Destiny Daily Questions [2019-10-26] |
- Daily Questions [2019-10-26]
- [D2] Daily Reset Thread [2019-10-26]
- Bungie, add mods that increase a stat by 20... while also reducing another by 10
- Petition to make Khvostov 7G-02 Infusable
- Quest steps with "final blows" in the instructions need to go. Competing for kills with teamates isn't fun.
- The artifact has been a huge success and an amazing addition to the game
- Question about Ace of Spades
- Allow Us To Breakdown Vex Mind Components For Glimmer, Or Have Them Count Towards The “An Arm And A Leg” Weekly Bounty.
- New player here. This was the moment I realized this is the game I've always wanted
- If you see players using a interactive emote link up with them
- Me and my friend just 2 manned heroic Zero hour with 1 second remaining...
- Updated Theory on How Armor 2.0 Stats Are Generated
- I'm sick of Harpies and Shanks ignoring my Exotic perks
- My Pumpkin in this years Family competition.. hehe
- Can we please get three Ordeal Nightfalls a week?
- Bungie in the future can you add armor sets to go with some exotics but the exotic completes the set
- "How Season of the Undying completes some of Destiny's most fascinating stories" article written by 'My Name is Byf' for PC Gamer
- Ritual Gear should have anti-champion mods built in to make them more unique
- I've been in a standoff with another Guardian for over an hour over a tire.
- Why is there still the delay between killing a boss and the actual end of the activity?
- Zervreila Damm [UE4] | Destiny 2 Fanart
- Exclusive Interview with Mike Salvatori and Skye Lewin about Shadowkeep's Soundtrack!
- If Classic Mix is CBMM, why am I matching people from Indonesia when I live on the west coast, USA during peak game times?
- Despite all design flaws and irrelevant loot Escalation Protocol is still of the funniest activities in the game.
- It IS possible to reach 999
- The start game armor. Can we have it back please?
- Instead of re-using the Infinite Forest for every event, make Blind Well relevant again
Posted: 26 Oct 2019 06:01 AM PDT New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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[D2] Daily Reset Thread [2019-10-26] Posted: 26 Oct 2019 10:05 AM PDT Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures
Daily Reckoning ModifiersAffect all three tiers
Daily Heroic Story Missions
Daily Forge: Izanami ForgeGunsmith Inventory
Spider Material Exchange
BountiesCommander Zavala, Vanguard
Lord Shaxx, Crucible
Ikora Rey, Vex Fanatic
Eris Morn, Moon
Lectern of Enchantment, Moon
The Drifter, Gambit Prime
The Drifter, Gambit
Banshee-44, Gunsmith
Ada-1, Black Armory
Visage of Calus, Triumph Hall
Spider, Tangled Shore
Devrim Kay, EDZ
Sloane, Titan
Failsafe, Nessus
Asher Mir, Io
Brother Vance, Mercury
Ana Bray, Mars
Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, add mods that increase a stat by 20... while also reducing another by 10 Posted: 26 Oct 2019 10:39 AM PDT Title. Y'all know corrupted mods from Warframe? Increase one stat at the cost of another. They're fantastic mods, because they allow for minmaxing. Maybe you want a grenade build, but don't care for melee abilities that much, so you can pile on Discipline while reducing your Strength. Maybe you want to move faster, at the cost of your resilience (or vice versa). It'd also synergize well with exotics. For instance, you don't need high Strength if you're running with Monte Carlo, or you're using those mods that give grenade/melee energy with anti-barrier weapon kills. This would allow people to hit 100 in the stats they want without hoping that they get perfect rolls on their armor, while also allowing for more build diversity. EDIT: People can't read comments so the same thing keeps getting stated. You don't need a mod for every stat combo. You don't need 36 mods, you could just do things like Strength/Discipline, or Resilience/Mobility/Recovery. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Petition to make Khvostov 7G-02 Infusable Posted: 26 Oct 2019 04:57 PM PDT No logical reason. I just want this, and felt like posting about it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Oct 2019 04:37 AM PDT All of these objectives should just be changed to defeats, even if the number of total defeats is higher. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The artifact has been a huge success and an amazing addition to the game Posted: 26 Oct 2019 06:51 PM PDT Lots of complaining out there and I just want to say the artifact and the new champions have been amazing and fun additions to the game. I love my new builds and I love balancing around those champions for nightfalls. That is all. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Oct 2019 12:33 AM PDT my friend started with new light, i wanted to know if he could get the ace without owning foreskin or shadowkeep [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Oct 2019 07:48 AM PDT As stated. This will help with forward progression towards End-Game Content, aid your casual-gamer base so they can focus themselves on additional content which forces a "Glimmer Drought", AND clears up space in our inventory and Post-Master slots. What say ye? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New player here. This was the moment I realized this is the game I've always wanted Posted: 26 Oct 2019 07:08 PM PDT Just now, I fast traveled to the EDZ while equipped with a sword. Before me, through the temperate rainforest, loomed the engine cluster of a Cabal starship. I realized this was the moment I've been looking forward to my entire gaming career. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If you see players using a interactive emote link up with them Posted: 26 Oct 2019 08:41 AM PDT I'm just sad that I brought the fireteam fire up emote for 4000 bright dust and almost no one ever links up with me. Same goes for the hug, chest/fist bump, etc. Edit: thank you for silver kind guardian. May RNGesus bless you [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Me and my friend just 2 manned heroic Zero hour with 1 second remaining... Posted: 26 Oct 2019 03:05 PM PDT and i would just really like some love and appreciation from my favourite not toxic community <3 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Updated Theory on How Armor 2.0 Stats Are Generated Posted: 26 Oct 2019 12:23 PM PDT A few days ago, u/JpDeathBlade posted "How Armor 2.0 Stats Are Generated", which included some great observations and connections they made in analyzing Armor 2.0 stat values to determine how they're rolled in the first place. However, there were some patterns I found in my own data set that either were not well explained by some of that theory, or were better explained by another system which I'll explain below. I do want to note that I owe huge thanks to JP for his excellent post and data analysis, and I hope this post here can also contribute to the community's understanding of the new Armor 2.0 system. This theory is also only my best guess, and can always be improved with more data! If you wish to contribute your own Armor 2.0 data easily and in bulk, please consider downloading a spreadsheet export from Destiny Item Manager and uploading it through the Google Form I created. Summary & (Not Really) TL/DR
Below is an example of what this roll system might look like when deconstructed:
This theory aligns with much of what JP and others have found, including:
The rest of this post will detail my methods and other consequences of this theory, and where I began to diverge from JP's theory. Alignment with JP's TheoryMuch of what JP wrote up is still correct, including:
Where I began to diverge from JP was the summary of the formula in his post:
The issue is that there was an assumed randomness in steps 2 through 4 regarding how stat numbers were allocated. In the data I've collected, I was seeing patterns that could not be explained by this assumed randomness. Unusual Stat PatternsI've collected data on 766 world-drop legendary armor pieces that can roll stats (class items not included). These don't include the data from JP's Google Form survey. I tabulated the distribution of stats, which you can see here. The most glaringly obvious pattern here is that not a single armor piece had any stat value between 3 and 5. If the random allotment of bonus points or normal stats was the proper mechanism, then we should see stat values of 2 much more rarely than we do now, and we should definitely see at least one instance of a value between 3 - 5. This made me think: What if a stat value of 2 is basically a null state - meaning the absence of any stat allocation? Then a stat value of 6 would be the first instance of one unit of stat value allocation. This is where the "stat block" idea first came from, that a value of 2 was the presence of 0 stat block units, and a value of 6 was the presence of 1 stat block unit. The difference between the two, of course, was 4. I also noticed other patterns in that same distribution. Just as there was a stat tier that began at value 6, another tier seemed to begin at 10 and grow to 12. A third tier appeared at stat value 16. A fourth at stat value 22. Notably, it was that fourth tier at 22+ where I saw that no other stats in that stat's cluster would have anything other than a value of 2. Thus, all stat block units were allocated to that single 22+ stat. From this information, I gathered four stat tiers meant four stat block units per cluster. There was more randomness to consider though. The distribution clearly showed many values ranging from 7 - 9. If a stat had two blocks, the lowest it could go would be (4 + 4 + 2) = 10, so stats with values of 7 - 9 had to have only one block. I then checked the distribution of stats 6 - 9 to see if there was a pattern:
This kind of blew my mind. The % Share distributions were pretty close to a preset pattern one might expect a developer to program into the system: [50.5%; 30.5%; 16.75%; 2.25%]. That might be reading too much into the numbers, but with nearly 2,000 sample I felt like this may be a fairly accurate representation of the odds any stat block has of rolling +0, +1, +2, or +3. Once I realized that having 4 stat blocks of maximum +3 value (7 each) in one stat, plus the 2 stat value minimum, would equal the 30 max value that JP deduced through the API, I was sold on this being a likely theory. Confirming Random Block DistributionsAt this point, to validate this theory, I wanted to test whether the data I'd collected matched an expected distribution of 4 block units allocated randomly to 3 stats. The number of permutations here is equal to 3 ^ 4 = 81. For example, out of 81 possible permutations of random distribution, only 3 options exist for all 4 stat blocks to be allocated to one stat (one option for each stat in a cluster). If you aggregate all 81 permutations by unique distribution regardless of stat, you get four different kinds of arrays:
You can calculate the probability of getting any of these cluster arrays pretty easily. So I went and mapped all the stat values across the 766 armor pieces to whether I believed they had 0, 1, 2, 3, or 4 stat blocks. Each armor piece had 2 clusters, so for the 1,532 clusters I got the actual distributions and measured against the expected distributions, using the following rules (mostly):
There's a tiny bit of fuzziness on some of the value ranges above, because I have maybe 8 or so pinnacle armor drops in the mix which tended to generate higher stats for each of the block distributions, so I always relied fundamentally on context within the cluster's array to tell me, for example, if a 16 was made of 2 blocks or 3:
With that in mind, I applied my rules and calculated the results below:
The actual data distribution aligns almost spot-on with what a random distribution of 4 blocks among 3 stats should look like! This data really was the clincher for me - I became much more convinced that this block theory was accurate after reviewing those results. I don't see how purely random distribution of a pool of stat points could account for those kinds of results. Remaining Anomalies and ExceptionsThere are still some behaviors I've yet to account for perfectly, but I have some ideas. --- 1) 4-block stats never roll lower than 22, and 3-block stats never roll below 16, even though their theoretical minimums are 18 and 14 respectively. I believe the system may provide a minimum bonus to the random block allocation, such that all 3-block stats get a bonus +2 minimum, and all 4-block stats get a bonus +4 minimum. Similarly, I've noticed that some 2-block stats can get as high as 17, and some 1-block stats as high as 10. This, admittedly, is a pretty fuzzy explanation, but I've not yet been able to deduce what may be driving that. More data is always needed! --- 2) 4-block and 3-block stats seem to cap relatively low given their potential range (26 and 21 respectively) This is explainable - during the Iron Banner event last week I got a few pinnacle armor drops that had 3-block stats at values of 21 - 23. I believe pinnacle rewards simply improve the odds of much higher block value rolls for 3- and 4-block stats. I just don't have enough pinnacle reward data to fill in that picture. --- 3) Exotics can still go above the theoretical limit of 68 (see here). Yep, and that's where I believe Exotics get a benefit that other legendary armor doesn't - I think they can get up to 10 stat blocks. The array on that exotic linked above is [9 / 14 / 13] [13 / 12 / 8]. Looking at likely stat block distributions, to me that looks like [1 / 2 / 2] [2 / 2 / 1]. I have another exotic in my inventory that also appears to have 10 blocks. Also, this exotic has an array of [6 / 7 / 24] [8 / 14 / 6]. To me that looks like [1 / 1 / 4] [1 / 2 / 1], which shows that a 6 - 4 block distribution between clusters may be possible too. If Exotics can get 10 stat blocks, then the total stat maximum for their armor could be 12 from base stats (6 * 2) + 70 from block stats (10 * 7) + 12 from masterwork (6 * 2) + 10 from mod = 104. That's close to JP's theory that Exotics / Pinnacle drops get up to a +10 bonus as well for a maximum of 100. --- 4) But this exotic rolled a 3 for Resilience! Yeah... I can't explain that. It's literally the only time I've seen a 3 in a stat on an Exotic or Legendary piece of Armor 2.0. I don't know what's happening there. Maybe it was pulled from collections? I'd need more data to investigate further. ConclusionIf you made it to the end here, bravo. Seriously. It's taken me hours to write this, and weeks to get the data. It probably took you weeks to read this. Thank you. I'm fairly convinced on this theory at the moment, but it's still incomplete and can always use more data, as well as constructive criticism. I'd like to try to figure out some of the odd behaviors I noted above, and begin working on odds for that "perfect roll" and maybe a calculator that can analyze your armor stats and calculate the odds of getting a better one. I will likely update this with a link to a Google Sheets containing my data and work... once I clean up that horrendously disorganized workbook. Thank you again to u/JpDeathBlade, and everyone who helped them with their post and data collection. If you'd like to contribute your own inventory, please visit my Google Form and upload a CSV file of your armor data from DIM. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm sick of Harpies and Shanks ignoring my Exotic perks Posted: 26 Oct 2019 02:35 PM PDT Experiment: go kill a Harpy with Graviton Lance, and observe. You'll observe it blows up like usual, as if Graviton Lance's 'Cosmology' perk didn't exist. This is, as Shaxx would say, bullshit. I'm not entirely sure off-hand how consistent this is, but it seems like enemies that explode when they die (Shanks, Harpies, Cursed Thrall) don't always fairly activate your perk. I remember in D1 a Cursed Thrall wouldn't reload your Bad Juju magazine. Not sure if that happens now, but I do think there's funny business going with those kinds of enemies and Graviton Lance, perhaps Sunshot, etc. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My Pumpkin in this years Family competition.. hehe Posted: 26 Oct 2019 03:48 PM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can we please get three Ordeal Nightfalls a week? Posted: 26 Oct 2019 08:13 AM PDT With the Ordeal nightfall being one of the only endgame grinds it'd be a lot nicer to have more strike variety and loot pools. What even is the point of normal nightfalls anymore? Just adjust the pools to mix since Ordeal can drop strike specific loot anyways and now we have more variety when we grind for ascendant shards and enhancement prisms/cores. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie in the future can you add armor sets to go with some exotics but the exotic completes the set Posted: 26 Oct 2019 10:02 AM PDT | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Oct 2019 05:15 PM PDT Stumbled upon this article and it turns out Byf wrote a feature about Shadowkeep's lore for PC Gamer. That's seriously awesome. Let's show the article, and Byf, some love. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ritual Gear should have anti-champion mods built in to make them more unique Posted: 26 Oct 2019 10:24 AM PDT I saw this from a comment by robo trex in dattos recent video so credit to him. I just really liked it so I'm posting it here :D [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I've been in a standoff with another Guardian for over an hour over a tire. Posted: 26 Oct 2019 06:50 PM PDT My friends and I were in Sanctuary trying to get the triumph for perfect score on the tire game. Another Guardian came by to play, we let them buy and play their tires without any hassle. I then decided to make another attempt so I walked over and spent the 5 Helium Filaments to play, at which time this player-that-shall-not-be-named precedes to step into the tire shoot and refuse to move. I know I could have easily just left with my friends and come back later, but I'm a stubborn man and hold to my principles. I paid my materials, nobody else will play with tires I bought, fail or no fail. As of creating this post it's been roughly an hour and a half. Please for the enjoyment of others do not block the tire slot. TL;DR I paid for 3 tires, Guardian is blocking my tires, I will get my tires. Update: The stalemate actually last just over two hours, in the end the other guardian got out of the way long enough for me to dislodge the stuck tire from the slot, once it was released I just shoved it off the side of the cliff. While pulling out my ghost I did see the Guardian did resume his post in the slot as I returned to orbit satisfied that they wouldn't get the triumph off of my materials. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why is there still the delay between killing a boss and the actual end of the activity? Posted: 26 Oct 2019 11:42 AM PDT The first time I got screwed over by those random extra seconds was on my way to get the "After the Nightfall"-Emblem. I can´t even remember how many Nightfalls I had to retry because we killed the boss in time but due to the timer still running for what feels like ages the total time was too slow for the emblem. And now I had the exact same thing happen during the Crota time trial. We killed him way below 15 minutes but again the timer just adds another 10-20 seconds before the activity finally ends and so we ended up at exactly 15:00 and had to redo the whole thing. I know it is something that people who aren´t going for Triumphs or stuff like that don´t care about but why is something like this implemented in the first place? An activity should end with the main objective (killing the final boss most of the time) completed and not just keep on feeding the timer for no particular reason. End of rant.. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Zervreila Damm [UE4] | Destiny 2 Fanart Posted: 26 Oct 2019 12:42 PM PDT Hey DTG, I recently finished an environment art project that was inspired by Destiny 2. Zervreila Damm is an abandoned hydroelectric power plant located at the base of the Zervreilasee reservoir in the European Dead Zone. You may recognize the location because you raid this power plant during the Lake of Shadows strike. I wanted to depict the power plant preceding Fallen occupation which is why the location is a lot more vibrant in relation to the game. Huge shout outs to Bungie's outstanding world building which helped inspire and motivate me throughout the project. The art team for this game is amazing and deserves all the credit they get. Original concept art created by Dima Goryainov for Destiny 2. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Exclusive Interview with Mike Salvatori and Skye Lewin about Shadowkeep's Soundtrack! Posted: 26 Oct 2019 11:23 AM PDT In this exclusive interview, Mike and Skye talk about how they created Shadowkeep's soundtrack with the rest of Bungie's music team! http://www.respawnshow.com/home-1/2019/10/24/mike-salvatori-and-skye-lewins-nightmare-inducing-soundtrack-for-destiny-2-shadowkeep [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Oct 2019 11:06 AM PDT It's Saturday morning, there are almost 200,000 people playing right now on PC. I probably should not be matching in to 6 stacks half way around the world. Is there a chance your SBMM changes in the last few days may have borked something Bungie??? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Oct 2019 05:28 AM PDT Imagine it with armor being REALLY farmable and randomised weapons. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 26 Oct 2019 08:26 PM PDT It IS possible to reach 999tl;dr: @Zupah is already halfway there and plans on streaming the "true ending of the Dreaming City." As we all know the (not true) lore entry act|choose|react that is pretty much a meme at this point states:
Currently the highest power player is @Zupah at 984 (951 base + 33 artifact) and currently has a season rank of 600. Using this post as a place to start, I was able to get a comprehensive table of all power bonuses, as seen below. This lines up with Zupah's screenshots on his Twitter showing some Season Ranks and the XP needed for the next one. After +20 there is 100k XP slapped on top, same with +30. This model assumes that the same will happen at +40. Any corrections to this are welcomed.
If we extrapolate all this data out, we get an extremely high grand total of 122,825,000 XP or just over a Season Rank of 1228. Yes, this is ridiculously high and unrealistic. However at the rate Zupah is going at, we're halfway there to this "true ending." [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The start game armor. Can we have it back please? Posted: 26 Oct 2019 01:03 AM PDT The armorI'm not sure how new light works but non the less, Hell maybe they don't even know the armor exists. Year 1 and 2 start game armor. Can we have it back is some form or another. I know Ikora used to sell it from season 1-3 but many people didn't get it all the sets. Solstice armor is the closes thing we have to getting it back but its just not the same, Even with the right shaders, You don't get the amazing gold eagle of the warlock, The white and red lions of the titan and the absolutely stunning snake skin shine of the hunter. I for one would really hate to see these beautiful armor sets to be lost to time, So I came up with a few ideas for bring them back. My first idea is to make them a reward for finishing the red war campaign (Ornaments or armor) Second idea is to make a quest to fix up the armor sets, Solstice style. Get players to go out into the world and find parts here and there, Bounties to get players to play things they wouldn't normally play or even just kill a bunch of things, I don't really mind. Third is just to give them to ikora again. Give her a thing to do with maybe challenging versions of missions to replay as an endgame activity, I know shes the season vender now maybe even give them to space grandma, Give her a use outside of events. I miss these set and hope to see them back in the game some time in the future. Doesn't have to be soon but if the amazing people who do the armor and loot (I don't know how things/teams work at bungie) aren't doing much maybe try and bring the sets back in one way or another. + You keep showing the armor in the vods and trailers and it makes me sad that I can't wear it. Update. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Instead of re-using the Infinite Forest for every event, make Blind Well relevant again Posted: 26 Oct 2019 11:23 AM PDT Seriously, if you're going to retire old activities and content to expand D2, the infinite forest (and dare I say the whole planet Mercury) should be the first to go! [link] [comments] |
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