Destiny Focused Feedback: Vex Offensive |
- Focused Feedback: Vex Offensive
- [D2] Daily Reset Thread [2019-11-25]
- Happy Birthday, dmg04!
- Please keep the Menagerie relevant.
- I have run Pit of Heresy solo-flawless 12 times and on all three classes. Here are some things I've learned along the way (including some tips you might not read in the many, many guides).
- I'm really going to miss Oppressive Darkness after the season ends.
- What's your favorite Public Event spot, and why is it Winding Cove?
- An Open Letter to Blueberries who don't know what Banner Shield is:
- Want Strike Specific Loot? Just slap "House of Meyrin" Shader on Unfinal Shapes and you got your own"Scarletkeep Ship"
- Bungie, no one wants to solo a forge...
- Solo Queenswalk
- Old Raids weekly pinnacle system (rotation)
- I tested which armor 1.0 & 2.0 mods actually stack
- Tower Thought: Real life is our guardian's throne world.
- I know players don't want Destiny 1 content to come back. But, dammit, I want the luminescent shaders to come back.
- Aztecross' knowledge on the crucible
- 2 weeks until Season Of Dawn
- It feels almost impossible to justify exotic primaries now in hard content that requires artifact mods. PLEASE add them to exotics
- Seasonal weapon mods need their own mod slot
- A 'Thank You Note' from a New Light player.
- Iron Banner starts tomorrow and...
- If Vex Offensive goes away next season, it would be cool for that loot table moved into the Menagerie's loot table.
- I, MrDysprosium, have a plan to fix Guided Games, bring matchmaking to raids in a way everyone can agree on, and increase the number of players who attempt, complete, and ultimately enjoy raid content.
- Sole Survivor has the highest total damage potential for a sniper in D2
- Can You just. Uhm... Separate ADS sensitivity from look sensitivity for controler ussers?
- Shattered Throne WR Speedrun in 4m 43s by Treezy, Clawtivity and Nr1TracerEU
Focused Feedback: Vex Offensive Posted: 25 Nov 2019 02:10 AM PST Hello Guardians, Focused Feedback is where we take the week to focus on a 'Hot Topic' discussed extensively around the Tower. We do this in order to consolidate Feedback, to get out all your ideas and issues surrounding the topic in one place for discussion and a source of feedback to the Vanguard. This Thread will be active until next week when a new topic is chosen for discussion Whilst Focused Feedback is active, ALL posts regarding 'Vex Offensive' following its posting will be removed and re-directed to this thread. Exceptions to this rule are as follows: New information / developments, Guides and general questions Any and all Feedback on the topic is welcome. Possible discussion questions :
Regular Sub rules apply so please try to keep the conversation on the topic of the thread and keep it civil between contrasting ideas A Wiki page - Focused Feedback - has also been created for the Sub as an archive for these topics going forward so they can be looked at by whoever may be interested or just a way to look through previous hot topics of the sub as time goes on. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2019-11-25] Posted: 25 Nov 2019 09:04 AM PST Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures
Daily Reckoning ModifiersAffect all three tiers
Daily Heroic Story Missions
Daily Forge: Volundr ForgeGunsmith Inventory
Spider Material Exchangebeep boop failed to fetch BountiesCommander Zavala, Vanguard
Lord Shaxx, Crucible
Ikora Rey, Vex Fanatic
Eris Morn, Moon
Lectern of Enchantment, Moon
The Drifter, Gambit Prime
The Drifter, Gambit
Banshee-44, Gunsmith
Ada-1, Black Armory
Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 12:13 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Please keep the Menagerie relevant. Posted: 25 Nov 2019 12:35 PM PST It's in my top 3 of activities in the game behind raids/crucible. It's fun, rewarding, can be done solo or in squads, not too long, has enough mechanics to keep it interesting, it's like a strike but 100x better. Literally adding 1 new encounter and updating gear each season could keep it going indefinitely. Hell, wanna get crazy and throw in a new boss or 2 even better. I'd hate for this activity to get left behind , it's everything I personally enjoy in destiny. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 03:37 PM PST Some things about me: I am not a streamer, pro gamer, or the type of player who does this stuff first-day, second-try while eating a barbecue sandwich. More often than not, it takes me a bunch of attempts, but I figure it out. My point: If I can do it, so can you. For the skeptical, here are links to videos of some of my successful runs. I do not, and have never, orb-duped at the third encounter: Warlock: https://www.youtube.com/watch?v=qxKpiOVebf0&t=22s Hunter: https://www.youtube.com/watch?v=TjxSiOGLHUc&t=22s Titan: https://www.youtube.com/watch?v=7Hnw1Ikw160&t=33s This is not intended to be a step-by-step guide; there are already many of those out there, and a lot of them are quite good. I'm attempting to explain/describe a few concepts that are perhaps not readily apparent. If you've already completed this challenge, maybe you'll see something here that will help you with a future attempt. Please feel free to add to the list(s). First Encounter
Transition Glitch I have died to the glitch in the past, but I have observed some interesting things. On hunter and titan, if I lower my refresh rate to 30 fps and jump through the transition, I don't die. On warlock, I don't have to lower my fps, only jump, to avoid the glitch-death. Second Encounter (Ogre Maze)
Third Encounter (The Moment of Truth)
Fourth Encounter (Jumping Maze)
Fifth Encounter (Final Boss)
I hope you see something useful here. As always, I'm interested in knowing more about what works for you! EDIT: Many thanks for the gold! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I'm really going to miss Oppressive Darkness after the season ends. Posted: 25 Nov 2019 09:35 AM PST I'm not usually one to focus on builds, I just get my LL up as far as I can after a DLC drops, participate in the new activities, and then play something else until the next DLC. That's all I really expect from D2, and so far, I have been (mostly) satisfied. But then Shadowkeep came out, and with it, the Oppressive Darkness mod. And, with that mod, came... an addiction. As soon as I saw this mod, I knew that I wanted to spend an ungodly amount of time building around it. And boy howdy, is it worth it. Paired with bottom tree Nightstalker, I have a mini tether up almost every half minute. Combine this with Breach Refractor and Anti-Barrier mods, and you will be the one man support that your fireteam never knew they needed. Any group of ads clumped too closely? Gone. Boss standing in your way? Goodbye. I really hope Bungie takes notes on these mods and gives us ones that are just as good and fun to use next season. I can't think of a time (except for maybe back in D1) that I've had this much enjoyment with Destiny. It keeps me up at night. Thoughts of debuffing everything. I DON'T HAVE A PROBLEM EDIT: Obligatory front page-reaching [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
What's your favorite Public Event spot, and why is it Winding Cove? Posted: 25 Nov 2019 04:34 AM PST I just had a kid and D2 time is limited - I find myself jumping on for 15-20 mins and either hitting a public event, checking mars for EP, or checking moon for Altar. This got me thinking, is it just me or is Winding Cove easily the best spot for public events; I know I instinctively check there if I need one. Seems to have the right mix of factors: -Not too far from the spawn -Easy, fast PE you can turn heroic solo -Fun little obstacle to maneuver (sliding, on your sparrow etc) - that tree -Easy, reliable patrol (I feel like the one on the hill is always salvage, and I think there are just pure kill ones too) -Not one not two but _three_ wanted/HVT enemies that spawn fairly regularly -Kind of a cool lost sector! I dunno why, but for me it's as second nature as loading trostland to try out new guns. Do people have another favorite? My silver medal is always Artifact's Edge, it has almost all of the above plus a saboteur Edit - lots of people bringing up Artifact's Edge, and it's definitely my 2nd favorite (especially all the stupid stuff you can do with the portal), for me personally there's just a little negative association after making a lot of trips to Gofannon grinding out Blacksmith. I think that's part of the purity of Winding Cove - you never really _have_ to go there besides Xur. And who doesn't want two Riskrunners. Edit 2 - wow this really blew up! Glad everyone can enjoy the little things in this game - especially simple stuff you can just naturally find. Grinding stuff out is great, but chilling out and just having fun in patrol zones can be pretty underrated [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
An Open Letter to Blueberries who don't know what Banner Shield is: Posted: 25 Nov 2019 11:35 AM PST If you see a friendly banner shield titan in their super, blocking next to you, don't move away from my shield! I'm not trying to block you from getting a perfect shot, I'm helping you get it!I'm here to help you, but in order for me to do that, you gotta stay behind me. But first, what is Banner Shield/Code of the Commander? Code of the Commander (which we'll just call Banner shield from here on out) is a Void Subclass Tree for the Sentinel Titan. To Identify if someone is using Banner Shield, simply just look at them when they block, if they project a massive void wall in front of them, they're using Banner Shield. When they do this they will have a small zone around them that, by standing in the zone, gives you a whole host of benefits. You can also shoot through it. But that isn't the only thing Banner Shield does.When a Banner Shield titan damages anyone/thing with any ability, they attach a void detonator to that thing. Shooting the enemy who has a detonator attached will blow it up after enough damage, dealing Area-of-Effect damage to any other enemy near them, as well as spreading more detonators around. On top of this, by killing something that has a detonator attached to it, you and anyone near you at the time of the kill gets a small bump to health/shields, and Grenade and Melee energy. What does a void detonator look like? Like this. In fact, by standing behind my shield, you get a number of benefits:
So please, let me make your crucible life easier. Shoot at the purple-glowing enemies and I can give you free health and ability energy! This doesn't just apply to the crucible, we exist in PvE too! So don't be afraid to stand next to us, we don't punch. ᵃᵗˡᵉᵃˢᵗ ⁿᵒᵗ ᵃˢ ᵐᵘᶜʰ ᵃˢ ᵗʰᵒˢᵉ ˢᵗʳᶦᵏᵉʳ ʷᵉᶦʳᵈᵒˢ... Oh and to anyone from bungo reading: please buff, it's getting harder each patch to keep on doing this without feeling obsolete...thanks for listening .-... .-. .. -. --. -... .- -.-. -.- - .-- .. .-.. .. --. .... - --. .- .-. .-. .. ... --- -. EDIT: Went more in-depth into Code of the Commander and what it does, and gave some named weapon examples for the Weapons of Light explanation. Lemme know if there's anything else that would be good to see EDIT 2, Banner Boogaloo: I see alot of people in the comments trying to argue the use of Banner Shield and it's value and if it's better than x subtree. Lemme tell you right now, this post isn't arguing that. The post was made to educate people on what Banner Shield is, and what it does. Not once did I go and say: "Banner shield is better than bubble." So please stop trying to argue what's better. Not everything is endgame content, and this post is not discussing endgame content. Please move along. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 02:26 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, no one wants to solo a forge... Posted: 25 Nov 2019 01:36 PM PST Please stop matchmaking me into forges alone. Wait longer if you have to. A forge should NEVER start unless there are 3 people. Thank you [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 01:13 PM PST video: https://www.youtube.com/watch?v=VbqzTMPU_Ss This is made possible through a bug that allows you to return to the location you were in before being teleported to a new area. To do this, you need to finish an enemy right as the game tries to teleport you. It can be used pretty much anywhere. example: https://streamable.com/wxq4i [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Old Raids weekly pinnacle system (rotation) Posted: 25 Nov 2019 04:57 AM PST Well the title says pretty much, the idea would be every season along with the weekly pinnacle raid drop we would have another older raid also dropping pinnacle gear (changing weekly). It would be awesome and so helpful! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
I tested which armor 1.0 & 2.0 mods actually stack Posted: 25 Nov 2019 02:37 PM PST I've seen a lot of confusion about which mods stack together in the new armor 2.0 system (especially with armor 1.0 and 2.0 mixing together) so I created a short video testing many of the popular mods. Here are my results. In the video I tried to draw on screen to illustrate exactly how much of an effect the mods had by going frame-by-frame. Video link: https://www.youtube.com/watch?v=UjEC6H4tjFQ Here's the quick TL:DW version: Note: For shorthand, A1 = Armor 1.0 mod/perk, A2 = Armor 2.0 mod Scavenger: NOPE ❌ Armor 1.0 and Armor 2.0 don't give extra ammo when stacked together. For snipers, fusions and shotguns you 1 extra bullet per armor 1.0 scav perk, and 2 extra bullets for armor 2.0 mods. Stacking 1.0 + 2.0 doesn't seem to give extra ammo. Weapons with other ammo amounts per brick (like Eriana's Vow) seem to follow the same rules. Dynamo
Distribution
Perpetuation
(Perpetuation data from testing on hunter)
Enhanced Bomber
Pump Action - NO ❌ Remote Connection - NO ❌ Light Reactor - NO ❌ Ashes to Assets - NO ❌
Hands On - NO ❌ 10 Intellect vs 100 Intellect - Seems to give same kill reward for super gain. Intellect stat just boosts the passive super regeneration rate. TL:DR So bottom line is that as far as I can tell, no Armor 1.0 + 2.0 mods stack together. However Armor 2.0 and 2.0 seem to stack when able to do so (like 2x Dynamo), seemingly doubling the effect. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tower Thought: Real life is our guardian's throne world. Posted: 25 Nov 2019 09:26 AM PST That said I don't need anyone showing up to my place trying to kill me for loot. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 08:30 AM PST EDIT: Personally, I'd want many things from Destiny 1 to come back. I usually just get downvoted for asking for Destiny 1 content to return. Here's a post that I created a couple days ago. It advocates for Eververse to become a vendor for fan-favorite cosmetics from Destiny 1, while all new content is earnable in-game, for free. Anyways, back to the post. Favorite Shaders I'd Pay For:
Aaru's Passage (Trials of Osiris)
Abydos Common (Trials of Osiris)
I don't care if they're exactly the same as Destiny 1. I'd pay for them. I want them back. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Aztecross' knowledge on the crucible Posted: 25 Nov 2019 05:29 AM PST Just finished watching Aztecross' recent video on the OEM changes and I can't help but feel that this guy should really be approached by Bungie on his thoughts on the crucible. I've seen devs do this with other games, most recently Runescape, where they invited the top PvM players to help design their new high level content and it ended up being some of the best content in the game and I can't help but think Aztecross and other top crucible players would have this effect on the state of play. Myself and many others are sick and tired of this stale meta that we have within crucible and I really wish this "focus on the crucible" would be felt, because as of right now, it seems like I've been playing the same old crucible for the last year. EDIT: I see people asking for information on what Aztecross has been saying and also recommending other content creators, I think it'd much more worth your while if you check him out for yourself as you can then create your own opinion on what he has to say. As for the other content creators, there are a number of others that should 100% be included in this topic, I just used Aztecross as an example as he was the one I just finished watching a video on. EDIT: This isnt exclusive to Aztecross, there are a number of content creators that could be involved, it was just Aztecross' video that triggered the thought. EDIT: Ok this blew up on my way home from work, I would love to reply to everyone, it seems like everyone has very strong opinions on this and it's great to see. Just clarifying a few things:
[link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 03:51 AM PST ...and we've not heard anything yet, that I'm aware of. Any news? Speculation? [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 10:24 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Seasonal weapon mods need their own mod slot Posted: 25 Nov 2019 04:42 AM PST At present, the mod slot on the "seasonal" weapons (Recluse, Auto Rifles and Hand Cannons), is dedicated to the seasonal mod of choice, mainly "Unstoppable" and "Anti-barrier". As a result, almost every other mod is suboptimal or basically unusable, especially in most end game content. What I propose is that the seasonal weapons receive a seasonal mod slot, in addition to their general mod slot which should be reserved solely for general mods (counterbalance, minor spec, back up mag etc). Firstly, this small change will not break the game in any way. For example, if pulses are meta next season and you can equip two mods, having counterbalance and anti-barrier will not break the game. In fact, I cannot think of any combination of mods that would. What it will do is allow for slightly more optimisation. Sticking with pulses as an example, some pulses rely on a CB mod for better recoil, especially on console. Anyway, I hope I have made a good point. I look forward to reading your opinions fellow Guardians, so fire away! Edit: My sincerest thanks for the silver my fellow Guardian. Edit: Something I forgot, exotics should at least receive a seasonal mod slot. For example, at moment we can't use Huckleberry in endgame due to the fact that it can't take a mod :( [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
A 'Thank You Note' from a New Light player. Posted: 25 Nov 2019 12:45 PM PST TL;DR - How Destiny 2 has been helping me through some tough times and giving me a new purpose and outlook towards video-games. Like many kinderguardians here, I too was introduced to Destiny 2 when it went free-to-play. I had no clue what the fuss was about and certainly did not understand anything which was going on with the game. Nevertheless, I jumped into the game to 'try it out'. 50 hours later, Destiny 2 isn't a game I play; its kind of a hobby now. Some background - I am a 22-year-old guy studying Human Centered Design. Going to graduate next year and wish to work with video-games some day. Anyhow, as a student of Design I come across a lot of games and analyse 'what went right' and 'what should be absolutely thrown away, burned' when it comes to User Interface and Experience design. Destiny's solid design always caught my attention and hooked me to the game. I played other games too, but none of them had the expansiveness of Destiny's lore, characters and loot-system. I honestly haven't spent so much time (solo) on a game which was designed to be multiplayer-oriented. This shows how hard the developers have worked on the charm and effectiveness of it's game design. In my mere 50 hours, I have come across few really helpful people who invited me to their Clans and let me do few strikes with them. I am almost done finishing the campaign missions but really want to try out Raids, however that's where the real life, not-so-effective social skills come into play. Even though I have close to no friends in real life, let alone people I would invite the game to play with; Destiny 2 keeps surprising me with it's rich content even when I play this game alone. Recently, I am going through some trouble with my life (college, girlfriend, the usual) and Destiny is a breath of fresh air. I am the kind of person who adores creativity. Standing at the edge of the Tower, observing around or stepping into a planet I haven't discovered much of, trying out new weapons and discovering loot, understanding the lore behind the quests and characters... its all beautifully overwhelming. It's the kind of Epic I won't mind reading if Destiny was on my bookshelf next the The Lord of the Rings, The Kingkiller Chronicles, The Stormlight Archive and A Song of Ice and Fire. Though the game has its oopsies (how poorly it introduces new players to the actual campaigns), its all forgivable to the point where the game makes you feel lost.... happily so. And that's why I keep coming back - to discover more, evolve my purpose to keep playing and form connections with the endless guardians I come across. Thank you, Bungie. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Banner starts tomorrow and... Posted: 25 Nov 2019 08:12 AM PST Here's to hoping Bungie doesn't give us the ability kills bounty again this week. There are 7 bounties available and we only get 4 a week now. So shelve An Arsenal of Tricks. Wishful thinking. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 10:58 AM PST This could be continued on with each season as they new varied activities come and go as well. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 25 Nov 2019 10:36 PM PST Raid matchmaking was a heavily debated topic before and during the Destiny 1 era. Though the consensus was that raids were too difficult to try and throw 6 potentially random and mic-less guardians in, there was still obviously a problem as many guardians never stepped foot in a raid throughout the entire life of Destiny 1. GUIDED GAMES: THE COMPROMISEGuided Games, in case you didn't know, was Bungie's attempt to bridge the gap between the "raids are too hard for MM" and "but I don't have friends that raid" groups. It had two options, you either joined as a sherpa group of 5 guardians who had already completed the raid you were queuing for at least once, or you joined as a solo player. The sherpa group would be paired with a solo player and thrown into the selected raid automatically. If the veteran group of 5 took their kinder-guardian all the way through the raid, they would be rewarded with a blue aura around their heads (and an emblem, I think?). If the veterans quit before the blueberry downed the final boss, they would be punished with an "Oathbreaker" temp ban from the system. However, there was no punishment for the vets if the solo player quit first. This sounded good on paper, but in practice this system proved to be a complete failure. Queue times for solo players reached over an hour very quickly after release. If you think about it, this outcome is pretty easy to understand. If you are the type of person who can find a group of 5 people to get together for a raid, what's stopping you from just going through to find a 6th using whatever method you did before (/r/Fireteams, work buddies, Discord LFG, etc....)? My clan only did a few Guided Games, each time was pretty exciting, and we used it mainly as a recruitment tool. While it had its perks, Guided Games still only ever meant to us that we would be kicking one of our own out for the sake of a random. We are a group of Fathers and Mothers, 9-to-5-ers and college students. We wanted to get the raids done effectively because, for many of us, a quick raid run was all the time we had. We tried to do Guided Games as often as we could but there just wasn't much of an incentive to drive us to do it... So, Guided Games was eventually removed from the Director, and we haven't heard much since. Solo players now need to use 3rd-party tools to find groups for raids and, for unsurprising reasons, that keeps the number of players who actually get to enjoy raid content unfortunately low. ALAS, I OFFER A SOLUTIONI can't think of a more easily digestible way to expound my plan, so here it is in outline form.
Option 1: Strength of the Wolf
Option 2: Strength of the Pack
(a lot of you probably don't know what an aura is in Destiny, so here's what they look like in-game. I have 2000 hours in Destiny 2 and I could not tell you if there are any currently available ways to acquire an aura...) Option 3: Law of the Jungle
So, there it is. I believe this plan will address the shortcomings Guided Games had by:
I firmly believe that raids are what really help Destiny stand out from the crowd, and it's a shame that a vast majority of players have never even stepped foot in one. I hope a system like this can be implemented and proves to pay for itself by increasing player engagement. Alright, thanks for reading, I'm going to bed. Obligatory /u/Cozmo23 /u/dmg04 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sole Survivor has the highest total damage potential for a sniper in D2 Posted: 25 Nov 2019 12:02 PM PST I've seen a lot of damage comparison videos of Sole Survivor vs Tranquility as well as posts regarding 4th Times the Charm and mag perks on 90rpm snipers, etc. I wanted to point out something about these setups, and elaborate on how Sole Survivor has THE highest overall sniper damage potential in the game, even more than any exotics. At this point it is the only sniper that can roll with 4th Times the Charm (4TTC) in one column and Firing Line in the other. On Tranquility, the only other sniper capable of both perks, they roll in the same column. In case anyone didn't know, 4TTC returns 2 rounds back every 4th critical shot, whereas Triple Tap returns 1 back every 3. Firing Line gives a (now) 23% damage boost when standing next to two or more teammates. Now, when it comes to mag perks on 90rpm snipers, Tactical Mag will take the base 4 rounds to 5, but will NOT give enough of a percentage boost to take the mag beyond 6 when a Backup Mag Mod is applied as well. Extended Mag will take the mag to 7, but will also dig into your reload speed. The best mag perk on a sniper is Appended Mag, which will take the mag to 7 without affecting any other base stats. If you fire all critical shots, 4TTC will yield 11 shots in the mag total. However, when we fire all shots in the magazine, we can only proc 4TTC twice, on the 4th and 8th shots, leaving 3 shots left over. If we were to reload at THIS point though, we carry those 3 rounds over into the reserves to apply to subsequent magazines, allowing us to proc 4TTC many more times overall and making our ammo last MUCH longer before running out. At this point, Sole Survivor, Beloved, Tranquility, and Long Goodbye can all take advantage of this. With double sniper reserve perks, you can essentially DOUBLE your total sniper ammo in shots. On Sole Survivor, for example, 26 total shots becomes a whopping 50 CRITICAL SHOTS, bringing your total damage output to over 920k! And this doesn't even include Firing Line's 23% bonus on Sole Survivor, which then easily breaks 1.1 MILLION in total damage. For comparison, Whisper and Izanagi's both fall in the 600k range, maybe 700k with reserve perks. I understand this is a fairly situational bonus, but on certain bosses with huge HP numbers you can REALLY make your weapon last, and if we ever run into necessary long distance circumstances again (like the final encounter in the Whisper mission) this is an excellent option to have in your back pocket. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Can You just. Uhm... Separate ADS sensitivity from look sensitivity for controler ussers? Posted: 25 Nov 2019 11:19 AM PST It would be really helpful for controler ussers on console and also pc, to do so. I can't reconcile 10 look sensitivity and traction perk (mainly talking about pvp situation) with same 10 ads sensitivity. It's really hard to make that kind of option? I am struggling with this problem all the time when i enter the crucible on pc with plugged controler. Game is intensive and action is fast. 10 sens is needed but not for ads. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shattered Throne WR Speedrun in 4m 43s by Treezy, Clawtivity and Nr1TracerEU Posted: 25 Nov 2019 02:05 PM PST This Shattered Throne speedrun is a very optimized run, there are a few places time could be saved but only a very minimal amount. Overall I'm pretty happy with this run but will probably run this back for the sub 4m 40s, hope you enjoy this speedrun!: https://youtu.be/V-o-P4Q34L8 Edit: Reposting because post was removed :( [link] [comments] |
You are subscribed to email updates from Destiny | Reddit. To stop receiving these emails, you may unsubscribe now. | Email delivery powered by Google |
Google, 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States |
No comments:
Post a Comment