Destiny Daily Questions [2019-11-03] |
- Daily Questions [2019-11-03]
- [D2] Daily Reset Thread [2019-11-03]
- Okay so we have numerical stats on our Armor 2.0; now can we add in numerical stats instead of just a white bar for weapons too
- Momentum Control is a complete home run, Bungie.
- Do NOT spend money to level your alts. My alt characters went from untouched to 946 without leaving orbit.
- Opinion: The Shattered Throne needs a weekly pinnacle and flawless emblem like Pit of Heresy.
- Dreambane armor drops from the dungeon should have at minimum 55 stat roll.
- For the love of the traveler, can we please get a "Mark as junk" feature in the Postmaster to do a mass salvage?
- If the nostalgic engrams are for year 2 items why am I getting season 1 blue transmat effects?
- Let's put all that excess Glimmer to good use!
- Bungie, if my sparrow from last years Dawning doesnt poop glimmer again Im going to be a sad, sad individual.
- Anyone notice how Tess didn’t give us a single piece of candy?
- The Recluse is easy to get on your own! Don’t pay for it or seek help
- SUROS invites you to recognize that Year 1 Weapons are no longer Legendary
- Bungie, people like Altar of Sorrows. Make Y2 EP weapons, remove weekly key thing for armor and increase light Requirements for Escalation Protocol, to make it into current activity.
- If I had a nickel for every time this happened, I'd have two nickels, which isn't a lot, but it's weird that it happened twice (Minor shadowkeep story spoilers)
- We can rotate sparrows when we view them; Why not guns, armor or ships?
- 450 auto rifles are absolute shite and need a buff.
- There is a lot of emotes right now in the game and an emote wheel is a no brainer...
- Get Max Heavy With One Finisher
- Can Hunter Throwing Knives get a little love? At all?
- Bungie should make a Cabal Thresher strike boss.
- Here's why you're struggling with the Randy's Throwing Knife quest
- Can we get more missions like the first mission of shadowkeep
- I know why we had Auto Rifles as the Festival of The Lost weapons two years in a row
- Moon Map 2.0 - Now with the Dungeon and Markers for Necrotic Cyphers, Dead Ghosts and Jade Rabbits
- Make dreaming city a flashpoint
Posted: 03 Nov 2019 05:01 AM PST New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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[D2] Daily Reset Thread [2019-11-03] Posted: 03 Nov 2019 09:06 AM PST Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures
Daily Reckoning ModifiersAffect all three tiers
Daily Heroic Story Missions
Daily Forge: Izanami ForgeGunsmith Inventory
Spider Material Exchangebeep boop failed to fetch BountiesCommander Zavala, Vanguard
Lord Shaxx, Crucible
Ikora Rey, Vex Fanatic
Eris Morn, Moon
Lectern of Enchantment, Moon
The Drifter, Gambit Prime
The Drifter, Gambit
Banshee-44, Gunsmith
Ada-1, Black Armory
Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2019 08:37 AM PST Pretty much title. I know that i don't like going on Ishtar or DIM to view numbers all the time. I think it would be a pretty decent QoL update (Repost because I butchered the last title, Sorry!) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Momentum Control is a complete home run, Bungie. Posted: 03 Nov 2019 09:18 AM PST It has reinvigorated any desire that I had to step in the Crucible and brings back SWAT memories/flashbacks. PLUS: I completed Randy's and my Jade Rabbit catalyst. It's great. Please keep it in the loop, Bungie. Great work! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2019 03:01 PM PST If you have one character at 950, you can pull armor pieces from collections that will continually go up in power until they cap at 895. Now go through the seasonal pass and grab all the armor pieces for that character (start with the higher ranks and click everything you haven't clicked and then lastly collect the full armor set from rank 1. If you don't have the seasonal pass you can spend mats at vendors and get armor pieces until you hit 946 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Opinion: The Shattered Throne needs a weekly pinnacle and flawless emblem like Pit of Heresy. Posted: 03 Nov 2019 02:45 PM PST Title, but since I can't edit it, "weekly pinnacle gear". Don't know if someone has posted about this already (and it might be a little early to point this out given how short a time Pit of Heresy has been out). Figured it was better as Discussion too; I don't usually like to post BUNGIE PLZ type stuff because it can be seen as annoying, but, I noticed this discrepancy. It pales in comparison to other 'major' D2 issues, but this is something I've noticed as a fan of D2 dungeons. TL;DR The Shattered Throne has little replayability after finishing all its triumphs and earning the exotic quest and completion tracker emblem tied to it. Bar none, it is one of the best activities in the game with some awesome rewards— yet it doesn't have a flawless tracker emblem or weekly pinnacle gear tied to it like Pit of Heresy does. Why? That should be changed; The Shattered Throne should also have weekly pinnacle gear and a flawless emblem just like Pit of Heresy. I won't beat a dead horse, this is a quick and simple post. I just don't want The Shattered Throne to be forgotten and treated like a "good old days" activity when it's a fantastic experience. Edit: for clarity ( thanks for the clarity, u/luvhmr ): The emblem that players who have earned it is one that should come from the "Seriously, Never Again" Triumph run, that tracks respective solo flawless completions. My bad for anyone who was led astray or was unclear on that. Edit #2: Here's what I'm gathering from this discussion so far:
I'm hoping that's an accurate observation of the general mindset, anyway. I'm interested to hear more of everyone's insights to keep shaping the discussion. Edit #3: This is a quick edit but reminder I'm not asking for anything from Bungie (yet, though I don't think I plan to do any Bungie Plz's at any point, that's just me); I'm just gathering opinions and wanted to open up a discussion about a valid topic. Thanks. Edit #4: I should reiterate this, because people seem to be under the wrong impression about the intention of the thread overall. I'm not looking to encite action to get this changed immediately (again, not yet until I can word this issue better), But I am looking for people's constructive thoughts on this matter. I know I'd like to see it changed, but there are people out there who may agree or disagree. This is an open thread to share those opinions. (Also, as a minor update, it seems the majority of this thread can at least agree on the fact The Shattered Throne deserves a solo flawless tracker emblem, rather than the aggregate tracker emblem after your first solo.) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dreambane armor drops from the dungeon should have at minimum 55 stat roll. Posted: 03 Nov 2019 08:49 AM PST Title. Currently every single dreambane armor drop i get is immediately dismantled due to it being sub 52. Rest of my gear is 58-60. I really like the Dreambane armor set (am warlock). So put this in consideration. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2019 08:27 AM PST Title. I don't care how high you buff the dismantling time for individual items. This would save so much time. Edit: Wow this blew up, and my first gold! Thank you fellow guardian! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If the nostalgic engrams are for year 2 items why am I getting season 1 blue transmat effects? Posted: 03 Nov 2019 07:11 AM PST The last 2 engrams I've opened had only blue transmat effects, you know, the garbage ones nobody uses? Why aren't they weighted heavily at least to purple items [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Let's put all that excess Glimmer to good use! Posted: 03 Nov 2019 03:00 PM PST Right now, the Glimmer caps at 250k. I can't be bothered to go back to the Tower to buy something I have enough of ( probably Raid Banners) before I finish what I'm doing. Why not have any Glimmer that would be earned go towards the City Restoration Fund? I'm not sure how much Glimmer the community would generate in any amount of time. But Let's say every 1 billion Glimmer that goes into the fund, the community gets a Bright Engram or Legendary Engram. It could be a monthly event. Once 1 billion Glimmer is reached the event is over and we got our engram, we have to wait until next month. Thoughts? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Anyone notice how Tess didn’t give us a single piece of candy? Posted: 03 Nov 2019 03:45 PM PST I was hoping for the standard free engram but at least toss us some candy. Where's her festive spirit? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The Recluse is easy to get on your own! Don’t pay for it or seek help Posted: 03 Nov 2019 08:44 AM PST I've been seeing a bunch of post of people trying to charge you for recluse help and I gotta say it's not worth paying people for it. Playing competitive by yourself with the new point system is pretty easy to the point where winning 1 games means you need to lose 16 games to lose the points you got from the 1 win.... so in conclusion just go for it!! competitive isn't some big scary monster it's actually really fun specially if you equip a jötunn and get free kills. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
SUROS invites you to recognize that Year 1 Weapons are no longer Legendary Posted: 03 Nov 2019 03:25 PM PST Good morning! There is a TL;DR at the bottom if you would like a short version of this post. The Problem Year 1 Weapons have a general level of inferiority present that is slowly rising as new features are added to new weapons. Forsaken introduced some features to its new weapons that Year 1 Weapons cannot utilize, causing all Year 1 Weapons to have reduced desirability. Some weapons still got use, like Midnight Coup. With the release of Shadowkeep and a greater dependency of Weapon Mods, Year 1 weapons have all but disappeared. With the reduced functionality, these weapons are no longer Legendary. Background First, a bit about me. I used to have trouble sleeping. At night, I find it easy to nod off if I focus on things I like. I love video games. At my wedding, the first dance was replaced with a 'first game' (where I proceeded to crush my Wife's Ridley with my Peach). So, to fall asleep, I think about what I would do if I was a designer on the games I play most. I've been thinking about Year 1 weapons a lot lately. Possible Solutions Minimum Viable Product - Add a Mods slot onto Year 1 weapons: This removes the largest lair of interiority from Year 1 weapons. Implementing this solution would bring the cream of the Year 1 crop out of vaults ... for a while. Mightnight Coup could come out for 1 last hurrah. That said, with this change only, I suspect that even Midnight Coup would eventually return to its place as "Safe Queen" 95% of a solution - Add a static 4th Perk to Year 1 Weapons (and Mods slot): Now we're cooking with gasoline. Adding a static 4th perk to Year 1 Weapons in addition to the Mods slot removes a second large layer of inferiority from these weapons, while still retaining the claim from collections ability. It might be fun to involve the community in selecting each weapon's missing perk. A problem here though is that now you're so close Year 2+ form, that the missing piece, the Masterwork, might just be a lair of confusion. This leads me to my recommended solution. They're Great! - Convert Year 1 weapons to Year 2+ static rolls: Year 2+ weapons that do not have random rolls can be claimed from collections like Rose or Exit Strategy. Grant all Year 1 weapons an appropriate 4th perk, a pre-selected Masterwork, and a Mods slot. Update their collections cost to match and bam! You've brought many Year 1 Weapons back into the game. For players that weren't here in Year 1, add them back to loot pools, or maybe as rewards for doing campaign missions. My Wife's favorite Year 1 weapon was Scathlok. We'd love to see it with a Rangefinder perk, handling masterwork and be able to put a Quick Access Sling on it. The Darkest Timeline - Convert Icons and Text to Blue: If no changes are to be made to these weapons mechanically, then we could at least update the cosmetic purple icon and text to match what these weapons truly are. Blues. Maybe decrease the dismantle time? Possible Problem It would be remiss of me to not mention possible problems. I'm not entirely sure I won a single Trials of the Nine game. Subsequently, I never collected Judgement (https://www.light.gg/db/items/2850415209/judgment/) and many other Trials weapons. I also supported Future War Cult, and never collected Gravity Slingshot, and so many other Faction weapons. (https://www.light.gg/db/items/1277015089/gravity-slingshot/) Should these weapons become obtainable again? If not, how do we handle one of these becoming meta again? Conclusion A coworker played Destiny 2 for the first time a few weeks ago. He worried about doing old content that doesn't give relevant gear. I told him that isn't how Destiny works. He said his friends took him to a raid right after he did the intro. He said he was in a crazy cool gold city, with fat guys in a poison bathtub. The Leviathan. It occurred to me then that he was in one of the few places where he is actually collecting irrelevant weapons. How is it that one of the few places you can go in D2 and get something that isn't helpful is the pinnacle of Year 1 of Destiny 2? That is broken, and I'm hopeful he only collected armor. If he got his hands on a Ghost Primus, he is going to have to put it down. TL;DR Year 1 weapons being available to claim from collections is a useful feature that I believe players do not want to lose, but most of these weapons do not have Year 2+ versions, greatly reducing their usability. Some are sorely missed. Please implement a solution that allows Year 1 weapons access to Year 2 features, in order of priority, Mods, 4th perk, Year 2+ style Masterworking, while still allowing them to be claimed from collections. As it stands right now, Year 1 Weapons are not Legendary. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2019 12:05 AM PDT Altar Shows that people like these kind of big "Events", that take longer than shooting big blight. Dont leave EP behind. Its a great activity, held back by Y1 loot design Decisions. All things are already in game. Dont sleep on them. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 03 Nov 2019 06:08 PM PST What is it with Eris and 'sending us deep into the hellmouth in order to retrieve an obscure bit of Hive Magic that will allow us to pass into a place that only the hive can go unless Eris can use the hive's magic to make us seem like the hive, but the mission goes horribly wrong and it ultimately results in us sprinting through a dark hallway past thousands of hive that are all shooting at us, desperately attempting to avoid getting shot until finally we get out to a point where Eris can contact us and we can escape safely.' [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
We can rotate sparrows when we view them; Why not guns, armor or ships? Posted: 03 Nov 2019 02:55 PM PST Title. I realized this the other day when I was checking out a sparrow I didn't have in the bright dust store, and it occurred to me sparrows and ghost shells are the only things you can actually view in 360 degrees. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
450 auto rifles are absolute shite and need a buff. Posted: 03 Nov 2019 01:30 AM PST Seriously they deal the same damage per hit as a 900 rpm SMG while having half the fire rate and their range isn't enough to make up for it. 450s need atleast a 25% damage buff in PvE [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
There is a lot of emotes right now in the game and an emote wheel is a no brainer... Posted: 03 Nov 2019 05:31 AM PST sometimes I want to use an emote Not the one on my D-pad like "I'm open" emote for some activities, they should do 1 button for the emote wheel and the other 3 you can assign for quick access like "Stylish Sit" and my favorite from SOS raid "Luxurious Toast". [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Get Max Heavy With One Finisher Posted: 03 Nov 2019 10:25 AM PST Hey r/DestinyTheGame, While grinding for Edgewise, I found a way to get max heavy from any finisher. For this, you will need to be using the Heavy Finisher Mod and a grenade that branches out to hit multiple enemies, I used the firebolt grenade from Dawnblade. Then, all you need to do is bring all enemies you want to drop heavy to a low health level. After that throw your grenade and immediately use your finisher. All enemies within the grenade will die and drop heavy. I have tested this multiple times, including in the tribute hall, and got four heavy bricks to drop from one finisher in certain situations. Edit: It looks like a process because I had to move the enemies closer. In game it is pretty fluent and takes a second to prepare Edit 2: Here is it in action in a Gambit match. Got only 2 kills with my nade, but it is pretty easy to do this glitch Edit 3: Any enemy that is killed by you while in the finisher animation will drop the ammo [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can Hunter Throwing Knives get a little love? At all? Posted: 03 Nov 2019 10:44 AM PST It's been 3 or 4 fucking seasons of OEM, but a full fucking 3+ years of OHK Shoulder Charges. Titans get Synthoceps, Peregrine Greaves, Peacekeepers, Stand Asides, Doomfang Paulies, all these fantastic Exotics that compliment and down right make their Shoulder Charges even deadlier! The best part : a lot of these Exotics aren't even tied to a specific subclass so you can actually play what you want while keeping your favorite melee ability. Hunters have...Ophidia Spathe for two knife charges and oh, Assassin's Cowl to make us invisible. Liar's Handshake is only usable to Arc Striders and Khepri's Sting (on top of being a massive joke) is only usable to Nightstalkers. I've been using Liar's Handshake almost religiously since I got it last season because it actually allows my melee to feel good. But this is about Throwing Knives. Shoulder Charge is a guaranteed kill on basically anything living below 9 or 10 resilience. Hell, it might even kill through 10 resilience. Aping out as a Titan with Synthoceps in Crucible is legitimately fun. And power to you guys. Hell, Warlocks can literally have a Hadouken with your name on it cooking around the corner. In fact, both Titans and Warlocks have exotics that make even their barricade or rift damage people! (Now, I'm not asking for a hilarious Hunter Exotic that allows us to roll into our enemies to deal damage but you get the point - Hunters really don't have much going for them in terms of Exotics that compliment gameplay that aren't directly sewn at the side to a specific subclass.) Now onto the actual Throwing Knife ability. Gunslinger Hunters can hit a headshot Throwing Knife and not even strip a full shield off a person. Literally the most skill required melee skill in the entire game and it's not even that rewarding. A fucking exploding knife literally in your skull isn't a guaranteed kill in the Destiny universe. Cayde took an Ace of Spades shot to the heart and died but a literal exploding blade buried in your head, sometimes even between the eyes, is something you can walk off, apparently. HOW SWAY?! Don't get me started on early D2 where literally your framerate determined when the explosion would even go off. With guns with literal .5 second ttks, Handheld Supernovas, Shoulder Charges, using a Throwing Knife in Crucible might just get you killed off the animation time alone. Hell, choosing to throw your knife instead of reloading nowadays will probably get you killed and not clean up the fight. It's supposed to be risky and I get that but when you land that heady with the knife and your opponent just lols, closes the distance, punches you in the face and you die? Not a great feeling. But Hunters can get their melee ability back instantly with a dodge! It'd be broken! In a game where we've had thousands upon thousands of complaints for OEM for an entire year with the slightest of actions taken against it, guns like the Recluse out in the wild, a season where there is literally Artifact mods that can make you Jesus for a split second or hit punch with the power of 12 Shaxx's, Handheld Supernovas and Shoulder Checks - please, miss me with that "iT wOuLd bE ImBALancEd!" shit. So you have the High Risk factor but none of the reward. Maybe not a guaranteed kill on full health because I can already forsee the complaints, but at least a guaranteed kill on people with half-shields or less. Hell, I'd settle for an Exotic that increased the lethality of the Throwing Knife. Are the changes I'm suggesting insane? Am I complaining about a non-problem? How would you guys fix/nerf/change Hunter Throwing Knives? Exotic suggestions? I'd love to hear from the community. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie should make a Cabal Thresher strike boss. Posted: 03 Nov 2019 10:15 AM PST Can you imagine fighting a huge modified Thresher or other Cabal ship that drops enemies on you and is just generally like an air fortress? That'd be so cool. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Here's why you're struggling with the Randy's Throwing Knife quest Posted: 03 Nov 2019 04:58 AM PST There's been plenty of confusion, conjecture, and misinformation about how to progress the final part of the quest for Randy's Throwing Knife. The game does an awful job of explaining what it is looking for by editing down the actual requirements to fit into this one sentence: "Multikills Grant the most efficient process toward scout rifle final blows." Tracking sites show that it wants 14,000 points, counting kills and medals. What isn't explained is that certain medals are weighted differently. Long story short, most medals give measly double-digit points — including the Field Scout medal — but the game gives 150 points of progress for these medals:
Since many people are working on Mountaintop and Randy's simultaneously in the Momentum Control mode, they might make a buncha progress when they nab that Calculated Trajectory medal. The Field Scout medal — for five long range scout rifle kills — is harder to pull off and gives a fraction of the points, but those working on both quests might pick it up, too. This is why some people report making no progress in a round. If you got twenty scout rifle kills, well, 14,000 divided by 20 ain't gonna move that percentage bar. It also explains why folks recommend going for the Cold Fusion medals, as they are the easiest 150-point medal to pull off. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can we get more missions like the first mission of shadowkeep Posted: 03 Nov 2019 08:43 AM PST I think it was so cool and amazing to get thrusted Into this battlefield alongside your fellow guardians in the open world but with a semi shared objective [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I know why we had Auto Rifles as the Festival of The Lost weapons two years in a row Posted: 03 Nov 2019 11:54 AM PST seeing someone in your team using non-exotic auto rifles is really scary when you're playing comp [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Moon Map 2.0 - Now with the Dungeon and Markers for Necrotic Cyphers, Dead Ghosts and Jade Rabbits Posted: 03 Nov 2019 08:07 AM PST Sorry to post again so soon, but I had a brainstorm at 5:00 AM and had to do an update: Added the Dungeon and markers for Necrotic Cyphers, Dead Ghosts and Jade Rabbits. https://i.imgur.com/aoamB5q.png Original post here: https://www.reddit.com/r/DestinyTheGame/comments/dqppvn/moon_map/ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make dreaming city a flashpoint Posted: 03 Nov 2019 02:54 PM PST The dreaming city has no real relevance rn its a beautiful location with really nice looking gear but sadly their is no reason to go their if it had a flashpoint however it would give people an insentive to go their [link] [comments] |
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