Destiny Daily Questions [2021-08-05] |
- Daily Questions [2021-08-05]
- Some new PvP info - Joe Blackburn Twitter
- Towerthought: When Salvation's Grip gets catalyst, it's gonna be the most tedious catalyst in the game
- Bungie has 98 openings on their website, and you should take a look
- This post is for every player on LFG asking for GM NF 1340+
- Short GM Nightfall Guides Complete Edition: How to beat EVERY SINGLE Season 14 GRANDMASTER NIGHTFALL each explained in 5-8 minutes!
- Gambit getting some Joe update love too
- I turned my favorite Warlock bond into a wedding ring.
- i’m very grateful bungie supports third-party applications, such as DIM
- Flinch Explained In-depth (High caliber/Explosive rounds) (From the perspective of sniping)
- Adept "Little Ones"?
- Bungie, I am begging you to add a way into the game for us to exchange higher end materials for enhancement cores that doesn't involve us upgrading armour to 8 energy just to dismantle it.
- A raid Gauntlet mode with a combination of different encounters from all the raids would be amazing!
- Saladin should have an amour engram and a weapon engram for tokens.
- Mayhem is amazing for those who usually don’t enjoy The Crucible
- Why does the Vex Simulation take place at night?
- Master VOG on LFG is Something Else
- is it weird that ascendant shards and prisms are less valuable to me than enhancement cores??
- My Destiny 2 First Impressions as a WoW Refugee
- Give the Nightfall weapon as the weekly powerful reward
- I did something horrible in 3v3 and had to watch it, now I’m questioning my own humanity.
- Stingray errors on XBox- can't log in?
- I've discovered Destiny 2's built in Auto-Run. [Destiny 2 PC]
- Don't let the new season coming soon distract you from the fact it has been years since we had our vault space expanded.
- Let us buy Upgrade Modules from Orbit or via the Destiny 2 app.
- Arcstriders can spam Skip Grenades with a Impulse Recycler build!
Posted: 04 Aug 2021 08:00 PM PDT New player? Please read the New Light Guide & Gameplay GuideWant to buy the DLC? Beyond Light GuideReturning and not sure what was vaulted? Destiny Content Vault: Year 4Unsure what you need to pay for and what's free? Check out the Season of the Splicer CalendarTop Known Issues List by BungieWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu. Be sure to sort by new to see the latest questions! Rules
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Some new PvP info - Joe Blackburn Twitter Posted: 04 Aug 2021 09:06 AM PDT https://twitter.com/joegoroth/status/1422951516562886657
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Posted: 04 Aug 2021 06:14 PM PDT Seriously, that thing can't kill even if it wanted to. I am not looking forward to 700 kills with ice cube dispenser. [link] [comments] |
Bungie has 98 openings on their website, and you should take a look Posted: 04 Aug 2021 10:27 AM PDT If you have some ideas, think you could do something better, want to work for your favourite video game etc then seriously please go apply. Some of you might get a reality check about how "great" your ideas are, but also some of you really do have great ideas and should consider it. Either way it won't hurt you to take a look and apply but it might get you a sweet new job, so here is a link take a look and shoot your shot. - Edit, I have 0 affiliation with bungie either directly or indirectly. - Edit, wow I assumed this would only be a few people and I talking about how we wish we could work for Bungie, but this really blew up big, to those applying, good luck and I wish you the best, to those who are just enjoying some good natured humuor thank you for being here, and for the rest, thank you for keeping it so civil. [link] [comments] |
This post is for every player on LFG asking for GM NF 1340+ Posted: 04 Aug 2021 03:45 AM PDT I see so many fireteams on LFG that ask for guardians with 1340+ light for a GM NF I hope you realize that GM NF are capped at 1335 due to contest mode and the power level is the same during the nightfall for a 1345 player and a 1335 player I had so many instances where I joined a team like that and immediately got kicked for being 1338 because "that's too low for a GM NF" which annoys me to no end Edit: making your own post is of course ideal but can't help cases where no one joins your post, at that point you will need to actively search for a team at LFG Edit 2: SO MANY COMMENTS I WANNA READ THEM ALL [link] [comments] |
Posted: 04 Aug 2021 10:33 AM PDT Hello for the final time this season! For the next 3 weeks, all 6 grandmaster nightfalls are available for the taking. I've put together a comprehensive set a videos here to assist you in your completions of these so you can walk out of season 14 as a gilded conqueror! The first guide I have for you is a high-level comprehensive guide that takes you through the pain-points of each grandmaster, and also provides informations on champion types, shields, and recommended loadouts! If all you need is a refresher, this guide is your best friend! FULL SEASON 14 CONQUEROR GUIDE (9 minutes): https://youtu.be/lbQjVoJ55_8 If you need more information on a specific grandmaster, here are individual short guide videos for each one! Glassway (8 minutes): https://youtu.be/9kOTv3BdnPk Insight Terminus (5 minutes): https://youtu.be/hDYP-aMKADg Fallen Saber (6 minutes): https://youtu.be/zG_ChKGQX7o Inverted Spire (5 minutes): https://youtu.be/gremuvLUXAc Warden Of Nothing (6 minutes): https://youtu.be/n2PC5aGqRRs The Disgraced (6 minutes): https://youtu.be/zxQ-9u7ERPw Hopefully this helps! Its been a pleasure assisting you with your grandmaster nightfall completions this season. Thank you so much for all the kind hearted comments on these threads. I'm very thankful to have your appreciation for these guides. Best of luck and as always, drop any questions below! Until next time! Mactics [link] [comments] |
Gambit getting some Joe update love too Posted: 04 Aug 2021 11:17 AM PDT https://twitter.com/joegoroth/status/1422983330375426048
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I turned my favorite Warlock bond into a wedding ring. Posted: 04 Aug 2021 12:04 PM PDT Some of you might remember seeing a "ghost" engagement ring that I gave to my fiance last year. With such a cool ring, I needed something that would be comparable. As a Warlock main since D1, what better way to do that than turn a Warlock bond into my wedding ring (pics on her Twitter). The Voidwalker's Bond was my favorite bond in D1. Now I can wear it in IRL. Big shout out to Goldsmith Jewelry Shoppe in Orlando for the design and custom work. These guys are great! https://twitter.com/Awoken_Queen/status/1422983433224081411?s=19 [link] [comments] |
i’m very grateful bungie supports third-party applications, such as DIM Posted: 04 Aug 2021 02:29 PM PDT even considering they have their own app, they still publicly support the aforementioned applications. even in-game they plug it, i can imagine the developers of these websites feel like their work is paying off even more when bungie advertises them. that's it [link] [comments] |
Flinch Explained In-depth (High caliber/Explosive rounds) (From the perspective of sniping) Posted: 04 Aug 2021 11:29 AM PDT Flinch is a somewhat complicated attribute both for the weapon dealing flinch and also the weapon receiving flinch. Weapons dealing flinch are affected primarily by damage (per shot), high caliber rounds, explosive payload, and timed payload. Weapon receiving flinches is affected by the unflinching mods and hidden values for each weapon (think cloud strike vs. frozen orbit). As well as no distractions. I will probably do a follow up post about hidden flinch values between different snipers. But as a brief explanation of how data was collected, my friend shot me repeatedly in the same place with different weapons (fate bringer, ace of spades, palindrome) while I aimed at the same place on him. And measured pixels from where I was aimed to "peak" of flinch. Here's what I found: High caliber rounds increase flinch by ~6.5% Explosive Rounds/Timed Payload increases flinch by ~35.5% (Note: Flinches horizontally, significantly brighter flashes) Unflinching Perks/mods (Raw images https://imgur.com/a/xLq7bTM).Unflinching mod is a 20% reduction, Unflinching mod x2 is a 25% reduction (SHOULD be 35% reduction but in practice its not) No distractions is a ~30-35% reduction Note: total duration of the flinch is only affected by Time payload. That means flinch stat, mods, high Cal, explosive rounds etc. does NOT affect duration. Summary, explosive rounds are busted, extremely strong all around. No distractions is extremely strong, better than stacking unflinching mods. ----------------------------------------------------------------------------------------------------------------------------------------------------- Baseline 152 151 Baseline Unflinching x1 123 123 Baseline Unflinching x2 114 112 No distractions 108 101 No distractions Unflinching x1 76 76 No distractions Unflinching x2 71 70 ----------------------------------------------------------------------------------------------------------------------------------------------------- Images Here: https://imgur.com/gallery/ThaGAbc Baseline pali flinched ~155 pixels Ace of Spades (High Caliber Rounds) ~165 pixels Fatebringer (Explosive Rounds) ~210 pixels [link] [comments] |
Posted: 04 Aug 2021 10:57 AM PDT I would really like to see Bungie add an "Adept Little Ones" mod or something similar to the game. After getting Timelost Fatebringer last night, the "adept" version of my favorite gun, I realized there isn't really an adept mod that I want to put on it. It's going to use minor spec due to already having a mag perk and a reload buff. In GMs and other challenging endgame PvE, certain primary weapons are painful to use even on red bars. I know this will be addressed via a buff to scouts and handcannons next season.. but I think an adept little ones mod or something similar will help alleviate this issue where it persists the most; endgame activities where these mods are earned anyway. Even if it were a small bump, such as 10% (spec mods are currently 7.5% iirc) it would still give that little satisfaction that comes with slotting an adept mod into an adept weapon. Or, include majors on it as well for when our primary is used to stun them.
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Posted: 04 Aug 2021 05:24 AM PDT I know this maybe doesn't affect the entire community but personally I have 10 shards on each character + 50 prisms and my postmaster is full of them too yet I have 13 enhancement cores. Would it really be that game breaking to allow us to somehow exchange/ dismantle shards and prisms for cores? Again, personally I have no interest in running countless 1280 nightfalls for cores because like most people I'd prefer to either be doing raids, grandmasters or something I want to actually do. [link] [comments] |
A raid Gauntlet mode with a combination of different encounters from all the raids would be amazing! Posted: 04 Aug 2021 05:06 AM PDT Your Fireteam lands on the Dreadnought. You are at the portal opening part of King's Fall, the very start of the raid. You complete the encounter, cross the ascendant portal... And suddenly You are in the Dreaming City, underneath the long bridge, on your way to the second encounter of the Last Wish raid, Shuro Chi. Right after you beat her, you see a Vex portal transmating, opening up to the team. You cross the portal You find yourself inside the immense wall surrounding the Cosmodrome. As you crawl your way out of the cavernous structure, you notice something familiar in the distance: the Splicers' Siege Engine! (...) This would be such an amazing twist on how we play raids! Every week, you get a new rotation of encounters, with loot respective of each encounters' locations. You could have a normal version and a hard mode version, with better loot(like the Hard Mode WotM weapons, for exemple). There would be a need for the devs to tweek each encounter from D1 raids so they can work in D2, or course, but I'm leaving the specifics to them since I'm not a game designer. But just being able to travel through different raids by doing random encounters would be so entertaining! TLDR: Raid Fiesta would be trucking cool. Raiding by doing random encounters from past raids, on a weekly rotation. Edit: this isn't meant to replace regular raids as new content. It's simply another raid playlist idea (like you have Mayhem and Control, etc. in pvp). Some people seem to mistakingly take this as a replacement for upcoming release. It's not. I definitely want new original content over this. Also, thank you for the feedback. [link] [comments] |
Saladin should have an amour engram and a weapon engram for tokens. Posted: 04 Aug 2021 08:51 PM PDT Just spent over 1000 token chasing that Riiswalker god roll and 90% of my tokens turned into amour. Please bungo. [link] [comments] |
Mayhem is amazing for those who usually don’t enjoy The Crucible Posted: 04 Aug 2021 05:57 PM PDT Having never been able to "git gud", not worrying about aim and just being able to spam supers has been amazingly fun. As a returning Destiny player who always hates crucible grinding I've had a blast this morning! I've never played crucible long than I've had to, but I've been enjoying it all morning. Also got A but chunk of my witherhoard guardian kills out of the way, and as an added bonus, git my KD ratio up a bit. [link] [comments] |
Why does the Vex Simulation take place at night? Posted: 04 Aug 2021 03:28 PM PDT |
Master VOG on LFG is Something Else Posted: 04 Aug 2021 12:59 PM PDT I haven't touched Master VOG yet because there's not really been anything I've wanted to run it for and I've been burned out on raids in general (namely due to poor RNG), but seeing as today was for Timelost Fatebringer I figure I would give it a go (ended up getting a pretty bad roll at the end of it all, so that's great) after we managed to grab a checkpoint. Having been on the receiving end of "Must have gjallarhorn" posts way back when to Crota's End, I didn't specify any sort of gear/level requirements to fill the remaining 3 slots at around 1338 or higher (the lowest of me and my friends being 1338 as well). After a few failed attempts a couple people leave, so we cycle in some new ones and a lot more failed attempts taking us up to almost an hour. Eventually we call it quits for that team and try again finding all new people. This time around, I reluctantly bring myself to ask for 1341+ in the LFG post (I felt especially guilty about this considering one of my friends is below this). But within 3 attempts (10 minutes), we beat it. Maybe I just need to git gud and be able to make up for other people, but it feels like you really need to be picky on LFG. I hate the idea of having to kick/avoid people because they don't have double slugs, or because they haven't grinded enough bounties but it seems like that's just the way this raid mode has to be as much as I would love to give less hardcore players a chance. In the end I don't think Master VOG is too hard by any means, but for LFG players such as myself and many others, you have to be a lot more careful with who you let in your fireteam. Personally I don't feel great about it, but I also understand there isn't really a solution without making raids too easy again. Sorry if this is a whiny post or viewed as low effort, I just wanted to share my worries of LFG becoming more toxic and elitist in the near future. [link] [comments] |
is it weird that ascendant shards and prisms are less valuable to me than enhancement cores?? Posted: 04 Aug 2021 12:31 AM PDT maybe I just masterwork too many weapons :shrug: It would be nice if there was some sort of way to actually hard farm them. I know there is gunsmith bounties, and levelling valour and infamy give you a fair bit, and the solstice event gave you cores in chests. But if there was an actual way of hard farming them until the cows come home i'd be all ears [link] [comments] |
My Destiny 2 First Impressions as a WoW Refugee Posted: 04 Aug 2021 10:28 PM PDT What's it like for a new player to play what is likely your favorite yet most hated game? Well I'm a long time MMO and FPS player and overall solid children's videogame enthusiast and let me tell you brother. I'm on a quest to find my next game after quitting WoW and went into Destiny expecting nothing, having read nothing, and having plenty of time during a seemingly endless lockdown. All I knew was that it was a looter shooter made by Bungie — the studio that made a soundtrack so good it even made choir kids cool for a fleeting moment in history when they sang it in high-school bathrooms. I have several pages of thoughts that I don't think anyone wants to hear but I know the world needs to hear anyways: COMBAT The reason why everyone probably plays
Treading molasses
The other reason why you probably play
Goons
Ability mismash
NARRATIVE It's bad
Vogon poetry
PROGRESSION AND MISSION DESIGN It's the male fantasy, and it's disgusting
I'm on a cliff overlooking the abyss and Bungie's standing suspiciously behind me. Oh no, I'm falling.
TUTORIALIZATION Why would we teach you anything? We a school or something, bro?
Step-bro I'm stuck
PVP AND OTHER STUFF A heinous crime against humanity
UI but like smooth jazz
Asociality
Git gud
OVERALL THOUGHTS If we ignore the "tutorial" and the "story", the first 18-or-so hours was some of the most fun I've ever had in a game. It combined unfairly good gunplay with a stream of varied objectives, environments, enemies, and guns where you were always about to complete some objective and see something new. But after beating the campaign, I was suddenly and unceremoniously thrown to the wolves. The wolves in this case being a basically unexplained checklist of disparate objectives, none of which seemed quick enough to delay the impending realization that this game was just a grind (it always was) and that I'd have to do a whole lot of work before I got to keep enjoying it. I was given a chance to quit and so I did. It was déjà vu. I'd experienced the exact same thing in Warframe. Such a poor narrative and a non-casual-friendly content structure is definitely not what I'd expected from the developers of Halo, but I can definitely still see why you guys like it. It's just not for me unless they rework the content and narrative into a package that has at least some level of coherence. I need a bit more foreplay before Bungie pulls out their big, girthy grind. [link] [comments] |
Give the Nightfall weapon as the weekly powerful reward Posted: 04 Aug 2021 07:59 AM PDT Congratulations to my fellow Guardians who have the time or skill or teammates that let them go on GM streaks and reap the rewards they rightly deserve. The most I can usually muster is going in at Hero level with the rare foray into Legend when my kids are feeling peaceful. And in there, I've gone on droughts as long as 17 Nightfalls before getting a weapon drop. The only Plug One I have came from the weekly challenge and I still haven't seen the Uzume at all. I don't want to mess with people's pinnacle drops, but a guaranteed weapon for the powerful reward could help a lot with the frustration of the grind. Think of it like the End Game bounty for Trials. You can go in, do your three runs on Adept and get a shot at a decent weapon even if PvE isn't your thing. [link] [comments] |
I did something horrible in 3v3 and had to watch it, now I’m questioning my own humanity. Posted: 04 Aug 2021 12:45 PM PDT They T-bagged. Me. I had to. They had it coming.. But in the end, was it worth it? I was running Witherhoard with TT Nightstalker. While running around the map I thought to myself, "Hey, hunter tether slows and weakens enemies right? What were to happen if I used it with witherhoard?" I usually NEVER use Deadfall Anchor outside of using them as traps to disable an enemy roaming super. But then a sensation came over me. They T-bagged me. They bagged me two matches before, and won those matches. They sat in front of my ghost and mocked it with their twirling Last Words and repeated crouching and emotes. So I switched to the most toxic pvp weapon I knew. They deserve it, they had it coming. And they were all huddled up in a corner, perfect for a Deadfall Anchor and further itching me to do it. I NEEDED to do it. The blight puddles.. They were stuck.. The hunter tether slowed them and weakened them, and they couldn't escape from the witherhoard. I think they were able to res their warlock, but that only made it worse. They all died.. The increased damage from the tether killed all three of them… They all melted… They couldn't get away because they were slowed. They just had to stand there and slowly die, and I had to watch as the rest of my fireteam jumped in and brutally savage the titan and hunter to finish the job. I watched in horror from what I've just done, the screaming in agony from a slow and painful death, the desperate crawling and writhing from the witherhoard puddles just before my team gunned them down like animals. This didn't feel right, it felt wrong. I feel like my hands are dirty. Soiled. Soiled in the blood of a thousand screaming guardians dying for the Traveler. What have I done? Was my revenge worth it? I won, but at what cost? Am I a man, or a monster? [link] [comments] |
Stingray errors on XBox- can't log in? Posted: 04 Aug 2021 10:37 AM PDT |
I've discovered Destiny 2's built in Auto-Run. [Destiny 2 PC] Posted: 04 Aug 2021 06:50 PM PDT I've seen this question asked a lot before with no actual legitimate answer. Is there Auto-Run in Destiny 2? Well, there is! Destiny 2 does actually have Auto-Run built in, Bungie just hasn't documented it at all. I discovered this be accident when it conflicted with my key binds as a left handed gamer. You can see my detailed binding and write-up at this link: https://imgur.com/a/0TuNX3Z With that out of the way, here is how to activate Auto-Run: By holding SHIFT + KP8, your guardian will run forward. If you release SHIFT first, and then KP8 second, your guardian will now Auto-Run forward until you complete this key sequence again or use what ever key you've bound to forward movement. Look at that! Built in Auto-Run in Destiny 2 and I discovered it. [link] [comments] |
Posted: 04 Aug 2021 10:25 AM PDT How is this not talked more? The collection tab is basically useless, more and more loot comes out but no new space is ever given. P.D: Put flavor text back into the gun UI. We get it the guns have random rolls... [link] [comments] |
Let us buy Upgrade Modules from Orbit or via the Destiny 2 app. Posted: 04 Aug 2021 01:53 AM PDT |
Arcstriders can spam Skip Grenades with a Impulse Recycler build! Posted: 04 Aug 2021 04:21 PM PDT Video: Arcstrider Hunter Build Hey, guardians! So I'm usually a person who likes to try out the different seasonal stuff within the game and just recently I stumbled across how amazingly good Impulse Recycler (IR) is with Shinobu's Vow (SV). Basically both IR and SV grant grenade energy back on grenade kills (SV grants specifically for skip and gives you another stack) and these combined give you around a staggering 60% energy per grenade kill. If you use this in dense areas I guarantee you that you will have an amazing build with lots of potential. You can even take it a step further and slap on some discipline mods for faster grenade recharge as well as Ashes to Assets (which is a 1 power cost mod this season) for a really fast recharging super. But wait there's more! You can also take it a step further and use Traveller's Chosen to quickly recharge your grenade again in case you're a few seconds away from it. Try it out in override, strikes or even gambit and let me know how you like it! [link] [comments] |
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