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    Friday, January 3, 2020

    Destiny Daily Questions [2020-01-02]

    Destiny Daily Questions [2020-01-02]


    Daily Questions [2020-01-02]

    Posted: 02 Jan 2020 05:01 AM PST

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    Now that Destiny is playable on Stadia, I’m eagerly waiting for the worlds first Samsung Smart Fridge raid clear.

    Posted: 02 Jan 2020 02:21 PM PST

    Guardians have done some amazing things. Going flawless and getting to the lighthouse while using a rockband drum set as a controller; riding a sparrow through a raid; having a team of deaf guardians beat Calus.

    These are just a mere few of the many great things this amazing community has done. I can't wait until we get a raid clear done on the Samsung Smart Fridge.

    It's 2020 now, anything is possible!

    submitted by /u/GR34T_D4N3
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    Bungie “you had to be there” moments shouldn’t be based off content going away, but community reaction to great content.

    Posted: 02 Jan 2020 07:17 AM PST

    I know you want us to experience more "you had to be there moments" with your inspiration being a WoW event that took place. But I think having to be there loses its luster when content gets constantly taken away.

    New Player: "Man that armor looks dope. Where'd you get it?"

    Vet: "Oh the Sundial... but you can't play it anymore, try opening some engrams"

    New Player: "Oh..... well that weapon looks cool. How do I get this?"

    Vet: "Ah this is from the Vex Invasion.... but they took it away. Just hope for a random drop"

    New Player"...oh".

    Doesn't sound very exciting does it? But you know what IS exciting? Beloved content that you want to talk about. Bungie I would be playing for game if it wasn't for The Whisper of The Worm mission.

    I found out about Destiny because the community was so excited about something that it was trending on twitter. That's I came across this game. I knew nothing about anything but I could see how freaking excited everyone was. And a excited community is a welcoming community. I got carried thru the Whisper mission with no mic by 2 guys dressed in identical armor and shaders who already had the Whisper. All I did was point to the gun and crouch at them to show my excitement. Got a invite 15 seconds later. I still have the pictures saved on my PS4.

    I wasn't there for when the mission initially dropped. But the excitement surrounding it was so great that it MADE me want to be here. And now I am.

    I don't mind a season pass. But unlike the last one, you can't take a new person thru it. You can't explain what's going on as you help them. And as a person who was once new, there is nothing more exciting than someone helping you out who is also excited about explaining things.

    I just think that "you had to be there" moments are at their best when it's built up by the excitement of the players and not a time limit on the content. The community freaked out with the Whisper, they lost it at the Black Spindle mission, they immortalized Trevor, they were in awe at the Dreaming City being cursed.

    I don't know if this will be seen or not, but please don't try and force these moments by taking things away. I understand storage limitations and things of that nature. If that's the issue, I understand. But don't lump these two things together in a attempt to make it seem like you want us to cherish these things.

    submitted by /u/Stewbeef12
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    I poured my heart out and drew Saint-14

    Posted: 02 Jan 2020 07:33 AM PST

    The events almost over, and I baked/delivered all the recipes and....blah. The tower deco was weak and the rewards were weaker. Why are premium players, who bought every installment over the past 3 years, being treated like F2P in the eververse?

    Posted: 02 Jan 2020 03:25 PM PST

    Something should be done to make the rewards separate or something, because the lack of event engrams/rewards in general outside of the season pass, kinda blows.

    submitted by /u/Slythecoop49
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    Based solely on loot, BA is the best DLC to date for Destiny 2

    Posted: 02 Jan 2020 06:37 PM PST

    For PvE and PvP

    Mountaintop: Was godly with autoreloading. Still Strong even after the nerf to autoreloading which is bypassable with the Seal of Ahamkara Grasps for a short amount of time.

    Anarchy: Still one of the nest heavy weapons in the game

    Izanagis Burden: The Best Weapon In The Game

    Jotunn: One of the cheesiest Crucible Weapons and a solid PVE choice

    Legendary Heavy Machine Guns became a thing. But tbe BA one is still a good option in Gambit

    Kindled Orchid: Still one of the best HCs in the game

    Le Monarque: Still very good in the Crucible, not too shabby in Gambit either, its what got my Hush Quest done.

    The Last Word came back

    The No Feelings Scout Rifle having the highest (LOWEST DAMN IT) TTK in the Crucible out of any legendary energy scout

    Tataras Gaze Sniper IIRC could 1 shot body shot

    Yeah that was a great time to play Destiny

    It was a massive power creep dont get me wrong. But regardless the loot itself was top tier.

    And honestly for the price it was well worth the money. I wish I could say the same for Season of Dawn though...but hey Saint 14 is pretty freaking awesome.

    submitted by /u/Raymancer
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    Not having event engrams makes events feel unrewarding and lifeless.

    Posted: 02 Jan 2020 07:07 AM PST

    I get why they were removed but now that we've actually been through a number of events with no engrams I don't think I'll care to participate in the next event at all. This dawning had no unique mode, no earnable armor sets, it was just 'bake cookies get 2 guns'. Super disappointing as this was previously my favorite event because of the ambiance, relaxed tone, and armor. I really just want event engrams back or at least for the event armor set to be earnable in some other way if event engrams don't make a return.

    submitted by /u/Lunaretta
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    Patrol Zones Rework and Overhaul

    Posted: 02 Jan 2020 09:02 AM PST

    The intent with these changes is to make patrolling a planet a more fluid, fun, and dynamic experience while offering more consistent rewards as well more valuable rewards.

    Patrol Zone Rework Goals

    • Make patrolling a planet a more fluid experience.
    • Make it a more interesting experience.
    • Streamline the act of patrolling a zone.
    • Make patrolling a zone a valid use of play time.

    Patrol Zone Changes

    • Allow 6 Player Fireteams
    • Remove Non-Engaging Aspects
      • Planetary Bounties
      • Patrol Beacons
    • Add Patrol Objectives - These will replace Planetary Bounties and the Patrol Beacons. Patrol Objectives are similar to the Challenges from before. They do not have to be collected and are just present to complete when on the planet.
      • Current Patrols are rolled into Patrol Objectives. A Patrol Objective is one of a handful of available activities at a given time that you can complete for a small amount of XP and planetary materials. When one of these are completed a new random Patrol Objective is rolled to be complete. There is a low chance for an enhancement core to be rewarded. This allows you to continually grind for planetary mats and low end upgrade mats.
      • Longer duration Patrol Objectives reward more planetary mats and experience.
      • Weekly Patrol Objectives that take longer to complete and offer a larger reward of mats, xp, and an upgrade module.
      • All Patrol Objectives are per planet.
      • Flashpoint planets have a community based Planetary Defense Objective
        • These objectives are based around the entire community contributing towards it's completion.
        • Level of rewards are based on how much of the objective is completed by reset and how much you contributed.
        • There is a contribution tracker so you know if you have earned full rewards. If you don't contribute fully your rewards are lessened.
        • Rewards are things like large amounts of planetary mats, chances at exotics, XP, and upgrade materials (Upgrade Modules, Ascendant Shards, Enhancement Prisms, Enhancement Cores) and you gain better rewards the more the community completes.
      • Patrol Objective Wanted Enemies
        • Sometimes when completing a Patrol Objective you'll receive a bounty/quest that would point you towards where a powerful enemy who was orchestrating the lesser enemies is dwelling. They may drop high stat planetary armor when killed.
    • Add World Bosses
      • Patrol Zones should occasionally be assaulted by World Bosses that much like Public Events are displayed on the map when they arrive.
      • These should be difficult encounters with unique rewards as well as powerful and rare drop pinnacle rewards.
      • They should also drop upgrade mats.
      • They require at minimum a 3 person fire team but far more manageable if 6 people are involved.
      • The bosses should have interesting and raid like mechanics that you have to account for.
      • There should be a tracker, if they cause x amount of guardian deaths they leave in victory and the patrol zone enemies are buffed in some way depending on the boss.
      • These should be random but when they do spawn the whole patrol zone should be made aware so they can go and try and defeat it.
    • High Risk Zones are areas of the Patrol Zone where the enemies are more difficult, drop more glimmer, reward more XP, and help progress Planetary Objectives Faster.
      • High Risk Lost Sectors exist High Risk Zones and are effectively heroic. They would drop powerful gear and once being looted once they revert to normal Lost Sectors until a new High Risk Zone is determined.
      • High Risk Lost Sectors would reward masterwork materials and have an elevated chance of high stat planetary armor dropping from the Lost Sector Chest.
    • Survival Streaks that would increase drop chances based on how long you've survived, kills, completed objectives, and avoidance of fast travel. Deaths reset the Streak, Fast Travel reduces it by a percentage but does not eliminate it.

    (Edit - Made Additions Based on Comments from ObstinateReminiscer)

    (Edit 2 - Thank you kind stranger for my first ever Gold!!!)

    (Edit 3 - Thank you for my first ever platinum too other kind stranger!!)

    submitted by /u/ZilorZilhaust
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    Bad Juju quest is an easy enemy farm

    Posted: 02 Jan 2020 08:20 AM PST

    I've done my fair share of Shuro Chi or Green Room farming to complete catalysts, but these Obelisk bounties have pushed me to find something faster. 300 Pulse Rifle kills? 180 Scout triples? 80 triples without taking damage?

    UGH. So much.

    While delivering Fried Sha-dough to the Calus statue, I decided to give the Bad Juju mission a go. I was there. Why not?

    So I'm plinking off enemies as I go with my Scout Pulse pair. Just chilling and taking my time. Then, I got to the Shadow Beast room. It turns out that these guys spawn even more frequently than the Shadow Thrall in the green room, and there is no timer on the mission.

    Using Orpheus Rigs, Deadfall tether was always available to me. Tethered targets that explode count as the weapon you're using, so those 300 Pulse kills just sailed by. The Tether suppressed enemies, so the untouchable kills sailed by. Multikills are trivial, so the Scout kills without reloading sailed by.

    Then just look at this mess. I could've kept going until all my catalysts were complete. It's brain dead easy, there's no risk of dying, there's no time limit, and with Scavengers+Finders, you're definitely not running out of ammo for whatever you're using.

    submitted by /u/facetious_guardian
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    A Hood like Palpatine’s would be such a good ornament for the Crown of Tempests

    Posted: 02 Jan 2020 12:10 PM PST

    https://imgur.com/a/O83IA4g If Warlocks are going to have our fashion centered around robes at least let use have a hood ornament for the best stormtrance exotic to complete the Palpatine look

    submitted by /u/Clonecommder
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    My Reddit secret santa crushed it with an alternative take on our #1 goth girl

    Posted: 02 Jan 2020 05:27 PM PST

    Strongest PvP Weapons and Exotics Meta Guide for PC, Shadowkeep

    Posted: 02 Jan 2020 04:58 PM PST

    Moved old Intro section to the bottom: See Afterword at the end of guide for some background info and shoutouts!

    General Tips for PvP affecting what weapons to equip:

    ALWAYS use 1 Primary ammo weapon and 1 Special ammo weapon. Special ammo guns are capable of 1 shot KO's and you want to put yourself in situations where you use your special ammo as often as possible. ie Snipers should play around open lanes, and shotgunners should play in caves and near corners as much as possible. Using 2 Primary weapons will make you alot weaker and possibly lose fights you otherwise should have won.

    Always use 2x scavenger perks on your boots. This gives you 3 ammo per green brick instead of 1. This makes it so that you will be far stronger in more of your PvP engagements as you'll more likely have special ammo. This is also part of being a courteous teammate; When you have 5+ special ammo, you can leave green bricks for you teammates instead of picking up multiple bricks for yourself.

    Equip armor elements corresponding to your equipped guns' armor perks. This allows you to use armor perks to supplement your weapons (Scavenger, Dexterity, Unflinching, Targetting, Loader perks etc)

    Weapon Type Element of Armor with Corresponding Perks:
    Sniper Rifles Void armor
    Grenade Launchers Void armor
    Shotguns Arc armor
    Fusion Rifles Solar armor

    Full armor element chart here: https://i.imgur.com/Nee2oqHh.jpg (it is also often beneficial to run perks enhancing your primary weapon)

    You should try to pair short range primary weapons with a long range special weapons, and vice versa This makes it so that you are effective at a variety of ranges which gives you alot more options where you can strategically push locations around the map without fear of being killed by an enemy you can't shoot back at.

    Examples:

    Some primary weapons such as The Last Word, SMG's and Sidearms are only strong at close range, meaning these weapons pair best with Sniper Rifles. Other Primary weapons such as Scout rifles and Pulse rifles are only good at long range, meaning these pair best with Shotguns.

    Thorn and most Hand cannons are strong anywhere from close range to mid-long range making them versatile enough to use with practically any loadout.

    Primary Weapons

    I'll be breaking this list up into Kinetic and Energy slot weapons, although this Meta tends to prefer Kinetic Primary weapons due to the presence of strong exotics such as Thorn and Last Word.

    Kinetic

    • Thorn (Exotic Quest) Most solid all rounder PvP primary weapon, good in any loadout.
    • The Last Word (Exotic Quest) Strongest PvP primary weapon, but only good short range
    • Ace of Spades (Exotic Quest) Strong, but I believe Thorn to be stronger (check comments section for indepth)
    • Spare Rations (Reckoning) Most solid non exotic PvP Primary weapon. Get max possible range. Multiple Godrolls.
    • Austringer (Menagerie) Budget Spare Rations. Aim for max range, my preferred godroll is Eye of the Storm & Rangefinder
    • Randy's Throwing Knife (PvP Quest) Very popular PvP Scout rifle, farm it in Momentum Control using a Jade Rabbit.
    • Blast Furnace (Forges) Aggressive Pulse Rifle causes high flinch and has solid TTK. Multiple Godrolls
    • Sacred Provenance (Garden of Salvation) Alternative to Blast Furnace. Multiple Godrolls
    • Bygones (Gambit) Best adaptive frame pulse rifle, listed because the guaranteed roll that Drifter sells for reaching 7500 Infamy is fairly solid for how easy it is to get

    Energy

    • Waking Vigil (Menagerie) Get max range possible. Multiple Godrolls. Versatile ranges.
    • Recluse (PvP quest) Usually used for short range and popularly used with MountainTop or Snipers
    • Not Forgotten (PvP Quest) Very long PvP quest. Versatile ranges.
    • Luna's Howl (PvP Quest) Used to get Not Forgotten, but has much lower range.
    • Last Hope (Random drop) After 2.7.0, Last Hope boasts a TTK of 0.5s and 18m damage falloff with a godroll, making it VERY solid.
    • Right Side of Wrong (Ma'adim Subterrane Lost Sector on Mars) Aggressive Pulse Rifle, similar to Blast Furnace but as an energy
    • Claws of the Wolf (Iron Banner) Rapid Fire frame Pulse Rifle for fans of this archetype

    Mida Multi Tool, Jade Rabbit, Vigilance Wing, Service Revolver, Better Devils, Jack Queen King 3, Outbreak Perfected & many more 

    Special Weapons

    This is where you will be picking your main weapon that you will be basing your playstyle around. There are 4 choices: Sniper Rifles, Shotguns, Fusion Rifles and Grenade Launchers. I'll be including a few of the most solid choices for each and some honourable mentions.

    Sniper Rifles

    On Snipers you are looking for the best possible ADS and draw/stow times. This means high handling, and Snapshot Sights. With quickdraw, Handling is effectively maxed so Range becomes the next best Stat. High RPM is better, but 140 RPM's cannot 1 shot supers, whereas 90 RPMs can. 72 RPM's are generally considered inferior, but not by much and allow for 1 shot-bodyshot in certain circumstances with damage buffs.

    Opening shot is also an extremely strong perk. Moving Target is considered very helpful, and 140 RPM's may consider getting Boxed Breathing which allows these snipers to also 1 headshot supers similar to 90RPMs and 72RPMs

    Snipers pair well with short range weapons such as The Last Word, SMG's, Sidearms, and other Hand cannons.

    • Beloved (Menagerie) 90 RPM Energy. Capable of 1 shot headshotting all Supers. Godroll is Snapshot + Quickdraw with max range
    • Apostate (Altar) 140 RPM Energy. Godroll is Moving Target + Snapshot with max Handling.
    • Omniscient Eye (Garden of Salvation) 140 RPM Energy. Look for any roll with Snapshot and max Handling.
    • The Supremacy (Last Wish) 140 RPM Kinetic. Look for any roll with Snapshot and max Handling.
    • Revoker (PvP Quest) 72 RPM Kinetic. Low firing rate and low handling with no quckdraw makes this gun quite sluggish compared to others in the list, but Reversal of Fortune allows for ammo regained on misses.
    • Sole Survivor (Reckoning) 90 RPM Energy. Also very solid in PvE with Firing line, you can farm both PvP and PvE variants. PvP Godroll is Snapshot + Opening Shot which highest possible Handling (Fluted Barrel, Handling MW, and Ricochet/Light Mag/Hi Cal Rounds)

    Honourable Mentions: Twilight Oath, Tranquility, Persuader, Bite of the Fox. 

    Shotguns

    On Shotguns you are looking for the highest One-Hit-Kill range possible. This means RANGE and Full Choke will be your priorities in terms of stats/barrels for Pellet based shotguns. Note that some shotguns with the same OHKO distance will have lower consistancy than others, for example Retold Tale reportedly has ~40% consistancy at 7.5~9m, but Mindbenders Ambition has around a ~70% consistancy at 8~8.5m range, so take all OHKO range numbers with a grain of salt.

    Slug shotguns on the other hand are a unique type of shotgun, and boast higher OHKO ranges at the expense of needing a headshot to kill, but otherwise can kill in 2 bodyshots, or a bodyshot plus a melee attack. Pellet shotguns on the other hand can kill regardless as long as sufficient pellets hit within their OHKO range, making pellet shotguns much more user friendly.

    The best Pellet Shotgun Perk will always Quickdraw, and either Snapshot Sights or Slideshot. Slideshot is used for the reload on classes without an autoreload such as Hunters or Transversive Steps Warlock, and Snapshot Sights is considered best perk otherwise. Note that Slideshot does NOT perceptably increase OHKO range on shotguns despite claiming to increase range in the perk description.

    On Slug Shotguns, the value of Opening shot becomes arguably higher than Slideshot or Snapshot sights, making Quickdraw & Opening shot the ideal godroll here with max possible range.

    Shotguns pair well with longer-range hand cannons such as Thorn, Ace, Spare rations, Pulse Rifles and Scout Rifles

    Energy

    • Mindbender's Ambition (Hollow Lair Nightfall). Capable of ~8.5m OHKO range.
    • Retold Tale (Dreaming City) Capable of ~8.5m OHKO range but less consistant than Mindbenders
    • Gunnora's Axe (Iron Banner) SHOOTS A SLUG. As with all slug shotguns, requires a headshot to kill, or 2 bodyshots. Gunnoras is capable of ~11.5m OHKO on a headshot.
    • Lord of Wolves (Random Exotic drop) Exotic shotgun. Got nerfed but still fairly solid overall. Comes at the expense of your exotic slot

    Kinetic

    • Dust Rock Blues (Menagerie) Basically same as Retold Tale at ~8.5m OHKO range but kinetic instead
    • The Chaperone (Exotic Quest) Exotic shotgun. SHOOTS A SLUG. Capable of ~13.5m OHKO on headshots or higher with the Roadborne Ornament which increases range. As with all slugs, bodyshots are nonlethal.
    • Blasphemer (Pit of Heresy/Altar) SHOOTS A SLUG. Basically same as Gunnoras Axe but as a kinetic. ~11.5m OHKO range.
    • Parcel of Stardust (Gambit) Lightweight Frame increases sprint speed + mobility, popular alternative for gap closing especially when not using sprint speed exotic boots. ~7.5m OHKO range.

    Honourable Mentions: Toil & Trouble, Imperial Decree, Botheration, Last Man Standing & many more 

    Fusion Rifles

    Fusion Rifles in my opinion are a bit rarer than Shotguns and Snipers, and seem to be a love it or hate it weapon type. Fusion Rifle Mains will equip these and drop 20 kills a game, and non Fusion Riflers will equip one and struggle to get a single kill with them at all. But should you put in some effort to learn how to use them, Fusion Rifles can prove extremely powerful.

    Good perks include Backup Plan, Firmly Planted, Under Pressure and Tap the Trigger. Max Range increases damage drop off for improved lethal kill ranges, whereas Stability helps tighten the bolt spread which can increase consistancy, whereas faster charge time will let you get off shots faster.

    • Erentil FR4 (Menagerie/Gunsmith packages) Energy Fusion Rifle. Slightly higher base stats and tighter pellet spread than Wizened.
    • The Wizened Rebuke (Iron Banner) Energy Fusion Rifle. Can roll with different perk combos than Erentil but lacks Omolon intrinsic perk
    • Jotunn (Forges) Energy Exotic Fusion Rifle. Shoots a single projectile that seeks and tracks enemies, exploding and burns on impact.
    • Telesto (Random Exotic Drop) Energy Exotic Fusion Rifle. Shoots multiple projectiles that detonate on contact or after a delay.

    Grenade Launchers

    Grenade Launchers are another love it or hate it weapon archetype. Effectively using a grenade launcher means learning the projectile drop and travel time of the grenades, plus learning how to lead moving targets and learning how the grenades ricochet off the walls and floors. There is also a timed trigger pull mechanic that controls when grenades explode, all of which takes substantial time to learn.

    However, certain Grenade launchers exist which detonate on impact with the ground, and these grenade launchers are much easier to use. Simply fire at your opponent's feet, and switch to a primary weapon such as recluse to finish them off. This skips the harsh learning curve and these grenades are much easier to use in PvP.

    • The Mountaintop (PvP Quest) Kinetic Grenade Launcher. Plays similar to a rocket launcher, aim at your opponent's feet and cleanup with a primary weapon, or direct hit for an instant kill. Usually used with high ground advantage (AKA just jump when you shoot)
    • Martyr's Retribution (Sundial) Energy Grenade Launcher. Basically throws a thermite grenade wave forward from point of impact dealing 130 damage to all in a line. Followup with a primary to finish off weakened enemies.

    Honourable Mentions: Militia's Birthright, Orewing's Maul 

    Power Weapons

    Power weapons in PvP are a much simpler affair. You very rarely pick up Power Ammo, and when you do, you want something that will simply win you every encounter you get into.

    • Hammerhead (Forges) 90% of players will simply use a Hammerhead in PvP. Very solid PvP weapon, good ammo efficiency. Max range with Dynamic Sway Reduction, Rampage, or extended clip size perks.
    • Play of the Game (Crucible Random Drop) Another solid choice for PvP. Detonates immediately on impact with ground, but unlike special ammo grenades, spash damage is capable of instantly killing enemies. Good rolls include Proximity Grenades, Quickdraw and highest possible blast radius. Commonly used to farm MountainTop.

    Honorable Mentions: Wardcliff Coil, Truth, Colony, Avalanche, Tractor Cannon, Legend of Acrius 

    General PvP Exotic Armors for PvP

    A few of my personal recommendations for the strongest PvP Exotic armors to use in general PvP.

    Hunter:

    • The Dragon's Shadow For 10 seconds after dodging, gain increased handling, reload speed and sprint speed. Dodging also reloads all 3 of your equipped weapons. Use with high mobility and pair with Gambler's Dodge for an additional free melee ability recharge.
    • Wormhusk Crown After dodging gain a small bump to health and shields. Use with Battery mods and high mobility to become extremely hard to kill.
    • Stomp-EE5 Increases sprint speed, and improves jump height and slide distance. Very strong for PvP especially with shotguns to gap close and move unpredictably.

    Titan

    • One-Eyed Mask Marks enemies who damage you; killing the marked player increases damage and heals you. Nerfed recently, but still very solid.
    • Dunemarchers Increased sprint speed. Sprinting also builds up a charge, melee an enemy for this charge to damage and chain to all nearby opponents.
    • Lion Rampant Improves effectiveness of Titan Double Jumps, and allows accurate hipfire whilst mid-lift. Generally used with Catapult Lift.
    • Synthoceps Increases melee lunge range, and increases melee and super damage when surrounded by enemies
    • An Insurmountable Skullfort Arc melee ability kills restore health and regenerate melee energy. Use with Arc Top or Middle tree.

    Warlock

    • Transversive Steps Increases Sprint speed and sprinting for a short period of time also reloads current weapon.
    • Ophidian Aspect Increases handling and reload speed for all equipped weapons. Also increases melee lunge range.
    • Contraverse Hold 40% reduction to incoming damage whilst charging a void grenade and returns a random amount of grenade energy upon getting a grenade kill. Use with Middle tree Void's Handheld Supernovas and high discipline for one of the strongest abilities in the game. Add in Fastball perk on gloves to increase range.

    Afterword

    This guide was created on behalf of the Destiny 2 PC LFG Discord community due to ongoing discussions and questions about what weapons newer players should farm or look for, which spurred me and my good friend Eva to create a couple of quick guides on weapons to look for. Eva took on the job of creating the PvE guide, and I've tackled the job of creating the PvP guide.

    PvP being as complicated as it is, I VERY quickly overshot discord's maximum allowed 2,000 character limit per post and instead decided to post here on Reddit instead. Meanwhile Eva has finished her PvE list and that's available in the Discord Server for browsing already.

    Please note that this list is designed for PC players specifically, and although much of the information will still be relevant to controller players, certain differences regarding the way Aim Assist and Recoil affects weapons may cause slight differences in the Meta between platforms. This list is also made purely from MY opinions and preferences, so certain weapons (such as auto rifles) will probably not be listed as I don't think they are very good. I've also never played on controller so don't deem myself worthy to provide any controller advice.

    Whilst I would love to include every last "strong" pvp weapon in the game, remember this list is geared towards newer players so certain strong weapons will be excluded if I deem they are not new player friendly, or are largely gimmicky or inconsistant. A good example of this is the Fighting Lion, which is deadly in the hands of a Grenade Launcher veteran, but is difficult to aim and use for the average player.

    And lastly, if you play on PC and want some friends to play with, check out our LFG server discord.gg/d2pclfgIt has 250k members, generally of which ~95k are online and actively chatting/LFGing at any given time... Which seems to be enough that the server is constantly crashing. Oh and also 250,000 is the maximum users limit and discord can't expand that any higher for us so trying to join it might be a hassle (We already did multiple inactivity prunes, and it isn't not helping)

    Also cheers to shazzle for the gold. That was really fast. Appreciate it!

    submitted by /u/Raintechnoid
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    The armor set from season pass rank 33+ are the highest stat armor that I have received, ever.

    Posted: 02 Jan 2020 10:20 AM PST

    They pop out of the pass at 64+ and I've never received a drop like that in the wild. Seems to be a glaring problem with loot, Bungie? Even raid armor doesn't drop that high for me (yet).

    submitted by /u/HerezahTip
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    Massive Breakdown of the Curse of Osiris Redux Obelisk Weapons (Including Stats, Times-to-Kill, and Recommended Perks)

    Posted: 02 Jan 2020 07:30 AM PST

    If you'd like to hear more in-depth discussion of these weapons, check out the Massive Breakdown Podcast Episode 144!

    Several Things to Note:

    • This is not a comprehensive list of every perk available in the pools, just the ones I recommend.

    • Classes are broken down into Impact Archetypes.

    • These are strictly my opinions, so I'm very aware that a lot of people will probably disagree with them.

    • The Bolded Perk/Perks in each slot mean that I recommend using them the most. If there are no bolded perks, it means that I feel any of the listed perks are fine to use in the slot.

    • Pros and Cons are determined by comparing weapons within the same class, not by all weapons in general, and not by only the weapons within the archetype. If you would like a different or more specific comparison than what I have listed, feel free to ask and I can provide one in the comments.


    Pulse Rifles

    Lightweight

    Infinite Paths 8 - Energy (Arc)

    Pros - Very high reload speed and handling. High aim assist.

    Neutral - Average stability and mag size.

    Cons - Low range. Below average recoil direction.

    • Time-to-Kill: 0.87s (2.67 bursts, 8 crits), 1.33s (4 bursts, 12 body)
    • Rate of Fire: 450
    • Impact: 27 (25 crit, 16 body)
    • Range: 37
    • Stability: 55
    • Reload Speed: 64
    • Handling: 70
    • Mag Size: 33
    • Recoil Direction: 59
    • Aim Assist: 76

    Recommended PvP Perks:

    • Barrels - Extended Barrel/Chambered Compensator, Hammer-Forged Rifling, Polygonal Rifling, Smallbore, Corkscrew Rifling, Arrowhead Brake, Fluted Barrel
    • Magazine - Accurized Rounds/Tactical Mag, Steady Rounds, Appended Mag, Flared Magwell
    • Trait 1 - Moving Target, Demolitionist, Auto-Loading Holster
    • Trait 2 - Eye of the Storm/Swashbuckler, Zen Moment, Opening Shot

    Recommended PvE Perks:

    • Barrels - Chambered Compensator/Arrowhead Brake, Polygonal Rifling, Smallbore, Corkscrew Rifling, Fluted Barrel
    • Magazine - Tactical Mag/Appended Mag/Flared Magwell, Steady Rounds
    • Trait 1 - Demolitionist/Auto-Loading Holster, Genesis
    • Trait 2 - Swashbuckler/Dragonfly, Zen Moment, Shield Disorient

    Stat-wise the only real drawbacks are the low recoil direction, which can be negated with a Counterbalance mod or appropriately chosen barrel perk, and the low range, which can be partially negated with Accurized Rounds (or just accepted as a drawback of the Lightweight archetype). High aim assist, reload speed, and decent stability all combine to make this gun pretty decent when used correctly, but sadly it resides firmly outside of the current competitive meta due to the high precision accuracy needed to achieve the optimal TtK, and comparative weakness to Rapid-Fire's within the same engagement ranges. I definitely recommend trying to get one, but mostly to put in the vault until such a time as the non-Aggressive pulses get some of their range back (or Lightweights get a damage buff).

    As far as perks go, I'd like to get at least one perk each for range, stability, and recoil direction, so Extended Barrel and Chambered Compensator are both good barrels, while Accurized Rounds and Tactical Mag are good for the magazines. If you really feel like you want to throw all in on range, you can, but remember that each point of range is only a fraction of a meter of additional damage fall off, and you'll really be outclassed at distance by weapons like Bygones, Randy's Throwing Knife, and even MIDA.

    When looking at traits for PvP, Moving Target is really the only tier 1 perk in slot one, but Demolitionist has its uses for certain builds. In slot 2, I like either Eye of the Storm for the massive boosts to accuracy at 50% and lower health, of Swashbuckler for a poor man's Rampage that makes the gun more forgiving when chaining kills, or can give it a large damage boost after a melee kill. Zen Moment is also a solid option, although hopefully addressing stability elsewhere means you won't need it. For PvE, Demolitionist is a little better, and I think Auto-Loading Holster is honestly one of my favorite perks outside of the Crucible. Swashbuckler is still a good option, but Dragonfly on a pulse is tons of fun as well.


    Hand Cannons

    Lightweight

    Jack Queen King 3 - Energy (Arc)

    Pros - Very high aim assist and recoil direction. High mag size and handling. Above average reload speed.

    Neutral - None.

    Cons - Below average range. Low stability.

    • Time-to-Kill: 0.80s (3 crit), 1.60s (5 body)
    • Rate of Fire: 150
    • Impact: 78 (68 crit, 43 body)
    • Range: 45
    • Stability: 41
    • Reload Speed: 63
    • Handling: 73
    • Mag Size: 13
    • Recoil Direction: 100
    • Aim Assist: 91

    Recommended PvP Perks:

    • Sights - HitMark HCS/TrueSight HCS, SteadyHand HCS, FastDraw HCS
    • Magazine - Ricochet Rounds, High Caliber Rounds, Light Mag, Flared Magwell, Appended Mag, Armor-Piercing Rounds
    • Trait 1 - Subsistence, Demolitionist, Auto-Loading Holster, Ambitious Assassin
    • Trait 2 - Rampage/Swashbuckler, Snapshot Sights

    Recommended PvE Perks:

    • Sights - SteadyHand HCS, TrueSight HCS, FastDraw HCS
    • Magazine - Flared Magwell/Appended Mag, Light Mag, High Caliber Rounds, Armor-Piercing Rounds, Ricochet Rounds
    • Trait 1 - Subsistence, Ambitious Assassin, Auto-Loading Holster, Demolitionist
    • Trait 2 - Swashbuckler, Rampage, Surrounded, Dragonfly

    I love the Lightweight archetype of hand cannons (they're especially potent on PC) and stat-wise across the board this thing isn't bad. Very high aim assist and near perfectly vertical recoil direction, mixed with a large mag size and snappy handling make it feel great. Range has become less important on Hand Cannons with the recent changes, but you still want to do a little bit for it, so I recommend trying to grab a sight that helps, without hindering stability, which in my opinion is now almost more important. That means I also like Ricochet Rounds in the Magazine slot for PvP. This isn't a great PvP gun on it's own, with Spare Rations being better pretty much across the board, but if you get a Subsistence and Rampage or Swashbuckler roll, I'd give it a shot for sure!

    Lightweights aren't the most useful guns in PvE, but it's really easy to get a great roll on this one, with almost any of the trait perks being useful. Almost every perk in slot 1 helps with ammo or reload speed, and almost every perk in slot two either boosts or provides AoE damage, so just grab a roll with any of the above listed perks and go!


    Sidearm

    Adaptive Burst

    Traveler's Judgment 5 - Energy (Arc)

    Pros - Very high mag size and stability. Above average reload speed and range.

    Neutral - Average aim assist and handling.

    Cons - Below average recoil direction.

    • Time-to-Kill: 0.50s (2 bursts, 6 crit), 1.10s (3.33 bursts, 10 body)
    • Rate of Fire: 491
    • Impact: 75 (33 crit, 20 body)
    • Range: 45
    • Stability: 84
    • Reload Speed: 40
    • Handling: 56
    • Mag Size: 30
    • Recoil Direction: 89
    • Aim Assist: 70

    Recommended PvP Perks:

    • Sights - Control SAS/QuickDot SAS, ShortSpec SAS, Tactic SAS
    • Magazine - Ricochet Rounds, Flared Magwell, High-Caliber Rounds, Appended Mag, Armor Piercing Rounds, Light Mag
    • Trait 1 - Feeding Frenzy/Firmly Planted/Hip-Fire Grip, Rapid Hit, Auto-Loading Holster
    • Trait 2 - Tap the Trigger, Headseeker

    Recommended PvE Perks:

    • Sights - Control SAS, QuickDot SAS, ShortSpec SAS, Tactic SAS
    • Magazine - Flared Magwell/Appended Mag/High-Caliber Rounds, Light Mag, Armor Piercing Rounds
    • Trait 1 - Feeding Frenzy/Auto-Loading Holster, Rapid Hit, Hip-Fire Grip
    • Trait 2 - Surrounded, Dragonfly, Disruption Break

    This is perhaps the gun I am most excited to get my hands on from the set. It's one of the few Adaptive Burst sidearm we have seen that doesn't come from the Omolon Foundry, although it still retains the 491 RPM and functionality that we're used to from more well known weapons like Last Hope. Stat-wise the gun is straight up competitive, boasting very high base stability for a sidearm, and above average range, plus a decent mag size (equivalent to 10 bursts), and decent aim assist. Indeed, the only real drawback is below average recoil direction, and even that is manageable. Honestly, I don't think most people will notice it, but if you do, just chuck a Counterbalance mod on and you'll be good to go.

    As far as perks go, I personally go all out for stability on these weapons to try to tighten up the burst spread as much as possible Your own mileage may vary, particularly if you're using MnK on PC and don't feel that stability helps that much, but the range differences are minimal and I've tried almost every combination or sight, barrel, and magazine perks on burst sidearms to figure out what I prefer. For traits, I think Tap the Trigger is by far the best perk in the second slot for PvP, but there are a number of options in the first slot that you can choose from. Feeding Frenzy may be the best passive perk, as all it requires is a kill to activate the increased reload speed. Depending on your playstyle, Firmly Planted has great synergy with Tap the Trigger and can really make the gun sticky and accurate outside its normal engagement distances if you slide into your fights or crouch to fend off shotgun rushers. Hip Fire is great for the more aggressive players, especially when paired with an Icarus mod, and can give you freedom with the weapon that is unlike almost anything else in the PvP sandbox.

    As far as PvE goes, I still think Feeding Frenzy is a great perk, but there is something to be said for Auto-Loading Holster as well, and never having to worry about your sidearm being loaded when you draw it again. HCR is also great because of how easily you can flinch the beefier targets when spraying them with rounds. I think Surrounded is probably the best bet in the last slot, but Dragonfly is always loads of fun.

    All in all, this gun is perhaps my most highly recommended weapon out of the bunch!


    Shotgun

    Rapid-Fire

    Perfect Paradox - Kinetic

    Pros - Very high mag size. High aim assist and reload speed. Above average handling and inventory.

    Neutral - Average range and stability.

    Cons - None.

    • Time Between Shots: 0.43s
    • Rate of Fire: 140
    • Impact: 65 (17 damage per pellet)
    • Range: 39
    • Stability: 42
    • Reload Speed: 68
    • Handling: 49
    • Mag Size: 7
    • Inventory: 54
    • Aim Assist: 70

    Recommended PvP Perks:

    • Barrels - Full Choke, Rifled Barrel, Smallbore, Corkscrew Rifling,
    • Magazine - Accurized Rounds, Light Mag
    • Trait 1 - Slideshot
    • Trait 2 - Opening Shot, Swashbuckler, Eye of the Storm, Rampage

    Recommended PvE DPS Perks:

    • Barrels - Barrel Shroud, Smallbore, Corkscrew Rifling
    • Magazine - Appended Mag, Tactical Mag, Light Mag, Steady Rounds
    • Trait 1 - Field Prep/Demolitionist, Slideshot
    • Trait 2 - One-Two Punch/Trench Barrel

    Recommended PvE ADD-Clear Perks:

    • Barrels - Barrel Shroud, Smallbore, Corkscrew Rifling
    • Magazine - Appended Mag/Tactical Mag, Light Mag, Steady Rounds
    • Trait 1 - Slideshot, Demolitionist, Field Prep
    • Trait 2 - Swashbuckler/Rampage

    Long story short, this is an excellent shotgun, and a ton of fun in PvE and even PvP. Super fast RoF, huge mag size, high inventory and reload speed, all combine to make this a weapon that excels in a multitude of roles. You can spam shots into orange-bar, Major, or Ultra targets, dealing out tons of damage in a short period of time, or you can sprint around massacring red bars or Guardians in the Crucible. The range is average, but with the fast RoF you won't be at a huge disadvantage in 6's compared to other shotguns out there in PvP, since you can get off two shots for every one from something like Mindbender's.

    Perk-wise, this gun offers playstyle freedom like no other. From the typical PvP roll of Full Choke, Accurized Rounds, Slideshot, Opening Shot, to the DPS possibilities of Field Prep plus One-Two Punch or Trench Barrel, to the add clearing focus of Slideshot and Swashbuckler or Rampage, there's really something for everyone.

    Highly recommend this weapon as well!

    TL;DR

    Must Have

    1. Traveler's Judgment 5 - Arc Adaptive Burst Sidearm
      • PvP - Control SAS/QuickDot SAS, Ricochet Rounds, Feeding Frenzy/Firmly Planted/Hip-Fire Grip, Tap the Trigger
      • PvE - Any stability sight, Flared Magwell/Appended Mag/High-Caliber Rounds, Feeding Frenzy/Auto-Loading Holster, Surrounded
    2. Perfect Paradox - Kinetic Rapid-Fire Shotgun
      • PvP - Full Choke, Accurized Rounds, Slideshot, Opening Shot
      • PvE (DPS) - Any stability barrel, Appended Mag, Field Prep/Demolitionist, One-Two Punch/Trench Barrel
      • PvE (Add Clear) - Any stability barrel, Appended Mag/Tactical Mag, Slideshot, Swashbuckler/Rampage

    Pretty Good

    1. Jack Queen King 3 - Arc Lightweight Hand Cannon
      • PvP - HitMark HCS/TrueSight HCS, Ricochet Rounds, Subsistence, Rampage/Swashbuckler
      • PvE - SteadyHand HCS, Flared Magwell/Appended Mag, Subsistence/Ambitious Assassin/Auto-Loading Holster/Demolitionist, Swashbuckler/Rampage/Surrounded/Dragonfly

    Not Great

    1. Infinite Paths 8 - Arc Lightweight Pulse Rifle
      • PvP - Extended Barrel/Chambered Compensator, Accurized Rounds/Tactical Mag, Moving Target, Eye of the Storm/Swashbuckler
      • PvE - Chambered Compensator/Arrowhead Brake, Tactical Mag/Appended Mag/Flared Magwell, Demolitionist/Auto-Loading Holster, Swashbuckler/Dragonfly
    submitted by /u/Mercules904
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    I'd gladly farm the hell out of any activity to finally get a chance of high Stat rolled armor.

    Posted: 02 Jan 2020 08:12 AM PST

    It's just ridiculous. Getting pinnacle drops at 48-55 total stats is disheartening.

    submitted by /u/DarthGR
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    Wouldn't it be better to let all Finishers activate and only consume super when it needs to?

    Posted: 02 Jan 2020 11:53 AM PST

    I just started using the heavy ammo finisher mod and, well, it's annoying. I assumed you can still use your finisher, but just spawns ammo when you have 50% super. Instead, you can't do any finishers until you have 50% super. It's like turning the melee into a grenade. With melees, you can always do them, but don't do the ability until it's charged. With grenades, you can't use them at all until they are charged.

    P.S. I still want to control my melees. Maybe aim + melee for projectile ones? Just a suggestion.

    submitted by /u/Ninjhetto
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    Interesting thing about the new warlock perk "heat rises"

    Posted: 02 Jan 2020 05:49 PM PST

    Just a heads up for people that don't know, when the perk heat rises is used, the person who used it will actually appear as a vehicle on your map whether it be ally or foe (it basically becomes a big circle on your radar). Just a tip to help people stay alert and be able to find when people are using heat rises and, most likely, floating above you. Sorry warlocks for giving this away

    submitted by /u/Noob10144
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    Have you guys noticed hot pink flashing when the game loads vendor icons, season pass rewards and other various things?

    Posted: 02 Jan 2020 01:30 PM PST

    Once, when opening the map, one of the location icons flashed hot pink long enough for me to read "placeholder text". I'm assuming I'm not the only one experiencing this.

    submitted by /u/SpirasGuardian
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    With Crimson Days 2020 just around the corner, I thought it would be a good idea to go back and take a look at the first Crimson Days of Destiny 2, and the state of the game back in early 2018. So I dug up the 2018 Crimson Days announcement.

    Posted: 02 Jan 2020 07:23 PM PST

    Here it is

    For those who weren't playing back then, there's likely some context missing here. In January 2018, the game - and franchise - was in arguably the worst spot it had ever been. It was two months after the release of Curse of Osiris, almost three months after XP throttling was discovered, and was coming on the heels of a Dawning event where you couldn't earn hardly any event items through gameplay.

    So, in our search for context, let's start with the first Dawning of Destiny 2. It wasn't too different from the current format: deliver gifts around the solar system to receive gift boxes from your favorite NPC's. Gift boxes for the 2017 Dawning event contained blues, purples, a few cosmetics, one class item for each class, and a unique Dawning sword, The Zephyr. There was an event engram that offered unique Eververse items, but you were limited to one engram per character each week. Everything else was available for bright dust, but (particularly for those playing on PC) Bright Dust had been relatively difficult to come by considering the game hadn't been out for long and engrams were overall harder to obtain. At the time most of the community considered it to be the worst event since the "live team" was announced shortly after the release of The Taken King in 2015.

    Then Crimson Days rolled around. Prior to Crimson Days, Bungie released this Development Update from Christopher Barrett, which detailed incoming changes to many parts of the game, including eververse, because the "scales were tipped too far toward tess" at that particular point in time. With that context in mind, let's look at 2018's Crimson Days. It brought a new-at-the-time activity, Crimson Doubles. It also brought with it an event engram that was earned alongside the normal seasonal engram - this meant, essentially, double xp for the entire event. These engrams featured what Bungie dubbed the "knockout" system, which prevented you from receiving a duplicate item until you'd obtained all possible items from the engram. And you could get these engrams not only through leveling up via any activity, but also as additional drops from playing the event activity. It was incredibly generous.

    However, there were certain items that weren't available in those engrams. Those items that were only attainable through gameplay. An emote for doing the Nightfall, an ornament for doing a raid, and an exotic sparrow for playing the event playlist. The feedback about the event was overwhelmingly positive. Generous event loot without having to farm bright dust first, no duplicates, items that came from gameplay rather than a storefront, and an event-specific activity to play instead of doing the same thing you would have been doing anyway.

    So… how did we end up back to where we started? In the linked Development Update from Chris Barrett, there's one thing in particular that catches my eye; under the Eververse subheader, Barrett states that "Eververse was never intended to be a substitute for end game content and rewards." Eighteen months later, Luke Smith tells us that "We have made deliberate choices related to cosmetic items and not having them come from gameplay." And because this announcement from Smith came out at a time when everyone was hyped about Shadowkeep and the "new direction" from Bungie after their split from Activision, it didn't get a whole lot of discussion.

    I think it's time we got a bit more exposition about those changes, because their philosophy with regard to Eververse and cosmetics in general did a 180 in a little under two years, with each incremental change being criticized. The general response to that criticism has been "deal with it." Had Bungie taken that approach back in 2018, would the game have survived? The work that was done under Barrett was largely considered to be a large part of what helped "save" the game and keep people invested until Forsaken arrived and blew everyone away. Between the Eververse changes, the Go Fast update, and the frequent updates and insights on the development of the game, 2018 Bungie made it very obvious that they were working hard to right the ship. They heard the feedback, let us know that they heard it, and responded to it with solutions. I can't speak for anyone but myself, but I don't feel like we're getting that same level of communication and response now. What do you think?

    submitted by /u/Artistic-Bit
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    As a Warlock, I’m pretty disappointed by the armor design, and I’m sure I’m not the only one.

    Posted: 02 Jan 2020 08:24 PM PST

    I mean, we're basically wizards man! We can shoot fucking lighting out of our hands! We can create a bomb filled with void light! We can create a sword created by flames!

    But what's the cost? Having armor that don't stand out. If I have a bracelet on my arm, I want it to stand out. Our boots, exotic too, are plain. So is our gauntlets.

    But other than that, I love the game thanks bungie

    submitted by /u/Adiro777
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    The irony behind getting the unbroken title, is that I'm mentally broken.

    Posted: 02 Jan 2020 09:39 AM PST

    I'm taking a long break to play other things for my sanity. It's been great knowing you all, see you in 48 hours.

    submitted by /u/iconorcz
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    Godlike advice for anyone who plays comp, regardless of rank

    Posted: 02 Jan 2020 03:52 AM PST

    Use your super, it will not be saved to your next game.

    Thanks for coming to my TED talk.

    Edit: Core point - "Don't save it for next comp game", also Hallowfire Heart may be an excuse but you should still use your super at least once.

    submitted by /u/heidihoeveryone
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    To all my PvP teammates who ever DM'ed me "Ur trash"

    Posted: 02 Jan 2020 09:17 AM PST

    Guess who hit 5500 glory solo? This trash.

    For anyone out there grinding through competitive PvP to achieve whatever goal, DO NOT LISTEN TO THE HATERS! Ever. I try to spread positivity as much as possible, and the folks on this sub are generally positive people. But if you are reading this and have ever sent a negative message to a teammate, consider offering some constructive advice instead of useless hate. In addition, send good teammates encouraging messages. I think the community would be a lot better for it.

    EDIT: Thanks to everyone who gave encouraging words :-) To clarify, I didn't get that many hate messages during my climb, maybe 3 this season or less? But over my Destiny career, I've gotten enough. Here's my Destiny Tracker profile: https://destinytracker.com/destiny-2/profile/xbl/SwarthyWalnuts/overview I'm certainly not claiming to be a Crucible god, or even to be good for that matter, but I averaged a 1.22 K/D and 1673 ELO in Survival this season. I did not get carried all the way, but definitely a few games. Keep it positive, friends!

    submitted by /u/SwarthyWalnuts
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    New Shattered Throne Vorgeth Boss Skip

    Posted: 02 Jan 2020 12:57 PM PST

    Hey Guardians! I've been working my tail trying to find a new way around the recent patch with grenade launcher. You could no longer use it for skipping vorgeth as the grenades are no longer solid.

    Here is a new way to skip it all!!

    https://youtu.be/Z5XfrgmS4g4

    You will need a Titan

    Hope this helps you all out!

    submitted by /u/luckixlives
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