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    Tuesday, January 21, 2020

    Destiny [D2] Weekly Reset Thread [2020-01-21]

    Destiny [D2] Weekly Reset Thread [2020-01-21]


    [D2] Weekly Reset Thread [2020-01-21]

    Posted: 21 Jan 2020 09:03 AM PST

    Nightfall - The Ordeal: The Arms Dealer

    Modifiers:

    • Nightfall: The Ordeal: Adept
      • Scorched Earth: Enemies throw grenades significantly more often.
    • Nightfall: The Ordeal: Hero
      • All previous modifiers
      • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
      • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
      • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
      • Hero Modifiers: Extra Shields
      • Zahn's Stratagem: Solar damage increased and incoming Airborne damage increased.
    • Nightfall: The Ordeal: Legend
      • All previous modifiers
      • Equipment Locked: You will not be able to change your equipment after this activity starts.
      • Match Game: Enemy shields are highly resistant to all unmatched elemental damage.
      • Legend Modifiers: Locked Loadout & Match Game & Extra Shields
    • Nightfall: The Ordeal: Master
      • All previous modifiers
      • Famine: All ammunition drops are significantly reduced.
      • Champions: Mob: This mode contains additional Champions.
      • Master Modifiers: Extra Champions & Locked Loadout & Match Game & Extra Shields

    Rewards:

    • Powerful (Tier 1) reward: Get 5 points by completing runs. Higher difficulties grant more points.

    • Pinnacle reward: Get a score of 100k. Since modifiers are fixed, this requires a high difficulty run.

    Legacy Nightfalls:


    FLASHPOINT: IO

    Complete various activities around Io, including public events, Lost Sectors, and Heroic Adventures.


    Weekly Crucible Rotator Playlists:

    • Iron Banner: "There will come a day when the Tower falls again. Our ability to hold territory is paramount." —Lord Saladin - - Capture zones to increase points for every kill.

    • Team Scorched: "You've got a Scorch Cannon, they've got Scorch Cannons. Make a mess." —Lord Shaxx - - Fight for Valor by defeating opponents using Scorch Cannons.

    • Showdown: "This combat drill will test you from start to finish. Stay on your game, lest you find yourself on the wrong end of the final showdown." —Lord Shaxx - - Fight for Valor by defeating opponents and preventing revives. Win the most rounds or face off in an elimination showdown.


    Vanguard Burn: beep boop failed to fetch

    The other modifieres rotate Daily, check out the Daily Reset Thread for them!


    Sundial Boss: Niruul, the Hollow Voice

    • Champions: Unstoppable: This mode contains Unstoppable Champions, which cannot be stopped without an Unstoppable mod.
    • Champions: Barrier: This mode contains Barrier Champions, which cannot be stopped without an Anti-Barrier mod.
    • Champions: Cabal: This mode contains both Barrier and Unstoppable Champions, which cannot be stopped without an Anti-Barrier or Unstoppable mod, respectively.
    • Void Singe: Void damage increases slightly from all sources.
    • Heavyweight: Power weapons deal more damage, and more ammo is available.

    Moon Nightmares


    Menagerie Boss: Hasapiko, Vex Minotaur

    • Extinguish: If your fireteam falls in a Restricted Zone, everyone is returned to orbit.
    • Iron: Enemies have more health and are not staggered by damage.
    • Blackout: Enemy melee attacks are significantly more powerful, and radar is disabled.
    • Void Singe: Void damage increases slightly from all sources.

    Dreaming City Cycle: Strong Curse

    • Petra is at Rheasilvia.
    • Weekly Mission: Dark Monastery - Provide recon for Petra's forces by investigating strange enemy activity in Rheasilvia.
    • Ascendant Challenge: Ouroborea, Aphelion's Rest
    • Blind Well: Taken, Plague: Inomina

    Escalation Protocol Boss: Bok Litur, Hunger of Xol

    This boss drops:


    Leviathan

    Raid Order: Dogs > Baths > Gauntlet > Calus

    Challenge: The Gauntlet Challenge

    Prestige Raid Lairs

    • Prestige: Gladiator
    • Armsmaster

    Weekly Bounties

    Weekly Obelisk Bounties

    Name Description Cost Requirement Reward
    Strike a Blow Defeat enemies in strikes. 1000 Glimmer 300 Enemies 1 Major Fractaline Harvest
    Grand Finale Use finishers on Fallen combatants, and defeat Fallen anywhere in the system. 1000 Glimmer 300 Fallen & 10 Finisher 1 Major Fractaline Harvest
    No Fury Like a Guardian Scorned Defeat Scorn anywhere in the system. 1000 Glimmer 300 Scorn 1 Major Fractaline Harvest
    Hand of the Vanguard Defeat bosses in strikes. 1000 Glimmer 5 Bosses 1 Major Fractaline Harvest
    Legion's Downfall Defeat Cabal anywhere in the system. 1000 Glimmer 300 Cabal 1 Major Fractaline Harvest
    Too Close Defeat enemies using Swords or melee damage. 1000 Glimmer 150 Enemies 1 Major Fractaline Harvest
    No Time to Lose Using Kinetic weapons, rapidly defeat enemies in groups of 3 or more without taking damage. 1000 Glimmer 90 Defeated in streaks 1 Major Fractaline Harvest
    Cut to the Quick Using a Sword, rapidly defeat enemies in groups of 2 or more. 1000 Glimmer 60 Rapidly defeated 1 Major Fractaline Harvest

    Werner 99-40 Weekly Bounties

    Name Description Cost Requirement Reward
    Golden Experience Gain experience by completing tasks and defeating enemies throughout the solar system. 1000 Glimmer 120000 Experience gained Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
    Trial by Valor Complete Vanguard daily bounties. 1000 Glimmer 10 Daily bounties completed Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
    Gaze Into Death's Eyes Defeat enemies at close range using Submachine Guns, Shotguns, Sidearms, or Swords. 1000 Glimmer 200 Enemies defeated Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
    Salvaged Goods Loot Legendary engrams from the ground in any activity. 1000 Glimmer 5 Engrams looted Legendary Gear & Legendary Rune & 1 Puny Purse of Imperials
    submitted by /u/DTG_Bot
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    [D2] Iron Banner Megathread [2020-01-21]

    Posted: 21 Jan 2020 09:05 AM PST

    Iron Banner is LIVE

    "Let the Iron Banner shape you."

    ~ Saladin Forge


    FAQ

    What is the Iron Banner?

    • Iron Banner is a week-long Crucible event in Destiny 2 that offers its participants unique rewards. More info can be read right over at Bungie.net

    • The game mode is an unique variant of Control - Control all three zones, and the Hunt will begin. The zones are locked down for 15 seconds, before they are reset to neutral state.

    • Unlike all other Crucible modes, Power Level matters. Meaning you will deal less and take more damage if you are below the Power Level of your opponent.

    How Long does Iron Banner last?

    • Event Starts: Tuesday at Weekly Reset (1700 UTC).

    • Event Ends: Following Tuesday at Weekly Reset (1700 UTC).

    Where do I go to find Guardians to game with in the Iron Banner?

    • You can head over to /r/Fireteams, www.The100.io, Xbox LFG system, DestinyLFG.net or DestinyLFG.com, or go to the Bungie.net recruitment forum (also available through the Bungie App).

    What if I have a question about another piece of armor/weapon or general Iron Banner question?

    • Use Control + F (Or Command + F if on a Mac) and search for keywords in your question. Someone may have asked it already. If they haven't ask right below.

    Seasonal Bounty

    • Each season features a seasonal quest you can pick up from Lord Saladin. After each quest step, you will be rewarded with an armor piece from the current season.

    • Progress will carry over to subsequent Iron Banners in the same season, but the quest will expire at the end of the season.

    How to earn Iron Banner Tokens

    Match Completions:

    • Upon completing an Iron Banner Crucible match, players will be awarded with Iron Banner Tokens to turn in to Lord Saladin. While all Iron Banner match completions award tokens, wins award more tokens than losses.

      • Wins reward 5 Tokens.
      • Losses reward 3 Tokens.

    Weekly Bounties:

    • Players may earn additional Iron Banner Tokens by completing the Weekly Iron Banner Bounties. These can be completed on each character.

      • Weekly Bounty Reward - 50 Tokens
      • Each Weekly Bounty also rewards a piece of Pinnacle Gear.
    • There are seven different weekly bounties, of which four are available each IB. See below for a list!


    Available from Lord Saladin:

    Lord Saladin oversees the Iron Banner. He appears in the tower, up the stairs to the right of the Gunsmith to bring Guardians Iron Banner based Weapons and Armor.

    Faction Rewards

    Turn in 20 Tokens to get an Iron Banner engram, which contains randomly rolled weapons. After you've finished the seasonal quest, you can also receive randomly rolled armor.

    Iron Bounties

    Name Description Requirement Reward
    Oath of the Pack Defeat opponents while assisted by at least one other teammate. 100 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
    Maneuver Warfare Defeat opponents while your team holds Zone Advantage. Earn bonus progress during the Hunt. 75 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear
    Victory Banners Complete matches in the Iron Banner playlist. Wins award bonus progress. 40 Matches completed XP & 50 Iron Banner Token & Pinnacle Gear
    The Rout Defeat opponents in the Iron Banner. Earn bonus progress by landing final blows on opponents with a higher Power level. 250 Opponents defeated XP & 50 Iron Banner Token & Pinnacle Gear

    Additonal Iron Banner Rewards

    You have a chance to get randomly rolled Iron Banner gear at the end of matches. This includes all available weapons & armor for the current season.

    submitted by /u/DTG_Bot
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    Bungie, please just make Anti-barrier a kinetic weapon mod, overload an energy weapon mod, and unstoppable a heavy weapon mod.

    Posted: 21 Jan 2020 12:11 PM PST

    Will solve ALOT of the "play your way" problems that we have. Just have them be general non-seasonal mods, and that way, you can give us more actually unique mods like we want instead of mods that limit how we play.

    edit: for those wondering why i didn't mention exotics, it's simply for the fact that i'm not a developer, i don't know how hard it would be to make older exotics have these new effects, so i opted for what i know they can do, and make them general mods.

    submitted by /u/thebakedpotatoe
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    “[Spoiler]” So it seems like some of you PvP pros think you can get by without Bastion for a week and aren’t finishing the Corridors of Time quest...

    Posted: 21 Jan 2020 01:11 PM PST

    Whatever, it's your funeral.

    submitted by /u/CinclXBL
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    The Sundial has proven just how shockingly awful some players are at following mechanics

    Posted: 21 Jan 2020 04:36 AM PST

    If you see a Psion, just punch the thing.

    If you see a plate, just stand on the thing.

    If you're in the absurd scenario where there's two plates then, i don't know, make sure that you're not all stood on one, so both progress at once? Insanely challenging concept I know.

    If you see a boss/challenging enemy, just shoot the thing.

    If you see an arc charge, just run the thing.

    ITS NOT HARD PEOPLE YOU'RE WASTING YOUR OWN TIME AND EVERYONE ELSES.

    submitted by /u/JonnyID
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    You thought the Corridors of Time puzzle was hard, try getting random patrol people to do the heroic version of the cryo-pod public event

    Posted: 21 Jan 2020 06:48 AM PST

    Not sure why everyone is complaining about a lack of challenging endgame content, this is the absolute pinnacle of Destiny community challenges.

    submitted by /u/offensive_loons_fan
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    Acquiring lore REALLY shouldn't be tied to seasons.

    Posted: 21 Jan 2020 12:19 PM PST

    The lore tied to the Corridors of Time will be leaving next week!

    A_dmg04's tweet https://twitter.com/A_dmg04/status/1219669058557112320?s=19

    I understand the idea that "doing this activity will give me more lore/information about it" but I really feel like this hurts new players who want to learn more about the universe that is Destiny.

    I already have new friends that can't get the Kraken Mare lore book from last season.

    Sure you can check light.gg but in game feels... Better.

    I'd like to add that FOMO of certain activities is understandable (Destiny can't be an infinite universe) but lore SHOULD NOT be FOMO

    submitted by /u/xXGrimHunterXx
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    PvE metas should be based around what is fun to use, not what is able to penetrate barriers.

    Posted: 21 Jan 2020 06:22 PM PST

    tldr; weapon metas shouldn't be based on what is able to stagger unstoppables/penetrate barriers/etc. not everything has to izanagi or whisper but it sucks that old exotics and weapons are irrelevant for the remainder of the season (exotics especially) cause of the lack of mods to take out barriers. I think these ideas would really cater to the "play your way" mindset.

    At first, I really liked this idea. Back in Shadowkeep I really enjoyed it since it meant people wouldn't be using Izanagi/Recluse 24/7 and would actually diversify the meta each season. However, I feel like this is super detrimental to the game and makes the majority of weapons un-viable in high end activities.

    For example, last season half of the weapons from Vex Offensive weren't even able to be used in nightfalls that season since it was limited to SMGs, Autos, Hand Cannons, and to a lesser degree Bows. I think it would be better if N:Ordeals can have "boosted" weapons, where certain weapons would do significantly more damage against barriers or overloads or have a 100% chance to stagger unstoppables. And then for non-boosted weapons (which would be like hand cannons right now) they'd not be able to stagger unstoppables but be able to do damage to barriers (with less damage).

    This change has also really hurt exotics. Too many exotics left in the vault because they just can't do anything to shields. It doesn't make sense Devil's Ruin is able to stagger unstoppables when something like Prometheus or Sunshot or Polaris can't (Solar Energy Exotic). I know it's sort of different since Devil's Ruin is new but it's fair justified that these new exotics are viable just because of their mods and the older ones are left in the dust.

    submitted by /u/WaavyDaavy
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    Whisper's "You Had To Be There," is infinitely better than Bastion's "You Had To Be There," because the former's mission still exists and still rewards an Exotic, a Catalyst, and a Ship

    Posted: 21 Jan 2020 07:59 PM PST

    I know Bastion shouldn't be compared 1-to-1 to Whisper, but if the goal is to create exciting moments that we talk about for the rest of Destiny's life, temporary activities that reward a skip to the start of a generic questline aren't the way.

    Even Niobe Labs is still in the universe, still "doable," and still rewards something unique upon completion. Corridors of Time is better in almost every way than Niobe Labs, but what does it matter when I can show new players a year from now the utter absurdity of the Labs and have nothing to show for CoT?

    I get that design is temporary now. Vex Offensive left us, Sundial will to.

    But, maybe design these puzzles and secrets missions to... stay. Yeah?

    submitted by /u/ttrgr
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    If 150 sparrows are here to stay (not sure why) they should have better armor and damage resistance to compensate for slower speeds.

    Posted: 21 Jan 2020 01:55 PM PST

    We all know these sparrows are worthless, but if Bungie insists on keeping them they should be up armored.

    I think I had an enemy look at me on my sparrow and it exploded the other day. Anything more than that would get great.

    submitted by /u/wikiweak
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    After not playing any Season of Dawn the FOMO aspects of the seasons and the new Corridors of Time limitation don't make me want to pick the game up, they make me want to never play again.

    Posted: 21 Jan 2020 07:30 PM PST

    I decided to take a break after playing a lot of Shadowkeep. I enjoyed my time, Destiny is a fun game. When the news of the seasons getting activities removed when they were over hit the masses, I was a little perplexed. It seemed like a weird decision limiting old players from being able to enjoy old activities for the notion of "aw man you had to be there. Too bad."

    I shrugged it off and decided to enjoy some of the many games I had waiting to be played. I kept up with the sub, reading the news and patches, seeing what was new and how the season was going. I figured I would pick it up later a few weeks before it was ending and enjoy everything. Seeing Saint XIV and some of his missions was getting me pretty excited.

    But then this Corridors of Time "event" happens. I'm reading on the attempts and seeing what was happening as people decoded and explored. I was getting into it again, it felt like a Whisper kind've moment.

    Then it was solved. Bastion was rewarded. Alright, way to spoil it months ago, Bungie.

    Then it was shown that all the hard work people put into the Corridors wouldn't last too long as everyone would get the Bastion quest immediately on reset, one day after. Feels like the "people who were there" wouldn't get to be that unique anymore.

    Then it was revealed the Corridors would be up for just a week. Even though the rest of the Dawn activities will leave anyway. Why limit this for such a short time in an already big FOMO dlc?

    This just doesn't rub right with me. This doesn't make me want to pick the game back up. It's like blackmail, "Hey, if you don't play right now you'll never see this again! Mwaahahah!"

    Idk, maybe this is just my conceited view on things. It's sad to see all these decisions ward me and all my friends who used to play away further and further with every piece of news.

    submitted by /u/PreviousHistory
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    Corridors of Time Post-Mortem: The Story of Corridor Crunch

    Posted: 21 Jan 2020 05:18 AM PST

    Hi all, I'm the team leader for the Corridor Crunch project. Many have asked me to write a post-mortem summary for the project. Hope you enjoy.

    Introduction

    For the uninitiated, Corridor Crunch was an open-source project with the goal of providing crowdsourced puzzle piece transcription data to the public using the full force of the Bungie community. Users could visit our website and transcribe an endless number of screenshots submitted by the community. Transcription accuracy was determined by comparing transcriptions of the same image to each other and looking for matching data.

    Statistics

    • Our image database contained a total 26,336 image URLs.
    • We collected a total of 50,885 transcriptions in 37 hours.
    • Our confidence calculations identified 1,453 correct puzzle piece transcriptions (1,096 unique)\*)
    • 0 confirmed errors in our database of verified transcriptions.
    • More than 5,000 people submitted transcriptions to Corridor Crunch.
    • Average number of transcriptions per person was 10.154.
    • The person with the most transcriptions transcribed 184 images.

    \* A bug in our front end API caused transcription verification to take much longer than expected. The API was returning an incorrect hash to the database which was being used to identify matches.) Oops!!

    Images

    Graph of transcriptions over time.

    Screenshot of the Corridor Crunch site.

    Screenshot of the Corridor Crunch legacy site.

    Links

    GitHub: Back-end | Front-end | Next Generation

    Discord: https://discord.gg/WF94QBc

    Data Download

    Our final data dump, including the one with corrected hashes, lives here: https://github.com/crowd-crunch/corridorcrunch-backend

    Donations

    Many people have reached out to us offering to donate money to cover server costs and other fees. We are so thankful for your generous offers, but all costs have already been covered. Please consider donating to Bungie's fundraisers for Australia instead. Thank you!

    What's next?

    Our development team has expressed interest in bringing the website back online to assist efforts to find the remaining puzzle pieces that have yet to be identified. We want that 100% completion! Expect updates to roll out in a more leisurely manner (after the team has had a chance to recover). The site is currently offline as we prepare to go live with changes.

    We've also started planning new tools in preparation for the next community puzzle.

    Our Discord community will remain online for anyone who would like to join us in our efforts to crack future community puzzles. Activity will likely be low between puzzles, but I have some ideas for ways we can have some extra puzzling fun during the slow periods. Puzzlehunters, join us!

    Wall of Thanks

    First of all, thanks to the amazing Bungie community for all of the messages of support. Thanks to the programmers who reviewed our code repository, investigated bugs, contributed pull requests, and checked our work. Thanks to all of the other teams for sharing data, trusting our data, and being insanely friendly despite severe sleep deprivation. Thanks to the streamers for sending armies of transcribers to our site. Thanks to the organizers of chaos who mostly stayed in the shadows. Thanks to the regular users in our Discord server who responded to anybody who needed help. Thanks to my amazing team of developers for the ridiculously long nights, dedication to the vision, and for making it possible for everyone in the community to do more than submit images.

    Lastly, thanks to Bungie for this incredible puzzle. Friends have been made, resumés have been updated, and lives have been changed. It was a monumental learning experience and we had so, so much fun. Please continue raising the bar and challenging us to meet it again and again.

    The full story

    The rest of this post is me telling my personal experience working on this puzzle. All dates/times are PST.

    How this all got started

    First of all, I am not even close to being a programmer. I took one semester of Java (just for fun) during my freshman year of college, but my professional field is actually in music. Apologies in advance if I have a hard time properly explaining the technical details. In the beginning I guess I was just the "ideas guy" lol. But in all seriousness, I couldn't have even gotten started on my own.

    I had the idea to crowdsource the transcription process early Wednesday morning after it became quite clear that the Bungie's challenge to the community was to arrange all X number of puzzle pieces into a gargantuan map. After an unsuccessful attempt to recruit developers on Reddit, I messaged one of my closest friends, /u/mkava, about the new community puzzle and presented my concept for a crowdsourced transcription website.

    We immediately got to work on planning out the basic features and data models. I started assembling a massive list of image URLs from images uploaded to various Discord servers, Google forms, etc. The two of us worked all night and by 5am PST we had a working prototype and a list of around 2,500 image URLs to start with. I thanked mkava for his hard work and he went to bed exhausted.

    The search for developers

    Alone with a working prototype in hand and no idea what to do with it, I started asking for help on a few different Discord servers. I received a reply from /u/roboto__ who was able to walk me through getting a GitHub project started with the patience of a Last Wish sherpa. I entrusted the code to him and finally got some rest.

    Thursday I found two more senior developers, one for the back-end and one for the front-end, /u/yorickdowne and /u/Infynitee. We spent the day improving the site, dockerizing the code, building the API, and adding features.

    The long road to deployment

    We could have launched the site on Friday. In hindsight, it would have been very good to have done that. Unforeseen delays (sickness and family matters) and getting stuck in an endless cycle of "one more hour, one more hour, etc." delayed our launch until Saturday at 12:18pm PST.

    So now we had a quick-and-dirty site up and running with users beginning to fill our database with transcriptions. Hooray! There was little time to celebrate because we still had to add an export CSV feature so other teams could use our data, work out the bugs, test, and finish our API so that we could bring our front end site online.

    We didn't prioritize merging our front end and back end sites due to time constraints, and as a result, we had two functioning websites by the end of Saturday.

    We've woken the Hive

    Sunday morning we began preparations for upscaling our server instance. We opted for the largest AWS instance available to us to be on the "safe" side. The stream team was planning to send their viewers to our site as soon as we notified them that we were ready.

    At 12:57pm PST we were "ready" for the deluge of users visiting our site, but I don't think we were ready. The initial wave of thousands of visitors slowed down the performance of the website dramatically, with 503 errors occurring for many users. We kept the site online for roughly eight minutes while we began investigating the cause of the performance issues.

    Despite all the sluggishness, in those first 8 minutes we received over 1,000 transcriptions.

    The development team continued working through the day to improve server performance. We had additional developers join the team to help us diagnose and repair the problems. The main source of the problem was in our database queries. We were making queries for 30,000 things when we only needed 1. Chalk that one up as another lesson learned.

    Going the distance

    Once the initial burst of activity died down, submissions started coming in at an average rate of about 2,500 transcriptions per hour. The server was running very smoothly—we might've been able to handle opening the floodgate again, but we were comfortable with the pace that had settled in.

    Almost exactly 12 hours after we opened the floodgates, the announcement everyone was waiting for had finally arrived. The path has been completed!

    A huge number of the final puzzle pieces were credited on-stream as being discovered by the army of transcribers at Corridor Crunch. I'm so proud of everyone I had the pleasure to work with, the thousands of guardians who volunteered to participate in Corridor Crunch, and of the Bungie community in general.

    Some challenges

    • Timezone differences proved to make progress quite difficult at times. Generally speaking, we had a front end developer in Australia, a back-end team in the US, and an operations team in Europe. Passing the torch between teams/time zones was done by people who were definitely not getting enough sleep.
    • Early decisions that became later regrets. Such is the way it is.
    • Maintaining the reputation of our data, which many have proven to be stunningly accurate. Incorrect data from other projects was frequently mis-credited as Corridor Crunch data, resulting in confusion and distrust.
    • Finding time to sleep!

    Conclusion

    This whole ordeal has been such an invaluable experience. I was constantly forced out of my comfort zone and learned so much in doing so. I was a software project manager, a PR specialist, and essentially a chief operations officer—all roles that I've never had any experience in. Turns out you don't have to be an expert at something to make it happen. You can just surround yourself with great people and do the best you can.

    I can say with certainty that I have renewed respect for the development process. Nothing is ever as simple as it might sound on paper.

    We achieved both of our primary goals: 1) Give the greater community a convenient way to participate in the transcription process. 2) Provide useful data used in the completion of the puzzle.

    I think I've said enough to get my point across. Thanks again for everything this last week. I sure as hell can't wait to do it again.

    —Eric Buchholz, Corridor Crunch

    submitted by /u/ebuch
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    I know no one gives a rats ass about it, but can we get a bug fix for the Polaris Lance “Perfect Fifth” issue?

    Posted: 21 Jan 2020 02:01 PM PST

    Title.

    submitted by /u/CJW1123
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    You don’t have to be unbroken to have an opinion about pvp

    Posted: 21 Jan 2020 05:50 PM PST

    Hi, d2 is the main video game I play. I've played on and off since D1 and logged a lot of hours. I don't do raids or much of anything outside of pvp and grinding to get good gear that might be fun to use in the crucible. I'm a mainly pvp player and I love 3v3 survival. I'd consider myself above average but I'm not unbroken or god tier by any means.

    What irks me is that one of the most common responses to any/my complaints or discussions about PVP is basically along the lines of "you are not a top tier player, so your opinion is not valid." I see posts complaining about pvp or suggesting changes, and the top 5% and unbrokens start to come out and say that they don't see those issues in high end Comp/ranked, so they aren't valid concerns. I'm not vouching to make pvp easier for casuals. I'm just saying that discounting someone's opinion because they aren't legend is stupid.

    • You don't have to be unbroken to be a mainly pvp player
    • You don't have to be a top tier player and be at legend to understand how pvp works and have a well informed opinion.
    • many mainly pvp players who want to see pvp in a good place are just average or above average

    Edit: Many people are taking this as ignore the top 5% and that's not it. I'm saying we should consider the opinions of people across the board. Consider strongly what the top 5% say because they have played a lot and have great insights. Also consider the 75-95% because they have a different experience of the game and also have good insight. Etc down the line. Consider the opinion and idea, no matter the rank. Im not saying every opinion is right. If it's a good, thought out, and well supported opinion or idea then great. And if you disagree then provide good reasoning and explain your position.

    Edit2: I'm glad that this has sparked some discussion and I wasn't downvoted to hell. It interesting to read people's views.

    submitted by /u/Rocky813
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    Hand Cannons desperately need to be revisited in both PvP and PvE.

    Posted: 21 Jan 2020 08:06 AM PST

    Hand cannons have had an interesting life in Destiny, flip flopping from being the best weapons to some of the worst in some cases. Currently hand cannons are in a weird lul where only the Lightweight frame hand cannons are useful in that they output damage on-par or close enough to the Adaptive frames while out-DPSing Aggressive frames in both PvE and PvP by a wide margin. Precision frames have fallen heavily from grace after the range nerfs, and the only really good 180s were Luna's Howl and Not Forgotten before they were made 150s. I think what we're seeing is a return to the Luna's/NF meta where one archetype stands above the rest because it has the same kill parameters while having the highest rate of fire. Bungie tweaked themselves into a corner again by making 150s far and away the best option. I think there need to be some adjustments to hand cannons to make them more viable. 150s should remain the way they are with their 3 to the head kill model. 140s should have a slight bump to range and offer a 2 to the head and 1 to the body model, while 110s should receive even more range, less handling but a 1 to the head, and 2 to the body model. 180s can keep their 4 headshot kill but receive a bump to handling, aim assist, and range to patch up the high TTK and make them a little more forgiving to use. This would allow for a greater variety of hand cannon playstyles. Sweats can roll with a Spare Rations that demands headshots while more average and defensive players can roll with Adaptive and Aggressive frames for more paced engagements at a distance, at least something much closer to their previous ranges to allow range perks to actually be useful and not a completely wasted stat.

    As a side note, I would like to see Warden's Law, the Double Fire frame receive a rework to function similar to how Crimson fires where it fires two times rather than two bullets ending up as a 220 RPM hand cannon very similar to The Last Word but still keeping the firing model of an Aggressive frame. Ideally it's kill potential should be at least 3 to the head and 3 to the body to get a kill while having a range in between Aggressives and Adaptives. This would pull Warden's Law out of its rut where half the time it's only doing half of it's possible damage due to how the gun functions and fires when moving. As an avid Warden's Law apologist with nearly 620 kills on my own, I would love to see it in a better state.

    Hand cannons are a fun weapon type, but they need more diversity. The current 150 king is exactly the same as the old Luna's/NF meta where one weapon type is best because it just kills faster. The other frames need their own quirks and reasons to use them. A more forgiving kill potential for Adaptives, higher range and a more forgiving kill potential for Aggressives and Double Fire, and a higher range, higher aim-assist, and higher handling for Precision frames. There are many different types of hand cannon users and it's unfair to pigeon hole them all into the 150 archetype because it's the only one that's good.

    submitted by /u/i_forget_what_i_do
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    Finish your Corridors of Time Lore/Emblem runs this week - it is going away.

    Posted: 21 Jan 2020 09:24 AM PST

    Bungie, having a lorebook only be available for less than 2 weeks is just going to far.

    Posted: 21 Jan 2020 02:49 PM PST

    (EDIT: and did I mention that we've only known it was that short after one of those two weeks had passed.... So we we're being given one weeks warning. So uh, screw you if you have any reason to happen to be not paying attention after the puzzle or haven't noticed this in the hubbub about that, I guess.)

    I'm sorry. This is just too much. Like. Guys. Bungie...what? I just. I feel so tired right now.

    Like man, we've all been dealing with a lot of FOMO bs, like, accepting that it's a part of what you've gotta do to keep people coming back. Not my favorite tactic but I've been stomaching it as it becomes increasingly a part of the game..

    But this is just. Man this sucks. Like I get the comments already "why do you care about getting everything." It's not about getting everything. It's about the game demanding I do everything that I do want to do on its schedule with this steadily increasing strictness that is sapping the fun out of it. I play games to have fun Bungie, and part of that fun for is in having things to chase. When you turn stuff from "hey here is all these things you could chase" into "hey chase this stuff in this general order within this time frame and you can't take a break ever if the thing you were interested in leaves" it stops being fun. And it's pushing me away from the game. I've never felt so pushed away from this game, and I wish I could convey what that means coming from someone like me.

    Up til now I've bought the excuse of rotating content. It's not my favorite, but "we can't continually bloat the game bigger and bigger" at least makes some sense. But there is no reason to remove the lore. The lore being removed does not free up space. The lore doesn't need to be maintained in any particular way.

    I'll probably go get it I guess, but I don't feel excited to go and collect it some day when I'm bored and want something to do and go oh hey I could go get that lore and read through it! I just feel like it's a chore. And I'm tired of chores.

    Make no mistake. The amount of content is not the problem here. I really don't want to see "well you didn't like year 1! You wanted stuff to do!" Yeah. I wanted stuff to do. I wanted stuff to chase. Forsaken gave me that and it was amazing. I honestly loved every minute of season 4. I understand if they can't make as much stuff, but that's not my gripe here. I just want stuff to pursue. I was so excited to explore and experiment and all my friends were playing and everything. This isn't that any more. This is "Play these things when we tell you to. Grab this when you can it's gonna leave oh nooooo! Don't you feel so stressed to get it!?" Yeah, it's annoying. It's not like some crisis for me. I can live without it. But just because something isn't horrible and miserable doesn't mean I enjoy it either. Is increasing apathy on my part when I never had that feeling in year 2 a good thing here?

    These senseless decisions are getting so old. This move was so unnecessary. There was no need to remove this.

    The thing that got me into destiny was loading into the tower to pick up a quest and some bounties in D1 and seeing a bunch of King's Fall gear on people. That got me excited to go pursue something that was over a year old at that point. I was pumped, scared, and excited to try and go raid for that cool stuff. My first raid I was so overprepared, but it was awesome, and I've been in love with Destiny ever since. That is what got me to play the game, preorder D2 for $200. Buy some silver. Buy the expansions. You got a loyal customer and player who got others into the game.

    But I can't really get people into D2 right now, because there's just so much "oh yeah...you had to be there... sorry...."

    And this tiny, stupid, pointless little thing just makes me throw up my hands. I'm just. So tired.

    submitted by /u/Chettlar
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    Bungie, for when D3 comes

    Posted: 21 Jan 2020 10:24 AM PST

    I totally understand us losing all our weapons,armor etc. thats fine, we need to have new stuff to chase.

    But Please can we keep our Seals as tribute to the 3 years we spent on the rollercoaster that was D2?

    submitted by /u/OOMdomski
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    For those Guardians who gotta catch 'em all...

    Posted: 21 Jan 2020 10:29 PM PST

    The Omolon Shell currently in the Featured tab of Eververse can be made into a Poke Ball with certain shaders (I used Crucible Vermillion for mine).

    And even better, it does roll with the amazing combination of Guiding Light / Treasure Hunter / Combo Detector for all your practical daily needs. Really good if you missed out on Crystalline Shell or Lunar Shell from Dawning and prior season.

    For those who don't want to shell (heh) out 600 Silver for this, according to TodayInDestiny, it should be available for 2,850 Bright Dust on February 25th (no guarantee of course).

    https://imgur.com/a/sqR5kiX

    submitted by /u/Ardoyn
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    I miss DestinyFlavorText

    Posted: 21 Jan 2020 11:39 AM PST

    This sub has been missing something lately and I think I figured it out. Bless him, wherever he is.

    EDIT: I got the name wrong! It's been way too long: u/destiny_flavor_text. Thanks u/Porkton

    submitted by /u/destinyvoidlock
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    I hope the Collector's Edition of Destiny 3 comes with a statue of Tess Eververse

    Posted: 21 Jan 2020 05:49 PM PST

    That way I can physically throw Tess against the wall.

    submitted by /u/blue_13
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    This weeks titan ornament cost 450 more bright dust than the hunter exotic ornament. What gives?

    Posted: 21 Jan 2020 02:07 PM PST

    I am just so blown away by eververse since Shadowkeep. Not only is everything ridiculously priced, but it is not consistent at all. The ornaments are just an example of how things are not lining up, there is just no clear correlation to how things are priced in the shop and silver and bright dust costs don't seem to have a consistent conversion rate at all.

    submitted by /u/SpaceParmesan
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    Optimized Bounties For 1/21/2020

    Posted: 21 Jan 2020 10:37 AM PST

    Deertrivia: Deer are one of only six species of mammal that do not mourn their dead. But they will, on occasion, eat their dead.


    Step 1 - Venison!

    Step 2 - It's Tuesday reset, and that means Weeklies! I'm only listing ones that can be completed through general play. No element/weapon specifics. Pick up all of these Weekly and Daily bounties.

    Tower Bounties

    • Saint XIV Daily – The Finishing Touch – Kill 10 Cabal With Finishers
    • Saint XIV Daily – No Challenge Too Great – Kill 25 Challenging Enemies
    • Saint XIV Daily – A Good Eye – 40 Precision Kills
    • Zavala Weekly – Five to One – 3 Strikes, 1 Cabal Boss
    • Zavala Weekly – Thin the Horde – 3 Strikes, 150 Hive Kills
    • Zavala Daily – From Downtown – 2 Super Multikills
    • Zavala Daily - Vanguardian – 50 Strike Kills
    • Shaxx Weekly – Spark the Flame – Complete 5 Matches (Fewer with Solar Kills)
    • Shaxx Weekly – Combat Drill – Complete 5 Matches (Fewer with Kills/Assists)
    • Shaxx Daily – Sparring Grounds – Complete 2 Crucible Matches
    • Shaxx Daily – On the Mark – 3 Precision Kills in Crucible
    • Shaxx Daily – Full Control – Complete 1 Control Match
    • Obelisk Weekly – Strike A Blow – 300 Kills in Strikes
    • Obelisk Weekly – Grand Finale – 300 Fallen Kills, 10 Finishers on Fallen
    • Obelisk Weekly – No Fury Like A Guardian Scorned – 300 Scorn Kills
    • Obelisk Weekly – Legion's Downfall – 300 Cabal Kills
    • Obelisk Weekly - Hand of the Vanguard – Kill 5 Strike Bosses
    • Obelisk Weekly – No Time To Lose – 90 Streak Kills With Kinetic Weapons
    • Saladbar Weekly – Oath of the Pack – Assist Kills
    • Saladbar Weekly – Maneuver Warfare – Kill Opponents With Zone Advantage
    • Saladbar Weekly – Victory Banners – Play Iron Banner A Bunch
    • Saladbar Weekly – The Rout - Kill A Bunch of People in Iron Banner
    • Drifter Weekly – Do It – Play 3 Matches (Fewer if you win)
    • Drifter Weekly – Might of the Traveler – Cast Supers, Create Orbs
    • Drifter Daily – Big Game Hunter – Kill 1 HVT in Gambit
    • Drifter Daily – Not Your Mama's Combat Drill – Kill 50 Enemies in Gambit

    Planetary Bounties

    • Spider Daily – The Great Equalizer – Kill 25 Fallen in Thieves' Landing
    • Spider Daily – Sharpshooter – 25 Precision Final Blows on the Tangled Shore
    • Spider Daily – Defend the Shore – Complete 2 Public Events on the Tangled Shore
    • Spider Daily – Lost in the Gulch – Clear Trapper's Cave Lost Sector

    Step 3 - Find your happy place. Breathe. We're gonna get through this.

    Step 4 - Follow these steps:

    1. If you haven't yet, pick up the Bastion Quest from Saint XIV, then head to Thieves' Landing and pick up Spider's Dailies. Kill 5 Servitors/Fallen Captains to advance the first part of the quest. Then complete the Fallen Public Event in Thieves' Landing, and the Cabal Public Event in Soriks' Cut. Try to make them Heroic (fat chance). While waiting for PE's, clear patrols for Ghost Fragments. Don't turn in any bounties until you're on the step that requires 10 of them. Lastly, clear the Lost Sector. This won't get you everything for Bastion, but it's a good start, and if you want to grind out the rest, go for it! (10-15 minutes)

    2. Complete a 920 Ordeal for The Arms Dealer. (15-20 minutes)

    3. Complete two Iron Banner matches. (20 minutes)

    4. Complete one Gambit Prime match. (10 minutes)

    Total Non-Elemental Non-Weapon-Specific Bounties Cleared: 14 Daily, probably no Weeklies yet.

    Total Time: 60 minutes-ish

    Note 1: I normally wouldn't recommend Gambit just for two bounties, but we have Obelisk weeklies for Fallen, Scorn, and Cabal kills. Odds are better than not that you'll get one of them, so along with clearing the two Dailies, you'll probably work towards a Weekly as well.

    Note 2: I know there've been requests for more PvE stuff for the people who don't like Crucible and Gambit. My normal rule has been not to list Planetaries unless all three are easily achievable, but given how rarely that pans out, I may start relaxing that rule.

    Note 3: I also know people have requested specific XP values be listed. As soon as I can stop being too busy/lazy to add those, I will. :P

    submitted by /u/DeerTrivia
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    VICE Interview with MyNameIsByf

    Posted: 21 Jan 2020 08:13 AM PST

    The Bastion Quest is like getting a present in November...

    Posted: 21 Jan 2020 01:49 PM PST

    ...then finding out that it was actually your Christmas present when you have nothing under the tree a month later.

    Not trying to pile on about the whole Bastion debacle, but this seemed like a fitting analogy to describe how the community's feeling about the quest vs. reward.

    submitted by /u/blackdrogar17
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    Microsoft has officially made Destiny 2 a mobile game.

    Posted: 21 Jan 2020 02:31 AM PST

    [edit: This post is more like an SGA for Xbox users... I'm aware of competing streaming services on other platforms and their methods (Steam link, Stadia, Shadow I'm a Shadower!, PS Now/Remote Play, Parsec, Moonlight, OnLive, etc.)]

    Yesterday Microsoft added Destiny 2 to their Project xCloud Beta. This allows me to play D2 on MSoft's Xbox servers instead of my own home Xbox. I technically don't even have to own an Xbox, as long as I own D2 and all its DLC, I can freely play all content straight from my Note10+'s big ass screen using my xbox controller! Lag is near non existent, I can PVP and win, all while on the bus or taking a dump!

    This is the future of gaming! :swoon:

    submitted by /u/OkamiDama
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    I know its still early days but Bastions perk that "deals some damage through shields" seems a little pointless...

    Posted: 21 Jan 2020 08:39 AM PST

    In the current game anyway, it just feels unnecessary. Generally, when you meet an enemy that has an elemental shield you take it down with ideally a matching element, or failing that - any energy weapon available.

    Bastion seems to be designed to not worry as much about taking the shield down and instead, bypassing it while still taking chunks away from the shield. Similar to Arbalest, you use Bastion when you want to be able to deal with any elemental shield.

    With that in mind, a few rework ideas:

    1. Bastion deals damage with 3 bursts of damage with each trigger pull, why not add each element to those bursts so it fires a solar, arc and void shot with each trigger pull, meaning its a jack of all trades when it comes to elemental shields.
    2. Go all in on the bypass shields - make all of bastions damage go through an enemies shield, dealing damage directly to their health.

    The reason for this is that I feel in PvP Bastion appears to be fine, whereas in PvE, something feels 'off' - its damage is OK but it doesn't feel too different to any other fusion rifle in terms of usage, other than it being a primary, which isn't enough.

    Thoughts on these ideas? Too over powered? How would you tweak?

    submitted by /u/furaii
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