Destiny This Week At Bungie 12/12/2019 |
- This Week At Bungie 12/12/2019
- [D2] Daily Reset Thread [2019-12-12]
- Destiny has won Best Community Award at TGA!
- Thank you Bungie; for placing the Obelisks right next to a landing pads.
- Bungo Plz: Make Symmetry mention that it has Unstoppable Rounds
- Don’t dismantle/infuse the season pass armor you get after rank 36
- My biggest fear used to be sharks, now it’s the sound of 6 enemy Arbalests charging at once
- Bungie, thank you for making the Flawless Sundial Triumph player-based, rather than team-based
- Ghost Shell skins should be unlocked as ornaments.
- Console performance has gone way down
- If there is one thing that has made me enjoy Season of Dawn even more, it's when guardians are getting smacked and sent flying to their death by the sundial. Always at least one blueberry whose jumping just a little too high :)
- When using a treasure hunter ghost, can you please make the cache icon disappear the second i loot it?
- Make masterworking a piece of armor change from a seasonal mod slot to a universal season mod slot
- Imagine this: Full Fireteam of Hunters using The Bombardiers, Max Mobility and Void Battery; during the Revelry; in Crucible.
- [Spoiler] Corridors of Time is the Infinite Forest we always wanted (incl. hudless screenshots)
- You can get 4 - 7 resource material per run at the Olympus Descent area on Mars for the 30 Resource Material Bounty
- *Potential Spoilers* Info from the Destiny API shows there will be a fifth obelisk with important unique features
- You get credit for airborn kills while riding the elevator in the Scarlet Keep strike.
- You know what baffles me. Every season there are pinnacle/ritual weapons. To acquire said weapons, you have to get kills with that weapon's type. And yet, some people's first thought is to complain and/or ask for nerfs
- Make bright engrams drop at every level up.
- Destiny 2: Shadowkeep - The Dawning Trailer
- Here's a Nerf Flowchart you should use before calling for nerfs for specific weapons, weapon classes, or weapon perks.
- Lowering Weapons mods for 500 glimmer was a great move! But why are seasonal mods still 5000? Intentional or Bugged?
- Give arbalest barrier rounds and osmosis as it’s catalyst
- Bungie, can we get a scythe as a sword?
- New Saint-14 Obelisk Weapons Glow Near Obelisk
This Week At Bungie 12/12/2019 Posted: 12 Dec 2019 01:46 PM PST Source: https://www.bungie.net/en/News/Article/48573 This week at Bungie, a new Season is upon us. Season of Dawn has finally come. Osiris calls upon you to combat the remnants of the Red Legion and prevent them from creating an alternate reality where they are victorious. Guardians are swarming Mercury and the Sundial in an effort to fix time itself. Obelisks revealed themselves on Mars and the Tangled Shore, bringing new Bounties to complete for sweet loot. We are two days into the new Season with much more on the horizon. A legend needs saving, and additional obelisks will become available on alternate destinations next week. Not only is this a change in Seasons, but an opportunity for your arsenal to evolve. New Exotic Catalysts are in the wild, granting benefits to a few Exotics you know and love. New Legendary weapons have been introduced, some packing new perks to give you an edge in combat. Keep an eye out for Vorpal Weapon, granting you additional damage against bosses, vehicles, and Guardians with their Super active. We've already had a few players ask if the Boss Spec weapon mod stacks, to which we say… go find out! Three new Exotics have also been introduced to Destiny 2 for owners of Shadowkeep. Hunter: The Bombardiers Parting Gift: Dodging leaves behind an explosive that detonates after a short delay, damaging enemies around it. Warlock: Promethium Spur Embers of Light: While Daybreak is active, defeating combatants or Guardians creates a Healing and Empowering Rift at their location. Titan: Severance Enclosure Spheromatik Trigger: Defeating a Guardian with a melee attack or a combatant with a finisher unleashes a damaging explosion. We'll be watching as you earn your loot, perfect your loadouts, and dominate your enemies in combat. Think you've created a good build? Sound off on Twitter and you might find a retweet from @Bungie. Dawn of the DawningAlong with the cold weather, Eva Levante is returning to the Tower. The Dawning is all about keeping warm though, as you'll be asked to bake cookies for your favorite (and less than favorite) vendors in our solar system. The Dawning Begins: 9:00 AM Pacific on 12/17/2019 Ends: 9:00 AM Pacific on 1/14/2020 All of Eva's ingredients and cookies return from last year's event. We also added new ingredients and recipes and made some improvements to the baking process. For each batch of cookies delivered, you'll gain progress towards bounties and rewards for some Seasonal cheer. This year, Eva has a new SMG for you to bake: the Cold Front. Additionally, if you missed out on the perfect roll for the Machine Gun Avalanche last year, it's your time to shine. Both weapons will be available to earn throughout the entire event. Weekly and repeatable Dawning bounties also grant Bright dust, giving you more sources of this currency for new items on the Eververse storefront. One item will be Silver only: The Perfect Ten finisher. In Case You Missed ItDid you find yourself in a mad dash to finish your Season of the Undying Triumphs and forget to pick up a few of your Season track rewards? We have good news! We created a new portal on the Seasons page that grants access to your Season Pass rewards track. Any items you earned will be available to claim, even if a season has ended. Steps for success:
A New DawnA funny thing happened on the way to Dawn. With the added functionality of mod stacking in Armor 2.0, players were quick to find an interesting combination that could fully recharge a super in a single dodge. Player Support was quickly on the case. This is their report.
Can we Just Call it a Tie?Two creations were brought to my attention this week, both of which could win a "Movie of the Week" with no issue… if they were released on different weeks. We had studio-wide conversations over who should be given the winning title. It was a pretty tight call, but there can only be one. Movie of the Week: Moon's Haunted Honorable Mention: Awaken Cheers to each submission, as they'll both be taking home a Movie of the Week emblem. If you'd like a chance for the emblem, submit your video to the Community Creations page. This is your second to last TWAB of the year. Holidays are on approach, and the blog will be taking a short hibernation as we ring in the New Year. But don't worry, we'll still have many people in-house, making sure things are running smoothly and ensuring you won't encounter any unexpected issues while baking your Dawning cookies. Network Operations, Player Support, Community, and more will be at the ready to lend a helping hand. See you again next week. It's almost time to get that bread. Cheers, -Dmg04 [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[D2] Daily Reset Thread [2019-12-12] Posted: 12 Dec 2019 09:04 AM PST Daily Vanguard ModifiersAffect Strikes, Menagerie, Heroic Missions & Adventures
Daily Reckoning ModifiersAffect all three tiers
Daily Heroic Story Missions
Daily Forge: Gofannon ForgeGunsmith Inventory
Spider Material Exchangebeep boop failed to fetch BountiesCommander Zavala, Vanguard
Lord Shaxx, Crucible
Eris Morn, Moon
Lectern of Enchantment, Moon
The Drifter, Gambit Prime
The Drifter, Gambit
Banshee-44, Gunsmith
Ada-1, Black Armory
Unfortunately, Petra daily bounties can't be fetched through the API. Feel free to share them in the comments! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny has won Best Community Award at TGA! Posted: 12 Dec 2019 05:38 PM PST Best Community Support Goes to Destiny 2 trophy. Huge congratz to the team! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thank you Bungie; for placing the Obelisks right next to a landing pads. Posted: 12 Dec 2019 05:10 AM PST Title edit: its amazing the amount of people who don't think Bungie needs to hear about the good decisions they make as they are 'what we deserve'. Considering the small errors we pick on in their work, we need to make sure they hear the good things as well. Also - its just being a good person really. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungo Plz: Make Symmetry mention that it has Unstoppable Rounds Posted: 12 Dec 2019 09:44 AM PST Symmetry's projectiles are considered unstoppable rounds when in Revolution mode, but it isn't mentioned in any of its perk descriptions. It will stagger even with 0 stacks of Revolution active. Here's a video of me staggering an Unstoppable Champion twice using Symmetry edit: changed "it is not mentioned" -> "it isn't mentioned" because it was bothering me. I'm glad I could tell some people about Symmetry's unstoppable rounds! It's a neat gun that feels a bit better knowing it can stagger champions. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Don’t dismantle/infuse the season pass armor you get after rank 36 Posted: 12 Dec 2019 09:30 AM PST The armor that you get after rank 36 in the premium pass has 64+ total stats and a void affinity. You know that it is hard to come by armor with high stats, if you've been grinding for it, so don't sleep on these rewards. Edit: Images of the stats https://imgur.com/gallery/gXEOzmA Edit 2: Proof that the stats aren't placeholders https://imgur.com/gallery/plFWMId Edit 3: I see that many people are complaining about the stat spread, but keep in mind that these are guaranteed drops for a linear grind (XP), they aren't perfect but are a good start for us to start experimenting with the dawn mods using a decent armor roll without needing to grind specifically for those armor pieces. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
My biggest fear used to be sharks, now it’s the sound of 6 enemy Arbalests charging at once Posted: 12 Dec 2019 03:25 AM PST Title Edit: First silver! Glad we're all in this boat together lmao, happy Komodo hunting everyone [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, thank you for making the Flawless Sundial Triumph player-based, rather than team-based Posted: 12 Dec 2019 08:55 AM PST Menagerie, Ogre, 6 Hunters, Blueberry....shivers [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ghost Shell skins should be unlocked as ornaments. Posted: 12 Dec 2019 10:41 AM PST You keep the perks you like and wear the Shell you actually enjoy the look of. A S.H.A.N.K. or Lander with Okular Fortitude perks you say? Yes please! While I'm asking, a load out feature would be a great! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Console performance has gone way down Posted: 12 Dec 2019 06:22 AM PST It was bad before but since the launch of Season 9 performance on the PS4 has gone completely to shit. Just trying to open character and change the mod on an item takes forever. Once you get to the mod screen it lags so bad switching from mod to mod. There is not a problem on PC. Please Bungie, address the continued performance decrease on consoles. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Posted: 12 Dec 2019 05:12 AM PST I can't be the only one bothered by this, it shouldn't be too hard to patch it [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make masterworking a piece of armor change from a seasonal mod slot to a universal season mod slot Posted: 12 Dec 2019 05:46 AM PST I was scrolling through reddit and just saw a post about how masterworking armor needs to be more relevant and another post about how seasonal armor mod slot mods are bad. I think by masterworking armor it would be a great way to allow for masterworking armor to be more beneficial and would allow for a universal seasonal mod slot. Plus it will keep old gear and new gear relevant. On another note, I would also like to mention we need a better way to grind for the new masterwork materials besides nightfalls. Edit - thank you for the silver. I'm glad you like my idea. 😊 Edit - I want to clarify that I am talking about the farthest right mod socket. A example of mods in this mod socket are the nightmare mods and raid mods. The mods that come from the artifact are NOT in the same mod socket spot that I talk about. Mods in the artifact that are meant for armor go in the general mod slot section. The posts that sparked my idea [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Dec 2019 12:37 PM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
[Spoiler] Corridors of Time is the Infinite Forest we always wanted (incl. hudless screenshots) Posted: 12 Dec 2019 07:43 AM PST ... and it would be a crime if this space and artwork isn't used beyond this season. Think back to the vision many had for the Infinite Forest, as a randomly generated dungeon space combined with unique and engaging play spaces that really made you feel like you were travelling through time and space. While the Infinite Forest tried to check those boxes on paper, the design unfortunately undercut both the atmosphere and the replay-ability. The node system in the Corridors of Time though, and the fantastic unique set pieces, really capture that feeling. I really hope that A) the missions are kept, at a bare minimum, as daily story missions after this season so new players can enjoy them, and B) That this entire construct remains in some form. Unlike the Infinite Forest, the possibilities here really are endless. We may not be able to save anyone else, but the visit in the first mission didn't change time, it completed the perfect paradox loop, so I assume there is something more unique to next week's mission that satisfies the "one off" nature of saving Saint-14. So more visits like that should be possible. Who knows the battles we've fought already (or will fight in the far future) that we just don't know about ;) I couldn't help myself and even on the first playthrough I got camera happy and took way longer than necessary to play through. Here are some 4K, wallpaper-ready hudless screenshots of the nodes taken on the Xbox One X. It looks like the quest can be picked up on multiple characters, so I plan to replay on PC and take more where I can change the FoV ("Change lenses" ;) ) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Dec 2019 04:43 AM PST Instead of running around the huge EDZ/Mars sandbox looking hard for resource material, the Olympus Descent is very Linear in terms of traversal. There is a linear cave and a linear open area Start from the Glacial Drift and head into Olympus Descent, theres easily 3- 4 nodes in the cave and when you come out of the cave theres usually 1 node at the end of the open area(the starting point of the warmind mission), if you decide to turn around and head back to glacial drift you can find another 2 - 3 nodes already spawned back. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Dec 2019 10:21 AM PST Just two more obelisks and I could have had a good "seventh column" joke... oh well. Out of curiosity, I went to Destiny Data Explorer to check what future improvements the obelisks may provide, and learned a bit more information than I expected to. There will be a centralized obelisk in the Tower that acts as a vendor. Searching DDE for "obelisk" returned the four that we know about (Tangled Shore, Mars, EDZ, Nessus) as well as one in the Tower that effectively controls all functions of all planetary obelisks (reference the "Categories" tab of data at the link above):
In order to use the Tower obelisk as a central hub, you'll need to connect each planetary obelisk to the Tower obelisk by completing a short quest that requires you to complete a Timelost Weapon bounty from that obelisk (see this from DDE). In addition to allowing you to effectively manage all obelisks from one central location, the Tower obelisk will sell three consumable items:
You'll be able to passively generate Polarized Fractaline on a weekly basis. The Tower obelisk will allow you to collect "Generated Polarized Fractaline", which reads:
This means you may want to invest all your available Polarized Fractaline in obelisk ranks by the end of every week so that you can generate the greatest amount possible through this passive method. This sounds akin to the chests on the Nessus barge during Season of Opulence which allowed you some guaranteed seasonal currency each week. The Tower Obelisk will also help you speed up your Timelost Weapon bounties. In addition to the buff "Timelost Friends" you get from the consumable, there is something called "Empyrean Donation" which reads:
It sounds like once you've got a good passive stream of Fractaline set up, this will be a primary currency sink to help your weapon roll hunts. You'll want to increase your planetary obelisks to max level (or beyond if allowed, not sure yet) in order to hold the most Timelost Weapon bounties at once before purchasing this item. Speaking of "max level" for planetary obelisks... My best guess is that getting any planetary obelisk to level 11 unlocks all upgrades. Looking at the Tangled Shore obelisk for example, at its DDE page there's a list of "failureStrings" which are those notes you see on some upgrades saying that a certain resonance is required before you can unlock them. Among all the potential failure strings for the planetary obelisks, they max out at "Requires Resonance Rank 11". Some quick math - each Resonance rank requires 200 Fractaline to rank up. That's 2,200 Fractaline per obelisk, or 8,800 for all four planetary ones. However, among the "failure strings" for the Tower obelisk, there are still resonance levels that max out at "Requires Resonance Rank 5". Another 5 unlocks adds 1,000 Fractaline, so the total investment of Fractaline needed to unlock everything from all 5 obelisks might be 9,800. I haven't done the math on how long it might take to get all that, but with weekly bounties from each obelisk, multiple characters, etc, it's probably still several weeks, which is fine! - - - - Hooray for APIs and for centralized hubs! I saw this post thanking Bungie for putting the obelisks right next to landing pads, and this info adds to that praise. Now we don't even need to waste time on multiple zone loads to manage these obelisks. Thank you, Bungie! Happy Season of Dawn, everyone! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You get credit for airborn kills while riding the elevator in the Scarlet Keep strike. Posted: 12 Dec 2019 07:23 AM PST I know 50 airborn kills isn't a lot but you can easily get 50 during one run through this strike for the Vanguard ritual weapon. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Dec 2019 05:45 PM PST Let's look at the past few crucible seasons... Season 5. Grenade Launchers everywhere. One hit killed? Let's ask for a nerf. Season 7. Snipers holding down lanes. Nerf. Season 8. Why is everyone using a Scout? They're too good let's ask for a nerf. Sesson 9. Arbalest. All I've seen this season is Arbalest when it's only been 2 days. Too much. Nerf. Season 10.... who knows. Maybe it'll be a sidearm. Then oh no. Sidearms are too strong. You guessed it. Time to ask for a nerf. Just because you see a huge influx of a certain weapon, doesn't mean it's the new next best thing. Or it's overpowered. Or it needs a nerf. It's people trying to get their shit done with the best available. So suck it up and deal with it. Or don't and complain about Arbalest this season and whatever next season. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Make bright engrams drop at every level up. Posted: 12 Dec 2019 12:12 PM PST As someone who started a new account moving to PC at the beginning of Season of Opulence, it's pretty frustrating to see that we have the opportunity to get new cosmetics, but can't possibly get it all. To give you some perspective, I only wanted one item from the bright engram last season; the Ace ornament. I nearly got to season rank 200, and still didn't get it. What I don't understand is why the engrams seem so limited. We can't really blame it on Eververse considering the fact that you can't even buy more than 5 bright engrams per season. If Bungie wanted us to pay instead of playing, they'd give us the option to buy as many as we want. Of course this isn't what I'm suggesting. What I'm suggesting is that Bungie gives us a bright engram at every level. In the context of this season, this would mean that you'd be guaranteed to get everything after 152 levels, considering every item in the engram has duplicate protection. Obviously, this would just be another reason to keep playing in a season, especially after you have all of the weapons you want + after you've reached tier 100 in your season pass. [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destiny 2: Shadowkeep - The Dawning Trailer Posted: 12 Dec 2019 10:08 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Dec 2019 08:38 AM PST I've been seeing WAY TOO MANY calls for nerfs on this subreddit since Tuesday. To me, most are completely biased and unjustified. Before downvoting or freaking out, follow the chart below. Meet me at the bottom.
Nerf Flow Chart:
What to recommend:
Note: Hi, thanks for following the chart and meeting me at the bottom. Below is an example. Thoughts and feedback are welcome.
Example: Exotic Kinetic Linear Fusion Rifle, 'Arbalest'Recent Changes:
Flow Process Conclusion:
If the community likes this post, I'll make a more official, in-depth version; along with another flowchart for armor/armor mods/exotic armor perks. Thanks! [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Posted: 12 Dec 2019 07:55 PM PST I love being able to experiment with mods so much, but this just feels like it was forgotten or something Thx Vike [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Give arbalest barrier rounds and osmosis as it’s catalyst Posted: 12 Dec 2019 03:26 AM PST It doesn't have one yet, and it's useless in match game nightfalls, so make it so it can have an elemental damage to actually be able to deals with shields in those higher up activities using osmosis Edit: yes I realized osmosis isn't too great of a perk, considering it would negate disruption break. Here's a couple of fixes instead of osmosis: 1) Match game gets fixed: if arbalest worked against match game shields, I wouldn't even be adding osmosis as an option in the first place 2) A perk that changes to the element of a shield while you're shooting/ADSing at it, and changes back to kinetic after the shield is broken so you can take advantage of disruption break (Bungo plz just fix match game) [link] [comments] | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bungie, can we get a scythe as a sword? Posted: 12 Dec 2019 06:19 AM PST | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
New Saint-14 Obelisk Weapons Glow Near Obelisk Posted: 12 Dec 2019 07:44 PM PST Was testing out the new Grenade Launcher when noticed the Light effect on the guns reacting to the Obelisk nearby. Thought it was a cool detail that adds some more character to the guns. [link] [comments] |
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