Destiny Destiny 2 Hotfix 2.6.0.3 |
- Destiny 2 Hotfix 2.6.0.3
- [D2] Daily Reset Thread [2019-10-08]
- Bungie: "play the way you want to play". Also Bungie: "Defeat 732 shanks in groups of 4 with a void crowbar on the 3rd Tuesday of the month in the back corner of the Hellmouth while singing the national anthem of Zimbabwe and teabagging an old skeleton"
- Logging in and seeing that Ikora is building a portal in the tower to deal with the Vex has completely sold me on this “single evolving world” thing and I can’t wait to see how this season unfolds
- What Calus saw now makes perfect sense.
- From this day, henceforth, the new raid shall be known as the "Vault of Grass." Let it be known that we the guardians, have spoken.
- Each destiny 2 yearly DLC we lose a very special thing
- The tower is expanding!
- Bungie Plz: The one thing Destiny needs desperately right now is a Bounty Board from the Director
- When buying a shader from Eververse, only buy one and then pull from collections after that
- What is the point of having a collection for Armors and Weapons if we can't get 90% of them from there?
- Let's not forget the most important lore reveal in Shadowkeep.
- To All New Players (Little Lights), here is a realistic guide to the differences between each Class in the game, and what class suits what type of Player.
- Glass Needles back to re-roll our Exotic armour
- Bungie PLEASE make an extra mod slot on weapons just for seasonal artifact mods!
- So the Hero Difficulty for Phogoth this week has "increased void damage" and "increased knockback distance"....
- Destiny Universe Timeline v1.5 - Shadowkeep Update
- Yesterday there were over 2.46 millions players logged on to play Destiny 2 across all platforms
- Bungie PLZ: Reduce size of Rank Up notifications for gambit/crucible
- There is literally no reason why Exotic Weapons shouldn't be able to use Artifact Mods.
- Traction needs to be fixed. It no longer gives a mobility boost.
- Fear of Mithrax Found
- Changes to Heavy Ammo in Crucible
- Servers being taken down, emergency maintenance, not the planned maintenance
- Finest Matterweave should drop an Upgrade Module instead of an Enhancement Core.
- The Artifact reset cost should be restored to it's original price at least on every weekly reset.
- Top tip of the day: Just because it's freelance doesn't mean it's every man for themselves.
Posted: 08 Oct 2019 11:42 AM PDT Source: https://www.bungie.net/en/News/Article/48282 General
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[D2] Daily Reset Thread [2019-10-08] Posted: 08 Oct 2019 10:05 AM PDT Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures Daily Reckoning ModifiersAffect all three tiers beep boop failed to fetch Daily Heroic Story Missionsbeep boop failed to fetch Daily Forge: beep boop failed to fetchGunsmith InventorySpider Material Exchangebeep boop failed to fetch BountiesUnfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] |
Posted: 08 Oct 2019 10:00 AM PDT Edit3: 10k upvoids, Bungie give us a fucking crowbar pls Edit2: Cakeday gold! I hope you all get purple crowbars for Christmas this year Edit because title speaks for itself and I barely even thought about this very much before posting out if boredom. This thread turned out to be 99% disagreement and you're right, I dont have to do the bounties and it does give us a reason to switch up loadouts. I mostly just noticed all 3 weapons and subclass were all chosen because of bounties and not because I liked them, so I made a shitpost. That's about all. Ps: closest thing we got is the moon sword, looks kinda crowbar ish. Also maybe one day we get dual weild Billy clubs like Daredevil! [link] [comments] |
Posted: 08 Oct 2019 03:56 PM PDT Bungie is finally moving the needle on the story and it just makes the world feel alive in such an immediate way. Big fan. What do you all think of it? [link] [comments] |
What Calus saw now makes perfect sense. Posted: 08 Oct 2019 08:04 AM PDT And his actions too. If you think about it, what he saw... was himself telling him he is everyone's salvation and he is going to win. Now wouldn't that make perfect sense and feel like undeniable truth for someone like Emperor Calus? Darkness in Calus form: "I am the best, everyone's salvation and I am going to win." Calus looking at Calus: "I really can't argue with that when you say it, you handsome devil." [link] [comments] |
Posted: 08 Oct 2019 07:37 AM PDT |
Each destiny 2 yearly DLC we lose a very special thing Posted: 08 Oct 2019 04:03 AM PDT In the base game we lose the tower In forsaken we lose cayde In shadow keep we lose our fucking sanity Dorito ships and vault of grass best DLC ever [link] [comments] |
Posted: 08 Oct 2019 10:06 AM PDT https://i.imgur.com/XENcQRg.png Edit: While I seem to have a modicum of attention: pls? [link] [comments] |
Bungie Plz: The one thing Destiny needs desperately right now is a Bounty Board from the Director Posted: 08 Oct 2019 07:10 AM PDT TL;DR: If an emphasis is being placed on XP for better abilities and materials, bounties from the tower need to be more accessible. I am absolutely obsessed with bounties this season. I used to get them mostly for petra and ada weeklies, as well as crucible, vanguard, and gambit progress if I was playing those modes, but now I can't have enough bounties in my Quests tab. Season Rank and XP are crucial to leveling now (as well as enhancement materials), and the best way to make that go quickly is with bounties. I wish there were more space for the bounties! Main problem is we have to continue to return to the tower to pick up bounties, which takes a lot of time to do, especially with console loading times (we also have to return to planetary vendors for bounties, but that's not nearly as bad for fast travel). What we need is a Tower Bounty Board in the Director that allows guardians to pick up the bounties from the Tower Vendors. If it isn't too much, it would also be good to have Destination Vendors listed as well, but that's not as necessary. Most guardians only have a short amount of time to play when they get a chance, and they would benefit from this incredibly. Hardcore players that are on more often would also benefit from the accessibility. Bungie, please. Edit: Thank you kind guardians for the precious metals. I'll still take them to the tower to turn them in, but I'll get my bounties from orbit one day! [link] [comments] |
When buying a shader from Eververse, only buy one and then pull from collections after that Posted: 08 Oct 2019 10:07 AM PDT Costs 40 bright dust each when buying directly from the Eververse, but per recent changes with Shadowkeep, pulling from collections after purchasing once costs 500 glimmer and 2 legendary shards. Happy shading, guardians! [link] [comments] |
Posted: 08 Oct 2019 05:27 AM PDT I'm a new player and I can't understand why this game has a collection list for armors and weapons you find in the world but you can't get 90% of them back because "they have random stats". Why even have a collection for them then? I can't wrap my head around this, is it currently a bug? I recently got an armor from the season pass thing and I accidentally broke it down. I thought to myself: "I'll just grab it from the collection list". Turns out the armor shows up there but the game doesn't let me get it anymore. So it's basically lost forever for me. EDIT Wow! Thanks for the gold kind stranger! [link] [comments] |
Let's not forget the most important lore reveal in Shadowkeep. Posted: 08 Oct 2019 06:32 AM PDT The Darkness ships are called Pyramids. Not triangles. Not tetrahedrons. Pyramids. Literal Pyramids. Correction nerds can fuck off. EDIT #1: Whoohoo Front Page! Didn't think this would go over as well as it did. Lot of correction nerds took offense. EDIT #2: If you took the term "correction nerds" to heart, I'm sorry. Sorry you're so easily offended by a light-hearted, off-color quip. EDIT #3: Yes, the game refers them as capital "P" Pyramids. Feel free to refer to them as whatever name you like, or roast Bungie's "lack of creativity" in naming conventions, but until they are referenced in game as something else, they are Pyramids. [link] [comments] |
Posted: 08 Oct 2019 08:36 AM PDT PreambleIn this post, I will take only simple to medium-complexity builds into account when talking about class/subclass effectiveness and Tier Listing. I will also "bundle roles" with certain classes/subclasses to make the learning process easier for New Players. At the highest levels of play, parts of this guide becomes far less accurate, if not completely incorrect. This Guide is supposed to be an entry point from which New Players can understand, build upon and develop their skills, play style and future build ideas. That's it. Let's go! In Destiny 2, the main gameplay component comes from Guns, which, for the most part, are not Class-Locked. That means that the bulk of your gameplay will be weapon-centric, and not class-centric. This allows for extremely diverse gameplay styles, but not much variation when comparing classes early on. However, that does not mean that classes are all the same, and that your Class Choice does not matter. FAR, FAR from it. When you build around a specific Build Type, with specific Exotic Armor Pieces (which are Class-Locked, unique pieces of armor that bring extremely powerful, rule-breaking effects into the game, that no other piece of equipment or class can use) each class's unique aspects begin to shine, and that brings life and identity to your character. The further your power and your level grows, the more apparent these differences become. One important thing to note: All classes have the same BASE HP, Movement Speed, HP Regeneration Speed and Ability Recharge Rates (The only notable exception is the Warlock Melee, which for some bizarre reason is slower than the Titan's and the Hunter's. It's a long story). What defines your stats is the equipment you use. Now, here's a condensed explanation of the most important differences between classes: Class IdentityHUNTERS
TITAN
WARLOCK
JumpHunters They can Double Jump. This is, without question, the most agile Jump in the game. You can quickly change directions, control your positioning with great speed, and rapidly surprise and outplay opponents with raw positioning. Titans Their Lift Jump is focused on one thing: Momentum. By properly timing your Lift activation, you can very effectively maintain your movement towards a specific direction. You'll move faster than Hunters, but you won't be able to easily change directions without sacrificing the speed you built up. Think of it almost like a burst-use Jetpack. You proppel yourself for a bit, take advantage of that speed you amassed, slow down a bit, then do it again. Warlocks Control. Control. Control. Warlocks are all about that sweet, sweet Control. Their Glide Jump is slower than the Titan's and less agile than the Hunter's, but no Class can control where they land with as much precision and finesse as the Warlock. They are also the class with the biggest amount of air time, allowing them to safely jump from place to place without even having to think about risks, literally take cover above door frames, and, depending on their subclass, fight while literally FLYING. You can, however, when using a Void Subclass, choose Blink as your choice of effect when you trigger another jump while midair, completely replacing your Glide Jump. Blink is a short range, instant teleport that moves you up and towards the direction you are moving towards. Blink is exceedingly difficult to Master, but makes the Warlock almost as agile as the Hunter. Class AbilitiesHunters: Dodge Hunters can dodge. Literally. By pressing your Class Ability bind key, the Hunter dodges to the side you are moving towards, attempting to avoid damage. Mind you, this is NOT a temporary invulnerability: Your character merely moves rapidly to the side (which is honestly very effectively in avoiding damage). There are two variations to this skill that you can choose, and freely swap between at any time: Gunslinger's Dodge: You quickly sidestep to the direction you are moving towards (even backwards!), reloading your weapon instantly and repositioning to safety. This is more suited to PvE, but can be used in some PvP builds depending on your preference. Very useful when reloading heavy or special weapons, and allows for very effective burst/sustained damage. This dodge is one of the few remaining instant-reload effects left in the game since the release of the Shadowkeep Expansion (At release, most easily-accessible Instant Reload Effects were nerfed due to being too powerful, becoming reload speed buffs instead). Gambler's Dodge: You turn briefly (0.5s or so) partially transparent, and roll to the side. Notice that the animation itself is different, and noticeably more difficult to track. If you are close (within about 10m) to an enemy when you trigger this, you instantly and fully recharge your Melee Ability. More suited to PvP, but can also be used in some PvE Builds when you build around your melee skill. Titans: Barricade Titans can materialize a destructible barricade in front of them, which can be used as Cover and/or as an anchor point behind which they can take a breather, reload, then get back to punching shit. This has two variations: Towering Barricade, which creates a full-sized, rectangular Barricade that is taller than a Guardian, and about the length of most corridors. Does not bring any special effects into the game, but does provide excellent protection. Especially in PvP, it GRAVELY damages any enemies that pass through it. Rally Barricade, which is a mini-sized barricade, behind which you can take cover while you crouch. While standing behind it, crouched or not, the reload speed for all equipped weapons is effectively maxed out, and aiming over it while crouching triggers a peek-and-fire effect, which is quite rare to see anywhere else (because it is not used a lot, and not very useful). Warlocks: Energy Rift Warlocks can cast a small circle of energy that lasts for about 20 seconds, with two distinct effects, depending on which type of Rift you choose: Healing Rift: As the name implies, consistently and uninterruptedly heals you and any allies standing inside. Also grants a special shield (called an Overshield) on top of your maximum health if you are healed while already at full health. Empowering Rift: Grants a damage bonus to all weapon damage done by you and any allies standing inside the Rift. Fighting StylesHunters Agile, Fast, Adaptable. Stealthy, Invisible, Cunning, Trapper, Close Range Skirmisher or Long Range Sniper, Flanks and Sabotages the Battlefield. Titans Defensive, Fast, Resilient, Enduring, Safe, Protective, Effective, Close Range Brawler, All-in Fighter, Defines the Battlefield. Warlocks Spellcaster, Ability-Centric, Supportive, Multiple AoE Effects, Utility, Enhancer, Mid-Range Combat, Controls the Battlefield And last but not least: StyleEach class has its own type of armor appearance and general silhouette, and a unique piece of gear that, although functionality the same between all classes, has a different appearance for each, for the sake of telling each Class apart at a glance. Titans wear large, broad-shouldered armor resembling MMORPG Tanks. They are the only class that can equip the Class Armor called "Titan Mark", which is a ritualistic sash around their belts, worn to remember the great deeds of the Heroes of Humanity (Call these bath towels at all times). Warlocks wear flowing, long robes that resemble what is essentially the clothing of a Space-Wizard. Which is what they are. They are the only class that can equip the Class Armor called "Warlock Bond", which is an armband they wear on the their left arm, above the elbow, under the shoulder. (Call their Robes a Bath Robe or a Dress for a very fun reaction). Hunters wear a form-fitting, function-over-form type of gear. Their gear tends to either be sleek and pristine, or ragged and worn by years of use. They are the only class that can wear the Class Armor called "Hunter Cloak", which is a cape with (or without, depending on the piece) a hood. (Call them stylish, frabjuous pieces of walking art to just state the truth). What's Each Class Like?PvE Solo ContentHunters
Titans
Warlocks
Normal Level, PvE Multiplayer Content(Strikes, Patrol, Vex Incursions, Etc) Hunters
Titans
Warlocks
High Level, PvE Multiplayer Content(Raids, Nightfall, High Level Vex Incursions, Etc) Hunters
Titans
Warlocks
PVP ContentHunters
Hunters are pretty well rounded! (No gap closer. Enemies can just run away from you. Useful if you catch people off guard at close range.) (Does its job. OHK, but no resistances.) (Super shutdown / Nova Bomb Wannabe. Does its job.) (Since Shadowkeep, can OHK Enemies. IF YOU HIT AN ENEMY SUPER, YOU SUPPRESS THEM, INSTANTLY DISABLING ANY ONGOING SUPER TRANSFORMATION OR ACTIVATION. If used to shut an enemy super down, goes from a 3.5 to a 4.5) (I main this shit. Fuck this shit.)
(Unbelievably versatile. Will save your life more than 10x per match.)
Titans
Titans are very well equipped! (No questions asked. If Bottom Tree is chosen, it is just straight up broken 6.0/5.0) (Fun and deadly, but leaves you vulnerable afterwards.) (Effective. High Damage Resistance. Healing. Ranged. No more needs to be said). (No Gap Closer, but very powerful Super Duelist. Ranged Heavy attack can surprise people). (Same as Hammer Of Sol, but even more resistant to damage) (5.0 If paired with a weapon that can OHK with the Weapons Of Light damage buff it grants. Great Zone Securing tool in the Control game mode.)
Warlocks Viability: 4.0 / 5.0 Jump: 3.5 / 5.0 (Control means nothing when you need speed to escape or rush. You can hide behind door frames though, which is nice.)
Warlocks dominate the Super Meta! (If you use teleport properly it becomes a 4) (Instant annihilation in a button press. If you properly cancel it to gain Super Energy back, it becomes a 4.0) (Holy shit, angels exist and they are fucking terrifying. And FAST. THEY ARE SO, SO FAST.) (It's a weaker version of Ward Of Dawn when in PvP. Pretty fun though.) (Kaboom. Hehe. Does its job, more reliably and explosively than most other Shutdown Supers) (You can't run. You can't hide. You can't kill. You can't bribe. Nova Warp is coming! Coming for your life!)
PVE Super Tier ListHunters (Why are you not using Celestial Nighthawk?) (Pretty effective, if you have good aim. Feels badass.) (THE DELETE BUTTON) (Great ad-clearer. Fun to use.) (Allows for easy kills on majors and mini-bosses). (Look how they massacred my boy. Used to be amazing. Now is meh.) (It is a worse Arcstrider Ult in PvE.) (THE Reason you run a Hunter in High-Level PvE content.) (The damage is surprisingly high. Not even joking.) Warlocks (Best Ad-clear Super in the game, hands down.) (Damage, Super Energy Refund, Range, BADASSERY. What else could you ask for?) (Holy shit I guess we could ask for more damage and more Supers.) (Awesome Damage) (Less awesome, but still awesome damage) (Is pretty ok. Duration is too short in PvE though). (Infinite Supers are a thing. Almost.) (Pseudo-Immortality via mega-healing, Damage Bonus to all damage sources. Not much else needs to be said. This is the Universal Sign of "Get the Fuck over here and dump everything you have on the Boss.") Titans (I guess Infinite Supers ARE a Thing, huh. Who would have guessed?) (Pretty ok.) (Is a 5.0 / 5.0 in my heart. Needs a damage buff. Very fun, but other pure-damage supers deal more damage, while being less risky.) (In the hands of a Skilled Player, can wreck hordes of enemies, along with your heart.) (Why not just use Ward Of Dawn?) (Depends WHOLLY on WHERE and WHEN you place it. Can be the game changer, or completely fucking useless. Weapons Of Light is dope af.) (Pretty nice Ad Clear at range, while granting speed to nearby allies and healing you. Noice.) (Not enough damage. Needs a buff.) WHO Should I Play As?If you like being agile, fast, slippery, stealthy. If you love outplaying opponents and playing PvP. If you love feeling like a walking stick of doom, one that can seal the fate of every enemy in a 1 mile radius around you, close or far, whenever you damn pleaae. If you don't mind being fragile, because you know how to position yourself: HUNTER is your guy. If you like feeling like a Leader, like a stalwart paragon of immutability. If you like to protect and enhance your allies. If you enjoy holding your own, before deciding to go all out and then suddenly absolutely STEPPING on every enemy in front of you. If you'd like to turn yourself into a living, breathing, screaming human missile of doom. And if you really, really, REALLY like to punch shit. Like, REALLY, SERIOUSLY punch shit. To the point where you have a Majors, Doctorate and Post-Grad in "The Art Of Fisting", then: TITAN is your Gal. If you enjoy feeling like a well oiled, arcane machine of destruction. If you like feeling like you control life and death as mere tools in your arsenal. If you enjoy playing as Mages in MMORPGs. If you'd like to play as a Sith Lord in a Video Game. If you'd like to BECOME. A. SPACE. WIZARD. And if you don't mind wearing a Bath Robe to work: WARLOCK is your Lad! And that's pretty much it! Hope it helped you understand the classes and their intricacies. Edit: Thank you for the Silver! You're a Legend! Edit 2: Here's some further rumination regarding what classes fit what roles: All characters can play as all roles. Support, Offense, Defense, etc. Eg: Hunters can Support with Nightstalker Top or Bottom tree, or go full offense with Bottom Tree Gunslinger. Titans can go all out with Bottom Tree Striker, or full support with Top Tree Sentinel. Different exotics, skills and stats can bring individual or team utility to the table, alongside armor, weapon and finisher mods. These pre-fabricated play style "molds" are useful for new Players so they don't feel overwhelmed by all the new stuff they'll quickly come to unlock, but you should always keep in mind that, in time, your Character can be anything you want it to be! All it takes is assembling the right Build for it! Destiny is an extremely unique MMORPG in the sense that it decided that it would break established RPG convenientions and be //r/notliketheother Your class does NOT define you. YOU Define Your Class.Be Brave, Guardians.[link] [comments] |
Glass Needles back to re-roll our Exotic armour Posted: 08 Oct 2019 04:28 AM PDT https://imgur.com/gallery/zWc2px8 Having glass needles would be amazing, the ability to re-roll your favourite exotic, get the perfect balance of Intellect, Discipline and Strength. I think this would be a great addition and further the armour 2.0 experience. prices may vary Edit: It doesn't need to be a new currency, that part doesn't matter, what most if not all of us want is the ability to use our favourite exotics with the stats we want. If I want high Discipline Armamentarium for MAXIMUM grenades, the I shouldn't have to farm a nightfall or whatever 30+ times for a MINISCULE chance at the roll I want, the reason they were so prevalent in Destiny 1 is because at the end of year 3, there were so many exotics and farming for one you wanted with the right roll was tedious even with the Three of Coins. It's a change I'd love to see but it probably won't happen. [link] [comments] |
Bungie PLEASE make an extra mod slot on weapons just for seasonal artifact mods! Posted: 08 Oct 2019 05:02 PM PDT This would allow for soooo much more versatility in our weapon choices! Thank you! [link] [comments] |
Posted: 08 Oct 2019 11:01 AM PDT Bungie, you mad lads, you did it. You've made me fear the "Fear" mission. [link] [comments] |
Destiny Universe Timeline v1.5 - Shadowkeep Update Posted: 08 Oct 2019 12:12 PM PDT We got some hot lore drops, folks. We've finally met the [REDACTED] and [REDACTED] on the [REDACTED]! As such, it's that time again. Time for the Timeline to tell you more about ...time. You don't want me to talk anymore. You just want the thing. Here's the thing. Fair warning - major story spoilers follow, including one from entry 2 of Unveiling. Proceed at your discretion. Destiny Universe Timeline v1.5 Special thanks once again to u/Ginsor for delivering the UI assets, and to u/MrDynogames and everyone else in the Ghost Stories Podcast Discord community for the rock solid help getting this as accurate as possible. I definitely couldn't do this without this awesome group of people (or, I guess I could, but it would be terrible). [link] [comments] |
Yesterday there were over 2.46 millions players logged on to play Destiny 2 across all platforms Posted: 08 Oct 2019 04:49 PM PDT Let that sink in.
Here is the proof. (by the data of Charlemagne server)
P.S. Reason why I do not have more data prior to yesterday was because apparently API data not accessible. I think it's due to Bungie trying to control the traffic for their server.
As said before, I will continue to track player count data and post here in the future. See you guardians on the Moon. :)
Player Count Data Sep. 8 ~ Sep. 29
Player Count Data July 18 ~ Aug. 17
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Bungie PLZ: Reduce size of Rank Up notifications for gambit/crucible Posted: 08 Oct 2019 01:53 AM PDT I can't be the only person who tries to look at their stuff only to be interrupted by a huge billboard that tells you that you've ranked up. Could you possibly reduce the size to that of the triumph notifications that appear at the BOTTOM of the screen? Thanks! [link] [comments] |
There is literally no reason why Exotic Weapons shouldn't be able to use Artifact Mods. Posted: 07 Oct 2019 11:57 PM PDT At least i'm not seeing any reason. Please Bungo. [link] [comments] |
Traction needs to be fixed. It no longer gives a mobility boost. Posted: 08 Oct 2019 12:18 AM PDT Well, it does. But it increases Mobility only by 1 Point. Now that the scale goes til 100, it's not even noticeable. I think Bungie forgot to adjust the number to armor 2.0 values. [link] [comments] |
Posted: 08 Oct 2019 10:56 AM PDT |
Changes to Heavy Ammo in Crucible Posted: 08 Oct 2019 10:13 AM PDT New Bungie is best Bungie. https://www.bungie.net/en/Forums/Post/253859859 EDIT: Here's the text since the link is currently down... Due to recent feedback asking for a reduction in the amount of Heavy ammo available in Crucible we are issuing a server-side change to the following modes. These changes should be live now! Control will now have heavy ammo spawn in at 45 seconds and then every 120 seconds. It was spawning in at 45 seconds and then every 60 seconds. Clash and Supremacy will now have heavy ammo spawn in at 60 seconds and then every 120 seconds. It was spawning in at 15 seconds and then every 60 seconds. We don't have server-side settings to change up the new 3v3 Survival mode but do plan to make the following changes in an update later this month. Survival will soon have heavy ammo spawn in at 60 seconds and then again 60 seconds later just as the tiebreaker objective spawns. It is currently spawning in at 45 seconds and then every 60 seconds. The amount of heavy ammo granted will be reduced to match the amounts in Elimination and the 6v6 modes. We saw a lot of feedback about making heavy one round or being removed but wanted to make sure there was still an incentive for players to maintain map control and not camp at the edge of the map once they have a life advantage. We will continue to monitor feedback on these changes. [link] [comments] |
Servers being taken down, emergency maintenance, not the planned maintenance Posted: 08 Oct 2019 10:24 AM PDT 📷Bungie Help @BungieHelp 4m 4 minutes ago More Destiny 2 services are being brought offline for emergency maintenance. Stand by for updates. 664 replies305 retweets1,130 likesReply 664 Retweet 305 Like 1.1K Servers back up: Bungie Help @BungieHelp 11m 11 minutes ago More Destiny 2 services are back online, however maintenance is ongoing. Players may enter the sign on queue when logging in. Maintenance is currently expected to conclude at 2 PM PDT. Stand by for updates. [link] [comments] |
Finest Matterweave should drop an Upgrade Module instead of an Enhancement Core. Posted: 08 Oct 2019 12:34 AM PDT Enchancement Cores are super common now that they aren't used in infusion, and can be gotten from Banshee's bounties. Making Matterweaves drop an upgrade module would make it a welcome drop again. [link] [comments] |
The Artifact reset cost should be restored to it's original price at least on every weekly reset. Posted: 08 Oct 2019 10:50 AM PDT I like to experiment a lot with build, searching for more optimized or even broken combinations, I managed to reset the artifact a few times just for the sake of trying all the available perks and going in depth on how they exacly work and synergize. Now I find myself in position where I have to earn ridiculous amount of glimmer just to go back to the build I like the most. Thats why i think artifact's reset cost should be reset at every weekly reset. (Thats a lot of reseting) I think that it only makes sense as Shadowkeep was the first step into "RPGfing" Destiny and hindering our ability to change perks and loudauts only hurts build diversity. Those are also the things that other MMO's implemented. Even WoW had a feature of reseting it's version of artifact (Heart of Azeroth) which cost would go back to it's base price on reset times. Pls Bungie! I don't want to go bancrupt with glimmer just for trying new fun builds! [link] [comments] |
Top tip of the day: Just because it's freelance doesn't mean it's every man for themselves. Posted: 08 Oct 2019 07:21 AM PDT Please stop running off alone and losing all the lives. Thanks <3 [link] [comments] |
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