the rollercoaster of confusion and chaos began. I quickly learned that tapping R1 meant that I won. Body slamming into enemies for the insta-kill, chaining electricity to other dudes with Dunemarchers, and finishing up with shotgun spam at anyone still alive. At first I felt guilty. I hated what I had become. I justified the mindless slaughter by telling myself that the sooner I got my kills, the sooner I could get outta IB.

    Then I got greedy. I threw on all the Strength mods I could fit. Electro Yeet Tackle cooldown was like 40 seconds now. Then I threw on a Riis-walker for its Lightweight bonus. I was ZOOMING. Suddenly I went from getting 10 kills per match to getting 30+. I started to question myself...

    "Was I... meant to be a Titan main all this time?"

    After finishing the bounties on my new Titan and turning them in, I decided to hop back to my faithful Warlock for a couple more IB tokens (I was short like 4 tokens for another Saladman engram). It didn't feel good at all. I mainly play as a Dawnblade Warlock because I like the idea of wielding a flaming sword. I also like flying and dashing around, dying to mistimed jumps OOB, and picking off unsuspecting foes from the air with a scout rifle (low-key its because the only way I get kills is by picking on oblivious players). Not exactly meta gameplay, I know. And now I was back to getting maybe 8 or 9 kills a match if I got lucky. I was genuinely upset.

    But deep down inside, I can still hear my Titan calling out to me. I can picture him loading Walmart's Great Value crayons into his shotgun with malicious intent. The urge to log onto my Titan so I can once again yeet and delete... its almost unbearable. And nothing is stopping me from doing so, I know. But it does make me wonder why the PVP maps almost seem DESIGNED for the CQC Ape playstyle. For the first time in over 2000 hours of Destiny 2, this Warlock Main is shook.

    Anyway, thanks for reading my journal. And in case you were curious, I dumped 400 IB tokens and got nothing I wanted :(

    (edit: I can't spell)

    submitted by /u/UntarnishedArmor
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    Why can't there be champion mods for every type of primary weapon each season?

    Posted: 10 Jun 2021 09:44 AM PDT

    Pulse Rifles and Bows are pretty much useless this season for endgame content since there are no champion mods for them. I don't see what the point is? It just unnecessarily limits our load outs and weapon selection. I understand why they limit Special Weapon mods and swap the mods around, but there's no reason to leave out whole primary weapon types. Does anyone actually like the system the way it currently is?

    submitted by /u/BLASTERO1D
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    When you buff the Mythoclast, can you change it's firing sound to the D1 version please.

    Posted: 09 Jun 2021 06:27 PM PDT

    Title. It fits it better imo.

    Edit: wow this really blew up big time. I want to thank everyone that lent a moment of your time in support of our OG mythoclast sound!

    submitted by /u/_Phaaze_
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    Destiny groomsmen

    Posted: 10 Jun 2021 10:18 AM PDT

    Just wanted to share that my soon to be wife is amazing. She made me this for our wedding to give to the groomsmen. A card for each as well as cufflinks for each playable class in the game. photos of the groomsmen gifts

    submitted by /u/Stoofie2
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    Exotics should pull from collections at light level to help declutter vaults.

    Posted: 10 Jun 2021 08:00 AM PDT

    Previously I would dismantle exotic weapons and pull them from collections when I needed them. They would be slightly under light level, but that was ok because they were still in the same ballpark. I only kept a few in my vault that I either used frequently, or had a kill tracker that I didn't want reset.

    As of now, I'm sort of stuck with a bunch of half/rarely used exotics in my vault because dismantling them will set them back to a nearly useless light level. It's awkward to sacrifice some random gun and an upgrade module every time I want to try out some strange weapon I haven't used since Y1

    submitted by /u/Aethermancer
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    /r/DTG Exotic Weapon Survey (will pass on the results to Bungie)

    Posted: 09 Jun 2021 11:59 AM PDT

    EDIT: I have closed the survey. Will be putting up a summary soon, likely tomorrow morning.

    Hi everyone. I have created a survey that will measure the usage & perceived performance of each individual exotic weapon. This survey will take roughly 6 minutes to fill out, and only requires tickbox answers (no extensive thinking/effort is required). Thank you in advance for your contribution.

    If this survey receives enough responses to be meaningful, I will share the results with the community & try to pass on the results to the developers. This will likely occur in 24 hours from now - I will update this post & probably also make a new post with the results.

    Earlier this week, /u/dmg04 replied to a post on this subreddit, and he asked for community feedback regarding underwhelming exotics:

    Would love to hear more. Which exotics would you want to see prioritized in the future? How do they currently feel underwhelming?

    Team takes passes from time to time when balancing with development of new stuff. Can't hit every exotic at a single time, but we can always pass up the feedback on which ones are mentioned more frequently.

    Another user, /u/jailburrito, suggested that a poll would be the most accurate way to gauge which exotics the community feels are underperforming, and I agree. Statistics will be far more informative than a developer reading through a handful of reddit comments. Hence - this survey. Hopefully the information we get from this can help direct Bungie's balance/rework efforts.

    submitted by /u/Krakyn
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    And update to a suddenly large amount of silver and a further request for help.

    Posted: 10 Jun 2021 01:39 PM PDT

    So a few days ago i posted this thread here https://www.reddit.com/r/DestinyTheGame/comments/nvnj1r/sudden_extremely_large_amount_of_silver_on/ mentioning how i logged onto PS4 destiny 2 to play with my brother and suddenly had 19,300 silver.

    I submitted a ticket and was sent he following in response: Imgur

    (hopefully that embeds properly)

    I sent a response saying what i've already said in a few responses to my original thread stating that i've double and now triple checked all possible avenues in which i could have some how gotten this Silver and each one shows nothing.

    I see nothing from my bank, I see nothing from Sony, there have been no transactions of any form that could have resulted in this.

    While my initial thought was "Why can this happen but mythoclast cant drop for me" but now im still confused and still worried.

    For those who may doubt that this is even legit here are some pictures proving otherwise the first of which shows the history on my bungie profile Imgur

    Second one showing the cross save UI Imgur

    third one showing it in game as of the night that i found it Imgur

    And fourth being just a little bit ago showing the limited edition items Imgur

    Now for a bit more context and a theory as to how this happened, back when D2 first launched i DID buy the limited edition of it, however when cross save was enabled and we had to choose which save we wanted as our main, i ended up selecting my PC save since by Shadowkeep i had a stronger PC and mainly played on there, thus making more progress on PC than i ever did on PS4.

    My theory is this, i think that its possible that some how, some way, when i redownloaded the game on PS4 it ended up thinking for a minute that it was my main platform (it isn't) and ended up giving me the sum total amount of silver i would have bought since i have been playing on PC. How this would happen is well beyond me but it would explain why i suddenly have the limited edition items again.

    Im still confused about if its safe to spend the silver, and as to how it happened in the first place so i figured i should make a thread and see if i can catch the attention of either /u/cozmo23 or /u/dmg04 as hopefully one of you can help me out here/provide clarification on if its safe. I do apologize for tagging if thats even how tagging works as i've never really had a need to until now due to the severity of the situation lol.

    Any help or information would be greatly appreciated.

    Again, any help or info is appreciated as im exceedingly confused.

    submitted by /u/Falconmcfalconface
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    Destiny 2: Season of the Splicer - Synthwave Beats to Vibe to

    Posted: 10 Jun 2021 10:08 AM PDT

    Sleeper simulant is getting fixed/buffed in early July.

    Posted: 10 Jun 2021 12:41 PM PDT

    According to this tweet that quotes Cosmo. Sleeper is getting a fix/buff to its precision damage.

    https://twitter.com/DestinyNewsCom/status/1403038437616373767?s=19

    The exact wording of Cozmo's post

    "I'm looking at the bug right now. The 3% was not intentional. Its going to be fixed in the next update early next month. Bad news is we are not buffing up to 15% like promised. Looks like it will be a 16.5% increase over last season.

    For more context, the buff was a flat increase to precision damage multiplier, which worked fine on all legendary LFRs and most exotics. Sleeper has non-standard base precision damage multiplier, so it benefitted from the buff very differently than anything else.

    Also note that this makes Sleeper highest damage per shot by far, very competitive burst damage, but its body damage is a lot higher than other LFRs, so it is much more forgiving if you forgive the crit."

    Personally I can't wait to use Sleeper again as its my favorite exotic in destiny.

    submitted by /u/jamicu4
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    I pray that Top-Tree Dawn does not get nerfed too hard.

    Posted: 09 Jun 2021 08:13 PM PDT

    Top tree dawn, mostly the movement with Icarus Dash, is one of the few things in this game that makes me feel accomplished by doing. It's taken time to work with it, test different methods of making it efficient, and constantly trying to get better at it. It is so extremely fun to use in both PvE and PvP, and it feels great to finally be able to keep up with hunter's and titan's mobility.

    Icarus Dash is not an oppressive problem. You say it's harder for controller players to deal with, but I play on Playstation and I've never once heard anybody complain about not being able to kill an icarus dash user. Weapons are disabled while dashing, unlike hunters with stompees, which is a legitimate problem to deal with on console. Maybe if you cared, you could give us more sensitivity options to deal with this.

    Top-Tree Dawn provides what is necessary for gameplay to not be stale: Higher Skill requirement for a higher reward. Since it's not Low Skill, High reward like pre-nerf stasis, I don't see there being an issue.

    Want to nerf Celestial Fire? Sure. Having a melee ability with infinite range and high tracking is too much. Want to nerf Heat Rises? I don't think it's as needed, but I'd be ok with it. I definitely don't think the super needs a nerf, I think it's well balanced.

    Please don't forget the need for higher skill, high reward gameplay aspects. Because not having gameplay aspects that allow for room to improve, where mastery will give you an edge on competition, your game will become boring.

    Edit: I said this in a comment but I'll say it again here. This is kind of why I disagree with their idea of having the same sandbox in both pve and pvp, because there's two totally different balance scales. Thinking about actually competitive warlock subclasses that you see in Trials, the only two are TTD and Chaos w/Geomag swap. Chaos Reach with mags is amazing in pve, and TTD is good in pve but it's mainly used for its fluid movement (which is very, very fun Bungie, but you always like to take away anything that makes us move faster for some reason). If they were to nerf either of them for the sake of pvp, it would really hurt them in pve (as seen with recent behemoth nerfs) and that's what I'm worried about.

    submitted by /u/shawntex50
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    I’m staggered by the difference between PC and console…

    Posted: 10 Jun 2021 05:20 AM PDT

    I joined up with Destiny just after the end of D2 Y1 on my PS4. I would eventually get the PS4 Pro for better performance. Still trying to get a PS5. However, my new studio production machine is quite a beast, and I installed Destiny on it.

    WHAT. THE. CRAP.

    I know the discussion has been had already, but I'm absolutely staggered by how much faster movement is, not even how it seems. There are multiple jumps in the Glassway strike that didn't require the second hop of my Hunter's triple jump. Heck, some didn't need me to double jump at all. If I'd tried that approach on my PS4, there's no way I would've cleared those jumps. It's basically ruined me for playing D2 on the PS4.

    While I have no idea how it'd be done, I think there's definitely an argument for further tuning options to optimize movement/aiming/combat for console players. The experience is so much more fluid, and I don't think it's just because of the wider FOV nor the 60fps (which AFAIK both the newest-gen consoles have).

    (I also need to find a community of Guardians on Steam. Currently, I have a grand total of one friend in this corner of the Guardian universe. /lonely )

    Edited for grammar.

    submitted by /u/pauloman80
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    8 years ago, Bungie showed us the gameplay of Destiny 1 at E3 2013. Look how far we've come :')

    Posted: 10 Jun 2021 01:36 PM PDT

    Nostalgia link

    Who here was at 2013 E3 and watched the trailer? Now that we're at it, how did you meet Destiny?

    submitted by /u/Astraliguss
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    Massive Breakdown of Aim Assist and Accuracy, and Their Interactions with Each Other, Range, and Zoom

    Posted: 09 Jun 2021 11:17 AM PDT

    For the full shareable and savable graphics, please see the following links:

    Alright guys, spent a good bit of time redesigning my Accuracy, Aim Assist, Range, and Zoom graphics to update them post-Firing Range. Changed the phraseology to match what Bungie used and added some additional diagrams and definitions to hopefully clarify it as much as possible! Keep in mind this is just my best understanding of how it works as it has been described and from what I have tested in game. Things like Projectile Accuracy's interaction with Bullet Bend and Stability affecting Aim Assist degradation will still need additional confirmation.

    Also for anyone is interested here is the original one I made is MS Paint.

    Text version is below for those who just want to read.

    Definitions

    Aim Assist

    • Bullet Bend (MnK and Controller)
      • What is referred to as the "Aim Assist Cone", represented by the purple triangle and circle in the graphics.
      • Shows how far the bullet can deflect away from center to hit a target that is within Aim Assist's effective distance.
      • Diameter is increased as the Aim Assist stat is increased.
      • Range increases the effective distance.
      • Zoom greatly increases the effective distance AND narrows the diameter.
      • Hypothesis: In D1, Aim Assist cone degradation could be slowed by increasing the Stability stat, which also served to increase how quickly the cone resets to its maximum diameter. I assume this works similarly in D2 but have not tested it yet.
    • Reticle Friction (Controller Only)
      • How much the reticle will slow down when it approaches a target within Aim Assist's effective range and how much it will follow or try to "stick" to a target your reticle is on within Aim Assist's effective distance.
      • Strength is increased as the Aim Assist stat is increased.
      • Range and zoom increase the effective distance.

    Accuracy

    • Projectile Accuracy
      • How likely a shot is to either get maximum Bullet Bend deflection within Aim Assist effective distance OR to go perfectly straight outside of Aim Assist effective distance.
    • Error Angle
      • What is referred to as the "Accuracy Cone", represented by the blue triangle and circle in the graphics.
      • Shows the maximum distance a shot with low Projectile Accuracy can deflect away from center when outside of the Aim Assist's effective distance.
      • Range and Zoom decrease error angle.

    Bullet Bend and Error Angle Interactions

    Initial Accuracy

    1. Aim Assist cone is at its widest. Targets within it will activate Bullet Bend and the shot will pull towards the target. How much it pulls is determined by Projectile Accuracy. High Projectile Accuracy = More Effective Bullet Bend.
    2. Accuracy cone is at its initial, narrowest state. Outside of Aim Assist distance, the bullet will fire somewhere within the cone. How close to center the bullet goes is determined by Projectile Accuracy. High Projectile Accuracy = Shot Closer to Center.

    Secondary Accuracy

    1. Aim Assist cone has narrowed, which means Bullet Bend may no longer be able to pull shots close enough to hit targets on the outer edges.
    2. Accuracy cone is wider, which means you have higher Error Angle (bullets with Low Projectile Accuracy can potentially deflect further away from center).

    Final Accuracy

    1. Aim Assist cone is at its narrowest state. Only targets within it, which are near the center of the reticle, will activate Bullet Bend.
    2. Accuracy cone is at its widest, and targets within it may or may not be hit. This is what we refer to as accuracy "bloom".

    Effect of Range on Initial Accuracy

    1. Aim Assist cone is lengthened by range but does not have its base angle changed. Range does not give you "stronger" Aim Assist within the cone, but it does make Aim Assist more effective at longer distances.
    2. Accuracy cone is narrowed and lengthened by range, effectively decreasing the error angle and helping to counteract accuracy "bloom".

    Effect of Zoom on Initial Accuracy

    1. Aim Assist cone is lengthened AND narrowed by zoom. This makes it effective at much longer distances but makes it less effective at shorter ones.
    2. Accuracy cone is significantly narrowed and lengthened by range, massively decreasing the error angle and helping to significantly counteract accuracy "bloom".
    submitted by /u/Mercules904
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    Iron Banner is ecstasy right now

    Posted: 09 Jun 2021 07:32 AM PDT

    Ecstasy, from the Greek ek stasis or "without stasis."

    submitted by /u/WebPrimary2848
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    Shotguns have been meta for 6 years now. Can’t we do better?

    Posted: 09 Jun 2021 08:10 PM PDT

    Slide, shotgun, run. Repeat forever. Is bungie capable of making something more diverse than hand cannons and shotguns good in PvP?

    submitted by /u/VapeLyfe
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