Destiny Daily Questions [2019-11-27] |
- Daily Questions [2019-11-27]
- [D2] Daily Reset Thread [2019-11-27]
- Bungie Plz Addition: Buff Breakneck
- Bungie Plz Addition: Remove Weapons From The Fated Engram Loot Pool If All Random Drop Exotic Weapons Have Already Been Collected
- On Warlock Stormtrance, holding down "fire" while casting the super bugs the super afterwards until fire button is released and re-pressed. Super health regeneration for top tree is also bugged....still
- Since Solar Subclasses are being reworked, can DoT grenades like Solar and Vortex stack with each other. Sunbracers is such a good exotic but it is held back by this "feature".
- My best shot at recreating the Khvostov 7G-02
- Finishers should count as melee kills!
- Can someone PLEASE tell Ada-1 I’m not interested in a relationship right now
- Just got the OEM, it seems really balanced
- The black armory forge exclusive emblems guide
- Massive Breakdown of the Altars of Sorrow Weapons (Including Stats, Times-to-Kill, and Recommended Perks)
- Accidentally turned on Destiny 1 while trying to play Destiny 2....
- Applying the Lunar Halcyon Gilt shader to ANY Eris Moon weapon turns it into the ‘clean’ version of itself
- To the people who dont kill champions in The Ordeal...
- A jungle/rainforest planet would be super cool
- Fusion rifles are the great equalizer
- Once in a life time moment happened.
- Bungie could you add old D2 armor sets to the current loot pool of legendary/prime engrams? I'm sick of getting the Prodigal and Tangled web sets over and over again
- Why is the shield bash hit registration so bad?
- Enlightened is the most logical and straightforward raid seal Bungie has made and the ones in the future should mimic it.
- My old clan (very casual) is going to run the Last Wish tonight. Two people (including me) have ever beaten it. My predictions:
- Eternal Warrior should turn Fists of Havoc into D1 Fist of Havoc
- Dear Bungie, I don't know if you're aware but armor 2.0. "broke" some armor pieces visually
- I bought Destiny 2 at Shadow keep launch. Just got my first title. What a game! I'm completely hooked.
Posted: 27 Nov 2019 05:00 AM PST New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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[D2] Daily Reset Thread [2019-11-27] Posted: 27 Nov 2019 09:05 AM PST Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures
Daily Reckoning ModifiersAffect all three tiers
Daily Heroic Story Missions
Daily Forge: Izanami ForgeGunsmith Inventory
Spider Material Exchangebeep boop failed to fetch BountiesCommander Zavala, Vanguard
Lord Shaxx, Crucible
Ikora Rey, Vex Fanatic
Eris Morn, Moon
Lectern of Enchantment, Moon
The Drifter, Gambit Prime
The Drifter, Gambit
Banshee-44, Gunsmith
Ada-1, Black Armory
Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie Plz Addition: Buff Breakneck Posted: 27 Nov 2019 09:46 AM PST Hello Guardians, This topic has been added to Bungie Plz. Submitted by: u/fangtimes Date approved: 11/16/19 Modmail Discussion:
Bonus Criteria Used:
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Posted: 27 Nov 2019 10:13 AM PST Hello Guardians, This topic has been added to Bungie Plz. Submitted by: u/cyborganthro Date approved: 11/27/19 Modmail Discussion:
Bonus Criteria Used:
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Posted: 27 Nov 2019 11:07 AM PST Stormtrance is still bugged months on from when this was brought to Bungies attention, the entire super is a bit of a buggy mess. The super acts as though it's working, but actually no damage is happening to players (super animation works, but zero damage in PvP), on top of that if you cast while in the air the super will sometimes not even work unless you touch the ground first. Then the ulti itself will sometimes randomly stop firing, where you have to re-engage the fire button once again just to get it working....by this time you are dead Health regeneration on top tree is also bugged. If you activate your super while low on health, the health bar will appear to restore, but you can still take fatal damage for a few moments. The health bar is cosmetic for a few moments after initial super cast, and isn't lining up with you actual health regen. The last bug is that you can get sniped mid teleport, so even though the sole purpose of using the blink on top tree is to close distance with your target the game is registering hits even through your teleport as though you've just run really fast toward the target...not blinked. TL:DR Warlocks storm trance is still frustratingly bugged 4 months on from when this bought up here [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Nov 2019 02:12 PM PST In D1 the DoT of AoE grenades stacked so in situations where you had two solar grenades or you had fast cooldowns, you could dump all your grenades on a Boss and each individual grenade would do damage. In D2 this doesn't happen**,** when multiple grenades are on a target, only one grenade does damage to the target per player. It's infuriating that this takes away from Sunbracers as it can only be as potent for ad clear since solar grenades can't stack their damage. Edit: I now realize that Touch of Flame + Viking Funeral was stacking and not the grenade damage itself back in D1, my point still stands. Despite all the utility grenades now possess(like Oppresisve Darkness), they are just not as strong on their own as they were in D1 (in PvE). [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My best shot at recreating the Khvostov 7G-02 Posted: 27 Nov 2019 12:49 PM PST Did my best to build an IRL version of the Khvostov auto rifle. It was a struggle to find all the right parts and I definitely had to make some compromises but I think it turned out pretty well. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Finishers should count as melee kills! Posted: 27 Nov 2019 02:57 PM PST Finishers should count toward melee kills for bounties and also traits like Grave Robber. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can someone PLEASE tell Ada-1 I’m not interested in a relationship right now Posted: 27 Nov 2019 01:40 AM PST She keeps making passes at me like "see anything you like" "something here must be to your liking" "whats ours can be yours for the right price" "Come, warlock. I won't lie; I've always had a secret desire to see your kind up close." "I don't need your broad titan shoulders knocking over my wares" OUR WARES SEDUCE YOU GUARDIAN?Can Exos even hyuck?, idk and I'm scared to look it up [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Just got the OEM, it seems really balanced Posted: 27 Nov 2019 07:06 AM PST Pros: Tracks enemy who damages you, grants immediate health regen and overshield when you kill them. Cons: Ugliest damn armor in Destiny history and this is a fashion RPG Conclusion: I'm not sure I can actually use it. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The black armory forge exclusive emblems guide Posted: 27 Nov 2019 02:58 PM PST Since a lot of people weren't around when they were first found i tought i might make a small guide explaining how to get the 'Satou's Secret' - 'Rasmussen's gift' and the 'Meyrin's Vison' emblems. NOTE: You need certain weapons from diffrent forges, these weapons will be specified at the beginning of the explaination of each emblem. NOTE 2: Every important part which need to be shot has been made Bold for easy reading. I hope this makes it a bit more clear. Satou's Secret: This one needs to be done with the Tatare Gaze Sniper Rifle Walk to the back of the room * Stand on Tiger * Look behind you and shoot Fish * Look to the right of the forge and shoot Lotus * Look to your left and on the vent shoot Temple Walk forward and stand on Dragon * Look to the other side of where the bridge was and shoot (another?) Temple * Look up and shoot Bunny * Look to the left and on the ceiling shoot bamboo * Look back and on the big vent shoot Temple Video guide (no commentary): https://youtu.be/drMOnXPMeg4 Rasmussen's Gift: This one needs to be done with the Hammerhead LMG
Walk forward and stand on Sun: * 'plus' = to the right * U = Bit to the left and up * L = Stone infront low * F = Stone infront high * B = Left on the ledge * E = On the botton box on the right * R = Behind you on the pilar * H = infront on the shield * T = to the right of H * 'plus' = On the right above E Walk to the rock infront of you and stand on the Moon: * 'plus' = to the right * U = Bit to the left and up * L = Stone infront low * F = Stone infront high * B = Left on the ledge * E = On the botton box on the right * R = Behind you on the pilar * H = infront on the shield * 'plus' = On the right above E * T = to the right of H * Cloud raining = on the rock to the right Video guide (no commentary): https://youtu.be/6VHYdhB96Cg Meyrin's Vision: This one needs to be done with the Spitefull Fang bow. Stand on: butterfly * Shoot trees on the boxes infront of you * Shoot page behind you on the pillar Stand on sun behind you on the floor * Shoot heart on box infront of you * Shoot heart on box infront of you * Shoot trees on the box behind you (same as second shot) * Shoot wings behind and up Video guide (no commentary): https://youtu.be/FpKkZUEGHKQ [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Nov 2019 08:59 AM PST If you'd like to hear more in-depth discussion, check out the Massive Breakdown Podcast!
Several Things to Note:
Sniper RifleRapid-Fire Apostate - Energy (Arc)
Recommended Perks:
Curated Perks:
If you liked the Omniscient Eye from Gardens of Salvation, but wished it had just a bit better roll for PvP, this is absolutely the gun for you! With high reload speed, mag size, inventory, handling, and aim assist, not to mention low zoom, the only real drawback to this weapon is the base range (which is par for the course for Rapid-Fire snipers). Let's compare it to one of the current best 140 RPM PvP snipers, The Supremacy: Apostate has more range and stability, slightly higher reload and handling speeds, more inventory, the same zoom and mag size, and the only worse stat is 4 less aim assist. Long story short, this thing is good. In terms of perks, let's talk traits first because this gun is capable of rolling what I consider a PvP god-roll: Moving Target and Quickdraw (or Snapshot). If you get Quickdraw in the second trait slot you may be okay with not using a handling barrel perk, in which case Hammer-Forged Rifling could be your go to. If you get Snapshot Sights, however, I highly recommend stacking more handling on top of that, so you'd want Fluted Barrel or Arrowhead Brake (or even Corkscrew Rifling in a pinch). For the magazine slot, I always try to take Accurized Rounds on PvP Rapid-Fire snipers because you can definitely feel the increase in accuracy at longer distances. If you don't want Moving Target, Firmly Planted has some uses, but I personally find it hard to take advantage of, whereas Moving Target is a wonderful passive perk. Definitely rate this gun as a must have for PvP snipers. ShotgunPrecision Slug Blasphemer - Kinetic
Recommended Random Perks:
Curated Perks:
So excited to finally see a Kinetic Slug Shotgun! This gun is basically the closest you can get to Chaperone without sacrificing an exotic slot. Stat-wise it actually is closer to Chaperone that it is its legendary counterparts, as it trades the high base handling that most Precision Slugs have for higher aim assist, sitting nearly double the next closest competitor (61 compared to 35 with Good Bone Structure). The range is still high enough to give you the maximum 1-hit kill distance with only a single range perk, but keep in mind that range also serves to narrow the accuracy cone (which means your shot is less likely to deflect away from center and miss the target) and pushes out the aim assist fall off, which is vitally important for single hit kill weapons like slug shotties. As such, if you get Quickdraw in the first trait slot, I wouldn't fault you at all for doubling up on range and taking Hammer-Forged Rifling and Accurized rounds, should you get them (like in the curated roll). That being said, something to look out for is Assault Mag in the magazine slot, which brings the RPM up to 75 and takes the two shot time from 0.93s to 0.80s, which is a very nice increase. I would not be upset in any world nabbing Hammer-Forged Rifling with Assault Mag, Quickdraw, and Opening Shot. Opening Shot in the last slot doesn't really have any competition in terms of how useful it is for slug shotties, but I do have to toss my recommendation for Swashbuckler into the ring, considering that at 5 stacks (following a melee kill) it will allow you to kill in a single body shot. Titans using Shoulder Charge, you're welcome. Highly recommend this weapon for anyone who loves the Chaperone but wants a legendary alternative, or just loves slug shotties in general, and the curated roll is pretty nearly perfect as well. Rocket LauncherAggressive Heretic - Heavy (Arc)
Recommended PvP Perks:
Recommended PvE Perks:
Curated Perks:
We follow along with the trend of the Altars' weapons being pretty decent with Heretic, an Aggressive rocket launcher. Not really my cup of tea for PvP because of the archetypes inherent small blast radius and no tracking ability, this launcher actually stands out a lot more for PvE (or it would if legendary rockets were just a bit better at DPS). It can roll Impact Casing for increased direct hit damage, and Cluster Bombs, which are considered the two tier one perks for DPS. I'd definitely try to nab a roll with high velocity (Hard or Quick Launch), Impact Casing, Demolitionist, and Cluster Bomb to keep in the vault just in case rocket launchers come back in vogue for boss DPS. Demolitionist allows you to throw a grenade for an instant reload from reserves, which helps give you a bit more DPS before needing to pause for a reload. Honestly a weapon with great possibilities if the heavy weapon classes ever get reworked. TL;DRMust Have
Pretty Good
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Accidentally turned on Destiny 1 while trying to play Destiny 2.... Posted: 27 Nov 2019 07:52 AM PST Both games are next to each other and I guess I just wasn't paying attention. Didn't notice until the title screen music hit and my depression was suddenly replaced by infinite nostalgia. So I said "what the heck " and decided to play for a few minutes .... I was there for 3 hours. Bungie the atmospheric tones and sound design gave me such a tingle in my spine. Running around the Dreadnaught of the dead king, chilling out in the Rocketyards, exploring the jungles of Venus. It was just a good time. Even came across a good number of other Guardians too. But the real fun came on the Dreadnaught. I was playing on a Hunter I never finished leveling so I had some quests. One was from Variks to catch Malok. So I checked my load out and what do I have? A Hawkmoon, Stolen Will, and Ruin Wake. So I head out to the Dreadnaught and man oh man.... I forgot how much FUN the ole Hawkmoon was. Bungie I lie to you not when I say shooting this gun made me fail No Nut November. The sound of that lucky bullet proc? HNNNGGGGG. JUST SO SATISFYING. Just hearing that "shnnng" made me feeling things. But man Destiny 1 is still so much fun. I can't wait for D3 to come out so I can come back and reminisce on ole D2 guns. Run around stormy Titan, Vex milk Nessus, and the ruined EDZ, doing nothing but loving the sound of setting up a Honed Edge on my Izanagi's Burden, wishing that it would be brought into D3. So this isn't a "bring back Hawkmoon post"... unless you want it to be ( ͡° ͜Ê– ͡°) (Hey if Bungie can bring back Thorn and balance it, they could do the same for Hawkmoon) Point is Bungie you guys make great games, even as we move into the future, your product holds up very well. Destiny's gunplay, sound design, and location design is some of the best of all it's genre. Glad to play these games. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Nov 2019 10:12 PM PST Don't know if anyone cares, BUT.... I love the look of the new Eris Moon weapons such as the Dream Breaker fusion rifle, and they can become the 'clean' version of the weapons when applying the Lunar Halcyon Gilt shader. When applied, they perfectly match the Special Specimen ornament on the Xenophage and get rid of the used, dirty look they originally have. Ex. https://imgur.com/gallery/yUrDxXJ Compare to [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
To the people who dont kill champions in The Ordeal... Posted: 27 Nov 2019 03:33 AM PST Bruh.... why? That's literally the only reason to be there, you're sabotaging me, and yourself too because if you run past one and it despawns there is a 100% chance I'm leaving your ass, there's no reason to continue the strike at that point. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A jungle/rainforest planet would be super cool Posted: 27 Nov 2019 02:32 PM PST I was jumping from planet to planet today when I thought that we don't really have a super vegitated planet to run around on. It would be really cool to have large trees lots of water and cool caves like a rainforest. It would also be sweet if the planets we had now had atmospheric events (snow on Mars, rain in the EDZ ect) occasionally to mix it up a bit. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fusion rifles are the great equalizer Posted: 27 Nov 2019 11:06 AM PST Been hearing a lot of gripes about fusions being a no-skill weapon. To those, I say, firstly: you're wrong and probably smell weird (like off-brand Cool Ranch Doritos and aggressive mediocrity, I suppose). And secondly, for your consideration, fusion rifles are good weapons. Not OP, not meta breaking or defining, but unquestionably good weapons. Are there standouts, of course. We've all been vaporized from nigh-on incredible ranges by an Erentil or been run over roughshod by Telesto or been denied a mote deposit by scumbag invader with dickthumbs using Jotunn (might have some personal issues on that one), but they don't break the game. A fusion won't win for you, like some troglodytes who've had their DRB's stapled to their hands, seem to think. Most of what I get is that people seem to be upset is that by the variety and consistency of engagements in which they lose to guns like Erentil. And yet, when asked why they say it's a no skill gun the reasons are all different (I was in my super, I was too far away, I had something my eye, I hit him with the Duke first, I wasn't ready, if you didn't have that fusion I could beat you, blah blah fucking blah). There isn't an undeniable, common reason can be attributed to this enmity toward a really solid weapon. The ranges can be a little nuts but to get kills at longer ranges is the province of players who took the time to develop that skill. You can't put an Erentil in the hands of a day-one New Light Blueberry and get the same results. Timing, positioning and situational awareness are all essential in using fusions at a high level. I've had the best games of my career using Merciless in 4000+ glory matches, and its charge time is glacial! So here's a way of looking at it: fusions like Erentil are the equalizer. They have an relatively low skill floor but the ceiling is also pretty high. Destiny needs weapons like this (not Jotunn) in PvP for a healthy ecosystem. Those lower skill players need weapons like Erentil to learn the nuances of PvP play until they are confident enough to branch out toward higher level play styles. So what if you got vaporized by Erentil for the third time in a row. Either that lower skill player got you fair and square or maybe you just lost that engagement to a player who flat beat you. In any engagement someone has to lose, make your peace with it and move on. A good gun can be good for everyone. Good guns don't only get to belong to the high-skill players. Just an opinion. One I'm sure will upset many, I've no doubt. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Once in a life time moment happened. Posted: 27 Nov 2019 06:25 PM PST So, im in a clan of IRL friends and some friends we've made along the way in our destiny journey. Well the absolutely unexplainable happened The same 5 friends I conquered Vault Of Glass with were online and all wanted to raid. I was 14 when I first entered the Vault. So all as adults, we entered the vault all together again. Oh my god, the nostalgia, I grew up with Vanilla D1, and the feels... I think we got all the classic weapons which was neat And then it happened All of us rushing the portals on Atheon to do the final DPS Atheon proceeds to scream mechanically and crumble out of existence and that that classic Destiny 1 drum ending solo And then there it was The Amazing Nostalgia horn of completing VoG, I cried. And there I got it, just to top it all off, I got the Mythoclast! Highly recommend going back to D1 and trying some lf the classic parts, the feels 😠Anyway, just wanted to type this up somewhere :) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Nov 2019 06:58 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Why is the shield bash hit registration so bad? Posted: 27 Nov 2019 08:56 AM PST This includes the shield bash that gets used while in your super too. Also, why is it that when you actually do connect a shield bash, it never suppresses an enemy in their super? It's one of the most inconsistent things in a subclass I've seen. Can we please get this looked at? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Nov 2019 02:19 PM PST The new very good things included in this title:
-The flawless run and the challenges give a shader. Now you have something to show for your effort as well as the seal. The returning things which are good: -Solar/arc/void raids- they're seemingly here to stay and pretty fun to do, plus they can be cheesed with some handy menu management so they're no biggie. -Flawless run/challenges - what would any raid seal be without these? The returning things which kind of suck: Clan night- this triumph is just a pain for a lot of people who are in casual clans and mainly use LFG. there's no point in it staying in each seal. The things that this seal doesn't have which should never come back (thanks Bungie)
-RNG bounties (moan)
To conclude, Enlightened is an almost perfect seal. Bungie, make every raid seal like this in future. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Nov 2019 10:43 AM PST It will take an hour to assemble the team. There will be six falling deaths getting to the first encounter. The Kalli encounter will be triggered twice before the encounter is explained. No one will remember their number for the doors in the first run (except for me). We will eventually beat Kalli after eighty minutes. There will be five falling deaths at the bridge, after which at least two people will call it a night. There is a zero percent chance that we will beat Shuro Chi. That said, I'm sure we'll all have a blast! Edit: Well, we did have a blast. We did not beat Kalli. The guy who was instructing decided to assign everyone numbers- that wasn't the problem, the problem was that people were not recognizing when it was time to enter the doors (I told them there is an audio cue and a message to the left, but they got caught up in trying to do damage and often missed entering the doors). And as they are casual, they didn't have good guns for damage, so at most we got her down to 50%. But that's okay- they learned the mechanics, know what to do now, and all had a good time. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eternal Warrior should turn Fists of Havoc into D1 Fist of Havoc Posted: 27 Nov 2019 10:45 AM PST Treat it like Titans' Celestial Nighthawk. Fist of Havoc deals more significantly damage in a bigger radius, but it no longer roams. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dear Bungie, I don't know if you're aware but armor 2.0. "broke" some armor pieces visually Posted: 27 Nov 2019 09:31 PM PST Namely the Lost Pacific chest piece for hunters and the Kairos Function chest/helmet. There might be more examples, but these are the only ones I could find. What's wrong with these pieces is that the triangle shapes that once used to glow and change color depending on the shader no longer do so and have been replaced by a blue/jade colored slab. That's as far as the Kairos Function pieces go. The chest display on the Lost Pacific vest has been replaced by a solid color too. I have linked an image to show you what I'm talking about down below. I have checked the titan/warlock counterparts for these pieces and they're working as they should, meaning this is a hunter-only issue. Now, this should hardly be on anyone's list of priorities to fix, but it does go against the whole "customize your character they way you want" idea behind armor 2.0. Again, not an actual issue, but I'm just throwing it out there in case it hasn't been noticed which I'm sure it should've been by now. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 27 Nov 2019 05:20 AM PST https://gamerdvr.com/gamer/th3birdofhermes/screenshot/13882335 Garden of Salvation was my first experience raiding, and I loved every bit of it. [link] [comments] |
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