• Breaking News

    Thursday, December 5, 2019

    Destiny This Week At Bungie 12/05/2019

    Destiny This Week At Bungie 12/05/2019


    This Week At Bungie 12/05/2019

    Posted: 05 Dec 2019 02:20 PM PST

    Source: https://www.bungie.net/en/News/Article/48534


    This week at Bungie, we revealed Season of Dawn.

    There has been a lot to learn. Did you miss any of it?

    On Tuesday, we released a new trailer to showcase the new stories set into motion by your victories over the Vex. Time is broken on Mercury. It's up to you to use the Sundial to prevent the Cabal from rewriting history. Along the way, you'll have the chance to rescue an old friend.

    Video Link

    We followed that up with a livestream packed with additional details on what to expect from Season of Dawn. Didn't get a chance to watch it live? It's OK, we taped it on VHS for you. You can watch it here if you don't have a VCR:

    Video Link

    We know you want to plan your best gameplay sessions, so we condensed the big beats for Season of Dawn into this handy-dandy calendar.

    Image Linkimgur

    For some more quick details about what to expect next season, check out this Season of Dawn page right here on Bungie.net.

    There have also been some spicy videos showing off solar subclass changes coming to Hunters next week.

    It's a trap!

    Gunslinger: Way of the Sharpshooter updates coming in Season of Dawn.https://t.co/TGlC91QS2R pic.twitter.com/wwUNna4MjP

    — Destiny 2 (@DestinyTheGame) December 5, 2019

    Line 'em up, knock 'em down.

    Gunslinger: Way of the Sharpshooter updates coming in Season of Dawn.https://t.co/TGlC91QS2R pic.twitter.com/JPwDXZCuKA

    — Destiny 2 (@DestinyTheGame) December 5, 2019

    Bet you can't stick 'em.

    Gunslinger: Way of the Sharpshooter updates coming in Season of Dawn.https://t.co/TGlC91zhbj pic.twitter.com/Ifbe9KDugu

    — Destiny 2 (@DestinyTheGame) December 5, 2019

    We'll show off some of the changes to Warlocks and Titans in the days to come.


    Here Come the Bullets

    Here's a preview of some changes arriving with Season of Dawn. We previously discussed some upcoming subclass changes to solar subclasses here, but we have a few extra tuning notes below. We also have some notes on Exotic Engram changes, powerful rewards caps, bounties, Crucible maps, and more!

    Rewards

    • Increased the drop rate of the "Scourge of the Past" raid Exotic weapon Anarchy from 5% to 10%
    • The Exotic Engram and the Fated Engram have been collapsed into a single new Exotic Engram item
    • When opened, it awards a new Exotic if any remain to be collected; otherwise, it contains a random piece of Exotic armor
    • Note: Contents are still class-specific

    Powerful and Pinnacle Reward Caps

    • Powerful Cap: 960, up from 950
    • Pinnacle Cap: 970, up from 960

    Escalation Protocol

    • Escalation Protocol wave 7 chest no longer requires a key to open

      • Chest can be opened upon every successful completion of wave 7
      • Each time opening the chest awards one piece of EP armor for your character class until you have the full set
      • After full set is acquired, subsequent opening of the chest awards a random piece of armor
    • Charged Decryption Keys and Key Fragments are being removed from the game; these items will be removed from player inventories

      • Armory keys to spawn Valkyrie Javelins are unchanged and will remain
    • EP weapon drops were not touched and are still cumulative-stream boss drops

    Weapon Mods

    • The cost of slotting a weapon mod has been reduced from 5,000 Glimmer to 500 Glimmer
    • Fixed an issue where Ada-1 could grant duplicate weapon mods

    Bounties

    • Repeatable bounties have been added to the Gunsmith
    • Merged strike/Crucible/Gambit objectives on the Gunsmith weekly bounty "Field Calibration" into a single objective that shares progress from all sources
    • Removed Valor/Infamy and Vanguard tokens from "Field Calibration" as there is no longer a requirement for any of these linked activities
    • Added new mode-specific daily Crucible bounties (one per day, selected from full-time playlists and active rotators)
    • Reduced the completion requirements of several daily and repeatable Crucible bounties
    • Removed grenade and melee bounties from the Crucible bounty repeatable pool

    Striker Code of the Missile (Middle Path)

    • Thundercrash

      • Increased base damage from 2,700 to 3,200
      • Increased in-flight damage from 100 to 200
      • Slightly increased the amount of time you have in the air after activation

    Nightstalker Way of the Pathfinder (Bottom Path)

    • Vanish in Smoke

      • Added a short period (0.8 seconds) after the invisibility is applied where firing weapons or performing other actions will not break invisibility
        • This should help prevent allies from accidentally breaking invisibility the moment it's granted to them if unexpected

    Voidwalker Attunement of Fission (Middle Path)

    • Handheld Supernova

      • Adjusted grenade charge time so it lines up with the animations and FX; this should make it feel more consistent to activate

    Crucible Maps

    • Added Rusted Lands to appropriate playlists
    • Added The Dead Cliffs, Legion's Gulch, Retribution, and Solitude to appropriate playlists
    • Removed Emperor's Respite, Equinox, Firebase Echo, and Vostok from all Crucible playlists

      • These maps are still available for play in private matches

    What's in Store?

    The past couple seasons of Destiny have brought a lot of change to the Eververse as we look to how we support Destiny on our own as an evolving world. Today we'd like to talk about some of what we've heard from you about Season of the Undying, and outline how your feedback is going to impact Season of Dawn.

    Silver-Only Content

    Offering some amount of Eververse content for Silver only is part of ensuring we are able to fund our ability to keep creating and maintaining Destiny and supporting the team that makes Destiny. That said, we agree with you that we'd also like to see a higher ratio of items that will also be available for Bright Dust. By the end of Season of the Undying, around 50% of Eververse content will have been offered for Bright Dust. In Season of Dawn, we're going to make around 80% of Eververse content available for Bright Dust at some point during the season.

    We've also heard you say that you want to know what will be offered for Silver only so you can plan what you are interested in buying. We agree that providing transparency is vital to making informed decisions. We plan to share on social every week what items will be for Silver only during the season as they appear on the Eververse store.

    Bright Dust Economy

    In Season of the Undying, we changed Bright Dust from a pay-and/or-play-to-earn currency to a play-to-earn reward. We want all players to be able to acquire a selection of their favorite Eververse content every season just by playing the game, and we've been keeping an eye on the Bright Dust economy in Season of the Undying with this in mind. In Season of Dawn, all Dawning Weekly and Repeatable bounties will award Bright Dust in quantities equal to the amount awarded from strike, Crucible, and Gambit bounties (200 per weekly and 10 per repeatable). Crimson Days will do the same for Weekly bounties only, as this event does not include Repeatable bounties.

    Duplicate Purchase Prevention

    The Eververse store no longer permits purchasing an item that is already in your Collection. Hopefully this makes it much more clear which items you have already purchased and will keep you from spending Silver or Bright Dust on an item you already have.

    Looking Ahead

    We're always looking at your feedback, and we're going to keep being open with you on how that feedback is woven into our overall goals for Destiny and for Bungie. As we're planning for future seasons, we're also thinking about the types and themes of content offered through Eververse as well as the role of cosmetic content as a reward for achievement.

    We're committed to continually and thoughtfully adjusting the Eververse store to ensure it's a balanced and optional part of the Destiny player experience while also ensuring that we can support the team creating and evolving Destiny. Please keep the feedback coming, and thanks for all you do to support the team.


    Get It Before It's Gone

    It's shopping season. You might be thinking about what's on your own wish list. Here's a fact that might help you make an informed purchasing decision when it comes to Destiny

    On December 10, the Digital Deluxe Edition of Shadowkeep will no longer be available. Season of the Undying is almost over. Season of Dawn begins soon. The longer time progresses, the less value you'll be able to derive from the offering that includes all the Seasons we're deploying this year—so we're going to stop selling the bundle.

    If you still want it, you have a few days left to grab it for 25% off!*

    *retail participation may vary


    Ghost of Exos Passed

    Image Linkimgur

    As we prepare for the changing of the seasons, Player Support has the info you need to know before you go.

    This is their report.

    Seasons Fleeting

    Currently, we're in the final week for Season of the Undying in Destiny 2. All players should be aware that after this Season comes to an end, some activities and loot sources will become unavailable. Here are some notable callouts:

    • Undying's free and premium Season rewards—including acquisition for Eriana's Vow*
    • Eriana's Vow catalyst quest*
    • Vex Offensive matchmade activity
    • Vex Invasions on the Moon
    • Vex Weapon Data Seeds from Ikora
    • The Gatelord's Eye Seasonal Artifact
    • Power bonuses granted from the Seasonal Artifact
    • Season-specific Triumphs, seals, and titles

    *Please note that Eriana's Vow and its catalyst quest will become obtainable through alternative acquisition paths in a future release. Players who have already obtained and begun this quest may complete it after the season ends. Stay tuned for updates.

    For an extensive list of tracked items, players should visit this help article.

    Destiny 2 Update 2.7.0

    Next week, Season of the Undying ends and Season of Dawn kicks off with the release of Destiny 2 Update 2.7.0. Please see below for the rollout timeline.

    • 8 AM PST (1600 UTC): Destiny service maintenance begins
    • 8 AM PST (1645 UTC): Destiny 1 and 2 are taken offline on all platforms
    • 9 AM PST (1700 UTC): Destiny 2 Update 2.7.0 begins rolling out across all platforms and regions
    • 10 AM PST (1800 UTC): Destiny 1 and Destiny 2 are back online on all platforms; Season of Dawn begins
    • 11 AM PST (1900 UTC): Destiny service maintenance concludes

    For future release timelines when they are available, players should visit our Destiny Server and Update Status help article. For live updates as this maintenance occurs, players should follow @BungieHelp on Twitter or monitor our support feed at help.bungie.net.

    Invitation Notifications

    Today, we'd like to announce an upcoming feature that allows players to disable clan invite notifications in-game.

    Starting with the 2.7.0 update, PC players will be able to disable these in-game notifications by going to Settings > Gameplay > Clan Invite Notifications. When this feature is disabled, players will no longer receive clan invite notifications during Destiny 2 gameplay. Players on other platforms can expect this feature to arrive at a later date.

    Please note that all players can already disable clan invites entirely if they so choose by visiting their Bungie.net profile settings. In a desktop browser, this can be found under Settings > Privacy > Destiny Privacy. Here, players can individually choose which platforms they do and do not wish to have clan invites enabled on.


    Movie Times

    Image Linkimgur

    Welcome to Movie of the Week, our ongoing effort to seek out community videos and share them for all to see. If you don't know the drill, it's pretty simple. We pick a few of our favorite videos created by the community and then send a special emblem to the creators. If you are a lucky winner, please make sure you include a link to your Bungie.net profile so we can know where to send the prize. Here are this week's winners.

    Movie of the Week: Wild Ride

    Video Link

    Honorable Mention: Back to Back to Back…

    Video Link


    There is nothing left to say.

    You have your mission. It begins next week. Use the Sundial to repair the timeline and save an old friend. Also, of course, there will be loot!

    See you on Mercury.

    <3 Cozmo

    submitted by /u/DTG_Bot
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    Vanguard Commander

    Posted: 05 Dec 2019 10:17 AM PST

    Source: https://www.bungie.net/en/News/Article/48435


    Osiris and Saint stood on a Tower platform overlooking one of the six paths into the City. The road beyond the wall still burned with scorching pits of blue flame.

    "Vanguard Commander Saint-14," said Osiris. "What a ludicrous title."

    "The Consensus wants a new leader in the wake of… all of this," Saint replied. He shook his head as he gestured at the destruction beyond the City limits. "It's time."

    "You'll serve them well," Osiris replied, manipulating a cube-shaped device into an array of smaller hexahedrons that floated between his fingers. Vex components, Saint thought.

    "But… I'm afraid it's not a title I can keep."

    Osiris looked up.

    "Father has plans for me," Saint continued.

    "Giving up Commandership in one day? That's a record. So go. Be a Titan for the Speaker. After this madness, they will need you to rebuild."

    "I put the Titan aside for this mission. I'm a soldier. There is… difficult work to be done."

    Osiris narrowed his eyes. "What has he asked you to do this time?"

    "Take the fight to the Fallen. Seek them out beyond our borders, find them wherever they are. Strike first and hard."

    "This is precisely what I mean when I say the Speaker likes to lead you astray," Osiris muttered to his cubes.

    "You would not say that if you saw what the Fallen have done to our people out there. You've forgotten how to see."

    "The Fallen are not so different from us. How hard would you fight if the Light were taken from you?"

    "Those stories ring false to me," said Saint. "They are not a noble people. I've fought them, and so have you."

    "I have not fought them all," the Warlock replied, pulling his hands apart to create an intricate web of hovering cubes and points of light. "They are nothing, no threat—not like the Vex. Not like the Darkness."

    Saint stepped close enough to breathe on Osiris. "Look past the wall, brother. Are you blind?"

    Osiris folded the device into his palm and met the Titan's gaze. "You know I'm the only one watching the whole canvas."

    "But you've lost sight of why we fight."

    Osiris turned away and tossed the cubes again to form a miniature constellation in the twilight sky. "As ex-Commander, you have the power to dictate a replacement, should you choose. Who's it going to be?"

    "I have recommended you for the position of Vanguard Commander."

    Osiris turned back. The cubes hung listless in the air.

    "You want to give me control over the databases? The Vaults? Jurisdiction over Owl Sector, access to the Last City grimoire?"

    "I want you to protect our people," Saint said. "For all our disagreements—you're one of the few who can."

    The Warlock stared at the Titan with an unchanging expression.

    "We don't have the resources to do this twice," Saint continued. "I fought representatives of every House across this conflict. It was a joint effort to exterminate us. If threat should come to the City ever again, you'll have to fight in my stead."

    "I accept," Osiris said quickly.

    submitted by /u/DTG_Bot
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    The Bright Dust Economy is still very poor. Some Ideas

    Posted: 05 Dec 2019 03:32 PM PST

    From the TWAB

    BRIGHT DUST ECONOMY In Season of the Undying, we changed Bright Dust from a pay-and/or-play-to-earn currency to a play-to-earn reward. We want all players to be able to acquire a selection of their favorite Eververse content every season just by playing the game, and we've been keeping an eye on the Bright Dust economy in Season of the Undying with this in mind. In Season of Dawn, all Dawning Weekly and Repeatable bounties will award Bright Dust in quantities equal to the amount awarded from strike, Crucible, and Gambit bounties (200 per weekly and 10 per repeatable). Crimson Days will do the same for Weekly bounties only, as this event does not include Repeatable bounties.

    EDIT: When it says "Dawning Weekly" it means Bounties for the event: The Dawning, the holiday event, NOT all bounties during Season of the Dawn. It is very confusing wording.

    Currently you can do (6) weekly bounties, 2 each from Vanguard, Crucible and Gambit for 200 BD each for a total of 1200 Bright Dust per character. Each of these bounty offerers also give repeatable bounties for 10 Bright Dust. Max weekly bright dust without repeatables is 3,600 BD if you use all three characters.

    For reference:

    • Exotic emotes are typically 3,250 BD.
    • Exotic Sparrows and Ghosts are a little over 2,000 BD.
    • A full armor set is 6,000 Bright Dust at 1,200 a piece.
    • This week's Bright Dust offerings cost a total of 19,730 BD if you include the armor from all three classes.
    • This week's Season of Undying only items cost 14,950 BD once again with the armor from all three classes.

    This still leaves the Bright Dust economy in the poor state it's been where you can only get small fraction of new items with Bright Dust. It shouldn't be insanely easy to get all the available items with Bright Dust but it should be possible without playing like it's your job. With the amount of items sold for Bright Dust increasing this will be even more true. Being a collector will require spending money even more than now.

    Here are a few major issues:

    • Grindability: It should be feasible with a good amount of grinding to get all items in a week. The amount of work to do that currently is insane because repeatable bounties give only 10 bright dust. Up the repeatable bounty amount to around 40-50.
    • Repetitiveness of Grind: The amount of activities that give Bright Dust is very limited. Crucible, Gambit and Strikes get pretty stale doing them every week on all characters. Also we have a new activity every season. That new activity should be a viable way to grind Bright Dust. Also things like the Moon, Nightmare Hunts, Flashpoints. Could even give the weekly rewards from more activities but only the first few you do. Then you have to do repeatable bounties wherever you go.
    • Reliance on three characters: with the balnce so focused on the weekly bounties having three characters is crucial for earning Bright Dust. Having three character shouldn't be required to get maximum Bright Dust. Make the weekly bounty BD awards account wide and three times as much to compensate.
    • Reliance on Bounties: I personally think bounties shouldn't be the only source with how tedious getting new bounties is. Make Seasonal ranks give Bright Dust as well or in lieu of.

    Disclaimer: Not everything here needs to be done but we need something. It's sad we got through a full season with little progress on this front.

    Tl;Dr: Diversify Bright Dust sources, increase grindability, reduce need for 3 characters to get Bright Dust and use more than bounties to deliver Bright Dust.

    submitted by /u/engineeeeer7
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    Small detail in the reveal stream, Mobility/Resilience/Recovery are becoming "Class Stats" Mobility reduces the cooldown of the Hunter Class Ability

    Posted: 05 Dec 2019 02:52 PM PST

    This is what I'm talking about

    Here's the link to the VOD where it's visible for a brief moment:

    https://www.twitch.tv/videos/517034313?t=29m00s

    I don't know if this has been posted, but I think it's a quite big deal.

    submitted by /u/Karenius
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    At the end of the day, PvP players just want a little love, not control of the franchise

    Posted: 05 Dec 2019 05:15 AM PST

    I've seen some serious nonsense reach the top of the sub recently, claiming that all PvP players are demanding the cancellation of raids and new activities until we get new crucible maps and balance changes. That's a load of complete bullshit. Every single person who plays this game understands that PvE is the main focus, and no one is seriously disputing that. We aren't asking for it to be the "main focus", we are asking for it to be a focus, at all. Look at every single seasonal release, and compare the amounts of content that each area of the game receives. It's a huge difference.

    Asking for stuff such as more frequent balancing passes or actual relevant loot from PvP will not, as they say, "compromise Destiny's defining characteristics". (?????) As for telling us to "just go play Overwatch or Apex for pvp", how about I respond by saying, just go play borderlands or anthem or diablo? Do you see how ridiculous that sounds? Just because other options exist doesn't mean we want to leave what we like and have heavily invested ourselves into.

    I just don't get it. No one wants an entire season of the crucible or anything, we just want more stuff to do. We haven't had trials for over a year, comp has no new reward for reaching Legend this year, there's absolutely no endgame materials grind in crucible at all unless you count the pitiful 10 enhancement cores for a valor reset (of which you can get the equivalent of 66 by dismantling one piece of armor from the dungeon). We don't want the entire focus, we just want a little. I don't think that's an insane request.

    Here's some (I would say) reasonable suggestions.

    Add a set of armor that can roll with high level stats that only drops from wins in competitive playlist.

    Give us some way of earning infusion materials. If valor resets are too easy, as some claim, then perhaps give us challenging weekly bounties that we can do for them

    And, of course, Trials would always be welcome. At this point, I don't think there's anyone that would say no to even just bringing back Trials of the Nine exactly as it was with no changes, just something to do.

    submitted by /u/t_moneyzz
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    Remove Wanted Enemies from Nightfall: Ordeal

    Posted: 05 Dec 2019 08:56 AM PST

    They serve no purpose. They don't award points. They are there to waste ammo and your time and usually show up right before the boss. While you can run past some (Insight Terminus) others are practically required to take out (Savanthun's Song).

    Bungie should just replace Wanted enemies with another Champion.

    submitted by /u/schaefdr
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    I don't know about you but i actually would have preferred there NOT be a power increase in Season of the Dawn

    Posted: 05 Dec 2019 07:44 AM PST

    I spent all of last season grinding for pinnacle gear. In the very final week of the season of the undying, i finally got all of my characters gear score to 960.

    Usually my favorite part of a Destiny season is when i have reached max power and i can infuse up all of my favorite weapons to max power. I can also start looking for armor which has the appearance and perks i want and focus on infusing that up to max power so i finally have a guardian who looks like i want with a large variety of weapons i want to use and with the armor perks i want. Being at max power for a period of time feels good.

    With power increasing again in season of the dawn, the amount of time i had to play at max power was 0. I would have preferred power level not increase next season so i could spend a season playing with the exact gear i wanted (and a large variety of viable max power weapons) rather than just using whatever is currently at max power and looking like an ugly dog for most of the season because its not worth the cost to upgrade your favorie stuff everytime you gain a power level or two.

    Does anyone else feel like that or are you all dying to jump back into a new power level grind? Thanks for the discussion.

    EDIT: For those who missed it here is DMG04's comment that power level IS increasing next season : https://twitter.com/A_dmg04/status/1202360439989915650?s=20

    submitted by /u/redka243
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    Bungie, you developed ODST firefight. Can we just have that but Destiny-fied?

    Posted: 05 Dec 2019 10:20 AM PST

    Seriously. It was a horde mode done best (that an OG Nazi Zombies). You have modifiers that could slowly roll through making it more and more difficult. You have oodles of loot that could drop at each levels. While these horde mode lites light EP, AoS, menagerie, Vex Offensive, and now menagerie 2.0 Cabaly Boogaloo. You know what we want. You've done it before. We believe in you.

    submitted by /u/InvadingBacon
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    Please extend the duplicate protection in Eververse to Bright Engrams

    Posted: 05 Dec 2019 03:19 PM PST

    While I do appreciate the approach with duplicates this season in the store as I constantly end up buying shaders I already have every week and this will protect me from myself I feel like this should also be included in bright engrams. There isn't a benefit right now in a duplicate item as they no longer dismantle for bright dust and they just end up as a waste of time and let down for me because of how the economy works now. Last season I'd easily get 5-6 bright engrams a week per character but now it's down to maybe 5 per all my characters due to the grind included with leveling up 25 times in a week.

    submitted by /u/DisruptiveLove
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    Hey, Bungie. If you are going to be reusing Iron Banner sets, then how about making ornaments for them that give the old armors a fire look like the Days of Iron set in Destiny 1.

    Posted: 05 Dec 2019 08:19 AM PST

    It makes sense thematically, It would be easier on the team to make an ornament for old armor then it would to create an entire new set of armor, it would look amazing, and I'm sure the majority of the community would love it!

    Days of Iron Hunter

    submitted by /u/hunterc1310
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    Bungie, please allow us to toggle the Ghost flashlight on and off in some way

    Posted: 05 Dec 2019 11:24 AM PST

    There are some areas of this game - on the Moon's surface especially - that are just way too dark, and our Ghost just sits there and pretends we can see perfectly fine. Now I get that there are some areas where this may be an issue, being able to have a permanent flashlight, but you could just disable our ability to use it in that area. You already disable the use of Sparrows or loadout swapping in some instances.

    I would just like to be able to see and navigate in some areas without needing to adjust my brightness for however long it takes to find something.

    submitted by /u/PocketSnails68
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    Raids need to Drop non powerful gear after the First weekly Completion

    Posted: 05 Dec 2019 06:34 AM PST

    For the last 2 weeks I have been locked out of Enlightened because I have not received a single armour drop on 3 characters.

    Thats 24 Encounters with no armour (actually more as I did the challenges )

    This (in my opinion at least) is a really big issue that shouldn't exist. If we can't farm a particular encounter for a non powerful armour piece can we for the love of god remove the armour requirement from Seals?

    submitted by /u/JamesB958
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    Bungie, you clearly did not listen to play feedback on Bright Dust in Shadowkeep.

    Posted: 05 Dec 2019 04:03 PM PST

    A quote from today's TWAB:

    In Season of Dawn, all Dawning Weekly and Repeatable bounties will award Bright Dust in quantities equal to the amount awarded from strike, Crucible, and Gambit bounties (200 per weekly and 10 per repeatable). Crimson Days will do the same for Weekly bounties only, as this event does not include Repeatable bounties.

    This solves nothing. The problem with the current bright dust system is that it rewards far too little for the amount of grinding it requires. Currently, given that you have 3 characters, you can only get a maximum of 3600 bright dust from doing all 3 pairs of weekly bounties on all 3 of characters, and a measly 150 bright dust from doing 1 round of each set of repeatable bounties. Furthermore, in order to get these maximum amounts of bright dust, players are forced into playing some of the most polarising activities in the game; crucible and gambit, which really does not make for an enjoyable grinding experience.

    The bottom line here is that the current bright dust system (and the proposed 'changes') pay absolutely 0 respect to a player's time and effort put into grinding. Adding more bounties to grind does not solve the problem, because the fundamental problem is that they don't yield enough per bounty in the first place.

    What really needs to happen is a drastic increase in the amount of bright dust each bounty yields. 200 bright dust per weekly bounty simply isn't enough, and 10 bright dust per repeatable bounty is an absolute joke, and the fact that they cost 3000 glimmer each just adds insult to injury.

    In order to fix this,repeatable bounties should yield a minimum of 100 bright dust per bounty, and the weeklies should yield a minimum of 400-500 bright dust per bounty.

    This will make it so that through a lot of lengthy grinding on all 3 of their characters, players can obtain a well deserved 7200-9000 bright dust from the weeklies, and a well deserved 1500 bright dust from 1 round of each set of the repeatable bounties. This makes 10,500 bright dust in total perk week.

    10,500 bright dust DOES sound like a lot. But you have to remember, we cannot get bright dust from dismantling items from seasonal engrams. Before shadowkeep, people would unconsciously hoard bright dust in the tens of thousands simply by dismantling duplicates and other cosmetics they didn't like. And even if we could still do this, engrams are far more scarce than before, since once you max out your season rank, you only get engrams every 5 levels, and the well rested buff at each weekly reset now only lasts for your first 3 levels across instead of your first 5 per character.

    submitted by /u/Avensol
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    There are ritual weapons in Season of Dawn

    Posted: 05 Dec 2019 02:32 PM PST

    There is nothing wrong with hunters having a one hit throwing knife

    Posted: 05 Dec 2019 04:00 PM PST

    It's frankly about time hunters got something to compete with shoulder charges and handheld supernova. The trade off of the shoulder charge is that it has to regenerate and you don't REALLY have to aim it. Handheld supernova has to be thrown and it has a recharge time. Hunters new throwing knife will have a slower charge time, and it won't regenerate instantly unless you have knife juggler active. Without knife juggler it is a high risk high reward ability. You can start taking shots and try to pull out the knife, if you miss, you're dead. You if you hit it, then you get the kill and survive, and potentially get the knife. Overall, this is balanced. Hunters can now compete melee wise with the other classes. Feel free to change my mind in the comments

    submitted by /u/RocketteLeaguerr
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    Armor 2.0 is too much grind for too little reward

    Posted: 05 Dec 2019 11:50 AM PST

    TL;DR: Bungie is expecting too much of a time investment for min-max players to grind god-roll armor sets each season, while only meeting the requirements of the "play how you want/look how you want" goal they were attempting to reach. Stats have much more impact and are much harder to get where you want in your build. Elemental affinity needs flexibility.

    Alright Bungie, we've got to talk about Armor 2.0. This was supposed to be the next step to customizing your guardian to look the way you want and have the perks you wanted, while also being easier to balance.

    Kinda feels like you missed the mark on this one

    Lets highlight a few problems here:

    • Pinnacle gear rolls the highest total stats, meaning all other pieces of armor you get a practically useless to grind for. These only drop from a few sources and you can not guarantee anything.
    • Elemental Affinity
      • I don't particularly think I need to touch on this since it's been such a hot topic since shadowkeep was revealed.
    • Stats on gear ranging from 2-30(ish) while incrementing by 1
      • This leads to wasted stats, being 1 point short, needing to use a mod, etc
    • Class items do not roll stats unless you masterwork it and get the free 12 stats. (I feel like this hasn't been talked about enough, but I will get into this later)
    • Seasonal Mod slots
      • Regrinding the same armor we had before to utilize the new mods we also need to grind for
    • Masterworking is too expensive

    Some good with the system:

    • Perk balancing works and is much easier to manage
    • Universal ornaments
    • Bringing back Intellect, Discipline, and Strength for greater diversity

    Armor 2.0 was developed with the goal that we, as the players, could look the way we wanted and use the gear that we wanted. I don't believe Bungie is even close to hitting the mark with this, especially when artifact mods are also tied to the weapons we use, but that would be a topic for another day. The whole system feels more like a "gotcha"; yeah we got the ability to wear the gear we wanted and look the way we wanted, but that doesn't mean we get to enjoy the rest of the MMORPG experience they were going for...the stat grind. Can't use my really cool looking gauntlets because they don't have the stats I need for my build.

    Well in order to get the most amount of stats per slot you have to do the Pinnacle grind. Pinnacle armor having the most total stat counts of armor is fine, it gets players to play more of those activities and try to challenge themselves to get some of that juicy high-stat loot. The problem becomes when you can get armor to drop in the wild that have higher total stats than pinnacle gear at times. Pinnacle armor needs a floor of 58-60 to justify the grind and challenge required for the activity, especially when you take into account that you can't decide which piece of armor you're getting (if you get armor at all), the stat roll, and the elemental affinity.

    Elemental affinity was a mistake. I can understand the intention behind not making the GUI so cluttered with mods and not giving players information overload when looking over the mods they can equip, but you've gotten so much feedback, even before the arrival of shadowkeep, that this system was not worth it in the end. Let us choose or cycle the element on our armor, at least, if you're going to lock certain mods behind certain elements. Forcing me to grind out 3 separate pieces of armor, each with their own rolled stats, is asking for far too much.

    Speaking of asking for too much, lets talk about stats. The minimum you can have for one stat is 10 while the maximum is 100. Cool right? Not even close. Stats increment by 1 and only count when you've hit total multiples of 10. You have 4 pieces of gear that rolls stats since class items don't count unless masterworked. The average roll on a piece of gear has all 6 stats somewhere around 10 points, which adding up means that in a world of averages, you will have 40 points in all stats. It makes sense that you would need to have dump stats if you wanted to max out a stat you wanted. But here's the kicker, in order to max out a stat you need 4 different rolls on each of the armor that has 20+ in the stat you want but you have to do it for every element. 20+ stat rolls on any piece of gear are already especially difficult to find, but they are practically required since class items do no contribute to your stat totals. If I wanted to have fun flinging grenades left and right, I would need to grind out for probably weeks to find 20+ discipline rolled sets. If I didn't want to commit that time investment into just a fun build of chucking exploding balls, I can either masterwork by sub 20 gear or choose to use mods for a max of +50. I need some way to dictate my stats if you're going to have them mean this much while also being extremely finicky, I shouldn't need a +10 mod to get the 3 stats I need when it costs 3-5 energy. This doesn't really highlight a "play the way I want" mentality; it more or less just meets the requirement.

    Now you can probably tell that at this point, things are going pretty south. Numbers aren't particularly in your favor when you're trying to get 20+ recovery in the element you want either. But don't worry, Guardian, things only get worse. Now that Armor 2.0 is out and you get to experience the joys of grinding out Pinnacle activities for the highest rolled stats, finally getting what you needed after all these weeks of only being able to roll for these pieces of armor a few times a week, and masterworking your set because it's just perfect...Bungie tells you the season is about to end. "Oh boy", you say, "New content is coming!" only for Bungie to tell you that you need to grind out 3 entire sets of armor again if you wanted to use any of the new content mods. Makes sense in theory, they update things every season after all, but now you realize that if you want to enjoy all the content in the game you have to grind out 15 pieces of armor per season, per character, per build with stat rolls that you want.

    Lets say that you found this one in a million roll on your helmet with 66 total stats, 31 going into your two most prized stats. You decide to masterwork it since you don't think you'll ever get a better roll and you're finally happy. Now not only is this specific roll hyper rare, you also need it to drop with the affinity you need for your build, while also not being able to utilize the new mods or metas in the next season for that slot, while also using one of your extremely rare Ascendant Shards. Bungie is telling you that you need to do all of this again starting next season while also being prepared to do it again for the season after if you want to min-max like the MMORPG player they want us to be. This simply is not worth it and players need an option to keep their gear relevant in future seasons if Bungie is expecting to feed the min-max playerbase. Being a few points short for a build feels incredibly bad and masterworking your armor is not a proper solution to this problem when the materials are as rare as they are, especially because masterworking every piece of armor you have does not fix the problem, but has instead given +10 to each stat...so you may still be 1-2 short.

    I haven't even touched on Exotics having elemental affinity, which adds yet another level of rarity into the mix (while also being able to roll something like total stats of 48-66).

    EDIT: Thanks for the platinum!

    submitted by /u/LazyW0lf
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    Im 200+ quid into this game i dont like being treated like a freeloader when it comes to the eververse

    Posted: 05 Dec 2019 01:54 AM PST

    i dont expect to be handed stuff for nothing i get that bungie needs to make some money but the prices in the eververse store are high to make money to offset the people who are not buying the dlcs

    bright dust sources have been reduced, items i can aquire are old and i could be waiting months worth of resets to get something im missing

    it was 60 quid for shadowkeep deluxe edition, most of the themed items for that dlc was in the eververse behind the high prices they have set to make up for people not buying the dlc, well i have paid for the dlc and im still being charged the same price? so you want me to spend the same as 2 dlcs? i really dont get it but thats what it feels like

    you need to start looking after your supporters bungie, putting everything cool behind a high rate transaction store is not how you keep us happy, it might be good for the f2p people but your core players who have supported this game since day one arent the same and should be lumped into the same system

    you need to increase the bright dust for dlc owners, have another tab in the store that has a bigger weekly selection and the ability to acquire newer content, even have a discount price for people who has bought a dlc in the past few months

    the f2p model you have in place now really not nice, its the only f2p game ive played that asks for the dlc price and high cost microtransactions. i play path of exile and warframe both are amazing games with a great business model, ive spend alot of money on both not because they want it but because they deserve it, i have never felt like a freeloader after dropping so much money on a game as i do here and im really disappointed about it

    i know this topic has been talked about to death but i just wanted to put this out there incase someone from the team sees it

    submitted by /u/pig666eon
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    With all the....discussion recently, it should be noted that taking a break from the sub, or even from Destiny, isn't a bad thing

    Posted: 05 Dec 2019 08:53 AM PST

    Title. I'll keep this short.

    I don't have a lot of time to play, so for me, content gets stretched out even more (I only yesterday played Final Assault). But even then, I too get burned out at times. I still like to play, and I still have shit to do, but right now I'm not feeling it as much. Sadly I don't have Fallen Order yet, but I did pick up Reach on Steam, so I play a bit less Destiny and a bit more Reach with friends.

    And y'all can do that too. The discussion is great, don't get me wrong (Bungie plz), but it can get tiring after a while. If so, take a break from the sub. TWAB should be out today, so after you read that, then go on another sub. Or, if you're tired of all the issues, play another game for a bit. Dawn comes out next Tuesday, so unless you wanted to do a raid or something, you won't miss much right now.

    TL;DR don't fear some good old "Disconnect and Chill".

    submitted by /u/Nesayas1234
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    Slightly buffing Anarchy, while still ignoring the thousands of players STILL hunting the Year 1 raid exotic catalysts, the Spire exotic emote, and the Scourge sparrow isn’t right.

    Posted: 05 Dec 2019 03:06 PM PST

    Let me start off by saying that I adore this game. My (now) best friends were part of my raid group for the Vault of Glass back in 2014. And to this day, I'm still an avid raider with every raid completed in this game flawlessly (other than Spire. Screw that. Lol)

    I'm an individual whose completed more than 90 Scourges, 40 Leviathans, and 30+ runs of each Raid Lair. From all those hours spent playing your content, Bungie, I've been awarded 4 Anarchy's but still have yet to net just ONE exotic Sparrow drop, Y1 Raid Catalyst or the Spire of Stars exotic emote.

    I don't know if Bungie can't hear us, are choosing to ignore us, or if there's a problem with adding the protection...but it's just disappointing.

    It's just a sparrow and a couple non-game breaking catalysts. Why can't you buff every RNG raid exotic to a 10% drop chance? It's 2+ year old content. Nothing in this game should be that rare.

    At this point, I'm just giving up the hunt for those rewards. No game is worth 2 years of hard work with zero rewards. I was around to experience the RNG rates of the Crux of Crota.

    For a company that prides itself on listening and collecting feedback, how is 2 years and countless raid exotic-oriented forum and Reddit posts not enough for you?

    submitted by /u/AlwaysOnTimeHunter
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    There is no need to increase bright dust items pool if players will simply run out of dust after several purchases.

    Posted: 05 Dec 2019 07:55 PM PST

    Next season economy is gonna the same as the current one. Dawning and Crimson Days bounties solve nothing. 10 dust for a 3000 glimmer is a total joke.

    submitted by /u/TheHellix211
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    Here are some hardball questions for bungie that I think the community would like to know.

    Posted: 05 Dec 2019 06:28 PM PST

    Most of the time it feels like there's a huge disconnect from what the community wants a "bungie replied" tag to, and what gets one. So I thought I would compile some things I personally would like to be addressed, kind of like a reversed focus feedback.

    I know it probably won't get replied to by Cosmo or DMG, but it would be nice.

    Feel free to add to the list in the comments and I'll add them to the post.

    Section A: Things I think the community wants to hear:

    1a) how much of the money that eververse earns gets put into making content for the game? Im sure if it's a high percentage people would have less qualms on buying silver.

    2a) why do ornaments cost so much? They all look great and personally I'd buy one if they weren't so expensive. Im sure many others agree

    3a) why are there so many storylines just left incomplete?

    4a) this new model for seasons have many cosmetics, but much less content than the previous ones. It has received a lot of mixed reception. How does the team plan to address this? Reducing prices could be a solution, but if it isn't viable, why?

    5a) the sundial seems very similar to the menagerie, in a good way. However, will the team be doing different menagerie types every season? What are your plans if the playerbase is burnt out on this type of content?

    6a) secrets were a great part of forsaken. Why is it that in Shadowkeep all of the secrets were revealed in the content calendar?

    7a) I just put this here so we could get to seven ;)

    Section B: things I personally want to know + comment suggestions.

    1b) community events such as the one last season with nokris and the hive were amazing, and the buffs to menagerie were fun too. When can we expect another one of these?

    2b) Are there any plans to address a more healthy Eververse to gameplay-earnable armor and universal armor ornaments balance? We need some nice looking ornaments and armor to work towards by playing the game, in addition to Eververse, especially with events. 2 possibilities here. More in-game earnability, or bright dust sets (caveat being that we need more bright dust sources and more bright dust per source, seriously, it's not enough right now, even with the changes)

    3b) What's up with armor affinities and the insane RNG necessary to make a single decent armor set for a single build? There has been a lot of community outcry on this, but so far the only response has been to rework exotic armor. Perhaps pinnacle armor instead of pinnacle weapons now? Excellent sets of armor to be earned through effort and skill, that are ornament-receptive, and have specialized stats and affinities?

    4b) Any talks with the team on bringing back past raids age-of-triumph style? Past Raids need to be relevant again, especially since every single raid, except one, is irrelevant now. The nature of D1 age of triumph, and I think most players would agree, is that it was the best format that raids in Destiny have ever had. Why not stick to what works, especially if players are calling for changes like it left and right?

    submitted by /u/Temofthetem
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    Tarrabah can easily become one the best SMGs if it doesn't reset on ghost pullout, switching weapons.

    Posted: 05 Dec 2019 11:25 AM PST

    I think tarrabah is an amazing smg and it has amazing dps potential with ravenous breath on. Unfortunately, it requires the weapon to be glued to your hand or the perk resets. I think this was done to balance in crucible but I think it will be a modest weapon even if it charges energy when it is not out, similar to how riskrunner gets it's exotic perk when it's not out.

    submitted by /u/WaavyDaavy
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    I made a follow up to my last post, *redacted due to subreddit automod" business. I now present the dawning themed Sweetest business!

    Posted: 05 Dec 2019 08:14 AM PST

    So the Perfect Paradox is a Jinn of the first kind in a causal loop

    Posted: 05 Dec 2019 07:21 AM PST

    Apparently Perfect Paradox is an object with no origin that exists in a causal loop.

    To make in short:

    - We forge it from the remnants we found with the saint-14 body

    - We travel in time to give it to saint-14

    - Saint-14 dies, Perfect Paradox gradually decays

    - We forge it from the remnants…

    Theoretical physicist call such objects jinns, you can read more on this topic here: https://en.wikipedia.org/wiki/Causal_loop

    And here's my crappy schematic of what's going on with the timelines for you to better understand: https://i.imgur.com/BsbBg4E.png

    submitted by /u/Sparrovved
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    I wonder how Bungie feels about veteran players, who have been with (and paid for) the game all the way from the start, because it seems like Destiny has changed into a paid game for a f2p audience.

    Posted: 04 Dec 2019 11:26 PM PST

    The iron banner set really highlights my feelings on this. For the people just jumping into the game it's no problem if old stuff is reused, as they wouldn't have had the opportunity to earn that gear. For the veteran players, who have played every season, this will be the third time we'll be asked to grind out the very same set.

    Bungie knows people like that season 1 IB set, but if they think that their loyal playerbase would be content with seeing it for a third time, they're wrong. If they cared to appeal to both sides, they would have made a brand new IB set, then given the opportunity to earn the S1 set as ornaments.

    The problem gets much worse when you look at eververse, realising that there's a tonne of content locked behind a paywall, hundreds of items that could bring life and flavour into the game are just shelved and pricetagged.

    Bungie asks players to pay for seasons and expansions, but then turns around and treats things like everyone's playing for free.

    submitted by /u/fishk33per
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    Bungie - please get certified as a 4-yr college so my time means something

    Posted: 05 Dec 2019 07:57 PM PST

    With all the time I've spent in game, I deserve formal recognition to progress my career. Your inability to balance my personal and professional life makes me question the $10 for next seasons pass. PS - I would love a pitch fork emote thx

    submitted by /u/Ima_virginian
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