Destiny Daily Questions [2020-01-02] |
- Daily Questions [2020-01-02]
- Now that Destiny is playable on Stadia, I’m eagerly waiting for the worlds first Samsung Smart Fridge raid clear.
- Bungie “you had to be there” moments shouldn’t be based off content going away, but community reaction to great content.
- I poured my heart out and drew Saint-14
- The events almost over, and I baked/delivered all the recipes and....blah. The tower deco was weak and the rewards were weaker. Why are premium players, who bought every installment over the past 3 years, being treated like F2P in the eververse?
- Based solely on loot, BA is the best DLC to date for Destiny 2
- Not having event engrams makes events feel unrewarding and lifeless.
- Patrol Zones Rework and Overhaul
- Bad Juju quest is an easy enemy farm
- A Hood like Palpatine’s would be such a good ornament for the Crown of Tempests
- My Reddit secret santa crushed it with an alternative take on our #1 goth girl
- Strongest PvP Weapons and Exotics Meta Guide for PC, Shadowkeep
- The armor set from season pass rank 33+ are the highest stat armor that I have received, ever.
- Massive Breakdown of the Curse of Osiris Redux Obelisk Weapons (Including Stats, Times-to-Kill, and Recommended Perks)
- I'd gladly farm the hell out of any activity to finally get a chance of high Stat rolled armor.
- Wouldn't it be better to let all Finishers activate and only consume super when it needs to?
- Interesting thing about the new warlock perk "heat rises"
- Have you guys noticed hot pink flashing when the game loads vendor icons, season pass rewards and other various things?
- With Crimson Days 2020 just around the corner, I thought it would be a good idea to go back and take a look at the first Crimson Days of Destiny 2, and the state of the game back in early 2018. So I dug up the 2018 Crimson Days announcement.
- As a Warlock, I’m pretty disappointed by the armor design, and I’m sure I’m not the only one.
- The irony behind getting the unbroken title, is that I'm mentally broken.
- Godlike advice for anyone who plays comp, regardless of rank
- To all my PvP teammates who ever DM'ed me "Ur trash"
- New Shattered Throne Vorgeth Boss Skip
Posted: 02 Jan 2020 05:01 AM PST New player? Please read the New Light FAQBought the DLC? Shadowkeep FAQNeed Guidance? Collection of selected guidesShadowkeep & New Light known issuesWelcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities! Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself! Be sure to sort by new to see the latest questions! Rules
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Posted: 02 Jan 2020 02:21 PM PST Guardians have done some amazing things. Going flawless and getting to the lighthouse while using a rockband drum set as a controller; riding a sparrow through a raid; having a team of deaf guardians beat Calus. These are just a mere few of the many great things this amazing community has done. I can't wait until we get a raid clear done on the Samsung Smart Fridge. It's 2020 now, anything is possible! [link] [comments] | ||||||||||
Posted: 02 Jan 2020 07:17 AM PST I know you want us to experience more "you had to be there moments" with your inspiration being a WoW event that took place. But I think having to be there loses its luster when content gets constantly taken away. New Player: "Man that armor looks dope. Where'd you get it?" Vet: "Oh the Sundial... but you can't play it anymore, try opening some engrams" New Player: "Oh..... well that weapon looks cool. How do I get this?" Vet: "Ah this is from the Vex Invasion.... but they took it away. Just hope for a random drop" New Player"...oh". Doesn't sound very exciting does it? But you know what IS exciting? Beloved content that you want to talk about. Bungie I would be playing for game if it wasn't for The Whisper of The Worm mission. I found out about Destiny because the community was so excited about something that it was trending on twitter. That's I came across this game. I knew nothing about anything but I could see how freaking excited everyone was. And a excited community is a welcoming community. I got carried thru the Whisper mission with no mic by 2 guys dressed in identical armor and shaders who already had the Whisper. All I did was point to the gun and crouch at them to show my excitement. Got a invite 15 seconds later. I still have the pictures saved on my PS4. I wasn't there for when the mission initially dropped. But the excitement surrounding it was so great that it MADE me want to be here. And now I am. I don't mind a season pass. But unlike the last one, you can't take a new person thru it. You can't explain what's going on as you help them. And as a person who was once new, there is nothing more exciting than someone helping you out who is also excited about explaining things. I just think that "you had to be there" moments are at their best when it's built up by the excitement of the players and not a time limit on the content. The community freaked out with the Whisper, they lost it at the Black Spindle mission, they immortalized Trevor, they were in awe at the Dreaming City being cursed. I don't know if this will be seen or not, but please don't try and force these moments by taking things away. I understand storage limitations and things of that nature. If that's the issue, I understand. But don't lump these two things together in a attempt to make it seem like you want us to cherish these things. [link] [comments] | ||||||||||
I poured my heart out and drew Saint-14 Posted: 02 Jan 2020 07:33 AM PST | ||||||||||
Posted: 02 Jan 2020 03:25 PM PST Something should be done to make the rewards separate or something, because the lack of event engrams/rewards in general outside of the season pass, kinda blows. [link] [comments] | ||||||||||
Based solely on loot, BA is the best DLC to date for Destiny 2 Posted: 02 Jan 2020 06:37 PM PST For PvE and PvP Mountaintop: Was godly with autoreloading. Still Strong even after the nerf to autoreloading which is bypassable with the Seal of Ahamkara Grasps for a short amount of time. Anarchy: Still one of the nest heavy weapons in the game Izanagis Burden: The Best Weapon In The Game Jotunn: One of the cheesiest Crucible Weapons and a solid PVE choice Legendary Heavy Machine Guns became a thing. But tbe BA one is still a good option in Gambit Kindled Orchid: Still one of the best HCs in the game Le Monarque: Still very good in the Crucible, not too shabby in Gambit either, its what got my Hush Quest done. The Last Word came back The No Feelings Scout Rifle having the highest (LOWEST DAMN IT) TTK in the Crucible out of any legendary energy scout Tataras Gaze Sniper IIRC could 1 shot body shot Yeah that was a great time to play Destiny It was a massive power creep dont get me wrong. But regardless the loot itself was top tier. And honestly for the price it was well worth the money. I wish I could say the same for Season of Dawn though...but hey Saint 14 is pretty freaking awesome. [link] [comments] | ||||||||||
Not having event engrams makes events feel unrewarding and lifeless. Posted: 02 Jan 2020 07:07 AM PST I get why they were removed but now that we've actually been through a number of events with no engrams I don't think I'll care to participate in the next event at all. This dawning had no unique mode, no earnable armor sets, it was just 'bake cookies get 2 guns'. Super disappointing as this was previously my favorite event because of the ambiance, relaxed tone, and armor. I really just want event engrams back or at least for the event armor set to be earnable in some other way if event engrams don't make a return. [link] [comments] | ||||||||||
Patrol Zones Rework and Overhaul Posted: 02 Jan 2020 09:02 AM PST The intent with these changes is to make patrolling a planet a more fluid, fun, and dynamic experience while offering more consistent rewards as well more valuable rewards. Patrol Zone Rework Goals
Patrol Zone Changes
(Edit - Made Additions Based on Comments from ObstinateReminiscer) (Edit 2 - Thank you kind stranger for my first ever Gold!!!) (Edit 3 - Thank you for my first ever platinum too other kind stranger!!) [link] [comments] | ||||||||||
Bad Juju quest is an easy enemy farm Posted: 02 Jan 2020 08:20 AM PST I've done my fair share of Shuro Chi or Green Room farming to complete catalysts, but these Obelisk bounties have pushed me to find something faster. 300 Pulse Rifle kills? 180 Scout triples? 80 triples without taking damage? UGH. So much. While delivering Fried Sha-dough to the Calus statue, I decided to give the Bad Juju mission a go. I was there. Why not? So I'm plinking off enemies as I go with my Scout Pulse pair. Just chilling and taking my time. Then, I got to the Shadow Beast room. It turns out that these guys spawn even more frequently than the Shadow Thrall in the green room, and there is no timer on the mission. Using Orpheus Rigs, Deadfall tether was always available to me. Tethered targets that explode count as the weapon you're using, so those 300 Pulse kills just sailed by. The Tether suppressed enemies, so the untouchable kills sailed by. Multikills are trivial, so the Scout kills without reloading sailed by. Then just look at this mess. I could've kept going until all my catalysts were complete. It's brain dead easy, there's no risk of dying, there's no time limit, and with Scavengers+Finders, you're definitely not running out of ammo for whatever you're using. [link] [comments] | ||||||||||
A Hood like Palpatine’s would be such a good ornament for the Crown of Tempests Posted: 02 Jan 2020 12:10 PM PST https://imgur.com/a/O83IA4g If Warlocks are going to have our fashion centered around robes at least let use have a hood ornament for the best stormtrance exotic to complete the Palpatine look [link] [comments] | ||||||||||
My Reddit secret santa crushed it with an alternative take on our #1 goth girl Posted: 02 Jan 2020 05:27 PM PST | ||||||||||
Strongest PvP Weapons and Exotics Meta Guide for PC, Shadowkeep Posted: 02 Jan 2020 04:58 PM PST Moved old Intro section to the bottom: See Afterword at the end of guide for some background info and shoutouts! General Tips for PvP affecting what weapons to equip:ALWAYS use 1 Primary ammo weapon and 1 Special ammo weapon. Special ammo guns are capable of 1 shot KO's and you want to put yourself in situations where you use your special ammo as often as possible. ie Snipers should play around open lanes, and shotgunners should play in caves and near corners as much as possible. Using 2 Primary weapons will make you alot weaker and possibly lose fights you otherwise should have won. Always use 2x scavenger perks on your boots. This gives you 3 ammo per green brick instead of 1. This makes it so that you will be far stronger in more of your PvP engagements as you'll more likely have special ammo. This is also part of being a courteous teammate; When you have 5+ special ammo, you can leave green bricks for you teammates instead of picking up multiple bricks for yourself. Equip armor elements corresponding to your equipped guns' armor perks. This allows you to use armor perks to supplement your weapons (Scavenger, Dexterity, Unflinching, Targetting, Loader perks etc)
Full armor element chart here: https://i.imgur.com/Nee2oqHh.jpg (it is also often beneficial to run perks enhancing your primary weapon) You should try to pair short range primary weapons with a long range special weapons, and vice versa This makes it so that you are effective at a variety of ranges which gives you alot more options where you can strategically push locations around the map without fear of being killed by an enemy you can't shoot back at. Examples: Some primary weapons such as The Last Word, SMG's and Sidearms are only strong at close range, meaning these weapons pair best with Sniper Rifles. Other Primary weapons such as Scout rifles and Pulse rifles are only good at long range, meaning these pair best with Shotguns. Thorn and most Hand cannons are strong anywhere from close range to mid-long range making them versatile enough to use with practically any loadout. Primary WeaponsI'll be breaking this list up into Kinetic and Energy slot weapons, although this Meta tends to prefer Kinetic Primary weapons due to the presence of strong exotics such as Thorn and Last Word. Kinetic
Energy
Special WeaponsThis is where you will be picking your main weapon that you will be basing your playstyle around. There are 4 choices: Sniper Rifles, Shotguns, Fusion Rifles and Grenade Launchers. I'll be including a few of the most solid choices for each and some honourable mentions. Sniper Rifles On Snipers you are looking for the best possible ADS and draw/stow times. This means high handling, and Snapshot Sights. With quickdraw, Handling is effectively maxed so Range becomes the next best Stat. High RPM is better, but 140 RPM's cannot 1 shot supers, whereas 90 RPMs can. 72 RPM's are generally considered inferior, but not by much and allow for 1 shot-bodyshot in certain circumstances with damage buffs. Opening shot is also an extremely strong perk. Moving Target is considered very helpful, and 140 RPM's may consider getting Boxed Breathing which allows these snipers to also 1 headshot supers similar to 90RPMs and 72RPMs Snipers pair well with short range weapons such as The Last Word, SMG's, Sidearms, and other Hand cannons.
Shotguns On Shotguns you are looking for the highest One-Hit-Kill range possible. This means RANGE and Full Choke will be your priorities in terms of stats/barrels for Pellet based shotguns. Note that some shotguns with the same OHKO distance will have lower consistancy than others, for example Retold Tale reportedly has ~40% consistancy at 7.5~9m, but Mindbenders Ambition has around a ~70% consistancy at 8~8.5m range, so take all OHKO range numbers with a grain of salt. Slug shotguns on the other hand are a unique type of shotgun, and boast higher OHKO ranges at the expense of needing a headshot to kill, but otherwise can kill in 2 bodyshots, or a bodyshot plus a melee attack. Pellet shotguns on the other hand can kill regardless as long as sufficient pellets hit within their OHKO range, making pellet shotguns much more user friendly. The best Pellet Shotgun Perk will always Quickdraw, and either Snapshot Sights or Slideshot. Slideshot is used for the reload on classes without an autoreload such as Hunters or Transversive Steps Warlock, and Snapshot Sights is considered best perk otherwise. Note that Slideshot does NOT perceptably increase OHKO range on shotguns despite claiming to increase range in the perk description. On Slug Shotguns, the value of Opening shot becomes arguably higher than Slideshot or Snapshot sights, making Quickdraw & Opening shot the ideal godroll here with max possible range. Shotguns pair well with longer-range hand cannons such as Thorn, Ace, Spare rations, Pulse Rifles and Scout Rifles Energy
Kinetic
Fusion Rifles Fusion Rifles in my opinion are a bit rarer than Shotguns and Snipers, and seem to be a love it or hate it weapon type. Fusion Rifle Mains will equip these and drop 20 kills a game, and non Fusion Riflers will equip one and struggle to get a single kill with them at all. But should you put in some effort to learn how to use them, Fusion Rifles can prove extremely powerful. Good perks include Backup Plan, Firmly Planted, Under Pressure and Tap the Trigger. Max Range increases damage drop off for improved lethal kill ranges, whereas Stability helps tighten the bolt spread which can increase consistancy, whereas faster charge time will let you get off shots faster.
Grenade Launchers Grenade Launchers are another love it or hate it weapon archetype. Effectively using a grenade launcher means learning the projectile drop and travel time of the grenades, plus learning how to lead moving targets and learning how the grenades ricochet off the walls and floors. There is also a timed trigger pull mechanic that controls when grenades explode, all of which takes substantial time to learn. However, certain Grenade launchers exist which detonate on impact with the ground, and these grenade launchers are much easier to use. Simply fire at your opponent's feet, and switch to a primary weapon such as recluse to finish them off. This skips the harsh learning curve and these grenades are much easier to use in PvP.
Power WeaponsPower weapons in PvP are a much simpler affair. You very rarely pick up Power Ammo, and when you do, you want something that will simply win you every encounter you get into.
General PvP Exotic Armors for PvPA few of my personal recommendations for the strongest PvP Exotic armors to use in general PvP. Hunter:
Titan
Warlock
AfterwordThis guide was created on behalf of the Destiny 2 PC LFG Discord community due to ongoing discussions and questions about what weapons newer players should farm or look for, which spurred me and my good friend Eva to create a couple of quick guides on weapons to look for. Eva took on the job of creating the PvE guide, and I've tackled the job of creating the PvP guide. PvP being as complicated as it is, I VERY quickly overshot discord's maximum allowed 2,000 character limit per post and instead decided to post here on Reddit instead. Meanwhile Eva has finished her PvE list and that's available in the Discord Server for browsing already. Please note that this list is designed for PC players specifically, and although much of the information will still be relevant to controller players, certain differences regarding the way Aim Assist and Recoil affects weapons may cause slight differences in the Meta between platforms. This list is also made purely from MY opinions and preferences, so certain weapons (such as auto rifles) will probably not be listed as I don't think they are very good. I've also never played on controller so don't deem myself worthy to provide any controller advice. Whilst I would love to include every last "strong" pvp weapon in the game, remember this list is geared towards newer players so certain strong weapons will be excluded if I deem they are not new player friendly, or are largely gimmicky or inconsistant. A good example of this is the Fighting Lion, which is deadly in the hands of a Grenade Launcher veteran, but is difficult to aim and use for the average player. And lastly, if you play on PC and want some friends to play with, check out our LFG server discord.gg/d2pclfgIt has 250k members, generally of which ~95k are online and actively chatting/LFGing at any given time... Which seems to be enough that the server is constantly crashing. Oh and also 250,000 is the maximum users limit and discord can't expand that any higher for us so trying to join it might be a hassle (We already did multiple inactivity prunes, and it isn't not helping) Also cheers to shazzle for the gold. That was really fast. Appreciate it! [link] [comments] | ||||||||||
The armor set from season pass rank 33+ are the highest stat armor that I have received, ever. Posted: 02 Jan 2020 10:20 AM PST They pop out of the pass at 64+ and I've never received a drop like that in the wild. Seems to be a glaring problem with loot, Bungie? Even raid armor doesn't drop that high for me (yet). [link] [comments] | ||||||||||
Posted: 02 Jan 2020 07:30 AM PST If you'd like to hear more in-depth discussion of these weapons, check out the Massive Breakdown Podcast Episode 144!
Several Things to Note:
Pulse RiflesLightweightInfinite Paths 8 - Energy (Arc)
Recommended PvP Perks:
Recommended PvE Perks:
Stat-wise the only real drawbacks are the low recoil direction, which can be negated with a Counterbalance mod or appropriately chosen barrel perk, and the low range, which can be partially negated with Accurized Rounds (or just accepted as a drawback of the Lightweight archetype). High aim assist, reload speed, and decent stability all combine to make this gun pretty decent when used correctly, but sadly it resides firmly outside of the current competitive meta due to the high precision accuracy needed to achieve the optimal TtK, and comparative weakness to Rapid-Fire's within the same engagement ranges. I definitely recommend trying to get one, but mostly to put in the vault until such a time as the non-Aggressive pulses get some of their range back (or Lightweights get a damage buff). As far as perks go, I'd like to get at least one perk each for range, stability, and recoil direction, so Extended Barrel and Chambered Compensator are both good barrels, while Accurized Rounds and Tactical Mag are good for the magazines. If you really feel like you want to throw all in on range, you can, but remember that each point of range is only a fraction of a meter of additional damage fall off, and you'll really be outclassed at distance by weapons like Bygones, Randy's Throwing Knife, and even MIDA. When looking at traits for PvP, Moving Target is really the only tier 1 perk in slot one, but Demolitionist has its uses for certain builds. In slot 2, I like either Eye of the Storm for the massive boosts to accuracy at 50% and lower health, of Swashbuckler for a poor man's Rampage that makes the gun more forgiving when chaining kills, or can give it a large damage boost after a melee kill. Zen Moment is also a solid option, although hopefully addressing stability elsewhere means you won't need it. For PvE, Demolitionist is a little better, and I think Auto-Loading Holster is honestly one of my favorite perks outside of the Crucible. Swashbuckler is still a good option, but Dragonfly on a pulse is tons of fun as well. Hand CannonsLightweightJack Queen King 3 - Energy (Arc)
Recommended PvP Perks:
Recommended PvE Perks:
I love the Lightweight archetype of hand cannons (they're especially potent on PC) and stat-wise across the board this thing isn't bad. Very high aim assist and near perfectly vertical recoil direction, mixed with a large mag size and snappy handling make it feel great. Range has become less important on Hand Cannons with the recent changes, but you still want to do a little bit for it, so I recommend trying to grab a sight that helps, without hindering stability, which in my opinion is now almost more important. That means I also like Ricochet Rounds in the Magazine slot for PvP. This isn't a great PvP gun on it's own, with Spare Rations being better pretty much across the board, but if you get a Subsistence and Rampage or Swashbuckler roll, I'd give it a shot for sure! Lightweights aren't the most useful guns in PvE, but it's really easy to get a great roll on this one, with almost any of the trait perks being useful. Almost every perk in slot 1 helps with ammo or reload speed, and almost every perk in slot two either boosts or provides AoE damage, so just grab a roll with any of the above listed perks and go! SidearmAdaptive BurstTraveler's Judgment 5 - Energy (Arc)
Recommended PvP Perks:
Recommended PvE Perks:
This is perhaps the gun I am most excited to get my hands on from the set. It's one of the few Adaptive Burst sidearm we have seen that doesn't come from the Omolon Foundry, although it still retains the 491 RPM and functionality that we're used to from more well known weapons like Last Hope. Stat-wise the gun is straight up competitive, boasting very high base stability for a sidearm, and above average range, plus a decent mag size (equivalent to 10 bursts), and decent aim assist. Indeed, the only real drawback is below average recoil direction, and even that is manageable. Honestly, I don't think most people will notice it, but if you do, just chuck a Counterbalance mod on and you'll be good to go. As far as perks go, I personally go all out for stability on these weapons to try to tighten up the burst spread as much as possible Your own mileage may vary, particularly if you're using MnK on PC and don't feel that stability helps that much, but the range differences are minimal and I've tried almost every combination or sight, barrel, and magazine perks on burst sidearms to figure out what I prefer. For traits, I think Tap the Trigger is by far the best perk in the second slot for PvP, but there are a number of options in the first slot that you can choose from. Feeding Frenzy may be the best passive perk, as all it requires is a kill to activate the increased reload speed. Depending on your playstyle, Firmly Planted has great synergy with Tap the Trigger and can really make the gun sticky and accurate outside its normal engagement distances if you slide into your fights or crouch to fend off shotgun rushers. Hip Fire is great for the more aggressive players, especially when paired with an Icarus mod, and can give you freedom with the weapon that is unlike almost anything else in the PvP sandbox. As far as PvE goes, I still think Feeding Frenzy is a great perk, but there is something to be said for Auto-Loading Holster as well, and never having to worry about your sidearm being loaded when you draw it again. HCR is also great because of how easily you can flinch the beefier targets when spraying them with rounds. I think Surrounded is probably the best bet in the last slot, but Dragonfly is always loads of fun. All in all, this gun is perhaps my most highly recommended weapon out of the bunch! ShotgunRapid-FirePerfect Paradox - Kinetic
Recommended PvP Perks:
Recommended PvE DPS Perks:
Recommended PvE ADD-Clear Perks:
Long story short, this is an excellent shotgun, and a ton of fun in PvE and even PvP. Super fast RoF, huge mag size, high inventory and reload speed, all combine to make this a weapon that excels in a multitude of roles. You can spam shots into orange-bar, Major, or Ultra targets, dealing out tons of damage in a short period of time, or you can sprint around massacring red bars or Guardians in the Crucible. The range is average, but with the fast RoF you won't be at a huge disadvantage in 6's compared to other shotguns out there in PvP, since you can get off two shots for every one from something like Mindbender's. Perk-wise, this gun offers playstyle freedom like no other. From the typical PvP roll of Full Choke, Accurized Rounds, Slideshot, Opening Shot, to the DPS possibilities of Field Prep plus One-Two Punch or Trench Barrel, to the add clearing focus of Slideshot and Swashbuckler or Rampage, there's really something for everyone. Highly recommend this weapon as well! TL;DRMust Have
Pretty Good
Not Great
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I'd gladly farm the hell out of any activity to finally get a chance of high Stat rolled armor. Posted: 02 Jan 2020 08:12 AM PST It's just ridiculous. Getting pinnacle drops at 48-55 total stats is disheartening. [link] [comments] | ||||||||||
Wouldn't it be better to let all Finishers activate and only consume super when it needs to? Posted: 02 Jan 2020 11:53 AM PST I just started using the heavy ammo finisher mod and, well, it's annoying. I assumed you can still use your finisher, but just spawns ammo when you have 50% super. Instead, you can't do any finishers until you have 50% super. It's like turning the melee into a grenade. With melees, you can always do them, but don't do the ability until it's charged. With grenades, you can't use them at all until they are charged. P.S. I still want to control my melees. Maybe aim + melee for projectile ones? Just a suggestion. [link] [comments] | ||||||||||
Interesting thing about the new warlock perk "heat rises" Posted: 02 Jan 2020 05:49 PM PST Just a heads up for people that don't know, when the perk heat rises is used, the person who used it will actually appear as a vehicle on your map whether it be ally or foe (it basically becomes a big circle on your radar). Just a tip to help people stay alert and be able to find when people are using heat rises and, most likely, floating above you. Sorry warlocks for giving this away [link] [comments] | ||||||||||
Posted: 02 Jan 2020 01:30 PM PST Once, when opening the map, one of the location icons flashed hot pink long enough for me to read "placeholder text". I'm assuming I'm not the only one experiencing this. [link] [comments] | ||||||||||
Posted: 02 Jan 2020 07:23 PM PST For those who weren't playing back then, there's likely some context missing here. In January 2018, the game - and franchise - was in arguably the worst spot it had ever been. It was two months after the release of Curse of Osiris, almost three months after XP throttling was discovered, and was coming on the heels of a Dawning event where you couldn't earn hardly any event items through gameplay. So, in our search for context, let's start with the first Dawning of Destiny 2. It wasn't too different from the current format: deliver gifts around the solar system to receive gift boxes from your favorite NPC's. Gift boxes for the 2017 Dawning event contained blues, purples, a few cosmetics, one class item for each class, and a unique Dawning sword, The Zephyr. There was an event engram that offered unique Eververse items, but you were limited to one engram per character each week. Everything else was available for bright dust, but (particularly for those playing on PC) Bright Dust had been relatively difficult to come by considering the game hadn't been out for long and engrams were overall harder to obtain. At the time most of the community considered it to be the worst event since the "live team" was announced shortly after the release of The Taken King in 2015. Then Crimson Days rolled around. Prior to Crimson Days, Bungie released this Development Update from Christopher Barrett, which detailed incoming changes to many parts of the game, including eververse, because the "scales were tipped too far toward tess" at that particular point in time. With that context in mind, let's look at 2018's Crimson Days. It brought a new-at-the-time activity, Crimson Doubles. It also brought with it an event engram that was earned alongside the normal seasonal engram - this meant, essentially, double xp for the entire event. These engrams featured what Bungie dubbed the "knockout" system, which prevented you from receiving a duplicate item until you'd obtained all possible items from the engram. And you could get these engrams not only through leveling up via any activity, but also as additional drops from playing the event activity. It was incredibly generous. However, there were certain items that weren't available in those engrams. Those items that were only attainable through gameplay. An emote for doing the Nightfall, an ornament for doing a raid, and an exotic sparrow for playing the event playlist. The feedback about the event was overwhelmingly positive. Generous event loot without having to farm bright dust first, no duplicates, items that came from gameplay rather than a storefront, and an event-specific activity to play instead of doing the same thing you would have been doing anyway. So… how did we end up back to where we started? In the linked Development Update from Chris Barrett, there's one thing in particular that catches my eye; under the Eververse subheader, Barrett states that "Eververse was never intended to be a substitute for end game content and rewards." Eighteen months later, Luke Smith tells us that "We have made deliberate choices related to cosmetic items and not having them come from gameplay." And because this announcement from Smith came out at a time when everyone was hyped about Shadowkeep and the "new direction" from Bungie after their split from Activision, it didn't get a whole lot of discussion. I think it's time we got a bit more exposition about those changes, because their philosophy with regard to Eververse and cosmetics in general did a 180 in a little under two years, with each incremental change being criticized. The general response to that criticism has been "deal with it." Had Bungie taken that approach back in 2018, would the game have survived? The work that was done under Barrett was largely considered to be a large part of what helped "save" the game and keep people invested until Forsaken arrived and blew everyone away. Between the Eververse changes, the Go Fast update, and the frequent updates and insights on the development of the game, 2018 Bungie made it very obvious that they were working hard to right the ship. They heard the feedback, let us know that they heard it, and responded to it with solutions. I can't speak for anyone but myself, but I don't feel like we're getting that same level of communication and response now. What do you think? [link] [comments] | ||||||||||
As a Warlock, I’m pretty disappointed by the armor design, and I’m sure I’m not the only one. Posted: 02 Jan 2020 08:24 PM PST I mean, we're basically wizards man! We can shoot fucking lighting out of our hands! We can create a bomb filled with void light! We can create a sword created by flames! But what's the cost? Having armor that don't stand out. If I have a bracelet on my arm, I want it to stand out. Our boots, exotic too, are plain. So is our gauntlets. But other than that, I love the game thanks bungie [link] [comments] | ||||||||||
The irony behind getting the unbroken title, is that I'm mentally broken. Posted: 02 Jan 2020 09:39 AM PST I'm taking a long break to play other things for my sanity. It's been great knowing you all, see you in 48 hours. [link] [comments] | ||||||||||
Godlike advice for anyone who plays comp, regardless of rank Posted: 02 Jan 2020 03:52 AM PST Use your super, it will not be saved to your next game. Thanks for coming to my TED talk. Edit: Core point - "Don't save it for next comp game", also Hallowfire Heart may be an excuse but you should still use your super at least once. [link] [comments] | ||||||||||
To all my PvP teammates who ever DM'ed me "Ur trash" Posted: 02 Jan 2020 09:17 AM PST Guess who hit 5500 glory solo? This trash. For anyone out there grinding through competitive PvP to achieve whatever goal, DO NOT LISTEN TO THE HATERS! Ever. I try to spread positivity as much as possible, and the folks on this sub are generally positive people. But if you are reading this and have ever sent a negative message to a teammate, consider offering some constructive advice instead of useless hate. In addition, send good teammates encouraging messages. I think the community would be a lot better for it. EDIT: Thanks to everyone who gave encouraging words :-) To clarify, I didn't get that many hate messages during my climb, maybe 3 this season or less? But over my Destiny career, I've gotten enough. Here's my Destiny Tracker profile: https://destinytracker.com/destiny-2/profile/xbl/SwarthyWalnuts/overview I'm certainly not claiming to be a Crucible god, or even to be good for that matter, but I averaged a 1.22 K/D and 1673 ELO in Survival this season. I did not get carried all the way, but definitely a few games. Keep it positive, friends! [link] [comments] | ||||||||||
New Shattered Throne Vorgeth Boss Skip Posted: 02 Jan 2020 12:57 PM PST Hey Guardians! I've been working my tail trying to find a new way around the recent patch with grenade launcher. You could no longer use it for skipping vorgeth as the grenades are no longer solid. Here is a new way to skip it all!! You will need a Titan Hope this helps you all out! [link] [comments] |
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