Destiny This Week At Bungie 6/10/2021 |
- This Week At Bungie 6/10/2021
- [D2] Daily Reset Thread [2021-06-10]
- Bungie, lower the first-person models for Hung Jury, Bad Juju, and No Time to Explain.
- Results of the /r/DTG Exotic Weapon Survey - 14,265 responses
- Bungie - It's time to remove the Barriers outside Spiders Hideout...
- Crash Propagator
- If Witch Queen involves Mara Sov a lot, I’ll be asking this a lot.
- A Salute to the madman 1276 using Cryosthesia in Iron Banner
- Becareful where you throw your Warmind Cells at
- UPDATE: New Highest Single Punch for Season of the Splicer (OVER 650k Damage for a single Hunter)
- TIL You can freeze a Nova Bomb
- Alright destiny 2 devs, I’m done beating around the bush.
- IB- Warlock Main playing as a Titan for the first time
- Why can't there be champion mods for every type of primary weapon each season?
- When you buff the Mythoclast, can you change it's firing sound to the D1 version please.
- Destiny groomsmen
- Exotics should pull from collections at light level to help declutter vaults.
- /r/DTG Exotic Weapon Survey (will pass on the results to Bungie)
- And update to a suddenly large amount of silver and a further request for help.
- Destiny 2: Season of the Splicer - Synthwave Beats to Vibe to
- Sleeper simulant is getting fixed/buffed in early July.
- I pray that Top-Tree Dawn does not get nerfed too hard.
- I’m staggered by the difference between PC and console…
- 8 years ago, Bungie showed us the gameplay of Destiny 1 at E3 2013. Look how far we've come :')
- Massive Breakdown of Aim Assist and Accuracy, and Their Interactions with Each Other, Range, and Zoom
- Iron Banner is ecstasy right now
- Shotguns have been meta for 6 years now. Can’t we do better?
Posted: 10 Jun 2021 02:07 PM PDT Source: https://www.bungie.net/en/News/Article/50411 This week at Bungie, we're walking the runway. It's fashion week, and the community is strutting their stuff on social right now. All the best Guardian looks are on display. Swagger, drip, whatever you want to call it – there are some frabjous armor sets out there. Here are a just a few that have caught our eye so far.
Late to the party? No worries, you can still submit your look, just make a post on Twitter or Instagram with #SplicerFashionShow to enter. Submissions must be received by June 13 and we will pick our favorites. If we select you as a winner, we will reach out with details on getting you your special emblem. If you don't win this time, don't fret. Fashion is never finished, and we will do more of these in the future. Also don't forget to check out the Expunge mission and to control the zones in Iron Banner while its active this week. Challenged in the Ways of OldOutfits aren't everything. You also need stats to back up your style, and a great way to earn high-stat armor is from raids. Raid challenges will begin rolling out for Vault of Glass next week. If you decided to take the plunge day-one or watched the action online, you will be familiar with how to complete these challenges. But proper execution is still key. Why make things harder than they need to be? Because more risk equals more rewards. Whichever encounter has its Challenge Mode active each week will reward an additional chest if you are successful. Good luck! Women@BungieThis week we introduced one of our recently launched inclusion clubs: Women@Bungie. The members of Women@Bungie come from all across the studio and rally around their shared mission "to provide a safe, empowering space to share our common experiences as women, a place to build a network, and give and receive practical and emotional support. We can also be a force for education and change within the company by supporting diversity and inclusion efforts to improve the experience of women as part of the larger company efforts." Go read the full writeup on Women@Bungie here and make sure you go grab the International Women's Day pin which is still available on the Bungie Store.
Spaaaaace!What started many years ago as a community meetup at a bar has now blasted off into space. The Gaming Community Expo (GCX) is kicking off next week on a virtual space station you can visit from June 17 through June 20. Check out the GCX website for the full details. We have hidden seven Dead Ghosts in various places around the space station and it's your job to do what you do best and go find them... and then make a YouTube video showing where they all are. Collect them all and receive this special emblem. Fail, and the universe is doomed. Dooooooomed! Ok, the lawyers are telling me I can't tell people the universe hangs in the balance, so just have fun finding those Ghosts. Fun hangs in the balance. That's not all. As is tradition, there will be charity marathon running alongside the event raising money 24/7 for St. Jude Children's Hospital from June 13 until the event ends on June 20. Tune in on the GCX channel to see some of your favorite content creators doing wacky and amazing stuff to raise money for the kids. We will be offering another special emblem for any $50 donations during the charity marathon. Exact amount, no more, no less, and one emblem per email. Just make your donation during any block while the marathon is active, and you will receive your emblem code in an email soon after the event ends. One more thing, we will also be donating seven Eris Morn statues signed by the voice of Eris Morn, Morla Gorrondona. For every donation of exactly $7 you will have a chance to receive one these awesome collectibles when they ship from the Bungie Store this fall! Ok seriously, one last thing. All profits from Bungie Foundation items on the Bungie Store will be go to St. Jude Children's Research Hospital from June 13 to Jun 20. This is an event we always look forward to and we're so glad that it's being done virtually this year. A few other Bungie folks and I will be there, so come say hi if you see us. Guardians... Assemble!Good news for everyone who likes Rifts and pants, Boots of the Assembler will be returning to their release functionality (with a little bit extra as well). On release, there was an issue with the Exotic that would cause crashes due to a large number of Rifts and Noble Seekers being created. As a stopgap measure, the perk was changed to prevent those crashes without disabling the Exotic while an engineering fix could be developed to address the crashing problem. Now that the work is done to prevent the crashes in the first place, they can return to their former Rift-astic glory in our next update. Oh, and now Empowering Noble Seekers will properly proc Benevolent Dawn for Attunement of Grace Warlocks. CROWNSPLITTER DELETERNow we kick it over to our Player Support team. This is their report.
Milk DudsMovie of the Week is back! I mean it comes back every week, and we had one last week, so I guess that is not unexpected but still factually accurate. Anyway, here are the movies. Movie of the Week: Funky Prime
Movie of the Week: The Quickest of Swaps If you're one of this week's winning creators, please make sure you have a link to your Bungie.net profile in the description of your video and we will get your emblem delivered within a fortnight. Neatly Arranged PixelsAlright art fans, we have more spectacular community created pieces for you this week. Check them out! Art of the Week: Penciled In
Art of the Week: Expunged
Artists, if one of these fine works is your doing, please make sure you reply with a link to your Bungie.net profile so we can send out your reward! One more thing before we go. Season of the Splicer is full of great music and we have some Vexwave beats for you to vibe to. Those beats are so... fresh! We are coming off a whirlwind of five weeks straight with five updates to the game. I wanted to give a shoutout to all the people who put in the work to keep these hotfixes going out every week. There are so many unsung heroes helping to process a change from when its first reported to shepherding the final bits to your platform of choice. My hat is off to them. Don't worry, we ain't done. We have another update coming early next month. The fixes must flow. <3 Cozmo [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2021-06-10] Posted: 10 Jun 2021 10:05 AM PDT Daily Vanguard Modifiers
Daily Override Modifiers
Misc
Guns, Mods & MatsAvailable Mods & Armor Materials:
Gunsmith Offerings
Spider Material Exchange
BountiesSplicer Servitor, House of Light
Commander Zavala, Vanguard
Lord Shaxx, Crucible
The Drifter, Gambit
Variks, Europa
Banshee-44, Gunsmith
Eris Morn, Moon
Lectern of Enchantment, Moon
Spider, Tangled Shore
Devrim Kay, EDZ
Shaw Han, Cosmodrome
Failsafe, Nessus
Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, lower the first-person models for Hung Jury, Bad Juju, and No Time to Explain. Posted: 10 Jun 2021 07:05 AM PDT Please. I really like these weapons, but I find them very annoying to actually use since their model covers literally a quarter of the screen. They are (as far as I know) the only weapons that have that issue. Edit: Add Hard Light and the other Omolon scout rifles in there too [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Results of the /r/DTG Exotic Weapon Survey - 14,265 responses Posted: 10 Jun 2021 11:57 AM PDT View the full results here (may take a while to load) This subreddit is actually amazing. 14,265 people filled out the exotic weapon survey - honestly blown away how much you all rallied behind this. I think these numbers are a testament to how upset the community is that exotics they earned from really memorable activities (ascending the Shattered Throne, becoming bros with Calus, exploring Mars for Sleeper Nodes etc.) are just not worth using. This is following up from my original post, here. Feel free to have a read if you want some context. Summary of the results - the most underwhelming exoticsThe survey was completed by 14,265 players on this subreddit. It asked players two things:
*** = weapon appears in both columns (low usage & low performance) To the Bungie devs: you asked us what weapons we would like to see prioritised for buffs/reworks in the future. Here is what we came up with - any of the weapons above would be great candidates. Particularly the ones that appear in both columns (denoted by ***). We know your time is limited and you can't tackle everything at once, but hopefully this will help you prioritise you efforts when it comes to exotic balancing/reworks/catalysts. Please keep asking us for more feedback - we love this game and want to help make it even better. Exotic weapon types seeing consistently low use & performance
Although their numbers were not as bad, Pulse Rifles & Trace Rifles also saw notably low use. These low numbers might suggest that these weapon archetypes need global buffs, in addition to specific tuning or reworks for individual exotics. A note on DMT: I'm pleasantly surprised to see DMT used so much in PvE. Amongst the primaries, only Trinity Ghoul, Ticuu's & Riskrunner had a higher % usage. Hopefully the upcoming nerfs to DMT will not affect its PvE appeal. Regarding future surveys (e.g. exotic armour)Thanks again everyone for participating in this survey & trying to bring some attention to Destiny's saddest exotic weapons. Again, I was so surprised when I saw how many people had participated. This data is your data, so thank you for your efforts - I really didn't do too much! A lot of people in my previous post asked me to do an exotic armour survey in the near future. I would be happy to make one depending on how this initial survey is acknowledged by Bungie. If our collective voices are falling on deaf ears, well then I don't want to waste the community's time. In the event that I do make a survey, now would be the best time for feedback & suggestions, so please offer any in the comments. I was thinking of changing the format - screenshot of hypothetical question & screenshot of hypothetical results. There would also be a preceding "do you own this exotic?" question, to which answering no would prevent people from voting. Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie - It's time to remove the Barriers outside Spiders Hideout... Posted: 10 Jun 2021 03:51 AM PDT Lets face it, they dont keep anything out, do they? Or at least add some sass to spiders dialogue if you bring your Sparrow in front of him. That is all. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Jun 2021 11:10 AM PDT Source: https://www.bungie.net/en/News/Article/50410 I joined Bungie in 2013, a fair bit before we launched Destiny. I started on the networking team and, as with most new engineers at Bungie, I was tasked with looking at bugs in order to get used to the code base and start learning about our systems. Some networking bugs are very difficult to figure out because you'll get a symptom on a client that actually starts elsewhere in the Destiny ecosystem. One of my first big Bungie tasks was to try to tackle this problem. The ProblemDestiny has an extremely complex networking model. At any given time, your Destiny client could be connected to many other clients (consider the Tower), two to four activity hosts, two bubble hosts, and a world server. All these machines (this can end up being over 20 distinct processes) can generate actions that affect any of the other machines, so bugs can happen in very complicated ways! Usually players or testers (or asserts in code) only notice something going wrong on a single machine, which may only have a tiny piece of the puzzle. What to do? Enter the crash propagator: a tool we use to intentionally cause crashes at Bungie. Sound crazy? Read on! Let's start with an example. Imagine an AI combatant that doesn't seem to be responding to anything the player does, including shooting it. Now that means that the client (the machine you're playing Destiny 2 on) has likely become desynchronized with the bubble host (the server that keeps track of the active scripts and state for the part of the world that you're playing in). It's called a "bubble host" because we call each area of a Destiny destination (the Moon, European Dead Zone, etc.) that you play in without going through a transition to a new area a "bubble." So, our AI seems like it's not doing what it should, and now it's not clear if the problem is on the local client or the bubble host, or even something else! The problem might be caused by a setting that came down from our activity host, which is the server that controls the overall state of something that plays out over multiple bubbles, like a mission or a Strike. Here is a diagram of what the Destiny ecosystem might look like. For simplicity's sake, we've only included one world server (which is where your character information is stored); in the live game you might be connected to multiple of those. The concept of crash propagationThe above example is just one way things could go wrong. In that example, you'd likely end up with a combatants engineer puzzling over a log from a client and trying to figure out what happened. Eventually they'd probably have to reproduce the bug themselves to get any good info. What's the alternative? Months (even years) of problems like this led us down the path of thinking, "Well, how could we get logs from every machine on the ecosystem?" We already have a way to get logs for a machine that crashes, what if we could get logs from every machine connected to the machine I'm interested in? That inspired the idea of the crash propagator. A system that sends a message to every machine it's connected to that causes that machine (and possibly more) to crash. This allows our internal crash reporting system to gather data from all the machines in the same way that we do when the machines crash on their own. This gives us memory dumps we can examine as well as logs captured right up to the relevant moment. Engineers can comb through that data to gather important context from each machine that was involved with the crash. How does it work?Destiny has a robust and mature set of crash handling code that intercepts exceptions and failures and records as much data as it can before the game shuts down. The crash propagator was added on top of this and is enabled in internal builds of the Destiny client, the bubble host, and the activity host. In certain cases we define, a crash detected on any one of those can trigger the crash propagator. Since the game crashing means that something has gone quite wrong, our network connections might be in an undefined state. This means that one of the things the crash propagator needs is a separate, low-level method of communication with all the machines it is in contact with. This lets us still have a robust communications channel during a crash, even if our more complex connections fail. So, whenever Destiny connects to a machine (whether it's a Destiny client or an activity host or a bubble host) the crash propagator stores the IP address of the machine it's connecting to in case it needs to send crash communications to that machine later. The crash propagator also sets up a listener to receive messages from other machines trying to propagate a crash. "Crashes" when you want themSince the kind of information we gather during a crash is quite useful for debugging, we have a way to trigger it manually even when the game hasn't really crashed. "bug_now" is our debug command that causes the game to trigger a false crash and upload a dump of memory, debug logs, and information for other tools that engineers can use to track down bugs (we also have "crash_now", which intentionally dereferences a null pointer so we can test the full exception handling pipeline). With the advent of the crash propagator, we added a "bug_now_networking" flavor to crash the whole ecosystem! Commonly, during a test pass or playtest, someone might see odd behavior that they think is related to networking. Someone shouts, "Quick, do a bug_now with networking!" That triggers everything in the game to come crashing down, while capturing the information we need to start an investigation. That means that the crash propagator has two ways to crash the ecosystem:
How the sausage is made… err the crashes are propagatedOnce a bug command is issued, the sequence of events is:
After all this happens, our entire ecosystem is crashed. Well, almost. As much as the crash propagator loves crashing things, we decided that the aforementioned world server should be excluded from the crash propagation system since the work it does is sufficiently separated from the client and activity host that it would rarely produce much useful information (plus it could really put a damper on studio-wide playtests to start having world servers go down). How it turned outEverything in Destiny is networked and with the advent of the crash propagator, we've saved quite a bit of time tracking down pesky bugs from all different parts of the game including AI, gameplay, and basic networking problems. It's a tool we routinely pull out of our toolbox during playtests. One evolution of the system was to realize that it wasn't always necessary to fully crash everything in the ecosystem. We now utilize separate pathways for a "lightweight" type of false crash where we only gather and upload logs and allow the game to keep running afterwards. The generated data is still tracked as an issue in our tools; it just has less information. This can still enable some types of investigations but is less disruptive to the people testing the game at the time. We continue to improve how we debug and investigate issues across our ecosystem of servers and clients. Crash propagation was an important advance for us, and we're excited to share future discoveries and insights (and crazy bugs) with you here in the Bungie Tech Blog!
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If Witch Queen involves Mara Sov a lot, I’ll be asking this a lot. Posted: 10 Jun 2021 11:35 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A Salute to the madman 1276 using Cryosthesia in Iron Banner Posted: 10 Jun 2021 12:36 AM PDT You managed to kill me at at least twice. May the Traveller guide your path you absolute masochistic nutter. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Becareful where you throw your Warmind Cells at Posted: 10 Jun 2021 08:17 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
UPDATE: New Highest Single Punch for Season of the Splicer (OVER 650k Damage for a single Hunter) Posted: 10 Jun 2021 06:10 AM PDT Previously on Dragon Ball ZI wanted to make a quick update to my recent post discussing the a hunter melee build stacking a bunch of different buffs and debuffs, it goes very in depth breaking everything down so if you want more details check it out. This EpisodeThis video showcases (after a couple tries) hitting the 663,769 damage figure (which is slightly less than my simulated value, presumably due to some rounding in the backend) thanks to today having both Arc Singe and Brawler as the Strike Playlist modifiers. The timing window for this can be very difficult to achieve, as it requires you to be hit by a melee to activate Cross Counter otherwise Well of Ions wouldn't be active at the same time. With all the buffs combined we're getting a x93.45 multiplier, imagine that. 93 hunters (and a warlock I guess) all punching the same boss at once. Next Time on Dragon Ball ZTechnically this isn't the highest melee, as I discussed in the previous post I discussed the use of Athrys's Embrace (after a comment from u/UrbanMarshmallow who made their own fantastic post you can check out here) and the throwing knife in theory will do a lot more damage (thanks to a higher base damage value). But I'm saving testing this until the Solar Singe + Brawler combination becomes available for the absolute highest figure. Furthermore, u/Alakazarm commented about the use of Flash Counter which (should) stack with a "global debuff" (such as Tractor Cannon) and thus would add an additional x1.2 multiplier (in addition to the global debuff of x1.3 and all other buffs/perks in play) taking us all the way up to: 796,522 damage. This would increase the multiplier to a figure of x112.14. But this was already difficult enough for me to do, so I pass the challenge onto any of you reading this to make the timing window work. Grab a friend to make applying the global debuff (i.e. Tractor Cannon, Shadowshot, Breach & Clear) easier if you need to. Titans I know you can show us hunters up, don't sleep on the Well of Ions mod introduced this season and put this damage figure to shame! Thanks for reading. :) If you're looking for a "bit" of a longer read, check my other recent post breaking down my opinion of the current state of every hunter exotic armour piece and proposed some ideas to fix them. Tell me some of your own ideas, I know all of mine aren't perfect! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
TIL You can freeze a Nova Bomb Posted: 10 Jun 2021 05:29 AM PDT I don't know if everyone knew, but it is possible to throw a glacial grenade at a Nova Bomb and erase it. That simple! I shared it on r/crucibleguidebook but they told me to post here to. https://redd.it/nwl4r5 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Alright destiny 2 devs, I’m done beating around the bush. Posted: 09 Jun 2021 04:10 PM PDT I'm just gonna go ahead and say it. I want the Ricardo Milos dance in the eververse store Edit: dang I go to sleep for a few hours and this post blows up, glad to see so many supporters of the idea. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
IB- Warlock Main playing as a Titan for the first time Posted: 10 Jun 2021 03:22 AM PDT Let me start this off by saying that I am a Warlock main. I've logged about 2000 hours into Destiny 2 so far and almost every second of it was on my Warlock. I literally made my second ever character today for the sole purpose of completing the IB bounties for more chances at IB guns. I chose to make a Titan. I had no equipment for him. I did a bit of leveling and in the process I got lucky enough for his first (and only) exotic to drop-- Dunemarchers. His stat distribution was everywhere. I suck at PVP and wanted to breeze through IB ASAP, therefore I decided to roleplay an ape. I also play with a controller on PC so my aim is trash. But with my loadout, ADS seemed optional anyway. With Dunemarchers, Felwinters, and the Arc Subclass (didn't have access to the other subclasses), I started my first match. Holy moly, the rollercoaster of confusion and chaos began. I quickly learned that tapping R1 meant that I won. Body slamming into enemies for the insta-kill, chaining electricity to other dudes with Dunemarchers, and finishing up with shotgun spam at anyone still alive. At first I felt guilty. I hated what I had become. I justified the mindless slaughter by telling myself that the sooner I got my kills, the sooner I could get outta IB. Then I got greedy. I threw on all the Strength mods I could fit. Electro Yeet Tackle cooldown was like 40 seconds now. Then I threw on a Riis-walker for its Lightweight bonus. I was ZOOMING. Suddenly I went from getting 10 kills per match to getting 30+. I started to question myself... "Was I... meant to be a Titan main all this time?" After finishing the bounties on my new Titan and turning them in, I decided to hop back to my faithful Warlock for a couple more IB tokens (I was short like 4 tokens for another Saladman engram). It didn't feel good at all. I mainly play as a Dawnblade Warlock because I like the idea of wielding a flaming sword. I also like flying and dashing around, dying to mistimed jumps OOB, and picking off unsuspecting foes from the air with a scout rifle (low-key its because the only way I get kills is by picking on oblivious players). Not exactly meta gameplay, I know. And now I was back to getting maybe 8 or 9 kills a match if I got lucky. I was genuinely upset. But deep down inside, I can still hear my Titan calling out to me. I can picture him loading Walmart's Great Value crayons into his shotgun with malicious intent. The urge to log onto my Titan so I can once again yeet and delete... its almost unbearable. And nothing is stopping me from doing so, I know. But it does make me wonder why the PVP maps almost seem DESIGNED for the CQC Ape playstyle. For the first time in over 2000 hours of Destiny 2, this Warlock Main is shook. Anyway, thanks for reading my journal. And in case you were curious, I dumped 400 IB tokens and got nothing I wanted :( (edit: I can't spell) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why can't there be champion mods for every type of primary weapon each season? Posted: 10 Jun 2021 09:44 AM PDT Pulse Rifles and Bows are pretty much useless this season for endgame content since there are no champion mods for them. I don't see what the point is? It just unnecessarily limits our load outs and weapon selection. I understand why they limit Special Weapon mods and swap the mods around, but there's no reason to leave out whole primary weapon types. Does anyone actually like the system the way it currently is? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
When you buff the Mythoclast, can you change it's firing sound to the D1 version please. Posted: 09 Jun 2021 06:27 PM PDT Title. It fits it better imo. Edit: wow this really blew up big time. I want to thank everyone that lent a moment of your time in support of our OG mythoclast sound! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 10 Jun 2021 10:18 AM PDT Just wanted to share that my soon to be wife is amazing. She made me this for our wedding to give to the groomsmen. A card for each as well as cufflinks for each playable class in the game. photos of the groomsmen gifts [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exotics should pull from collections at light level to help declutter vaults. Posted: 10 Jun 2021 08:00 AM PDT Previously I would dismantle exotic weapons and pull them from collections when I needed them. They would be slightly under light level, but that was ok because they were still in the same ballpark. I only kept a few in my vault that I either used frequently, or had a kill tracker that I didn't want reset. As of now, I'm sort of stuck with a bunch of half/rarely used exotics in my vault because dismantling them will set them back to a nearly useless light level. It's awkward to sacrifice some random gun and an upgrade module every time I want to try out some strange weapon I haven't used since Y1 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
/r/DTG Exotic Weapon Survey (will pass on the results to Bungie) Posted: 09 Jun 2021 11:59 AM PDT EDIT: I have closed the survey. Will be putting up a summary soon, likely tomorrow morning. Hi everyone. I have created a survey that will measure the usage & perceived performance of each individual exotic weapon. This survey will take roughly 6 minutes to fill out, and only requires tickbox answers (no extensive thinking/effort is required). Thank you in advance for your contribution. If this survey receives enough responses to be meaningful, I will share the results with the community & try to pass on the results to the developers. This will likely occur in 24 hours from now - I will update this post & probably also make a new post with the results. Earlier this week, /u/dmg04 replied to a post on this subreddit, and he asked for community feedback regarding underwhelming exotics:
Another user, /u/jailburrito, suggested that a poll would be the most accurate way to gauge which exotics the community feels are underperforming, and I agree. Statistics will be far more informative than a developer reading through a handful of reddit comments. Hence - this survey. Hopefully the information we get from this can help direct Bungie's balance/rework efforts. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
And update to a suddenly large amount of silver and a further request for help. Posted: 10 Jun 2021 01:39 PM PDT So a few days ago i posted this thread here https://www.reddit.com/r/DestinyTheGame/comments/nvnj1r/sudden_extremely_large_amount_of_silver_on/ mentioning how i logged onto PS4 destiny 2 to play with my brother and suddenly had 19,300 silver. I submitted a ticket and was sent he following in response: Imgur (hopefully that embeds properly) I sent a response saying what i've already said in a few responses to my original thread stating that i've double and now triple checked all possible avenues in which i could have some how gotten this Silver and each one shows nothing. I see nothing from my bank, I see nothing from Sony, there have been no transactions of any form that could have resulted in this. While my initial thought was "Why can this happen but mythoclast cant drop for me" but now im still confused and still worried. For those who may doubt that this is even legit here are some pictures proving otherwise the first of which shows the history on my bungie profile Imgur Second one showing the cross save UI Imgur third one showing it in game as of the night that i found it Imgur And fourth being just a little bit ago showing the limited edition items Imgur Now for a bit more context and a theory as to how this happened, back when D2 first launched i DID buy the limited edition of it, however when cross save was enabled and we had to choose which save we wanted as our main, i ended up selecting my PC save since by Shadowkeep i had a stronger PC and mainly played on there, thus making more progress on PC than i ever did on PS4. My theory is this, i think that its possible that some how, some way, when i redownloaded the game on PS4 it ended up thinking for a minute that it was my main platform (it isn't) and ended up giving me the sum total amount of silver i would have bought since i have been playing on PC. How this would happen is well beyond me but it would explain why i suddenly have the limited edition items again. Im still confused about if its safe to spend the silver, and as to how it happened in the first place so i figured i should make a thread and see if i can catch the attention of either /u/cozmo23 or /u/dmg04 as hopefully one of you can help me out here/provide clarification on if its safe. I do apologize for tagging if thats even how tagging works as i've never really had a need to until now due to the severity of the situation lol. Any help or information would be greatly appreciated. Again, any help or info is appreciated as im exceedingly confused. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny 2: Season of the Splicer - Synthwave Beats to Vibe to Posted: 10 Jun 2021 10:08 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sleeper simulant is getting fixed/buffed in early July. Posted: 10 Jun 2021 12:41 PM PDT According to this tweet that quotes Cosmo. Sleeper is getting a fix/buff to its precision damage. https://twitter.com/DestinyNewsCom/status/1403038437616373767?s=19 The exact wording of Cozmo's post "I'm looking at the bug right now. The 3% was not intentional. Its going to be fixed in the next update early next month. Bad news is we are not buffing up to 15% like promised. Looks like it will be a 16.5% increase over last season. For more context, the buff was a flat increase to precision damage multiplier, which worked fine on all legendary LFRs and most exotics. Sleeper has non-standard base precision damage multiplier, so it benefitted from the buff very differently than anything else. Also note that this makes Sleeper highest damage per shot by far, very competitive burst damage, but its body damage is a lot higher than other LFRs, so it is much more forgiving if you forgive the crit." Personally I can't wait to use Sleeper again as its my favorite exotic in destiny. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I pray that Top-Tree Dawn does not get nerfed too hard. Posted: 09 Jun 2021 08:13 PM PDT Top tree dawn, mostly the movement with Icarus Dash, is one of the few things in this game that makes me feel accomplished by doing. It's taken time to work with it, test different methods of making it efficient, and constantly trying to get better at it. It is so extremely fun to use in both PvE and PvP, and it feels great to finally be able to keep up with hunter's and titan's mobility. Icarus Dash is not an oppressive problem. You say it's harder for controller players to deal with, but I play on Playstation and I've never once heard anybody complain about not being able to kill an icarus dash user. Weapons are disabled while dashing, unlike hunters with stompees, which is a legitimate problem to deal with on console. Maybe if you cared, you could give us more sensitivity options to deal with this. Top-Tree Dawn provides what is necessary for gameplay to not be stale: Higher Skill requirement for a higher reward. Since it's not Low Skill, High reward like pre-nerf stasis, I don't see there being an issue. Want to nerf Celestial Fire? Sure. Having a melee ability with infinite range and high tracking is too much. Want to nerf Heat Rises? I don't think it's as needed, but I'd be ok with it. I definitely don't think the super needs a nerf, I think it's well balanced. Please don't forget the need for higher skill, high reward gameplay aspects. Because not having gameplay aspects that allow for room to improve, where mastery will give you an edge on competition, your game will become boring. Edit: I said this in a comment but I'll say it again here. This is kind of why I disagree with their idea of having the same sandbox in both pve and pvp, because there's two totally different balance scales. Thinking about actually competitive warlock subclasses that you see in Trials, the only two are TTD and Chaos w/Geomag swap. Chaos Reach with mags is amazing in pve, and TTD is good in pve but it's mainly used for its fluid movement (which is very, very fun Bungie, but you always like to take away anything that makes us move faster for some reason). If they were to nerf either of them for the sake of pvp, it would really hurt them in pve (as seen with recent behemoth nerfs) and that's what I'm worried about. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I’m staggered by the difference between PC and console… Posted: 10 Jun 2021 05:20 AM PDT I joined up with Destiny just after the end of D2 Y1 on my PS4. I would eventually get the PS4 Pro for better performance. Still trying to get a PS5. However, my new studio production machine is quite a beast, and I installed Destiny on it. WHAT. THE. CRAP. I know the discussion has been had already, but I'm absolutely staggered by how much faster movement is, not even how it seems. There are multiple jumps in the Glassway strike that didn't require the second hop of my Hunter's triple jump. Heck, some didn't need me to double jump at all. If I'd tried that approach on my PS4, there's no way I would've cleared those jumps. It's basically ruined me for playing D2 on the PS4. While I have no idea how it'd be done, I think there's definitely an argument for further tuning options to optimize movement/aiming/combat for console players. The experience is so much more fluid, and I don't think it's just because of the wider FOV nor the 60fps (which AFAIK both the newest-gen consoles have). (I also need to find a community of Guardians on Steam. Currently, I have a grand total of one friend in this corner of the Guardian universe. /lonely ) Edited for grammar. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
8 years ago, Bungie showed us the gameplay of Destiny 1 at E3 2013. Look how far we've come :') Posted: 10 Jun 2021 01:36 PM PDT Who here was at 2013 E3 and watched the trailer? Now that we're at it, how did you meet Destiny? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 09 Jun 2021 11:17 AM PDT For the full shareable and savable graphics, please see the following links: Alright guys, spent a good bit of time redesigning my Accuracy, Aim Assist, Range, and Zoom graphics to update them post-Firing Range. Changed the phraseology to match what Bungie used and added some additional diagrams and definitions to hopefully clarify it as much as possible! Keep in mind this is just my best understanding of how it works as it has been described and from what I have tested in game. Things like Projectile Accuracy's interaction with Bullet Bend and Stability affecting Aim Assist degradation will still need additional confirmation. Also for anyone is interested here is the original one I made is MS Paint. Text version is below for those who just want to read. DefinitionsAim Assist
Accuracy
Bullet Bend and Error Angle InteractionsInitial Accuracy
Secondary Accuracy
Final Accuracy
Effect of Range on Initial Accuracy
Effect of Zoom on Initial Accuracy
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Iron Banner is ecstasy right now Posted: 09 Jun 2021 07:32 AM PDT Ecstasy, from the Greek ek stasis or "without stasis." [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shotguns have been meta for 6 years now. Can’t we do better? Posted: 09 Jun 2021 08:10 PM PDT Slide, shotgun, run. Repeat forever. Is bungie capable of making something more diverse than hand cannons and shotguns good in PvP? [link] [comments] |
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