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    Wednesday, June 9, 2021

    Destiny [D2] Weekly Reset Thread [2021-06-08]

    Destiny [D2] Weekly Reset Thread [2021-06-08]


    [D2] Weekly Reset Thread [2021-06-08]

    Posted: 08 Jun 2021 10:05 AM PDT

    Nightfall - The Ordeal: Warden of Nothing

    Modifiers:

    • Nightfall: Adept
      • Scorched Earth: Enemies throw grenades significantly more often.
      • Shocker: When defeated, Goblins spawn Arc pools that causes damage over time.
    • Nightfall: Hero
      • All previous modifiers
      • Champions: All: This mode contains Barrier, Unstoppable, and Overload Champions, which cannot be stopped without an Anti-Barrier, Unstoppable, or Overload mod, respectively.
      • Hero Modifiers: Extra Shields
    • Nightfall: Legend
      • All previous modifiers
      • Equipment Locked: You will not be able to change your equipment after this activity starts.
      • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
      • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Nightfall: Master
      • All previous modifiers
      • Famine: All ammunition drops are significantly reduced.
      • Master Modifiers: Champions: Mob & Locked Loadout & Match Game & Extra Shields
      • Champions: Mob: This mode contains additional Champions.

    Rewards:

    • Nightfall Exclusive Drop: Warden's Law (Hand Cannon)

    • Powerful (Tier 1) reward: Get 3 points by completing runs. Higher difficulties grant more points.

    • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.


    Weekly Crucible Rotator: Clash

    Fight for Valor by defeating opponents.


    Vanguard Burn: Arc Singe

    The other modifieres rotate daily, check out the Daily Reset Thread for them!


    Europa

    • Eclipsed Zone: Cadmus Ridge
    • Empire Hunt: The Technocrat: Defeat Eramis's technology expert, Praksis, the Technocrat.
    • Exo Challenge: Simulation: Safeguard: Simulated Skill-Set Training: Test your defensive abilities amongst a Vex onslaught.

    Legacy Activities

    • Moon:

      • Wandering Nightmare: Nightmare of Xortal, Sworn of Crota (Sorrow's Harbor)
      • Trove Guardian is in Hellmouth
      • Nightmare Hunt: Insanity: Defeat the Nightmare of the Fanatic.
      • Nightmare Hunt: Anguish: Defeat the Nightmare of Omnigul.
      • Nightmare Hunt: Despair: Defeat the Nightmare of Crota, Son of Oryx.
    • Dreaming City: Strong Curse

      • Petra is at Rheasilvia.
      • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
      • Ascendant Challenge: Ouroborea, Aphelion's Rest
      • Blind Well: Taken, Plague: Inomina

    Eververse Bright Dust Offerings

    Name Description Type Cost
    Concentrated Mattergem An Upgrade Module ionizer created from refined Mattergems. Consumable 200 Bright Dust
    Glimmershard A shard with the ability to generate Glimmer during combat. Consumable 250 Bright Dust
    Scavenger's Boon A transmutation device with the ability to create planetary materials. Consumable 250 Bright Dust
    Redline Shell Ghost Shell 2850 Bright Dust
    Chain Yanker Emote 400 Bright Dust
    Beastly Projection Equip this item to change your Ghost's projection. Ghost Projection 500 Bright Dust
    Laguna Cruiser Equip this shader to change the color of your gear. Shader 300 Bright Dust
    A Sour Taste Emote 3250 Bright Dust
    Veist Shell Ghost Shell 2850 Bright Dust
    Knucklebug Ship 2000 Bright Dust
    Couturier Cloak Equip this ornament on any eligible Legendary armor item to change its appearance. Once you get a universal ornament, it's unlocked for all characters of the relevant class on your account. Hunter Universal Ornament 1200 Bright Dust
    Swiftsong Vehicle 600 Bright Dust
    The Untold Tale Equip this weapon ornament to change the appearance of Vex Mythoclast. Once you get an ornament, it's unlocked for all characters on your account. Weapon Ornament 1250 Bright Dust
    Daito Capsule Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Golden Trace Equip this shader to change the color of your gear. Shader 300 Bright Dust
    Omolon Meteor Gloss Equip this shader to change the color of your gear. Shader 300 Bright Dust
    Chalco's Finery Equip this shader to change the color of your gear. Shader 300 Bright Dust
    Deep-Sea Jaunt Equip this shader to change the color of your gear. Shader 300 Bright Dust
    Reflection Effects Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Harpy's Cry Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust
    Cabal Entrance Modifications for your ship's transmat systems, so you'll always arrive in style. Transmat Effect 450 Bright Dust

    Weekly Records

    Name Description Objectives Rewards
    Changing Views Speak to the Splicer Servitor and complete Path of the Splicer V, and defeat powerful Hive anywhere in the system. Bonus progress for Hive defeated in Override. 1 Path of the Splicer V completed & 150 Powerful Hive defeated x2 Extra Large XP & Ignition Code & 150 Decrypted Data
    Expedited Expunge: Tartarus Complete Expunge: Tartarus in 6 minutes or less. 1 Rapid Expunge: Tartarus completed x2 Extra Large XP & 150 Decrypted Data
    Crack and Decrypt II Unlock Conflux Chests by completing Override missions. Decrypt Season of the Splicer Engrams at the Prismatic Recaster using Decrypted Data. 30 Conflux Chests & 30 Engrams x2 Extra Large XP
    Grenade Launcher Splicer In Override or Expunge, defeat combatants with Grenade Launchers. Earn bonus progress by rapidly defeating them. 150  Grenade Launcher x2 Extra Large XP
    Apex Armorer Masterwork a piece of armor. 1 Armor upgraded x2 Extra Large XP & Bright Dust
    Serenity of the Void Acquire the seasonal ritual weapon. 1 [Fusion Rifle] Fusion Rifle x4 Extra Large XP & Bright Dust
    Beyond Legendary Earn Valor ranks. 16 Valor ranks x8 Extra Large XP & Bright Dust
    The Undying Complete any Nightfall strike on Legend or higher without dying. 1 Nightfall x8 Extra Large XP & Bright Dust

    Notable Armor Rolls

    Only notable rolls (stat total >= 59 or single stat >= 26) are listed here.

    Class Name Vendor Type MOB RES REC DIS INT STR Total Cost
    Titan Mimetic Savior Helm Ada-1 Helmet 2 6 18 15 16 2 59 25 Legendary Shards & 1000 Glimmer
    Hunter Phobos Warden Vest Vanguard Chest Armor 2 2 26 12 2 15 59 25 Legendary Shards & 1000 Glimmer
    Hunter Phobos Warden Strides Vanguard Leg Armor 2 26 2 16 2 9 57 25 Legendary Shards & 1000 Glimmer
    Warlock Calamity Rig Gloves Gambit Gauntlets 16 14 2 16 16 2 66 25 Legendary Shards & 1000 Glimmer
    Warlock Wildwood Robes EDZ Chest Armor 26 2 2 6 6 14 56 25 Legendary Shards & 10 Dusklight Shard
    Warlock Thorium Holt Robes Ada-1 Chest Armor 2 15 12 2 15 15 61 25 Legendary Shards & 1000 Glimmer
    Warlock Thorium Holt Boots Ada-1 Leg Armor 2 2 28 2 12 13 59 25 Legendary Shards & 1000 Glimmer
    submitted by /u/DTG_Bot
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    DAILY THREAD - RANT WEDNESDAY

    Posted: 09 Jun 2021 02:00 AM PDT

    WELCOME TO RANT WEDNESDAY! TIME TO RANT, GET LOUD, TELL US WHAT'S BOTHERING YOU!


    RULES

    • CAPS LOCK ONLY!

    • KEEP IT CIVIL AND ON TOPIC. DON'T MAKE PERSONAL ATTACKS ON OTHERS. EVERYONE IS ENTITLED TO THEIR OPINION, AND PEOPLE CAN OFTEN DISAGREE.

    • ALL HATEFUL COMMENTS THAT DERAIL CONVERSATION WILL BE REMOVED.


    YOU CAN FIND THE FULL DAILY THREAD SCHEDULE HERE.

    submitted by /u/DTG_Bot
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    So uh, about that post-VoG Sleeper patch...

    Posted: 08 Jun 2021 10:44 PM PDT

    Sleeper Simulant only got a 3.3% damage buff, not 15% like it was supposed to, as many of you are aware. Bungie said this would be fixed after VoG's release. Well it's been about 3 weeks and we haven't heard a word about this patch.

    Bungie, are y'all planning it for later or is it gonna be swept under the rug? Really don't want Sleeper to continue being almost worthless in most of the game...

    submitted by /u/iPhoneXpensive
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    Friendly reminder that you have comparable odds of winning the lottery as getting the roll you want on a gun out of an Iron Banner Engram

    Posted: 08 Jun 2021 12:40 PM PDT

    Don't believe the title? Here's some math, assuming you want a Riiswalker shotgun (since it's the new hotness).

    When you open an Iron Banner Engram, it gives you a 50% chance to get either a weapon or armor.

    From there you have a 33.3% chance to get either a Kinetic, Energy, or Power weapon.

    There are five kinetic weapons between Talons of the Eagle, Bite of the Fox, Guiding Sight, Steady Hand, Crimils Dagger, the Forward Path, and the Riiswalker shotgun for a 20% chance that you get the latter.

    Let's say you only want two perks: something like Quickdraw and Iron Reach, both having 6 perks in slot, at roughtly 16.6% to get the one you want in each slot.

    That comes out to a 1/1080 chance, or 0.000925% chance, asking for only a shotgun with two out of five perks that you like.

    Aiming for a 3/5 weapon? Gotta have dat Accurized Rounds right? 1/7560 or 0.000132%

    4/5 borderline godroll? 1/45,360 or 0.000022%

    5/5 streamer-loot godroll? 1/226,800 or 0.0000044%

    Iron Banner works off on an archaic slot machine system, you have to hit the jackpot if you're aiming to farm anything. Don't be shocked if you end up spending thousands of tokens and you still walk away unsatisfied.

    Remember: it's 20 tokens per package, and if the odds are 1/1080 that means you need 21,600 tokens to even have a shot at the roll you want.

    TL;DR: Math says Iron Banner's loot system still sucks 4 years later.

    Edit: apparently a bunch of the guns aren't in the loot pool, which changes the numbers. You can't inspect what's inside an Iron Banner Engram in-game. Even if I take those guns out the odds are still slot-machine terrible.

    submitted by /u/reicomatricks
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    It sucks realizing that Behemoth will get some rebuffs to it before Nova Warp gets anything

    Posted: 08 Jun 2021 04:25 PM PDT

    This post is not about trying to keep Behemoth a terrible subclass after the recent nerfs it received. I recognize that it's in a really bad place right now, especially in PvE. The nerfs Behemoth got gutted its performance outside of PvP. However, as someone who absolutely loves Nova Warp, it really sucks to still be waiting for any kind of buffs to the subclass after 2 and a half years of it being so bad.

    Countless posts about the state of Nova Warp, community managers asking for specific comments to pass along, it being the topic of the Sunday Weekly Posts. We have seen nothing about it, in fact that last time we heard about Bungie speaking on Nova Warp was the Luke Smith interview where he said something along the lines of it not being as IP defining as Nova Bomb. That really sucks, Nova Warp hits my power fantasy on Warlock. Teleporting around, causing crazy explosions that go off like tiny Nova Bombs, a really cool shotgun style grenade, it's awesome but right now really really bad.

    I know some will say that Nova Warp can be effective in PvP and I recognize this. I have taken Nova Warp into quickplay, comp, and trials and I have success with it. At the same time though, I feel that I have to put in double the effort to make it effective. Why run this when I have Top Tree Dawn, Chaos Reach, or to a degree Shadebinder?

    I know release Nova Warp was really strong and Handheld Supernova was very dominant for awhile too. These received changes that put them into the ground. I mean it's a meme to say something got Nova Warped when a subclass gets nerf. Most recently people having been saying that about Behemoth.

    Both subclasses currently need some positive changes especially in PvE but knowing that they are already looking into ways to buff Behemoth while Nova Warp is still garbage is just frustrating

    submitted by /u/AmbidextrousWaffle
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    I love that Saint-14 is very old fasioned during Override

    Posted: 08 Jun 2021 02:06 PM PDT

    The fact that he doesnt seem to fully understand all this computer speak with lines such as "They are trying to hack you, you need to uhh... Anti hack them back" or "I have no idea how Mithrax's splicer glove works, but the Vex seems to hate it so keep going" makes it quite fun to listen to.

    submitted by /u/Discordiansz
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    We desperately need a loadout system for equipping/changing mods, be it ingame or through the API. Changing mods manually before each activity has become an unreasonable demand.

    Posted: 08 Jun 2021 04:00 AM PDT

    The mod system has grown a lot since it was introduced with Armor 2.0 nearly 2 years ago. There are so many mods and possible combinations now it's impossible to keep track of all your builds and to remember applying all the correct mods everytime you launch a new activity or simply want to play a different loadout.

    Getting multiple armor pieces for each slot just to have different mods distributed among them should not be the desired solution here, since this always messes up your stat totals in some way. It's already hard enough to collect 1 armor set that wastes as little stat points as possible, but Bungie expects us to get multiple pieces per slot and still optimize the stats somehow?

    Please give us a way to automatically apply mods to our gear. Even if it's only possible through the companion app like with bounties. Just... some way.

    submitted by /u/zerik100
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    Saladin should allow us to focus iron banner engrams into certain groups of weapons and armor.

    Posted: 08 Jun 2021 06:34 PM PDT

    Title. He can do so much better than just give a quest and bounty lol. Just apply the prismatic matrix format with him with IB tokens as the IB's version of decrypted data.

    Some examples at the top of my head are: - Current season IB weapons - Current season IB armour

    • previous season IB weapons
    • previous season IB armour

    Next tier (costs more tokens): - current season sniper and shotgun for example - current season armour with certain increased stat - etc

    So many possibilities to make him better Bungie pls.

    submitted by /u/Vedallion
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    Let people buy the past seasons if their content is still in the game, without Digital Deluxe being the only way to do so.

    Posted: 08 Jun 2021 03:40 PM PDT

    Title. Come on, man. I don't wanna buy Beyond Light, I'd like to just buy the seasonal content. I'm of the opinion that the content is more interesting, but even ignoring my subjective take on it, consider that if someone is missing a season, but bought other ones as well as Beyond Light, their best solution is basically to buy the Digital Deluxe. Let's say too that there's a season you don't like, or aren't interested in. Whoops, you have to pay for that too, along side the extra price of an expansion you already own!

    It's just so weird to me. Surely the means to do this exist already in the game, right? I'd love to buy just the content I'd play, or just the content I don't own, instead of either buying stuff I won't play, or re-buying what I do already own. All it does is encourage me to find key-resellers for a better price, and that has its own slew of problems.

    submitted by /u/HybernianConspirator
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    Transmog: it's still bad and we should keep being clear that transmog should be a quality of life change, NOT a grind

    Posted: 08 Jun 2021 04:24 AM PDT

    I've seen people trying to bargain or even flat out accept the transmog system already.

    We shouldn't be doing that. We need to keep the criticism about the horrible transmog system alive. And we need to be adamant that transmog should be something we should just be able to do, free of charge and free of grind. Transmog shouldn't be a grind and it definitely should not be monetized.

    submitted by /u/AS345
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    Please fix the green platforms. There's a crazy number of fake green platforms in this week's Expunge

    Posted: 08 Jun 2021 01:27 PM PDT

    I kept falling to my death certain I had landed on a platform.

    submitted by /u/128hoodmario
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    Why arent ghost shells just ornaments at this point?

    Posted: 09 Jun 2021 01:32 AM PDT

    It just seems like there is a couple of extra steps involved in changing the look of your ghost. Maybe something like one base ghost that is masterworked, and have the shells be ornaments.

    submitted by /u/Fledgy
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    Easily stock up on Upgrade Modules today (if you've got the legendary shards)

    Posted: 08 Jun 2021 11:17 AM PDT

    If you've got a lot of Legendary Shards and Enhancement Cores on hand, today is a good day to stock up on Upgrade Modules.

    Banshee and Ada have Upgrade Modules for 25 Helium Filaments, 1 Enhancement Core, 10 Legendary shards, 5K Glimmer.

    Spider has:

    • 5 Helium Filaments for 1 Legendary Shard

    • 5 Glacial Starwort for 1 Legendary Shard

    • 10K Glimmer for 20 Glacial Starwort

    Use the Glacial Starwort to convert Legendary Shards to Glimmer. Pick up some Helium Filaments if you need them. Then go to Banshee or Ada and stock up on Upgrade Modules.

    submitted by /u/spectralkinesis
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    You can skip most of the mechanics in Expunge this week

    Posted: 08 Jun 2021 11:37 AM PDT

    Really simple, second white barrier where the first red death walls appear I used heat rises, went up and around to the right you get a countdown but if you're quick you can get around and when you get to the other side none of the other white barriers will appear allowing you to sprint straight to the boss.

    Really handy for that 6 minute run :)

    submitted by /u/MessyPhil
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    I drew the Exo Stranger [OC] [Fanart]

    Posted: 08 Jun 2021 07:01 AM PDT

    Just spent 4500 IB Tokens - Got only 6 Riiswalkers

    Posted: 08 Jun 2021 11:14 AM PDT

    The best one being Full Choke / Tac Mag / Slideways / Iron Reach / Range MW. Can WE PLEASE get a way to farm IB weapons specifically? Any new items were almost rarely dropping and that's a terrible incentive to play the game mode.

    submitted by /u/ncbbb777
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    I've always hated how cumulative step quests refuse to count weapon kills when it's not the "Active" step

    Posted: 08 Jun 2021 12:35 PM PDT

    Title

    catalysts are the worst offenders of this, but iron banner is pretty damn bad about it as well. To me, it's just bad game design, "yes timmy you may have gotten 30 kills across both steps with the sniper you needed BUT because it wasn't the 'active' step they don't count, but all those objectives from the prior steps like strikes or captures count"

    drives me up a wall.

    submitted by /u/dark1859
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    Loaded into Override solo, and no one ever joined me. Talk about enemy density!

    Posted: 08 Jun 2021 09:06 AM PDT

    I grabbed a couple screenshots. It was tough but fun, even with the wrong loadout to go solo.

    https://imgur.com/gallery/RYEbsfb

    submitted by /u/DeathN0va
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    DMG asked for exotics that should be buffed on twitter so I have an idea!

    Posted: 09 Jun 2021 12:51 AM PDT

    Buff Boots of the assembler to what it originally was but limit each character to one-two rifts. You place another rift the original one goes away.

    No server crashes from overwhelming rifts if everyone has a limit.

    submitted by /u/UselessDeadMemes
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    “The Saint and the Monster” Animated FanArt inspired after this weeks cutscene.

    Posted: 08 Jun 2021 09:44 AM PDT

    Momentum Control makes me desperate for more PVP modes with NO radar

    Posted: 08 Jun 2021 07:03 AM PDT

    I love the highly lethal weapons, too. Despite the rampant Trace Rifle use, I still find it fun.

    But it highlights to me just how prevalent radar has become in online shooters. I find myself frustrated with it, every FPS these days seems to have one and I feel like it takes away from the experience of rounding a corner not knowing what you'll find. Quake, Unreal Tournament, Half-Life, Doom, Team Fortress. All great shooters without radar.

    Radar prevents flanking, removes the element of surprise. Am I alone in thinking this?

    EDIT: After reading through all of your comments and feedback, I'm persuaded that no radar might not be the right fit for this game in particular. Thanks for the discussion and thoughts.

    submitted by /u/BrianEvol
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    I hope that buffs to underperforming weapon perks become a more common thing moving forward.

    Posted: 08 Jun 2021 12:22 PM PDT

    The changes that were brought to perks like subsistence and unrelenting were a great change and made these perks much more viable. I hope that Bungie starts to make these types of buffs much more common as there are still some perks that need help. Some that come to mind are:

    -Slideways, which is just basically a worse version of Slideshot.

    -Box Breathing, which isn't that bad but is definitely long overdue for a buff by now.

    -Dual Loader, with the reload speed reduction it really feels like a pointless perk.

    -Osmosis, this should really be activated by holding down the reload button and should make your gun work like a mini Hard Light.

    Even Bottomless Greif and Celerity with their recent buffs still feel like they could use a little help. Even some new perks like Danger Zone for example, which is a pretty useless perk as of now, could use some help. It'd be nice to see buffs become a more common thing for these more underperforming perks.

    submitted by /u/AscendantShard
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    The reasoning for the nerf to Boots of Assembler is NOT consistent with other Exotics

    Posted: 08 Jun 2021 04:09 PM PDT

    My proof?

    Omnioculus vs. Graviton Forfeit

    They both do pretty much the EXACT same thing, but Omnioculus outright does everything Graviton Forfeit does, but better.

    It doesn't increase invisibility duration, sure, but it literally gives you infinite Vanishing Smoke when used correctly.

    Now, I'm not saying "Nerf Omnioculus and be consistent!"

    I'm saying that the logic behind nerfing Boots of the Assembler because it stepped on Sanguine Alchemy's toes was complete BS when Omnioculus is literally stomping on Graviton Forfeit's grave. Neither are the issue of Omnioculus or Boots of the Assembler being overpowered, but rather that Sanguine Alchemy and Graviton Forfeit are severely outdated and underpowered in the current sandbox.

    In other words, Sanguine Alchemy and Graviton Forfeit need reworks.

    TLDR; The justification of the nerf to Boots of the Assembler was poor justification when Omnioculus continues to outclass Graviton Forfeit in every single aspect.

    EDIT: People are bringing up that Graviton is aimed towards solo play while Omnioculus is aimed towards group play, which is where there's a difference.

    That's... simply not true, as the same exact thing can be said for Boots of the Assembler and Sanguine Alchemy. Assembler requires group play, and Sanguine can work on it's own.

    My point is that Sanguine underperforming in it's niche was the reason for Assembler getting nerfed. While Omnioculus can remain just as potent and further burying Graviton Forfeit into a grave, as Omni quite literally does what Graviton Forfeit does in most scenarios, but better.

    submitted by /u/profanewingss
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    Theory: Saint-14 is a Smedley Butler

    Posted: 08 Jun 2021 07:57 AM PDT

    So, this is what I'm picking up from the current plotline...

    Lakshmi is trying to leverage the political situation of having to shelter Mithrax's tribe into getting into power, and she wants to install Saint-14 as the new head of the Vangaurd. Lakshmi thinks he will be loyal to her, and go along with everything she wants, which makes sense: Saint-14 is well known for hating the Eliksni, has openly spoken out against him, and is well liked as a war hero, specifically the war where he single-handedly decimated the Eliksni.

    What's lesser known is that Saint-14 is a complex individual, who did what he did in response to atrocities he saw the Eliksni committing, is deceptively loyal to Zavala and Ikora, and extremely grateful to the players for saving him.

    This brings me to the 1933 "Business Plot", in which the wealthy leaders of the American Fascist movement attempted to overthrow the newly elected (socialist-sympathetic) FDR, and install the well liked War-Hero turned People's-Hero and Anti-War Activist, Smedly Butler, as a dictator, a bit like what had just happened in Germany. The conspirators sent one of their people to talk to him about it, and he lead them on enough to take some notes, which he promptly took to congress to expose them. The whole affair was quickly covered up, as many of the people implicated were major figured like J.P. Morgan, as well as people with controlling stake in the major newspapers at the time, but nevertheless, the coup was squashed by the very person who was going to come out on top.

    My theory here is this: what's about to happen with Saint-14 is, in part, inspired by Smedley Butler. It's so similar, I can't help but think about it.

    Lakshmi is planning to seize power, and Saint-14 is pivotal to that, likely as the person she's going to replace Zavala and Ikora with. This leads to one of two options, either Saint-14 will immediately expose her and stop her outright, or she'll gain power through means (like Democracy) which he feels obligated to go along with, and become the new head of the Vanguard. (as the prophecy put it, "Zavala is gone", Lakshmi is "head of state") She'll be in charge, but he'll have nothing but contempt for her and her schemes, and she can't remove him because he's 1) too popular, and 2) the only person who's willing and able to lead the Vanguard.

    This makes the second possibility (which I think is more likely) leave her in a much worse position than she realizes: without the current leadership, all she has is...

    • A hothead in charge who actively resents her and will likely undermine her (Saint)
    • A few guardian leaders who are shady (The Drifter) or otherwise unstable (Banshee)
    • A force of guardians who are outright hostile to her (Us)
    • The one person who can stop the Vex in a holding cell (Mithrax)
    • A very competent group of people working to usurp her (Zavala and Ikora)

    ...and she doesn't really have any other options, simply because what else is she going to do?

    Without the guardians ("Where are the Guardians?"), she has no real defense force, and she'll be fighting off a Vex attack ("We're being overrun") with the only allies she can muster ("Fallen Attack", "Mithrax firing Wildly"), and maybe, just maybe, she has more than ashes left to rule over. ("The Tower in ruins, Fallen Scavengers sift the rubble") No matter what, she's become delusional from reading too many Vex prophecies if she thinks she'll get what she wants, because it's just not supported by reality.

    In the end, her plot will fail, just like the business plot did, because the people she needs to support her won't support her. ("The Cult flees : Ikora Triumphant")

    submitted by /u/RockstarRaccoon
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    To DMG who asked about exotic buffs….

    Posted: 08 Jun 2021 09:43 AM PDT

    Wavesplitter catalyst! No matter what it's perk would be, the orb powered laser gun generating its own orbs would be fantastic to use in pve.

    submitted by /u/sean123133
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    Overhauling Hunter Exotics: An In-Depth Look at the Current State of Underperforming Armour

    Posted: 08 Jun 2021 12:43 PM PDT

    Be warned this is a very long read, I didn't expect to write this much, but here we are. Hopefully people see it and enjoy the discussion. Thanks :)

    In reference to this post getting a reply from dmg asking for more feedback with regards to which exotics feel like they're underperforming. Personally, I would love to see a "Season of Balance" with a focus on the core playlists, bringing in a bunch of new exotic catalysts and reworking older systems/gear that doesn't meet the current standards of the game. But I also understand some people would be upset about a lack of new content.

    To my understanding, the philosophy behind exotic armour is to build around a particular power fantasy, which is the reason (along with balance/technical purposes) that we can only wear one piece at a time, as to not disturb that vision. I'll also try to talk about the relevance to the lore of the exotic itself, but I'm by no means a loremaster so please correct me if I say something wrong! Fashion is also important too.

    These ideas are just my opinion in order to spark a (hopefully civil) discussion. Titans and warlocks I'd love to hear your ideas for your own exotics, as I don't feel like I've spent enough time with them to talk about them. I may make another post about weapons in the near future. I'll be speaking about each exotic to evaluate their current place within the game, starting with…

    Aeon Swift

    The recent rework to all the Cult of the Aeons exotics are a perfect example of Bungie bringing and underperforming exotic into relevancy. Each mod not only grant benefits to the individual wearing the armour, but further benefits to fireteam members, accomplishing different goals in the name of support. Force: empowering ally abilities, Insight: empowering ally weaponry, Vigor: empowering ally survivability. The use of specific mods allow for greater build potential and versatility, whilst also encouraging the trinity pairing of roles. Sect of Vigor is the least useful with on hunter as titan barricade/warlock rifts allowing for safer revives and only Way of the Pathfinder Nightstalker would fulfil this same role with invisibility on dodge.

    No overhaul required.

    This ties great into the theme/lore of the Aeon Cult who have undergone ascension through the joining of multiple minds (with some sort of alignment/similarity to The Nine?) which is represented by a fireteam of guardians wearing the armour becoming one cohesive unit ("alone I see with six eyes").

    Assassin's Cowl

    The change to make powered melee kills also work a while back drastically improved the viability of this exotic (even after removing the ability to do it with super attacks). This definitely fulfils the Assassin fantasy being "Unsung. Unnamed. Unseen" as the lore states. These are fun to use with Way of the Warrior Arcstrider and thrown melees like the Weighted Knife or Withering Blade.

    The usefulness of the helmet is hindered by the inability to use melee in GM content, in which finishers (paired with ammo finder mods) and a hunter's invisibility are most potent (see: Omnioculus).

    Proposed overhaul: Grants damage resistance during finishers and increases melee damage whilst invisible (only a small buff of +10-20% to stop this from being overpowered, potentially based on the duration of invisibility remaining to reward defeating powerful targets).

    The main rework this exotic really needs is an ornament, good luck staying unseen whilst your face is glowing unshaderable blue and clipping through your hood. It's in a good spot, the melee damage might be too much.

    Athrys's Embrace

    Not only does this exotic look incredible (especially with Skittering Stinger active making the gauntlets flare out) but it's easy to activate and has meaningful room to build around (such as pairing it with Monte Carlo for rapid precision hits and melee ability regeneration). The lore of these gauntlets is lullaby because it puts enemies to sleep. I've also heard the knife provides generous aim assist from ricochets in the crucible.

    Proposed overhaul: Skittering Stinger ignores the damage reduction of Unstoppable Champions. As it stands Unstoppables take 70% reduced damage when not stunned, this mostly nullifies the +200% damage gained from the exotic and the champion will be back out of it's stunned phase by the time you can dodge + get critical hits + throw the knife again. I do worry this wouldn't be possible in the engine, but it's my only issue with the exotic.

    If you want to learn the true potential of Athrys's Embrace then check out the end of this post I made the other day of how you can do more damage than Celestial Nighthawk (with a bit of prep). And check u/UrbanMarshmallow 's post here to see it in action.

    Bombardiers

    These legs are fun to use and make a great fashion piece, but they aren't nearly as potent enough to consider using for anything more deadly than a shank. The idea behind this exotic is to turn dodge from a purely escape ability into an offensive attack (dodging into an engagement) or defensive attack (dodging out of an engagement).

    Proposed overhaul: Explosions are now elemental, matching the selected subclass and leave behind a damage-over time field (a parting gift from the parting gift). Elemental explosions would allow you to open engagements against shielded enemies (especially in activities with match game) and the DOT allows for increased damage potential. The DOT would also reflect the element: arc similar to radiolarian field dropped by vex, solar similar to titan sunspots, void similar to a Voidwall grenade but circular.

    Alternative idea: Increased explosion damage at the cost of dodge range. I feel like this one would be harder to implement in-engine but a good trade off between damage and utility.

    The lore around these are really cool regarding the origin of the hunter Vanguard dare, check it out.

    Celestial Nighthawk

    A staple in the loadout of many hunters for good reason, it's the golden standard. With the surge in popularity of Thundercrash thanks to Cuirass of the Falling Star, some people argue that Nighthawk has taken a backseat but we did just come from a season in which the seasonal mod Volatile Conduction existed, so I would say they're pretty fairly balanced. 500% over a single precision shot and ~40% over a Line 'Em Up combo. Whilst it is only a ~6% buff compared to a Line 'Em Up + Knock 'Em Down combo, there aren't many encounters in which you can consistently activate KED, especially in higher level content.

    No overhaul required.

    They do exactly what they should, turn your super into a great big "red-hot glowing [middle] finger" and if you manage to kill the target with the Golden Gun you get a third of that energy right back. One could make the argument to buff the explosions the enemy makes, but the exotic already does so much.

    Dragon's Shadow

    A favourite of many crucible connoisseurs thanks to the movement speed and giving so many stats for free including 50 mobility to dodge even more frequently (allowing you to allocate your stat mods elsewhere) and a massive increase to handling. Even within PVE the reloading of all weapons on dodge essentially allows you to use an improved Marksman's dodge and a Gambler's dodge at the same time. Builds heavily into using your dodge as a tool, making the user decide whether to: save for the evasiveness in an engagement, enjoy the bonus mobility/handling during or instantly reload to get back in the fight.

    No overhaul required.

    This exotic would easily get you a spot in The Hidden, Chalco Yong and Ikora Ray would be proud.

    Foetracer

    I can honestly say I have not seen a single guardian have this exotic equipped since year 1, One Eyed Mask is essentially a useful version of this. Currently this exotic increases damage by 1% for every % under 30% health (up to a total of 29%), which seems completely backwards. At the point in which the target is about to die, is when you get the greatest damage boost against them. The problem (once again) is PVP, if you're able to kill a target in less shots (especially on low rate of fire weapons like Hand Cannons) there's very little the enemy can do to combat that.

    Proposed overhaul: Grants increased target acquisition, further increased against marked targets. The target marking would remain the same, except the damage increase would now be a flat rate (+5-15% to prevent it from being overpowered, but allow higher DPS in PVE and critical forgiveness in PVP) to marked targets under 70% health (possibly 50% if it'd be too strong).

    Additional synergy: The idea behind this exotic is to "lock on" to your targets and thus I drew inspiration from D.A.R.C.I of which I would like to propose the first exotic armour/weapon synergy pairing for hunter (akin to Thorn + Necrotic Grips and Lumina + Boots of the Assembler). D.A.R.C.I would have increased activation speed of Personal Assistant and further increase the damage gains from Foetracer.

    Fr0st-EE5

    The lore behind these legs is incredible, essentially "supercharging" the guardian by turning them into a liquid-cooled generator, converting the kinetic energy from sprinting into ability energy and converts the kinetic energy from dodging into sprint speed. Whilst these may never be a top-tier choice for most high level content, the activation on these is so easy you get nearly constant benefits from running them.

    No overhaul required.

    Except, once again an exotic that needs an ornament. Bungie, turn our hunters into liquid-cooled, RGB gaming rigs.

    Gemini Jester

    An underrated exotic I don't see too much of, quite the fashionable pair of sweatpants as well. For PVP the ability to temporarily remove an enemy's radar is very powerful, further increasing your chance to get away or to confuse your target before engaging. For PVE blinding enemies is very useful and may just be the thing that allows you to get away. In its current state it matches perfectly the story told within the lore being able to escape an fight: "Confused, I whirl my head back to see a jaunty man skipping off. I look back in my hands to find them empty. That jester has taken me for a fool."

    No overhaul required.

    However, I will say that during some testing of the exotic enemies would sometimes entirely ignore the effects of Misdirection and thus a look into a consistency bug fix would be appreciated.

    Graviton Forfeit

    This helmet has fallen from grace since its release in The Taken King, as we now have Shadestep built into our subclass abilities. At one point in time Graviton would extend the duration of Way of the Wraith's Flawless Execution, however (on PC at the very least) I could see this being incredibly frustrating to play against. Such an amazingly designed piece of armour, that nobody uses.

    Proposed overhaul: Doubles the duration (or at least more significantly than 30%) of all invisibility effects and provides further stealth capabilities. As it stands, exotics like Omnioculus and Assassin's Cowl both provide longer uptime on invisibility with additional effects. Firing weapons/using abilities doesn't break invisibility.

    EDIT: u/BlodhgarmDethahal suggested a much more balanced fix where only the first shot whilst invisible gain a damage bonus, builds into the "silent assassin" playstyle very well.

    I think my proposed rework slightly contradicts the lore ("you stay out there too long, you're not coming back") attached to this piece, but it was also the only thing I could think of to make Graviton Forfeit worth using.

    Gwisin Vest

    I think many of us can remember the original state of this exotic and shudder in fear, but nowadays after a few nerfs it's in a really good place now after its oppressive reign of terror. Spectral Blades is so good in PVP even before Gwisin Vest, most people will probably just use this as a swap exotic.

    No overhaul required.

    Essentially the Raiden Flux for Spectral Blades minus the damage increase, which one could argue it needs for PVE; however, I think that falls upon a required buff to Way of the Wraith (inside of PVE) rather than need an exotic to make it usable.

    Khepri's Sting

    Another underrated exotic in the crucible space and solves the age-old issue of lunging when you wanted to throw a smoke by… doing both at the same time? (Even if I wish we could separately bind charged/regular melee). Gaining Truesight is a very powerful tool inside of PVP, therefore it makes the user decide between using the smoke to do damage/throw off the enemy radar or to use it for wallhacks. Pretty useless inside PVE, but none of the Nightstalker smoke bombs do much damage to care about in the first place.

    No overhaul required.

    Blue Beetle styled ornament when? Also does anyone know the lore regarding the beetle, I'd love to learn about it. :)

    Knucklehead Radar

    Knucklehead Radar has some of the best looking ornaments of any armour piece, it's a shame nobody gets to see them because it's such an underwhelming piece of armour. For the most part you could slap a Radar Tuner mod on your gun and not be much worse off. I think most people agree this should've been merged with Foetracer.

    Proposed overhaul: Enhanced radar resolution always active, reduces ADS movement speed penalty and highlights targets in your sights. This highlighting would just the same as the scopes that already have this functionality. Even still after this rework I'm not sure it's worth using over other exotics but it'd at least give it a fighting chance.

    I have absolutely no idea what could be done to make this thing usable in PVE other than completely scrapping the idea of "a visor that lets you find all the stupid enemies in a crowd".

    Liar's Handshake

    This exotic is the only thing making me use Arcstrider as of late, paired with Way of the Warrior you can hit some serious numbers stacking up Combination Blow to make a viable melee power fantasy, on the hunter no less. It perfectly embodies the story told within the lore: "She throws herself into every punch like it's her last, dodges and ducks his blows like a dancer." Letting an enemy in PVP hit you first allows to follow up with one-hit kill (reminds of an old Roadhog trig from Overwatch).

    No overhaul required.

    If you want to learn the true potential of Liar's Handshake then check out this post I made the other day.

    Lucky Pants

    As a hunter you probably subscribe to the fantasy of being a space magic wielding cowboy and Lucky Pants has got you covered for that, at least when it comes to style. When it comes to performance, these cowboy boots feel like a relic from the double primary loadouts of launch. Why would you limit yourself to greater ready speed and a partial reload only on Hand Cannons, when Dragon's Shadow does it better for all weapon types?

    Proposed overhaul: Reduced flinch whilst wielding Hand Cannons. Greatly increases Knock 'Em Down duration upon precision Hand Cannon kills. As we discussed earlier with Celestial Nighthawk, if you can manage to get a Line 'Em Up + Knock 'Em Down combo you can do a lot of damage, this would make achieving that timer more feasible in different encounters. It only makes sense that Cayde's pants give a bonus to Golden Gun and would make these useful in PVE as well. I'd probably remove the precision hits load one bullet to stowed Hand Cannons, because it's ever really that useful anyway.

    Personally, all it'd take for me to use these is to give every Hand Cannon a spinny swap animation like Last Word. Once again, the lore for these is absolutely hilarious, give it a read if you haven't already.

    Lucky Raspberry

    Another "Lucky" exotic, but this one actually relies on luck. I seem to remember Bungie talking about exotics based on RNG (such as Hawkmoon) and how they didn't like them, therefore Lucky Raspberry clearly doesn't fit that philosophy. The main problem with this chest is consistency, sure you get a refund if maximise the chain, but one less hit and it's like you're not even using an exotic.

    Proposed overhaul: Grants grenade energy for each enemy hit in the Arcbolt chain. That's it, one simple change. It'd still keep the randomness to completely refund the grenade on hit or with a full chain as it is now (similar to Monte Carlo); but, if you don't get lucky you aren't left completely stranded. 20% return per hit seems fair to me or perhaps the amount returned could be random.

    The lore talks about an "odd Arc-reacting circuit […] with massive Arc fluctuations. […] Just random-like" so the randomness has to stay to keep in line with the theme of the exotic.

    Mask of Bakris

    The only Stasis specific hunter exotic is balanced in a very fair manner in my opinion. Upon first seeing it in the trailer I thought it would be insanely overpowered, but the increase in dodge cooldown makes sure you have to think about when to use it. The shift effect displaying a streak of the path helps other players keep track of where you've moved to have a chance of fighting back. The bonus to Arc damage and Stasis afflicted enemies is great, especially considering it's a bonus that stacks with "empowering buffs" and "global debuffs".

    No overhaul required.

    The fact we're wearing Atraks' face is very unsettling and I love it, although I am curious what an ornament would look like for this helmet.

    Mechaneer's Tricksleeves

    This one is a tough sell, Sidearms aren't the best weapon type available, especially in higher level content being so range dependent. These gloves are kind of like the Surprise Attack CWL mod, but worse because they take up an exotic slot. Their main effect (a damage increase) feels bad to use because it activates on a losing condition (being critically wounded). The community has rightfully expressed their dislike for such conditions (Celerity, Bottomless Grief, The Stag, etc).

    Proposed overhaul: Sidearms fire full-auto. For a lot of people, full-auto is a necessary perk for specific archetypes so this would just be a slight encouragement to use them. Remove the requirement to swap to trigger sidearm damage bonus, having to swap back to the weapon whilst low health is just going to end up getting you killed. Once again, I'm worried this would make PVP gunfights unfairly balanced but… Sidearms aren't popular at the moment anyway and quite frankly I can't think of anything else.

    I really wish we had a spring-loaded animation whilst wielding these that pulled the gun out from underneath the sleeves, still probably wouldn't make me use them granted.

    Oathkeeper

    Whilst these gauntlets are viable when paired with weapons such as Le Monarque, they should be more useful than with a single Bow. Especially when referencing a character as great as Sjur Eido. The problem is that with enough practice, you can do what this exotic does for free: timing of the "perfect draw" and un-readying the arrow to refresh the charge timer.

    Proposed overhaul: Increased movement speed whilst holding a Bow charge and reduces charge time. Do what they were originally intended to do before it got swept under the rug and reduce the charge time, with Bows being a cover-peek weapon this won't give a ridiculous advantage over other bow users but will encourage use of an underutilised weapon type. Bows allowing hunter double jump whilst holding a charge is great, increased movement speed would cement bows in this agility. Fully drawn arrows are Anti-Overload. I'm not sold on this change as Bows make such a great overload weapon, it feels unfair giving hunters access to this in any season.

    Oathkeeper has no right to look as good as it does, especially with the charging animation on the bracers of the arm, just give me a reason to use them.

    Omnioculus

    One of the best recently added exotics we've had, if not one of the best exotics ever added to the game. The ability to get infinite invisibility provided your fireteam is able to coordinate standing close enough together feels great. The bonus damage resistance alleviates major pain points of being invisible where: enemies spam shoot your last location, getting caught in crossfire against teammates, enemies straight up ignoring the fact you're invisible. All of those scenarios usually lead to death, but with Omnioculus you're more likely to make it out alive.

    No overhaul required.

    These things are outlandish and one of the few pieces of gear with moving components, the blinking eyes are unsettling and amazing. You can almost embrace a medic-type role with Heart of the Pack and using smoke bombs to keep your teammates out of harm's way in the first place.

    Ophidia Spathe

    Other than the ugly unshaderable green part, I don't really have anything to complain about on this exotic. A second knife charge is probably worth an exotic slot on its own (similar to Armamentarium); but, this takes it a step further by refunding both charges each time you would normally get one. Super fun with Way of a Thousand Cuts, especially with Brawler.

    No overhaul required.

    It'd be incredible if it allowed you to truly Scissor Fingers and throw both knife charges at once, maybe at the cost of accuracy/spread. But they're fine as they are currently.

    Orpheus Rig

    Some people have probably never taken this exotic off. While it doesn't refund as much super energy as it used to (limits around 50%), it's also much more consistent than it used to be and whilst cycling your Shadowshot with Ursa titans and Phonex warlocks, you'll have pretty much 100% uptime as long as there's enemies to kill. The additional Moebius Quiver shots provided also make Way of the Pathfinder a decent super for damage as well.

    No overhaul required.

    Thematically this fully holds true to the themes of Void energy, where Quantis Rhee would be able to "draw Light from the infinities between Spaces." Creating inescapable black holes using a bow, now that's a power fantasy.

    Raiden Flux

    Another exotic most people would have never taken off, if Arcstrider was still as strong as it used to be at least. A necessity when planning on using the Arcstrider super for longer than about 5 seconds. "Drawing electric power directly from the wearer's body" by interfacing with synapses, I mean that is just incredible cool, come on. Thank you, Gao Sinyada.

    No overhaul required.

    A rework of the Light subclasses will hopefully get more of us using this incredible exotic once again as it's incredibly strong for both clearing waves of enemies and holds its own for boss damage as well (provided it's safe to get that close). I also just have to mention this exotic has some of the best ornaments in the whole game.

    Raiju's Harness

    Another Arcstrider-super specific exotic suffering, what a surprise. It's hard to say whether this exotic needs help in addition to the subclass or not, but what is clear is that the reflected damage is very underwhelming as well as it being unable to block certain damage (Chaos Reach). I cannot imagine many scenarios you would use this over Raiden Flux, even with being able to cancel your super early.

    Proposed overhaul: Increases the size of Whirlwind Guard and greatly increases the amount of damage reflected. I did consider making this essentially Banner Shield by increasing ally damage shooting through it, but I figured it would be best to have it be different for the sake of variety. If possible the Whirlwind Guard would also become a slight dome shape to curve around the sides of the wielder for more protection.

    Personally, I would like to see one of the Arcstrider supers reworked to be support, throw an Arc javelin (like the Warmind ones) into the ground for a Well of Radiance type effect to supercharge nearby allies in some way.

    Sealed Ahamkara's Grasps

    Another returning exotic from Destiny 1 that has fallen so far from its former self. But restoring it's original perk would ruin the allure to other exotics, namely: Ophidia Spathe and Omnioculus. I don't think there's much cooler lore than wearing silver-plated Ahamkara bones to stop you hearing voices and teased at Forsaken's story.

    Proposed overhaul: Holding the melee will channel it (akin to Handheld Supernova), releasing the melee while channelling it increase its damage and travel speed. Channelled melee hits reloads all weapons. Keeping in theme with the melee + reload exotic perk but taking it a step further. The channelled melee would not be enough of a damage increase to 1-shot body with any melee ability base damage in PVP. Regular melee hits would still reload the currently equipped weapon.

    Charging abilities only seems to be a thing on warlock grenades, I think it'd be a fun concept to apply to hunter melees. I may have slightly overtuned this one with the travel speed, but it's hard to say without solid numbers/actual game testing.

    Shinobu's Vow

    I never realised how many grenade specific exotics hunters have until making this list, but here we are with another one. Skip grenades are great inside of PVP and these gauntlets, simply put, just make them better. More consistent damage thanks to better tracking and more grenades thanks to returning energy on hits. This is partially what I based my Lucky Raspberry rework on.

    No overhaul required.

    The only thing these exotics lose points in is the fashion department if you ask me, even with the ornament they are a little plain.

    Sixth Coyote

    I've also just realised how many exotics hunters get that give them an additional ability charge, but only one does it for the dodge and that's the Sixth Coyote. Anything your dodge was useful at before now gets to be done twice which has great synergy with mods like Dynamo and Vanish in Smoke using Gambler's dodge.

    No overhaul required.

    Please give this an ornament or fix the clipping issue, so many great legs I'd like to pair with it end up clipping through and ruining the look. There's also an interesting story contained within the lore, read up on it!

    Star Eater Scales

    A very controversial exotic as of late and seems to have fallen off very quickly after the (very fair) bug fix and additional orb requirement nerf. It can still output incredible damage and the additional super energy is great (even if it's offset slightly by the feast of light stacks). I do like the risk and reward with this exotic by losing all stacks on death; however, I do feel like it encourages the user to hoard their super.

    Proposed overhaul: Each element of super gets a different bonus: Solar supers get increased damage (same as it currently is), Void supers get increased debuff potency (up to 60%, maybe less if that's too strong), Arc supers get increased movement speed and duration (similar duration to Raiden Flux, probably a bit less). The only super that doesn't really work with this is Spectral Blades, but perhaps this could give it the ability to apply a 20% (at max stacks) debuff on heavy attack? This takes Inspiration from the Elemental Capacitor weapon perk. Does not work with Stasis, due to the perk being named Feast of Light I find it strange that Stasis does indeed work with this exotic and this is an attempt to try and further balance it. I believe this solves a major problem with Shadowshot in that a Tractor Cannon, Divinity or even the seasonal Breach and Clear are just as potent.

    These boots are so interesting but I can tell why Bungie is having such a hard time balancing them, drawing the line between powerful and overpowered becomes very blurred with these in mind. I hope I've done a good job at keeping them fair, even if it's probably way too soon to consider a rework.

    St0mp-EE5

    The second instalment of the -EE5 exotic armour piece franchise, I wonder if we'll get another anytime soon from Marcus Ren. In the same way Bones of Eao (my personal preference) were always worn by certain hunters back in Destiny 1, St0mp-EE5 is the new kid on the block fitting that space to enjoy hunter's movement like nothing else can replicate. Great for those wanting to bash their head against a ceiling.

    No overhaul required.

    If we're gonna keep getting ornaments for this exotic, can one of them at least make them look like Bones of Eao please? Hunters need an Ahamkara on every armour piece.

    Wormhusk Crown

    Another exotic that probably gives some of you war flashbacks, back when this triggered regeneration on dodge. But it's settled into a fair place in the meta and isn't being over-used thanks to other great options it has to compete with. I believe it's underrated in PVE activities, especially those brave enough to try solo flawless dungeons, so give it a try.

    No overhaul required.

    One of the worst offenders when it comes to unshaderable gear, but at least it has an ornament to fix it. Hive lore is always interesting (and a lot of the time confusing), all praise the worm gods or however that works.

    Young Ahamkara's Spine

    Finally, we're at the end, thank you for reading if you got this far but it's time to talk about another Ahamkara themed exotic. These gauntlets really are on the verge of greatness, but land just shy. The increased duration works great in PVP, the grenade energy return on ability damage for PVE and the increased blast radius for both. Two of the most important changes aren't even listed: no longer able to damage yourself with Tripmine grenades and Tripmine grenades have increased health.

    Proposed overhaul: Even though I commented on hunter's having plenty of exotics with double grenade charges… Gains an additional Tripmine charge. That's really all this one needs, doubling your lockdown potential for chokepoints in PVP and

    Isn't it funny that two of the best-looking exotic gauntlets are Ahamkara themed? Especially in first person, the animated spinal bones are creepy and gorgeous at the same time: "Bones! Let's wear some bones!"

    TLDR: man being armchair game developer talks for too long about video game. Some (17 or 55%) exotic good. Some (14 or 45%) exotic bad.

    I'm not expecting any of these changes to actually be implemented, I just like discussing game mechanics and coming up with ideas like these. If you have any of your ideas of your own let me know with a comment. If you think any of my ideas suck or are overpowered let me know with a comment. This whole post is meant to spark discussion and hopefully I have kept in line with Bungie's design philosophies whilst considering each exotic.

    submitted by /u/tlo_stephen
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    What do Italian Guardians look for when they're in the Tower?

    Posted: 09 Jun 2021 02:45 AM PDT

    Gabrahool.

    submitted by /u/Jayelliott6
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