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    Destiny Daily Questions [2020-01-26]

    Destiny Daily Questions [2020-01-26]


    Daily Questions [2020-01-26]

    Posted: 25 Jan 2020 05:00 PM PST

    New player? Please read the New Light FAQ

    Bought the DLC? Shadowkeep FAQ

    Need Guidance? Collection of selected guides

    Shadowkeep & New Light known issues

    Welcome to the Daily Questions thread! Do you have a Destiny related question that needs answering? Can't find it anywhere else on the web? Well You're in luck! Simply ask your question down below, and the knowledgeable community of /r/DestinyTheGame will answer it to the best of their abilities!

    Be sure to read the Full Year 1 Recap and the Returning Players Guide, or use the search in the top right before submitting a question, as it could have already been answered. Also, be sure to check the thread itself!

    Be sure to sort by new to see the latest questions!


    Rules


    • Absolutely no down talking. You were all new to Destiny once, so there's no need to belittle anyone just because you might know more.

    • All hateful comments that derail conversation will be removed. This thread is a place of learning, so keep it civil.


    You can find the full Daily Thread schedule here.

    submitted by /u/DTG_Bot
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    I want Lord Shaxx to narrate a strike.

    Posted: 25 Jan 2020 06:05 PM PST

    LOOK AT THEM FALL! SHOW THEM THE TIRE MEANING OF WAR! I TELL EVERYONE YOURE MY FAVORITE AAAAAHHHHHHH!

    submitted by /u/l0rem4st3r
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    I have played dozens of competitive games over dozens of genres (not just video-games) and I have learned many things about people who play competitive games

    Posted: 25 Jan 2020 03:45 AM PST

    Welcome, /r/all, I guess.

    I have played PvP in all the Halos (barring CE, MP wasn't a thing yet), Diablos, Runescape, MTG, YuGiOH, Pokemon TCG, Shoddy Battle, Guild wars 2, WoW, Overwatch, CS, Quake, Smash, even MMORTSs (Most of which are shut down), and yes, thousands of hours of Destiny.

    I've learned the following:

    • Everyone always hates the meta
    • Everyone thinks that changing the meta will make them satisfied
    • Everyone thinks that meta diversity is automatically good and cares more about it than gameplay quality
    • Everyone thinks making the game slower will make it more "tactical"
    • Everyone thinks the people making the game are stupid.
    • Everyone wants more things nerfed than they want buffed, and they want even fewer things reworked than they want buffed
    • The game is always stale. Doesn't matter what game. It's stale. Always. Even Bobby Fisher got salty near the end of his life that Chess became all about learning chess theory. Yes, even chess has a meta and there are players who get salty about new niche discoveries.
    • Everyone wants 100% of strategies to be useful when 90% of the strategies are gimmicks that don't actually take skill, or otherwise have glaring weaknesses that only skilled players have the talent to notice.

    And from these I've learned the following truths:

    • People want to be rewarded for being passive and not having to make decisions in real time, and get mad when the enemy team/player is decisive, confident and wins

    • People don't want to put the time into learning the meta because they're afraid they wouldn't be able to win a "mirror match." They know deep down in a vacuum they are less skilled, so if the meta is "more diverse" it'll automatically make them better. They are wrong and don't have the self awareness to learn this. They are no more successful in a different meta and are not happier

    • People don't know the difference between a skill floor and a skill-gap, and when they hit a skill ceiling for a strategy they revert to complaining about "the meta"

    • And fundamentally, the bottom N% of the playerbase always thinks that they'd be in the >N% of the playerbase if only Bungie/Blizzard/JaGex/Konami/Wizards/Nintendo/Valve/whoever nerfs X

    • And finally, when people get the game they want, they stop playing it. See: Destiny 2; Year 1.

    Now, go back to calling the crucible stale, complaining about how few balance patches there are (when more of them would just make people more unsatisfied), complaining about [X] gun. And demanding snackdaddy Bungie to do whatever you want.

    If you feel called out, just know that I too once made a few of these errors in the competitive games I played and my mindset

    The average Destiny PvP player with a keyboard and an opinion is the spiritual successor to the kid who played Halo CE on split screen and bitched about the M6D

    despite the fact that it had a massive skillgap in the very small competitive CE community due to it being very powerful but difficult to master. The average player was just like "wow this is too good it's unfair." It's no coincidence everyone looks fondly on Halo 3 which was the slowest Halo in existence. Back when I played H3 everyone was as salty about the game as they are about any other game I've ever played. Nothing is new under the sun.

    Do you want to automatically have more fun in Destiny PvP and competitive games in general? Take responsibility for your own strategies.guns are just like paintbrushes in Destiny. The best gun, or strategy, or "meta" will always be the paintbrush that is the correct size for the player to play in their own unique way and make insightful decisions that other players would not. It's not a matter of how many paintbrushes are useful, but whether the most useful paintbrushes (the meta) fits the canvass (the game itself). It's never going to be a question about How much meta there is, but whether that meta is truly healthy for the game and gives skilled players the most amount of options when they use that meta. Therefore allowing for lots of unique interactions that simply do not happen when people are strafe-laning with scout-rifles RPing turrets.

    Nothing Bungie will do will make you like PvP more. They can help if you give them feedback that demonstrates a deeper understanding of the game itself, but they can't make you like something when you set yourself up for failure. Every single game developer is taxed with the unenviable burden of hiding the player's lack of skill from themselves. Why do you think competitive games haven't had a true mathematical ELO system in nearly a decade? Because it's the cold hard truth written in standard deviations, and no one likes that.

    Be realistic with yourself about how good you are, and try to grow from there. Challenge yourself. Stop pubstomping. Load rumbles with your friends who are on par with you. Use the guns you complain about. Be better with them than everyone else. Overcome. Have fun.

    Win the most dangerous game, o' Guardian mine.

    -Pwad

    submitted by /u/Pwadigy
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    There now exists a bug where you can put your character into a state of perpetual environmental immunity. You become immune to raid wipe mechanics like Kalli's Annihilation. You can pick up unlimited negative debuffs like Voltaic Overflow and Taken Strength.

    Posted: 25 Jan 2020 12:08 PM PST

    https://www.youtube.com/watch?v=UC9TBjhiO9M

    You also become immune to environmental damage like Vex Radiolaria (Sanctified Mind) and environmental fire.

    Requires the Hunter class (for access to Quickfang or Goldtusk) and the Card Shuffle emote. It might work for other emotes, but this hasn't been successfully proven yet.

    The process is complex as hell (I mean how do they even DISCOVER this?), but damn, this is going to be one of the defining bugs of the season. Solo Kalli and Solo Morgeth are already both achievable with this exploit.

    Get to it, Guardians. It won't be around for long.

    submitted by /u/Blaze_Lighter
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    Why are there no quests for armor pieces?

    Posted: 25 Jan 2020 09:02 AM PST

    The quests for the weapons are fun, but it would be awesome if there were quests for cool class specific armor with useful perks.

    submitted by /u/mateo8442
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    I think I can speak for most when I say that we’d prefer to wait longer for more content then short waits for less content

    Posted: 25 Jan 2020 03:48 PM PST

    That's all :)

    submitted by /u/Shep_-
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    Giving lost sector bosses specific items to drop as loot was a FANTASTIC idea.

    Posted: 25 Jan 2020 12:39 PM PST

    It may be an unpopular opinion but I enjoy the grind loop for guns like Thin Line and Dust Rock! It's reliable way to farm god rolls but takes time and commitment to get the roll you want.

    I don't know anything about how Bungie decides what items drop from what sources, but it would be exciting to see these lost sector gear drops rotated to new items each time we get a new season.

    Just a thought!

    submitted by /u/ScottSterling55
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    As a mostly solo player, not counting matchmaking activities, I completed the Shattered Throne last night for the first time! Thanks Destiny Companion app!

    Posted: 25 Jan 2020 07:44 AM PST

    Took over 2 hours, had zero idea what to do but we did it!

    submitted by /u/AlwaysColtron
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    Not as amazing as most pieces out there of him, but here's to commemorate the big patron saint of all Titans!

    Posted: 25 Jan 2020 09:35 AM PST

    https://imgur.com/PqB51h7

    Monochromatic version here: https://imgur.com/6ElyZit

    During the short time I've started playing D2, Saint-14's story has always stood out with me the most (probably because I like the concept of Perfect Paradox). With the recently finished CoT event, I was inspired to make a little tribute piece on the big man himself. Right pauldron is a little wonky due to some mistakes I couldn't fix before laying down the ink, so advanced whoops for that.

    submitted by /u/ghost521
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    When Destiny 3 comes out, I hope the AI for enemies and/or allies gets a strong improvement

    Posted: 25 Jan 2020 02:24 PM PST

    I recently picked up Halo: MCC on PC, and gave it a whirl by starting the Reach campaign on Legendary Difficulty (yes, my first time playing a Halo campaign and I ran it on Legendary), and I won't lie: after running it for a few hours, I can safely say Bungie intentionally crippled all enemies in Destiny 1 and 2 for the sake of making it a permanent easy mode. That's just not great.

    I wish they were as intelligent as my AI buddies and enemies in Halo, what with knowing where and when to take cover, pressuring their targets, and not waiting for a second and a half before realizing they need to shoot. I also wish their attacks were stronger, or more specifically, a balance between Heroic and Legendary Difficulty from Halo. Basically, if we can be powerful, our adversaries should be relatively close to our level to encourage us to fight smart, rather than simply jump into the battlefield like it's a ball pit.

    In short, let the AI combatants in Destiny be smarter, stronger, and tougher.

    submitted by /u/The_New_Arrow
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    While I was excited for pinnacle gear when I was first announced I would rather go back to a hard max level.

    Posted: 25 Jan 2020 02:46 AM PST

    I miss the feeling I got when I completed my three classes now it feels like an endless grind that is undone every season.

    submitted by /u/PeculiarPete
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    Sword in order from Best to Worst!

    Posted: 25 Jan 2020 08:43 AM PST

    So I tend to hear a lot about how swords are lackluster and could do more. In that regard I will say, many simply don't know what to look for on Swords. So this is my quick pick up and go walkthrough for non character-exclusive Legendary Swords designed for melting bosses!

    First & Foremost, I'd like to preface this by saying when it comes to your swords there are some funky builds that can lead to some insane damage, but those require extra effort not only in how you use them, but in grinding without guaranteed drops whereas most of these swords you've probably gotten with these rolls and just didn't know they were good. So we won't be going over those Swords with those perks.

    Perks:

    Jagged Edge: This perk grants the most impact bonus, but also reduces ammo capacity. You should not be worried about this because ammo capacity loss is negated due to the next perk.

    Relentless Strikes: 3 Light Attacks grant you bonus ammo, this is the best choice in my opinion because it doesn't require kills to benefit you and pairs very well with the next perk. It's basically Triple Tap but for swords!

    Whirlwind Blade: Rapid Consecutive Strikes increase damage output. This maxes at out x5. You can use your light sword slashes to build this up and then just use heavy hits once you've maxed out at x5.

    Next we'll talk about Efficiency and Defense. It seems that these play very minor roles in a swords ability to attack, but help with blocking. How much damage you block and how much you can block. Obviously you want the highest amount of each as possible and in doing so we find only one real choice. I chose this as my metric because this is the only varying stat to go for when looking at Min/Maxing the swords in our testing pool.

    Heavy Guard: This perk increases both Defense and Efficiency and is the clear and decisive choice.

    Now that we have perks down, we need the swords.

    1) Just In Case - Highest Efficiency and Defense of 73 & 78. Found Only in Gambit Prime/Reckoning. This sword is probably the among the harder ones to obtain due the the nature of the activity and it's loot table. I've only gotten one in my grinding for Gambit Prime Weapons. Solar Boy.

    2) Night Terror - Efficiency and Defense of 73 & 75. It's VERY easy to grind this from Moon Sword Bounties, but requires phantasmal cores/helium filaments. Simply obtain the artifact once and then just get kills in the way the bounty says and then your done. It looks the best in my opinion, and it's Arc.

    3) Steel Sybil - Efficiency and Defense of 73 & 73. Steel Sybil is also the easiest to obtain in my opinion because many people have a metric f***ton of crucible tokens so if you feed Shaxx 500-1000 you'll definitely get one. Void Boy, I would pick this up.

    4) Abide the Return - Efficiency and Defense of 73 & 73, matching Sybil. This sword falls into the same trap as Just in Case. It's grindable, bu it's only available from Dreaming City Activities/Bounties. That means you have to deal with the loot table, but it's not as hard to grind in comparison to 'Just in Case'. It's also Solar.

    5) Stryker's Sure Hand - Lowest Efficiency and Defense of 73 & 64. Why it's got the least amount of defense is beyond me, but this sword is beautiful. It's grindable, with a much more direct path to success. Similar to Night Terror, but it's stats are worse and the grind isn't hard, but it's more tedious in that you must constantly fly back to the tower to visit Ada. Arc boy.

    Lastly, these swords are all the same in terms of damage output and Impact, so don't feel dissuaded if you don't have one of these exact rolls. There are different perk combinations that provide different utility, but for boss and yellow bar melting this is the strat. Also the Defense and Efficiency values decrease as you go down the list, but these values only change how your sword blocks damage which only the highest forms of Min/Maxers will care about AND it's the only varying metric, which is why it's the main metric they're checked against.

    I hope this provides some help or insight into swords. I don't plan to cover the Character exclusive swords due to the situational nature of those high damage perks. But am totally willing to break it down on that level too.

    The Swords

    submitted by /u/LegoHashBudleaf
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    Bungie, why do you let people into Nightfall Ordeal matchmaking if they don't even have a single champion mod equipped?

    Posted: 25 Jan 2020 12:02 PM PST

    Instead of checking the entire fireteam to see if at least one person has the mod, check that they all have at least one or they won't be able to matchmake. Nearly every public matchmade game I've played recently where champion mods are needed, I'm the only one with a champion mod equipped. The price for admission to these types of activities should be having the correct gear, right?

    How was this not thought out better?

    Edit: This goes for all matchmade activities with champions: Sundial, Nightmare Hunts, Nightfall Ordeals, etc. If they don't have at least one of the required mods, they can't click the launch button. Easy as that.

    submitted by /u/kurmudgeon
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    Lord Saladin, stop killing our planet.

    Posted: 25 Jan 2020 04:08 PM PST

    Bad enough he hasn't had new weapons in a while, but this trick has been burning a wood fire in his fancy ass brazier 24/7 every time he appears. I think IB is only a week long because he runs out of firewood. Next time leave the few remaining trees on our planet alone.

    submitted by /u/XitisReddit
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    QoL/Loot/Systems that could and should be brought forward that were big improvements in Destiny 1

    Posted: 25 Jan 2020 01:06 PM PST

    So, I've been trying to think of all the things D1 has that D2 doesnt in terms of looting and mechanics and cosmetics. I'm not even sure why some of this is just gone, after months of QoL updates. Here's a list of things that should appear in the sequel:

    1. Choosing package type. In D1, you had the ability to choose between a weapon, a normal armor piece, or a Chroma armor piece (I'll get to Chroma)

    2. Bounty Board in the center of the Tower, if not where the Obelisk is, somewhere near the spawn zone. This would help players so they didn't have to run from vendor to vendor to get all the bounties to get XP, they'd all be in a centralized location!

    3. Chroma. To anyone who doesn't know, Chroma was basically an armor glow you could apply to certain armor sets, in some different colors (Red, Blue, Yellow, White, Green, Orange, and Magenta) it's similar to the armor glows from Solstice of Heroes, but not as like, flashy I guess. It made the decals on armor stand out, which would be nice to have back.

    4. Armsday. Armsday was a type of event I suppose revolving around the Gunsmith. I don't remember the specifics, because it's been a while, but here goes. Every Wednesday, you could buy certain packages from Banshee, and then a certain time after (I don't remember when) you'd go back to him and he'd have a selection of 3 different rolls to choose from per package. It wasn't as broken as re-rolling, but still offered some good ways to get a roll you want. Things like the SUROS PDX-45, the Omolon Thesan, the Cocytus, those were all spectacular weapons from the mini event.

    5. Xur's inventory. Xur used to sell a host of items along with Exotics and Exotic Engrams. He would sell 2 items I think the game could use. Glass Needles, and Three of Coins. Glass Needles let you reroll Exotics to try to get the perks you want. This could solve the Elemental Affinity issue plaguing Exotics in the endgame. Three of Coins gave you a chance to get Exotics on boss kills, if I remember correctly. Now, this was the time when Exotics weren't just loot drops, but maybe it could give you a higher chance if you use one?

    6. Silver Dust Kiosk. The Silver Dust Kiosk was introduced sometime in Rise of Iron. Basically, it was Eververse, but you could choose whatever you wanted, and you could buy it with Silver Dust (Bright Dust for D1). This could be more effective than just having a set rotation of a small handful of items, in case somebody can't play the week that something they wants comes into the shop.

    7. Iron Banner Playlist Mode. Iron Banner used to cycle between Supremacy, Rift, Clash, and Control. Now, we don't have Rift anymore, but we could have 3 different modes which could help it not be so stale.

    8. Game modes and maps in general. We're still missing some key game modes that made D1 Crucible extremely fun. We don't have Rift, the only Capture the Flag type mode in Destiny history. We don't have Combined Arms, which is similar to Mayhem, except it had a focus on vehicles. We had Interceptors, Pikes, Heavy Pikes, Sparrows, and Turrets. I believe it was control as well, so there was still an objective. And the maps were huge, perfect for scouts and snipers, something D2 really needs. Also, can we please get a spooky trials kind of mode? No radar and stuff, with jumpscares every now and then? That was super fun! And in terms of maps, most, if not all D2 maps are geared towards close quarters combat, which is why Mindbenders is so obnoxious, among other reasons. D1 had a mix of huge maps, long range maps, close range maps, and mixes of both. Rusted Lands is a welcome return, because it was a great long range map with some close quarters areas.

    9. Factions. I'm not talking Faction Rallies. I'm talking, let us just rank up our Factions for loot and such again. It was a good resource sink, something a lot of people need. It was also extremely cool to get themed armor and cosmetics from them, especially the Exotic Class Items. They were the first iteration of transmat effects. I miss my boy Jalaal, I haven't done anything for him in a year and a half now. Factions were an integral part of D1. Huge? Not really, but they provided some amazing guns, and not bad armor. Things like the Fulcrum, and Hung Jury come to mind!

    10. Endgame PvP. Now, I don't care if it's Trials or not, but Comp is not a good solution to endgame PvP. Trials had the scorecard, a unique set of loot, and unique guns for going Flawless. It was Elimination, not Survival. You were responsible for your own life, you couldn't be screwed over by teammates taking all the lives. You had to form a dedicated team before going in, no team matchmaking, only Fireteam to Fireteam. We need an endgame PvP mode to go sweat in!

    11. Weekly Featured Raid. In Age of Triumph, all raids were brought into relevance with updated weapons, armor, and new ornaments. The Leviathan raid and all variations on the Leviathan could use this. It's hard for a lot of players to get that loot, and the activities just sit there. It would be cool to see them come back, with a set of Ornaments like the Age of Triumph ones! No gear has looked as good as the AoT raid ornaments before, nor since.

    12. Ammo Synthesis. In D1, you had ammo synths you could pop at any time (on a cooldown of a few minutes). This would help for running out of special and heavy all the time, because the ammo economy seems a little whack. I can go entire strikes without getting a single Heavy brick (unless it's heavyweight) which isn't good.

    13. Artifacts. Specifically the Iron Lord artifacts. These game unique abilities, almost like exotics, but you could only equip one. Things like sprint cooldown removed, deflecting projectiles with your sword and getting more ammo, meleeing a minor enemy could turn them into an ally, having permanent third eye on all primaries no matter what perks you rolled, among others.

    14. Random Vendor Rolls. Every tuesday, instead of always looking at what Eververse has in stock, you could go to a couple different vendors to see what roll they offered on a set of like, 8 guns, weekly. It would help people actually get the gun they want, along with being able it choose the package type.

    I'm open to more, if anybody remembers any other QoL thing or feature from Destiny that should be in Destiny 2, seeing as it's a sequel.

    To anyone who thinks I have rose tinted glasses and hate D2, downvote and move on please, I have nothing to say to you, because that simply isn't true. I make posts of this nature because I want this game to succeed, I want it to be the best it can be. These aren't outlandish requests, these used to actually be in the game!

    submitted by /u/ConlonCreations
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    Iron Banner should work like the Lectern of Enchantment

    Posted: 25 Jan 2020 08:34 AM PST

    It happens every Iron Banner: you get a long quest that forces you to change weapons a bunch, and each time you change your load-outs up, you feel like you get worse and worse at PVP. Effective distances become meaningless, your K/D drops, you begin tilt-rushing shotgun kills on Widows Court just to end the goddamn quest, and everybody is miserable.

    On paper, it seems like this quest shouldn't be as bad as it is, right? Make people use different weapons to move out of their comfort zones, mix the meta up a little bit, and get people into Iron Banner. Those are all noble goals, as introductory quests go. The problem lies in the set-up itself. You need shotgun kills to get boots, for some reason, and until you get boots, you can't get boots from your bounties (which are probably now finished, taunting you with an exclamation point), or from the million tokens you have saved up. And what if you need a shotgun? Well, maybe Saladin has a couple for you if you turn in a few hundred thousand of those tokens, but probably what he's got for you is a few dozen Roar of the Boars with Kill Clip.

    My proposal is this: Make Saladin work more like the Lectern of Enchantment. If the gear has to be locked behind something, make it a generic "capture zones/defeat guardians/play matches" quest. If I'm out there grinding out kills with a weapon, give me that dang weapon as a reward. If I get 20 shotgun kills and shotguns are starting to feel good again after months of vooping, let me pick up the shotgun quest again for tokens and keep getting shotgun kills to farm rolls, instead of making me switch to something else. Gear can stay behind the generic bounties, like at the Lectern. The bigger Iron Banner bounties can still reward pinnacles as random drops.

    This keeps Iron Banner "special": it'd be a week to farm rolls on anything you want in PVP so long as you keep the IB tokens rolling in and playing IB. You'd get to pick the weapon constraints you put on yourself, instead of feeling like you're force-feeding weapons to switch off them as soon as you check the box and get the armor you're probably gonna chuck right in the vault. Maybe it'd even result in an Iron Banner week ending without me swearing off Iron Banner for the rest of my natural life.

    submitted by /u/whygavs
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    The Gambit Prime Invader Bounty "Invading by Surprise" works on pots at the tribute hall

    Posted: 25 Jan 2020 06:12 PM PST

    Happy ambushing!

    submitted by /u/PizzaGuy420yolo
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    Corridors - A Destiny 2 Memoriam

    Posted: 25 Jan 2020 07:44 PM PST

    https://youtu.be/TznBN9Rj6Qs

    Hi Guardians! First and foremost I wanted to say that this community event was one for the books. I met so many amazing new people and had an experience that I never though I would have in my life. Thank you Bungie for creating such a cool event.

    Bungie recently announced that the corridors of time would be removed from the game this upcoming weekly reset on January 28th. Like many others I was bummed out about the news due to how amazing of an area the Corridors of time truly is. The puzzle it holds is amazing but beyond that, it is absolutely beautiful in its simplicity.

    Upon hearing the news myself and some clannies decided to go spend some time in the corridors while we still could. I took it upon myself to capture some footage of us having some fun in there, destroying some vex, and admiring the scenery. The culmination of that can of course be found in a link at the top of this post.

    Although the corridors will be lost, they will never be forgotten. I would urge everyone to take a minute to step into the corridors one final time before Tuesday!

    Thank you so much for watching my video. I am very new to video editing so I sincerely apologize if the quality is lacking a little bit. This is my very first project using adobe premiere pro (used to use final cut years ago but no longer have access to macOS).

    Thank you again!

    -Mactics

    submitted by /u/Exevol
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    Optimized Bounties For 1/25/2020

    Posted: 25 Jan 2020 09:19 AM PST

    Today's Optimized Bounties are brought to you by flashbacks!

    (several hours earlier)

    I wonder if I should use today's Bounty post to poke fun at Yakuza Kiwami for opening with four nested flashbacks…

    (two days earlier)

    Man, Yakuza Kiwami's opening sure has a lot of flashbacks…

    (three months earlier)

    Thank you! Your purchase of the Humble Monthly November is complete. You can start playing Yakuza Kiwami and Soul Calibur VI today, and you'll unlock more great games at the end of the month!


    Step 1 - Go to a funeral and punch literally everyone.

    Step 2 - Pick up the following Dailies - you can check here for the Weeklies you need.

    Tower Bounties:

    • Shaxx Daily – Coordinated Fire – 5 Assist Kills
    • Shaxx Daily – Standard 5 – 5 Kinetic Weapon Kills
    • Shaxx Daily – Feedback Loop – Generate 3 Orbs
    • Banshee Daily – Kinetic Calibration – Kinetic Weapon Kills

    Planetaries:

    • Sloane – Clean the Deck – Kill 50 Enemies on Titan
    • Sloane – Kaboom – 3 Power Weapon Multikills
    • Sloane – Community Service – Complete 2 Public Events on Titan
    • Asher Mir – Super Interesting – 20 Super Kills on Io
    • Asher Mir – Persistence of Vision – Create 10 Orbs on Io
    • Asher Mir – One Shot, One Kill – 10 Precision Kills on Io

    Step 3 - Follow these steps (any order):

    1. Fly to Titan and complete two Public Events. At least one of them will be Fallen, hopefully both, as that should carry you through to the end of your Kill Fallen Obelisk Bounty. (10 minutes)
    2. Fly to Io and hit up either a Public Event or the Lost Sector of your choice. (5 minutes)
    3. Play one or two Iron Banner matches. (10-20 minutes)

    Total Non-Elemental Non-Weapon-Specific Bounties Cleared: 10 Daily, probably 1 or 2 Weeklies. If you've been clearing Crucible bounties this week already, you may also be nearing/clearing some Iron Banner weeklies as well.

    Total Time: 30-ish minutes.

    Note 1: Big oof today. Saint and Zavala only have two worthwhile bounties each, and they don't cross over very well. A Nightfall: The Ordeal will clear three of them, but that's less than normal, and we've almost certainly had enough Cabal kills this week for the Obelisk bounties, so if you were going on a Strike I'd recommend either finishing out your Hive or starting on your Scorn. You can still do their bounties if you want, but if you have no interest in Sun Dial or Strikes today, I wouldn't recommend going out of your way just for the bounties. Drifter's only got two good ones as well.

    submitted by /u/DeerTrivia
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    I worked on a movie set last year with Claudia Black (The voice of Tess Everis) and every time she talked to me I had flashbacks of playing Destiny.

    Posted: 24 Jan 2020 11:59 PM PST

    Other players are the worst part of strikes. Can we get an option to do strikes solo?

    Posted: 25 Jan 2020 01:18 PM PST

    Repost because removed for wrong flair 🙄

    I honestly hate other people when I play strikes. Partly because of how I want to play and partly because of bungie.

    On my part, I want to play through the strike. I want to kill all the enemies, perform my super, get melee kills, get grenade kills etc. So it does ruin my enjoyment a bit when I get matched with the common speed runner who runs through everything, causing all the enemies to despawn and disappear. I'd just like an option not to match with people like this so I can go through the strikes at my own speed

    On bungies part though, bounties. The current bounty system currently has me fight against my own teammates so I can get the XP for my season pass. This often leads me to do things which are a bit... Dickish. For example, I sometimes won't revive teammates because I need to get some solar kills and that's the perfect opportunity to do it. I know this is actually very dickish but bounty's are just designed to be easier when done alone.

    Imagine how much easier bounties could be completed when done by yourself. You could set your own pace and not have the fastest member of your team dictate how fast you move through the strike. I can't see any problem implementing/allowing players to do this.

    submitted by /u/Guardian7111
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    Destiny Weapon Paintings

    Posted: 25 Jan 2020 12:18 PM PST

    Over the last two years, I have created 30+ paintings of Destiny arms, armor and characters (mostly weapons). This past week, I put together some blog posts collecting the pieces I finished in 2019 (plus some 2020 works in progress).

    I don't usually post to this sub since it's mostly an ongoing discussion of gameplay that I don't engage in too often, but I thought some of the Redditors here would enjoy these blog posts and the paintings of Destiny works I've done these past few years.

    http://variate.net/wrkwrkwrk/2020/1/21/2019-works-p1

    http://variate.net/wrkwrkwrk/2020/1/21/2019-works-p2

    http://variate.net/wrkwrkwrk/2020/1/21/2019-works-p3

    Many of the pieces in these posts were created especially to take to GuardianCon 2019. If you scroll through the blog further or visit other parts of my site, you'll see some other Destiny works and photos from GC2018 and 2019.

    Thanks for taking a look. : )

    EDIT: grammar

    submitted by /u/irrezolut
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    Time for new iron banner weapons?

    Posted: 25 Jan 2020 09:22 AM PST

    I personally dont feel as motivated to do iron banana as i did back in d1. Yes the pinical gear is nice but once you have it whats the motivation to keep playing? I believe we need a new set of weapons to obtain from lord saladin or random drops, opinions?

    submitted by /u/skirthix
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    Armor 3.0 - Forging

    Posted: 25 Jan 2020 05:25 PM PST

    I'll start this off by saying, I realize there are tons of threads on how armor 2.0 sucks, and I agree. This is my idea on how to fix it while still keeping it interesting, and making use of a lot of the mechanics we already have in the game.

    Implement a Forge

    We already have a couple different examples of "forging" in the game. There's the forge in the Lighthouse on Mercury for the prophecy weapons, and there was also the easy bake oven we carried around during the season of dawning to forge, err... bake... cookies.

    Armor Will No Longer "Drop"

    Instead we'll get armor materials, which will take up our current armor inventory slots, just like regular armor. It doesn't really matter what it's called, for now I'll just refer to it as "Helmet Materials", "Glove Materials", "Chestplate Materials", "Boot Materials", "Class-Item Materials."

    These armor materials will essentially be unrefined armor, with certain properties associated with them. They will break down just like current armor into their core components - gunsmith parts, glimmer, legendary shards, Cores, and Prisms. They will also come with a light level, and be able to be infused, just like current armor.

    When you get an armor materials drop it will have a quality associated with it. Such as "A pristine set of helmet materials," or "A quality set of helmet materials," or "A passable set of helmet materials," or "A battered set of helmet materials." Once again, the naming doesn't matter. The name will correlate with the total stat roll of the armor. For example:

    • Battered - 46-50 total stats
    • Passable - 51-55 total stats
    • Quality - 56-60 total stats
    • Pristine - 61+ total stats

    The armor pieces will have a line in the armor description field which indicates the armor's primary dominant stat. Something like:

    • These armor pieces are lightweight - Mobility
    • These armor pieces seem incredibly durable - Resilience
    • These armor pieces aid in healing - Recovery
    • These armor pieces are infused with light - Intellect
    • These armor pieces enhance the wearer's strength - Strength
    • These armor pieces aid concentration - Discipline

    Someone more creative than me can write the flavor text. The description will indicate which stat is going to be the dominant stat once the armor is forged. It won't give any indication on the value of the stat, or how the other stats will be allocated, it will simply indicate which particular stat will have the highest single value on the armor piece.

    Destination Materials Will Be Useful Again

    So, getting down to the actual forging part, I wanted to do something to make some of the ninety billion currencies we have somewhat relevant again. So, once you have armor materials that you want to forge, because you think they'll have a higher total stat roll than your currently equipped armor piece, or maybe you're looking for a dominant particular stat, you'll need to have the relevant materials to forge the armor. The materials you use, will determine the aesthetic that the armor has, and encourage players to visit planets and destinations that they might not otherwise visit.

    This is pretty simple, and I won't break down everything, but you'll get the picture.

    • Phaseglass Needles - Io Armor
    • Microscopic Datalattice - Nessus Armor
    • Dusklight Shards - EDZ Armor
    • Simulation Seeds - Mercury Armor
    • Vanguard Tokens - Vanguard Armor
    • Crucible Tokens - Crucible Armor
    • Iron Banner Tokens - Iron Banner Armor
    • Gambit Tokens - Gambit Armor

    Etc...

    The Armor's Affinity Will Be Determined By Your Subclass

    Or a forge, there could be a solar, void, and arc forge, all in the tower, or someplace easily accessible. Or the armor will simply have the elemental affinity of your equipped subclass at the time of forging. Either way, the elemental affinity of armor shouldn't be random chance. It's too difficult right now to find an armor with a high total stat count, the correct dominant stat, and the elemental affinity you want.

    Once you've got your armor pieces and the necessary additional materials, you forge your armor, and you'll get a piece of armor with the aesthetic correlating with the destination materials you used, within the stat range of the "quality" of the armor pieces, with the highest single value stat being the one that was indicated in the description. There's still a randomness to it, but it's more defined within a set range of parameters.

    ______________________________________________________________________________________________________

    So, there you have it. It's not a simple solution, and therefore will never be implemented, but I tried to think of something that retains an decent element of RNG, since that's what Bungie seems to crave, but isn't maddening to the extent the current system is. I think this idea makes it a bit more easily achievable to find armor of the stats and affinity you're searching for, without removing the grind and RNG entirely, and it also gives life back to many of the ridiculous number of currencies currently int he game.

    One thing I haven't thought all the way through, is things like raid armor. Not all raids have their own currency to give the armor an aesthetic, so I was thinking that perhaps raids will just drop high light level armor materials, and that the raid bosses will also drop catalysts as a reward, so that you can still make your armor look like raid armor.

    submitted by /u/Br_Wise
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