Destiny This Week At Bungie 8/05/2021 |
- This Week At Bungie 8/05/2021
- Daily Questions [2021-08-06]
- When their respective seasons are vaulted, Harbinger and Presage should stay in the game, under the Legacy tab.
- I think a Seal focused on high-level solo activities would be a great addition to this game
- Adrenaline Junkie should behave like swashbuckler
- Now that Ward of Dawn looks to be using resilience to retain its strength, res needs a buff
- Bungie, why isn't there any love for Tether?
- The PVP/Gambit Map Tweets are not "Transparency." It's PR.
- So top tree nightstalker still sucks against other supers in pvp.
- Tell us what your favorite super/subclass is, without using the name of the super/subclass
- Puzzle Rings from Diablo 3 would fit in extremely well in Destiny 2. It combines extra loot with a special, secret, limited access area—2 things Destiny players love.
- Your stats don't matter, your light level doesn't matter, but fashion does, so consider your Festival of the Lost masks in Mayhem!
- SOLO GILDED CONQUEROR COMPLETE
- give me a kinetic shotty that can roll with 1-2 punch
- This "Season of the High Stat Armor" has been an under appreciated addition to our seasonal grind.
- The "New Blue" emblem codes are rolling out
- Many people have talked about it - cosmetics tied to activities and triumphs
- quick tip for any hunters running double slug as I haven't seen attention been brought to this before
- Resiliance should be tied to flinch taken from enemies.
- Tip for Bleak Watcher Warlocks
- Destiny Fallen* Baby Plushie / Plush is now available for Pre-Order at Just Geek
- Can we get a massive buff for Orpheus Rigs ?
- Glassway GM Boss Room Tips
- I wanna start doing raids so i was curious what kind of exotics i’ll need for them
- Explosive rounds worth grinding for now?
Posted: 05 Aug 2021 11:05 AM PDT Source: https://www.bungie.net/en/News/Article/50519 This week at Bungie, we start shaking up the sandbox. Welcome to the TWAB. We've got a lot to cover today so I'm going to skip the small talk and get into it. Yesterday, Assistant Game Director and mustache enthusiast Joe Blackburn went out on Twitter and talked about some our upcoming plans regarding Destiny 2 PVP.
Please give the whole thread a read, but for the tl:dr crew, the main thing we want everyone to know is that we have a plan, it's going to take some time, and we are excited about the future of creating a more consistent delivery of PVP content each year. The Best of Your AbilityOur teams have been hard at work putting together a lot of changes for next Season. We decided to break out upcoming sandbox changes into three parts. This week we are covering abilities. Next week we will talk about armor and mods, and then we will touch on weapons during the final week before the end of the Season. Here is Combat Gameplay Designer Eric Smith to give you the rundown on how your Guardian's abilities will be evolving next Season.
Improving the "Powering-up Stasis" ExperienceWith Beyond Light, Guardians received their first taste of wielding the powers of Darkness, as well as a new way to power-up sub-classes with Aspects and Fragments! These sub-class mods introduced a new way of evolving and growing a sub-class, which drastically impacts how the Stasis sub-class felt. Guardians who used Aspects and Fragments experience the true power of Stasis, whereas those who have not may feel a bit cold toward it. Even worse, many Guardians may not even know of the extended power offered by Aspects and Fragments—and we wanted to improve that! Starting in Season 15, our Darkness guide on Europa, the Exo Stranger, will now reveal more information on how to complete the tasks required for earning more Stasis power. Guardians who have finished the Beyond Light campaign and visit the Exo Stranger on Europa will see the entire path for unlocking Aspects and Fragments. Additionally, many of the pre-requirements for obtaining and completing the "Born in Darkness" quest chain will be reduced or removed. Previously, Guardians needed to complete several quest chains and unlock Salvation's Grip before Stasis would grant them additional power. Guardians that completed the Beyond Light campaign will have immediate access to the Born in Darkness quest chain from the Exo Stranger on Europa. The Exo Stranger also reveals every unowned Fragment, regardless of progression through the "Born in Darkness" questline, giving a preview of the many powers to unlock. With these improvements to messaging, aimed at removing a lot of the mystery around powering-up Stasis, we're excited to see more Guardians unlock Stasis's chilling power. The Gauntlet
Epic LogNow we send it over to our Player Support Team with an important update. This is their report. Known Issues List | Help Forums | Bungie Help Twitter CROSS PLAY NAMESAfter last week's announcement about Cross Play and Bungie Names, we wanted to clarify a few things:
BUNGIE FOUNDATION CAMPAIGN ITEMSPlayers who donated to the Bungie Foundation's Giving campaign and didn't receive an email should check their spam/junk/promotions folder for the email. If the email still can't be found, please fill out our Missing Destiny 2 Contest Emblem form. If players used their code(s), they can find the item(s) in Master Rahool's inventory in the Tower. Please be aware that we're currently investigating an issue where the Circadian Guard emblem isn't appearing in player Collections. Don't worry, your emblem is still connected to your account and you'll be able to retrieve it when we issue a fix in a future update. CLAIM YOUR REWARDSThe following will reset and become unclaimable when Season of the [REDACTED] launches on August 24:
Known IssuesWhile we continue investigating various known issues, here is a list of the latest issues that were reported to us in our #Help Forum:
For a full list of emergent issues in Destiny 2, players can review our Known Issues article. Players who observe other issues should report them to our #Help forum. Now ShowingAbout to hit the character limit of the TWAB! Just kidding, but yeah. Movies of the week have arrived. Watch them. Movie of the Week: Flawless Sparrow Run Movie of the Week: My People Need Me
If you see your video, put a link to your Bungie.net profile in the description and we will get you your reward! On The WallIntroducing a new rat king to Destiny 2. Here are our artists of the week. Art of the Week: Mithrats
Art of the Week: Magnificent Armor
If your art is featured above, please reply to your post with a link to your Bungie.net profile and we will get your emblem sent out. That was a lot, right? We aren't done yet and have more in store for you next week with armor and mods. Can't believe it's already August, we're in the home stretch now. Our big showcase is later this month. Can't wait to show you what's coming next! <3 Cozmo [link] [comments] |
Posted: 05 Aug 2021 08:00 PM PDT New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Season of the Splicer CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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Posted: 05 Aug 2021 03:33 PM PDT Title. Not only are they fun pieces of difficult content with cool story and lore (like Zero Hour and Whisper), but they give random rolls on their associated exotics. If they're removed, we wouldn't be able to get random rolls of those weapons, unless they added them to the kiosk, which would be genuinely terrible. (Imagine doing xur's quest and spending an ascendant shard for a CHANCE to get a good roll.) [link] [comments] |
I think a Seal focused on high-level solo activities would be a great addition to this game Posted: 05 Aug 2021 10:33 AM PDT I love the Seal system Destiny 2 has, as it gives players a chance to showoff their achievements in a very visible way. My only complaint would be that there isn't a Seal that focuses simply on soloing difficult content, despite the fact that we already have triumphs for most of these activities. Emblems are cool to showoff, but having an actual Seal to flex would be much better. For starters, this Seal could include triumphs like solo flawless Prophecy, solo flawless Shattered Throne, and solo flawless PoH (and any other dungeons they add in the future). It could also include solo or solo flawless Master Empire Hunts and Master Lost Sectors, and maybe even the seasonal activities like Harbinger, Presage, or Corrupted Expunge missions. I'm sure there are other activities that could be included, those are just the ones I could list off the top of my head. I don't think creating a Seal like this would take a huge amount of time, as most of these activities already have triumphs for doing it solo or solo flawless, however I will admit that I don't know much about game development. I don't know what the Seal would be called, but I assume it would be something like Solo, Lone Wolf, or Outcast. I'm not a creative person so I'm sure somebody could think of much better names. Would anyone else like something like this in the game? [link] [comments] |
Adrenaline Junkie should behave like swashbuckler Posted: 05 Aug 2021 03:08 AM PDT Give it 5x stacks instead of three. Allow the gun to gain 1x stack on a kill. Grenade kill jumps to x5 If you have a grenade on cooldown you literally have a perk that does nothing, would be nice for the gun to earn little stacks. Thank you for the awards! And thanks everyone! Who knew my best post would on a random destiny perk! Let's see if we get Bungies attention <3 [link] [comments] |
Now that Ward of Dawn looks to be using resilience to retain its strength, res needs a buff Posted: 05 Aug 2021 03:34 PM PDT I mean I should at least have 1.5x the health, really sucks 10 resilience only gives like what is it? 15% more? From what I've seen that's only like an extra shot or two from auto weapons, certainly not hive boomers. Edit: I think a good buff would make your damage taken from PVE enemies while in a roaming super is reduced would be great. Roaming supers are too weak even with damage buffs because a champion can one hit you out of it. [link] [comments] |
Bungie, why isn't there any love for Tether? Posted: 05 Aug 2021 07:51 PM PDT It's dumb to see a whole super not compete against an exotic or seasonal mod, tether feels way to lackluster and seeing Breach and Clear and Divinity just be overall better conpletely makes the super for top and bottom-tree tether completely useless. I feel like I should be doing more damage to a tethered boss rather than doing the same damage as tether with Breach and Clear, how am I going to participate in end-game content if the super I'm using gets outshined by a mod and an exotic? What should they do to Tether to make it a better option for DPS? Well start off with how much of a damage increase you should get to a tethered target. Normally you get a 30% damage buff against a tethered target. Divinity gives you a 25% damage buff and a sphere to shoot at that functions like a crit spot. Breach and clear on the other hand gives you a 30% damage buff (like tether). Not only that but also reloads the weapon you are currently holding? Does anyone not see an issue with that? Yeah you can say it's a seasonal mod thats going away in a couple of weeks, but that doesn't matter, the fact that you get the same damage increase as tether + reloading your current weapon is pretty ridiculous. What about performance in PvP? Tether does it's job in crucible but it can go 2 ways, either A: your tether completely whiffs and you die in the process, or B your tether hits but your target escapes your tether. Tethers accuracy is slightly off because the arrow itself comes off of your head, so if your head is hitting the ceiling, your tether will hit the ceiling aswell! What else is wrong with tether in PvP? Well it takes an awfully long time to proc and tether any nearby targets making anyone near it practically escape its reaches. Overall tether in general is a very crappy super and not seeing it being touched upon like other supers is pretty disappointing but as long as they make tether give a higher damage percentage then Divinity or Breach and clear and to fix some of the issues is all I ask for. Edit: Thanks to everyone who gave this post attention and to those who are sharing their ideas! [link] [comments] |
The PVP/Gambit Map Tweets are not "Transparency." It's PR. Posted: 05 Aug 2021 06:32 AM PDT Admittedly I am a little salty about the maps. Is what it is. I'm invested enough in the franchise that I'll still buy the expansion and seasons, but currently there's some fries on my salt. I wanted to disagree, though, with any reference to those PVP/Gambit map tweets as "transparency." I disagree entirely with the notion that these tweets were in anyway an attempt by Bungie to be transparent. This is damage control. I think it comes down to the fact that Bungie does not want an abundance of salt filling up the comment section of their trailers and other marketing materials once they start getting that train rolling, so they found the softest way to chop everyone's expectations before we get there. There is a reason why this didn't come from the communication team, or why it wasn't included in a TWAB, and I find it highly unlikely that this much information was just candidly released without upper level approval. By the time Bungie starts marketing Witch Queen in earnest, most of the salt will have subsided at least to a level of apathy to where most people won't be aggressively negative. Sure there's always gonna be salt, this is r/DestinyTheGame, but the salt won't be so high as to overwhelm their marketing. Had they announced no new maps on the showcase, then "No new maps" would have been a lot of people's central takeaway. So yeah, I don't consider misleading/mischaracterizating/ignoring the issue about maps for 2 years then softly getting ahead of bad news right before marketing begins on the next expansion to be "transparency." Similarly, historically we are heading into a season where Bungie's communication starts to ramp up, which, again, isn't "transparency." It's marketing. -- Real quick, I am not trying to armchair develop. I have no idea what goes into game development. This isn't meant to be a criticism of the development process or what developers had to deal with through COVID. I'm merely just pointing out that this isn't transparency anymore than a game trailer is transparent. [link] [comments] |
So top tree nightstalker still sucks against other supers in pvp. Posted: 05 Aug 2021 12:01 PM PDT Don't get me wrong. By NO means am I saying that bungie didn't do enough. They exceeded my expectations honestly. I just wish that top tree nightstalker got a bit of a buff in pvp, because as of now, there are two main flaws. It can easily just be avoided, because the velocity is slow enough, along with the animation, anybody who is paying attention can just move. most supers are either one off and deal high damage/have a large AOE, and are unaffected by a player who would react and shoot feather. On the other hand, most roaming supers have movement options to avoid it, meaning that it simply isn't fast enough traveling. the other issue is that the suppression effect of tether doesn't happen instantly. This means usually whatever class super you're fighting (because that is the main point of this post) can get out of its range after it has been fired in the case of warlock and titan, and the majority of hunter classes or just kill you out of your super in the case of golden gun. Either one of these issues could be fixed and make the class more relevant in pvp, because as of now, nobody uses it. [link] [comments] |
Tell us what your favorite super/subclass is, without using the name of the super/subclass Posted: 05 Aug 2021 08:56 AM PDT |
Posted: 05 Aug 2021 01:26 PM PDT "Okay, so what the hell is a Puzzle Ring?" In Diablo 3, Rings are just another piece of gear you can equip on your character, like boots or helmets. The Puzzle Ring is a legendary (purple for Destiny) item that drops with randomly rolled stats. It can be sold for gold or dismantled into crafting mats, just like any other normal item. "Okay fine, it's a ring—sounds boring. What makes it special?" Well, without going too deep into the Diablo specifics, there is a special vendor that can dismantle legendary items in a special way. People use this vendor to break down legendary items to make certain builds. However…if you dismantle a Puzzle Ring at this special vendor, something special happens. A portal immediately opens, similar to the one that starts the secret Whisper mission, that teleports the player to a special mini dungeon. You are taken to the Treasure Realm of Greed—a unique area called The Vault—it is only temporarily accessible via the Puzzle Ring (or sometimes via goblin portals). Mountains of gold and gems dot the landscape, and Treasure Goblins can be seen hauling this wealth back to their master. The mini dungeon is filled with loot and Treasure Goblins. It's almost like a hidden coin area in a Mario game—gold and gems and loot exploding every where. At the end of the very short dungeon, you get to fight Greed herself in a boss fight. Killing her grants you even more loot, and you are then returned back to town. But it doesn't stop there. There is a Primal Puzzle Ring, which is a MUCH rarer version of the normal ring, that will take you to a darker version of the Treasure Realm called The Ancient Vault, a darker, deeper vault that drops even better loot. I feel like this mechanic would work amazingly in Destiny. We already had something similar in the Whisper mission, where you have to kill a secret boss during a certain public event to open a portal—the only way to access the mission. It also breathes life into the "repeat drops" problem—"How do we make your 5th drop of the same thing exciting beyond random rolls?" The Puzzle Ring is consumed on use, so it's a one time use until you get another one. Just imagine getting taken to Xür's/the Nine's secret vault or Charlemagne's Vault (area alluded to in D1 concept art and never added in game). It would be so fun. It would also give Xür a purpose again. People love secrets, they love exclusive areas, and they love more loot—seems like a good idea! [link] [comments] |
Posted: 05 Aug 2021 06:16 PM PDT If you're gonna be in there spamming grenades and supers, you might as well look as goofy as you can while you're doing it. Uldren mask, Shaxx mask, Jack of Lantern, or the ever-popular Chicken Mask... there are no wrong choices here! [link] [comments] |
SOLO GILDED CONQUEROR COMPLETE Posted: 05 Aug 2021 05:37 PM PDT I came from console hence the name being alan3111 but if you search guardian name via nightfall report and put in sadraccoonnoises you will be sent to the same page. That is all 6 GM's this season solo'd and I am ECSTATIC. Thanks to everyone who kept up with these posts, y'all are super cute. Feel free to ask any questions, Kargen, SABER and Glassway were all streamed and the other three you can find proof on my other posts or just look at the pic linked here. Much love everyone. Edit: Forgot to post the Glassway pics lmao [link] [comments] |
give me a kinetic shotty that can roll with 1-2 punch Posted: 05 Aug 2021 10:40 AM PDT |
This "Season of the High Stat Armor" has been an under appreciated addition to our seasonal grind. Posted: 05 Aug 2021 07:08 AM PDT As someone who just loves making builds, it feels good to have the ability to now get up to 6 high stat armor rolls on each character just with weekly seasonal content, 3 of which are targeted stats through umbrals and up to 3 for corrupted Expunge missions - all are easy and soloable within an hour long session. Add that to the extremely high stat armor from the moon dungeon, the seasonal challenge armor and the new loot changes to the Master mode VoG and we have the most amount of 65+ armor opportunities we've ever had in any season (to my knowledge). This is just an appreciation post, nothing more. [link] [comments] |
The "New Blue" emblem codes are rolling out Posted: 05 Aug 2021 05:11 PM PDT Just got mine via email. Check yours, it may be there! The emblem was available for resetting your password for your Bungie Store account via email for a Bungie Store account that existed before the new store went live in late July. If you didn't do this, the emblem is likely no longer available. Your Bungie.net account and Bungie Store account are separate, but can be linked. Having a Bungie.net account did not qualify as having a Bungie Store account for this emblem to our knowledge. Hope you got yours! Edit: You can redeem your code at https://www.bungie.net/redeem. Copy the code from your email and paste it there, then click redeem. Re-login and it'll be located in-game under Collections > General > Last Page Edit 2: u/LordPaul had an excellent point. Check your Promotions/Spam/Junk folders for the email. It shows up as mostly plain text, but it's the real deal! [link] [comments] |
Many people have talked about it - cosmetics tied to activities and triumphs Posted: 05 Aug 2021 10:38 PM PDT Basically title. Like I've seen other games make me wanna play them just because they had some kind of skin or weapon that you could only get doing certain activities in specific ways. They have already done this in Destiny in the past, for example with solo dungeons, master raids just to name a few. Wouldn't it be great if they elaborated on that and maybe made ornaments for certain pieces but to get it you would have to I dont know, play 10 strikes without dying or something and then you would get like a head ornament and then it expanded the triumph and made you do 20 strikes without dying and then you could get the next piece and so on. I feel like this would make me and probably many others play the game more and in exchange enjoy playing it in the long run cause they get to show their cool sparrows and armour pieces and whatnot. Like this is a no-brainer honestly. Like I said Bungie is already doing this to some extent but maybe make the rewards more worthwhile and expand on the idea of giving cool cosmetics to show of that you did some certain thing in a certain way. Tl;dr I and probably many others would like the idea of more cosmetics tied to certain activities [link] [comments] |
Posted: 05 Aug 2021 11:28 AM PDT the 'whisper of impetus' stasis fragment reloads all stowed weapons and increases weapon ready speed upon dealing damage with your stasis melee. two shuriken charges is basically two free reloads which minimizes downtime, and better ready speed as an added bonus. you can decide for yourself whether you see value in this over nighthawk but I thought I'd bring it up if anyone didn't know [link] [comments] |
Resiliance should be tied to flinch taken from enemies. Posted: 05 Aug 2021 08:30 PM PDT Currently resiliance is pointless and it would be hard to make it balanced by simply giving guardians more health. I suggest that higher resiliance stats would reduce flinch taken. [link] [comments] |
Tip for Bleak Watcher Warlocks Posted: 05 Aug 2021 12:24 AM PDT Put one or two Bomber mods on your solar class item to get back 20-25% grenade energy on casting your rift. Then put one or two Bolstering Detonation mods on your void gauntlets to get back 20-25% class ability energy on grenade damage. Yes, the stasis turret blasts count as grenade damage. There is a small cooldown, but you can get a nice little engine going this way for more turret energy. Bonus tips for fragment choice: Whisper of Refraction: Defeating slowed or frozen targets grants you class ability energy. More grenade energy generating rifts with Bomber mods. Whisper of Durance: Slows from your abilities last longer. For those abilities that linger, their duration will also increase. +10 Strength. This causes your turret duration to go from 25 up to 30 seconds. Whisper of Torment: You gain 5% grenade energy each time you take damage from targets. Speaks for itself. [link] [comments] |
Destiny Fallen* Baby Plushie / Plush is now available for Pre-Order at Just Geek Posted: 05 Aug 2021 01:57 PM PDT I didn't see any posts about it here, but my apologies if there was one that I missed! Go ahead and solve all your smallen needs! (I think it looks really good.) *Eliksni! (Mods: I had to repost this without the word "Official" to get past the bot, but this is the official plush according to Just Geek.) [link] [comments] |
Can we get a massive buff for Orpheus Rigs ? Posted: 05 Aug 2021 08:23 PM PDT Tether classes are so incredibly outclassed by the likes of Ursa Titan, its primary objective is to take out a group of enemies while allowing a lot of Orbs for your teammates, it used to be op and instantly gave your super back, but the Ban Hammer was taken to it a bunch of times that it is super niche and not so useful outside of lower powered content. One of the main reasons is that it created a lot of super energy for your teammates while having almost constant uptime, which is exactly what Ursa does more or less now. The Tether classes in whole need to get looked at again, but that's a different topic, right now, we can instantly start at buffing Orpheus Rigs to the point where it actually becomes the S-Tier exotic its supposed to be, its utility can be great for GMs and stuff, but its so lacking compared to what Ursa Titans can do. I am not suggesting in any capacity that Ursa needs to get nerfed, I am suggesting that Orpheus just be brought into the same line because the amount of no hunter posts on LFG and us being generally weaker for Higher PvE content absolutely sucks ass. [link] [comments] |
Posted: 05 Aug 2021 01:47 PM PDT Does anyone have any tips or tricks to get through this hell of a room? Me and my fireteam have really struggled on this one. We beat every GM last season but can't seem to get through this one. Overloads just one pop around corners or the bosses will come from both sides. We've managed to get to the final bit but then the bastard Overloads got us. Wouldn't be so rough if it didn't take twenty minutes to try the room again. Any advice is appreciated. [link] [comments] |
I wanna start doing raids so i was curious what kind of exotics i’ll need for them Posted: 05 Aug 2021 09:34 AM PDT |
Explosive rounds worth grinding for now? Posted: 05 Aug 2021 03:07 PM PDT After the Master vault of glass expererince should I grind for rolls with explosive rounds on all weapons when possible? Especially for future master raids and GMs. [link] [comments] |
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