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    Wednesday, August 4, 2021

    Destiny Daily Questions [2021-08-05]

    Destiny Daily Questions [2021-08-05]


    Daily Questions [2021-08-05]

    Posted: 04 Aug 2021 08:00 PM PDT

    New player? Please read the New Light Guide & Gameplay Guide

    Want to buy the DLC? Beyond Light Guide

    Returning and not sure what was vaulted? Destiny Content Vault: Year 4

    Unsure what you need to pay for and what's free? Check out the Season of the Splicer Calendar

    Top Known Issues List by Bungie


    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    We also have a nice collection of useful resources below "Useful links" in the sidebar / top menu.

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Some new PvP info - Joe Blackburn Twitter

    Posted: 04 Aug 2021 09:06 AM PDT

    https://twitter.com/joegoroth/status/1422951516562886657

    • More info 24th Aug
    • S16 - 2 Older Maps
    • S17 - 1 New Map
    • S18 - Reprised Older Map
    • New Modes?
    • Rift?
    submitted by /u/wsscrows
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    Towerthought: When Salvation's Grip gets catalyst, it's gonna be the most tedious catalyst in the game

    Posted: 04 Aug 2021 06:14 PM PDT

    Seriously, that thing can't kill even if it wanted to. I am not looking forward to 700 kills with ice cube dispenser.

    submitted by /u/NeonAttak
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    Bungie has 98 openings on their website, and you should take a look

    Posted: 04 Aug 2021 10:27 AM PDT

    If you have some ideas, think you could do something better, want to work for your favourite video game etc then seriously please go apply. Some of you might get a reality check about how "great" your ideas are, but also some of you really do have great ideas and should consider it. Either way it won't hurt you to take a look and apply but it might get you a sweet new job, so here is a link take a look and shoot your shot.

    - Edit, I have 0 affiliation with bungie either directly or indirectly.

    - Edit, wow I assumed this would only be a few people and I talking about how we wish we could work for Bungie, but this really blew up big, to those applying, good luck and I wish you the best, to those who are just enjoying some good natured humuor thank you for being here, and for the rest, thank you for keeping it so civil.

    submitted by /u/Trictities2012
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    This post is for every player on LFG asking for GM NF 1340+

    Posted: 04 Aug 2021 03:45 AM PDT

    I see so many fireteams on LFG that ask for guardians with 1340+ light for a GM NF

    I hope you realize that GM NF are capped at 1335 due to contest mode and the power level is the same during the nightfall for a 1345 player and a 1335 player

    I had so many instances where I joined a team like that and immediately got kicked for being 1338 because "that's too low for a GM NF" which annoys me to no end

    Edit: making your own post is of course ideal but can't help cases where no one joins your post, at that point you will need to actively search for a team at LFG

    Edit 2: SO MANY COMMENTS I WANNA READ THEM ALL

    submitted by /u/TomerChan
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    Short GM Nightfall Guides Complete Edition: How to beat EVERY SINGLE Season 14 GRANDMASTER NIGHTFALL each explained in 5-8 minutes!

    Posted: 04 Aug 2021 10:33 AM PDT

    Hello for the final time this season!

    For the next 3 weeks, all 6 grandmaster nightfalls are available for the taking. I've put together a comprehensive set a videos here to assist you in your completions of these so you can walk out of season 14 as a gilded conqueror!

    The first guide I have for you is a high-level comprehensive guide that takes you through the pain-points of each grandmaster, and also provides informations on champion types, shields, and recommended loadouts! If all you need is a refresher, this guide is your best friend!

    FULL SEASON 14 CONQUEROR GUIDE (9 minutes): https://youtu.be/lbQjVoJ55_8

    If you need more information on a specific grandmaster, here are individual short guide videos for each one!

    Glassway (8 minutes): https://youtu.be/9kOTv3BdnPk

    Insight Terminus (5 minutes): https://youtu.be/hDYP-aMKADg

    Fallen Saber (6 minutes): https://youtu.be/zG_ChKGQX7o

    Inverted Spire (5 minutes): https://youtu.be/gremuvLUXAc

    Warden Of Nothing (6 minutes): https://youtu.be/n2PC5aGqRRs

    The Disgraced (6 minutes): https://youtu.be/zxQ-9u7ERPw

    Hopefully this helps! Its been a pleasure assisting you with your grandmaster nightfall completions this season. Thank you so much for all the kind hearted comments on these threads. I'm very thankful to have your appreciation for these guides.

    Best of luck and as always, drop any questions below!

    Until next time!

    Mactics

    submitted by /u/MacticsG1
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    Gambit getting some Joe update love too

    Posted: 04 Aug 2021 11:17 AM PDT

    https://twitter.com/joegoroth/status/1422983330375426048

    Re Gambit: Didn't want to derail that thread.

    Long Term, we want to get people working on new maps.

    Currently we are playtesting all up gambit foundation changes for s16. Focusing on Heavy Ammo econ, primeval fight, invasion cadence/power, and more.

    submitted by /u/MisterWoodhouse
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    I turned my favorite Warlock bond into a wedding ring.

    Posted: 04 Aug 2021 12:04 PM PDT

    Some of you might remember seeing a "ghost" engagement ring that I gave to my fiance last year. With such a cool ring, I needed something that would be comparable. As a Warlock main since D1, what better way to do that than turn a Warlock bond into my wedding ring (pics on her Twitter). The Voidwalker's Bond was my favorite bond in D1. Now I can wear it in IRL. Big shout out to Goldsmith Jewelry Shoppe in Orlando for the design and custom work. These guys are great!

    https://twitter.com/Awoken_Queen/status/1422983433224081411?s=19

    submitted by /u/doctorphil784
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    i’m very grateful bungie supports third-party applications, such as DIM

    Posted: 04 Aug 2021 02:29 PM PDT

    even considering they have their own app, they still publicly support the aforementioned applications.

    even in-game they plug it, i can imagine the developers of these websites feel like their work is paying off even more when bungie advertises them.

    that's it

    submitted by /u/temporalturkey
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    Flinch Explained In-depth (High caliber/Explosive rounds) (From the perspective of sniping)

    Posted: 04 Aug 2021 11:29 AM PDT

    Flinch is a somewhat complicated attribute both for the weapon dealing flinch and also the weapon receiving flinch. Weapons dealing flinch are affected primarily by damage (per shot), high caliber rounds, explosive payload, and timed payload. Weapon receiving flinches is affected by the unflinching mods and hidden values for each weapon (think cloud strike vs. frozen orbit). As well as no distractions.

    I will probably do a follow up post about hidden flinch values between different snipers. But as a brief explanation of how data was collected, my friend shot me repeatedly in the same place with different weapons (fate bringer, ace of spades, palindrome) while I aimed at the same place on him. And measured pixels from where I was aimed to "peak" of flinch. Here's what I found:

    High caliber rounds increase flinch by ~6.5%

    Explosive Rounds/Timed Payload increases flinch by ~35.5% (Note: Flinches horizontally, significantly brighter flashes)

    Unflinching Perks/mods (Raw images https://imgur.com/a/xLq7bTM).Unflinching mod is a 20% reduction, Unflinching mod x2 is a 25% reduction (SHOULD be 35% reduction but in practice its not)

    No distractions is a ~30-35% reduction

    Note: total duration of the flinch is only affected by Time payload. That means flinch stat, mods, high Cal, explosive rounds etc. does NOT affect duration.

    Summary, explosive rounds are busted, extremely strong all around. No distractions is extremely strong, better than stacking unflinching mods.

    -----------------------------------------------------------------------------------------------------------------------------------------------------

    Baseline 152 151

    Baseline Unflinching x1 123 123

    Baseline Unflinching x2 114 112

    No distractions 108 101

    No distractions Unflinching x1 76 76

    No distractions Unflinching x2 71 70

    -----------------------------------------------------------------------------------------------------------------------------------------------------

    Images Here: https://imgur.com/gallery/ThaGAbc

    Baseline pali flinched ~155 pixels

    Ace of Spades (High Caliber Rounds) ~165 pixels

    Fatebringer (Explosive Rounds) ~210 pixels

    submitted by /u/Shrimp276
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    Adept "Little Ones"?

    Posted: 04 Aug 2021 10:57 AM PDT

    I would really like to see Bungie add an "Adept Little Ones" mod or something similar to the game.

    After getting Timelost Fatebringer last night, the "adept" version of my favorite gun, I realized there isn't really an adept mod that I want to put on it. It's going to use minor spec due to already having a mag perk and a reload buff.

    In GMs and other challenging endgame PvE, certain primary weapons are painful to use even on red bars. I know this will be addressed via a buff to scouts and handcannons next season.. but I think an adept little ones mod or something similar will help alleviate this issue where it persists the most; endgame activities where these mods are earned anyway.

    Even if it were a small bump, such as 10% (spec mods are currently 7.5% iirc) it would still give that little satisfaction that comes with slotting an adept mod into an adept weapon. Or, include majors on it as well for when our primary is used to stun them.

    • A Guardian who wants to have a reason to use an adept mod on all of his adept weapons.
    submitted by /u/fearghail281
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    Bungie, I am begging you to add a way into the game for us to exchange higher end materials for enhancement cores that doesn't involve us upgrading armour to 8 energy just to dismantle it.

    Posted: 04 Aug 2021 05:24 AM PDT

    I know this maybe doesn't affect the entire community but personally I have 10 shards on each character + 50 prisms and my postmaster is full of them too yet I have 13 enhancement cores.

    Would it really be that game breaking to allow us to somehow exchange/ dismantle shards and prisms for cores? Again, personally I have no interest in running countless 1280 nightfalls for cores because like most people I'd prefer to either be doing raids, grandmasters or something I want to actually do.

    submitted by /u/old-skool-bro
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    A raid Gauntlet mode with a combination of different encounters from all the raids would be amazing!

    Posted: 04 Aug 2021 05:06 AM PDT

    Your Fireteam lands on the Dreadnought. You are at the portal opening part of King's Fall, the very start of the raid. You complete the encounter, cross the ascendant portal...

    And suddenly

    You are in the Dreaming City, underneath the long bridge, on your way to the second encounter of the Last Wish raid, Shuro Chi. Right after you beat her, you see a Vex portal transmating, opening up to the team.

    You cross the portal

    You find yourself inside the immense wall surrounding the Cosmodrome. As you crawl your way out of the cavernous structure, you notice something familiar in the distance: the Splicers' Siege Engine!

    (...)

    This would be such an amazing twist on how we play raids! Every week, you get a new rotation of encounters, with loot respective of each encounters' locations. You could have a normal version and a hard mode version, with better loot(like the Hard Mode WotM weapons, for exemple). There would be a need for the devs to tweek each encounter from D1 raids so they can work in D2, or course, but I'm leaving the specifics to them since I'm not a game designer. But just being able to travel through different raids by doing random encounters would be so entertaining!

    TLDR: Raid Fiesta would be trucking cool. Raiding by doing random encounters from past raids, on a weekly rotation.

    Edit: this isn't meant to replace regular raids as new content. It's simply another raid playlist idea (like you have Mayhem and Control, etc. in pvp). Some people seem to mistakingly take this as a replacement for upcoming release. It's not. I definitely want new original content over this. Also, thank you for the feedback.

    submitted by /u/RealLordFluffyButt
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    Saladin should have an amour engram and a weapon engram for tokens.

    Posted: 04 Aug 2021 08:51 PM PDT

    Just spent over 1000 token chasing that Riiswalker god roll and 90% of my tokens turned into amour. Please bungo.

    submitted by /u/Prince_V
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    Mayhem is amazing for those who usually don’t enjoy The Crucible

    Posted: 04 Aug 2021 05:57 PM PDT

    Having never been able to "git gud", not worrying about aim and just being able to spam supers has been amazingly fun.

    As a returning Destiny player who always hates crucible grinding I've had a blast this morning! I've never played crucible long than I've had to, but I've been enjoying it all morning. Also got A but chunk of my witherhoard guardian kills out of the way, and as an added bonus, git my KD ratio up a bit.

    submitted by /u/LostInInaka
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    Why does the Vex Simulation take place at night?

    Posted: 04 Aug 2021 03:28 PM PDT

    Because they can't simulate the Light…

    submitted by /u/CivEngineeer
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    Master VOG on LFG is Something Else

    Posted: 04 Aug 2021 12:59 PM PDT

    I haven't touched Master VOG yet because there's not really been anything I've wanted to run it for and I've been burned out on raids in general (namely due to poor RNG), but seeing as today was for Timelost Fatebringer I figure I would give it a go (ended up getting a pretty bad roll at the end of it all, so that's great) after we managed to grab a checkpoint.

    Having been on the receiving end of "Must have gjallarhorn" posts way back when to Crota's End, I didn't specify any sort of gear/level requirements to fill the remaining 3 slots at around 1338 or higher (the lowest of me and my friends being 1338 as well). After a few failed attempts a couple people leave, so we cycle in some new ones and a lot more failed attempts taking us up to almost an hour. Eventually we call it quits for that team and try again finding all new people.

    This time around, I reluctantly bring myself to ask for 1341+ in the LFG post (I felt especially guilty about this considering one of my friends is below this). But within 3 attempts (10 minutes), we beat it. Maybe I just need to git gud and be able to make up for other people, but it feels like you really need to be picky on LFG. I hate the idea of having to kick/avoid people because they don't have double slugs, or because they haven't grinded enough bounties but it seems like that's just the way this raid mode has to be as much as I would love to give less hardcore players a chance.

    In the end I don't think Master VOG is too hard by any means, but for LFG players such as myself and many others, you have to be a lot more careful with who you let in your fireteam. Personally I don't feel great about it, but I also understand there isn't really a solution without making raids too easy again.

    Sorry if this is a whiny post or viewed as low effort, I just wanted to share my worries of LFG becoming more toxic and elitist in the near future.

    submitted by /u/tlo_stephen
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    is it weird that ascendant shards and prisms are less valuable to me than enhancement cores??

    Posted: 04 Aug 2021 12:31 AM PDT

    maybe I just masterwork too many weapons :shrug:

    It would be nice if there was some sort of way to actually hard farm them. I know there is gunsmith bounties, and levelling valour and infamy give you a fair bit, and the solstice event gave you cores in chests. But if there was an actual way of hard farming them until the cows come home i'd be all ears

    submitted by /u/twigglecherry
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    My Destiny 2 First Impressions as a WoW Refugee

    Posted: 04 Aug 2021 10:28 PM PDT

    What's it like for a new player to play what is likely your favorite yet most hated game? Well I'm a long time MMO and FPS player and overall solid children's videogame enthusiast and let me tell you brother.

    I'm on a quest to find my next game after quitting WoW and went into Destiny expecting nothing, having read nothing, and having plenty of time during a seemingly endless lockdown. All I knew was that it was a looter shooter made by Bungie — the studio that made a soundtrack so good it even made choir kids cool for a fleeting moment in history when they sang it in high-school bathrooms.

    I have several pages of thoughts that I don't think anyone wants to hear but I know the world needs to hear anyways:

    COMBAT

    The reason why everyone probably plays

    • The gunplay in this game is second to none. It's better than porn. Everything from the sounds, recoil, reloads and little hand sway movements to enemy ragdolling and on-hit visual effects feel perfect on most guns.
    • The only exceptions are some of the pulse rifles and snipers that had pretty muted sound effects and lacked the oomph of something like a hand cannon or nade launcher. The snipers also handle awfully compared to every other FPS with their weird sway when scoping in (which I imagine is for the sake of PVP balance at the expense of PVE). Had the same problem in all the Halo games.

    Treading molasses

    • Melee was far less satisfying. The animations themselves, plus the auto-lunging towards enemies felt great. It's just that my dodge cooldown was so long that when I tried to make my way to the next enemy, it felt like I was in one of those dreams where you keep running but get nowhere.
    • It's also weird that this game, with its godlike gunplay, has such an absurdly clunky dash. Not only does it lock you into the animation, it gives you a scenic 3rd person view to enjoy watching yourself be stuck in an animation mid-combat. No idea why that's the case, just breaks the flow of combat for me. I like the fact that it's used to reload if you have the talent thing, just like McCree's dash in Overwatch, but I still hated using it every time.
    • More generally, I was constantly wishing for mobility options that would add more skill expression to combat and exploration. That itch was kind of scratched only when I happened to figure out how to swap out my jump for the one that gives you more air control.
    • The low-gravity Halo jump that takes control away from you for a second or two was only fun in PVP back in the day because it created a lot of chaotic aerial duels and drive by kills. Not the case in PVE. But I guess I've been forever deflowered after Warframe showed me what movement could be like in a looter shooter.

    The other reason why you probably play

    • I had so much fun breaking the Geneva Convention with the electric smg exotic and, knowing nothing at all, I'm willing to bet that unlocking and trying new exotics is a huge part of the core experience for most players. Having such a deterministic way of grinding legendaries is such a breath of fresh air amidst all the randomness in other looters and MMOs.
    • It's too bad that the other two exotics that I got from early quests (a burst-fire rifle and a shotgun) seemed about as useful as a hog roast at a Bar Mitzva by comparison. I didn't even know what the rifle did for a solid 40 min of using it because the black orb thing and the shots it fires aren't exactly easy to spot in the middle of a firefight.
    • Doing the quests for them felt like a waste of time and I probably would've enjoyed seeing my quest log dumped with all those exotic quests had my first few all been fun to use. As a casual player just testing the waters, I wasn't bothered to google which ones I should actually do.

    Goons

    • I liked the small amount of combat puzzling you had to do with the buffers, invisible guys, stacks of enemies, and suicide bombers. It was engaging enough without requiring the constant focus of something like Doom Eternal.
    • Some of the enemies also weren't that satisfying to precision kill (fallen, maybe? plus one of the other ones), which is a big missed opportunity when Vex (?) have their heads pop off and the machine guys explode if you hit their core
    • When I started doing some of the harder content, the elemental shields felt like I was being punished for using the guns I liked. I know it's meant to encourage you to adjust your build for specific encounters and leverage a greater variety of weapons, but that kind of lock-and-key solution is a lot less satisfying than ones where you have a lot more agency in the moment – like aiming for a specific weak spot or picking the right target at the right time.
    • I also hated the enemies with the rotating shields that forced you to slowly merry-go-round around them. I hate shields. They're always in the way of heads and that's unacceptable.

    Ability mismash

    • Watching a nade send a huge pack of enemies flying and then triggering my absurdly satisfying one-shot fire gun thing ability is what I play games for.
    • On the other hand, the rest of my hunter abilities were far less interesting and didn't seem to synergize at all with each other.
    • The cooldowns were also incredibly long at the start and it didn't help that it took my few braincells quite literally 20 hours to figure out that you could add mods to substantially reduce them.
    • In terms of stasis abilities, they weren't exactly what I'd call enticing. I mean it's aoe with cc 1, aoe with cc 2, aoe with cc 3, and a dash that doesn't do anything interesting (as far as I'm aware). I also still don't know how the shuriken thing works because it's not immediately clear from just using it and reading things is hard.

    NARRATIVE

    It's bad

    • I was surprised by how bad the narrative was by Bungie standards. It was clearly axed to get new players like me into the endgame faster, and boy were its guts hanging out for all to see.
    • Here's what I know after having watched all the cutscenes presented to me:
      • Darkness is bad. Light is good. There's a bad guy that wanted to use the Darkness for revenge against someone. I killed her after a power up moment and then decided to risk taking in the Darkness for seemingly no reason. My companion, who's apparently been on hundreds of adventures with me and verbally jerks me off like I'm some kind of gigachad world-saver genius, was spooked by the mere thought. I thought shit would get real and I'd have to fight against the Darkness, but then absolutely nothing happened. Guess I'm a super special guy that saved the galaxy and now we get to live happily ever after.
    • And here's what I don't know:
      • Who I am; what I'm doing; who any of these people are; who or what I'm fighting for; what I'm fighting against and why I'm fighting against it; what my opposition is fighting for; why I should be scared of the Darkness that seemingly has no adverse effects or this pathetic villain that hasn't done anything of note; and who there's left to fight after I've killed her.
    • To say that this isn't even a remotely functional narrative is a gross understatement. And that's depressing because I can tell there's clearly a lot of production value in it, plus the environments and skyboxes are so stunning (as is to be expected from Bungie) that I wish there was a cohesive narrative that took me through the setting properly.
    • Surprisingly, I also didn't see too many moments celebrating the beautiful skyboxes with a crescendoing Halo-esque score. I was a bit disappointed with that.

    Vogon poetry

    • This is also some of the most boring dialogue I've ever heard. Basically just information dumps with no personality, drama, or humour. They just lecture you for like 5 minutes straight about stuff that has the gall to not even explain what's going on. It's like all the characters are just gatekeeping nerds flaunting their knowledge of the lore, namedropping and talking about that one time that one Midichlorian did that one thing.
    • The commander guy is an especially bad example. He has 0 personality. I bet his folder in Bungies engine is called Default_paragon_commander_man_v48.
    • Plus, there was that one time I landed in Europa (I think) and I just had to watch some NPCs talk about random crap for literally 10 minutes. I thought I had to listen to all of it to progress since it was part of a main story objective, so I just went around pressing all the E prompts until there were about 7 of them overlapping for an incomprehensible clusterfuck of noise. That was the most enjoyable moment I had throughout the narrative. Solid.
    • Some of the strikes had some semi-interesting dialogue but it didn't understand much of it. I think I heard the guy from Firefly/Castle, but even then it seemed like he was reading lines without any kind of opportunity to add some personality or tension into the fray.
    • Since I was clearly thrown into a world socially inept geeks, of course nobody ever thought to introduce me to anyone people at the party. I'm pretty sure the first time I met the Gambit bounty guy in the Tower he said nothing and just gave me an objective. The second time, he just randomly said something along the lines of "hey stasis and rocket launchers, never thought of that". Cool.

    PROGRESSION AND MISSION DESIGN

    It's the male fantasy, and it's disgusting

    • For the first 18ish hours, the constant stream of new objectives, enemies, environments, and loot was better than heroin. I can't stress enough how great it felt that everything I did contributed to some sort of bounty, patrol, public event, quest, exotic quest, achievement, seasonal achievement, weekly, battle pass level, or reputation level.
    • It was some of the best 18 hours I've ever experienced in any videogame despite the complete lack of a functional narrative.

    I'm on a cliff overlooking the abyss and Bungie's standing suspiciously behind me. Oh no, I'm falling.

    • After I finished the campaign and hit 1260, Bungie decided it was time for the fun to stop (as is tradition when trying to enjoy a looter). At this point, I had run out of clear, easily achievable objectives and it seemed like the entire game was suddenly dumped on me with the expectation that I now cared enough about the game that I'd go out of my way to find out what to do. Spoiler: I didn't.
    • Here's a list of stuff I did:
      • I got a 5-step quest for all the different content types, played a bit of crucible to get to step 3 and then realized it would take three lifetimes to complete the last two steps. I couldn't even find queues for Gambit.
      • I also got a bunch of exotic quests that seemed like they would take eons and I wasn't sure if they'd reward interesting exotics so I wasn't bothered to start any of them.
      • I did the Solstice quest and queued for a couple Solstice runs, got the armour, googled how to upgrade it, upgraded it while doing all the other stuff I mentioned here and then lamented at the fact that there was no reason for me to put on any other gear for the foreseeable future so new drops would now be completely worthless.
      • I accepted some bounties and did a few strikes and nightfall strikes – the latter of which is found under the dictionary entry for dopaminergic because of how fun it is to watch all the points rack up. But then I kept getting the same ones over and over again through matchmaking and I wasn't getting any better gear, so I stopped after I finished my bounties and weeklies. The gear part really, really dented any motivation I had to keep playing. It felt completely pointless. Otherwise, I would've at least kept playing to finish my Stasis class quest.
      • I went over to the HELM place because of a quest, got an artifact and did some stuff with engrams to finish the quest (not exactly sure how all that worked but hey at least I accomplished something and got my power level up to 1266).
      • I'd already done a bunch of Europa open-world events during the campaign so the thought of doing 8 more bounties for the sabotage thing (as part of the Europa campaign) wasn't exactly top of mind. I ended up biting the bullet and doing them anyways but ran out of bounties for the day before I could finish it.
      • Then I looked through all the menus and content types and discovered the existence of mods and class customization for the first time. I tinkered a bit with both and, at least from what I saw, the (mostly) horizontal progression associated with classes seems pretty uninteresting compared to the talent trees on offer in every other game.
      • After that, I found out that dungeons exist, tried the dungeon where you have to kill captains and then dunk the light or dark things into the corresponding pillars, and then left after dying to seemingly unavoidable aoe from the captains during the boss fight. Probably would've been fun with other players, better gear, and at least some semblance of skill, but unfortunately it wasn't for me at this stage.
      • I queued up a crucible, got into a match with no other players, waited it out until the end of the match, did one last look through all the menus looking for something that I could accomplish in a reasonable amount of time, and then quit the game to start installing Borderlands 3.
    • In sum, the true nature of the checklist grind was revealed before I was invested and knew what to do, and I was given a deadly window of opportunity to reconsider whether I wanted to truly commit to the game. The exact same thing happened in Warframe and it's too bad because I really, really enjoyed the first 18 hours and I'm sure some of the legacy content I saw in the menus must have a bunch of content I would've enjoyed.

    TUTORIALIZATION

    Why would we teach you anything? We a school or something, bro?

    • The campaign taught me so much I even had to go to the controls window to know what keybinding my abilities were on (also, why are they on x, f, and v – the few bindings that are basically never used in any other game?).
    • It never told me that mods existed and it's pretty hard to find out because you have to click details to see them. Needless to say, 'details' usually means nice-to-have information, not information that you absolutely need to play the game properly.
    • I'd also somehow unlocked all the Hunter subclasses, which felt pretty disappointing because they would've made for some decent objectives to chase. I'm pretty sure I wasn't ever shown that you could swap between them or that there was a talent tree hidden if you clicked details.
    • I can't imagine what it'd be like for someone who doesn't have 15 years of experience with MMOs and FPS games and isn't a self-professed genius enjoyer of children's entertainment products.

    Step-bro I'm stuck

    • I got stuck at the very start when the screen blacked out and I found myself locked into a room with enemies trying to shoot me from outside. I thought it bugged out, restarted and redid the mission, and ended up stuck in the room again. I then fast travelled out and I guess that's what you were supposed to do?
    • Right after that I got a quest that didn't really say what I had to do, there was just an objective marker on top of a silo. I thought it was bugged because I didn't know what Lost Sectors were and, looking at the map, it seemed like the path it wanted me to take led nowhere.
    • I tried to get up there a few times unsuccessfully, googled what you were supposed to do and then figured out that I had a double jump. I don't know if I either didn't have a double jump before this part of the game or if I'd somehow just never held down the jump button (as opposed to just tapping it).

    PVP AND OTHER STUFF

    A heinous crime against humanity

    • I hate how you can't take shortcuts or double jump in the Tower. It makes navigating it an absolute chore. You might think sounds like a nitpick but it was actually a pretty big deal for me when I was constantly expected to run through it.

    UI but like smooth jazz

    • The UI animations and sound effects are some of the best I've ever seen. Equipping new gear, completing bounties/achievements, finishing events, and levelling up felt fantastic. Everything is so smooth. Not much to say other than good job UI/UX guys.

    Asociality

    • This game seems like it'd be a lot of fun with friends, I could imagine myself doing some of the tougher challenges and grinds if I had someone to share the suffering with. Too bad none of my friends wanted to play with me.
    • But as it stands, I was never given a reason to party up or talk with anyone. Strikes are way too easy to require any sort of communication and all the open-world content has it's progress shared without the need to party up.
    • There was one time when I was stuck on the first Hunter Lost Sector quest and some guy shot at me and crouch spammed next to a chest as I looked his way. I went there, got the chest, and crouch spammed as he crouch spammed. Then we went our separate ways. That was cool.

    Git gud

    • I had mixed feelings about the Crucible. I struggled to get queues for anything other than conquest, which I feel is probably because it's late in the season and I'm in OCE. But I also feel like it's the inevitable result of splitting the playerbase with that many queues.
    • As for the actual gameplay side of PVP, it was alright but felt like it had pretty big barriers to entry. For one, visual clarity is a real problem with all the environmental clutter and bloom (from sunlight) on maps. Then there's the fact that 3v3 and 6v6 game modes aren't exactly forgiving when such low player counts on maps exacerbate skill differences and there doesn't seem to be any kind of mmr-based matchmaking.
    • I kept insta-dying from random angles since I didn't know the maps or abilities, which isn't exactly surprising. But I feel like the map design kind of worsened it because it seemed like every peek had about 5 different angles that enemies could come from and spawns were constantly flipping as points changed sides every 10 seconds.
    • For the longest time I was wondering why it took like 4-5 Hand Cannon headshots to kill anyone while I was dying to 2-3. I thought I was just awful (I am but that's not the point) and they were actually hitting me the same number of times, until I discovered that mods existed and gear actually mattered.
    • After that I kind of lost motivation to play until I'd at least get some gear and learn which mods to use. I don't know why a casual PVP mode in an FPS would have any gear differences at all (especially when it says it's scaled), but I guess it does.
    • It also seemed like there were some hitreg or connection issues because I traded with enemies in 1v1s at least 3 times per game (I even got melee'd after they died like 4 times). Maybe that was on my end, though.

    OVERALL THOUGHTS

    If we ignore the "tutorial" and the "story", the first 18-or-so hours was some of the most fun I've ever had in a game. It combined unfairly good gunplay with a stream of varied objectives, environments, enemies, and guns where you were always about to complete some objective and see something new.

    But after beating the campaign, I was suddenly and unceremoniously thrown to the wolves. The wolves in this case being a basically unexplained checklist of disparate objectives, none of which seemed quick enough to delay the impending realization that this game was just a grind (it always was) and that I'd have to do a whole lot of work before I got to keep enjoying it. I was given a chance to quit and so I did. It was déjà vu. I'd experienced the exact same thing in Warframe.

    Such a poor narrative and a non-casual-friendly content structure is definitely not what I'd expected from the developers of Halo, but I can definitely still see why you guys like it. It's just not for me unless they rework the content and narrative into a package that has at least some level of coherence. I need a bit more foreplay before Bungie pulls out their big, girthy grind.

    submitted by /u/2_7_2_7
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    Give the Nightfall weapon as the weekly powerful reward

    Posted: 04 Aug 2021 07:59 AM PDT

    Congratulations to my fellow Guardians who have the time or skill or teammates that let them go on GM streaks and reap the rewards they rightly deserve.

    The most I can usually muster is going in at Hero level with the rare foray into Legend when my kids are feeling peaceful. And in there, I've gone on droughts as long as 17 Nightfalls before getting a weapon drop. The only Plug One I have came from the weekly challenge and I still haven't seen the Uzume at all.

    I don't want to mess with people's pinnacle drops, but a guaranteed weapon for the powerful reward could help a lot with the frustration of the grind. Think of it like the End Game bounty for Trials. You can go in, do your three runs on Adept and get a shot at a decent weapon even if PvE isn't your thing.

    submitted by /u/Spock_Lite
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    I did something horrible in 3v3 and had to watch it, now I’m questioning my own humanity.

    Posted: 04 Aug 2021 12:45 PM PDT

    They T-bagged. Me. I had to. They had it coming.. But in the end, was it worth it?

    I was running Witherhoard with TT Nightstalker. While running around the map I thought to myself, "Hey, hunter tether slows and weakens enemies right? What were to happen if I used it with witherhoard?" I usually NEVER use Deadfall Anchor outside of using them as traps to disable an enemy roaming super.

    But then a sensation came over me. They T-bagged me. They bagged me two matches before, and won those matches. They sat in front of my ghost and mocked it with their twirling Last Words and repeated crouching and emotes. So I switched to the most toxic pvp weapon I knew. They deserve it, they had it coming. And they were all huddled up in a corner, perfect for a Deadfall Anchor and further itching me to do it. I NEEDED to do it.

    The blight puddles.. They were stuck.. The hunter tether slowed them and weakened them, and they couldn't escape from the witherhoard. I think they were able to res their warlock, but that only made it worse. They all died.. The increased damage from the tether killed all three of them… They all melted… They couldn't get away because they were slowed. They just had to stand there and slowly die, and I had to watch as the rest of my fireteam jumped in and brutally savage the titan and hunter to finish the job. I watched in horror from what I've just done, the screaming in agony from a slow and painful death, the desperate crawling and writhing from the witherhoard puddles just before my team gunned them down like animals.

    This didn't feel right, it felt wrong. I feel like my hands are dirty. Soiled. Soiled in the blood of a thousand screaming guardians dying for the Traveler. What have I done? Was my revenge worth it? I won, but at what cost? Am I a man, or a monster?

    submitted by /u/Zenobia_Catnap
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    Stingray errors on XBox- can't log in?

    Posted: 04 Aug 2021 10:37 AM PDT

    Anyone else having this issue?

    submitted by /u/FearsomeMonster
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    I've discovered Destiny 2's built in Auto-Run. [Destiny 2 PC]

    Posted: 04 Aug 2021 06:50 PM PDT

    I've seen this question asked a lot before with no actual legitimate answer.

    Is there Auto-Run in Destiny 2?

    Well, there is! Destiny 2 does actually have Auto-Run built in, Bungie just hasn't documented it at all. I discovered this be accident when it conflicted with my key binds as a left handed gamer. You can see my detailed binding and write-up at this link: https://imgur.com/a/0TuNX3Z

    With that out of the way, here is how to activate Auto-Run:

    By holding SHIFT + KP8, your guardian will run forward. If you release SHIFT first, and then KP8 second, your guardian will now Auto-Run forward until you complete this key sequence again or use what ever key you've bound to forward movement.

    Look at that! Built in Auto-Run in Destiny 2 and I discovered it.
    What a time to be alive.

    submitted by /u/OMGrant
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    Don't let the new season coming soon distract you from the fact it has been years since we had our vault space expanded.

    Posted: 04 Aug 2021 10:25 AM PDT

    How is this not talked more? The collection tab is basically useless, more and more loot comes out but no new space is ever given.

    P.D: Put flavor text back into the gun UI. We get it the guns have random rolls...

    submitted by /u/GreatFix
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    Let us buy Upgrade Modules from Orbit or via the Destiny 2 app.

    Posted: 04 Aug 2021 01:53 AM PDT

    Arcstriders can spam Skip Grenades with a Impulse Recycler build!

    Posted: 04 Aug 2021 04:21 PM PDT

    Video: Arcstrider Hunter Build

    Hey, guardians! So I'm usually a person who likes to try out the different seasonal stuff within the game and just recently I stumbled across how amazingly good Impulse Recycler (IR) is with Shinobu's Vow (SV).

    Basically both IR and SV grant grenade energy back on grenade kills (SV grants specifically for skip and gives you another stack) and these combined give you around a staggering 60% energy per grenade kill. If you use this in dense areas I guarantee you that you will have an amazing build with lots of potential.

    You can even take it a step further and slap on some discipline mods for faster grenade recharge as well as Ashes to Assets (which is a 1 power cost mod this season) for a really fast recharging super.

    But wait there's more! You can also take it a step further and use Traveller's Chosen to quickly recharge your grenade again in case you're a few seconds away from it.

    Try it out in override, strikes or even gambit and let me know how you like it!

    submitted by /u/TCSpectre
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