• Breaking News

    Wednesday, December 11, 2019

    Destiny Destiny 2 Update 2.7.0

    Destiny Destiny 2 Update 2.7.0


    Destiny 2 Update 2.7.0

    Posted: 10 Dec 2019 09:14 AM PST

    Source: https://www.bungie.net/en/News/Article/48556


    Combat Systems

    Finishers

    • Improved the finisher camera experience when using mouse and keyboard.

    Finisher Multi-Equip

    • In your inventory press R3(if using controller) or the Shift Key(if using mouse and keyboard) to mark a finisher as a "favorite"
    • When triggered, a random finisher you've marked as a "favorite" plays
    • If no finishers are marked as a "favorite", which would be pretty crazy because we all know you have favorites, your default class finisher plays

    Abilities

    Titan

    • Sunbreaker Code of the Fire-Forged (Top Path)

      • Vulcan's Rage
        • Made Vulcan's Rage much more angry
        • Increased detonation time minimum from 0 seconds to 0.5 seconds
        • Increased cluster spread
    • Hammer of Sol

      • Impact damage decreased from 70 to 5
      • Detonation damage increased from 205 to 270
      • NOTE: These changes also affect bottom-tree Sunbreaker
    • Sunbreaker Code of the Devastator (Middle Path)

      • Throwing Hammer
        • Increased impact damage from 100 to 120
        • Increased hammer pickup radius from 2 meters to 3.5 meters
    • Roaring Flames

      • Increased damage bonus
        • From 20% per stack to 30% per stack in PvE
        • From 10% per stack to 25% per stack in PvP
      • Increased duration from 15 seconds to 20 seconds
    • Burning Maul

      • Increased idle super duration from 21.2 seconds to 28.5 seconds
      • Light Attack
        • Reduced super-energy cost from 5% to 3%
        • Tuned movement and player feedback
      • Heavy Attack
        • Slightly reduced speed of heavy slam projectile
        • Slightly reduced tracking radius of heavy slam projectile
        • Increased height of projectile hitbox to more easily hit airborne opponents
        • Increased super energy cost from 6% to 8%
        • Slightly increased terminal explosion size
    • Sunbreaker Code of the Siegebreaker (Bottom Path)

      • Mortar Blast
        • Increased explosion radius from 5 meters to 6 meters
      • Sol Invictus

        • Burning targets you kill also make Sunspots
        • Burning targets killed now trigger the heal
        • Kills with the Sun Warrior buff active can now make Sunspots
          • This is based on weighted enemy killed and a sunspot is created when the threshold of "1" is reached
          • Players/Bosses add 1
          • Majors add 0.5
          • Minors add 0.25
        • 1 second cooldown on creating Sunspots
      • Sun Warrior

        • Increased ability recharge scalar by 35%
        • Touched up the FX and audio for allied Sunspots
    • Striker Code of the Missile (Middle Path)

      • Thundercrash
        • Increased base damage from 2700 to 3200
        • Increased in flight damage from 100 to 200
        • Slightly increased the amount of time you have in the air after activation

    Hunter

    • Gunslinger Way of the Outlaw (Top Path)

      • Explosive Knife
        • Changed to Proximity Explosive Knife
        • Sticks to surfaces
        • Fuse time of 14 seconds
        • Adjusted impact damage to 14
        • Adjusted Detonation damage to 105
      • Six Shooter
        • Adjusted damage falloff of this Golden Gun Super variant
        • Damage falloff starts at 30 meters when firing from hip and at 40 meters while in ADS
    • Gunslinger Way of the Sharpshooter (Bottom Path)

      • Knife Juggler

        • Changed to Weighted Knife
        • Damage changed from 120 to 140
        • Precision modifier changed from 1.3 to 1.5
          • Headshot is a one-hit kill in PvP
        • Updated throw animation to be longer to compensate for the one-shot capability
        • Knife projectile moves faster and with less drop than previously
        • Knife bounces once after impacting the environment
      • Practice Makes Perfect

        • Super energy granted reduced by 16%
        • Increased the buff duration by 50%
        • Precision kills now grant 2 stacks
      • Crowd Pleaser

        • Original perks (precision damage, precision hits with Golden Gun generate Orbs of Light) have been moved to "Line 'Em Up"
        • New Perk: Knock 'Em Down
          • Precision kills increase weapon stability and ADS speed
          • Buff duration starts at 10 seconds and each kill or assist adds time, with a cap of 25 second
          • Time added is variable weighted on the enemy killed and whether it was a precision kill
          • While the buff timer is above 20 seconds your Golden Gun does 30% more damage (determined upon moment of cast and lasts the whole super)
          • This burns the buff
          • Does not stack with Celestial Nighthawk
      • Line 'Em Up

        • Now has a passive bonus to aim assist and range while aiming
        • Now has the precision damage and precision hits with Golden Gun generate Orbs of Light perks originally included with "Crowd Pleaser"
    • Nightstalker Way of the Pathfinder (Bottom Path)

      • Vanish in Smoke
        • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break the invisibility
        • This should help prevent allies from accidentally breaking the invisibility the moment it is granted to them if unexpected.

    Warlock

    • Dawnblade Daybreak (All Paths)

      • Reduced the speed of Burst Glide activations while in super
    • Dawnblade Attunement of Sky (Top Path)

      • Swift Strike
        • Changed to Celestial Fire
        • Shoots three spiraling, homing projectiles
        • Approximately 35 damage per projectile
      • Winged Sun
        • Also allows Celestial Fire activations
        • No longer gives grenade energy for aerial kills
        • Gives more melee energy for aerial kills
      • Heat Rises
        • Perk redesigned with new gameplay
        • Consume grenade to gain Heat Rises buff
        • Dramatically reduces in air accuracy penalty
        • Changes movement mode
        • Reduce Glide upkeep cost by 99%,
        • Reduce Glide activation cost by 99%
        • Set Glide velocity and agility to a combination of Strafe and Burst glide
      • Icarus Dash
        • Now has two dodges per 5 seconds
        • Dodge now has a slight upward velocity
        • Dodge in super is now one long dodge per second
    • Dawnblade Attunement of Grace (Middle)

      • Guiding Flame
        • Doubled the range that the empower effect is applied from 12 meters to 24 meters
      • Divine Protection
        • Increased radius that the healing grenade is applied to friendly targets from 1 meter to 3.5 meters
      • Benevolent Dawn
        • Buff can now be refreshed if additional friendly targets are healed/empowered while you still have the buff
        • Removed cooldown (can continuously proc)
        • Reduced energy regeneration by 15%
        • This was needed as it is much more consistent, procs more often, and for longer
      • Well of Radiance
      • Standing in the well now grants 20% damage reduction against damage from other players
      • Sword object no longer takes precision damage
    • Dawnblde Attunement of Flame (Bottom Path)

      • Phoenix Dive
        • Now heals a fixed amount over time
        • Healing is interruptible from incoming damage
        • While in super, returns super energy depending on how much you healed
        • Has diminishing returns the longer the super is active.
    • Voidwalker Attunement of Fission (Middle Path)

      • Handheld Supernova
      • Adjusted grenade charge time so that it lines up with the animations and effects. This is to make it feel more consistent to activate.

    Stat Values

    • Class ability cooldown is now governed by player stats.

      • Hunter Dodge cooldown is modified by their Mobility stat
      • Titan Barricade cooldown is modified by their Resilience stat
      • Warlock Rift cooldown is modified by their Recovery stats.
    • Paragon Mods have been deprecated as a result.


    Weapon Changes

    Exotics

    • Divinity

      • Divinity's weaken effect no longer stacks with other weaken effects. The "cage" will still appear in these cases and act as a precision weak spot, but the weaken multipliers themselves will no longer stack.
    • Xenophage

      • Increased PvE damage by +50%
      • Increased PvP ammo from heavy ammo crates to 4/6 (previously 3/4) on shared/non shared crates, respectively
      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
    • Leviathan's Breath

      • Fixed an issue where this weapon would gain overall ammo when swapping from another power weapon to this weapon
    • Cerberus+1

      • Fixed an issue where repeatedly pulling the trigger would give you a faster fire rate while the "Focused Fire" Catalyst was enabled
    • Eriana's Vow

      • Increasing the reserves for this weapon via armor perks no longer increases starting/respawn ammo in The Crucible
    • Monte Carlo

      • The "Monte Carlo Method" no longer has a 100% chance to trigger on Guardian kills and now matches the combatant chance

    Archetype changes

    • Linear Fusion Rifles

      • Precision damage increased by +20%
      • This change does not affect Sleeper Simulant
      • Significantly increased target acquisition at close to medium ranges
    • Sidearms

      • Increased target acquisition across the board

    Perk changes

    • Master of Arms

      • Removed the precision damage function
      • This weapon still provides a damage bonus, but non-precision damage is no longer disproportionately increased
    • Magnificent Howl

      • Fixed a bug that was causing the perk to apply to two bullets over the network instead of just one
    • Sticky Grenades (Grenade Launchers)

      • Fixed a bug that allowed players to stand on grenade launcher projectiles

    Misc changes

    • Fixed "Shield Piercing"/"Anti-Barrier" rounds not penetrating Scorn Lurker bucklers
    • Chip damage behavior removed from "Shield Piercing"/"Anti-Barrier" rounds
    • A selection of year 1 legendary weapons have had a face lift and have joined the engram reward pool to keep Edge Transit company
    • Reduced Arc Logic's muzzle blast size when aiming

    Armor Changes

    Exotics

    • Wings of Sacred Dawn

      • Now grants 15% damage resistance while in the hover state
    • One-Eyed Mask

      • No longer grants an overshield on killing your marked target
    • Peregrine Greaves

      • No longer disproportionately increases the damage of Hammer Strike
      • Damage is equalized to ~300% the damage of a normal shoulder charge against a single target
    • Claws of Ahamkara

      • Fixed an issue where both melee charges could be consumed on one melee hit

    Armor Mods

    • Removed stacking restrictions on many armor mods

      • Similar mods can now be stacked for improved effect. However, stacking mods with similar effects provides diminishing returns, granting less relative benefit than two different mods would.
      • Reduced the efficacy of Ammo Scavenger mods to their pre-Shadowkeep levels to accommodate mod stacking
    • Generalized Ammo Finder and Ammo Scavenger mods are unlocked for all players in the Head Armor Mod and Leg Armor Mod sockets, respectively

    • Added Season of Dawn Armor Mod Sockets

      • Vanguard, Crucible, Gambit, and Iron Banner armor sets will drop with this season's armor mod socket, allowing them to use the new Dawn Armor Mods.
      • The Mercury destination armor set has also received the Dawn Armor Mod socket
    • Fixed various stacking exploits with mods related to the Garden of Salvation

    General

    • Fixed an issue where orange bar enemies would display a sliver of health when they died.
    • Fixed an issue where players would go into first person if they placed a raid banner while in their super. Going forward, if a player places a banner while in their super, their super will be canceled.
    • Fixed an issue where Stormtrance Lightning attack would fail to fire if attack trigger was held while casting super, or after Blinking.
    • Players can no longer push Vex Cyclops

    Reward Systems

    Power and Progression

    • Powerful and pinnacle reward caps have been increased

      • Powerful Cap: 960, up from 950
      • Pinnacle Cap: 970, up from 960
    • Rebalanced some sources of XP on Mercury to align with newer destinations

    • Fixed an issue where some chests weren't granting any XP

    • Fixed an issue where Iron Banner bounties were rewarding more XP than other weekly bounties

    • The XP required to level up the seasonal artifact has been slightly adjusted

      • Some levels had a much higher increase in XP required from the previous level, and this increase has been distributed throughout all levels to smooth out this curve

    Quests and Bounties

    • Merged Strike/Crucible/Gambit objectives on the Gunsmith weekly bounty "Field Calibration" into a single objective that shares progress from all sources

    • Removed Valor/Infamy and Vanguard Tokens from "Field Calibration" as there is no longer a requirement for any of these linked activities

    • Added repeatable bounties to the Gunsmith

    • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)

    • Reduced the completion requirements of several daily and repeatable Crucible bounties

    • Removed grenade and melee bounties from the Crucible bounty repeatable pool

    • Fixed a rare issue where the "??????" quest item from mission "A Mysterious Disturbance" could get stuck in inventory; it has been removed from affected players

    • Lowered the daily bounty target for defeating Nightmares in K1 Lost Sectors to 3 (previously required 7)

    • After the Vex Invasion ended on the Moon, the number of Vex kills required to cleanse the "Essence of Servitude" has been reduced from 100 to 30

    • Removed weapon requirement and changed objective display to a float instead of a percentage on Eriana's Vow Catalyst Pursuit

    • Benedict and Werner will no longer display the Lumina Exotic quest chain steps (bounty/perk steps) if the player is already on, or has completed, the steps.

    Lore

    • Fixed an issue where pages from the "Letters from Eris" lore book couldn't be unlocked
    • Each of the eight Nightmare Hunts now unlocks one page upon completion

    Season Pass

    • The Season Pass now displays its active bonuses in a new Season Pass Bonuses section, visible on the main Season Pass window in the Director
    • The Season 8 Nostalgic Engram has been retired, and in its place players can now obtain the new Season 9 Fond Memories Engram
    • Fixed an issue that prevented Season Pass armor from displaying the correct stats and energy type when previewed
    • (Korea Region Only) Fixed a bug that caused the Season Pass purchase item to be referenced as "Get Season Pass" on the purchase confirmation and completion screens

    Exotic Engram

    • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item

      • When opened it will award a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
      • Note: contents are still class-specific

    Eververse

    • A new consumable is available in Eververse for 200 Bright Dust, the Concentrated Mattergem

      • When used, this item causes bosses to have a chance to drop an Upgrade Module when defeated
      • The effect will last until an Upgrade Module is found
      • Note: Only one Concentrated Mattergem can be active at a time
    • The Eververse store no longer permits purchasing an item that is already in your Collection

    • Fixed a bug that prevented year one Vanguard shaders from being a potential drop in the Vanguard rank up reward

    • Fixed an issue where the Riskrunner "Electric Violet" Ornament lost its pink glow

    • Fixed an issue that caused The Last Word ornament Laconic to be purchasable when Forsaken was not owned

    Ghosts

    • Fixed a bug that prevented the Banshee's Favorite ghost perk from dropping a higher volume of Weapon Telemetry
    • Fixed an issue that caused Ghost particle effects to be hidden when a Ghost Projection was active
    • The following Exotic Ghost Shells now have Ghost Projection sockets: Arc Shell, Solar Shell, and Void Shell
    • Fixed an issue that prevented Black Armory forge activities from granting Glimmer upon completion

    Collections and Triumphs

    • Fixed a bug that permitted multiple copies of the same combat finisher from being acquired through the collection
    • Fixed a bug that caused Universal Ornament items to display in an improper order from what is intended (head, arms, chest, legs, then class)
    • Removed four erroneous collection entries for the below items that were not obtainable:

      • Shade at the Gates (Season 3 Legendary Ship)
      • The Ruinous Flame (Season 3 Legendary Ship)
      • Shrinking Iris Shell (Season 3 Legendary Ghost)
      • Shining Shield Shell (Season 3 Legendary Ghost)
    • Fixed an issue that prevented the Season of Opulence versions of the Optimacy armor from unlocking their corresponding collection entries

    • The Black Armory Platinum Starling Ship in Collections > Equipment > Ships > Season 5 now correctly states that a player must complete the "Master Smith" Triumph.

    • Fixed an issue with the Perfect Gambit triumph. Previously, the triumph was checking for player deaths instead of dropped motes. The triumph now correctly checks for dropped motes and will ignore players that die without motes.

    • Fixed a bug where the Ennead emblem (for presenting gifts to all Cats in the Dreaming City) was no longer being awarded when claiming the Remember your Manners triumph.

      • Players impacted by this issue will find that they can reacquire the Emblem from their Collections > Flair > Emblems > Open World
    • Fixed an issue with the triumph 'WANTED: The Rifleman'. It will now be completed on either Rifleman kill or associated mission completion. Players that are missing this triumph will need to play the mission again to earn the triumph.

    Glimmer

    • The cost of slotting a Weapon Mod has been reduced from 5000 to 500 Glimmer
    • Fixed an issue that caused EDZ patrols to drop a slightly higher amount of Glimmer than intended
    • Fixed a bug that caused Mercury patrols to drop a slightly lower amount of Glimmer than intended
    • Fixed a bug that prevented Mars free roam treasure chests from awarding Glimmer when opened
    • Fixed a bug that prevented Mercury free roam treasure chests from awarding Glimmer when opened
    • Fixed an issue that prevented raid encounters from rewarding Glimmer upon completion

    Vendors

    • Added additional Weekly and Repeatable bounties to Zavala, Drifter, Shaxx, and Banshee-44 to allow for Seasonal rotation
    • Updated completion requirements for some daily Crucible bounties
    • Repeatable bounties have been added to the Gunsmith
    • Fixed an issue that caused Benedict 99-40's Imperial Engram to display Armor 1.0 versions of its contents
    • Fixed an issue where Ada-1 could grant duplicate weapon mods
    • Fixed an issue where Eris Morn and the Drifter had vendor dialogue lines that would never fire

    World Rewards

    • Fixed an issue that frequently prevented the Duke MK.44 Hand Cannon from being a possible world drop
    • Fixed an issue that frequently prevented No Turning Back, Terran Wind, and Death by Scorn from being possible world drops
    • This prevented Vestian Dynasty from being erroneously displayed in Legendary Engram previews

    Rewards UI/UX

    • Fixed an issue where Gambit Prime and Revelry armor set icons weren't collapsing properly on the Character screen

    New Light

    • Fixed an issue where New Light players were required to finish the Red War campaign to purchase Last Wish raid bounties
    • Fixed an issue where several Triumphs/Ghosts previously earned through the Red War campaign could no longer be acquired
    • Fixed an issue where 'Adventurous' triumph could not be completed on EDZ
    • Fixed an issue where weapons in Homecoming mission would cause other gear to drop at lower power levels than expected
    • Fixed an issue where some players could not complete the New Light 'Introduction: Crucible' quest

    Player Identity Systems

    • Fixed an issue where Hawthorne's icon kept flashing for players who were doing the Refer-a-Friend quest after it ended
    • The Armor 2.0 version of the Solstice 2019 armor will now correctly use the 2019 Drained and Renewed Ornaments and Eververse Glows.

    Escalation Protocol

    • Changes and updates to acquiring Escalation Protocol activity rewards
    • Escalation Protocol Wave 7 chest no longer requires a key to open
    • Chest can be opened upon every successful completion of Wave 7
    • Each opening of the chest will award one piece of EP armor for your character class until you have the full set
    • After full set is acquired, subsequent opening of the chest will award a random piece of armor
    • Charged Decryption Keys and Key Fragments are being removed from the game. These items will be removed from Player inventories
    • Armory Keys to spawn Valkyrie Javelins are unchanged and will remain
    • EP Weapons drops were not touched and are still cumulative stream Boss drops

    Iron Banner Ornaments

    • Removed the Season 3 Iron Banner ornament Rank requirements. They can now be freely applied to Season 7 Iron Banner armor

    Activities

    Nightfall: The Ordeal

    • Cabal invade The Ordeal – three new strikes added to The Ordeal lineup, and removed three of the Season 8 strikes
    • Added two new Cabal modifiers, and three new strike-specific modifiers
    • Added Cabal modifiers to rotation
    • Vehicles now give Nightfall score for both Nightfall and The Ordeal
    • Fixed up the tooltip name for The Scarlet Keep on Legend difficulty

    Strikes

    • Fixed an issue where Savathun's Song did not count toward Vanguard Weekly Hive Boss kill bounty
    • The Vanguard Strikes weekly challenge description now correctly tells players to complete Vanguard Strikes while matching the weekly singe element

      • The objective line will continue to still say "0/3 Bounties" until Destiny 2 Update 2.7.1

    Raids and Dungeons

    • Altars of Sorrow

      • Fixed an issue where if the boss phase timed out while the boss was immune, 2 Nightmares would spawn at another Altar location before the Tier 5 waves started again
    • Pit of Heresy

      • Fixed an issue where the dungeon incorrectly showed a pinnacle reward challenge for players who have already completed the challenge on a different character of the same class
    • Garden of Salvation

      • Fixed an issue where players could survive Voltaic Overflow while guarding as a Sentinel Titan or Arcstrider Hunter
    • Crown of Sorrow

      • Fixed multiple issues where Gahlran's Deception could continue to deceive Guardians even after being defeated. Make sense? No? We need to go deeper…
        • Fixed an issue where Gahlran's Deception could defeat a team of Guardians even after the encounter had been completed, which prevented flawless runs
        • Fixed issue where Gahlran's Deception could respawn with full health after dying, specifically if killed at the last moment before teleportation
    • Scourge of the Past

      • Fixed the Best of the Best of the Best triumph so that it is hidden unless completed
      • Increased the drop rate of the Scourge of the Past raid exotic weapon 'Anarchy' from 5% to 10%.

    Crucible

    • Playlists

      • Made Elimination a permanent Crucible playlist
    • Momentum Control

      • 150 Scout Rifles will only 1 shot targets under 5 resilience
    • Map Rotation

      • Added Rusted Lands to appropriate playlists
      • Added The Dead Cliffs, Legion's Gulch, Retribution, and Solitude to appropriate playlists.
      • Removed Emperor's Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists.
        • These maps are still available for play in Private Matches
    • Midtown

      • Added invisible physics volumes to keep players from perching on walls
    • Legion's Gulch

      • Added invisible physics volumes to keep players inside the intended playable space
    • Dead Cliffs

      • Adjusted spawn points and weighting, especially around the edges of the map
    • Retribution

      • Adjusted spawning to improve map flow
    • Endless Vale

      • Added invisible slip volume to keep players inside intended playable area
    • Twilight Gap

      • Added invisible physics volumes to keep players inside the intended playable area
    • Widow's Court

      • Added invisible physics volumes to keep players inside the intended playable area

    PC

    Steam

    • Added controller support through Steam input for:
    • Steam Controller
    • Switch Controller
    • Steam Link and Remote Play will now work with supported controllers
    • Text Chat lobbies will now try to recover when Steam Servers come back up
    submitted by /u/DTG_Bot
    [link] [comments]

    [D2] Weekly Reset Thread [2019-12-10]

    Posted: 10 Dec 2019 09:02 AM PST

    Nightfall: beep boop failed to fetch

    Modifiers:

    Rewards:

    • Powerful (Tier 1) reward: Get 5 points by completing runs. Higher difficulties grant more points.

    • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.


    FLASHPOINT: MERCURY

    Complete various activities around Mercury, including public events, Lost Sectors, and Heroic Adventures.


    Weekly Crucible: Clash

    "The Crucible is a strange thing when you think about it. We die over and over, that we may live in the end." —Lord Shaxx

    Fight for Valor by defeating opponents.


    Vanguard Burn: beep boop failed to fetch

    The other modifieres rotate Daily, check out the Daily Reset Thread for them!


    Menagerie Boss: Hasapiko, Vex Minotaur

    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Iron: Enemies have more health and are not staggered by damage.
    • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
    • Void Singe: Void damage increases slightly from all sources.

    Dreaming City Cycle: Strong Curse

    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Ouroborea, Aphelion's Rest
    • Blind Well: Taken, Plague: Inomina

    Escalation Protocol Boss: Naksud, the Famine

    This boss drops:


    Leviathan

    Raid Order: Dogs > Baths > Gauntlet > Calus

    Challenge: Throne Challenge

    Prestige Raid Lairs

    • Prestige: Gladiator
    • Armsmaster

    Weekly Bounties

    Werner 99-40 Weekly Bounties

    Name Description Cost Requirement Reward
    Golden Experience Gain experience by completing tasks and defeating enemies throughout the solar system. 1000 Glimmer 120000 Experience gained Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
    Trial by Valor Complete Vanguard daily bounties. 1000 Glimmer 10 Daily bounties completed Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
    Gaze Into Death's Eyes Defeat enemies at close range using Submachine Guns, Shotguns, Sidearms, or Swords. 1000 Glimmer 200 Enemies defeated Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
    Salvaged Goods Loot Legendary engrams from the ground in any activity. 1000 Glimmer 5 Engrams looted Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials

    Spiders Wanted Bounties

    Name Description Cost Requirement Reward
    WANTED: Downpour Captain Hunt down a Prison of Elders escapee hiding out in the Weep in the EDZ. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
    WANTED: Shayotet Partisan Hunt down a Prison of Elders escapee hiding out in the Conflux on Nessus. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
    WANTED: Pallas Siegebreaker Hunt down a Prison of Elders escapee hiding out in Thieves' Landing on the Tangled Shore. 1 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
    WANTED: Phyzann, Drowned Captain Begin your hunt in the Flooded Chasm in the EDZ. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
    WANTED: Golmuut Begin your hunt at Cargo Bay 3 on Titan. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
    WANTED: Ruined Mind Begin your hunt in the Aphix Conduit on Io. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
    WANTED: Varghul, Fragment of Oryx Begin your hunt in the Cavern of Souls in the EDZ. 2 Ghost Fragments 1 Escapee eliminated XP & 3000 Glimmer
    WANTED: Devourer Darg Begin your hunt in Skydock IV in the EDZ. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
    WANTED: Nariks Reborn Begin your hunt in the Carrion Pit on Nessus. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
    WANTED: Pakrion Begin your hunt in Ancient's Haunt on Nessus. 3 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
    WANTED: Irxis Partisan Begin your hunt in the Gulch in the EDZ. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
    WANTED: Saturn Survivor Begin your hunt in the Sludge in the EDZ. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
    WANTED: Splendid Mind Begin your hunt in the Glade of Echoes on Nessus. 4 Ghost Fragments 1 Escapee eliminated XP & 7500 Glimmer & 1 Enhancement Core
    WANTED: Combustor Valus Hunt down the wanted Combustor Valus that escaped from the Prison of Elders. 5 Ghost Fragments 1 Escapee eliminated XP & 15000 Glimmer & 1 Enhancement Core
    submitted by /u/DTG_Bot
    [link] [comments]

    There's 11 new exotic sparrows and ships this season, not a single one is earned, they're all from eververse

    Posted: 10 Dec 2019 10:23 AM PST

    yeah

    edit: also 7 out of 8 exotic ghosts are from eververse, the other one is from the season pass

    submitted by /u/Blekker
    [link] [comments]

    Refrence to Uldren in one of the Dawning ships

    Posted: 10 Dec 2019 01:10 PM PST

    I guess we know what he's been up to now

    https://www.light.gg/db/items/1430140002/amnestia-s2/

    For the last three weeks, the Guardian has been camping in a rusted-out shipping container, far off the main pathways that are always buzzing with Sparrows. He stays out of the way of other Guardians, and if he can't do that, he keeps his helmet on. Always.

    All he has to his name is some beat up gear, a ring, and a silk sheet. Those are the things he woke up with. He wears the ring on a chain and keeps the sheet as a comforting reminder of something he can't remember. Sometimes he wears it draped over his shoulder. The fabric is so fine that it makes him think about the place he must've come from before this life, and how much nicer it is than where he is now.

    He spends his days alone. Other Guardians are an unpredictable source of pain and confusion, and they see him the same way. Some react to him with outright hostility. Others are overcome by some personal and unexplained grief. He doesn't know why. That was the most painful lesson of being reborn: It's better to be alone. So he's always alone now, except for his Ghost.

    One night, he sits with his head against his knees and listens to the distant snaps of gunfire. He hasn't seen anyone in about a week, but he can hear them. Somehow that makes the loneliness worse. More potent.

    "Did you know," his Ghost says, bright but gentle. The purple glint of his shell reflects the half-light outside the crate. "That in the Last City, they are celebrating? They call it the Dawning. It is a celebration of friendship and hope and warmth."

    The Guardian keeps his eyes closed and forces down his bitterness. The silence lingers between them, heavy and filled with unsaid things, until his Ghost gently bumps his shoulder. "To feel good, they say to each other: Happy Dawning."

    Still, the Guardian says nothing, and his own silence makes him sick with himself. His Ghost has never doubted him. Never doubted anyone, really. He is a well of relentless optimism. And as infuriating as that is, it's also heartbreaking, and comforting, and a relief. The Guardian is not going to be the one to disappoint him.

    There's been too much disappointment in this life already.

    "Happy Dawning," he says.

    submitted by /u/never3nder_87
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    I hope to never see another Eriana’s style catalyst quest again.

    Posted: 10 Dec 2019 08:30 AM PST

    It's just a horribly designed quest because it encourages afk farming in crucible related activities, which is typically a detriment to other players.

    Please never create a quest like this again. Quests like this should actually encourage use of the weapon... that means actually getting kills, doing damage, etc.

    Edit: New exotic scout rifle catalyst quest is pretty much the same as eriana's quest :(. They probably won't change it as it should be considered low priority. I just hope they understand that this type of quest design is a detriment to gambit/pvp players.

    Regardless I'm excited for the new content! Keep up the good work bungie!

    submitted by /u/AntiMatterXD
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    Masterworking armor feels absolutely not worth it, if I have to replace it at the end of season due to mod slots changing

    Posted: 10 Dec 2019 12:19 PM PST

    During Season of the Undying, I masterworked my GoS cloak. Gathering the mats and everything took a while, so all told, I only got to enjoy it a couple of weeks.

    Today, I realized I was going to have to get rid of it, because the seasonal mod slot was no longer valid. All the materials I sank into masterworking it feels wasted, and I honestly don't know why I should bother even trying in this season.

    I get wanting us to not just keep all our old, high-roll armor forever, but the rolls are due to RNG. The masterworks represent a real investment in a piece of gear. If we have a masterworked seasonal armor piece, there should be some sort of benefit or reason for doing so. I don't know, maybe masterworked armor can be transitioned over at the start of a new season, or something... I am sure lots of people will have ideas, but the main point is: I genuinely don't think I'm going to bother chasing masterworked armor or really that "pefect roll" armor anymore. 3 months is a pretty quick turn-around time to just invalidate it all outright, and it honestly kind of makes me feel less inclined to play Destiny and more inclined to play other games where things I earn in one season aren't trashed a couple months later entirely.

    That's a tough thing to say and admit, because this really is one of my favorite games, and I have put just a stupid amount of time into it... but right now, armor feels pointless to chase - I'll go after the guns that I want, because those aren't ruined next season, and after that? Well I guess my grind is totally done after that for now, until this gets addressed.

    submitted by /u/arariel
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    Bungie, delay the new season. I got DC'd out of a fight with an Undying mind, theres still one out there!

    Posted: 10 Dec 2019 08:58 AM PST

    Have we broken the timeline?

    submitted by /u/Dawncraftian
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    $45 to buy 4 finishers is ridiculous

    Posted: 10 Dec 2019 03:06 PM PST

    To buy the finisher pack of 3 (2100) and the solar finisher (800) is a purchase of $44.95AUD of silver (getting 3000 in total). Sorry Bungie, lost me there.

    EDIT: Yes, obviously the simplest solution is to not purchase anything but I love this game overall (1327hrs on console) and I don't mind dropping a bit of silver every season to get items cosmetics I like. The thing is the amount of things I could purchase with silver has dropped every season and this time I can't justify buying anymore than the Warlock Solar Finisher (5/7 finisher IMO).

    EDIT 2: *fixed mistakes/wording, redditing at work is hard*

    submitted by /u/mangoicetea
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    Crooked fang now deals more total damage than sleeper with catalyst

    Posted: 10 Dec 2019 12:23 PM PST

    This was all tested on the hive knight on the tribute hall with projection fuse on the crooked fang to not change it's impact. Disclaimer: I'm no mathematician lol.

    So Crooked Fang without any ammo reserve perks holds a total of 18 shots, with each shot dealing 21,643 damage on crit for a total of 389,574 damage across all shots.

    Sleeper WITH CATALYST holds a total of 11 shots, with each shot dealing 35,227 damage on crit for a total of 387,497 damage across all shots.

    I don't know how much this will matter in terms of DPS, but in terms on total damage, sleeper falls short. An exotic with a catalyst that boosts it's ammo reserves falls short to it's legendary counterparts with no extra perks or anything to boost their ammo. Sad times.

    Bungie please poor sleeper was already super not meta, with the new 20% buff for linears excluding sleeper it's now worse than it's legendary counterparts. Give the IKELOS baby some love please I just wanna use it again :(

    EDIT: Crooked fang with a major spec on it deals 23,325 damage per crit for a total of 419, 850 across all shots, further surpassing sleeper while still freeing up an exotic slot. :(

    Also my crooked fang has a handling MW so no changes to charge time and no damage boosting perks.

    submitted by /u/maxelixyr
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    Season of Dawn's icon will be the first one in Destiny history that is not symmetrical on the Y-axis.

    Posted: 10 Dec 2019 09:12 AM PST

    This has been your Useless Destiny Fact of the day.

    EDIT- I'm sorry this post has caused you all so much distress.

    submitted by /u/OldSkoolSoul
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    Undying title finished!

    Posted: 10 Dec 2019 04:10 AM PST

    It's like 4am and I just finished the undying title. Had to do the entire Gambit questline today. Know most won't see this but I'm proud of the achievement!

    Edit: Thanks for the awards! Rip my inbox...

    submitted by /u/Snozing
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    Dynamo is too efficient right now.

    Posted: 10 Dec 2019 10:46 AM PST

    Two dynamos equipped,

    About 50% of ult is charged by dodging once.

    https://gfycat.com/thissafegosling

    submitted by /u/superduperbazzi
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    Hey Bungie, are “Best of” Bright Engrams the new norm now? Can we expect to ever see a current seasonal engram again?

    Posted: 10 Dec 2019 09:47 AM PST

    3 seasons of it in a row now, would be nice to get a solid answer on this.

    Edit: This is in response to the patch notes revealing that the replacement for the Nostalgic Engram is the "Fond Memories" Engram. I may be jumping the gun a bit here but I think that it's a safe bet that, given the name, this engram will include items from past season(s).

    submitted by /u/iranwithscissors
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    So Eververse now permanently flashes...

    Posted: 10 Dec 2019 10:27 AM PST

    It's a bug confirmed, hopefully nothing more nefarious than that.

    https://imgur.com/a/NdKHz1e

    Edit: Yes I visited Tess and turned in the engram.

    Proof:

    https://imgur.com/a/oqG3Qad

    submitted by /u/ZealotN
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    Season of Dawn Silver Only and Bright Dust items

    Posted: 10 Dec 2019 01:20 PM PST

    Season of Dawn Silver Only and Bright Dust Eververse items. Subject to change. If anything changes I'll update this thread.


    Corrections

    • Long Live the Queen will sell for Dust. The image has it being Silver only.
    • Sky/Perdition is missing from the Dust image.

    TodayInDestiny

    Some of you may know this but I also run TodayInDestiny.com. It's a helpful little site that shows Event rotations (like which EP/Altars of Sorrow boss is currently active) as well as some useful things like Wishing Wall combos and Menagerie recipes. Recently we added an Eververse page and I added all items to that page so you can see names, previews, and ghost/sparrow perks. If you check it out, feel free to leave feedback! We're always trying to make it better.

    Previous Threads

    submitted by /u/JpDeathBlade
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    Perfect paradox has random rolls now!!

    Posted: 10 Dec 2019 10:19 AM PST

    Image guide for An Impossible Task nodes

    Posted: 10 Dec 2019 07:47 PM PST

    https://imgur.com/a/tZ3xBMB

    After turning in the mission for Perfect Paradox, Osiris will have another mission for you, The first step is to find 15 nodes hidden around Io, Mercury, and Nessus. This Imgur Album contains the locations of all 15 nodes, and how to get to some of the more hidden ones. If I took the picture after shooting the node, I tried my best to throw a tripmine about where the node was.

    Hope I could help someone with this!

    submitted by /u/carelessknight
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    Riskrunner is S tier in Sundial.

    Posted: 10 Dec 2019 03:05 PM PST

    You can hop into the arc pools around most of the maps for free arc conductor procs. Some cabal have arc shotguns as well. Have fun!

    submitted by /u/HerdsOfRice
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    Dawnblade is officially dead

    Posted: 10 Dec 2019 10:57 AM PST

    EDIT 2: Looks like it's tied to Burst Glide actually. I did some more testing with the other two jump types and they both work way better than Burst Glide now which makes no sense: https://gamerdvr.com/gamer/dyklone/video/83068979 Either Bungie accidentally over nerfed Burst Glide OR they forgot to nerf the other two jumps the way they intended. So Bottom Dawn's super is much more feasible in those jumps but that means you have to use inferior PVP jumps in order to have a good super again unless you switch jumps before you super.

     

    EDIT 1: I should have written BOTTOM Dawn Blade to be more specific. I haven't tested TOP Dawn Blade yet to see if the super is feasible with icarus dash yet but the point still stands that Bottom Dawn as a subclass is completely dead. This post is more about PVP than PVE since Bottom Dawnblade was primarily used in PVP.

     

    Original video with just burst glide: https://gamerdvr.com/gamer/dyklone/video/83060241

    Original gif with just burst glide: https://gamerdvr.com/gamer/dyklone/gif/DifficultMintyGoldenmantledgroundsquirrel

     

    Instead of just partially nerfing the burst in super they have completely removed it. You can't get any height or speed, in fact it might even be faster to run then to try and burst jump.

     

    So a subclass that was only used for it's super now has one of the worst supers in the game.

    submitted by /u/Dyklone
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    Thank you for not smearing shit all over the weapons, so for the first time in Destiny 2 we can actually properly see how shaders look on Weapons.

    Posted: 10 Dec 2019 11:36 AM PST

    Easy Buzzard Guide Easiest

    Posted: 10 Dec 2019 12:58 PM PST

    1. Nightfall Ordeal on Legend EDZ

    2. 180 turn to the Church

    3. Shoot fallen and cabal around church

    4. Claim your Buzzard

    Here is tutorial in video format

    https://youtu.be/58Pp1yVhvlU

    Edit: Using a side arm with Rampage or Killclip will speed things up on killing :)

    submitted by /u/luckixlives
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    New Ritual weapons

    Posted: 10 Dec 2019 10:16 AM PST

    Gambit: Shotgun - Python

    • 500 shotgun final blows
    • 150 shotgun final blows from close range
    • Infamy reset

    Crucible: Linear Fusion Rifle - Komodo 4-FR

    • 125 final blows
    • 15 precision final blows
    • glory rank Heroic

    Vanguard: Sidearm - Buzzard

    • ? final blows
    • 50 airborne final blows
    • ? points
    submitted by /u/iiDutchboyy
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    Hey Bungie, since we're fighting Psion bosses in the Sundial activity, can we get these cloaks back please? Sincerely, a hopeful Hunter.

    Posted: 10 Dec 2019 08:11 PM PST

    Oh my sweet lord, Bastion is a fusion rifle..

    Posted: 10 Dec 2019 10:11 AM PST

    And we finally have our first kinetic fusion rifle!!!!

    https://www.light.gg/db/items/2415517654/bastion/

    *This exotic will be available later in the season through a quest.

    submitted by /u/cjsutt1
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    New season of the Undying Exotics

    Posted: 10 Dec 2019 10:28 AM PST

    Season of Dawn* whoops

    PROMETHIUM SPUR - Warlock Exotic
    - Embers of Light
    While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location.

    SEVERANCE ENCLOSURE - Titan Exotic
    - Spheromatik Trigger

    Defeating a Guardian with a melee attack or a combatant with a finisher unleashes a damaging explosion.

    THE BOMBARDIERS - Hunter Exotic
    - Parting Gift
    Dodging leaves behind an explosive that detonates after a short delay, damaging enemies around it.

    submitted by /u/iiDutchboyy
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    Don't try to get the Sleeper Simulant right now!

    Posted: 10 Dec 2019 05:16 PM PST

    So since the new season encourages going to previous planets and getting kills, i figured i'd farm kills while finally obtaining the sleeper nodes for my sleeper. Well something in the new update must have messed up override frequencies because when i hold to combine it uses 4 and doesnt do anything else. Went to orbit and recieved nothing, so i tried again with no change (now down 8). Went to the tower and they aren't at the postmaster. Tried one more time, nothing (now down 12). My consumables aren't full either so this must be a bug cause by the new patch.

    submitted by /u/Divinedoodoo
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    If you forgot to claim any of last season's rewards, you can still do so.

    Posted: 10 Dec 2019 06:32 PM PST

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